+}
+
+// called after entity relinking
+void CL_UpdateLights(void)
+{
+ int i, j, k, l;
+ dlight_t *dl;
+ float frac, f;
+
+ r_refdef.numlights = 0;
+ if (r_dynamic.integer)
+ {
+ for (i = 0, dl = cl_dlights;i < cl_activedlights;i++, dl++)
+ {
+ if (dl->radius)
+ {
+ R_RTLight_Update(dl, false);
+ r_refdef.lights[r_refdef.numlights++] = dl;
+ }
+ }
+ }