]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_main.c
removed a wasted normalize in fragment shader for model lighting
[xonotic/darkplaces.git] / cl_main.c
index e15cb454dec44144d56d7073c4f81d439984bc22..d07b186a66563abaec53368c1e03fe2bc8267b6e 100644 (file)
--- a/cl_main.c
+++ b/cl_main.c
@@ -110,6 +110,9 @@ void CL_ClearState(void)
        // reset the view zoom interpolation
        cl.mviewzoom[0] = cl.mviewzoom[1] = 1;
 
+       // set up the float version of the stats array for easier access to float stats
+       cl.statsf = (float *)cl.stats;
+
        cl.num_entities = 0;
        cl.num_static_entities = 0;
        cl.num_temp_entities = 0;
@@ -1094,10 +1097,8 @@ void CL_UpdateNetworkEntityTrail(entity_t *e)
        // do trails
        if (e->render.flags & RENDER_GLOWTRAIL)
                trailtype = EFFECT_TR_GLOWTRAIL;
-       // be sure to check for changes in e->state_previous.active and
-       // modelindex so that entities which did not exist in the previous
-       // frame don't create a trail from the start location
-       if (trailtype && e->state_previous.active && e->state_previous.modelindex == e->state_current.modelindex)
+       // check if a trail is allowed (it is not after a teleport for example)
+       if (trailtype && e->persistent.trail_allowed)
        {
                float len;
                vec3_t vel;
@@ -1108,6 +1109,9 @@ void CL_UpdateNetworkEntityTrail(entity_t *e)
                VectorScale(vel, len, vel);
                CL_ParticleTrail(trailtype, 1, e->persistent.trail_origin, origin, vel, vel, e, e->state_current.glowcolor, false, true);
        }
+       // now that the entity has survived one trail update it is allowed to
+       // leave a real trail on later frames
+       e->persistent.trail_allowed = true;
        VectorCopy(origin, e->persistent.trail_origin);
 }
 
@@ -1235,12 +1239,7 @@ void CL_LinkNetworkEntity(entity_t *e)
        // skip inactive entities and world
        if (!e->state_current.active || e == cl.entities)
                return;
-       if (e->render.flags & RENDER_VIEWMODEL && !e->state_current.tagentity)
-       {
-               if (!r_drawviewmodel.integer || chase_active.integer || r_refdef.envmap)
-                       return;
-       }
-       else
+       if (e->state_current.tagentity)
        {
                // if the tag entity is currently impossible, skip it
                if (e->state_current.tagentity >= cl.num_entities)
@@ -1384,6 +1383,10 @@ void CL_LinkNetworkEntity(entity_t *e)
        if (trailtype)
                CL_ParticleTrail(trailtype, 0, origin, origin, vec3_origin, vec3_origin, NULL, e->state_current.glowcolor, true, false);
 
+       // don't show viewmodels in certain situations
+       if (e->render.flags & RENDER_VIEWMODEL)
+               if (!r_drawviewmodel.integer || chase_active.integer || r_refdef.envmap)
+                       return;
        // don't show entities with no modelindex (note: this still shows
        // entities which have a modelindex that resolved to a NULL model)
        if (e->render.model && !(e->render.effects & EF_NODRAW) && r_refdef.numentities < r_refdef.maxentities)