]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
colormod values above 1 1 1 should work properly with r_glsl now
[xonotic/darkplaces.git] / cl_parse.c
index efee4d7ba798df9198308775e08cf56879418cbc..2f8d289390e3fbdaf5e34ab64f23bf83a9234be5 100644 (file)
@@ -158,6 +158,7 @@ char *qw_svc_strings[128] =
 
 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
+cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
@@ -182,6 +183,8 @@ static void QW_CL_NextUpload(void);
 void QW_CL_StartUpload(unsigned char *data, int size);
 //static qboolean QW_CL_IsUploading(void);
 static void QW_CL_StopUpload(void);
+void CL_VM_UpdateIntermissionState(int intermission);
+qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
 
 /*
 ==================
@@ -242,7 +245,7 @@ void CL_ParseStartSoundPacket(int largesoundindex)
                        channel &= 7;
                }
 
-               if (largesoundindex || field_mask & SND_LARGESOUND)
+               if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
                        sound_num = (unsigned short) MSG_ReadShort ();
                else
                        sound_num = MSG_ReadByte ();
@@ -265,7 +268,8 @@ void CL_ParseStartSoundPacket(int largesoundindex)
        if (ent >= cl.max_entities)
                CL_ExpandEntities(ent);
 
-       S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
+       if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
+               S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
 }
 
 /*
@@ -332,13 +336,13 @@ void CL_ParseEntityLump(char *entdata)
        data = entdata;
        if (!data)
                return;
-       if (!COM_ParseToken_Simple(&data, false))
+       if (!COM_ParseToken_Simple(&data, false, false))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               if (!COM_ParseToken_Simple(&data, false))
+               if (!COM_ParseToken_Simple(&data, false, false))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
@@ -348,7 +352,7 @@ void CL_ParseEntityLump(char *entdata)
                        strlcpy (key, com_token, sizeof (key));
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               if (!COM_ParseToken_Simple(&data, false))
+               if (!COM_ParseToken_Simple(&data, false, false))
                        return; // error
                strlcpy (value, com_token, sizeof (value));
                if (!strcmp("sky", key))
@@ -358,7 +362,11 @@ void CL_ParseEntityLump(char *entdata)
                else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
                        R_SetSkyBox(value);
                else if (!strcmp("fog", key))
-                       sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
+               {
+                       r_refdef.fog_start = 0;
+                       r_refdef.fog_alpha = 1;
+                       sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
+               }
                else if (!strcmp("fog_density", key))
                        r_refdef.fog_density = atof(value);
                else if (!strcmp("fog_red", key))
@@ -367,6 +375,12 @@ void CL_ParseEntityLump(char *entdata)
                        r_refdef.fog_green = atof(value);
                else if (!strcmp("fog_blue", key))
                        r_refdef.fog_blue = atof(value);
+               else if (!strcmp("fog_alpha", key))
+                       r_refdef.fog_alpha = atof(value);
+               else if (!strcmp("fog_start", key))
+                       r_refdef.fog_start = atof(value);
+               else if (!strcmp("fog_end", key))
+                       r_refdef.fog_end = atof(value);
        }
 }
 
@@ -520,9 +534,6 @@ static void QW_CL_RequestNextDownload(void)
 
                cls.qw_downloadtype = dl_none;
 
-               // parse the Q3 shader files
-               Mod_LoadQ3Shaders();
-
                // touch all of the precached models that are still loaded so we can free
                // anything that isn't needed
                if (!sv.active)
@@ -989,10 +1000,6 @@ void CL_BeginDownloads(qboolean aborteddownload)
        {
                // loading models
 
-               // parse the Q3 shader files
-               if (cl.loadmodel_current < 2)
-                       Mod_LoadQ3Shaders();
-
                for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
                {
                        if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
@@ -1376,6 +1383,8 @@ static void CL_SignonReply (void)
 
        case 4:
                Con_ClearNotify();
+               if (COM_CheckParm("-profilegameonly"))
+                       Sys_AllowProfiling(true);
                break;
        }
 }
@@ -1396,7 +1405,10 @@ void CL_ParseServerInfo (void)
 
        // if server is active, we already began a loading plaque
        if (!sv.active)
+       {
                SCR_BeginLoadingPlaque();
+               S_StopAllSounds();
+       }
 
