]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
cvar: csqc_usedemoprogs
[xonotic/darkplaces.git] / cl_main.c
index c369a4362e0e79786a7ab853d43ee1c16310cc82..c6d9319d168c840a388670d41baa96f4e354e170 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -35,9 +35,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 cvar_t csqc_progname = {0, "csqc_progname","csprogs.dat","name of csprogs.dat file to load"};
 cvar_t csqc_progcrc = {CVAR_READONLY, "csqc_progcrc","-1","CRC of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"};
 cvar_t csqc_progsize = {CVAR_READONLY, "csqc_progsize","-1","file size of csprogs.dat file to load (-1 is none), only used during level changes and then reset to -1"};
+cvar_t csqc_usedemoprogs = {0, "csqc_usedemoprogs","1","use csprogs stored in demos"};
 
 cvar_t cl_shownet = {0, "cl_shownet","0","1 = print packet size, 2 = print packet message list"};
 cvar_t cl_nolerp = {0, "cl_nolerp", "0","network update smoothing"};
+cvar_t cl_lerpexcess = {0, "cl_lerpexcess", "0","maximum allowed lerp excess (hides, not fixes, some packet loss)"};
+cvar_t cl_lerpanim_maxdelta_server = {0, "cl_lerpanim_maxdelta_server", "0.1","maximum frame delta for smoothing between server-controlled animation frames (when 0, one network frame)"};
+cvar_t cl_lerpanim_maxdelta_framegroups = {0, "cl_lerpanim_maxdelta_framegroups", "0.1","maximum frame delta for smoothing between framegroups (when 0, one network frame)"};
 
 cvar_t cl_itembobheight = {0, "cl_itembobheight", "0","how much items bob up and down (try 8)"};
 cvar_t cl_itembobspeed = {0, "cl_itembobspeed", "0.5","how frequently items bob up and down"};
@@ -55,6 +59,7 @@ cvar_t freelook = {CVAR_SAVE, "freelook", "1","mouse controls pitch instead of f
 
 cvar_t cl_autodemo = {CVAR_SAVE, "cl_autodemo", "0", "records every game played, using the date/time and map name to name the demo file" };
 cvar_t cl_autodemo_nameformat = {CVAR_SAVE, "cl_autodemo_nameformat", "autodemos/%Y-%m-%d_%H-%M", "The format of the cl_autodemo filename, followed by the map name (the date is encoded using strftime escapes)" };
+cvar_t cl_autodemo_delete = {0, "cl_autodemo_delete", "0", "Delete demos after recording.  This is a bitmask, bit 1 gives the default, bit 0 the value for the current demo.  Thus, the values are: 0 = disabled; 1 = delete current demo only; 2 = delete all demos except the current demo; 3 = delete all demos from now on" };
 
 cvar_t r_draweffects = {0, "r_draweffects", "1","renders temporary sprite effects"};
 
@@ -72,7 +77,7 @@ cvar_t cl_beams_quakepositionhack = {CVAR_SAVE, "cl_beams_quakepositionhack", "1
 cvar_t cl_beams_instantaimhack = {CVAR_SAVE, "cl_beams_instantaimhack", "0", "makes your lightning gun aiming update instantly"};
 cvar_t cl_beams_lightatend = {CVAR_SAVE, "cl_beams_lightatend", "0", "make a light at the end of the beam"};
 
-cvar_t cl_deathfade = {CVAR_SAVE, "cl_deathfade", "0", "fade screen to dark red when dead, value = how fast the fade is"};
+cvar_t cl_deathfade = {CVAR_SAVE, "cl_deathfade", "0", "fade screen to dark red when dead, value represents how fast the fade is (higher is faster)"};
 
 cvar_t cl_noplayershadow = {CVAR_SAVE, "cl_noplayershadow", "0","hide player shadow"};
 
@@ -82,6 +87,7 @@ cvar_t cl_dlights_decaybrightness = {CVAR_SAVE, "cl_dlights_decaybrightness", "1
 cvar_t qport = {0, "qport", "0", "identification key for playing on qw servers (allows you to maintain a connection to a quakeworld server even if your port changes)"};
 
 cvar_t cl_prydoncursor = {0, "cl_prydoncursor", "0", "enables a mouse pointer which is able to click on entities in the world, useful for point and click mods, see PRYDON_CLIENTCURSOR extension in dpextensions.qc"};
+cvar_t cl_prydoncursor_notrace = {0, "cl_prydoncursor_notrace", "0", "disables traceline used in prydon cursor reporting to the game, saving some cpu time"};
 
 cvar_t cl_deathnoviewmodel = {0, "cl_deathnoviewmodel", "1", "hides gun model when dead"};
 
@@ -118,7 +124,7 @@ void CL_ClearState(void)
        cl.sensitivityscale = 1.0f;
 
        // enable rendering of the world and such
-       cl.csqc_vidvars.drawworld = true;
+       cl.csqc_vidvars.drawworld = r_drawworld.integer != 0;
        cl.csqc_vidvars.drawenginesbar = true;
        cl.csqc_vidvars.drawcrosshair = true;
 
