]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
Cleaned up alot more memory leaks. (still get 720 leaks just running demo1.dem)
[xonotic/darkplaces.git] / cl_parse.c
index 411fd02c47c7ea089e4ca3f3efbfe6db8f65ca08..262b08636b43a9a5d4b27dc38061c759f4086b41 100644 (file)
@@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // cl_parse.c  -- parse a message received from the server
 
 #include "quakedef.h"
+#include "cdaudio.h"
 #include "cl_collision.h"
 
 char *svc_strings[128] =
@@ -82,7 +83,7 @@ char *svc_strings[128] =
        "", // 48
        "", // 49
        "svc_cgame", //                         50              // [short] length [bytes] data
-       "svc_unusedlh1", //                     51              // unused
+       "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
        "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
        "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
        "svc_sound2", //                        54              // short soundindex instead of byte
@@ -150,9 +151,9 @@ void CL_ParseStartSoundPacket(int largesoundindex)
        if (ent >= MAX_EDICTS)
                Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
 
-       MSG_ReadVector(pos);
+       MSG_ReadVector(pos, cl.protocol);
 
-       S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
+       S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
 }
 
 /*
@@ -197,14 +198,12 @@ void CL_KeepaliveMessage (void)
                lastmsg = time;
                // write out a nop
                // LordHavoc: must use unreliable because reliable could kill the sigon message!
-               Con_Printf("--> client to server keepalive\n");
+               Con_Print("--> client to server keepalive\n");
                msg.data = buf;
                msg.maxsize = sizeof(buf);
                msg.cursize = 0;
                MSG_WriteChar(&msg, svc_nop);
                NetConn_SendUnreliableMessage(cls.netcon, &msg);
-               // try not to utterly crush the computer with work, that's just rude
-               Sys_Sleep(1);
        }
 }
 
@@ -213,7 +212,8 @@ void CL_ParseEntityLump(char *entdata)
        const char *data;
        char key[128], value[4096];
        FOG_clear(); // LordHavoc: no fog until set
-       R_SetSkyBox(""); // LordHavoc: no environment mapped sky until set
+       // LordHavoc: default to the map's sky (q3 shader parsing sets this)
+       R_SetSkyBox(cl.worldmodel->brush.skybox);
        data = entdata;
        if (!data)
                return;
@@ -266,7 +266,7 @@ static void CL_SignonReply (void)
 {
        //char  str[8192];
 
-Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
+Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
 
        switch (cls.signon)
        {
@@ -287,6 +287,16 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
                        MSG_WriteByte (&cls.message, clc_stringcmd);
                        MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
                }
+               if (*cl_playermodel.string)
+               {
+                       MSG_WriteByte (&cls.message, clc_stringcmd);
+                       MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string));
+               }
+               if (*cl_playerskin.string)
+               {
+                       MSG_WriteByte (&cls.message, clc_stringcmd);
+                       MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string));
+               }
 
                MSG_WriteByte (&cls.message, clc_stringcmd);
                MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
@@ -311,7 +321,6 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
 CL_ParseServerInfo
 ==================
 */
-qbyte entlife[MAX_EDICTS];
 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
@@ -322,7 +331,7 @@ void CL_ParseServerInfo (void)
        int nummodels, numsounds;
        entity_t *ent;
 
-       Con_DPrint("Serverinfo packet received.\n");
+       Con_DPrint("Serverinfo packet received.\n");
 //
 // wipe the client_state_t struct
 //
@@ -333,12 +342,13 @@ void CL_ParseServerInfo (void)
        // hack for unmarked Nehahra movie demos which had a custom protocol
        if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
                i = PROTOCOL_NEHAHRAMOVIE;
-       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
+       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
        {
-               Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
+               Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
                return;
        }
        cl.protocol = i;
+       Con_DPrintf("Server protocol is %i\n", cl.protocol);
 
 // parse maxclients
        cl.maxclients = MSG_ReadByte ();
@@ -359,10 +369,7 @@ void CL_ParseServerInfo (void)
 
 // seperate the printfs so the server message can have a color
        if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
-       {
-               Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
-               Con_Printf("%c%s\n", 2, str);
-       }
+               Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
 
        // check memory integrity
        Mem_CheckSentinelsGlobal();
@@ -402,20 +409,11 @@ void CL_ParseServerInfo (void)
        // anything that isn't needed
        Mod_ClearUsed();
        for (i = 1;i < nummodels;i++)
-       {
-               CL_KeepaliveMessage();
-               Mod_TouchModel(parse_model_precache[i]);
-       }
+               Mod_FindName(parse_model_precache[i]);
        Mod_PurgeUnused();
 
        // do the same for sounds
-       S_ClearUsed();
-       for (i = 1;i < numsounds;i++)
-       {
-               CL_KeepaliveMessage();
-               S_TouchSound(parse_sound_precache[i]);
-       }
-       S_PurgeUnused();
+       S_ServerSounds (parse_sound_precache, numsounds);
 
        // now we try to load everything that is new
 
@@ -437,7 +435,9 @@ void CL_ParseServerInfo (void)
        for (i=1 ; i<numsounds ; i++)
        {
                CL_KeepaliveMessage();
-               cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true);
+
+               // Don't lock the sfx here, S_ServerSounds already did that 
+               cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
        }
 
        // local state
@@ -451,8 +451,6 @@ void CL_ParseServerInfo (void)
        Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
        Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
        CL_BoundingBoxForEntity(&ent->render);
-       // clear entlife array
-       memset(entlife, 0, MAX_EDICTS);
 
        cl_num_entities = 1;
 
@@ -477,19 +475,22 @@ void CL_ValidateState(entity_state_t *s)
                Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
 
