]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
Cleaned up alot more memory leaks. (still get 720 leaks just running demo1.dem)
[xonotic/darkplaces.git] / cl_parse.c
index c67225d03e813ca94cd5737455b296c3452999a9..262b08636b43a9a5d4b27dc38061c759f4086b41 100644 (file)
@@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // cl_parse.c  -- parse a message received from the server
 
 #include "quakedef.h"
+#include "cdaudio.h"
 #include "cl_collision.h"
 
 char *svc_strings[128] =
@@ -82,7 +83,7 @@ char *svc_strings[128] =
        "", // 48
        "", // 49
        "svc_cgame", //                         50              // [short] length [bytes] data
-       "svc_unusedlh1", //                     51              // unused
+       "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
        "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
        "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
        "svc_sound2", //                        54              // short soundindex instead of byte
@@ -152,7 +153,7 @@ void CL_ParseStartSoundPacket(int largesoundindex)
 
        MSG_ReadVector(pos, cl.protocol);
 
-       S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
+       S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
 }
 
 /*
@@ -203,8 +204,6 @@ void CL_KeepaliveMessage (void)
                msg.cursize = 0;
                MSG_WriteChar(&msg, svc_nop);
                NetConn_SendUnreliableMessage(cls.netcon, &msg);
-               // try not to utterly crush the computer with work, that's just rude
-               Sys_Sleep(1);
        }
 }
 
@@ -288,6 +287,16 @@ Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
                        MSG_WriteByte (&cls.message, clc_stringcmd);
                        MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
                }
+               if (*cl_playermodel.string)
+               {
+                       MSG_WriteByte (&cls.message, clc_stringcmd);
+                       MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string));
+               }
+               if (*cl_playerskin.string)
+               {
+                       MSG_WriteByte (&cls.message, clc_stringcmd);
+                       MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string));
+               }
 
                MSG_WriteByte (&cls.message, clc_stringcmd);
                MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
@@ -333,13 +342,13 @@ void CL_ParseServerInfo (void)
        // hack for unmarked Nehahra movie demos which had a custom protocol
        if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
                i = PROTOCOL_NEHAHRAMOVIE;
-       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
+       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
        {
-               Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
+               Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
                return;
        }
        cl.protocol = i;
-       Con_DPrintf("Protocol %i\n", cl.protocol);
+       Con_DPrintf("Server protocol is %i\n", cl.protocol);
 
 // parse maxclients
        cl.maxclients = MSG_ReadByte ();
@@ -400,20 +409,11 @@ void CL_ParseServerInfo (void)
        // anything that isn't needed
        Mod_ClearUsed();
        for (i = 1;i < nummodels;i++)
-       {
-               CL_KeepaliveMessage();
-               Mod_TouchModel(parse_model_precache[i]);
-       }
+               Mod_FindName(parse_model_precache[i]);
        Mod_PurgeUnused();
 
        // do the same for sounds
-       S_ClearUsed();
-       for (i = 1;i < numsounds;i++)
-       {
-               CL_KeepaliveMessage();
-               S_TouchSound(parse_sound_precache[i], true);
-       }
-       S_PurgeUnused();
+       S_ServerSounds (parse_sound_precache, numsounds);
 
        // now we try to load everything that is new
 
@@ -435,7 +435,9 @@ void CL_ParseServerInfo (void)
        for (i=1 ; i<numsounds ; i++)
        {
                CL_KeepaliveMessage();
-               cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true, true);
+
+               // Don't lock the sfx here, S_ServerSounds already did that 
+               cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
        }
 
        // local state
@@ -481,14 +483,14 @@ void CL_ValidateState(entity_state_t *s)
 