@@ -130,21 +136,23 @@ void CL_ClearState(void)
        cl.num_brushmodel_entities = 0;
 
        // tweak these if the game runs out
-       cl.max_entities = 256;
-       cl.max_static_entities = 256;
-       cl.max_effects = 256;
-       cl.max_beams = 256;
+       cl.max_csqcrenderentities = 0;
+       cl.max_entities = MAX_ENITIES_INITIAL;
+       cl.max_static_entities = MAX_STATICENTITIES;
+       cl.max_effects = MAX_EFFECTS;
+       cl.max_beams = MAX_BEAMS;
        cl.max_dlights = MAX_DLIGHTS;
        cl.max_lightstyle = MAX_LIGHTSTYLES;
        cl.max_brushmodel_entities = MAX_EDICTS;
-       cl.max_particles = 8192; // grows dynamically
-       cl.max_decals = 2048; // grows dynamically
+       cl.max_particles = MAX_PARTICLES_INITIAL; // grows dynamically
+       cl.max_decals = MAX_DECALS_INITIAL; // grows dynamically
        cl.max_showlmps = 0;
 
        cl.num_dlights = 0;
        cl.num_effects = 0;
        cl.num_beams = 0;
 
+       cl.csqcrenderentities = NULL;
        cl.entities = (entity_t *)Mem_Alloc(cls.levelmempool, cl.max_entities * sizeof(entity_t));
        cl.entities_active = (unsigned char *)Mem_Alloc(cls.levelmempool, cl.max_brushmodel_entities * sizeof(unsigned char));
        cl.static_entities = (entity_t *)Mem_Alloc(cls.levelmempool, cl.max_static_entities * sizeof(entity_t));
@@ -165,7 +173,7 @@ void CL_ClearState(void)
                cl.entities[i].state_current = defaultstate;
        }
 
-       if (gamemode == GAME_NEXUIZ)
+       if (gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
        {
                VectorSet(cl.playerstandmins, -16, -16, -24);
                VectorSet(cl.playerstandmaxs, 16, 16, 45);
@@ -190,6 +198,7 @@ void CL_ClearState(void)
        ent->render.alpha = 1;
        ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
        Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
+       ent->render.allowdecals = true;
        CL_UpdateRenderEntity(&ent->render);
 
        // noclip is turned off at start
@@ -288,6 +297,30 @@ void CL_ExpandEntities(int num)
        }
 }
 
+void CL_ExpandCSQCRenderEntities(int num)
+{
+       int i;
+       int oldmaxcsqcrenderentities;
+       entity_render_t *oldcsqcrenderentities;
+       if (num >= cl.max_csqcrenderentities)
+       {
+               if (num >= MAX_EDICTS)
+                       Host_Error("CL_ExpandEntities: num %i >= %i", num, MAX_EDICTS);
+               oldmaxcsqcrenderentities = cl.max_csqcrenderentities;
+               oldcsqcrenderentities = cl.csqcrenderentities;
+               cl.max_csqcrenderentities = (num & ~255) + 256;
+               cl.csqcrenderentities = (entity_render_t *)Mem_Alloc(cls.levelmempool, cl.max_csqcrenderentities * sizeof(entity_render_t));
+               if (oldcsqcrenderentities)
+               {
+                       memcpy(cl.csqcrenderentities, oldcsqcrenderentities, oldmaxcsqcrenderentities * sizeof(entity_render_t));
+                       for (i = 0;i < r_refdef.scene.numentities;i++)
+                               if(r_refdef.scene.entities[i] >= oldcsqcrenderentities && r_refdef.scene.entities[i] < (oldcsqcrenderentities + oldmaxcsqcrenderentities))
+                                       r_refdef.scene.entities[i] = cl.csqcrenderentities + (r_refdef.scene.entities[i] - oldcsqcrenderentities);
+                       Mem_Free(oldcsqcrenderentities);
+               }
+       }
+}
+
 /*
 =====================
 CL_Disconnect
@@ -380,11 +413,15 @@ CL_EstablishConnection
 Host should be either "local" or a net address
 =====================
 */
-void CL_EstablishConnection(const char *host)
+void CL_EstablishConnection(const char *host, int firstarg)
 {
        if (cls.state == ca_dedicated)
                return;
 
+       // don't connect to a server if we're benchmarking a demo
+       if (COM_CheckParm("-benchmark"))
+               return;
+
        // clear menu's connect error message
        M_Update_Return_Reason("");
        cls.demonum = -1;
@@ -407,7 +444,24 @@ void CL_EstablishConnection(const char *host)
                cls.connect_trying = true;
                cls.connect_remainingtries = 3;
                cls.connect_nextsendtime = 0;
+
+               // only NOW, set connect_userinfo
+               if(firstarg >= 0)
+               {
+                       int i;
+                       *cls.connect_userinfo = 0;
+                       for(i = firstarg; i+2 <= Cmd_Argc(); i += 2)
+                               InfoString_SetValue(cls.connect_userinfo, sizeof(cls.connect_userinfo), Cmd_Argv(i), Cmd_Argv(i+1));
+               }
+               else if(firstarg < -1)
+               {
+                       // -1: keep as is (reconnect)
+                       // -2: clear
+                       *cls.connect_userinfo = 0;
+               }
+
                M_Update_Return_Reason("Trying to connect...");
+
                // run several network frames to jump into the game quickly
                //if (sv.active)
                //{
@@ -458,17 +512,19 @@ List information on all models in the client modelindex
 */
 static void CL_ModelIndexList_f(void)
 {
-       int i = 1;
+       int i;
+       dp_model_t *model;
 