        // colormap is client index + 1
-       if (s->colormap > cl.maxclients)
-               Host_Error ("CL_ValidateState: colormap (%i) > cl.maxclients (%i)", s->colormap, cl.maxclients);
+       if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
+       {
+               Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
+               s->colormap = 0;
+       }
 
        model = cl.model_precache[s->modelindex];
        Mod_CheckLoaded(model);
-       if (model && s->frame >= model->numframes)
+       if (model && model->type && s->frame >= model->numframes)
        {
-               Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
+               Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
                s->frame = 0;
        }
-       if (model && s->skin > 0 && s->skin >= model->numskins)
+       if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
        {
-               Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
+               Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
                s->skin = 0;
        }
 }
@@ -497,11 +498,29 @@ void CL_ValidateState(entity_state_t *s)
 void CL_MoveLerpEntityStates(entity_t *ent)
 {
        float odelta[3], adelta[3];
+       CL_ValidateState(&ent->state_current);
        VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
        VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
-       if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer)
+       if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
        {
-               // we definitely shouldn't lerp
+               // reset all persistent stuff if this is a new entity
+               ent->persistent.lerpdeltatime = 0;
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+               // reset animation interpolation as well
+               ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
+               ent->render.frame1time = ent->render.frame2time = cl.time;
+               ent->render.framelerp = 1;
+               // reset various persistent stuff
+               ent->persistent.muzzleflash = 0;
+               VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
+       }
+       else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
+       {
+               // don't interpolate the move
                ent->persistent.lerpdeltatime = 0;
                ent->persistent.lerpstarttime = cl.mtime[1];
                VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
@@ -525,12 +544,12 @@ void CL_MoveLerpEntityStates(entity_t *ent)
        else
        {
                // not a monster
-               ent->persistent.lerpstarttime = cl.mtime[1];
+               ent->persistent.lerpstarttime = ent->state_previous.time;
                // no lerp if it's singleplayer
                if (cl.islocalgame)
                        ent->persistent.lerpdeltatime = 0;
                else
-                       ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
+                       ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
                VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
                VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
                VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
@@ -538,170 +557,6 @@ void CL_MoveLerpEntityStates(entity_t *ent)
        }
 }
 
-/*
-==================
-CL_ParseUpdate
-
-Parse an entity update message from the server
-If an entities model or origin changes from frame to frame, it must be
-relinked.  Other attributes can change without relinking.
-==================
-*/
-void CL_ParseUpdate (int bits)
-{
-       int num;
-       entity_t *ent;
-       entity_state_t new;
-
-       if (bits & U_MOREBITS)
-               bits |= (MSG_ReadByte()<<8);
-       if ((bits & U_EXTEND1) && cl.protocol != PROTOCOL_NEHAHRAMOVIE)
-       {
-               bits |= MSG_ReadByte() << 16;
-               if (bits & U_EXTEND2)
-                       bits |= MSG_ReadByte() << 24;
-       }
-
-       if (bits & U_LONGENTITY)
-               num = (unsigned) MSG_ReadShort ();
-       else
-               num = (unsigned) MSG_ReadByte ();
-
-       if (num >= MAX_EDICTS)
-               Host_Error("CL_ParseUpdate: entity number (%i) >= MAX_EDICTS (%i)\n", num, MAX_EDICTS);
-       if (num < 1)
-               Host_Error("CL_ParseUpdate: invalid entity number (%i)\n", num);
-
-       ent = cl_entities + num;
-
-       // note: this inherits the 'active' state of the baseline chosen
-       // (state_baseline is always active, state_current may not be active if
-       // the entity was missing in the last frame)
-       if (bits & U_DELTA)
-               new = ent->state_current;
-       else
-       {
-               new = ent->state_baseline;
-               new.active = true;
-       }
-
-       new.number = num;
-       new.time = cl.mtime[0];
-       new.flags = 0;
-       if (bits & U_MODEL)             new.modelindex = (new.modelindex & 0xFF00) | MSG_ReadByte();
-       if (bits & U_FRAME)             new.frame = (new.frame & 0xFF00) | MSG_ReadByte();
-       if (bits & U_COLORMAP)  new.colormap = MSG_ReadByte();
-       if (bits & U_SKIN)              new.skin = MSG_ReadByte();
-       if (bits & U_EFFECTS)   new.effects = (new.effects & 0xFF00) | MSG_ReadByte();
-       if (bits & U_ORIGIN1)   new.origin[0] = MSG_ReadCoord();
-       if (bits & U_ANGLE1)    new.angles[0] = MSG_ReadAngle();
-       if (bits & U_ORIGIN2)   new.origin[1] = MSG_ReadCoord();
-       if (bits & U_ANGLE2)    new.angles[1] = MSG_ReadAngle();
-       if (bits & U_ORIGIN3)   new.origin[2] = MSG_ReadCoord();
-       if (bits & U_ANGLE3)    new.angles[2] = MSG_ReadAngle();
-       if (bits & U_STEP)              new.flags |= RENDER_STEP;
-       if (bits & U_ALPHA)             new.alpha = MSG_ReadByte();
-       if (bits & U_SCALE)             new.scale = MSG_ReadByte();
-       if (bits & U_EFFECTS2)  new.effects = (new.effects & 0x00FF) | (MSG_ReadByte() << 8);
-       if (bits & U_GLOWSIZE)  new.glowsize = MSG_ReadByte();
-       if (bits & U_GLOWCOLOR) new.glowcolor = MSG_ReadByte();
-       // apparently the dpcrush demo uses this (unintended, and it uses white anyway)
-       if (bits & U_COLORMOD)  MSG_ReadByte();
-       if (bits & U_GLOWTRAIL) new.flags |= RENDER_GLOWTRAIL;
-       if (bits & U_FRAME2)    new.frame = (new.frame & 0x00FF) | (MSG_ReadByte() << 8);
-       if (bits & U_MODEL2)    new.modelindex = (new.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
-       if (bits & U_VIEWMODEL) new.flags |= RENDER_VIEWMODEL;
-       if (bits & U_EXTERIORMODEL)     new.flags |= RENDER_EXTERIORMODEL;
-
-       // LordHavoc: to allow playback of the Nehahra movie
-       if (cl.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
-       {
-               // LordHavoc: evil format
-               int i = MSG_ReadFloat();
-               int j = MSG_ReadFloat() * 255.0f;
-               if (i == 2)
-               {
-                       i = MSG_ReadFloat();
-                       if (i)
-                               new.effects |= EF_FULLBRIGHT;
-               }
-               if (j < 0)
-                       new.alpha = 0;
-               else if (j == 0 || j >= 255)
-                       new.alpha = 255;
-               else
-                       new.alpha = j;
-       }
-
-       if (new.active)
-               CL_ValidateState(&new);
-
-       ent->state_previous = ent->state_current;
-       ent->state_current = new;
-       if (ent->state_current.active)
-       {
-               CL_MoveLerpEntityStates(ent);
-               cl_entities_active[ent->state_current.number] = true;
-               // mark as visible (no kill this frame)
-               entlife[ent->state_current.number] = 2;
-       }
-}
-
-static entity_frame_t entityframe;
-extern mempool_t *cl_entities_mempool;
-void CL_ReadEntityFrame(void)
-{
-       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
-       {
-               int i;
-               entity_t *ent;
-               EntityFrame_Read(&cl.entitydatabase);
-               EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
-               for (i = 0;i < entityframe.numentities;i++)
-               {
-                       // copy the states
-                       ent = &cl_entities[entityframe.entitydata[i].number];
-                       ent->state_previous = ent->state_current;
-                       ent->state_current = entityframe.entitydata[i];
-                       CL_MoveLerpEntityStates(ent);
-                       // the entity lives again...
-                       entlife[ent->state_current.number] = 2;
-                       cl_entities_active[ent->state_current.number] = true;
-               }
-       }
-       else
-       {
-               if (!cl.entitydatabase4)
-                       cl.entitydatabase4 = EntityFrame4_AllocDatabase(cl_entities_mempool);
-               EntityFrame4_CL_ReadFrame(cl.entitydatabase4);
-       }
-}
-
-void CL_EntityUpdateSetup(void)
-{
-}
-
-void CL_EntityUpdateEnd(void)
-{
-       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
-       {
-               int i;
-               // disable entities that disappeared this frame
-               for (i = 1;i < MAX_EDICTS;i++)
-               {
-                       // clear only the entities that were active last frame but not this
-                       // frame, don't waste time clearing all entities (which would cause
-                       // cache misses)
-                       if (entlife[i])
-                       {
-                               entlife[i]--;
-                               if (!entlife[i])
-                                       cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
-                       }
-               }
-       }
-}
-
 /*
 ==================
 CL_ParseBaseline
@@ -711,7 +566,8 @@ void CL_ParseBaseline (entity_t *ent, int large)
 {
        int i;
 
