]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
changed a lot of Con_DPrint/Con_DPrintf calls to Con_Print/Con_Printf (non-technical...
[xonotic/darkplaces.git] / cl_parse.c
index a4ec9d37aa4b34bc4e6675bbf7b8a85ad66bd2eb..4f509d7cc4a4b9e015c918e98cfcd1b84b6e9e4d 100644 (file)
@@ -20,6 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // cl_parse.c  -- parse a message received from the server
 
 #include "quakedef.h"
+#include "cdaudio.h"
+#include "cl_collision.h"
 
 char *svc_strings[128] =
 {
@@ -81,7 +83,7 @@ char *svc_strings[128] =
        "", // 48
        "", // 49
        "svc_cgame", //                         50              // [short] length [bytes] data
-       "svc_fog", //                           51              // unfinished and obsolete
+       "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
        "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
        "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
        "svc_sound2", //                        54              // short soundindex instead of byte
@@ -95,46 +97,9 @@ char *svc_strings[128] =
 //=============================================================================
 
 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
+cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
 
-void CL_Parse_Init(void)
-{
-       // LordHavoc: added demo_nehahra cvar
-       Cvar_RegisterVariable (&demo_nehahra);
-       if (gamemode == GAME_NEHAHRA)
-               Cvar_SetValue("demo_nehahra", 1);
-}
-
-qboolean Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments
-int dpprotocol; // LordHavoc: version of network protocol, or 0 if not DarkPlaces
-
-/*
-===============
-CL_EntityNum
-
-This error checks and tracks the total number of entities
-===============
-*/
-entity_t       *CL_EntityNum (int num)
-{
-       /*
-       if (num >= cl.num_entities)
-       {
-               if (num >= MAX_EDICTS)
-                       Host_Error ("CL_EntityNum: %i is an invalid number",num);
-               cl.num_entities = num;
-//             while (cl.num_entities <= num)
-//             {
-//                     cl_entities[cl.num_entities].colormap = -1; // no special coloring
-//                     cl.num_entities++;
-//             }
-       }
-       */
-       if (num >= MAX_EDICTS)
-               Host_Error ("CL_EntityNum: %i is an invalid number",num);
-               
-       return &cl_entities[num];
-}
-
+mempool_t *cl_scores_mempool;
 
 /*
 ==================
@@ -143,28 +108,38 @@ CL_ParseStartSoundPacket
 */
 void CL_ParseStartSoundPacket(int largesoundindex)
 {
-    vec3_t  pos;
-    int        channel, ent;
-    int        sound_num;
-    int        volume;
-    int        field_mask;
-    float      attenuation;
-       int             i;
-                  
-    field_mask = MSG_ReadByte(); 
-
-    if (field_mask & SND_VOLUME)
+       vec3_t  pos;
+       int     channel, ent;
+       int     sound_num;
+       int     volume;
+       int     field_mask;
+       float   attenuation;
+
+       field_mask = MSG_ReadByte();
+
+       if (field_mask & SND_VOLUME)
                volume = MSG_ReadByte ();
        else
                volume = DEFAULT_SOUND_PACKET_VOLUME;
-       
-    if (field_mask & SND_ATTENUATION)
+
+       if (field_mask & SND_ATTENUATION)
                attenuation = MSG_ReadByte () / 64.0;
        else
                attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
-       
-       channel = MSG_ReadShort ();
-       if (largesoundindex)
+
+       if (field_mask & SND_LARGEENTITY)
+       {
+               ent = (unsigned short) MSG_ReadShort ();
+               channel = MSG_ReadByte ();
+       }
+       else
+       {
+               channel = (unsigned short) MSG_ReadShort ();
+               ent = channel >> 3;
+               channel &= 7;
+       }
+
+       if (largesoundindex || field_mask & SND_LARGESOUND)
                sound_num = (unsigned short) MSG_ReadShort ();
        else
                sound_num = MSG_ReadByte ();
@@ -172,16 +147,13 @@ void CL_ParseStartSoundPacket(int largesoundindex)
        if (sound_num >= MAX_SOUNDS)
                Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
 
-       ent = channel >> 3;
-       channel &= 7;
 
-       if (ent > MAX_EDICTS)
+       if (ent >= MAX_EDICTS)
                Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
-       
-       for (i=0 ; i<3 ; i++)
-               pos[i] = MSG_ReadCoord ();
 
-    S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
+       MSG_ReadVector(pos, cl.protocol);
+
+       S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
 }
 
 /*
@@ -192,92 +164,78 @@ When the client is taking a long time to load stuff, send keepalive messages
 so the server doesn't disconnect.
 ==================
 */
+
+static qbyte olddata[NET_MAXMESSAGE];
 void CL_KeepaliveMessage (void)
 {
-       float   time;
+       float time;
        static float lastmsg;
-       int             ret;
-       int             c;
-       sizebuf_t       old;
-       qbyte           olddata[8192];
-       
-       if (sv.active)
-               return;         // no need if server is local
-       if (cls.demoplayback)
+       int oldreadcount;
+       qboolean oldbadread;
+       sizebuf_t old;
+
+       // no need if server is local and definitely not if this is a demo
+       if (sv.active || cls.demoplayback)
                return;
 
 // read messages from server, should just be nops
+       oldreadcount = msg_readcount;
+       oldbadread = msg_badread;
        old = net_message;
-       memcpy (olddata, net_message.data, net_message.cursize);
-       
-       do
-       {
-               ret = CL_GetMessage ();
-               switch (ret)
-               {
-               default:
-                       Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");               
-               case 0:
-                       break;  // nothing waiting
-               case 1:
-                       Host_Error ("CL_KeepaliveMessage: received a message");
-                       break;
-               case 2:
-                       c = MSG_ReadByte();
-                       if (c != svc_nop)
-                               Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
-                       break;
-               }
-       } while (ret);
+       memcpy(olddata, net_message.data, net_message.cursize);
 
-       net_message = old;
-       memcpy (net_message.data, olddata, net_message.cursize);
-
-// check time
-       time = Sys_DoubleTime ();
-       if (time - lastmsg < 5)
-               return;
-       lastmsg = time;
+       NetConn_ClientFrame();
 
-// write out a nop
-       Con_Printf ("--> client to server keepalive\n");
+       msg_readcount = oldreadcount;
+       msg_badread = oldbadread;
+       net_message = old;
+       memcpy(net_message.data, olddata, net_message.cursize);
 
-       MSG_WriteByte (&cls.message, clc_nop);
-       NET_SendMessage (cls.netcon, &cls.message);
-       SZ_Clear (&cls.message);
+       if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
+       {
+               sizebuf_t       msg;
+               qbyte           buf[4];
+               lastmsg = time;
+               // write out a nop
+               // LordHavoc: must use unreliable because reliable could kill the sigon message!
+               Con_Print("--> client to server keepalive\n");
+               msg.data = buf;
+               msg.maxsize = sizeof(buf);
+               msg.cursize = 0;
+               MSG_WriteChar(&msg, svc_nop);
+               NetConn_SendUnreliableMessage(cls.netcon, &msg);
+       }
 }
 
 void CL_ParseEntityLump(char *entdata)
 {
-       char *data;
+       const char *data;
        char key[128], value[4096];
        FOG_clear(); // LordHavoc: no fog until set
-       R_SetSkyBox(""); // LordHavoc: no environment mapped sky until set
+       // LordHavoc: default to the map's sky (q3 shader parsing sets this)
+       R_SetSkyBox(cl.worldmodel->brush.skybox);
        data = entdata;
        if (!data)
                return;
-       data = COM_Parse(data);
-       if (!data)
+       if (!COM_ParseToken(&data, false))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               data = COM_Parse(data);
-               if (!data)
+               if (!COM_ParseToken(&data, false))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
                if (com_token[0] == '_')
-                       strcpy(key, com_token + 1);
+                       strlcpy (key, com_token + 1, sizeof (key));
                else
-                       strcpy(key, com_token);
+                       strlcpy (key, com_token, sizeof (key));
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               data = COM_Parse(data);
-               if (!data)
+               if (!COM_ParseToken(&data, false))
                        return; // error
-               strcpy(value, com_token);
+               strlcpy (value, com_token, sizeof (value));
                if (!strcmp("sky", key))
                        R_SetSkyBox(value);
                else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
@@ -306,9 +264,9 @@ An svc_signonnum has been received, perform a client side setup
 */
 static void CL_SignonReply (void)
 {
-       char    str[8192];
+       //char  str[8192];
 
-Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
+Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
 
        switch (cls.signon)
        {
@@ -331,8 +289,10 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
                }
 
                MSG_WriteByte (&cls.message, clc_stringcmd);
-               sprintf (str, "spawn %s", cls.spawnparms);
-               MSG_WriteString (&cls.message, str);
+               MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
+
+               MSG_WriteByte (&cls.message, clc_stringcmd);
+               MSG_WriteString (&cls.message, "spawn");
                break;
 
        case 3:
@@ -341,7 +301,6 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
                break;
 
        case 4:
-               SCR_EndLoadingPlaque ();                // allow normal screen updates
                Con_ClearNotify();
                break;
        }
@@ -352,15 +311,17 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
 CL_ParseServerInfo
 ==================
 */
+// FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
+static char parse_model_precache[MAX_MODELS][MAX_QPATH];
+static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
 void CL_ParseServerInfo (void)
 {
-       char    *str;
-       int             i;
-       int             nummodels, numsounds;
-       char    model_precache[MAX_MODELS][MAX_QPATH];
-       char    sound_precache[MAX_SOUNDS][MAX_QPATH];
+       char *str;
+       int i;
+       int nummodels, numsounds;
+       entity_t *ent;
 
-       Con_DPrint("Serverinfo packet received.\n");
+       Con_DPrint("Serverinfo packet received.\n");
 //
 // wipe the client_state_t struct
 //
@@ -368,19 +329,16 @@ void CL_ParseServerInfo (void)
 
 // parse protocol version number
        i = MSG_ReadLong ();
-       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
+       // hack for unmarked Nehahra movie demos which had a custom protocol
+       if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
+               i = PROTOCOL_NEHAHRAMOVIE;
+       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
        {
-               Con_Printf ("Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
+               Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
                return;
        }
-       Nehahrademcompatibility = false;
-       if (i == 250)
-               Nehahrademcompatibility = true;
-       if (cls.demoplayback && demo_nehahra.integer)
-               Nehahrademcompatibility = true;
-       dpprotocol = i;
-       if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3)
-               dpprotocol = 0;
+       cl.protocol = i;
+       Con_DPrintf("Server protocol is %i\n", cl.protocol);
 
 // parse maxclients
        cl.maxclients = MSG_ReadByte ();
@@ -389,6 +347,7 @@ void CL_ParseServerInfo (void)
                Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
                return;
        }
+       Mem_EmptyPool(cl_scores_mempool);
        cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
 
 // parse gametype
@@ -396,100 +355,103 @@ void CL_ParseServerInfo (void)
 
 // parse signon message
        str = MSG_ReadString ();
-       strncpy (cl.levelname, str, sizeof(cl.levelname)-1);
+       strlcpy (cl.levelname, str, sizeof(cl.levelname));
 
 // seperate the printfs so the server message can have a color
-       if (!Nehahrademcompatibility) // no messages when playing the Nehahra movie
-       {
-               Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
-               Con_Printf ("%c%s\n", 2, str);
-       }
-
-//
-// first we go through and touch all of the precache data that still
-// happens to be in the cache, so precaching something else doesn't
-// needlessly purge it
-//
+       if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
+               Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
 
+       // check memory integrity
        Mem_CheckSentinelsGlobal();
 
-       Mod_ClearUsed();
+       // disable until we get textures for it
+       R_ResetSkyBox();
+
+       memset(cl.model_precache, 0, sizeof(cl.model_precache));
+       memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
 
-// precache models
-       memset (cl.model_precache, 0, sizeof(cl.model_precache));
+       // parse model precache list
        for (nummodels=1 ; ; nummodels++)
        {
-               str = MSG_ReadString ();
+               str = MSG_ReadString();
                if (!str[0])
                        break;
                if (nummodels==MAX_MODELS)
-               {
                        Host_Error ("Server sent too many model precaches\n");
-                       return;
-               }
                if (strlen(str) >= MAX_QPATH)
                        Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
-               strcpy (model_precache[nummodels], str);
-               Mod_TouchModel (str);
+               strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
        }
-
-// precache sounds
-       memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
+       // parse sound precache list
        for (numsounds=1 ; ; numsounds++)
        {
-               str = MSG_ReadString ();
+               str = MSG_ReadString();
                if (!str[0])
                        break;
                if (numsounds==MAX_SOUNDS)
-               {
-                       Host_Error ("Server sent too many sound precaches\n");
-                       return;
-               }
+                       Host_Error("Server sent too many sound precaches\n");
                if (strlen(str) >= MAX_QPATH)
-                       Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
-               strcpy (sound_precache[numsounds], str);
-               S_TouchSound (str);
+                       Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
+               strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
        }
 
+       // touch all of the precached models that are still loaded so we can free
+       // anything that isn't needed
+       Mod_ClearUsed();
+       for (i = 1;i < nummodels;i++)
+               Mod_FindName(parse_model_precache[i]);
        Mod_PurgeUnused();
 
-//
-// now we try to load everything else until a cache allocation fails
-//
+       // do the same for sounds
+       S_ServerSounds (parse_sound_precache, numsounds);
 
-       for (i=1 ; i<nummodels ; i++)
-       {
-               // LordHavoc: i == 1 means the first model is the world model
-               cl.model_precache[i] = Mod_ForName (model_precache[i], false, false, i == 1);
+       // now we try to load everything that is new
 
-               if (cl.model_precache[i] == NULL)
-               {
-                       Host_Error("Model %s not found\n", model_precache[i]);
-                       return;
-               }
-               CL_KeepaliveMessage ();
+       // world model
+       CL_KeepaliveMessage ();
+       cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
+       if (cl.model_precache[1] == NULL)
+               Con_Printf("Map %s not found\n", parse_model_precache[1]);
+
+       // normal models
+       for (i=2 ; i<nummodels ; i++)
+       {
+               CL_KeepaliveMessage();
+               if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
+                       Con_Printf("Model %s not found\n", parse_model_precache[i]);
        }
 
-       S_BeginPrecaching ();
+       // sounds
        for (i=1 ; i<numsounds ; i++)
        {
-               cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
-               CL_KeepaliveMessage ();
+               CL_KeepaliveMessage();
+
+               // Don't lock the sfx here, S_ServerSounds already did that 
+               cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
        }
-       S_EndPrecaching ();
 
-// local state
-       cl_entities[0].render.model = cl.worldmodel = cl.model_precache[1];
-       cl_entities[0].render.scale = 1;
-       cl_entities[0].render.alpha = 1;
+       // local state
+       ent = &cl_entities[0];
+       // entire entity array was cleared, so just fill in a few fields
+       ent->state_current.active = true;
+       ent->render.model = cl.worldmodel = cl.model_precache[1];
+       ent->render.scale = 1; // some of the renderer still relies on scale
+       ent->render.alpha = 1;
+       ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
+       Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
+       Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+       CL_BoundingBoxForEntity(&ent->render);
 
