]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
merged NetConn_SendReliableMessage into NetConn_SendUnreliableMessage, and also merge...
[xonotic/darkplaces.git] / cl_parse.c
index 20e9e70a62792f53adcdc5b511cc0216218898eb..5259676bcde90e351f944bdff5f7ef486224acb2 100644 (file)
@@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 #include "cdaudio.h"
 #include "cl_collision.h"
+#include "csprogs.h"
 
 char *svc_strings[128] =
 {
@@ -90,14 +91,14 @@ char *svc_strings[128] =
        "svc_spawnbaseline2", //        55              // short modelindex instead of byte
        "svc_spawnstatic2", //          56              // short modelindex instead of byte
        "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
-       "svc_unusedlh3", //                     58
+       "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
        "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
 };
 
 //=============================================================================
 
-cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
-cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
+cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
+cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
 
 /*
 ==================
@@ -168,17 +169,17 @@ so the server doesn't disconnect.
 ==================
 */
 
-static qbyte olddata[NET_MAXMESSAGE];
+static unsigned char olddata[NET_MAXMESSAGE];
 void CL_KeepaliveMessage (void)
 {
        float time;
-       static float lastmsg;
+       static double nextmsg = -1;
        int oldreadcount;
        qboolean oldbadread;
        sizebuf_t old;
 
        // no need if server is local and definitely not if this is a demo
-       if (sv.active || cls.demoplayback)
+       if (sv.active || !cls.netcon)
                return;
 
 // read messages from server, should just be nops
@@ -194,17 +195,17 @@ void CL_KeepaliveMessage (void)
        net_message = old;
        memcpy(net_message.data, olddata, net_message.cursize);
 
-       if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
+       if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
        {
                sizebuf_t       msg;
-               qbyte           buf[4];
-               lastmsg = time;
+               unsigned char           buf[4];
+               nextmsg = time + 5;
                // write out a nop
                // LordHavoc: must use unreliable because reliable could kill the sigon message!
                Con_Print("--> client to server keepalive\n");
+               memset(&msg, 0, sizeof(msg));
                msg.data = buf;
                msg.maxsize = sizeof(buf);
-               msg.cursize = 0;
                MSG_WriteChar(&msg, svc_nop);
                NetConn_SendUnreliableMessage(cls.netcon, &msg);
        }
@@ -213,7 +214,7 @@ void CL_KeepaliveMessage (void)
 void CL_ParseEntityLump(char *entdata)
 {
        const char *data;
-       char key[128], value[4096];
+       char key[128], value[MAX_INPUTLINE];
        FOG_clear(); // LordHavoc: no fog until set
        // LordHavoc: default to the map's sky (q3 shader parsing sets this)
        R_SetSkyBox(cl.worldmodel->brush.skybox);
@@ -267,50 +268,57 @@ An svc_signonnum has been received, perform a client side setup
 */
 static void CL_SignonReply (void)
 {
-       //char  str[8192];
-
-Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
+       Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
 
        switch (cls.signon)
        {
        case 1:
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, "prespawn");
+               if (cls.netcon)
+               {
+                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString (&cls.netcon->message, "prespawn");
+               }
                break;
 
        case 2:
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
+               if (cls.netcon)
+               {
+                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
 
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
+                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
 
-               if (cl_pmodel.integer)
-               {
-                       MSG_WriteByte (&cls.message, clc_stringcmd);
-                       MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
-               }
-               if (*cl_playermodel.string)
-               {
-                       MSG_WriteByte (&cls.message, clc_stringcmd);
-                       MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string));
-               }
-               if (*cl_playerskin.string)
-               {
-                       MSG_WriteByte (&cls.message, clc_stringcmd);
-                       MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string));
-               }
+                       if (cl_pmodel.integer)
+                       {
+                               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                               MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
+                       }
+                       if (*cl_playermodel.string)
+                       {
+                               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                               MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
+                       }
+                       if (*cl_playerskin.string)
+                       {
+                               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                               MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
+                       }
 
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
+                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
 
