]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
merged NetConn_SendReliableMessage into NetConn_SendUnreliableMessage, and also merge...
[xonotic/darkplaces.git] / cl_parse.c
index 8eed400f497d784cbbd83bc7db4589b02d45e6ad..5259676bcde90e351f944bdff5f7ef486224acb2 100644 (file)
@@ -20,7 +20,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // cl_parse.c  -- parse a message received from the server
 
 #include "quakedef.h"
+#include "cdaudio.h"
 #include "cl_collision.h"
+#include "csprogs.h"
 
 char *svc_strings[128] =
 {
@@ -28,7 +30,7 @@ char *svc_strings[128] =
        "svc_nop",
        "svc_disconnect",
        "svc_updatestat",
-       "svc_version",          // [long] server version
+       "svc_version",          // [int] server version
        "svc_setview",          // [short] entity number
        "svc_sound",                    // <see code>
        "svc_time",                     // [float] server time
@@ -37,7 +39,7 @@ char *svc_strings[128] =
                                                // the string should be \n terminated
        "svc_setangle",         // [vec3] set the view angle to this absolute value
 
-       "svc_serverinfo",               // [long] version
+       "svc_serverinfo",               // [int] version
                                                // [string] signon string
                                                // [string]..[0]model cache [string]...[0]sounds cache
                                                // [string]..[0]item cache
@@ -82,23 +84,21 @@ char *svc_strings[128] =
        "", // 48
        "", // 49
        "svc_cgame", //                         50              // [short] length [bytes] data
-       "svc_unusedlh1", //                     51              // unused
+       "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
        "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
        "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
        "svc_sound2", //                        54              // short soundindex instead of byte
        "svc_spawnbaseline2", //        55              // short modelindex instead of byte
        "svc_spawnstatic2", //          56              // short modelindex instead of byte
        "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
-       "svc_unusedlh3", //                     58
+       "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
        "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
 };
 
 //=============================================================================
 
-cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
-cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
-
-mempool_t *cl_scores_mempool;
+cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
+cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
 
 /*
 ==================
@@ -143,16 +143,21 @@ void CL_ParseStartSoundPacket(int largesoundindex)
        else
                sound_num = MSG_ReadByte ();
 
-       if (sound_num >= MAX_SOUNDS)
-               Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
+       MSG_ReadVector(pos, cl.protocol);
 
+       if (sound_num >= MAX_SOUNDS)
+       {
+               Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
+               return;
+       }
 
        if (ent >= MAX_EDICTS)
-               Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
-
-       MSG_ReadVector(pos, cl.protocol);
+       {
+               Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
+               return;
+       }
 
-       S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
+       S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
 }
 
 /*
@@ -164,17 +169,17 @@ so the server doesn't disconnect.
 ==================
 */
 
-static qbyte olddata[NET_MAXMESSAGE];
+static unsigned char olddata[NET_MAXMESSAGE];
 void CL_KeepaliveMessage (void)
 {
        float time;
-       static float lastmsg;
+       static double nextmsg = -1;
        int oldreadcount;
        qboolean oldbadread;
        sizebuf_t old;
 
        // no need if server is local and definitely not if this is a demo
-       if (sv.active || cls.demoplayback)
+       if (sv.active || !cls.netcon)
                return;
 
 // read messages from server, should just be nops
@@ -190,28 +195,26 @@ void CL_KeepaliveMessage (void)
        net_message = old;
        memcpy(net_message.data, olddata, net_message.cursize);
 