-       R_NewMap ();
+       cl_num_entities = 1;
 
+       R_Modules_NewMap();
        CL_CGVM_Start();
 
-       Mem_CheckSentinelsGlobal();
+       // noclip is turned off at start
+       noclip_anglehack = false;
 
-       noclip_anglehack = false;               // noclip is turned off at start
+       // check memory integrity
+       Mem_CheckSentinelsGlobal();
 }
 
 void CL_ValidateState(entity_state_t *s)
@@ -503,244 +465,86 @@ void CL_ValidateState(entity_state_t *s)
                Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
 
        // colormap is client index + 1
-       if (s->colormap > cl.maxclients)
-               Host_Error ("CL_ValidateState: colormap (%i) > cl.maxclients (%i)", s->colormap, cl.maxclients);
+       if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
+       {
+               Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
+               s->colormap = 0;
+       }
 
        model = cl.model_precache[s->modelindex];
        Mod_CheckLoaded(model);
-       if (model && s->frame >= model->numframes)
+       if (model && model->type && s->frame >= model->numframes)
        {
-               Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
+               Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
                s->frame = 0;
        }
-       if (model && s->skin > 0 && s->skin >= model->numskins)
+       if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
        {
-               Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
+               Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
                s->skin = 0;
        }
 }
 
-/*
-==================
-CL_ParseUpdate
-
-Parse an entity update message from the server
-If an entities model or origin changes from frame to frame, it must be
-relinked.  Other attributes can change without relinking.
-==================
-*/
-qbyte entkill[MAX_EDICTS];
-int bitprofile[32], bitprofilecount = 0;
-void CL_ParseUpdate (int bits)
+void CL_MoveLerpEntityStates(entity_t *ent)
 {
-       int i, num, deltadie;
-       entity_t *ent;
-       entity_state_t new;
-
-       if (bits & U_MOREBITS)
-               bits |= (MSG_ReadByte()<<8);
-       if ((bits & U_EXTEND1) && (!Nehahrademcompatibility))
+       float odelta[3], adelta[3];
+       CL_ValidateState(&ent->state_current);
+       VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
+       VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
+       if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
        {
-               bits |= MSG_ReadByte() << 16;
-               if (bits & U_EXTEND2)
-                       bits |= MSG_ReadByte() << 24;
+               // reset all persistent stuff if this is a new entity
+               ent->persistent.lerpdeltatime = 0;
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+               // reset animation interpolation as well
+               ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
+               ent->render.frame1time = ent->render.frame2time = cl.time;
+               ent->render.framelerp = 1;
+               // reset various persistent stuff
+               ent->persistent.muzzleflash = 0;
+               VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
        }
-
-       if (bits & U_LONGENTITY)
-               num = (unsigned) MSG_ReadShort ();
-       else
-               num = (unsigned) MSG_ReadByte ();
-
-       if (num >= MAX_EDICTS)
-               Host_Error("CL_ParseUpdate: entity number (%i) >= MAX_EDICTS (%i)\n", num, MAX_EDICTS);
-       if (num < 1)
-               Host_Error("CL_ParseUpdate: invalid entity number (%i)\n", num);
-
-       // mark as visible (no kill)
-       entkill[num] = 0;
-
-       ent = CL_EntityNum (num);
-
-       for (i = 0;i < 32;i++)
-               if (bits & (1 << i))
-                       bitprofile[i]++;
-       bitprofilecount++;
-
-       deltadie = false;
-       if (bits & U_DELTA)
+       else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
        {
-               new = ent->state_current;
-               if (!new.active)
-                       deltadie = true; // was not present in previous frame, leave hidden until next full update
+               // don't interpolate the move
+               ent->persistent.lerpdeltatime = 0;
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
        }
-       else
-               new = ent->state_baseline;
-
-       new.time = cl.mtime[0];
-
-       new.flags = 0;
-       new.active = true;
-       if (bits & U_MODEL)             new.modelindex = (new.modelindex & 0xFF00) | MSG_ReadByte();
-       if (bits & U_FRAME)             new.frame = (new.frame & 0xFF00) | MSG_ReadByte();
-       if (bits & U_COLORMAP)  new.colormap = MSG_ReadByte();
-       if (bits & U_SKIN)              new.skin = MSG_ReadByte();
-       if (bits & U_EFFECTS)   new.effects = (new.effects & 0xFF00) | MSG_ReadByte();
-       if (bits & U_ORIGIN1)   new.origin[0] = MSG_ReadCoord();
-       if (bits & U_ANGLE1)    new.angles[0] = MSG_ReadAngle();
-       if (bits & U_ORIGIN2)   new.origin[1] = MSG_ReadCoord();
-       if (bits & U_ANGLE2)    new.angles[1] = MSG_ReadAngle();
-       if (bits & U_ORIGIN3)   new.origin[2] = MSG_ReadCoord();
-       if (bits & U_ANGLE3)    new.angles[2] = MSG_ReadAngle();
-       if (bits & U_STEP)              new.flags |= RENDER_STEP;
-       if (bits & U_ALPHA)             new.alpha = MSG_ReadByte();
-       if (bits & U_SCALE)             new.scale = MSG_ReadByte();
-       if (bits & U_EFFECTS2)  new.effects = (new.effects & 0x00FF) | (MSG_ReadByte() << 8);
-       if (bits & U_GLOWSIZE)  new.glowsize = MSG_ReadByte();
-       if (bits & U_GLOWCOLOR) new.glowcolor = MSG_ReadByte();
-#if 0
-       if (bits & U_COLORMOD)  {int i = MSG_ReadByte();float r = (((int) i >> 5) & 7) * 1.0 / 7, g = (((int) i >> 2) & 7) * 1.0 / 7, b = ((int) i & 3) * 1.0 / 3;Con_Printf("warning: U_COLORMOD %i (%1.2f %1.2f %1.2f) ignored\n", i, r, g, b);}
-#else
-       // apparently the dpcrush demo uses this (unintended, and it uses white anyway)
-       if (bits & U_COLORMOD)  MSG_ReadByte();
-#endif
-       if (bits & U_GLOWTRAIL) new.flags |= RENDER_GLOWTRAIL;
-       if (bits & U_FRAME2)    new.frame = (new.frame & 0x00FF) | (MSG_ReadByte() << 8);
-       if (bits & U_MODEL2)    new.modelindex = (new.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
-       if (bits & U_VIEWMODEL) new.flags |= RENDER_VIEWMODEL;
-       if (bits & U_EXTERIORMODEL)     new.flags |= RENDER_EXTERIORMODEL;
-
-       // LordHavoc: to allow playback of the Nehahra movie
-       if (Nehahrademcompatibility && (bits & U_EXTEND1))
+       else if (ent->state_current.flags & RENDER_STEP)
        {
-               // LordHavoc: evil format
-               int i = MSG_ReadFloat();
-               int j = MSG_ReadFloat() * 255.0f;
-               if (i == 2)
+               // monster interpolation
+               if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
                {
-                       i = MSG_ReadFloat();
-                       if (i)
-                               new.effects |= EF_FULLBRIGHT;
-               }
-               if (j < 0)
-                       new.alpha = 0;
-               else if (j == 0 || j >= 255)
-                       new.alpha = 255;
-               else
-                       new.alpha = j;
-       }
-
-       if (deltadie)
-       {
-               // hide the entity
-               new.active = false;
-       }
-       else
-               CL_ValidateState(&new);
-
-       if (new.flags & RENDER_STEP) // FIXME: rename this flag?
-       {
-               // make time identical for memcmp
-               new.time = ent->state_current.time;
-               if (memcmp(&new, &ent->state_current, sizeof(entity_state_t)))
-               {
-                       // set it back to what it should be
-                       new.time = cl.mtime[0] + 0.1;
-                       // state has changed
-                       ent->state_previous = ent->state_current;
-                       ent->state_current = new;
-                       // assume 10fps animation
-                       //ent->state_previous.time = cl.mtime[0] - 0.1;
+                       ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
+                       ent->persistent.lerpstarttime = cl.mtime[1];
+                       VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
+                       VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
+                       VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+                       VectorCopy(ent->state_current.angles, ent->persistent.newangles);
                }
        }
        else
        {
-               ent->state_previous = ent->state_current;
-               ent->state_current = new;
-       }
-}
-
-void CL_ReadEntityFrame(void)
-{
-       entity_t *ent;
-       entity_state_t *s;
-       entity_frame_t entityframe;
-       int i;
-       EntityFrame_Read(&cl.entitydatabase);
-       EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
-       for (i = 0;i < entityframe.numentities;i++)
-       {
-               s = &entityframe.entitydata[i];
-               entkill[s->number] = 0;
-               ent = &cl_entities[s->number];
-               memcpy(&ent->state_previous, &ent->state_current, sizeof(*s));
-               memcpy(&ent->state_current, s, sizeof(*s));
-               ent->state_current.time = cl.mtime[0];
+               // not a monster
+               ent->persistent.lerpstarttime = ent->state_previous.time;
+               // no lerp if it's singleplayer
+               if (cl.islocalgame)
+                       ent->persistent.lerpdeltatime = 0;
+               else
+                       ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
+               VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
+               VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
        }
-       VectorCopy(cl.viewentoriginnew, cl.viewentoriginold);
-       VectorCopy(entityframe.eye, cl.viewentoriginnew);
-}
-
-char *bitprofilenames[32] =
-{
-       "U_MOREBITS",
-       "U_ORIGIN1",
-       "U_ORIGIN2",
-       "U_ORIGIN3",
-       "U_ANGLE2",
-       "U_STEP",
-       "U_FRAME",
-       "U_SIGNAL",
-       "U_ANGLE1",
-       "U_ANGLE3",
-       "U_MODEL",
-       "U_COLORMAP",
-       "U_SKIN",
-       "U_EFFECTS",
-       "U_LONGENTITY",
-       "U_EXTEND1",
-       "U_DELTA",
-       "U_ALPHA",
-       "U_SCALE",
-       "U_EFFECTS2",
-       "U_GLOWSIZE",
-       "U_GLOWCOLOR",
-       "obsolete U_COLORMOD",
-       "U_EXTEND2",
-       "U_GLOWTRAIL",
-       "U_VIEWMODEL",
-       "U_FRAME2",
-       "U_MODEL2",
-       "U_EXTERIORMODEL",
-       "U_UNUSED29",
-       "U_UNUSED30",
-       "U_EXTEND3",
-};
-
-void CL_BitProfile_f(void)
-{
-       int i;
-       Con_Printf("bitprofile: %i updates\n");
-       if (bitprofilecount)
-               for (i = 0;i < 32;i++)
-//                     if (bitprofile[i])
-                               Con_Printf("%s: %i %3.2f%%\n", bitprofilenames[i], bitprofile[i], bitprofile[i] * 100.0 / bitprofilecount);
-       Con_Printf("\n");
-       for (i = 0;i < 32;i++)
-               bitprofile[i] = 0;
-       bitprofilecount = 0;
-}
-
-void CL_EntityUpdateSetup(void)
-{
-       memset(entkill, 1, MAX_EDICTS);
-}
-
-void CL_EntityUpdateEnd(void)
-{
-       int i;
-       for (i = 1;i < MAX_EDICTS;i++)
-               if (entkill[i])
-                       cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
 }
 