        model = cl.model_precache[s->modelindex];
        Mod_CheckLoaded(model);
-       if (model && s->frame >= model->numframes)
+       if (model && model->type && s->frame >= model->numframes)
        {
-               Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
+               Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
                s->frame = 0;
        }
-       if (model && s->skin > 0 && s->skin >= model->numskins)
+       if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
        {
-               Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
+               Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
                s->skin = 0;
        }
 }
@@ -499,9 +501,26 @@ void CL_MoveLerpEntityStates(entity_t *ent)
        CL_ValidateState(&ent->state_current);
        VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
        VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
-       if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer)
+       if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
        {
-               // we definitely shouldn't lerp
+               // reset all persistent stuff if this is a new entity
+               ent->persistent.lerpdeltatime = 0;
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+               // reset animation interpolation as well
+               ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
+               ent->render.frame1time = ent->render.frame2time = cl.time;
+               ent->render.framelerp = 1;
+               // reset various persistent stuff
+               ent->persistent.muzzleflash = 0;
+               VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
+       }
+       else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
+       {
+               // don't interpolate the move
                ent->persistent.lerpdeltatime = 0;
                ent->persistent.lerpstarttime = cl.mtime[1];
                VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
@@ -525,12 +544,12 @@ void CL_MoveLerpEntityStates(entity_t *ent)
        else
        {
                // not a monster
-               ent->persistent.lerpstarttime = cl.mtime[1];
+               ent->persistent.lerpstarttime = ent->state_previous.time;
                // no lerp if it's singleplayer
                if (cl.islocalgame)
                        ent->persistent.lerpdeltatime = 0;
                else
-                       ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
+                       ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
                VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
                VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
                VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
@@ -538,16 +557,6 @@ void CL_MoveLerpEntityStates(entity_t *ent)
        }
 }
 
-void CL_ReadEntityFrame(void)
-{
-       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
-               EntityFrame_CL_ReadFrame();
-       else if (cl.protocol == PROTOCOL_DARKPLACES4)
-               EntityFrame4_CL_ReadFrame();
-       else if (cl.protocol == PROTOCOL_DARKPLACES5)
-               EntityFrame5_CL_ReadFrame();
-}
-
 /*
 ==================
 CL_ParseBaseline
@@ -593,6 +602,25 @@ void CL_ParseClientdata (int bits)
 {
        int i, j;
 
+       VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
+
+       if (cl.protocol != PROTOCOL_DARKPLACES6)
+       {
+               cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
+               cl.stats[STAT_ITEMS] = 0;
+               cl.stats[STAT_VIEWZOOM] = 255;
+       }
+       cl.idealpitch = 0;
+       cl.punchangle[0] = 0;
+       cl.punchangle[1] = 0;
+       cl.punchangle[2] = 0;
+       cl.punchvector[0] = 0;
+       cl.punchvector[1] = 0;
+       cl.punchvector[2] = 0;
+       cl.mvelocity[0][0] = 0;
+       cl.mvelocity[0][1] = 0;
+       cl.mvelocity[0][2] = 0;
+
        bits &= 0xFFFF;
        if (bits & SU_EXTEND1)
                bits |= (MSG_ReadByte() << 16);
@@ -600,85 +628,63 @@ void CL_ParseClientdata (int bits)
                bits |= (MSG_ReadByte() << 24);
 
        if (bits & SU_VIEWHEIGHT)
-               cl.viewheight = MSG_ReadChar ();
-       else
-               cl.viewheight = DEFAULT_VIEWHEIGHT;
+               cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
 
        if (bits & SU_IDEALPITCH)
                cl.idealpitch = MSG_ReadChar ();
-       else
-               cl.idealpitch = 0;
 
-       VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
        for (i = 0;i < 3;i++)
        {
                if (bits & (SU_PUNCH1<<i) )
                {
-                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
+                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
                                cl.punchangle[i] = MSG_ReadAngle16i();
-                       else if (cl.protocol == PROTOCOL_QUAKE)
+                       else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
                                cl.punchangle[i] = MSG_ReadChar();
                        else
-                               Host_Error("CL_ParseClientData: unknown cl.protocol\n");
+                               Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
                }
-               else
-                       cl.punchangle[i] = 0;
                if (bits & (SU_PUNCHVEC1<<i))
                {
                        if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
                                cl.punchvector[i] = MSG_ReadCoord16i();
-                       else if (cl.protocol == PROTOCOL_DARKPLACES5)
+                       else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
                                cl.punchvector[i] = MSG_ReadCoord32f();
                        else
-                               Host_Error("CL_ParseClientData: unknown cl.protocol\n");
+                               Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
                }
-               else
-                       cl.punchvector[i] = 0;
                if (bits & (SU_VELOCITY1<<i) )
                {
-                       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
+                       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
                                cl.mvelocity[0][i] = MSG_ReadChar()*16;
-                       else if (cl.protocol == PROTOCOL_DARKPLACES5)
+                       else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
                                cl.mvelocity[0][i] = MSG_ReadCoord32f();
                        else
-                               Host_Error("CL_ParseClientData: unknown cl.protocol\n");
+                               Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
                }
-               else
-                       cl.mvelocity[0][i] = 0;
        }
 