-       ClearStateToDefault(&ent->state_baseline);
+       ent->state_baseline = defaultstate;
+       // FIXME: set ent->state_baseline.number?
        ent->state_baseline.active = true;
        if (large)
        {
@@ -727,8 +583,8 @@ void CL_ParseBaseline (entity_t *ent, int large)
        ent->state_baseline.skin = MSG_ReadByte();
        for (i = 0;i < 3;i++)
        {
-               ent->state_baseline.origin[i] = MSG_ReadCoord ();
-               ent->state_baseline.angles[i] = MSG_ReadAngle ();
+               ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
+               ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
        }
        CL_ValidateState(&ent->state_baseline);
        ent->state_previous = ent->state_current = ent->state_baseline;
@@ -746,6 +602,25 @@ void CL_ParseClientdata (int bits)
 {
        int i, j;
 
+       VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
+
+       if (cl.protocol != PROTOCOL_DARKPLACES6)
+       {
+               cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
+               cl.stats[STAT_ITEMS] = 0;
+               cl.stats[STAT_VIEWZOOM] = 255;
+       }
+       cl.idealpitch = 0;
+       cl.punchangle[0] = 0;
+       cl.punchangle[1] = 0;
+       cl.punchangle[2] = 0;
+       cl.punchvector[0] = 0;
+       cl.punchvector[1] = 0;
+       cl.punchvector[2] = 0;
+       cl.mvelocity[0][0] = 0;
+       cl.mvelocity[0][1] = 0;
+       cl.mvelocity[0][2] = 0;
+
        bits &= 0xFFFF;
        if (bits & SU_EXTEND1)
                bits |= (MSG_ReadByte() << 16);
@@ -753,103 +628,106 @@ void CL_ParseClientdata (int bits)
                bits |= (MSG_ReadByte() << 24);
 
        if (bits & SU_VIEWHEIGHT)
-               cl.viewheight = MSG_ReadChar ();
-       else
-               cl.viewheight = DEFAULT_VIEWHEIGHT;
+               cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
 
        if (bits & SU_IDEALPITCH)
                cl.idealpitch = MSG_ReadChar ();
-       else
-               cl.idealpitch = 0;
 