        // check memory integrity
        Mem_CheckSentinelsGlobal();
@@ -1631,30 +1643,25 @@ void CL_ValidateState(entity_state_t *s)
        if (s->modelindex >= MAX_MODELS)
                Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
 
+       // these warnings are only warnings, no corrections are made to the state
+       // because states are often copied for decoding, which otherwise would
+       // propogate some of the corrections accidentally
+       // (this used to happen, sometimes affecting skin and frame)
+
        // colormap is client index + 1
        if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
-       {
                Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
-               s->colormap = 0;
-       }
 
        model = cl.model_precache[s->modelindex];
        if (model && model->type && s->frame >= model->numframes)
-       {
                Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
-               s->frame = 0;
-       }
        if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
-       {
                Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
-               s->skin = 0;
-       }
 }
 
 void CL_MoveLerpEntityStates(entity_t *ent)
 {
        float odelta[3], adelta[3];
-       CL_ValidateState(&ent->state_current);
        VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
        VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
        if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
@@ -1736,6 +1743,11 @@ void CL_ParseBaseline (entity_t *ent, int large)
                ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
                ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
        }
+       else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+       {
+               ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
+               ent->state_baseline.frame = MSG_ReadByte ();
+       }
        else
        {
                ent->state_baseline.modelindex = MSG_ReadByte ();
@@ -1768,7 +1780,7 @@ void CL_ParseClientdata (void)
        VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
        cl.mviewzoom[1] = cl.mviewzoom[0];
 
-       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
        {
                cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
                cl.stats[STAT_ITEMS] = 0;
@@ -1802,7 +1814,7 @@ void CL_ParseClientdata (void)
        {
                if (bits & (SU_PUNCH1<<i) )
                {
-                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
+                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
                                cl.mpunchangle[0][i] = MSG_ReadChar();
                        else
                                cl.mpunchangle[0][i] = MSG_ReadAngle16i();
@@ -1816,7 +1828,7 @@ void CL_ParseClientdata (void)
                }
                if (bits & (SU_VELOCITY1<<i) )
                {
-                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
                                cl.mvelocity[0][i] = MSG_ReadChar()*16;
                        else
                                cl.mvelocity[0][i] = MSG_ReadCoord32f();
@@ -1824,7 +1836,7 @@ void CL_ParseClientdata (void)
        }
 
        // LordHavoc: hipnotic demos don't have this bit set but should
-       if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+       if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
                cl.stats[STAT_ITEMS] = MSG_ReadLong ();
 
        cl.onground = (bits & SU_ONGROUND) != 0;
@@ -1843,11 +1855,14 @@ void CL_ParseClientdata (void)
                cl.stats[STAT_CELLS] = MSG_ReadShort();
                cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
        }
-       else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+       else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
        {
                cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
                cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
-               cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
+               if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+                       cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
+               else
+                       cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
                cl.stats[STAT_HEALTH] = MSG_ReadShort();
                cl.stats[STAT_AMMO] = MSG_ReadByte();
                cl.stats[STAT_SHELLS] = MSG_ReadByte();
@@ -1900,7 +1915,6 @@ void CL_ParseStatic (int large)
        ent->render.framelerp = 0;
        // make torchs play out of sync
        ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
-       ent->render.colormap = -1; // no special coloring
        ent->render.skinnum = ent->state_baseline.skin;
        ent->render.effects = ent->state_baseline.effects;
        ent->render.alpha = 1;
@@ -1923,7 +1937,7 @@ void CL_ParseStaticSound (int large)
        int                     sound_num, vol, atten;
 