 /*
@@ -752,7 +556,8 @@ void CL_ParseBaseline (entity_t *ent, int large)
 {
        int i;
 
-       memset(&ent->state_baseline, 0, sizeof(entity_state_t));
+       ent->state_baseline = defaultstate;
+       // FIXME: set ent->state_baseline.number?
        ent->state_baseline.active = true;
        if (large)
        {
@@ -768,16 +573,11 @@ void CL_ParseBaseline (entity_t *ent, int large)
        ent->state_baseline.skin = MSG_ReadByte();
        for (i = 0;i < 3;i++)
        {
-               ent->state_baseline.origin[i] = MSG_ReadCoord ();
-               ent->state_baseline.angles[i] = MSG_ReadAngle ();
+               ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
+               ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
        }
-       ent->state_baseline.alpha = 255;
-       ent->state_baseline.scale = 16;
-       ent->state_baseline.glowsize = 0;
-       ent->state_baseline.glowcolor = 254;
-       ent->state_previous = ent->state_current = ent->state_baseline;
-
        CL_ValidateState(&ent->state_baseline);
+       ent->state_previous = ent->state_current = ent->state_baseline;
 }
 
 
@@ -792,6 +592,25 @@ void CL_ParseClientdata (int bits)
 {
        int i, j;
 
+       VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
+
+       if (cl.protocol != PROTOCOL_DARKPLACES6)
+       {
+               cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
+               cl.stats[STAT_ITEMS] = 0;
+               cl.stats[STAT_VIEWZOOM] = 255;
+       }
+       cl.idealpitch = 0;
+       cl.punchangle[0] = 0;
+       cl.punchangle[1] = 0;
+       cl.punchangle[2] = 0;
+       cl.punchvector[0] = 0;
+       cl.punchvector[1] = 0;
+       cl.punchvector[2] = 0;
+       cl.mvelocity[0][0] = 0;
+       cl.mvelocity[0][1] = 0;
+       cl.mvelocity[0][2] = 0;
+
        bits &= 0xFFFF;
        if (bits & SU_EXTEND1)
                bits |= (MSG_ReadByte() << 16);
@@ -799,78 +618,106 @@ void CL_ParseClientdata (int bits)
                bits |= (MSG_ReadByte() << 24);
 
        if (bits & SU_VIEWHEIGHT)
-               cl.viewheight = MSG_ReadChar ();
-       else
-               cl.viewheight = DEFAULT_VIEWHEIGHT;
+               cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
 
        if (bits & SU_IDEALPITCH)
                cl.idealpitch = MSG_ReadChar ();
-       else
-               cl.idealpitch = 0;
 
-       VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
-       for (i=0 ; i<3 ; i++)
+       for (i = 0;i < 3;i++)
        {
                if (bits & (SU_PUNCH1<<i) )
                {
-                       if (dpprotocol)
-                               cl.punchangle[i] = MSG_ReadPreciseAngle();
-                       else
+                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
+                               cl.punchangle[i] = MSG_ReadAngle16i();
+                       else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
                                cl.punchangle[i] = MSG_ReadChar();
+                       else
+                               Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
                }
-               else
-                       cl.punchangle[i] = 0;
                if (bits & (SU_PUNCHVEC1<<i))
-                       cl.punchvector[i] = MSG_ReadCoord();
-               else
-                       cl.punchvector[i] = 0;
+               {
+                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
+                               cl.punchvector[i] = MSG_ReadCoord16i();
+                       else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
+                               cl.punchvector[i] = MSG_ReadCoord32f();
+                       else
+                               Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
+               }
                if (bits & (SU_VELOCITY1<<i) )
-                       cl.mvelocity[0][i] = MSG_ReadChar()*16;
-               else
-                       cl.mvelocity[0][i] = 0;
+               {
+                       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
+                               cl.mvelocity[0][i] = MSG_ReadChar()*16;
+                       else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
+                               cl.mvelocity[0][i] = MSG_ReadCoord32f();
+                       else
+                               Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
+               }
        }
 