-       VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
-       if (cl.protocol == PROTOCOL_DARKPLACES5)
+       for (i = 0;i < 3;i++)
        {
-               for (i = 0;i < 3;i++)
+               if (bits & (SU_PUNCH1<<i) )
                {
-                       if (bits & (SU_PUNCH1<<i) )
-                               cl.punchangle[i] = MSG_ReadPreciseAngle();
+                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
+                               cl.punchangle[i] = MSG_ReadAngle16i();
+                       else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
+                               cl.punchangle[i] = MSG_ReadChar();
                        else
-                               cl.punchangle[i] = 0;
-                       if (bits & (SU_PUNCHVEC1<<i))
-                               cl.punchvector[i] = MSG_ReadFloat();
-                       else
-                               cl.punchvector[i] = 0;
-                       if (bits & (SU_VELOCITY1<<i) )
-                               cl.mvelocity[0][i] = MSG_ReadFloat();
-                       else
-                               cl.mvelocity[0][i] = 0;
+                               Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
                }
-       }
-       else
-       {
-               for (i = 0;i < 3;i++)
+               if (bits & (SU_PUNCHVEC1<<i))
                {
-                       if (bits & (SU_PUNCH1<<i) )
-                       {
-                               if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
-                                       cl.punchangle[i] = MSG_ReadPreciseAngle();
-                               else
-                                       cl.punchangle[i] = MSG_ReadChar();
-                       }
+                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
+                               cl.punchvector[i] = MSG_ReadCoord16i();
+                       else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
+                               cl.punchvector[i] = MSG_ReadCoord32f();
                        else
-                               cl.punchangle[i] = 0;
-                       if (bits & (SU_PUNCHVEC1<<i))
-                               cl.punchvector[i] = MSG_ReadCoord();
-                       else
-                               cl.punchvector[i] = 0;
-                       if (bits & (SU_VELOCITY1<<i) )
+                               Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
+               }
+               if (bits & (SU_VELOCITY1<<i) )
+               {
+                       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
                                cl.mvelocity[0][i] = MSG_ReadChar()*16;
+                       else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
+                               cl.mvelocity[0][i] = MSG_ReadCoord32f();
                        else
-                               cl.mvelocity[0][i] = 0;
+                               Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
                }
        }
 
-       i = MSG_ReadLong ();
-       if (cl.items != i)
-       {       // set flash times
-               for (j=0 ; j<32 ; j++)
-                       if ( (i & (1<<j)) && !(cl.items & (1<<j)))
-                               cl.item_gettime[j] = cl.time;
-               cl.items = i;
-       }
+       if (bits & SU_ITEMS)
+               cl.stats[STAT_ITEMS] = MSG_ReadLong ();
 
        cl.onground = (bits & SU_ONGROUND) != 0;
        cl.inwater = (bits & SU_INWATER) != 0;
 
-       cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
-       cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
-       cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
-       cl.stats[STAT_HEALTH] = MSG_ReadShort();
-       cl.stats[STAT_AMMO] = MSG_ReadByte();
+       if (cl.protocol == PROTOCOL_DARKPLACES6)
+       {
+       }
+       else if (cl.protocol == PROTOCOL_DARKPLACES5)
+       {
+               cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
+               cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
+               cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
+               cl.stats[STAT_HEALTH] = MSG_ReadShort();
+               cl.stats[STAT_AMMO] = MSG_ReadShort();
+               cl.stats[STAT_SHELLS] = MSG_ReadShort();
+               cl.stats[STAT_NAILS] = MSG_ReadShort();
+               cl.stats[STAT_ROCKETS] = MSG_ReadShort();
+               cl.stats[STAT_CELLS] = MSG_ReadShort();
+               cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
+       }
+       else
+       {
+               cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
+               cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
+               cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
+               cl.stats[STAT_HEALTH] = MSG_ReadShort();
+               cl.stats[STAT_AMMO] = MSG_ReadByte();
+               cl.stats[STAT_SHELLS] = MSG_ReadByte();
+               cl.stats[STAT_NAILS] = MSG_ReadByte();
+               cl.stats[STAT_ROCKETS] = MSG_ReadByte();
+               cl.stats[STAT_CELLS] = MSG_ReadByte();
+               if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
+                       cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
+               else
+                       cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
+       }
 
-       cl.stats[STAT_SHELLS] = MSG_ReadByte();
-       cl.stats[STAT_NAILS] = MSG_ReadByte();
-       cl.stats[STAT_ROCKETS] = MSG_ReadByte();
-       cl.stats[STAT_CELLS] = MSG_ReadByte();
+       if (bits & SU_VIEWZOOM)
+       {
+               if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
+                       cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
+               else
+                       cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
+       }
+
+       // check for important changes
 
-       i = MSG_ReadByte ();
+       // set flash times
+       if (cl.olditems != cl.stats[STAT_ITEMS])
+               for (j = 0;j < 32;j++)
+                       if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
+                               cl.item_gettime[j] = cl.time;
+       cl.olditems = cl.stats[STAT_ITEMS];
 
-       if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
-               i = (1<<i);
        // GAME_NEXUIZ hud needs weapon change time
-       // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
-       // like other modes
-       if (cl.stats[STAT_ACTIVEWEAPON] != i)
+       if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
                cl.weapontime = cl.time;
-       cl.stats[STAT_ACTIVEWEAPON] = i;
-
-       cl.viewzoomold = cl.viewzoomnew; // for interpolation
-       if (bits & SU_VIEWZOOM)
-       {
-               i = MSG_ReadByte();
-               if (i < 2)
-                       i = 2;
-               cl.viewzoomnew = (float) i * (1.0f / 255.0f);
-       }
-       else
-               cl.viewzoomnew = 1;
+       cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
 
+       // viewzoom interpolation
+       cl.viewzoomold = cl.viewzoomnew;
+       cl.viewzoomnew = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
 }
 
 /*
@@ -900,7 +778,7 @@ void CL_ParseStaticSound (int large)
        vec3_t          org;
        int                     sound_num, vol, atten;
 
-       MSG_ReadVector(org);
+       MSG_ReadVector(org, cl.protocol);
        if (large)
                sound_num = (unsigned short) MSG_ReadShort ();
        else
@@ -908,7 +786,7 @@ void CL_ParseStaticSound (int large)
        vol = MSG_ReadByte ();
        atten = MSG_ReadByte ();
 
-       S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
+       S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
 }
 
 void CL_ParseEffect (void)
@@ -916,7 +794,7 @@ void CL_ParseEffect (void)
        vec3_t          org;
        int                     modelindex, startframe, framecount, framerate;
 