-       if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
+       if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
        {
                sizebuf_t       msg;
-               qbyte           buf[4];
-               lastmsg = time;
+               unsigned char           buf[4];
+               nextmsg = time + 5;
                // write out a nop
                // LordHavoc: must use unreliable because reliable could kill the sigon message!
                Con_Print("--> client to server keepalive\n");
+               memset(&msg, 0, sizeof(msg));
                msg.data = buf;
                msg.maxsize = sizeof(buf);
-               msg.cursize = 0;
                MSG_WriteChar(&msg, svc_nop);
                NetConn_SendUnreliableMessage(cls.netcon, &msg);
-               // try not to utterly crush the computer with work, that's just rude
-               Sys_Sleep(1);
        }
 }
 
 void CL_ParseEntityLump(char *entdata)
 {
        const char *data;
-       char key[128], value[4096];
+       char key[128], value[MAX_INPUTLINE];
        FOG_clear(); // LordHavoc: no fog until set
        // LordHavoc: default to the map's sky (q3 shader parsing sets this)
        R_SetSkyBox(cl.worldmodel->brush.skybox);
@@ -265,40 +268,57 @@ An svc_signonnum has been received, perform a client side setup
 */
 static void CL_SignonReply (void)
 {
-       //char  str[8192];
-
-Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
+       Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
 
        switch (cls.signon)
        {
        case 1:
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, "prespawn");
+               if (cls.netcon)
+               {
+                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString (&cls.netcon->message, "prespawn");
+               }
                break;
 
        case 2:
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
+               if (cls.netcon)
+               {
+                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
 
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
+                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
 
-               if (cl_pmodel.integer)
-               {
-                       MSG_WriteByte (&cls.message, clc_stringcmd);
-                       MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
-               }
+                       if (cl_pmodel.integer)
+                       {
+                               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                               MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
+                       }
+                       if (*cl_playermodel.string)
+                       {
+                               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                               MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
+                       }
+                       if (*cl_playerskin.string)
+                       {
+                               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                               MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
+                       }
 
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
+                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
 
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, "spawn");
+                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString (&cls.netcon->message, "spawn");
+               }
                break;
 
        case 3:
-               MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, "begin");
+               if (cls.netcon)
+               {
+                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString (&cls.netcon->message, "begin");
+               }
                break;
 
        case 4:
@@ -319,10 +339,15 @@ void CL_ParseServerInfo (void)
 {
        char *str;
        int i;
+       protocolversion_t protocol;
        int nummodels, numsounds;
        entity_t *ent;
 
        Con_DPrint("Serverinfo packet received.\n");
+
+       // check memory integrity
+       Mem_CheckSentinelsGlobal();
+
 //
 // wipe the client_state_t struct
 //
@@ -330,26 +355,26 @@ void CL_ParseServerInfo (void)
 
 // parse protocol version number
        i = MSG_ReadLong ();
-       // hack for unmarked Nehahra movie demos which had a custom protocol
-       if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
-               i = PROTOCOL_NEHAHRAMOVIE;
-       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
+       protocol = Protocol_EnumForNumber(i);
+       if (protocol == PROTOCOL_UNKNOWN)
        {
-               Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
+               Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
                return;
        }
-       cl.protocol = i;
-       Con_DPrintf("Protocol %i\n", cl.protocol);
+       // hack for unmarked Nehahra movie demos which had a custom protocol
+       if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+               protocol = PROTOCOL_NEHAHRAMOVIE;
+       cl.protocol = protocol;
+       Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cl.protocol));
 
 // parse maxclients
        cl.maxclients = MSG_ReadByte ();
        if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
        {
-               Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
+               Host_Error("Bad maxclients (%u) from server", cl.maxclients);
                return;
        }
-       Mem_EmptyPool(cl_scores_mempool);
-       cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
+       cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
 
 // parse gametype
        cl.gametype = MSG_ReadByte ();
@@ -365,9 +390,15 @@ void CL_ParseServerInfo (void)
        // check memory integrity
        Mem_CheckSentinelsGlobal();
 
+       S_StopAllSounds();
+       // if server is active, we already began a loading plaque
+       if (!sv.active)
+               SCR_BeginLoadingPlaque();
+
        // disable until we get textures for it
        R_ResetSkyBox();
 
+       memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache));      //[515]: csqc
        memset(cl.model_precache, 0, sizeof(cl.model_precache));
        memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
 
