This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
"svc_stufftext", // [string] stuffed into client's console buffer
// the string should be \n terminated
"svc_setangle", // [vec3] set the view angle to this absolute value
-
+
"svc_serverinfo", // [long] version
// [string] signon string
// [string]..[0]model cache [string]...[0]sounds cache
{
// LordHavoc: added demo_nehahra cvar
Cvar_RegisterVariable (&demo_nehahra);
- if (nehahra)
+ if (gamemode == GAME_NEHAHRA)
Cvar_SetValue("demo_nehahra", 1);
}
for (i=0 ; i<3 ; i++)
pos[i] = MSG_ReadCoord ();
-
+
S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
}
{
char *data;
char key[128], value[4096];
- char wadname[128];
- int i, j, k;
FOG_clear(); // LordHavoc: no fog until set
R_SetSkyBox(""); // LordHavoc: no environment mapped sky until set
- r_farclip.value = 6144; // LordHavoc: default farclip distance
data = entdata;
if (!data)
return;
data = COM_Parse(data);
if (!data)
- return; // valid exit
+ return; // error
if (com_token[0] != '{')
return; // error
while (1)
if (!data)
return; // error
if (com_token[0] == '}')
- return; // since we're just parsing the first ent (worldspawn), exit
- strcpy(key, com_token);
+ break; // end of worldspawn
+ if (com_token[0] == '_')
+ strcpy(key, com_token + 1);
+ else
+ strcpy(key, com_token);
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
data = COM_Parse(data);
R_SetSkyBox(value);
else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
R_SetSkyBox(value);
- else if (!strcmp("farclip", key))
- {
- r_farclip.value = atof(value);
- if (r_farclip.value < 64)
- r_farclip.value = 64;
- }
else if (!strcmp("fog", key))
- {
- scanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
- j = 0;
- }
+ sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
else if (!strcmp("fog_density", key))
fog_density = atof(value);
else if (!strcmp("fog_red", key))
fog_green = atof(value);
else if (!strcmp("fog_blue", key))
fog_blue = atof(value);
- else if (!strcmp("wad", key)) // for HalfLife maps
+ }
+}
+
+/*
+=====================
+CL_SignonReply
+
+An svc_signonnum has been received, perform a client side setup
+=====================
+*/
+static void CL_SignonReply (void)
+{
+ char str[8192];
+
+Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
+
+ switch (cls.signon)
+ {
+ case 1:
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, "prespawn");
+ break;
+
+ case 2:
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
+
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
+
+ if (cl_pmodel.integer)
{
- if (hlbsp)
- {
- j = 0;
- for (i = 0;i < 4096;i++)
- if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
- break;
- if (value[i])
- {
- for (;i < 4096;i++)
- {
- // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
- if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
- j = i+1;
- else if (value[i] == ';' || value[i] == 0)
- {
- k = value[i];
- value[i] = 0;
- strcpy(wadname, "textures/");
- strcat(wadname, &value[j]);
- W_LoadTextureWadFile (wadname, false);
- j = i+1;
- if (!k)
- break;
- }
- }
- }
- }
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
}
+
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ sprintf (str, "spawn %s", cls.spawnparms);
+ MSG_WriteString (&cls.message, str);
+ break;
+
+ case 3:
+ MSG_WriteByte (&cls.message, clc_stringcmd);
+ MSG_WriteString (&cls.message, "begin");
+ break;
+
+ case 4:
+// SCR_EndLoadingPlaque (); // allow normal screen updates
+ Con_ClearNotify();
+ break;
}
}
int nummodels, numsounds;
char model_precache[MAX_MODELS][MAX_QPATH];
char sound_precache[MAX_SOUNDS][MAX_QPATH];
-
+
Con_DPrintf ("Serverinfo packet received.\n");
//
// wipe the client_state_t struct
Nehahrademcompatibility = false;
if (i == 250)
Nehahrademcompatibility = true;
- if (cls.demoplayback && demo_nehahra.value)
+ if (cls.demoplayback && demo_nehahra.integer)
Nehahrademcompatibility = true;