-       MSG_ReadVector(org);
+       MSG_ReadVector(org, cl.protocol);
        modelindex = MSG_ReadByte ();
        startframe = MSG_ReadByte ();
        framecount = MSG_ReadByte ();
@@ -930,9 +808,9 @@ void CL_ParseEffect2 (void)
        vec3_t          org;
        int                     modelindex, startframe, framecount, framerate;
 
-       MSG_ReadVector(org);
-       modelindex = MSG_ReadShort ();
-       startframe = MSG_ReadShort ();
+       MSG_ReadVector(org, cl.protocol);
+       modelindex = (unsigned short) MSG_ReadShort ();
+       startframe = (unsigned short) MSG_ReadShort ();
        framecount = MSG_ReadByte ();
        framerate = MSG_ReadByte ();
 
@@ -959,13 +837,13 @@ CL_ParseTEnt
 */
 void CL_InitTEnts (void)
 {
-       cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false);
-       cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false);
-       cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false);
-       cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false);
-       cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false);
-       cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false);
-       cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false);
+       cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
+       cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
+       cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
+       cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
+       cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
+       cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
+       cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
 }
 
 void CL_ParseBeam (model_t *m, int lightning)
@@ -974,9 +852,9 @@ void CL_ParseBeam (model_t *m, int lightning)
        vec3_t start, end;
        beam_t *b;
 
-       ent = MSG_ReadShort ();
-       MSG_ReadVector(start);
-       MSG_ReadVector(end);
+       ent = (unsigned short) MSG_ReadShort ();
+       MSG_ReadVector(start, cl.protocol);
+       MSG_ReadVector(end, cl.protocol);
 
        if (ent >= MAX_EDICTS)
        {
@@ -1015,7 +893,7 @@ void CL_ParseBeam (model_t *m, int lightning)
                        return;
                }
        }
-       Con_Print("beam list overflow!\n");
+       Con_Print("beam list overflow!\n");
 }
 
 void CL_ParseTempEntity(void)
@@ -1036,30 +914,34 @@ void CL_ParseTempEntity(void)
        {
        case TE_WIZSPIKE:
                // spike hitting wall
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 150, 0.25f, 1.00f, 0.25f, 250, 0.2, 0, 0, false, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                CL_RunParticleEffect(pos, vec3_origin, 20, 30);
                S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
                break;
 
        case TE_KNIGHTSPIKE:
                // spike hitting wall
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 150, 1.0f, 0.60f, 0.20f, 250, 0.2, 0, 0, false, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                CL_RunParticleEffect(pos, vec3_origin, 226, 20);
                S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
                break;
 
        case TE_SPIKE:
                // spike hitting wall
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to spark shower
-               CL_SparkShower(pos, vec3_origin, 15);
+               if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 15, 1);
+                       CL_Smoke(pos, vec3_origin, 15);
+                       CL_BulletMark(pos);
+               }
                if (rand() % 5)
                        S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
                else
@@ -1075,12 +957,17 @@ void CL_ParseTempEntity(void)
                break;
        case TE_SPIKEQUAD:
                // quad spike hitting wall
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to spark shower
-               CL_SparkShower(pos, vec3_origin, 15);
+               if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 15, 1);
+                       CL_Smoke(pos, vec3_origin, 15);
+                       CL_BulletMark(pos);
+               }
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                if (rand() % 5)
                        S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
@@ -1097,10 +984,15 @@ void CL_ParseTempEntity(void)
                break;
        case TE_SUPERSPIKE:
                // super spike hitting wall
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to dust shower
-               CL_SparkShower(pos, vec3_origin, 30);
+               if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 30, 1);
+                       CL_Smoke(pos, vec3_origin, 30);
+                       CL_BulletMark(pos);
+               }
                if (rand() % 5)
                        S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
                else
@@ -1116,12 +1008,17 @@ void CL_ParseTempEntity(void)
                break;
        case TE_SUPERSPIKEQUAD:
                // quad super spike hitting wall
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to dust shower
-               CL_SparkShower(pos, vec3_origin, 30);
+               if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 30, 1);
+                       CL_Smoke(pos, vec3_origin, 30);
+                       CL_BulletMark(pos);
+               }
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                if (rand() % 5)
                        S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
                else
@@ -1138,7 +1035,7 @@ void CL_ParseTempEntity(void)
                // LordHavoc: added for improved blood splatters
        case TE_BLOOD:
                // blood puff
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                dir[0] = MSG_ReadChar();
                dir[1] = MSG_ReadChar();
@@ -1148,157 +1045,163 @@ void CL_ParseTempEntity(void)
                break;
        case TE_SPARK:
                // spark shower
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                dir[0] = MSG_ReadChar();
                dir[1] = MSG_ReadChar();
                dir[2] = MSG_ReadChar();
                count = MSG_ReadByte();
-               CL_SparkShower(pos, dir, count);
+               CL_SparkShower(pos, dir, count, 1);
                break;
        case TE_PLASMABURN:
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                CL_PlasmaBurn(pos);
                break;
                // LordHavoc: added for improved gore
        case TE_BLOODSHOWER:
                // vaporized body
-               MSG_ReadVector(pos); // mins
-               MSG_ReadVector(pos2); // maxs
-               velspeed = MSG_ReadCoord(); // speed
-               count = MSG_ReadShort(); // number of particles
+               MSG_ReadVector(pos, cl.protocol); // mins
+               MSG_ReadVector(pos2, cl.protocol); // maxs
+               velspeed = MSG_ReadCoord(cl.protocol); // speed
+               count = (unsigned short) MSG_ReadShort(); // number of particles
                CL_BloodShower(pos, pos2, velspeed, count);
                break;
        case TE_PARTICLECUBE:
                // general purpose particle effect
-               MSG_ReadVector(pos); // mins
-               MSG_ReadVector(pos2); // maxs
-               MSG_ReadVector(dir); // dir
-               count = MSG_ReadShort(); // number of particles
+               MSG_ReadVector(pos, cl.protocol); // mins
+               MSG_ReadVector(pos2, cl.protocol); // maxs
+               MSG_ReadVector(dir, cl.protocol); // dir
+               count = (unsigned short) MSG_ReadShort(); // number of particles
                colorStart = MSG_ReadByte(); // color
                colorLength = MSG_ReadByte(); // gravity (1 or 0)
-               velspeed = MSG_ReadCoord(); // randomvel
+               velspeed = MSG_ReadCoord(cl.protocol); // randomvel
                CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
                break;
 