@@ -378,7 +409,7 @@ void CL_ParseServerInfo (void)
                if (!str[0])
                        break;
                if (nummodels==MAX_MODELS)
-                       Host_Error ("Server sent too many model precaches\n");
+                       Host_Error ("Server sent too many model precaches");
                if (strlen(str) >= MAX_QPATH)
                        Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
                strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
@@ -390,7 +421,7 @@ void CL_ParseServerInfo (void)
                if (!str[0])
                        break;
                if (numsounds==MAX_SOUNDS)
-                       Host_Error("Server sent too many sound precaches\n");
+                       Host_Error("Server sent too many sound precaches");
                if (strlen(str) >= MAX_QPATH)
                        Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
                strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
@@ -400,34 +431,40 @@ void CL_ParseServerInfo (void)
        // anything that isn't needed
        Mod_ClearUsed();
        for (i = 1;i < nummodels;i++)
-       {
-               CL_KeepaliveMessage();
-               Mod_TouchModel(parse_model_precache[i]);
-       }
+               Mod_FindName(parse_model_precache[i]);
+       // precache any models used by the client (this also marks them used)
+       cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
+       cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
+       cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
+       cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
        Mod_PurgeUnused();
 
        // do the same for sounds
-       S_ClearUsed();
-       for (i = 1;i < numsounds;i++)
-       {
-               CL_KeepaliveMessage();
-               S_TouchSound(parse_sound_precache[i], true);
-       }
-       S_PurgeUnused();
+       // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
+       S_ServerSounds (parse_sound_precache, numsounds);
+
+       // precache any sounds used by the client
+       cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
+       cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
+       cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
+       cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
+       cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
+       cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
+       cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
 
        // now we try to load everything that is new
 
        // world model
        CL_KeepaliveMessage ();
        cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
-       if (cl.model_precache[1] == NULL)
+       if (cl.model_precache[1]->Draw == NULL)
                Con_Printf("Map %s not found\n", parse_model_precache[1]);
 
        // normal models
        for (i=2 ; i<nummodels ; i++)
        {
                CL_KeepaliveMessage();
-               if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
+               if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false))->Draw == NULL)
                        Con_Printf("Model %s not found\n", parse_model_precache[i]);
        }
 
@@ -435,7 +472,9 @@ void CL_ParseServerInfo (void)
        for (i=1 ; i<numsounds ; i++)
        {
                CL_KeepaliveMessage();
-               cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true, true);
+
+               // Don't lock the sfx here, S_ServerSounds already did that
+               cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
        }
 
        // local state
@@ -445,6 +484,7 @@ void CL_ParseServerInfo (void)
        ent->render.model = cl.worldmodel = cl.model_precache[1];
        ent->render.scale = 1; // some of the renderer still relies on scale
        ent->render.alpha = 1;
+       ent->render.colormap = -1; // no special coloring
        ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
        Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
        Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
@@ -469,26 +509,25 @@ void CL_ValidateState(entity_state_t *s)
        if (!s->active)
                return;
 
-       if (s->modelindex >= MAX_MODELS)
+       if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
                Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
 
        // colormap is client index + 1
-       if (s->colormap > cl.maxclients)
+       if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
        {
                Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
                s->colormap = 0;
        }
 