        // Print Header
        Con_Printf("%3s: %-30s %-8s %-8s\n", "ID", "Name", "Type", "Triangles");
 
-       while(cl.model_precache[i] && i != MAX_MODELS)
-       { // Valid Model
-               if(cl.model_precache[i]->loaded || i == 1)
-                       Con_Printf("%3i: %-30s %-8s %-10i\n", i, cl.model_precache[i]->name, cl.model_precache[i]->modeldatatypestring, cl.model_precache[i]->surfmesh.num_triangles);
+       for (i = -MAX_MODELS;i < MAX_MODELS;i++)
+       {
+               model = CL_GetModelByIndex(i);
+               if(model->loaded || i == 1)
+                       Con_Printf("%3i: %-30s %-8s %-10i\n", i, model->name, model->modeldatatypestring, model->surfmesh.num_triangles);
                else
-                       Con_Printf("%3i: %-30s %-30s\n", i, cl.model_precache[i]->name, "--no local model found--");
+                       Con_Printf("%3i: %-30s %-30s\n", i, model->name, "--no local model found--");
                i++;
        }
 }
@@ -506,7 +562,7 @@ void CL_UpdateRenderEntity(entity_render_t *ent)
        // update the inverse matrix for the renderer
        Matrix4x4_Invert_Simple(&ent->inversematrix, &ent->matrix);
        // update the animation blend state
-       R_LerpAnimation(ent);
+       VM_FrameBlendFromFrameGroupBlend(ent->frameblend, ent->framegroupblend, ent->model);
        // we need the matrix origin to center the box
        Matrix4x4_OriginFromMatrix(&ent->matrix, org);
        // update entity->render.scale because the renderer needs it
@@ -574,12 +630,20 @@ static float CL_LerpPoint(void)
        }
 
        f = (cl.time - cl.mtime[1]) / (cl.mtime[0] - cl.mtime[1]);
-       return bound(0, f, 1);
+       return bound(0, f, 1 + cl_lerpexcess.value);
 }
 
 void CL_ClearTempEntities (void)
 {
        r_refdef.scene.numtempentities = 0;
+       // grow tempentities buffer on request
+       if (r_refdef.scene.expandtempentities)
+       {
+               Con_Printf("CL_NewTempEntity: grow maxtempentities from %i to %i\n", r_refdef.scene.maxtempentities, r_refdef.scene.maxtempentities * 2);
+               r_refdef.scene.maxtempentities *= 2;
+               r_refdef.scene.tempentities = (entity_render_t *)Mem_Realloc(cls.permanentmempool, r_refdef.scene.tempentities, sizeof(entity_render_t) * r_refdef.scene.maxtempentities);
+               r_refdef.scene.expandtempentities = false;
+       }
 }
 
 entity_render_t *CL_NewTempEntity(double shadertime)
@@ -589,7 +653,10 @@ entity_render_t *CL_NewTempEntity(double shadertime)
        if (r_refdef.scene.numentities >= r_refdef.scene.maxentities)
                return NULL;
        if (r_refdef.scene.numtempentities >= r_refdef.scene.maxtempentities)
+       {
+               r_refdef.scene.expandtempentities = true; // will be reallocated next frame since current frame may have pointers set already
                return NULL;
+       }
        render = &r_refdef.scene.tempentities[r_refdef.scene.numtempentities++];
        memset (render, 0, sizeof(*render));
        r_refdef.scene.entities[r_refdef.scene.numentities++] = render;
@@ -831,7 +898,7 @@ void CL_AddQWCTFFlagModel(entity_t *player, int skin)
        if (!flagrender)
                return;
 
-       flagrender->model = cl.model_precache[cl.qw_modelindex_flag];
+       flagrender->model = CL_GetModelByIndex(cl.qw_modelindex_flag);
        flagrender->skinnum = skin;
        flagrender->alpha = 1;
        VectorSet(flagrender->colormod, 1, 1, 1);
@@ -842,7 +909,8 @@ void CL_AddQWCTFFlagModel(entity_t *player, int skin)
        CL_UpdateRenderEntity(flagrender);
 }
 
-matrix4x4_t viewmodelmatrix;
+matrix4x4_t viewmodelmatrix_withbob;
+matrix4x4_t viewmodelmatrix_nobob;
 
 static const vec3_t muzzleflashorigin = {18, 0, 0};
 