dpprotocol = i == DPPROTOCOL_VERSION;
Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
return;
}
- cl.scores = Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores");
+ cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
// parse gametype
cl.gametype = MSG_ReadByte ();
// needlessly purge it
//
+ Mem_CheckSentinelsGlobal();
+
+ Mod_ClearUsed();
+
// precache models
memset (cl.model_precache, 0, sizeof(cl.model_precache));
for (nummodels=1 ; ; nummodels++)
break;
if (nummodels==MAX_MODELS)
{
- Con_Printf ("Server sent too many model precaches\n");
+ Host_Error ("Server sent too many model precaches\n");
return;
}
if (strlen(str) >= MAX_QPATH)
break;
if (numsounds==MAX_SOUNDS)
{
- Con_Printf ("Server sent too many sound precaches\n");
+ Host_Error ("Server sent too many sound precaches\n");
return;
}
if (strlen(str) >= MAX_QPATH)
S_TouchSound (str);
}
+ Mod_PurgeUnused();
+
//
// now we try to load everything else until a cache allocation fails
//
+ Mem_CheckSentinelsGlobal();
+
for (i=1 ; i<nummodels ; i++)
{
- isworldmodel = i == 1; // LordHavoc: first model is the world model
- cl.model_precache[i] = Mod_ForName (model_precache[i], false);
+ // LordHavoc: i == 1 means the first model is the world model
+ cl.model_precache[i] = Mod_ForName (model_precache[i], false, false, i == 1);
+
if (cl.model_precache[i] == NULL)
{
- Con_Printf("Model %s not found\n", model_precache[i]);
+ Host_Error("Model %s not found\n", model_precache[i]);
return;
}
CL_KeepaliveMessage ();
}
+ Mem_CheckSentinelsGlobal();
+
S_BeginPrecaching ();
for (i=1 ; i<numsounds ; i++)
{
}
S_EndPrecaching ();
-
// local state
cl_entities[0].render.model = cl.worldmodel = cl.model_precache[1];
-
+ cl_entities[0].render.scale = 1;
+ cl_entities[0].render.alpha = 1;
+
R_NewMap ();
- Hunk_Check (); // make sure nothing is hurt
-
- noclip_anglehack = false; // noclip is turned off at start
+ Mem_CheckSentinelsGlobal();
+
+ CL_CGVM_Start();
+
+ Mem_CheckSentinelsGlobal();
+
+ noclip_anglehack = false; // noclip is turned off at start
}
void CL_ValidateState(entity_state_t *s)
Host_Error ("CL_ValidateState: colormap (%i) > cl.maxclients (%i)", s->colormap, cl.maxclients);
model = cl.model_precache[s->modelindex];
+ Mod_CheckLoaded(model);
if (model && s->frame >= model->numframes)
{
- Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
+ Con_Printf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
s->frame = 0;
}
+ if (model && s->skin > 0 && s->skin >= model->numskins)
+ {
+ Con_Printf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
+ s->skin = 0;
+ }
}
/*
{
int i, num, deltadie;
entity_t *ent;
+ entity_state_t new;
if (cls.signon == SIGNONS - 1)
{ // first update is the final signon stage
bits |= MSG_ReadByte() << 24;
}
- if (bits & U_LONGENTITY)
+ if (bits & U_LONGENTITY)
num = (unsigned) MSG_ReadShort ();
else
num = (unsigned) MSG_ReadByte ();
bitprofile[i]++;
bitprofilecount++;
- ent->state_previous = ent->state_current;
deltadie = false;
if (bits & U_DELTA)
{
- if (!ent->state_current.active)
+ new = ent->state_current;
+ if (!new.active)
deltadie = true; // was not present in previous frame, leave hidden until next full update
}
else
- ent->state_current = ent->state_baseline;
-
- ent->state_current.time = cl.mtime[0];
-
- ent->state_current.flags = 0;
- ent->state_current.active = true;
- if (bits & U_MODEL) ent->state_current.modelindex = (ent->state_current.modelindex & 0xFF00) | MSG_ReadByte();
- if (bits & U_FRAME) ent->state_current.frame = (ent->state_current.frame & 0xFF00) | MSG_ReadByte();
- if (bits & U_COLORMAP) ent->state_current.colormap = MSG_ReadByte();
- if (bits & U_SKIN) ent->state_current.skin = MSG_ReadByte();
- if (bits & U_EFFECTS) ent->state_current.effects = (ent->state_current.effects & 0xFF00) | MSG_ReadByte();
- if (bits & U_ORIGIN1) ent->state_current.origin[0] = MSG_ReadCoord();