-       i = MSG_ReadLong ();
-       if (cl.items != i)
-       {       // set flash times
-               for (j=0 ; j<32 ; j++)
-                       if ( (i & (1<<j)) && !(cl.items & (1<<j)))
-                               cl.item_gettime[j] = cl.time;
-               cl.items = i;
-       }
+       if (bits & SU_ITEMS)
+               cl.stats[STAT_ITEMS] = MSG_ReadLong ();
 
        cl.onground = (bits & SU_ONGROUND) != 0;
        cl.inwater = (bits & SU_INWATER) != 0;
 
-       cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
-       cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
-       cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
-       cl.stats[STAT_HEALTH] = MSG_ReadShort();
-       cl.stats[STAT_AMMO] = MSG_ReadByte();
-
-       cl.stats[STAT_SHELLS] = MSG_ReadByte();
-       cl.stats[STAT_NAILS] = MSG_ReadByte();
-       cl.stats[STAT_ROCKETS] = MSG_ReadByte();
-       cl.stats[STAT_CELLS] = MSG_ReadByte();
-
-       i = MSG_ReadByte ();
-
-       if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
-               cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
+       if (cl.protocol == PROTOCOL_DARKPLACES6)
+       {
+       }
+       else if (cl.protocol == PROTOCOL_DARKPLACES5)
+       {
+               cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
+               cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
+               cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
+               cl.stats[STAT_HEALTH] = MSG_ReadShort();
+               cl.stats[STAT_AMMO] = MSG_ReadShort();
+               cl.stats[STAT_SHELLS] = MSG_ReadShort();
+               cl.stats[STAT_NAILS] = MSG_ReadShort();
+               cl.stats[STAT_ROCKETS] = MSG_ReadShort();
+               cl.stats[STAT_CELLS] = MSG_ReadShort();
+               cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
+       }
        else
-               cl.stats[STAT_ACTIVEWEAPON] = i;
+       {
+               cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
+               cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
+               cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
+               cl.stats[STAT_HEALTH] = MSG_ReadShort();
+               cl.stats[STAT_AMMO] = MSG_ReadByte();
+               cl.stats[STAT_SHELLS] = MSG_ReadByte();
+               cl.stats[STAT_NAILS] = MSG_ReadByte();
+               cl.stats[STAT_ROCKETS] = MSG_ReadByte();
+               cl.stats[STAT_CELLS] = MSG_ReadByte();
+               if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
+                       cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
+               else
+                       cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
+       }
 
-       cl.viewzoomold = cl.viewzoomnew; // for interpolation
        if (bits & SU_VIEWZOOM)
        {
-               i = MSG_ReadByte();
-               if (i < 2)
-                       i = 2;
-               cl.viewzoomnew = (float) i * (1.0f / 255.0f);
+               if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
+                       cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
+               else
+                       cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
        }
-       else
-               cl.viewzoomnew = 1;
 
+       // check for important changes
+
+       // set flash times
+       if (cl.olditems != cl.stats[STAT_ITEMS])
+               for (j = 0;j < 32;j++)
+                       if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
+                               cl.item_gettime[j] = cl.time;
+       cl.olditems = cl.stats[STAT_ITEMS];
+
+       // GAME_NEXUIZ hud needs weapon change time
+       if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
+               cl.weapontime = cl.time;
+       cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
+
+       // viewzoom interpolation
+       cl.viewzoomold = cl.viewzoomnew;
+       cl.viewzoomnew = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
 }
 
 /*
@@ -882,9 +729,9 @@ void CL_ParseStatic (int large)
 {
        entity_t *ent;
 
-       if (cl.num_statics >= MAX_STATIC_ENTITIES)
+       if (cl_num_static_entities >= cl_max_static_entities)
                Host_Error ("Too many static entities");
-       ent = &cl_static_entities[cl.num_statics++];
+       ent = &cl_static_entities[cl_num_static_entities++];
        CL_ParseBaseline (ent, large);
 
 // copy it to the current state
@@ -897,11 +744,18 @@ void CL_ParseStatic (int large)
        ent->render.skinnum = ent->state_baseline.skin;
        ent->render.effects = ent->state_baseline.effects;
        ent->render.alpha = 1;
-       ent->render.scale = 1;
-       ent->render.alpha = 1;
+       //ent->render.scale = 1;
 
-       VectorCopy (ent->state_baseline.origin, ent->render.origin);
-       VectorCopy (ent->state_baseline.angles, ent->render.angles);    
+       //VectorCopy (ent->state_baseline.origin, ent->render.origin);
+       //VectorCopy (ent->state_baseline.angles, ent->render.angles);
+
+       Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
+       Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+       CL_BoundingBoxForEntity(&ent->render);
+
+       // This is definitely cheating...
+       if (ent->render.model == NULL)
+               cl_num_static_entities--;
 }
 
 /*
@@ -914,7 +768,7 @@ void CL_ParseStaticSound (int large)
        vec3_t          org;
        int                     sound_num, vol, atten;
 
-       MSG_ReadVector(org);
+       MSG_ReadVector(org, cl.protocol);
        if (large)
                sound_num = (unsigned short) MSG_ReadShort ();
        else
@@ -922,7 +776,7 @@ void CL_ParseStaticSound (int large)
        vol = MSG_ReadByte ();
        atten = MSG_ReadByte ();
 
-       S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
+       S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
 }
 
 void CL_ParseEffect (void)
@@ -930,7 +784,7 @@ void CL_ParseEffect (void)
        vec3_t          org;
        int                     modelindex, startframe, framecount, framerate;
 
-       MSG_ReadVector(org);
+       MSG_ReadVector(org, cl.protocol);
        modelindex = MSG_ReadByte ();
        startframe = MSG_ReadByte ();
        framecount = MSG_ReadByte ();
@@ -944,17 +798,508 @@ void CL_ParseEffect2 (void)
        vec3_t          org;
        int                     modelindex, startframe, framecount, framerate;
 
-       MSG_ReadVector(org);
-       modelindex = MSG_ReadShort ();
-       startframe = MSG_ReadShort ();
+       MSG_ReadVector(org, cl.protocol);
+       modelindex = (unsigned short) MSG_ReadShort ();
+       startframe = (unsigned short) MSG_ReadShort ();
        framecount = MSG_ReadByte ();
        framerate = MSG_ReadByte ();
 