@@ -876,6 +944,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        int frame;
        float origin[3], angles[3], lerp;
        entity_t *t;
+       entity_render_t *r;
        //entity_persistent_t *p = &e->persistent;
        //entity_render_t *r = &e->render;
        // skip inactive entities and world
@@ -908,22 +977,33 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                        return;
                t = cl.entities + e->state_current.tagentity;
                // if the tag entity is inactive, skip it
-               if (!t->state_current.active)
-                       return;
-               // update the parent first
-               CL_UpdateNetworkEntity(t, recursionlimit - 1, interpolate);
+               if (t->state_current.active)
+               {
+                       // update the parent first
+                       CL_UpdateNetworkEntity(t, recursionlimit - 1, interpolate);
+                       r = &t->render;
+               }
+               else
+               {
+                       // it may still be a CSQC entity... trying to use its
+                       // info from last render frame (better than nothing)
+                       if(!cl.csqc_server2csqcentitynumber[e->state_current.tagentity])
+                               return;
+                       r = cl.csqcrenderentities + cl.csqc_server2csqcentitynumber[e->state_current.tagentity];
+                       if(!r->entitynumber)
+                               return; // neither CSQC nor legacy entity... can't attach
+               }
                // make relative to the entity
-               matrix = &t->render.matrix;
+               matrix = &r->matrix;
                // some properties of the tag entity carry over
-               e->render.flags |= t->render.flags & (RENDER_EXTERIORMODEL | RENDER_VIEWMODEL);
+               e->render.flags |= r->flags & (RENDER_EXTERIORMODEL | RENDER_VIEWMODEL);
                // if a valid tagindex is used, make it relative to that tag instead
-               // FIXME: use a model function to get tag info (need to handle skeletal)
-               if (e->state_current.tagentity && e->state_current.tagindex >= 1)
+               if (e->state_current.tagentity && e->state_current.tagindex >= 1 && r->model)
                {
-                       if(CL_BlendTagMatrix(&t->render, e->state_current.tagindex - 1, &blendmatrix))
+                       if(!Mod_Alias_GetTagMatrix(r->model, r->frameblend, r->skeleton, e->state_current.tagindex - 1, &blendmatrix)) // i.e. no error
                        {
                                // concat the tag matrices onto the entity matrix
-                               Matrix4x4_Concat(&tempmatrix, &t->render.matrix, &blendmatrix);
+                               Matrix4x4_Concat(&tempmatrix, &r->matrix, &blendmatrix);
                                // use the constructed tag matrix
                                matrix = &tempmatrix;
                        }
@@ -933,9 +1013,9 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        {
                // view-relative entity (guns and such)
                if (e->render.effects & EF_NOGUNBOB)
-                       matrix = &r_refdef.view.matrix; // really attached to view
+                       matrix = &viewmodelmatrix_nobob; // really attached to view
                else
-                       matrix = &viewmodelmatrix; // attached to gun bob matrix
+                       matrix = &viewmodelmatrix_withbob; // attached to gun bob matrix
        }
        else
        {
@@ -956,7 +1036,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                VectorCopy(cl.movement_origin, origin);
                VectorSet(angles, 0, cl.viewangles[1], 0);
        }
-       else if (interpolate && e->persistent.lerpdeltatime > 0 && (lerp = (cl.time - e->persistent.lerpstarttime) / e->persistent.lerpdeltatime) < 1)
+       else if (interpolate && e->persistent.lerpdeltatime > 0 && (lerp = (cl.time - e->persistent.lerpstarttime) / e->persistent.lerpdeltatime) < 1 + cl_lerpexcess.value)
        {
                // interpolate the origin and angles
                lerp = max(0, lerp);
@@ -988,10 +1068,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
 
        // model setup and some modelflags
        frame = e->state_current.frame;
-       if (e->state_current.modelindex < MAX_MODELS)
-               e->render.model = cl.model_precache[e->state_current.modelindex];
-       else
-               e->render.model = NULL;
+       e->render.model = CL_GetModelByIndex(e->state_current.modelindex);
        if (e->render.model)
        {
                if (e->render.skinnum >= e->render.model->numskins)
@@ -1024,7 +1101,17 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        }
 