        model = cl.model_precache[s->modelindex];
-       Mod_CheckLoaded(model);
-       if (model && s->frame >= model->numframes)
+       if (model && model->type && s->frame >= model->numframes)
        {
-               Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
+               Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
                s->frame = 0;
        }
-       if (model && s->skin > 0 && s->skin >= model->numskins)
+       if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
        {
-               Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
+               Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
                s->skin = 0;
        }
 }
@@ -499,9 +538,26 @@ void CL_MoveLerpEntityStates(entity_t *ent)
        CL_ValidateState(&ent->state_current);
        VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
        VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
-       if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer)
+       if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
+       {
+               // reset all persistent stuff if this is a new entity
+               ent->persistent.lerpdeltatime = 0;
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+               // reset animation interpolation as well
+               ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
+               ent->render.frame1time = ent->render.frame2time = cl.time;
+               ent->render.framelerp = 1;
+               // reset various persistent stuff
+               ent->persistent.muzzleflash = 0;
+               VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
+       }
+       else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
        {
-               // we definitely shouldn't lerp
+               // don't interpolate the move
                ent->persistent.lerpdeltatime = 0;
                ent->persistent.lerpstarttime = cl.mtime[1];
                VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
@@ -525,12 +581,12 @@ void CL_MoveLerpEntityStates(entity_t *ent)
        else
        {
                // not a monster
-               ent->persistent.lerpstarttime = cl.mtime[1];
+               ent->persistent.lerpstarttime = ent->state_previous.time;
                // no lerp if it's singleplayer
-               if (cl.islocalgame)
+               if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
                        ent->persistent.lerpdeltatime = 0;
                else
-                       ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
+                       ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
                VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
                VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
                VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
@@ -538,16 +594,6 @@ void CL_MoveLerpEntityStates(entity_t *ent)
        }
 }
 
-void CL_ReadEntityFrame(void)
-{
-       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
-               EntityFrame_CL_ReadFrame();
-       else if (cl.protocol == PROTOCOL_DARKPLACES4)
-               EntityFrame4_CL_ReadFrame();
-       else if (cl.protocol == PROTOCOL_DARKPLACES5)
-               EntityFrame5_CL_ReadFrame();
-}
-
 /*
 ==================
 CL_ParseBaseline
@@ -589,74 +635,76 @@ CL_ParseClientdata
 Server information pertaining to this client only
 ==================
 */
-void CL_ParseClientdata (int bits)
+void CL_ParseClientdata (void)
 {
-       int i, j;
+       int i, j, bits;
 
-       bits &= 0xFFFF;
+       VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
+       VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
+       VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
+       cl.mviewzoom[1] = cl.mviewzoom[0];
+
+       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
+       {
+               cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
+               cl.stats[STAT_ITEMS] = 0;
+               cl.stats[STAT_VIEWZOOM] = 255;
+       }
+       cl.idealpitch = 0;
+       cl.mpunchangle[0][0] = 0;
+       cl.mpunchangle[0][1] = 0;
+       cl.mpunchangle[0][2] = 0;
+       cl.mpunchvector[0][0] = 0;
+       cl.mpunchvector[0][1] = 0;
+       cl.mpunchvector[0][2] = 0;
+       cl.mvelocity[0][0] = 0;
+       cl.mvelocity[0][1] = 0;
+       cl.mvelocity[0][2] = 0;
+       cl.mviewzoom[0] = 1;
+
+       bits = (unsigned short) MSG_ReadShort ();
        if (bits & SU_EXTEND1)
                bits |= (MSG_ReadByte() << 16);
        if (bits & SU_EXTEND2)
                bits |= (MSG_ReadByte() << 24);
 
        if (bits & SU_VIEWHEIGHT)
-               cl.viewheight = MSG_ReadChar ();
-       else
-               cl.viewheight = DEFAULT_VIEWHEIGHT;
+               cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
 
        if (bits & SU_IDEALPITCH)
                cl.idealpitch = MSG_ReadChar ();
-       else
-               cl.idealpitch = 0;
 