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, "spawn");
+                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString (&cls.netcon->message, "spawn");
+               }
                break;
 
        case 3:
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, "begin");
+               if (cls.netcon)
+               {
+                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString (&cls.netcon->message, "begin");
+               }
                break;
 
        case 4:
@@ -350,7 +358,7 @@ void CL_ParseServerInfo (void)
        protocol = Protocol_EnumForNumber(i);
        if (protocol == PROTOCOL_UNKNOWN)
        {
-               Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)\n", i);
+               Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
                return;
        }
        // hack for unmarked Nehahra movie demos which had a custom protocol
@@ -363,10 +371,10 @@ void CL_ParseServerInfo (void)
        cl.maxclients = MSG_ReadByte ();
        if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
        {
-               Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
+               Host_Error("Bad maxclients (%u) from server", cl.maxclients);
                return;
        }
-       cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
+       cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
 
 // parse gametype
        cl.gametype = MSG_ReadByte ();
@@ -390,6 +398,7 @@ void CL_ParseServerInfo (void)
        // disable until we get textures for it
        R_ResetSkyBox();
 
+       memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache));      //[515]: csqc
        memset(cl.model_precache, 0, sizeof(cl.model_precache));
        memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
 
@@ -400,7 +409,7 @@ void CL_ParseServerInfo (void)
                if (!str[0])
                        break;
                if (nummodels==MAX_MODELS)
-                       Host_Error ("Server sent too many model precaches\n");
+                       Host_Error ("Server sent too many model precaches");
                if (strlen(str) >= MAX_QPATH)
                        Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
                strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
@@ -412,7 +421,7 @@ void CL_ParseServerInfo (void)
                if (!str[0])
                        break;
                if (numsounds==MAX_SOUNDS)
-                       Host_Error("Server sent too many sound precaches\n");
+                       Host_Error("Server sent too many sound precaches");
                if (strlen(str) >= MAX_QPATH)
                        Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
                strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
@@ -448,14 +457,14 @@ void CL_ParseServerInfo (void)
        // world model
        CL_KeepaliveMessage ();
        cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
-       if (cl.model_precache[1] == NULL)
+       if (cl.model_precache[1]->Draw == NULL)
                Con_Printf("Map %s not found\n", parse_model_precache[1]);
 
        // normal models
        for (i=2 ; i<nummodels ; i++)
        {
                CL_KeepaliveMessage();
-               if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
+               if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false))->Draw == NULL)
                        Con_Printf("Model %s not found\n", parse_model_precache[i]);
        }
 
@@ -475,6 +484,7 @@ void CL_ParseServerInfo (void)
        ent->render.model = cl.worldmodel = cl.model_precache[1];
        ent->render.scale = 1; // some of the renderer still relies on scale
        ent->render.alpha = 1;
+       ent->render.colormap = -1; // no special coloring
        ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
        Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
        Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
@@ -499,7 +509,7 @@ void CL_ValidateState(entity_state_t *s)
        if (!s->active)
                return;
 
-       if (s->modelindex >= MAX_MODELS)
+       if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
                Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
 
        // colormap is client index + 1
@@ -510,7 +520,6 @@ void CL_ValidateState(entity_state_t *s)
        }
 
        model = cl.model_precache[s->modelindex];
-       Mod_CheckLoaded(model);
        if (model && model->type && s->frame >= model->numframes)
        {
                Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
@@ -574,7 +583,7 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                // not a monster
                ent->persistent.lerpstarttime = ent->state_previous.time;
                // no lerp if it's singleplayer
-               if (cl.islocalgame)
+               if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
                        ent->persistent.lerpdeltatime = 0;
                else
                        ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
@@ -695,6 +704,7 @@ void CL_ParseClientdata (void)
                cl.stats[STAT_ITEMS] = MSG_ReadLong ();
 
        cl.onground = (bits & SU_ONGROUND) != 0;
+       csqc_onground = cl.onground;    //[515]: cause without this csqc will receive not right value on svc_print =/
        cl.inwater = (bits & SU_INWATER) != 0;
 
        if (cl.protocol == PROTOCOL_DARKPLACES5)
@@ -844,7 +854,7 @@ void CL_ParseBeam (model_t *m, int lightning)
 {
        int i, ent;
        vec3_t start, end;
-       beam_t *b;
+       beam_t *b = NULL;
 
        ent = (unsigned short) MSG_ReadShort ();
        MSG_ReadVector(start, cl.protocol);
@@ -860,37 +870,49 @@ void CL_ParseBeam (model_t *m, int lightning)
                CL_ExpandEntities(ent);
 
