]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
removed a wasted normalize in fragment shader for model lighting
[xonotic/darkplaces.git] / cl_main.c
index a95388a340f8bd8b15c780299bbf02c62638d999..d07b186a66563abaec53368c1e03fe2bc8267b6e 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -110,6 +110,9 @@ void CL_ClearState(void)
        // reset the view zoom interpolation
        cl.mviewzoom[0] = cl.mviewzoom[1] = 1;
 
+       // set up the float version of the stats array for easier access to float stats
+       cl.statsf = (float *)cl.stats;
+
        cl.num_entities = 0;
        cl.num_static_entities = 0;
        cl.num_temp_entities = 0;
@@ -338,9 +341,9 @@ void CL_Disconnect(void)
                        Con_DPrint("Sending clc_disconnect\n");
                        MSG_WriteByte(&buf, clc_disconnect);
                }
-               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol);
-               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol);
-               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol);
+               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000);
+               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000);
+               NetConn_SendUnreliableMessage(cls.netcon, &buf, cls.protocol, 10000);
                NetConn_Close(cls.netcon);
                cls.netcon = NULL;
        }
@@ -436,6 +439,24 @@ static void CL_PrintEntities_f(void)
        }
 }
 
+/*
+===============
+CL_ModelIndexList_f
+
+List all models in the client modelindex
+===============
+*/
+static void CL_ModelIndexList_f(void)
+{
+       int nModelIndexCnt = 1;
+
+       while(cl.model_precache[nModelIndexCnt] && nModelIndexCnt != MAX_MODELS)
+       { // Valid Model
+               Con_Printf("%i : %s\n", nModelIndexCnt, cl.model_precache[nModelIndexCnt]->name);
+               nModelIndexCnt++;
+       }
+}
+
 //static const vec3_t nomodelmins = {-16, -16, -16};
 //static const vec3_t nomodelmaxs = {16, 16, 16};
 void CL_UpdateRenderEntity(entity_render_t *ent)
@@ -503,7 +524,7 @@ static float CL_LerpPoint(void)
 {
        float f;
 
-       if (cl_nettimesyncmode.integer == 3)
+       if (cl_nettimesyncboundmode.integer == 1)
                cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
 
        // LordHavoc: lerp in listen games as the server is being capped below the client (usually)
@@ -799,6 +820,7 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        e->render.flags = e->state_current.flags;
        e->render.effects = e->state_current.effects;
        VectorScale(e->state_current.colormod, (1.0f / 32.0f), e->render.colormod);
+       e->render.entitynumber = e - cl.entities;
        if (e->state_current.flags & RENDER_COLORMAPPED)
        {
                int cb;
@@ -926,17 +948,11 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
                e->render.model = cl.model_precache[e->state_current.modelindex];
        if (e->render.model)
        {
+               // models can set flags such as EF_ROCKET
+               e->render.effects |= e->render.model->effects;
                // if model is alias or this is a tenebrae-like dlight, reverse pitch direction
                if (e->render.model->type == mod_alias)
                        angles[0] = -angles[0];
-               if ((e->render.model->flags & EF_ROTATE) && (!e->state_current.tagentity && !(e->render.flags & RENDER_VIEWMODEL)))
-               {
-                       angles[1] = ANGLEMOD(100*cl.time);
-                       if (cl_itembobheight.value)
-                               origin[2] += (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
-               }
-               // transfer certain model flags to effects
-               e->render.effects |= e->render.model->flags2 & (EF_FULLBRIGHT | EF_ADDITIVE);
                if ((e->render.effects & EF_SELECTABLE) && cl.cmd.cursor_entitynumber == e->state_current.number)
                        VectorScale(e->render.colormod, 2, e->render.colormod);
        }
@@ -944,6 +960,13 @@ void CL_UpdateNetworkEntity(entity_t *e, int recursionlimit, qboolean interpolat
        else if (e->state_current.lightpflags & PFLAGS_FULLDYNAMIC)
                angles[0] = -angles[0];
 