-       VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
        for (i = 0;i < 3;i++)
        {
                if (bits & (SU_PUNCH1<<i) )
                {
-                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
-                               cl.punchangle[i] = MSG_ReadAngle16i();
-                       else if (cl.protocol == PROTOCOL_QUAKE)
-                               cl.punchangle[i] = MSG_ReadChar();
+                       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
+                               cl.mpunchangle[0][i] = MSG_ReadChar();
                        else
-                               Host_Error("CL_ParseClientData: unknown cl.protocol\n");
+                               cl.mpunchangle[0][i] = MSG_ReadAngle16i();
                }
-               else
-                       cl.punchangle[i] = 0;
                if (bits & (SU_PUNCHVEC1<<i))
                {
                        if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
-                               cl.punchvector[i] = MSG_ReadCoord16i();
-                       else if (cl.protocol == PROTOCOL_DARKPLACES5)
-                               cl.punchvector[i] = MSG_ReadCoord32f();
+                               cl.mpunchvector[0][i] = MSG_ReadCoord16i();
                        else
-                               Host_Error("CL_ParseClientData: unknown cl.protocol\n");
+                               cl.mpunchvector[0][i] = MSG_ReadCoord32f();
                }
-               else
-                       cl.punchvector[i] = 0;
                if (bits & (SU_VELOCITY1<<i) )
                {
-                       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
+                       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
                                cl.mvelocity[0][i] = MSG_ReadChar()*16;
-                       else if (cl.protocol == PROTOCOL_DARKPLACES5)
-                               cl.mvelocity[0][i] = MSG_ReadCoord32f();
                        else
-                               Host_Error("CL_ParseClientData: unknown cl.protocol\n");
+                               cl.mvelocity[0][i] = MSG_ReadCoord32f();
                }
-               else
-                       cl.mvelocity[0][i] = 0;
        }
 
-       i = MSG_ReadLong ();
-       if (cl.items != i)
-       {       // set flash times
-               for (j=0 ; j<32 ; j++)
-                       if ( (i & (1<<j)) && !(cl.items & (1<<j)))
-                               cl.item_gettime[j] = cl.time;
-               cl.items = i;
-       }
+       // LordHavoc: hipnotic demos don't have this bit set but should
+       if (bits & SU_ITEMS || cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
+               cl.stats[STAT_ITEMS] = MSG_ReadLong ();
 
        cl.onground = (bits & SU_ONGROUND) != 0;
+       csqc_onground = cl.onground;    //[515]: cause without this csqc will receive not right value on svc_print =/
        cl.inwater = (bits & SU_INWATER) != 0;
 
        if (cl.protocol == PROTOCOL_DARKPLACES5)
@@ -666,59 +714,53 @@ void CL_ParseClientdata (int bits)
                cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
                cl.stats[STAT_HEALTH] = MSG_ReadShort();
                cl.stats[STAT_AMMO] = MSG_ReadShort();
-
                cl.stats[STAT_SHELLS] = MSG_ReadShort();
                cl.stats[STAT_NAILS] = MSG_ReadShort();
                cl.stats[STAT_ROCKETS] = MSG_ReadShort();
                cl.stats[STAT_CELLS] = MSG_ReadShort();
-               //cl.stats[STAT_GENERIC1] = MSG_ReadShort();
-               //cl.stats[STAT_GENERIC2] = MSG_ReadShort();
-               //cl.stats[STAT_GENERIC3] = MSG_ReadShort();
-               //cl.stats[STAT_GENERIC4] = MSG_ReadShort();
-               //cl.stats[STAT_GENERIC5] = MSG_ReadShort();
-               //cl.stats[STAT_GENERIC6] = MSG_ReadShort();
-
-               i = (unsigned short) MSG_ReadShort ();
+               cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
        }
-       else
+       else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
        {
                cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
                cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
                cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
                cl.stats[STAT_HEALTH] = MSG_ReadShort();
                cl.stats[STAT_AMMO] = MSG_ReadByte();
-       
                cl.stats[STAT_SHELLS] = MSG_ReadByte();
                cl.stats[STAT_NAILS] = MSG_ReadByte();
                cl.stats[STAT_ROCKETS] = MSG_ReadByte();
                cl.stats[STAT_CELLS] = MSG_ReadByte();
-
-               i = MSG_ReadByte ();
-               if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
-                       i = (1<<i);
+               if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
+                       cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
+               else
+                       cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
        }
 