- if (bits & U_ANGLE1) ent->state_current.angles[0] = MSG_ReadAngle();
- if (bits & U_ORIGIN2) ent->state_current.origin[1] = MSG_ReadCoord();
- if (bits & U_ANGLE2) ent->state_current.angles[1] = MSG_ReadAngle();
- if (bits & U_ORIGIN3) ent->state_current.origin[2] = MSG_ReadCoord();
- if (bits & U_ANGLE3) ent->state_current.angles[2] = MSG_ReadAngle();
- if (bits & U_STEP) ent->state_current.flags |= RENDER_STEP;
- if (bits & U_ALPHA) ent->state_current.alpha = MSG_ReadByte();
- if (bits & U_SCALE) ent->state_current.scale = MSG_ReadByte();
- if (bits & U_EFFECTS2) ent->state_current.effects = (ent->state_current.effects & 0x00FF) | (MSG_ReadByte() << 8);
- if (bits & U_GLOWSIZE) ent->state_current.glowsize = MSG_ReadByte();
- if (bits & U_GLOWCOLOR) ent->state_current.glowcolor = MSG_ReadByte();
- if (bits & U_GLOWTRAIL) ent->state_current.flags |= RENDER_GLOWTRAIL;
- if (bits & U_COLORMOD) ent->state_current.colormod = MSG_ReadByte();
- if (bits & U_FRAME2) ent->state_current.frame = (ent->state_current.frame & 0x00FF) | (MSG_ReadByte() << 8);
- if (bits & U_MODEL2) ent->state_current.modelindex = (ent->state_current.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
- if (bits & U_VIEWMODEL) ent->state_current.flags |= RENDER_VIEWMODEL;
- if (bits & U_EXTERIORMODEL) ent->state_current.flags |= RENDER_EXTERIORMODEL;
+ new = ent->state_baseline;
+
+ new.time = cl.mtime[0];
+
+ new.flags = 0;
+ new.active = true;
+ if (bits & U_MODEL) new.modelindex = (new.modelindex & 0xFF00) | MSG_ReadByte();
+ if (bits & U_FRAME) new.frame = (new.frame & 0xFF00) | MSG_ReadByte();
+ if (bits & U_COLORMAP) new.colormap = MSG_ReadByte();
+ if (bits & U_SKIN) new.skin = MSG_ReadByte();
+ if (bits & U_EFFECTS) new.effects = (new.effects & 0xFF00) | MSG_ReadByte();
+ if (bits & U_ORIGIN1) new.origin[0] = MSG_ReadCoord();
+ if (bits & U_ANGLE1) new.angles[0] = MSG_ReadAngle();
+ if (bits & U_ORIGIN2) new.origin[1] = MSG_ReadCoord();
+ if (bits & U_ANGLE2) new.angles[1] = MSG_ReadAngle();
+ if (bits & U_ORIGIN3) new.origin[2] = MSG_ReadCoord();
+ if (bits & U_ANGLE3) new.angles[2] = MSG_ReadAngle();
+ if (bits & U_STEP) new.flags |= RENDER_STEP;
+ if (bits & U_ALPHA) new.alpha = MSG_ReadByte();
+ if (bits & U_SCALE) new.scale = MSG_ReadByte();
+ if (bits & U_EFFECTS2) new.effects = (new.effects & 0x00FF) | (MSG_ReadByte() << 8);
+ if (bits & U_GLOWSIZE) new.glowsize = MSG_ReadByte();
+ if (bits & U_GLOWCOLOR) new.glowcolor = MSG_ReadByte();
+#if 0
+ if (bits & U_COLORMOD) {int i = MSG_ReadByte();float r = (((int) i >> 5) & 7) * 1.0 / 7, g = (((int) i >> 2) & 7) * 1.0 / 7, b = ((int) i & 3) * 1.0 / 3;Con_Printf("warning: U_COLORMOD %i (%1.2f %1.2f %1.2f) ignored\n", i, r, g, b);}
+#else
+ // apparently the dpcrush demo uses this (unintended, and it uses white anyway)
+ if (bits & U_COLORMOD) MSG_ReadByte();
+#endif
+ if (bits & U_GLOWTRAIL) new.flags |= RENDER_GLOWTRAIL;
+ if (bits & U_FRAME2) new.frame = (new.frame & 0x00FF) | (MSG_ReadByte() << 8);
+ if (bits & U_MODEL2) new.modelindex = (new.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
+ if (bits & U_VIEWMODEL) new.flags |= RENDER_VIEWMODEL;
+ if (bits & U_EXTERIORMODEL) new.flags |= RENDER_EXTERIORMODEL;
// LordHavoc: to allow playback of the Nehahra movie
if (Nehahrademcompatibility && (bits & U_EXTEND1))
if (i == 2)
{
if (MSG_ReadFloat())
- ent->state_current.effects |= EF_FULLBRIGHT;
+ new.effects |= EF_FULLBRIGHT;
}
if (j < 0)
- ent->state_current.alpha = 0;
+ new.alpha = 0;
else if (j == 0 || j >= 255)
- ent->state_current.alpha = 255;
+ new.alpha = 255;
else
- ent->state_current.alpha = j;
+ new.alpha = j;
}
if (deltadie)
{
// hide the entity
- ent->state_current.active = false;
+ new.active = false;
}
else
- {
- CL_ValidateState(&ent->state_current);
+ CL_ValidateState(&new);
- /*
- if (!ent->state_current.active)
+ if (new.flags & RENDER_STEP) // FIXME: rename this flag?