-       i = MSG_ReadLong ();
-       if (cl.items != i)
-       {       // set flash times
-               for (j=0 ; j<32 ; j++)
-                       if ( (i & (1<<j)) && !(cl.items & (1<<j)))
-                               cl.item_gettime[j] = cl.time;
-               cl.items = i;
-       }
+       if (bits & SU_ITEMS)
+               cl.stats[STAT_ITEMS] = MSG_ReadLong ();
 
        cl.onground = (bits & SU_ONGROUND) != 0;
        cl.inwater = (bits & SU_INWATER) != 0;
 
-       if (cl.protocol == PROTOCOL_DARKPLACES5)
+       if (cl.protocol == PROTOCOL_DARKPLACES6)
+       {
+       }
+       else if (cl.protocol == PROTOCOL_DARKPLACES5)
        {
                cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
                cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
                cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
                cl.stats[STAT_HEALTH] = MSG_ReadShort();
                cl.stats[STAT_AMMO] = MSG_ReadShort();
-
                cl.stats[STAT_SHELLS] = MSG_ReadShort();
                cl.stats[STAT_NAILS] = MSG_ReadShort();
                cl.stats[STAT_ROCKETS] = MSG_ReadShort();
                cl.stats[STAT_CELLS] = MSG_ReadShort();
-               //cl.stats[STAT_GENERIC1] = MSG_ReadShort();
-               //cl.stats[STAT_GENERIC2] = MSG_ReadShort();
-               //cl.stats[STAT_GENERIC3] = MSG_ReadShort();
-               //cl.stats[STAT_GENERIC4] = MSG_ReadShort();
-               //cl.stats[STAT_GENERIC5] = MSG_ReadShort();
-               //cl.stats[STAT_GENERIC6] = MSG_ReadShort();
-
-               i = (unsigned short) MSG_ReadShort ();
+               cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
        }
        else
        {
@@ -687,38 +693,41 @@ void CL_ParseClientdata (int bits)
                cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
                cl.stats[STAT_HEALTH] = MSG_ReadShort();
                cl.stats[STAT_AMMO] = MSG_ReadByte();
-       
                cl.stats[STAT_SHELLS] = MSG_ReadByte();
                cl.stats[STAT_NAILS] = MSG_ReadByte();
                cl.stats[STAT_ROCKETS] = MSG_ReadByte();
                cl.stats[STAT_CELLS] = MSG_ReadByte();
-
-               i = MSG_ReadByte ();
-               if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
-                       i = (1<<i);
+               if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
+                       cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
+               else
+                       cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
        }
 
-       // GAME_NEXUIZ hud needs weapon change time
-       // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
-       // like other modes
-       if (cl.stats[STAT_ACTIVEWEAPON] != i)
-               cl.weapontime = cl.time;
-       cl.stats[STAT_ACTIVEWEAPON] = i;
-
-       cl.viewzoomold = cl.viewzoomnew; // for interpolation
        if (bits & SU_VIEWZOOM)
        {
-               if (cl.protocol == PROTOCOL_DARKPLACES5)
-                       i = (unsigned short) MSG_ReadShort();
+               if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
+                       cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
                else
-                       i = MSG_ReadByte();
-               if (i < 2)
-                       i = 2;
-               cl.viewzoomnew = (float) i * (1.0f / 255.0f);
+                       cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
        }
-       else
-               cl.viewzoomnew = 1;
 
+       // check for important changes
+
+       // set flash times
+       if (cl.olditems != cl.stats[STAT_ITEMS])
+               for (j = 0;j < 32;j++)
+                       if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
+                               cl.item_gettime[j] = cl.time;
+       cl.olditems = cl.stats[STAT_ITEMS];
+
+       // GAME_NEXUIZ hud needs weapon change time
+       if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
+               cl.weapontime = cl.time;
+       cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
+
+       // viewzoom interpolation
+       cl.viewzoomold = cl.viewzoomnew;
+       cl.viewzoomnew = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
 }
 
 /*
@@ -777,7 +786,7 @@ void CL_ParseStaticSound (int large)
        vol = MSG_ReadByte ();
        atten = MSG_ReadByte ();
 