        // override any beam with the same entity
-       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
-       {
-               if (b->entity == ent && ent)
-               {
-                       //b->entity = ent;
-                       b->lightning = lightning;
-                       b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
-                       b->model = m;
-                       b->endtime = cl.time + 0.2;
-                       VectorCopy (start, b->start);
-                       VectorCopy (end, b->end);
-                       return;
-               }
-       }
-
-       // find a free beam
-       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       i = cl_max_beams;
+       if (ent)
+               for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+                       if (b->entity == ent)
+                               break;
+       // if the entity was not found then just replace an unused beam
+       if (i == cl_max_beams)
+               for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+                       if (!b->model || b->endtime < cl.time)
+                               break;
+       if (i < cl_max_beams)
        {
-               if (!b->model || b->endtime < cl.time)
+               b->entity = ent;
+               b->lightning = lightning;
+               b->model = m;
+               b->endtime = cl.time + 0.2;
+               VectorCopy (start, b->start);
+               VectorCopy (end, b->end);
+               b->relativestartvalid = 0;
+               if (ent && cl_entities[ent].state_current.active)
                {
-                       b->entity = ent;
-                       b->lightning = lightning;
-                       b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
-                       b->model = m;
-                       b->endtime = cl.time + 0.2;
-                       VectorCopy (start, b->start);
-                       VectorCopy (end, b->end);
-                       return;
+                       entity_state_t *p;
+                       matrix4x4_t matrix, imatrix;
+                       if (ent == cl.viewentity && cl.movement)
+                               p = &cl_entities[b->entity].state_previous;
+                       else
+                               p = &cl_entities[b->entity].state_current;
+                       // not really valid yet, we need to get the orientation now
+                       // (ParseBeam flagged this because it is received before
+                       //  entities are received, by now they have been received)
+                       // note: because players create lightning in their think
+                       // function (which occurs before movement), they actually
+                       // have some lag in it's location, so compare to the
+                       // previous player state, not the latest
+                       Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
+                       Matrix4x4_Invert_Simple(&imatrix, &matrix);
+                       Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
+                       Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
+                       b->relativestartvalid = 1;
                }
        }
-       Con_Print("beam list overflow!\n");
+       else
+               Con_Print("beam list overflow!\n");
 }
 
 void CL_ParseTempEntity(void)
@@ -903,7 +925,7 @@ void CL_ParseTempEntity(void)
        int rnd;
        int colorStart, colorLength, count;
        float velspeed, radius;
-       qbyte *tempcolor;
+       unsigned char *tempcolor;
        matrix4x4_t tempmatrix;
 