        // animation lerp
-       if (e->render.framegroupblend[0].frame == frame)
+       e->render.skeleton = NULL;
+       if (e->render.flags & RENDER_COMPLEXANIMATION)
+       {
+               e->render.framegroupblend[0] = e->state_current.framegroupblend[0];
+               e->render.framegroupblend[1] = e->state_current.framegroupblend[1];
+               e->render.framegroupblend[2] = e->state_current.framegroupblend[2];
+               e->render.framegroupblend[3] = e->state_current.framegroupblend[3];
+               if (e->state_current.skeletonobject.model && e->state_current.skeletonobject.relativetransforms)
+                       e->render.skeleton = &e->state_current.skeletonobject;
+       }
+       else if (e->render.framegroupblend[0].frame == frame)
        {
                // update frame lerp fraction
                e->render.framegroupblend[0].lerp = 1;
@@ -1034,7 +1121,13 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                        // make sure frame lerp won't last longer than 100ms
                        // (this mainly helps with models that use framegroups and
                        // switch between them infrequently)
-                       e->render.framegroupblend[0].lerp = (cl.time - e->render.framegroupblend[0].start) / min(e->render.framegroupblend[0].start - e->render.framegroupblend[1].start, 0.1);
+                       float maxdelta = cl_lerpanim_maxdelta_server.value;
+                       if(e->render.model)
+                       if(e->render.model->animscenes)
+                       if(e->render.model->animscenes[e->render.framegroupblend[0].frame].framecount > 1 || e->render.model->animscenes[e->render.framegroupblend[1].frame].framecount > 1)
+                               maxdelta = cl_lerpanim_maxdelta_framegroups.value;
+                       maxdelta = max(maxdelta, cl.mtime[0] - cl.mtime[1]);
+                       e->render.framegroupblend[0].lerp = (cl.time - e->render.framegroupblend[0].start) / min(e->render.framegroupblend[0].start - e->render.framegroupblend[1].start, maxdelta);
                        e->render.framegroupblend[0].lerp = bound(0, e->render.framegroupblend[0].lerp, 1);
                        e->render.framegroupblend[1].lerp = 1 - e->render.framegroupblend[0].lerp;
                }
@@ -1098,6 +1191,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                e->render.flags |= RENDER_DOUBLESIDED;
 
        // make the other useful stuff
+       e->render.allowdecals = true;
        CL_UpdateRenderEntity(&e->render);
 }
 
@@ -1126,15 +1220,15 @@ void CL_UpdateNetworkEntityTrail(entity_t *e)
        {
                if (e->render.effects & EF_BRIGHTFIELD)
                {
-                       if (gamemode == GAME_NEXUIZ)
+                       if (gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                                trailtype = EFFECT_TR_NEXUIZPLASMA;
                        else
                                CL_EntityParticles(e);
                }
                if (e->render.effects & EF_FLAME)
-                       CL_ParticleTrail(EFFECT_EF_FLAME, bound(0, cl.time - cl.oldtime, 0.1), origin, origin, vec3_origin, vec3_origin, NULL, 0, false, true);
+                       CL_ParticleTrail(EFFECT_EF_FLAME, bound(0, cl.time - cl.oldtime, 0.1), origin, origin, vec3_origin, vec3_origin, NULL, 0, false, true, NULL, NULL);
                if (e->render.effects & EF_STARDUST)
-                       CL_ParticleTrail(EFFECT_EF_STARDUST, bound(0, cl.time - cl.oldtime, 0.1), origin, origin, vec3_origin, vec3_origin, NULL, 0, false, true);
+                       CL_ParticleTrail(EFFECT_EF_STARDUST, bound(0, cl.time - cl.oldtime, 0.1), origin, origin, vec3_origin, vec3_origin, NULL, 0, false, true, NULL, NULL);
        }
        if (e->render.internaleffects & (INTEF_FLAG1QW | INTEF_FLAG2QW))
        {
@@ -1168,6 +1262,8 @@ void CL_UpdateNetworkEntityTrail(entity_t *e)
        // do trails
        if (e->render.flags & RENDER_GLOWTRAIL)
                trailtype = EFFECT_TR_GLOWTRAIL;
+       if (e->state_current.traileffectnum)
+               trailtype = (effectnameindex_t)e->state_current.traileffectnum;
        // check if a trail is allowed (it is not after a teleport for example)
        if (trailtype && e->persistent.trail_allowed)
        {
@@ -1178,7 +1274,7 @@ void CL_UpdateNetworkEntityTrail(entity_t *e)
                if (len > 0)
                        len = 1.0f / len;
                VectorScale(vel, len, vel);
-               CL_ParticleTrail(trailtype, 1, e->persistent.trail_origin, origin, vel, vel, e, e->state_current.glowcolor, false, true);
+               CL_ParticleTrail(trailtype, 1, e->persistent.trail_origin, origin, vel, vel, e, e->state_current.glowcolor, false, true, NULL, NULL);
        }
        // now that the entity has survived one trail update it is allowed to
        // leave a real trail on later frames
@@ -1236,6 +1332,8 @@ void CL_UpdateNetworkCollisionEntities(void)
        }
 }
 
+extern void R_DecalSystem_Reset(decalsystem_t *decalsystem);
+
 /*
 ===============
 CL_UpdateNetworkEntities
@@ -1260,7 +1358,10 @@ void CL_UpdateNetworkEntities(void)
                                        CL_UpdateNetworkEntityTrail(ent);
                        }
                        else
+                       {
+                               R_DecalSystem_Reset(&ent->render.decalsystem);
                                cl.entities_active[i] = false;
+                       }
                }
        }
 }
@@ -1317,7 +1418,13 @@ void CL_LinkNetworkEntity(entity_t *e)
                        return;
                // if the tag entity is inactive, skip it
                if (!cl.entities[e->state_current.tagentity].state_current.active)
-                       return;
+               {
+                       if(!cl.csqc_server2csqcentitynumber[e->state_current.tagentity])
+                               return;
+                       if(!cl.csqcrenderentities[cl.csqc_server2csqcentitynumber[e->state_current.tagentity]].entitynumber)
+                               return;
+                       // if we get here, it's properly csqc networked and attached
+               }
        }
 