-       S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
+       S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
 }
 
 void CL_ParseEffect (void)
@@ -828,13 +837,13 @@ CL_ParseTEnt
 */
 void CL_InitTEnts (void)
 {
-       cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false, true);
-       cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false, true);
-       cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false, true);
-       cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false, true);
-       cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false, true);
-       cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false, true);
-       cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false, true);
+       cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
+       cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
+       cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
+       cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
+       cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
+       cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
+       cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
 }
 
 void CL_ParseBeam (model_t *m, int lightning)
@@ -908,7 +917,7 @@ void CL_ParseTempEntity(void)
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, 0, false, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                CL_RunParticleEffect(pos, vec3_origin, 20, 30);
                S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
                break;
@@ -918,7 +927,7 @@ void CL_ParseTempEntity(void)
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, 0, false, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                CL_RunParticleEffect(pos, vec3_origin, 226, 20);
                S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
                break;
@@ -927,8 +936,12 @@ void CL_ParseTempEntity(void)
                // spike hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to spark shower
-               CL_SparkShower(pos, vec3_origin, 15);
+               if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 15, 1);
+                       CL_Smoke(pos, vec3_origin, 15);
+                       CL_BulletMark(pos);
+               }
                if (rand() % 5)
                        S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
                else
@@ -947,9 +960,14 @@ void CL_ParseTempEntity(void)
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to spark shower
-               CL_SparkShower(pos, vec3_origin, 15);
+               if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 15, 1);
+                       CL_Smoke(pos, vec3_origin, 15);
+                       CL_BulletMark(pos);
+               }
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                if (rand() % 5)
                        S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
@@ -969,7 +987,12 @@ void CL_ParseTempEntity(void)
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to dust shower
-               CL_SparkShower(pos, vec3_origin, 30);
+               if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 30, 1);
+                       CL_Smoke(pos, vec3_origin, 30);
+                       CL_BulletMark(pos);
+               }
                if (rand() % 5)
                        S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
                else
@@ -988,9 +1011,14 @@ void CL_ParseTempEntity(void)
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to dust shower
-               CL_SparkShower(pos, vec3_origin, 30);
+               if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 30, 1);
+                       CL_Smoke(pos, vec3_origin, 30);
+                       CL_BulletMark(pos);
+               }
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                if (rand() % 5)
                        S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
                else
@@ -1023,13 +1051,13 @@ void CL_ParseTempEntity(void)
                dir[1] = MSG_ReadChar();
                dir[2] = MSG_ReadChar();
                count = MSG_ReadByte();
-               CL_SparkShower(pos, dir, count);
+               CL_SparkShower(pos, dir, count, 1);
                break;
        case TE_PLASMABURN:
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                CL_PlasmaBurn(pos);
                break;
                // LordHavoc: added for improved gore
@@ -1077,17 +1105,20 @@ void CL_ParseTempEntity(void)
                // bullet hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to dust shower
-               CL_SparkShower(pos, vec3_origin, 15);
+               CL_SparkShower(pos, vec3_origin, 15, 1);
+               CL_Smoke(pos, vec3_origin, 15);
+               CL_BulletMark(pos);
                break;
 
        case TE_GUNSHOTQUAD:
                // quad bullet hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               CL_SparkShower(pos, vec3_origin, 15);
+               CL_SparkShower(pos, vec3_origin, 15, 1);
+               CL_Smoke(pos, vec3_origin, 15);
+               CL_BulletMark(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        case TE_EXPLOSION:
@@ -1097,7 +1128,7 @@ void CL_ParseTempEntity(void)
                CL_ParticleExplosion(pos);
                // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
@@ -1107,7 +1138,7 @@ void CL_ParseTempEntity(void)
                CL_FindNonSolidLocation(pos, pos, 10);
                CL_ParticleExplosion(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
@@ -1120,7 +1151,7 @@ void CL_ParseTempEntity(void)
                color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
                color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
                color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
-               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);  
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);        
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
@@ -1133,7 +1164,7 @@ void CL_ParseTempEntity(void)
                color[1] = MSG_ReadByte() * (2.0f / 255.0f);
                color[2] = MSG_ReadByte() * (2.0f / 255.0f);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
@@ -1146,14 +1177,14 @@ void CL_ParseTempEntity(void)
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        case TE_SMALLFLASH:
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 10);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        case TE_CUSTOMFLASH:
@@ -1165,7 +1196,7 @@ void CL_ParseTempEntity(void)
                color[1] = MSG_ReadByte() * (2.0f / 255.0f);
                color[2] = MSG_ReadByte() * (2.0f / 255.0f);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        case TE_FLAMEJET:
@@ -1218,7 +1249,7 @@ void CL_ParseTempEntity(void)
        case TE_TELEPORT:
                MSG_ReadVector(pos, cl.protocol);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
 //             CL_TeleportSplash(pos);
                break;
 