        type = MSG_ReadByte();
@@ -914,7 +936,7 @@ void CL_ParseTempEntity(void)
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                CL_RunParticleEffect(pos, vec3_origin, 20, 30);
                S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
                break;
@@ -924,7 +946,7 @@ void CL_ParseTempEntity(void)
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                CL_RunParticleEffect(pos, vec3_origin, 226, 20);
                S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
                break;
@@ -933,12 +955,14 @@ void CL_ParseTempEntity(void)
                // spike hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               if (cl_particles_bulletimpacts.integer)
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 10);
+               else if (cl_particles_bulletimpacts.integer)
                {
                        CL_SparkShower(pos, vec3_origin, 15, 1);
                        CL_Smoke(pos, vec3_origin, 15);
-                       CL_BulletMark(pos);
                }
+               CL_BulletMark(pos);
                if (rand() % 5)
                        S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                else
@@ -956,13 +980,14 @@ void CL_ParseTempEntity(void)
                // quad spike hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to spark shower
-               if (cl_particles_bulletimpacts.integer)
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 10);
+               else if (cl_particles_bulletimpacts.integer)
                {
                        CL_SparkShower(pos, vec3_origin, 15, 1);
                        CL_Smoke(pos, vec3_origin, 15);
-                       CL_BulletMark(pos);
                }
+               CL_BulletMark(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                if (rand() % 5)
@@ -982,13 +1007,14 @@ void CL_ParseTempEntity(void)
                // super spike hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to dust shower
-               if (cl_particles_bulletimpacts.integer)
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+               else if (cl_particles_bulletimpacts.integer)
                {
                        CL_SparkShower(pos, vec3_origin, 30, 1);
                        CL_Smoke(pos, vec3_origin, 30);
-                       CL_BulletMark(pos);
                }
+               CL_BulletMark(pos);
                if (rand() % 5)
                        S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                else
@@ -1006,13 +1032,14 @@ void CL_ParseTempEntity(void)
                // quad super spike hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to dust shower
-               if (cl_particles_bulletimpacts.integer)
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+               else if (cl_particles_bulletimpacts.integer)
                {
                        CL_SparkShower(pos, vec3_origin, 30, 1);
                        CL_Smoke(pos, vec3_origin, 30);
-                       CL_BulletMark(pos);
                }
+               CL_BulletMark(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                if (rand() % 5)
@@ -1101,8 +1128,13 @@ void CL_ParseTempEntity(void)
                // bullet hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               CL_SparkShower(pos, vec3_origin, 15, 1);
-               CL_Smoke(pos, vec3_origin, 15);
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+               else
+               {
+                       CL_SparkShower(pos, vec3_origin, 15, 1);
+                       CL_Smoke(pos, vec3_origin, 15);
+               }
                CL_BulletMark(pos);
                break;
 
@@ -1110,8 +1142,13 @@ void CL_ParseTempEntity(void)
                // quad bullet hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               CL_SparkShower(pos, vec3_origin, 15, 1);
-               CL_Smoke(pos, vec3_origin, 15);
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+               else
+               {
+                       CL_SparkShower(pos, vec3_origin, 15, 1);
+                       CL_Smoke(pos, vec3_origin, 15);
+               }
                CL_BulletMark(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
@@ -1252,7 +1289,7 @@ void CL_ParseTempEntity(void)
                colorStart = MSG_ReadByte();
                colorLength = MSG_ReadByte();
                CL_ParticleExplosion2(pos, colorStart, colorLength);
-               tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
+               tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
                color[0] = tempcolor[0] * (2.0f / 255.0f);
                color[1] = tempcolor[1] * (2.0f / 255.0f);
                color[2] = tempcolor[2] * (2.0f / 255.0f);
@@ -1304,7 +1341,15 @@ void CL_ParseTempEntity(void)
 
 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
 
-static qbyte cgamenetbuffer[65536];
+//[515]: csqc
+void CL_VM_Init (void);
+qboolean CL_VM_Parse_TempEntity (void);
+void CL_VM_Parse_StuffCmd (const char *msg);
+void CL_VM_Parse_CenterPrint (const char *msg);
+void CSQC_AddPrintText (const char *msg);
+void CSQC_ReadEntities (void);
+//
+static unsigned char cgamenetbuffer[65536];
 
 /*
 =====================
@@ -1317,10 +1362,9 @@ void CL_ParseServerMessage(void)
        int                     cmd;
        int                     i;
        protocolversion_t protocol;
-       qbyte           cmdlog[32];
+       unsigned char           cmdlog[32];
        char            *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
-       qboolean        sendmove = false;
 
        if (cls.demorecording)
                CL_WriteDemoMessage ();
@@ -1409,7 +1453,7 @@ void CL_ParseServerMessage(void)
                                }
                                description[strlen(description)-1] = '\n'; // replace the last space with a newline
                                Con_Print(description);
-                               Host_Error ("CL_ParseServerMessage: Illegible server message\n");
+                               Host_Error ("CL_ParseServerMessage: Illegible server message");
                        }
                        break;
 