-       // GAME_NEXUIZ hud needs weapon change time
-       // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
-       // like other modes
-       if (cl.stats[STAT_ACTIVEWEAPON] != i)
-               cl.weapontime = cl.time;
-       cl.stats[STAT_ACTIVEWEAPON] = i;
-
-       cl.viewzoomold = cl.viewzoomnew; // for interpolation
        if (bits & SU_VIEWZOOM)
        {
-               if (cl.protocol == PROTOCOL_DARKPLACES5)
-                       i = (unsigned short) MSG_ReadShort();
+               if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
+                       cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
                else
-                       i = MSG_ReadByte();
-               if (i < 2)
-                       i = 2;
-               cl.viewzoomnew = (float) i * (1.0f / 255.0f);
+                       cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
        }
-       else
-               cl.viewzoomnew = 1;
 
+       // check for important changes
+
+       // set flash times
+       if (cl.olditems != cl.stats[STAT_ITEMS])
+               for (j = 0;j < 32;j++)
+                       if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
+                               cl.item_gettime[j] = cl.time;
+       cl.olditems = cl.stats[STAT_ITEMS];
+
+       // GAME_NEXUIZ hud needs weapon change time
+       if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
+               cl.weapontime = cl.time;
+       cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
+
+       // viewzoom interpolation
+       cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
 }
 
 /*
@@ -777,7 +819,7 @@ void CL_ParseStaticSound (int large)
        vol = MSG_ReadByte ();
        atten = MSG_ReadByte ();
 
-       S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
+       S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
 }
 
 void CL_ParseEffect (void)
@@ -808,40 +850,11 @@ void CL_ParseEffect2 (void)
        CL_Effect(org, modelindex, startframe, framecount, framerate);
 }
 
-model_t *cl_model_bolt = NULL;
-model_t *cl_model_bolt2 = NULL;
-model_t *cl_model_bolt3 = NULL;
-model_t *cl_model_beam = NULL;
-
-sfx_t *cl_sfx_wizhit;
-sfx_t *cl_sfx_knighthit;
-sfx_t *cl_sfx_tink1;
-sfx_t *cl_sfx_ric1;
-sfx_t *cl_sfx_ric2;
-sfx_t *cl_sfx_ric3;
-sfx_t *cl_sfx_r_exp3;
-
-/*
-=================
-CL_ParseTEnt
-=================
-*/
-void CL_InitTEnts (void)
-{
-       cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false, true);
-       cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false, true);
-       cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false, true);
-       cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false, true);
-       cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false, true);
-       cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false, true);
-       cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false, true);
-}
-
 void CL_ParseBeam (model_t *m, int lightning)
 {
        int i, ent;
        vec3_t start, end;
-       beam_t *b;
+       beam_t *b = NULL;
 
        ent = (unsigned short) MSG_ReadShort ();
        MSG_ReadVector(start, cl.protocol);
@@ -853,38 +866,53 @@ void CL_ParseBeam (model_t *m, int lightning)
                ent = 0;
        }
 
-       // override any beam with the same entity
-       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
-       {
-               if (b->entity == ent)
-               {
-                       //b->entity = ent;
-                       b->lightning = lightning;
-                       b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
-                       b->model = m;
-                       b->endtime = cl.time + 0.2;
-                       VectorCopy (start, b->start);
-                       VectorCopy (end, b->end);
-                       return;
-               }
-       }
+       if (ent >= cl_max_entities)
+               CL_ExpandEntities(ent);
 