        CL_Effect(org, modelindex, startframe, framecount, framerate);
 }
 
+model_t *cl_model_bolt = NULL;
+model_t *cl_model_bolt2 = NULL;
+model_t *cl_model_bolt3 = NULL;
+model_t *cl_model_beam = NULL;
+
+sfx_t *cl_sfx_wizhit;
+sfx_t *cl_sfx_knighthit;
+sfx_t *cl_sfx_tink1;
+sfx_t *cl_sfx_ric1;
+sfx_t *cl_sfx_ric2;
+sfx_t *cl_sfx_ric3;
+sfx_t *cl_sfx_r_exp3;
+
+/*
+=================
+CL_ParseTEnt
+=================
+*/
+void CL_InitTEnts (void)
+{
+       cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
+       cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
+       cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
+       cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
+       cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
+       cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
+       cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
+}
+
+void CL_ParseBeam (model_t *m, int lightning)
+{
+       int i, ent;
+       vec3_t start, end;
+       beam_t *b;
+
+       ent = (unsigned short) MSG_ReadShort ();
+       MSG_ReadVector(start, cl.protocol);
+       MSG_ReadVector(end, cl.protocol);
+
+       if (ent >= MAX_EDICTS)
+       {
+               Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+               ent = 0;
+       }
+
+       // override any beam with the same entity
+       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       {
+               if (b->entity == ent)
+               {
+                       //b->entity = ent;
+                       b->lightning = lightning;
+                       b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
+                       b->model = m;
+                       b->endtime = cl.time + 0.2;
+                       VectorCopy (start, b->start);
+                       VectorCopy (end, b->end);
+                       return;
+               }
+       }
+
+       // find a free beam
+       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       {
+               if (!b->model || b->endtime < cl.time)
+               {
+                       b->entity = ent;
+                       b->lightning = lightning;
+                       b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
+                       b->model = m;
+                       b->endtime = cl.time + 0.2;
+                       VectorCopy (start, b->start);
+                       VectorCopy (end, b->end);
+                       return;
+               }
+       }
+       Con_Print("beam list overflow!\n");
+}
+
+void CL_ParseTempEntity(void)
+{
+       int type;
+       vec3_t pos;
+       vec3_t dir;
+       vec3_t pos2;
+       vec3_t color;
+       int rnd;
+       int colorStart, colorLength, count;
+       float velspeed, radius;
+       qbyte *tempcolor;
+       matrix4x4_t tempmatrix;
+
+       type = MSG_ReadByte();
+       switch (type)
+       {
+       case TE_WIZSPIKE:
+               // spike hitting wall
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+               S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
+               break;
+
+       case TE_KNIGHTSPIKE:
+               // spike hitting wall
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+               S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
+               break;
+
+       case TE_SPIKE:
+               // spike hitting wall
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 15, 1);
+                       CL_Smoke(pos, vec3_origin, 15);
+                       CL_BulletMark(pos);
+               }
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+       case TE_SPIKEQUAD:
+               // quad spike hitting wall
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               // LordHavoc: changed to spark shower
+               if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 15, 1);
+                       CL_Smoke(pos, vec3_origin, 15);
+                       CL_BulletMark(pos);
+               }
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+       case TE_SUPERSPIKE:
+               // super spike hitting wall
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               // LordHavoc: changed to dust shower
+               if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 30, 1);
+                       CL_Smoke(pos, vec3_origin, 30);
+                       CL_BulletMark(pos);
+               }
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+       case TE_SUPERSPIKEQUAD:
+               // quad super spike hitting wall
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               // LordHavoc: changed to dust shower
+               if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 30, 1);
+                       CL_Smoke(pos, vec3_origin, 30);
+                       CL_BulletMark(pos);
+               }
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+               // LordHavoc: added for improved blood splatters
+       case TE_BLOOD:
+               // blood puff
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               dir[0] = MSG_ReadChar();
+               dir[1] = MSG_ReadChar();
+               dir[2] = MSG_ReadChar();
+               count = MSG_ReadByte();
+               CL_BloodPuff(pos, dir, count);
+               break;
+       case TE_SPARK:
+               // spark shower
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               dir[0] = MSG_ReadChar();
+               dir[1] = MSG_ReadChar();
+               dir[2] = MSG_ReadChar();
+               count = MSG_ReadByte();
+               CL_SparkShower(pos, dir, count, 1);
+               break;
+       case TE_PLASMABURN:
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_PlasmaBurn(pos);
+               break;
+               // LordHavoc: added for improved gore
+       case TE_BLOODSHOWER:
+               // vaporized body
+               MSG_ReadVector(pos, cl.protocol); // mins
+               MSG_ReadVector(pos2, cl.protocol); // maxs
+               velspeed = MSG_ReadCoord(cl.protocol); // speed
+               count = (unsigned short) MSG_ReadShort(); // number of particles
+               CL_BloodShower(pos, pos2, velspeed, count);
+               break;
+       case TE_PARTICLECUBE:
+               // general purpose particle effect
+               MSG_ReadVector(pos, cl.protocol); // mins
+               MSG_ReadVector(pos2, cl.protocol); // maxs
+               MSG_ReadVector(dir, cl.protocol); // dir
+               count = (unsigned short) MSG_ReadShort(); // number of particles
+               colorStart = MSG_ReadByte(); // color
+               colorLength = MSG_ReadByte(); // gravity (1 or 0)
+               velspeed = MSG_ReadCoord(cl.protocol); // randomvel
+               CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
+               break;
+
+       case TE_PARTICLERAIN:
+               // general purpose particle effect
+               MSG_ReadVector(pos, cl.protocol); // mins
+               MSG_ReadVector(pos2, cl.protocol); // maxs
+               MSG_ReadVector(dir, cl.protocol); // dir
+               count = (unsigned short) MSG_ReadShort(); // number of particles
+               colorStart = MSG_ReadByte(); // color
+               CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
+               break;
+
+       case TE_PARTICLESNOW:
+               // general purpose particle effect
+               MSG_ReadVector(pos, cl.protocol); // mins
+               MSG_ReadVector(pos2, cl.protocol); // maxs
+               MSG_ReadVector(dir, cl.protocol); // dir
+               count = (unsigned short) MSG_ReadShort(); // number of particles
+               colorStart = MSG_ReadByte(); // color
+               CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
+               break;
+
+       case TE_GUNSHOT:
+               // bullet hitting wall
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               CL_SparkShower(pos, vec3_origin, 15, 1);
+               CL_Smoke(pos, vec3_origin, 15);
+               CL_BulletMark(pos);
+               break;
+
+       case TE_GUNSHOTQUAD:
+               // quad bullet hitting wall
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               CL_SparkShower(pos, vec3_origin, 15, 1);
+               CL_Smoke(pos, vec3_origin, 15);
+               CL_BulletMark(pos);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               break;
+
+       case TE_EXPLOSION:
+               // rocket explosion
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_EXPLOSIONQUAD:
+               // quad rocket explosion
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_EXPLOSION3:
+               // Nehahra movie colored lighting explosion
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
+               color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
+               color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);        
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_EXPLOSIONRGB:
+               // colored lighting explosion
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               color[0] = MSG_ReadByte() * (2.0f / 255.0f);
+               color[1] = MSG_ReadByte() * (2.0f / 255.0f);
+               color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_TAREXPLOSION:
+               // tarbaby explosion
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_BlobExplosion(pos);
 
-#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               break;
+
+       case TE_SMALLFLASH:
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               break;
+
+       case TE_CUSTOMFLASH:
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               radius = MSG_ReadByte() * 8;
+               velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
+               color[0] = MSG_ReadByte() * (2.0f / 255.0f);
+               color[1] = MSG_ReadByte() * (2.0f / 255.0f);
+               color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               break;
+
+       case TE_FLAMEJET:
+               MSG_ReadVector(pos, cl.protocol);
+               MSG_ReadVector(dir, cl.protocol);
+               count = MSG_ReadByte();
+               CL_Flames(pos, dir, count);
+               break;
+
+       case TE_LIGHTNING1:
+               // lightning bolts
+               if (!cl_model_bolt)
+                       cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
+               CL_ParseBeam(cl_model_bolt, true);
+               break;
+
+       case TE_LIGHTNING2:
+               // lightning bolts
+               if (!cl_model_bolt2)
+                       cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
+               CL_ParseBeam(cl_model_bolt2, true);
+               break;
+
+       case TE_LIGHTNING3:
+               // lightning bolts
+               if (!cl_model_bolt3)
+                       cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
+               CL_ParseBeam(cl_model_bolt3, false);
+               break;
+
+// PGM 01/21/97
+       case TE_BEAM:
+               // grappling hook beam
+               if (!cl_model_beam)
+                       cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
+               CL_ParseBeam(cl_model_beam, false);
+               break;
+// PGM 01/21/97
+
+// LordHavoc: for compatibility with the Nehahra movie...
+       case TE_LIGHTNING4NEH:
+               CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
+               break;
+
+       case TE_LAVASPLASH:
+               MSG_ReadVector(pos, cl.protocol);
+               CL_LavaSplash(pos);
+               break;
+
+       case TE_TELEPORT:
+               MSG_ReadVector(pos, cl.protocol);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+//             CL_TeleportSplash(pos);
+               break;
+
+       case TE_EXPLOSION2:
+               // color mapped explosion
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               colorStart = MSG_ReadByte();
+               colorLength = MSG_ReadByte();
+               CL_ParticleExplosion2(pos, colorStart, colorLength);
+               tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
+               color[0] = tempcolor[0] * (2.0f / 255.0f);
+               color[1] = tempcolor[1] * (2.0f / 255.0f);
+               color[2] = tempcolor[2] * (2.0f / 255.0f);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_TEI_G3:
+               MSG_ReadVector(pos, cl.protocol);
+               MSG_ReadVector(pos2, cl.protocol);
+               MSG_ReadVector(dir, cl.protocol);
+               CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
+               CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
+               break;
+
+       case TE_TEI_SMOKE:
+               MSG_ReadVector(pos, cl.protocol);
+               MSG_ReadVector(dir, cl.protocol);
+               count = MSG_ReadByte();
+               CL_FindNonSolidLocation(pos, pos, 4);
+               CL_Tei_Smoke(pos, dir, count);
+               break;
+
+       case TE_TEI_BIGEXPLOSION:
+               MSG_ReadVector(pos, cl.protocol);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_TEI_PLASMAHIT:
+               MSG_ReadVector(pos, cl.protocol);
+               MSG_ReadVector(dir, cl.protocol);
+               count = MSG_ReadByte();
+               CL_FindNonSolidLocation(pos, pos, 5);
+               CL_Tei_PlasmaHit(pos, dir, count);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               break;
+
+       default:
+               Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
+       }
+}
+
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
 