+ {
+ // make time identical for memcmp
+ new.time = ent->state_current.time;
+ if (memcmp(&new, &ent->state_current, sizeof(entity_state_t)))
{
- if (bits & U_DELTA)
- {
- if (bits & U_MODEL)
- Con_Printf("CL_ParseUpdate: delta NULL model on %i: %i %i\n", num, ent->state_previous.modelindex, ent->state_current.modelindex);
- else
- Con_Printf("CL_ParseUpdate: delta NULL model on %i: %i\n", num, ent->state_previous.modelindex);
- }
- else
- {
- if (bits & U_MODEL)
- Con_Printf("CL_ParseUpdate: NULL model on %i: %i %i\n", num, ent->state_baseline.modelindex, ent->state_current.modelindex);
- else
- Con_Printf("CL_ParseUpdate: NULL model on %i: %i\n", num, ent->state_baseline.modelindex);
- }
+ // set it back to what it should be
+ new.time = cl.mtime[0] + 0.1;
+ // state has changed
+ ent->state_previous = ent->state_current;
+ ent->state_current = new;
+ // assume 10fps animation
+ //ent->state_previous.time = cl.mtime[0] - 0.1;
}
- */
+ }
+ else
+ {
+ ent->state_previous = ent->state_current;
+ ent->state_current = new;
}
}
"U_EFFECTS2",
"U_GLOWSIZE",
"U_GLOWCOLOR",
- "U_COLORMOD",
+ "obsolete U_COLORMOD",
"U_EXTEND2",
"U_GLOWTRAIL",
"U_VIEWMODEL",
ent->state_baseline.scale = 16;
ent->state_baseline.glowsize = 0;
ent->state_baseline.glowcolor = 254;
- ent->state_baseline.colormod = 255;
ent->state_previous = ent->state_current = ent->state_baseline;
CL_ValidateState(&ent->state_baseline);
i = MSG_ReadByte ();
- if (standard_quake)
- cl.stats[STAT_ACTIVEWEAPON] = i;
- else
+ if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
+ else
+ cl.stats[STAT_ACTIVEWEAPON] = i;
}
/*
void CL_ParseStatic (int large)
{
entity_t *ent;
-
+
if (cl.num_statics >= MAX_STATIC_ENTITIES)
Host_Error ("Too many static entities");
ent = &cl_static_entities[cl.num_statics++];
ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
ent->render.framelerp = 0;
- ent->render.lerp_starttime = -1;
// make torchs play out of sync
- ent->render.frame1start = ent->render.frame2start = -(rand() & 32767);
+ ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
ent->render.colormap = -1; // no special coloring
ent->render.skinnum = ent->state_baseline.skin;
ent->render.effects = ent->state_baseline.effects;
ent->render.alpha = 1;
ent->render.scale = 1;
ent->render.alpha = 1;
- ent->render.colormod[0] = ent->render.colormod[1] = ent->render.colormod[2] = 1;
VectorCopy (ent->state_baseline.origin, ent->render.origin);
VectorCopy (ent->state_baseline.angles, ent->render.angles);
}
-#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
+
+static byte cgamenetbuffer[65536];
/*
=====================
//
// if recording demos, copy the message out
//
- if (cl_shownet.value == 1)
+ if (cl_shownet.integer == 1)
Con_Printf ("%i ",net_message.cursize);
- else if (cl_shownet.value == 2)
+ else if (cl_shownet.integer == 2)
Con_Printf ("------------------\n");
cl.onground = false; // unless the server says otherwise
temp = "<unknown>";
cmdlogname[cmdindex] = temp;
}
-
+
// other commands
switch (cmd)
{
i &= 31;
}
description[strlen(description)-1] = '\n'; // replace the last space with a newline