        case TE_PARTICLERAIN:
                // general purpose particle effect
-               MSG_ReadVector(pos); // mins
-               MSG_ReadVector(pos2); // maxs
-               MSG_ReadVector(dir); // dir
-               count = MSG_ReadShort(); // number of particles
+               MSG_ReadVector(pos, cl.protocol); // mins
+               MSG_ReadVector(pos2, cl.protocol); // maxs
+               MSG_ReadVector(dir, cl.protocol); // dir
+               count = (unsigned short) MSG_ReadShort(); // number of particles
                colorStart = MSG_ReadByte(); // color
                CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
                break;
 
        case TE_PARTICLESNOW:
                // general purpose particle effect
-               MSG_ReadVector(pos); // mins
-               MSG_ReadVector(pos2); // maxs
-               MSG_ReadVector(dir); // dir
-               count = MSG_ReadShort(); // number of particles
+               MSG_ReadVector(pos, cl.protocol); // mins
+               MSG_ReadVector(pos2, cl.protocol); // maxs
+               MSG_ReadVector(dir, cl.protocol); // dir
+               count = (unsigned short) MSG_ReadShort(); // number of particles
                colorStart = MSG_ReadByte(); // color
                CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
                break;
 
        case TE_GUNSHOT:
                // bullet hitting wall
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to dust shower
-               CL_SparkShower(pos, vec3_origin, 15);
+               CL_SparkShower(pos, vec3_origin, 15, 1);
+               CL_Smoke(pos, vec3_origin, 15);
+               CL_BulletMark(pos);
                break;
 
        case TE_GUNSHOTQUAD:
                // quad bullet hitting wall
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               CL_SparkShower(pos, vec3_origin, 15);
+               CL_SparkShower(pos, vec3_origin, 15, 1);
+               CL_Smoke(pos, vec3_origin, 15);
+               CL_BulletMark(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        case TE_EXPLOSION:
                // rocket explosion
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 10);
                CL_ParticleExplosion(pos);
                // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 350, 1.25f, 1.0f, 0.5f, 700, 0.5, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSIONQUAD:
                // quad rocket explosion
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 10);
                CL_ParticleExplosion(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSION3:
                // Nehahra movie colored lighting explosion
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 10);
                CL_ParticleExplosion(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5, 0, 0, true, 1);
+               color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
+               color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
+               color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);        
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSIONRGB:
                // colored lighting explosion
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 10);
                CL_ParticleExplosion(pos);
-               color[0] = MSG_ReadByte() * (1.0 / 255.0);
-               color[1] = MSG_ReadByte() * (1.0 / 255.0);
-               color[2] = MSG_ReadByte() * (1.0 / 255.0);
+               color[0] = MSG_ReadByte() * (2.0f / 255.0f);
+               color[1] = MSG_ReadByte() * (2.0f / 255.0f);
+               color[2] = MSG_ReadByte() * (2.0f / 255.0f);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TAREXPLOSION:
                // tarbaby explosion
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 10);
                CL_BlobExplosion(pos);
 
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        case TE_SMALLFLASH:
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 10);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        case TE_CUSTOMFLASH:
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                radius = MSG_ReadByte() * 8;
                velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
-               color[0] = MSG_ReadByte() * (1.0 / 255.0);
-               color[1] = MSG_ReadByte() * (1.0 / 255.0);
-               color[2] = MSG_ReadByte() * (1.0 / 255.0);
+               color[0] = MSG_ReadByte() * (2.0f / 255.0f);
+               color[1] = MSG_ReadByte() * (2.0f / 255.0f);
+               color[2] = MSG_ReadByte() * (2.0f / 255.0f);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        case TE_FLAMEJET:
-               MSG_ReadVector(pos);
-               MSG_ReadVector(dir);
+               MSG_ReadVector(pos, cl.protocol);
+               MSG_ReadVector(dir, cl.protocol);
                count = MSG_ReadByte();
                CL_Flames(pos, dir, count);
                break;
@@ -1306,14 +1209,14 @@ void CL_ParseTempEntity(void)
        case TE_LIGHTNING1:
                // lightning bolts
                if (!cl_model_bolt)
-                       cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false);
+                       cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
                CL_ParseBeam(cl_model_bolt, true);
                break;
 
        case TE_LIGHTNING2:
                // lightning bolts
                if (!cl_model_bolt2)
-                       cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false);
+                       cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
                CL_ParseBeam(cl_model_bolt2, true);
                break;
 