 static qbyte cgamenetbuffer[65536];
 
@@ -963,30 +1308,35 @@ static qbyte cgamenetbuffer[65536];
 CL_ParseServerMessage
 =====================
 */
-void CL_ParseServerMessage (void)
+int parsingerror = false;
+void CL_ParseServerMessage(void)
 {
        int                     cmd;
-       int                     i, entitiesupdated;
+       int                     i;
        qbyte           cmdlog[32];
        char            *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
 
+       if (cls.demorecording)
+               CL_WriteDemoMessage ();
+
+       cl.last_received_message = realtime;
+
 //
 // if recording demos, copy the message out
 //
        if (cl_shownet.integer == 1)
-               Con_Printf ("%i ",net_message.cursize);
+               Con_Printf("%f %i\n", realtime, net_message.cursize);
        else if (cl_shownet.integer == 2)
-               Con_Print("------------------\n");
+               Con_Print("------------------\n");
 
        cl.onground = false;    // unless the server says otherwise
 //
 // parse the message
 //
-       MSG_BeginReading ();
+       //MSG_BeginReading ();
 
-       entitiesupdated = false;
-       CL_EntityUpdateSetup();
+       parsingerror = true;
 
        while (1)
        {
@@ -1013,11 +1363,12 @@ void CL_ParseServerMessage (void)
                        cmdlogname[cmdindex] = temp;
                        SHOWNET("fast update");
                        if (cls.signon == SIGNONS - 1)
-                       {       // first update is the final signon stage
+                       {
+                               // first update is the final signon stage
                                cls.signon = SIGNONS;
                                CL_SignonReply ();
                        }
-                       CL_ParseUpdate (cmd&127);
+                       EntityFrameQuake_ReadEntity (cmd&127);
                        continue;
                }
 
@@ -1037,7 +1388,7 @@ void CL_ParseServerMessage (void)
                        {
                                char description[32*64], temp[64];
                                int count;
-                               strcpy(description, "packet dump: ");
+                               strcpy (description, "packet dump: ");
                                i = cmdcount - 32;
                                if (i < 0)
                                        i = 0;
@@ -1045,57 +1396,57 @@ void CL_ParseServerMessage (void)
                                i &= 31;
                                while(count > 0)
                                {
-                                       sprintf(temp, "%3i:%s ", cmdlog[i], cmdlogname[i]);
-                                       strcat(description, temp);
+                                       snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
+                                       strlcat (description, temp, sizeof (description));
                                        count--;
                                        i++;
                                        i &= 31;
                                }
                                description[strlen(description)-1] = '\n'; // replace the last space with a newline
-                               Con_Printf("%s", description);
+                               Con_Print(description);
                                Host_Error ("CL_ParseServerMessage: Illegible server message\n");
                        }
                        break;
 
                case svc_nop:
-//                     Con_Printf ("svc_nop\n");
+                       if (cls.signon < SIGNONS)
+                               Con_Print("<-- server to client keepalive\n");
                        break;
 
                case svc_time:
-                       // handle old protocols which do not have entity update ranges
-                       entitiesupdated = true;
                        cl.mtime[1] = cl.mtime[0];
                        cl.mtime[0] = MSG_ReadFloat ();
                        break;
 
                case svc_clientdata:
-                       i = MSG_ReadShort ();
+                       i = (unsigned short) MSG_ReadShort ();
                        CL_ParseClientdata (i);
                        break;
 
                case svc_version:
                        i = MSG_ReadLong ();
-                       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
-                               Host_Error ("CL_ParseServerMessage: Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
-                       Nehahrademcompatibility = false;
-                       if (i == 250)
-                               Nehahrademcompatibility = true;
-                       if (cls.demoplayback && demo_nehahra.integer)
-                               Nehahrademcompatibility = true;
-                       dpprotocol = i;
-                       if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3)
-                               dpprotocol = 0;
+                       // hack for unmarked Nehahra movie demos which had a custom protocol
+                       if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
+                               i = PROTOCOL_NEHAHRAMOVIE;
+                       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
+                               Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
+                       cl.protocol = i;
                        break;
 
                case svc_disconnect:
-                       Host_EndGame ("Server disconnected\n");
+                       Con_Printf ("Server disconnected\n");
+                       if (cls.demonum != -1)
+                               CL_NextDemo ();
+                       else
+                               CL_Disconnect ();
+                       break;
 
                case svc_print:
-                       Con_Printf ("%s", MSG_ReadString ());
+                       Con_Print(MSG_ReadString());
                        break;
 
                case svc_centerprint:
-                       SCR_CenterPrint (MSG_ReadString ());
+                       SCR_CenterPrint(MSG_ReadString ());
                        break;
 
                case svc_stufftext:
@@ -1108,23 +1459,27 @@ void CL_ParseServerMessage (void)
 
                case svc_serverinfo:
                        CL_ParseServerInfo ();
-//                     vid.recalc_refdef = true;       // leave intermission full screen
                        break;
 
                case svc_setangle:
                        for (i=0 ; i<3 ; i++)
-                               cl.viewangles[i] = MSG_ReadAngle ();
+                               cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
                        break;
 
                case svc_setview:
-                       cl.viewentity = MSG_ReadShort ();
+                       cl.viewentity = (unsigned short)MSG_ReadShort ();
+                       if (cl.viewentity >= MAX_EDICTS)
+                               Host_Error("svc_setview >= MAX_EDICTS\n");
+                       // LordHavoc: assume first setview recieved is the real player entity
+                       if (!cl.playerentity)
+                               cl.playerentity = cl.viewentity;
                        break;
 
                case svc_lightstyle:
                        i = MSG_ReadByte ();
                        if (i >= MAX_LIGHTSTYLES)
                                Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
-                       strncpy (cl_lightstyle[i].map,  MSG_ReadString(), MAX_STYLESTRING - 1);
+                       strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
                        cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
                        cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
                        break;
@@ -1133,12 +1488,46 @@ void CL_ParseServerMessage (void)
                        CL_ParseStartSoundPacket(false);
                        break;
 
