renamed varray_ arrays to rsurface_array_, and they are no longer used outside the...
[xonotic/darkplaces.git] / cl_parse.c
index 9201500..4bde1fc 100644 (file)
@@ -586,7 +586,7 @@ static void QW_CL_ParseDownload(void)
                while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
                        cls.qw_downloadmemorymaxsize *= 2;
                old = cls.qw_downloadmemory;
-               cls.qw_downloadmemory = Mem_Alloc(cls.mempool, cls.qw_downloadmemorymaxsize);
+               cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
                if (old)
                {
                        memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
@@ -748,7 +748,7 @@ void QW_CL_StartUpload(unsigned char *data, int size)
 
        Con_DPrintf("Starting upload of %d bytes...\n", size);
 
-       cls.qw_uploaddata = Mem_Alloc(cls.mempool, size);
+       cls.qw_uploaddata = Mem_Alloc(cls.permanentmempool, size);
        memcpy(cls.qw_uploaddata, data, size);
        cls.qw_uploadsize = size;
        cls.qw_uploadpos = 0;
@@ -1016,7 +1016,7 @@ void CL_ParseServerInfo (void)
                i = MSG_ReadByte();
                cl.qw_spectator = (i & 128) != 0;
                cl.playerentity = cl.viewentity = (i & 127) + 1;
-               cl.scores = (scoreboard_t *)Mem_Alloc(cls.mempool, cl.maxclients*sizeof(*cl.scores));
+               cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
 
                // get the full level name
                str = MSG_ReadString ();
@@ -1059,7 +1059,7 @@ void CL_ParseServerInfo (void)
                        Host_Error("Bad maxclients (%u) from server", cl.maxclients);
                        return;
                }
-               cl.scores = (scoreboard_t *)Mem_Alloc(cls.mempool, cl.maxclients*sizeof(*cl.scores));
+               cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
 
        // parse gametype
                cl.gametype = MSG_ReadByte ();