@@ -1339,63 +1242,66 @@ void CL_ParseTempEntity(void)
                break;
 
        case TE_LAVASPLASH:
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_LavaSplash(pos);
                break;
 
        case TE_TELEPORT:
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
 //             CL_TeleportSplash(pos);
                break;
 
        case TE_EXPLOSION2:
                // color mapped explosion
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 10);
                colorStart = MSG_ReadByte();
                colorLength = MSG_ReadByte();
                CL_ParticleExplosion2(pos, colorStart, colorLength);
                tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
+               color[0] = tempcolor[0] * (2.0f / 255.0f);
+               color[1] = tempcolor[1] * (2.0f / 255.0f);
+               color[2] = tempcolor[2] * (2.0f / 255.0f);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TEI_G3:
-               MSG_ReadVector(pos);
-               MSG_ReadVector(pos2);
-               MSG_ReadVector(dir);
+               MSG_ReadVector(pos, cl.protocol);
+               MSG_ReadVector(pos2, cl.protocol);
+               MSG_ReadVector(dir, cl.protocol);
                CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
                CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
                break;
 
        case TE_TEI_SMOKE:
-               MSG_ReadVector(pos);
-               MSG_ReadVector(dir);
+               MSG_ReadVector(pos, cl.protocol);
+               MSG_ReadVector(dir, cl.protocol);
                count = MSG_ReadByte();
                CL_FindNonSolidLocation(pos, pos, 4);
                CL_Tei_Smoke(pos, dir, count);
                break;
 
        case TE_TEI_BIGEXPLOSION:
-               MSG_ReadVector(pos);
+               MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 10);
                CL_ParticleExplosion(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 500, 1.25f, 1.0f, 0.5f, 500, 9999, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TEI_PLASMAHIT:
-               MSG_ReadVector(pos);
-               MSG_ReadVector(dir);
+               MSG_ReadVector(pos, cl.protocol);
+               MSG_ReadVector(dir, cl.protocol);
                count = MSG_ReadByte();
                CL_FindNonSolidLocation(pos, pos, 5);
                CL_Tei_PlasmaHit(pos, dir, count);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 500, 0.3, 0.6, 1.0f, 2000, 9999, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        default:
@@ -1403,7 +1309,7 @@ void CL_ParseTempEntity(void)
        }
 }
 
-#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
 
 static qbyte cgamenetbuffer[65536];
 
@@ -1416,7 +1322,7 @@ int parsingerror = false;
 void CL_ParseServerMessage(void)
 {
        int                     cmd;
-       int                     i, entitiesupdated;
+       int                     i;
        qbyte           cmdlog[32];
        char            *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
@@ -1430,9 +1336,9 @@ void CL_ParseServerMessage(void)
 // if recording demos, copy the message out
 //
        if (cl_shownet.integer == 1)
-               Con_Printf ("%f %i\n", realtime, net_message.cursize);
+               Con_Printf("%f %i\n", realtime, net_message.cursize);
        else if (cl_shownet.integer == 2)
-               Con_Print("------------------\n");
+               Con_Print("------------------\n");
 
        cl.onground = false;    // unless the server says otherwise
 //
@@ -1440,8 +1346,6 @@ void CL_ParseServerMessage(void)
 //
        //MSG_BeginReading ();
 
-       entitiesupdated = false;
-
        parsingerror = true;
 
        while (1)
@@ -1474,7 +1378,7 @@ void CL_ParseServerMessage(void)
                                cls.signon = SIGNONS;
                                CL_SignonReply ();
                        }
-                       CL_ParseUpdate (cmd&127);
+                       EntityFrameQuake_ReadEntity (cmd&127);
                        continue;
                }
 
@@ -1509,30 +1413,23 @@ void CL_ParseServerMessage(void)
                                        i &= 31;
                                }
                                description[strlen(description)-1] = '\n'; // replace the last space with a newline
-                               Con_Printf("%s", description);
+                               Con_Print(description);
                                Host_Error ("CL_ParseServerMessage: Illegible server message\n");
                        }
                        break;
 
                case svc_nop:
                        if (cls.signon < SIGNONS)
-                               Con_Printf("<-- server to client keepalive\n");
+                               Con_Print("<-- server to client keepalive\n");
                        break;
 
                case svc_time:
-                       if (!entitiesupdated)
-                       {
-                               // this is a new frame, we'll be seeing entities,
-                               // so prepare for entity updates
-                               CL_EntityUpdateSetup();
-                               entitiesupdated = true;
-                       }
                        cl.mtime[1] = cl.mtime[0];
                        cl.mtime[0] = MSG_ReadFloat ();
                        break;
 
                case svc_clientdata:
-                       i = MSG_ReadShort ();
+                       i = (unsigned short) MSG_ReadShort ();
                        CL_ParseClientdata (i);
                        break;
 
@@ -1541,20 +1438,25 @@ void CL_ParseServerMessage(void)
                        // hack for unmarked Nehahra movie demos which had a custom protocol
                        if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
                                i = PROTOCOL_NEHAHRAMOVIE;
-                       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
-                               Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
+                       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
+                               Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
                        cl.protocol = i;
                        break;
 
                case svc_disconnect:
-                       Host_EndGame ("Server disconnected\n");
+                       Con_Printf ("Server disconnected\n");
+                       if (cls.demonum != -1)
+                               CL_NextDemo ();
+                       else
+                               CL_Disconnect ();
+                       break;
 
                case svc_print:
-                       Con_Printf ("%s", MSG_ReadString ());
+                       Con_Print(MSG_ReadString());
                        break;
 
                case svc_centerprint:
-                       SCR_CenterPrint (MSG_ReadString ());
+                       SCR_CenterPrint(MSG_ReadString ());
                        break;
 
                case svc_stufftext:
@@ -1571,7 +1473,7 @@ void CL_ParseServerMessage(void)
 
                case svc_setangle:
                        for (i=0 ; i<3 ; i++)
-                               cl.viewangles[i] = MSG_ReadAngle ();
+                               cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
                        break;
 
                case svc_setview:
@@ -1596,12 +1498,46 @@ void CL_ParseServerMessage(void)
                        CL_ParseStartSoundPacket(false);
                        break;
 