@@ -1234,7 +1265,7 @@ void CL_ParseTempEntity(void)
                color[1] = tempcolor[1] * (2.0f / 255.0f);
                color[2] = tempcolor[2] * (2.0f / 255.0f);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
@@ -1259,7 +1290,7 @@ void CL_ParseTempEntity(void)
                CL_FindNonSolidLocation(pos, pos, 10);
                CL_ParticleExplosion(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
@@ -1270,7 +1301,7 @@ void CL_ParseTempEntity(void)
                CL_FindNonSolidLocation(pos, pos, 5);
                CL_Tei_PlasmaHit(pos, dir, count);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        default:
@@ -1407,8 +1438,8 @@ void CL_ParseServerMessage(void)
                        // hack for unmarked Nehahra movie demos which had a custom protocol
                        if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
                                i = PROTOCOL_NEHAHRAMOVIE;
-                       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
-                               Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
+                       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
+                               Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
                        cl.protocol = i;
                        break;
 
@@ -1467,8 +1498,42 @@ void CL_ParseServerMessage(void)
                        CL_ParseStartSoundPacket(false);
                        break;
 
-               case svc_sound2:
-                       CL_ParseStartSoundPacket(true);
+               case svc_precache:
+                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+                       {
+                               // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
+                               CL_ParseStartSoundPacket(true);
+                       }
+                       else
+                       {
+                               int i = (unsigned short)MSG_ReadShort();
+                               char *s = MSG_ReadString();
+                               if (i < 32768)
+                               {
+                                       if (i >= 1 && i < MAX_MODELS)
+                                       {
+                                               model_t *model = Mod_ForName(s, false, false, i == 1);
+                                               if (!model)
+                                                       Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
+                                               cl.model_precache[i] = model;
+                                       }
+                                       else
+                                               Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
+                               }
+                               else
+                               {
+                                       i -= 32768;
+                                       if (i >= 1 && i < MAX_SOUNDS)
+                                       {
+                                               sfx_t *sfx = S_PrecacheSound (s, true, false);
+                                               if (!sfx && snd_initialized.integer)
+                                                       Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
+                                               cl.sound_precache[i] = sfx;
+                                       }
+                                       else
+                                               Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
+                               }
+                       }
                        break;
 
                case svc_stopsound:
@@ -1534,15 +1599,10 @@ void CL_ParseServerMessage(void)
                case svc_setpause:
                        cl.paused = MSG_ReadByte ();
                        if (cl.paused)
-                       {
                                CDAudio_Pause ();
-                               S_PauseGameSounds ();
-                       }
                        else
-                       {
                                CDAudio_Resume ();
-                               S_ResumeGameSounds ();
-                       }
+                       S_PauseGameSounds (cl.paused);
                        break;
 
                case svc_signonnum:
@@ -1568,6 +1628,13 @@ void CL_ParseServerMessage(void)
                        cl.stats[i] = MSG_ReadLong ();
                        break;
 
+               case svc_updatestatubyte:
+                       i = MSG_ReadByte ();
+                       if (i < 0 || i >= MAX_CL_STATS)
+                               Host_Error ("svc_updatestat: %i is invalid", i);
+                       cl.stats[i] = MSG_ReadByte ();
+                       break;
+
                case svc_spawnstaticsound:
                        CL_ParseStaticSound (false);
                        break;
@@ -1656,7 +1723,14 @@ void CL_ParseServerMessage(void)
                                cls.signon = SIGNONS;
                                CL_SignonReply ();
                        }
-                       CL_ReadEntityFrame();
+                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+                               EntityFrame_CL_ReadFrame();
+                       else if (cl.protocol == PROTOCOL_DARKPLACES4)
+                               EntityFrame4_CL_ReadFrame();
+                       else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
+                               EntityFrame5_CL_ReadFrame();
+                       else
+                               Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol);
                        break;
                }
        }
@@ -1684,3 +1758,8 @@ void CL_Parse_Init(void)
                Cvar_SetValue("demo_nehahra", 1);
        Cvar_RegisterVariable(&developer_networkentities);
 }
+
+void CL_Parse_Shutdown(void)
+{
+       Mem_FreePool (&cl_scores_mempool);
+}