@@ -1421,7 +1465,7 @@ void CL_ParseServerMessage(void)
                case svc_time:
                        cl.mtime[1] = cl.mtime[0];
                        cl.mtime[0] = MSG_ReadFloat ();
-                       sendmove = true;
+                       cl.movement_needupdate = true;
                        break;
 
                case svc_clientdata:
@@ -1432,7 +1476,7 @@ void CL_ParseServerMessage(void)
                        i = MSG_ReadLong ();
                        protocol = Protocol_EnumForNumber(i);
                        if (protocol == PROTOCOL_UNKNOWN)
-                               Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)\n", i);
+                               Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
                        // hack for unmarked Nehahra movie demos which had a custom protocol
                        if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
                                protocol = PROTOCOL_NEHAHRAMOVIE;
@@ -1448,15 +1492,15 @@ void CL_ParseServerMessage(void)
                        break;
 
                case svc_print:
-                       Con_Print(MSG_ReadString());
+                       CSQC_AddPrintText(MSG_ReadString());    //[515]: csqc
                        break;
 
                case svc_centerprint:
-                       SCR_CenterPrint(MSG_ReadString ());
+                       CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
                        break;
 
                case svc_stufftext:
-                       Cbuf_AddText (MSG_ReadString ());
+                       CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
                        break;
 
                case svc_damage:
@@ -1465,6 +1509,7 @@ void CL_ParseServerMessage(void)
 
                case svc_serverinfo:
                        CL_ParseServerInfo ();
+                       CL_VM_Init();   //[515]: init csqc
                        break;
 
                case svc_setangle:
@@ -1475,7 +1520,7 @@ void CL_ParseServerMessage(void)
                case svc_setview:
                        cl.viewentity = (unsigned short)MSG_ReadShort ();
                        if (cl.viewentity >= MAX_EDICTS)
-                               Host_Error("svc_setview >= MAX_EDICTS\n");
+                               Host_Error("svc_setview >= MAX_EDICTS");
                        if (cl.viewentity >= cl_max_entities)
                                CL_ExpandEntities(cl.viewentity);
                        // LordHavoc: assume first setview recieved is the real player entity
@@ -1485,8 +1530,11 @@ void CL_ParseServerMessage(void)
 
                case svc_lightstyle:
                        i = MSG_ReadByte ();
-                       if (i >= MAX_LIGHTSTYLES)
-                               Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
+                       if (i >= cl_max_lightstyle)
+                       {
+                               Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
+                               break;
+                       }
                        strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
                        cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
                        cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
@@ -1595,7 +1643,8 @@ void CL_ParseServerMessage(void)
                        CL_ParseStatic (true);
                        break;
                case svc_temp_entity:
-                       CL_ParseTempEntity ();
+                       if(!CL_VM_Parse_TempEntity())
+                               CL_ParseTempEntity ();
                        break;
 
                case svc_setpause:
@@ -1651,9 +1700,9 @@ void CL_ParseServerMessage(void)
                        cl.cdtrack = MSG_ReadByte ();
                        cl.looptrack = MSG_ReadByte ();
                        if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
-                               CDAudio_Play ((qbyte)cls.forcetrack, true);
+                               CDAudio_Play ((unsigned char)cls.forcetrack, true);
                        else
-                               CDAudio_Play ((qbyte)cl.cdtrack, true);
+                               CDAudio_Play ((unsigned char)cl.cdtrack, true);
                        break;
 
                case svc_intermission:
@@ -1734,17 +1783,14 @@ void CL_ParseServerMessage(void)
                        else
                                EntityFrame5_CL_ReadFrame();
                        break;
+               case svc_csqcentities:
+                       CSQC_ReadEntities();
+                       break;
                }
        }
 
        EntityFrameQuake_ISeeDeadEntities();
 
-       if (sendmove)
-       {
-               // send one move per server frame
-               CL_SendMove();
-       }
-
        parsingerror = false;
 }