-               case svc_sound2:
-                       CL_ParseStartSoundPacket(true);
+               case svc_precache:
+                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+                       {
+                               // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
+                               CL_ParseStartSoundPacket(true);
+                       }
+                       else
+                       {
+                               int i = (unsigned short)MSG_ReadShort();
+                               char *s = MSG_ReadString();
+                               if (i < 32768)
+                               {
+                                       if (i >= 1 && i < MAX_MODELS)
+                                       {
+                                               model_t *model = Mod_ForName(s, false, false, i == 1);
+                                               if (!model)
+                                                       Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
+                                               cl.model_precache[i] = model;
+                                       }
+                                       else
+                                               Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
+                               }
+                               else
+                               {
+                                       i -= 32768;
+                                       if (i >= 1 && i < MAX_SOUNDS)
+                                       {
+                                               sfx_t *sfx = S_PrecacheSound (s, true, false);
+                                               if (!sfx && snd_initialized.integer)
+                                                       Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
+                                               cl.sound_precache[i] = sfx;
+                                       }
+                                       else
+                                               Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
+                               }
+                       }
                        break;
 
                case svc_stopsound:
-                       i = MSG_ReadShort();
+                       i = (unsigned short) MSG_ReadShort();
                        S_StopSound(i>>3, i&7);
                        break;
 
@@ -1616,7 +1552,7 @@ void CL_ParseServerMessage(void)
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
                                Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
-                       cl.scores[i].frags = MSG_ReadShort ();
+                       cl.scores[i].frags = (signed short) MSG_ReadShort ();
                        break;
 
                case svc_updatecolors:
@@ -1639,13 +1575,13 @@ void CL_ParseServerMessage(void)
                        break;
 
                case svc_spawnbaseline:
-                       i = MSG_ReadShort ();
+                       i = (unsigned short) MSG_ReadShort ();
                        if (i < 0 || i >= MAX_EDICTS)
                                Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
                        CL_ParseBaseline (cl_entities + i, false);
                        break;
                case svc_spawnbaseline2:
-                       i = MSG_ReadShort ();
+                       i = (unsigned short) MSG_ReadShort ();
                        if (i < 0 || i >= MAX_EDICTS)
                                Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
                        CL_ParseBaseline (cl_entities + i, true);
@@ -1666,6 +1602,7 @@ void CL_ParseServerMessage(void)
                                CDAudio_Pause ();
                        else
                                CDAudio_Resume ();
+                       S_PauseGameSounds (cl.paused);
                        break;
 
                case svc_signonnum:
@@ -1691,6 +1628,13 @@ void CL_ParseServerMessage(void)
                        cl.stats[i] = MSG_ReadLong ();
                        break;
 
+               case svc_updatestatubyte:
+                       i = MSG_ReadByte ();
+                       if (i < 0 || i >= MAX_CL_STATS)
+                               Host_Error ("svc_updatestat: %i is invalid", i);
+                       cl.stats[i] = MSG_ReadByte ();
+                       break;
+
                case svc_spawnstaticsound:
                        CL_ParseStaticSound (false);
                        break;
@@ -1716,13 +1660,13 @@ void CL_ParseServerMessage(void)
                case svc_finale:
                        cl.intermission = 2;
                        cl.completed_time = cl.time;
-                       SCR_CenterPrint (MSG_ReadString ());
+                       SCR_CenterPrint(MSG_ReadString ());
                        break;
 
                case svc_cutscene:
                        cl.intermission = 3;
                        cl.completed_time = cl.time;
-                       SCR_CenterPrint (MSG_ReadString ());
+                       SCR_CenterPrint(MSG_ReadString ());
                        break;
 
                case svc_sellscreen:
@@ -1732,12 +1676,12 @@ void CL_ParseServerMessage(void)
                        if (gamemode == GAME_TENEBRAE)
                        {
                                // repeating particle effect
-                               MSG_ReadCoord();
-                               MSG_ReadCoord();
-                               MSG_ReadCoord();
-                               MSG_ReadCoord();
-                               MSG_ReadCoord();
-                               MSG_ReadCoord();
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadCoord(cl.protocol);
                                MSG_ReadByte();
                                MSG_ReadLong();
                                MSG_ReadLong();
@@ -1750,9 +1694,9 @@ void CL_ParseServerMessage(void)
                        if (gamemode == GAME_TENEBRAE)
                        {
                                // particle effect
-                               MSG_ReadCoord();
-                               MSG_ReadCoord();
-                               MSG_ReadCoord();
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadCoord(cl.protocol);
                                MSG_ReadByte();
                                MSG_ReadString();
                        }
@@ -1779,13 +1723,19 @@ void CL_ParseServerMessage(void)
                                cls.signon = SIGNONS;
                                CL_SignonReply ();
                        }
-                       CL_ReadEntityFrame();
+                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+                               EntityFrame_CL_ReadFrame();
+                       else if (cl.protocol == PROTOCOL_DARKPLACES4)
+                               EntityFrame4_CL_ReadFrame();
+                       else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
+                               EntityFrame5_CL_ReadFrame();
+                       else
+                               Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol);
                        break;
                }
        }
 
-       if (entitiesupdated)
-               CL_EntityUpdateEnd();
+       EntityFrameQuake_ISeeDeadEntities();
 
        parsingerror = false;
 }
@@ -1794,7 +1744,7 @@ void CL_Parse_DumpPacket(void)
 {
        if (!parsingerror)
                return;
-       Con_Printf("Packet dump:\n");
+       Con_Print("Packet dump:\n");
        SZ_HexDumpToConsole(&net_message);
        parsingerror = false;
 }
@@ -1802,9 +1752,14 @@ void CL_Parse_DumpPacket(void)
 void CL_Parse_Init(void)
 {
        // LordHavoc: added demo_nehahra cvar
-       cl_scores_mempool = Mem_AllocPool("client player info");
+       cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
        Cvar_RegisterVariable (&demo_nehahra);
        if (gamemode == GAME_NEHAHRA)
                Cvar_SetValue("demo_nehahra", 1);
        Cvar_RegisterVariable(&developer_networkentities);
 }
+
+void CL_Parse_Shutdown(void)
+{
+       Mem_FreePool (&cl_scores_mempool);
+}