        // create entity dlights associated with this entity
@@ -1340,7 +1447,7 @@ void CL_LinkNetworkEntity(entity_t *e)
        {
                if (e->render.effects & EF_BRIGHTFIELD)
                {
-                       if (gamemode == GAME_NEXUIZ)
+                       if (gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                                trailtype = EFFECT_TR_NEXUIZPLASMA;
                }
                if (e->render.effects & EF_DIMLIGHT)
@@ -1373,9 +1480,9 @@ void CL_LinkNetworkEntity(entity_t *e)
                        dlightcolor[2] += 1.50f;
                }
                if (e->render.effects & EF_FLAME)
-                       CL_ParticleTrail(EFFECT_EF_FLAME, 0, origin, origin, vec3_origin, vec3_origin, NULL, 0, true, false);
+                       CL_ParticleTrail(EFFECT_EF_FLAME, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0, true, false, NULL, NULL);
                if (e->render.effects & EF_STARDUST)
-                       CL_ParticleTrail(EFFECT_EF_STARDUST, 0, origin, origin, vec3_origin, vec3_origin, NULL, 0, true, false);
+                       CL_ParticleTrail(EFFECT_EF_STARDUST, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0, true, false, NULL, NULL);
        }
        // muzzleflash fades over time, and is offset a bit
        if (e->persistent.muzzleflash > 0 && r_refdef.scene.numlights < MAX_DLIGHTS)
@@ -1385,13 +1492,13 @@ void CL_LinkNetworkEntity(entity_t *e)
                trace_t trace;
                matrix4x4_t tempmatrix;
                Matrix4x4_Transform(&e->render.matrix, muzzleflashorigin, v2);
-               trace = CL_TraceLine(origin, v2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, NULL, false);
+               trace = CL_TraceLine(origin, v2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, NULL, false, false);
                Matrix4x4_Normalize(&tempmatrix, &e->render.matrix);
                Matrix4x4_SetOrigin(&tempmatrix, trace.endpos[0], trace.endpos[1], trace.endpos[2]);
                Matrix4x4_Scale(&tempmatrix, 150, 1);
                VectorSet(color, e->persistent.muzzleflash * 4.0f, e->persistent.muzzleflash * 4.0f, e->persistent.muzzleflash * 4.0f);
                R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, color, -1, NULL, true, 0, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
+               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
        }
        // LordHavoc: if the model has no flags, don't check each
        if (e->render.model && e->render.effects && !(e->render.flags & RENDER_VIEWMODEL))
@@ -1437,7 +1544,7 @@ void CL_LinkNetworkEntity(entity_t *e)
                Matrix4x4_Normalize(&dlightmatrix, &e->render.matrix);
                Matrix4x4_Scale(&dlightmatrix, light[3], 1);
                R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &dlightmatrix, light, e->state_current.lightstyle, e->state_current.skin > 0 ? va("cubemaps/%i", e->state_current.skin) : NULL, !(e->state_current.lightpflags & PFLAGS_NOSHADOW), (e->state_current.lightpflags & PFLAGS_CORONA) != 0, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
+               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
        }
        // make the glow dlight
        else if (dlightradius > 0 && (dlightcolor[0] || dlightcolor[1] || dlightcolor[2]) && !(e->render.flags & RENDER_VIEWMODEL) && r_refdef.scene.numlights < MAX_DLIGHTS)
@@ -1449,18 +1556,16 @@ void CL_LinkNetworkEntity(entity_t *e)
                //      Matrix4x4_AdjustOrigin(&dlightmatrix, 0, 0, 30);
                Matrix4x4_Scale(&dlightmatrix, dlightradius, 1);
                R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &dlightmatrix, dlightcolor, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
+               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
        }
        // do trail light
        if (e->render.flags & RENDER_GLOWTRAIL)
                trailtype = EFFECT_TR_GLOWTRAIL;
+       if (e->state_current.traileffectnum)
+               trailtype = (effectnameindex_t)e->state_current.traileffectnum;
        if (trailtype)
-               CL_ParticleTrail(trailtype, 0, origin, origin, vec3_origin, vec3_origin, NULL, e->state_current.glowcolor, true, false);
+               CL_ParticleTrail(trailtype, 1, origin, origin, vec3_origin, vec3_origin, NULL, e->state_current.glowcolor, true, false, NULL, NULL);
 