- Con_Printf(description);
+ Con_Printf("%s", description);
Host_Error ("CL_ParseServerMessage: Illegible server message\n");
}
break;
-
+
case svc_nop:
// Con_Printf ("svc_nop\n");
break;
-
+
case svc_time:
// handle old protocols which do not have entity update ranges
entitiesupdated = true;
cl.mtime[1] = cl.mtime[0];
- cl.mtime[0] = MSG_ReadFloat ();
+ cl.mtime[0] = MSG_ReadFloat ();
break;
-
+
case svc_clientdata:
i = MSG_ReadShort ();
CL_ParseClientdata (i);
break;
-
+
case svc_version:
i = MSG_ReadLong ();
if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION && i != 250)
Nehahrademcompatibility = false;
if (i == 250)
Nehahrademcompatibility = true;
- if (cls.demoplayback && demo_nehahra.value)
+ if (cls.demoplayback && demo_nehahra.integer)
Nehahrademcompatibility = true;
dpprotocol = i == DPPROTOCOL_VERSION;
break;
case svc_print:
Con_Printf ("%s", MSG_ReadString ());
break;
-
+
case svc_centerprint:
SCR_CenterPrint (MSG_ReadString ());
break;
-
+
case svc_stufftext:
Cbuf_AddText (MSG_ReadString ());
break;
-
+
case svc_damage:
V_ParseDamage ();
break;
-
+
case svc_serverinfo:
CL_ParseServerInfo ();
- vid.recalc_refdef = true; // leave intermission full screen
+// vid.recalc_refdef = true; // leave intermission full screen
break;
case svc_setangle:
cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
break;
-
+
case svc_sound:
CL_ParseStartSoundPacket(false);
break;
i = MSG_ReadShort();
S_StopSound(i>>3, i&7);
break;
-
+
case svc_updatename:
i = MSG_ReadByte ();
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatename >= MAX_SCOREBOARD");
strcpy (cl.scores[i].name, MSG_ReadString ());
break;
-
+
case svc_updatefrags:
i = MSG_ReadByte ();
if (i >= cl.maxclients)
break;
case svc_particle:
- R_ParseParticleEffect ();
+ CL_ParseParticleEffect ();
break;
case svc_effect:
Host_Error ("svc_updatestat: %i is invalid", i);
cl.stats[i] = MSG_ReadLong ();
break;
-
+
case svc_spawnstaticsound:
CL_ParseStaticSound (false);
break;
case svc_intermission:
cl.intermission = 1;
cl.completed_time = cl.time;
- vid.recalc_refdef = true; // go to full screen
+// vid.recalc_refdef = true; // go to full screen
break;
case svc_finale:
cl.intermission = 2;
cl.completed_time = cl.time;
- vid.recalc_refdef = true; // go to full screen
- SCR_CenterPrint (MSG_ReadString ());
+// vid.recalc_refdef = true; // go to full screen
+ SCR_CenterPrint (MSG_ReadString ());
break;
case svc_cutscene:
cl.intermission = 3;
cl.completed_time = cl.time;
- vid.recalc_refdef = true; // go to full screen
+// vid.recalc_refdef = true; // go to full screen
SCR_CenterPrint (MSG_ReadString ());
break;
case svc_skybox:
R_SetSkyBox(MSG_ReadString());
break;
+ case svc_cgame:
+ {
+ int length;
+ length = (int) ((unsigned short) MSG_ReadShort());
+ /*
+ if (cgamenetbuffersize < length)
+ {
+ cgamenetbuffersize = length;
+ if (cgamenetbuffer)
+ Mem_Free(cgamenetbuffer);
+ cgamenetbuffer = Mem_Alloc(cgamenetbuffersize);
+ }
+ */
+ for (i = 0;i < length;i++)
+ cgamenetbuffer[i] = MSG_ReadByte();
+ if (!msg_badread)
+ CL_CGVM_ParseNetwork(cgamenetbuffer, length);
+ }
+ break;
}
}