-               case svc_sound2:
-                       CL_ParseStartSoundPacket(true);
+               case svc_precache:
+                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+                       {
+                               // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
+                               CL_ParseStartSoundPacket(true);
+                       }
+                       else
+                       {
+                               int i = (unsigned short)MSG_ReadShort();
+                               char *s = MSG_ReadString();
+                               if (i < 32768)
+                               {
+                                       if (i >= 1 && i < MAX_MODELS)
+                                       {
+                                               model_t *model = Mod_ForName(s, false, false, i == 1);
+                                               if (!model)
+                                                       Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
+                                               cl.model_precache[i] = model;
+                                       }
+                                       else
+                                               Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
+                               }
+                               else
+                               {
+                                       i -= 32768;
+                                       if (i >= 1 && i < MAX_SOUNDS)
+                                       {
+                                               sfx_t *sfx = S_PrecacheSound (s, true, false);
+                                               if (!sfx)
+                                                       Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
+                                               cl.sound_precache[i] = sfx;
+                                       }
+                                       else
+                                               Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
+                               }
+                       }
                        break;
 
                case svc_stopsound:
-                       i = MSG_ReadShort();
+                       i = (unsigned short) MSG_ReadShort();
                        S_StopSound(i>>3, i&7);
                        break;
 
@@ -1146,14 +1535,14 @@ void CL_ParseServerMessage (void)
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
                                Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
-                       strcpy (cl.scores[i].name, MSG_ReadString ());
+                       strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
                        break;
 
                case svc_updatefrags:
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
                                Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
-                       cl.scores[i].frags = MSG_ReadShort ();
+                       cl.scores[i].frags = (signed short) MSG_ReadShort ();
                        break;
 
                case svc_updatecolors:
@@ -1176,14 +1565,16 @@ void CL_ParseServerMessage (void)
                        break;
 
                case svc_spawnbaseline:
-                       i = MSG_ReadShort ();
-                       // must use CL_EntityNum() to force cl.num_entities up
-                       CL_ParseBaseline (CL_EntityNum(i), false);
+                       i = (unsigned short) MSG_ReadShort ();
+                       if (i < 0 || i >= MAX_EDICTS)
+                               Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
+                       CL_ParseBaseline (cl_entities + i, false);
                        break;
                case svc_spawnbaseline2:
-                       i = MSG_ReadShort ();
-                       // must use CL_EntityNum() to force cl.num_entities up
-                       CL_ParseBaseline (CL_EntityNum(i), true);
+                       i = (unsigned short) MSG_ReadShort ();
+                       if (i < 0 || i >= MAX_EDICTS)
+                               Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
+                       CL_ParseBaseline (cl_entities + i, true);
                        break;
                case svc_spawnstatic:
                        CL_ParseStatic (false);
@@ -1192,7 +1583,7 @@ void CL_ParseServerMessage (void)
                        CL_ParseStatic (true);
                        break;
                case svc_temp_entity:
-                       CL_ParseTEnt ();
+                       CL_ParseTempEntity ();
                        break;
 
                case svc_setpause:
@@ -1201,6 +1592,7 @@ void CL_ParseServerMessage (void)
                                CDAudio_Pause ();
                        else
                                CDAudio_Resume ();
+                       S_PauseGameSounds (cl.paused);
                        break;
 
                case svc_signonnum:
@@ -1226,6 +1618,13 @@ void CL_ParseServerMessage (void)
                        cl.stats[i] = MSG_ReadLong ();
                        break;
 
+               case svc_updatestatubyte:
+                       i = MSG_ReadByte ();
+                       if (i < 0 || i >= MAX_CL_STATS)
+                               Host_Error ("svc_updatestat: %i is invalid", i);
+                       cl.stats[i] = MSG_ReadByte ();
+                       break;
+
                case svc_spawnstaticsound:
                        CL_ParseStaticSound (false);
                        break;
@@ -1246,31 +1645,53 @@ void CL_ParseServerMessage (void)
                case svc_intermission:
                        cl.intermission = 1;
                        cl.completed_time = cl.time;
-//                     vid.recalc_refdef = true;       // go to full screen
                        break;
 
                case svc_finale:
                        cl.intermission = 2;
                        cl.completed_time = cl.time;
-//                     vid.recalc_refdef = true;       // go to full screen
-                       SCR_CenterPrint (MSG_ReadString ());
+                       SCR_CenterPrint(MSG_ReadString ());
                        break;
 
                case svc_cutscene:
                        cl.intermission = 3;
                        cl.completed_time = cl.time;
-//                     vid.recalc_refdef = true;       // go to full screen
-                       SCR_CenterPrint (MSG_ReadString ());
+                       SCR_CenterPrint(MSG_ReadString ());
                        break;
 
                case svc_sellscreen:
                        Cmd_ExecuteString ("help", src_command);
                        break;
                case svc_hidelmp:
-                       SHOWLMP_decodehide();
+                       if (gamemode == GAME_TENEBRAE)
+                       {
+                               // repeating particle effect
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadByte();
+                               MSG_ReadLong();
+                               MSG_ReadLong();
+                               MSG_ReadString();
+                       }
+                       else
+                               SHOWLMP_decodehide();
                        break;
                case svc_showlmp:
-                       SHOWLMP_decodeshow();
+                       if (gamemode == GAME_TENEBRAE)
+                       {
+                               // particle effect
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadCoord(cl.protocol);
+                               MSG_ReadByte();
+                               MSG_ReadString();
+                       }
+                       else
+                               SHOWLMP_decodeshow();
                        break;
                case svc_skybox:
                        R_SetSkyBox(MSG_ReadString());
@@ -1279,15 +1700,6 @@ void CL_ParseServerMessage (void)
                        {
                                int length;
                                length = (int) ((unsigned short) MSG_ReadShort());
-                               /*
-                               if (cgamenetbuffersize < length)
-                               {
-                                       cgamenetbuffersize = length;
-                                       if (cgamenetbuffer)
-                                               Mem_Free(cgamenetbuffer);
-                                       cgamenetbuffer = Mem_Alloc(cgamenetbuffersize);
-                               }
-                               */
                                for (i = 0;i < length;i++)
                                        cgamenetbuffer[i] = MSG_ReadByte();
                                if (!msg_badread)
@@ -1296,15 +1708,43 @@ void CL_ParseServerMessage (void)
                        break;
                case svc_entities:
                        if (cls.signon == SIGNONS - 1)
-                       {       // first update is the final signon stage
+                       {
+                               // first update is the final signon stage
                                cls.signon = SIGNONS;
                                CL_SignonReply ();
                        }
-                       CL_ReadEntityFrame();
+                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+                               EntityFrame_CL_ReadFrame();
+                       else if (cl.protocol == PROTOCOL_DARKPLACES4)
+                               EntityFrame4_CL_ReadFrame();
+                       else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
+                               EntityFrame5_CL_ReadFrame();
+                       else
+                               Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol);
                        break;
                }
        }
 
-       if (entitiesupdated)
-               CL_EntityUpdateEnd();
+       EntityFrameQuake_ISeeDeadEntities();
+
+       parsingerror = false;
+}
+
+void CL_Parse_DumpPacket(void)
+{
+       if (!parsingerror)
+               return;
+       Con_Print("Packet dump:\n");
+       SZ_HexDumpToConsole(&net_message);
+       parsingerror = false;
+}
+
+void CL_Parse_Init(void)
+{
+       // LordHavoc: added demo_nehahra cvar
+       cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
+       Cvar_RegisterVariable (&demo_nehahra);
+       if (gamemode == GAME_NEHAHRA)
+               Cvar_SetValue("demo_nehahra", 1);
+       Cvar_RegisterVariable(&developer_networkentities);
 }