-       // find a free beam
-       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       // override any beam with the same entity
+       i = cl_max_beams;
+       if (ent)
+               for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+                       if (b->entity == ent)
+                               break;
+       // if the entity was not found then just replace an unused beam
+       if (i == cl_max_beams)
+               for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+                       if (!b->model || b->endtime < cl.time)
+                               break;
+       if (i < cl_max_beams)
        {
-               if (!b->model || b->endtime < cl.time)
+               b->entity = ent;
+               b->lightning = lightning;
+               b->model = m;
+               b->endtime = cl.time + 0.2;
+               VectorCopy (start, b->start);
+               VectorCopy (end, b->end);
+               b->relativestartvalid = 0;
+               if (ent && cl_entities[ent].state_current.active)
                {
-                       b->entity = ent;
-                       b->lightning = lightning;
-                       b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
-                       b->model = m;
-                       b->endtime = cl.time + 0.2;
-                       VectorCopy (start, b->start);
-                       VectorCopy (end, b->end);
-                       return;
+                       entity_state_t *p;
+                       matrix4x4_t matrix, imatrix;
+                       if (ent == cl.viewentity && cl.movement)
+                               p = &cl_entities[b->entity].state_previous;
+                       else
+                               p = &cl_entities[b->entity].state_current;
+                       // not really valid yet, we need to get the orientation now
+                       // (ParseBeam flagged this because it is received before
+                       //  entities are received, by now they have been received)
+                       // note: because players create lightning in their think
+                       // function (which occurs before movement), they actually
+                       // have some lag in it's location, so compare to the
+                       // previous player state, not the latest
+                       Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
+                       Matrix4x4_Invert_Simple(&imatrix, &matrix);
+                       Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
+                       Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
+                       b->relativestartvalid = 1;
                }
        }
-       Con_Print("beam list overflow!\n");
+       else
+               Con_Print("beam list overflow!\n");
 }
 
 void CL_ParseTempEntity(void)
@@ -897,7 +925,7 @@ void CL_ParseTempEntity(void)
        int rnd;
        int colorStart, colorLength, count;
        float velspeed, radius;
-       qbyte *tempcolor;
+       unsigned char *tempcolor;
        matrix4x4_t tempmatrix;
 
        type = MSG_ReadByte();
@@ -908,9 +936,9 @@ void CL_ParseTempEntity(void)
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, 0, false, 1);
+               //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                CL_RunParticleEffect(pos, vec3_origin, 20, 30);
-               S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
+               S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
                break;
 
        case TE_KNIGHTSPIKE:
@@ -918,90 +946,113 @@ void CL_ParseTempEntity(void)
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, 0, false, 1);
+               //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                CL_RunParticleEffect(pos, vec3_origin, 226, 20);
-               S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
+               S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
                break;
 
        case TE_SPIKE:
                // spike hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to spark shower
-               CL_SparkShower(pos, vec3_origin, 15);
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 10);
+               else if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 15, 1);
+                       CL_Smoke(pos, vec3_origin, 15);
+               }
+               CL_BulletMark(pos);
                if (rand() % 5)
-                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+                       S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                }
                break;
        case TE_SPIKEQUAD:
                // quad spike hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to spark shower
-               CL_SparkShower(pos, vec3_origin, 15);
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 10);
+               else if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 15, 1);
+                       CL_Smoke(pos, vec3_origin, 15);
+               }
+               CL_BulletMark(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                if (rand() % 5)
-                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+                       S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                }
                break;
        case TE_SUPERSPIKE:
                // super spike hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to dust shower
-               CL_SparkShower(pos, vec3_origin, 30);
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+               else if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 30, 1);
+                       CL_Smoke(pos, vec3_origin, 30);
+               }
+               CL_BulletMark(pos);
                if (rand() % 5)
-                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+                       S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                }
                break;
        case TE_SUPERSPIKEQUAD:
                // quad super spike hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to dust shower
-               CL_SparkShower(pos, vec3_origin, 30);
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+               else if (cl_particles_bulletimpacts.integer)
+               {
+                       CL_SparkShower(pos, vec3_origin, 30, 1);
+                       CL_Smoke(pos, vec3_origin, 30);
+               }
+               CL_BulletMark(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                if (rand() % 5)
-                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+                       S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                }
                break;
                // LordHavoc: added for improved blood splatters
@@ -1023,13 +1074,13 @@ void CL_ParseTempEntity(void)
                dir[1] = MSG_ReadChar();
                dir[2] = MSG_ReadChar();
                count = MSG_ReadByte();
-               CL_SparkShower(pos, dir, count);
+               CL_SparkShower(pos, dir, count, 1);
                break;
        case TE_PLASMABURN:
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                CL_PlasmaBurn(pos);
                break;
                // LordHavoc: added for improved gore
@@ -1077,17 +1128,30 @@ void CL_ParseTempEntity(void)
                // bullet hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to dust shower
-               CL_SparkShower(pos, vec3_origin, 15);
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+               else
+               {
+                       CL_SparkShower(pos, vec3_origin, 15, 1);
+                       CL_Smoke(pos, vec3_origin, 15);
+               }
+               CL_BulletMark(pos);
                break;
 