-       // don't show viewmodels in certain situations
-       if (e->render.flags & RENDER_VIEWMODEL)
-               if (!r_drawviewmodel.integer || chase_active.integer || r_refdef.envmap)
-                       return;
        // don't show entities with no modelindex (note: this still shows
        // entities which have a modelindex that resolved to a NULL model)
        if (e->render.model && !(e->render.effects & EF_NODRAW) && r_refdef.scene.numentities < r_refdef.scene.maxentities)
@@ -1479,6 +1584,7 @@ void CL_RelinkWorld(void)
                ent->render.flags |= RENDER_LIGHT;
        VectorSet(ent->render.colormod, 1, 1, 1);
        VectorSet(ent->render.glowmod, 1, 1, 1);
+       ent->render.allowdecals = true;
        CL_UpdateRenderEntity(&ent->render);
        r_refdef.scene.worldentity = &ent->render;
        r_refdef.scene.worldmodel = cl.worldmodel;
@@ -1493,7 +1599,7 @@ static void CL_RelinkStaticEntities(void)
                e->render.flags = 0;
                // if the model was not loaded when the static entity was created we
                // need to re-fetch the model pointer
-               e->render.model = cl.model_precache[e->state_baseline.modelindex];
+               e->render.model = CL_GetModelByIndex(e->state_baseline.modelindex);
                // either fullbright or lit
                if(!r_fullbright.integer)
                {
@@ -1507,7 +1613,8 @@ static void CL_RelinkStaticEntities(void)
                        e->render.flags |= RENDER_SHADOW;
                VectorSet(e->render.colormod, 1, 1, 1);
                VectorSet(e->render.glowmod, 1, 1, 1);
-               R_LerpAnimation(&e->render);
+               VM_FrameBlendFromFrameGroupBlend(e->render.frameblend, e->render.framegroupblend, e->render.model);
+               e->render.allowdecals = true;
                CL_UpdateRenderEntity(&e->render);
                r_refdef.scene.entities[r_refdef.scene.numentities++] = &e->render;
        }
@@ -1587,10 +1694,7 @@ static void CL_RelinkEffects(void)
                                }
 
                                // normal stuff
-                               if(e->modelindex < MAX_MODELS)
-                                       entrender->model = cl.model_precache[e->modelindex];
-                               else
-                                       entrender->model = cl.csqc_model_precache[-(e->modelindex+1)];
+                               entrender->model = CL_GetModelByIndex(e->modelindex);
                                entrender->alpha = 1;
                                VectorSet(entrender->colormod, 1, 1, 1);
                                VectorSet(entrender->glowmod, 1, 1, 1);
@@ -1667,7 +1771,7 @@ void CL_RelinkBeams(void)
                                VectorSet(dlightcolor, 0.3, 0.7, 1);
                                Matrix4x4_CreateFromQuakeEntity(&tempmatrix, end[0], end[1], end[2], 0, 0, 0, 200);
                                R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, dlightcolor, -1, NULL, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights++];
+                               r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
                        }
                        if (cl_beams_polygons.integer)
                                continue;
@@ -1737,7 +1841,7 @@ static void CL_RelinkQWNails(void)
                        continue;
 
                // normal stuff
-               entrender->model = cl.model_precache[cl.qw_modelindex_spike];
+               entrender->model = CL_GetModelByIndex(cl.qw_modelindex_spike);
                entrender->alpha = 1;
                VectorSet(entrender->colormod, 1, 1, 1);
                VectorSet(entrender->glowmod, 1, 1, 1);
@@ -1809,7 +1913,7 @@ void CL_UpdateWorld(void)
        r_refdef.scene.numlights = 0;
        r_refdef.view.matrix = identitymatrix;
        r_refdef.view.quality = 1;
-
+               
        cl.num_brushmodel_entities = 0;
 
        if (cls.state == ca_connected && cls.signon == SIGNONS)
@@ -1893,6 +1997,32 @@ static void CL_Fog_f (void)
                r_refdef.fog_fadedepth = atof(Cmd_Argv(9));
 }
 
+/*
+======================
+CL_FogHeightTexture_f
+======================
+*/
+static void CL_Fog_HeightTexture_f (void)
+{
+       if (Cmd_Argc () < 11)
+       {
+               Con_Printf("\"fog_heighttexture\" is \"%f %f %f %f %f %f %f %f %f %s\"\n", r_refdef.fog_density, r_refdef.fog_red, r_refdef.fog_green, r_refdef.fog_blue, r_refdef.fog_alpha, r_refdef.fog_start, r_refdef.fog_end, r_refdef.fog_height, r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
+               return;
+       }
+       FOG_clear(); // so missing values get good defaults
+       r_refdef.fog_density = atof(Cmd_Argv(1));
+       r_refdef.fog_red = atof(Cmd_Argv(2));
+       r_refdef.fog_green = atof(Cmd_Argv(3));
+       r_refdef.fog_blue = atof(Cmd_Argv(4));
+       r_refdef.fog_alpha = atof(Cmd_Argv(5));
+       r_refdef.fog_start = atof(Cmd_Argv(6));
+       r_refdef.fog_end = atof(Cmd_Argv(7));
+       r_refdef.fog_height = atof(Cmd_Argv(8));
+       r_refdef.fog_fadedepth = atof(Cmd_Argv(9));
+       strlcpy(r_refdef.fog_height_texturename, Cmd_Argv(10), sizeof(r_refdef.fog_height_texturename));
+}
+
+
 /*
 ====================
 CL_TimeRefresh_f
@@ -2047,8 +2177,7 @@ void CL_Locs_Save_f(void)
                Con_Printf("No level loaded!\n");
                return;
        }
-       FS_StripExtension(cl.worldmodel->name, locfilename, sizeof(locfilename));
-       strlcat(locfilename, ".loc", sizeof(locfilename));
+       dpsnprintf(locfilename, sizeof(locfilename), "%s.loc", cl.worldnamenoextension);
 