        MSG_ReadVector(org, cls.protocol);
-       if (large)
+       if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
                sound_num = (unsigned short) MSG_ReadShort ();
        else
                sound_num = MSG_ReadByte ();
@@ -2503,7 +2517,7 @@ void CL_ParseTempEntity(void)
                        colorStart = MSG_ReadByte();
                        colorLength = MSG_ReadByte();
                        CL_ParticleExplosion2(pos, colorStart, colorLength);
-                       tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
+                       tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
                        color[0] = tempcolor[0] * (2.0f / 255.0f);
                        color[1] = tempcolor[1] * (2.0f / 255.0f);
                        color[2] = tempcolor[2] * (2.0f / 255.0f);
@@ -2885,7 +2899,15 @@ static void CL_NetworkTimeReceived(double newtime)
        cl.mtime[0] = newtime;
        if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
                cl.time = cl.mtime[1] = newtime;
-       else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
+       else if (cls.demoplayback)
+       {
+               // when time falls behind during demo playback it means the cl.mtime[1] was altered
+               // due to a large time gap, so treat it as an instant change in time
+               // (this can also happen during heavy packet loss in the demo)
+               if (cl.time < newtime - 0.1)
+                       cl.mtime[1] = cl.time = newtime;
+       }
+       else if (cls.protocol != PROTOCOL_QUAKEWORLD)
        {
                cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
                if (developer.integer >= 100 && vid_activewindow)
@@ -2973,6 +2995,7 @@ void CL_ParseServerMessage(void)
        unsigned char           cmdlog[32];
        char            *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
+       qboolean        qwplayerupdatereceived;
 
        // LordHavoc: moved demo message writing from before the packet parse to
        // after the packet parse so that CL_Stop_f can be called by cl_autodemo
@@ -3004,10 +3027,6 @@ void CL_ParseServerMessage(void)
        {
                CL_NetworkTimeReceived(realtime); // qw has no clock
 
-               // slightly kill qw player entities each frame
-               for (i = 1;i < cl.maxclients;i++)
-                       cl.entities_active[i] = false;
-
                // kill all qw nails
                cl.qw_num_nails = 0;
 
@@ -3016,6 +3035,8 @@ void CL_ParseServerMessage(void)
 
                cls.servermovesequence = cls.netcon->qw.incoming_sequence;
 
+               qwplayerupdatereceived = false;
+
                while (1)
                {
                        if (msg_badread)
@@ -3278,6 +3299,14 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_playerinfo:
+                               // slightly kill qw player entities now that we know there is
+                               // an update of player entities this frame...
+                               if (!qwplayerupdatereceived)
+                               {
+                                       qwplayerupdatereceived = true;
+                                       for (i = 1;i < cl.maxclients;i++)
+                                               cl.entities_active[i] = false;
+                               }
                                EntityStateQW_ReadPlayerUpdate();
                                break;
 
@@ -3335,24 +3364,13 @@ void CL_ParseServerMessage(void)
                        }
                }
 
-               // fully kill the still slightly dead qw player entities each frame,
-               // but only if a player update was received
-               for (i = 1;i <= cl.maxclients;i++)
-                       if (cl.entities_active[i])
-                               break;
-               if (i <= cl.maxclients)
+               if (qwplayerupdatereceived)
                {
-                       // kill all non-updated entities this frame
+                       // fully kill any player entities that were not updated this frame
                        for (i = 1;i <= cl.maxclients;i++)
                                if (!cl.entities_active[i])
                                        cl.entities[i].state_current.active = false;
                }
-               else
-               {
-                       // no update this frame, restore the cl.entities_active for good measure
-                       for (i = 1;i <= cl.maxclients;i++)
-                               cl.entities_active[i] = cl.entities[i].state_current.active;
-               }
        }
        else
        {
@@ -3688,12 +3706,14 @@ void CL_ParseServerMessage(void)
                                if(!cl.intermission)
                                        cl.completed_time = cl.time;
                                cl.intermission = 1;
+                               CL_VM_UpdateIntermissionState(cl.intermission);
                                break;
 
                        case svc_finale:
                                if(!cl.intermission)
                                        cl.completed_time = cl.time;
                                cl.intermission = 2;
+                               CL_VM_UpdateIntermissionState(cl.intermission);
                                SCR_CenterPrint(MSG_ReadString ());
                                break;
 
@@ -3701,6 +3721,7 @@ void CL_ParseServerMessage(void)
                                if(!cl.intermission)
                                        cl.completed_time = cl.time;
                                cl.intermission = 3;
+                               CL_VM_UpdateIntermissionState(cl.intermission);
                                SCR_CenterPrint(MSG_ReadString ());
                                break;
 
@@ -3811,6 +3832,7 @@ void CL_Parse_Init(void)
        if (gamemode == GAME_NEHAHRA)
                Cvar_SetValue("demo_nehahra", 1);
        Cvar_RegisterVariable(&developer_networkentities);
+       Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
 
        Cvar_RegisterVariable(&cl_sound_wizardhit);
        Cvar_RegisterVariable(&cl_sound_hknighthit);