+       if ((e->render.effects & EF_ROTATE) && !(e->render.flags & RENDER_VIEWMODEL))
+       {
+               angles[1] = ANGLEMOD(100*cl.time);
+               if (cl_itembobheight.value)
+                       origin[2] += (cos(cl.time * cl_itembobspeed.value * (2.0 * M_PI)) + 1.0) * 0.5 * cl_itembobheight.value;
+       }
+
        // animation lerp
        if (e->render.frame2 == e->state_current.frame)
        {
@@ -1028,7 +1051,7 @@ void CL_UpdateNetworkEntityTrail(entity_t *e)
        // entity is in the world...
        trailtype = EFFECT_NONE;
        // LordHavoc: if the entity has no effects, don't check each
-       if (e->render.effects & (EF_BRIGHTFIELD | EF_FLAME | EF_STARDUST | EF_FLAG1QW | EF_FLAG2QW))
+       if (e->render.effects & (EF_BRIGHTFIELD | EF_FLAME | EF_STARDUST))
        {
                if (e->render.effects & EF_BRIGHTFIELD)
                {
@@ -1041,40 +1064,41 @@ void CL_UpdateNetworkEntityTrail(entity_t *e)
                        CL_ParticleTrail(EFFECT_EF_FLAME, bound(0, cl.time - cl.oldtime, 0.1), origin, origin, vec3_origin, vec3_origin, NULL, 0, false, true);
                if (e->render.effects & EF_STARDUST)
                        CL_ParticleTrail(EFFECT_EF_STARDUST, bound(0, cl.time - cl.oldtime, 0.1), origin, origin, vec3_origin, vec3_origin, NULL, 0, false, true);
-               if (e->render.effects & (EF_FLAG1QW | EF_FLAG2QW))
-               {
-                       // these are only set on player entities
-                       CL_AddQWCTFFlagModel(e, (e->render.effects & EF_FLAG2QW) != 0);
-               }
+       }
+       if (e->render.internaleffects & (INTEF_FLAG1QW | INTEF_FLAG2QW))
+       {
+               // these are only set on player entities
+               CL_AddQWCTFFlagModel(e, (e->render.internaleffects & INTEF_FLAG2QW) != 0);
        }
        // muzzleflash fades over time
        if (e->persistent.muzzleflash > 0)
                e->persistent.muzzleflash -= bound(0, cl.time - cl.oldtime, 0.1) * 20;
-       // LordHavoc: if the model has no flags, don't check each
-       if (e->render.model && e->render.model->flags && (!e->state_current.tagentity && !(e->render.flags & RENDER_VIEWMODEL)))
+       // LordHavoc: if the entity has no effects, don't check each
+       if (e->render.model && e->render.effects && !(e->render.flags & RENDER_VIEWMODEL))
        {
-               if (e->render.model->flags & EF_GIB)
+               if (e->render.effects & EF_GIB)
                        trailtype = EFFECT_TR_BLOOD;
-               else if (e->render.model->flags & EF_ZOMGIB)
+               else if (e->render.effects & EF_ZOMGIB)
                        trailtype = EFFECT_TR_SLIGHTBLOOD;
-               else if (e->render.model->flags & EF_TRACER)
+               else if (e->render.effects & EF_TRACER)
                        trailtype = EFFECT_TR_WIZSPIKE;
-               else if (e->render.model->flags & EF_TRACER2)
+               else if (e->render.effects & EF_TRACER2)
                        trailtype = EFFECT_TR_KNIGHTSPIKE;
-               else if (e->render.model->flags & EF_ROCKET)
+               else if (e->render.effects & EF_ROCKET)
                        trailtype = EFFECT_TR_ROCKET;
-               else if (e->render.model->flags & EF_GRENADE)
+               else if (e->render.effects & EF_GRENADE)
                {
                        // LordHavoc: e->render.alpha == -1 is for Nehahra dem compatibility (cigar smoke)
                        trailtype = e->render.alpha == -1 ? EFFECT_TR_NEHAHRASMOKE : EFFECT_TR_GRENADE;
                }
-               else if (e->render.model->flags & EF_TRACER3)
+               else if (e->render.effects & EF_TRACER3)
                        trailtype = EFFECT_TR_VORESPIKE;
        }
        // do trails
        if (e->render.flags & RENDER_GLOWTRAIL)
                trailtype = EFFECT_TR_GLOWTRAIL;
-       if (trailtype)
+       // check if a trail is allowed (it is not after a teleport for example)
+       if (trailtype && e->persistent.trail_allowed)
        {
                float len;
                vec3_t vel;
@@ -1085,6 +1109,9 @@ void CL_UpdateNetworkEntityTrail(entity_t *e)
                VectorScale(vel, len, vel);
                CL_ParticleTrail(trailtype, 1, e->persistent.trail_origin, origin, vel, vel, e, e->state_current.glowcolor, false, true);
        }
+       // now that the entity has survived one trail update it is allowed to
+       // leave a real trail on later frames
+       e->persistent.trail_allowed = true;
        VectorCopy(origin, e->persistent.trail_origin);
 }
 
@@ -1189,7 +1216,7 @@ void CL_UpdateViewModel(void)
                        ent->state_current.modelindex = 0;
        }
        ent->state_current.alpha = cl.entities[cl.viewentity].state_current.alpha;
-       ent->state_current.effects = EF_NOSHADOW | (cl.entities[cl.viewentity].state_current.effects & (EF_ADDITIVE | EF_REFLECTIVE | EF_FULLBRIGHT | EF_NODEPTHTEST));
+       ent->state_current.effects = EF_NOSHADOW | (cl.entities[cl.viewentity].state_current.effects & (EF_ADDITIVE | EF_FULLBRIGHT | EF_NODEPTHTEST));
 