        outfile = FS_OpenRealFile(locfilename, "w", false);
        if (!outfile)
@@ -2125,14 +2254,12 @@ void CL_Locs_Reload_f(void)
        CL_Locs_Clear_f();
 
        // try maps/something.loc first (LordHavoc: where I think they should be)
-       FS_StripExtension(cl.worldmodel->name, locfilename, sizeof(locfilename));
-       strlcat(locfilename, ".loc", sizeof(locfilename));
+       dpsnprintf(locfilename, sizeof(locfilename), "%s.loc", cl.worldnamenoextension);
        filedata = (char *)FS_LoadFile(locfilename, cls.levelmempool, false, &filesize);
        if (!filedata)
        {
                // try proquake name as well (LordHavoc: I hate path mangling)
-               FS_StripExtension(va("locs/%s", FS_FileWithoutPath(cl.worldmodel->name)), locfilename, sizeof(locfilename));
-               strlcat(locfilename, ".loc", sizeof(locfilename));
+               dpsnprintf(locfilename, sizeof(locfilename), "locs/%s.loc", cl.worldbasename);
                filedata = (char *)FS_LoadFile(locfilename, cls.levelmempool, false, &filesize);
                if (!filedata)
                        return;
@@ -2266,6 +2393,7 @@ CL_Init
 */
 void CL_Init (void)
 {
+
        cls.levelmempool = Mem_AllocPool("client (per-level memory)", 0, NULL);
        cls.permanentmempool = Mem_AllocPool("client (long term memory)", 0, NULL);
 
@@ -2274,7 +2402,8 @@ void CL_Init (void)
        r_refdef.scene.maxentities = MAX_EDICTS + 256 + 512;
        r_refdef.scene.entities = (entity_render_t **)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t *) * r_refdef.scene.maxentities);
 
-       r_refdef.scene.maxtempentities = 4096; // FIXME: make this grow
+       // max temp entities
+       r_refdef.scene.maxtempentities = MAX_TEMPENTITIES;
        r_refdef.scene.tempentities = (entity_render_t *)Mem_Alloc(cls.permanentmempool, sizeof(entity_render_t) * r_refdef.scene.maxtempentities);
 
        CL_InitInput ();
@@ -2292,6 +2421,9 @@ void CL_Init (void)
        Cvar_RegisterVariable (&cl_anglespeedkey);
        Cvar_RegisterVariable (&cl_shownet);
        Cvar_RegisterVariable (&cl_nolerp);
+       Cvar_RegisterVariable (&cl_lerpexcess);
+       Cvar_RegisterVariable (&cl_lerpanim_maxdelta_server);
+       Cvar_RegisterVariable (&cl_lerpanim_maxdelta_framegroups);
        Cvar_RegisterVariable (&cl_deathfade);
        Cvar_RegisterVariable (&lookspring);
        Cvar_RegisterVariable (&lookstrafe);
@@ -2320,8 +2452,10 @@ void CL_Init (void)
 
        Cvar_RegisterVariable (&cl_autodemo);
        Cvar_RegisterVariable (&cl_autodemo_nameformat);
+       Cvar_RegisterVariable (&cl_autodemo_delete);
 
-       Cmd_AddCommand ("fog", CL_Fog_f, "set global fog parameters (density red green blue [alpha [mindist maxdist]])");
+       Cmd_AddCommand ("fog", CL_Fog_f, "set global fog parameters (density red green blue [alpha [mindist [maxdist [top [fadedepth]]]]])");
+       Cmd_AddCommand ("fog_heighttexture", CL_Fog_HeightTexture_f, "set global fog parameters (density red green blue alpha mindist maxdist top depth textures/mapname/fogheight.tga)");
 
        // LordHavoc: added pausedemo
        Cmd_AddCommand ("pausedemo", CL_PauseDemo_f, "pause demo playback (can also safely pause demo recording if using QUAKE, QUAKEDP or NEHAHRAMOVIE protocol, useful for making movies)");
@@ -2345,6 +2479,7 @@ void CL_Init (void)
        Cvar_RegisterVariable(&cl_dlights_decaybrightness);
 
        Cvar_RegisterVariable(&cl_prydoncursor);
+       Cvar_RegisterVariable(&cl_prydoncursor_notrace);
 
        Cvar_RegisterVariable(&cl_deathnoviewmodel);