        // reset animation interpolation on weaponmodel if model changed
        if (ent->state_previous.modelindex != ent->state_current.modelindex)
@@ -1212,12 +1239,7 @@ void CL_LinkNetworkEntity(entity_t *e)
        // skip inactive entities and world
        if (!e->state_current.active || e == cl.entities)
                return;
-       if (e->render.flags & RENDER_VIEWMODEL && !e->state_current.tagentity)
-       {
-               if (!r_drawviewmodel.integer || chase_active.integer || r_refdef.envmap)
-                       return;
-       }
-       else
+       if (e->state_current.tagentity)
        {
                // if the tag entity is currently impossible, skip it
                if (e->state_current.tagentity >= cl.num_entities)
@@ -1300,24 +1322,24 @@ void CL_LinkNetworkEntity(entity_t *e)
                R_RTLight_Update(&r_refdef.lights[r_refdef.numlights++], false, &tempmatrix, color, -1, NULL, true, 0, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        // LordHavoc: if the model has no flags, don't check each
-       if (e->render.model && e->render.model->flags && (!e->state_current.tagentity && !(e->render.flags & RENDER_VIEWMODEL)))
+       if (e->render.model && e->render.effects && !(e->render.flags & RENDER_VIEWMODEL))
        {
-               if (e->render.model->flags & EF_GIB)
+               if (e->render.effects & EF_GIB)
                        trailtype = EFFECT_TR_BLOOD;
-               else if (e->render.model->flags & EF_ZOMGIB)
+               else if (e->render.effects & EF_ZOMGIB)
                        trailtype = EFFECT_TR_SLIGHTBLOOD;
-               else if (e->render.model->flags & EF_TRACER)
+               else if (e->render.effects & EF_TRACER)
                        trailtype = EFFECT_TR_WIZSPIKE;
-               else if (e->render.model->flags & EF_TRACER2)
+               else if (e->render.effects & EF_TRACER2)
                        trailtype = EFFECT_TR_KNIGHTSPIKE;
-               else if (e->render.model->flags & EF_ROCKET)
+               else if (e->render.effects & EF_ROCKET)
                        trailtype = EFFECT_TR_ROCKET;
-               else if (e->render.model->flags & EF_GRENADE)
+               else if (e->render.effects & EF_GRENADE)
                {
                        // LordHavoc: e->render.alpha == -1 is for Nehahra dem compatibility (cigar smoke)
                        trailtype = e->render.alpha == -1 ? EFFECT_TR_NEHAHRASMOKE : EFFECT_TR_GRENADE;
                }
-               else if (e->render.model->flags & EF_TRACER3)
+               else if (e->render.effects & EF_TRACER3)
                        trailtype = EFFECT_TR_VORESPIKE;
        }
        // LordHavoc: customizable glow
@@ -1361,6 +1383,10 @@ void CL_LinkNetworkEntity(entity_t *e)
        if (trailtype)
                CL_ParticleTrail(trailtype, 0, origin, origin, vec3_origin, vec3_origin, NULL, e->state_current.glowcolor, true, false);
 
+       // don't show viewmodels in certain situations
+       if (e->render.flags & RENDER_VIEWMODEL)
+               if (!r_drawviewmodel.integer || chase_active.integer || r_refdef.envmap)
+                       return;
        // don't show entities with no modelindex (note: this still shows
        // entities which have a modelindex that resolved to a NULL model)
        if (e->render.model && !(e->render.effects & EF_NODRAW) && r_refdef.numentities < r_refdef.maxentities)
@@ -1682,17 +1708,13 @@ void CSQC_RelinkAllEntities (int drawmask)
 
 /*
 ===============
-CL_ReadFromServer
+CL_UpdateWorld
 
-Read all incoming data from the server
+Update client game world for a new frame
 ===============
 */
-int CL_ReadFromServer(void)
+void CL_UpdateWorld(void)
 {
-       CL_ReadDemoMessage();
-       CL_SendMove();
-
-       r_refdef.time = cl.time;
        r_refdef.extraupdate = !r_speeds.integer;
        r_refdef.numentities = 0;
        r_refdef.numlights = 0;
@@ -1735,13 +1757,9 @@ int CL_ReadFromServer(void)
                // move particles
                CL_MoveParticles();
                R_MoveExplosions();
-
-               // update the r_refdef time again because cl.time may have changed in
-               // CL_LerpPoint()
-               r_refdef.time = cl.time;
        }
 
-       return 0;
+       r_refdef.time = cl.time;
 }
 
 // LordHavoc: pausedemo command
@@ -2185,6 +2203,9 @@ void CL_Init (void)
        Cmd_AddCommand ("playdemo", CL_PlayDemo_f, "watch a demo file");
        Cmd_AddCommand ("timedemo", CL_TimeDemo_f, "play back a demo as fast as possible and save statistics to benchmark.log");
 
+       // Support Client-side Model Index List
+       Cmd_AddCommand ("cl_modelindexlist", CL_ModelIndexList_f, "list all models in the client modelindex");
+
        Cvar_RegisterVariable (&cl_autodemo);
        Cvar_RegisterVariable (&cl_autodemo_nameformat);