        case TE_GUNSHOTQUAD:
                // quad bullet hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               CL_SparkShower(pos, vec3_origin, 15);
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+               else
+               {
+                       CL_SparkShower(pos, vec3_origin, 15, 1);
+                       CL_Smoke(pos, vec3_origin, 15);
+               }
+               CL_BulletMark(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        case TE_EXPLOSION:
@@ -1097,8 +1161,9 @@ void CL_ParseTempEntity(void)
                CL_ParticleExplosion(pos);
                // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, 0, true, 1);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               if (gamemode != GAME_NEXUIZ)
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSIONQUAD:
@@ -1107,8 +1172,9 @@ void CL_ParseTempEntity(void)
                CL_FindNonSolidLocation(pos, pos, 10);
                CL_ParticleExplosion(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, 0, true, 1);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               if (gamemode != GAME_NEXUIZ)
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSION3:
@@ -1120,8 +1186,9 @@ void CL_ParseTempEntity(void)
                color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
                color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
                color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
-               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);  
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               if (gamemode != GAME_NEXUIZ)
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSIONRGB:
@@ -1133,8 +1200,9 @@ void CL_ParseTempEntity(void)
                color[1] = MSG_ReadByte() * (2.0f / 255.0f);
                color[2] = MSG_ReadByte() * (2.0f / 255.0f);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               if (gamemode != GAME_NEXUIZ)
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TAREXPLOSION:
@@ -1143,29 +1211,29 @@ void CL_ParseTempEntity(void)
                CL_FindNonSolidLocation(pos, pos, 10);
                CL_BlobExplosion(pos);
 
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               if (gamemode != GAME_NEXUIZ)
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        case TE_SMALLFLASH:
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 10);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        case TE_CUSTOMFLASH:
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               radius = MSG_ReadByte() * 8;
+               radius = (MSG_ReadByte() + 1) * 8;
                velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
                color[0] = MSG_ReadByte() * (2.0f / 255.0f);
                color[1] = MSG_ReadByte() * (2.0f / 255.0f);
                color[2] = MSG_ReadByte() * (2.0f / 255.0f);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        case TE_FLAMEJET:
@@ -1177,31 +1245,23 @@ void CL_ParseTempEntity(void)
 
        case TE_LIGHTNING1:
                // lightning bolts
-               if (!cl_model_bolt)
-                       cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
-               CL_ParseBeam(cl_model_bolt, true);
+               CL_ParseBeam(cl.model_bolt, true);
                break;
 
        case TE_LIGHTNING2:
                // lightning bolts
-               if (!cl_model_bolt2)
-                       cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
-               CL_ParseBeam(cl_model_bolt2, true);
+               CL_ParseBeam(cl.model_bolt2, true);
                break;
 
        case TE_LIGHTNING3:
                // lightning bolts
-               if (!cl_model_bolt3)
-                       cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
-               CL_ParseBeam(cl_model_bolt3, false);
+               CL_ParseBeam(cl.model_bolt3, false);
                break;
 
 // PGM 01/21/97
        case TE_BEAM:
                // grappling hook beam
-               if (!cl_model_beam)
-                       cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
-               CL_ParseBeam(cl_model_beam, false);
+               CL_ParseBeam(cl.model_beam, false);
                break;
 // PGM 01/21/97
 
@@ -1218,8 +1278,8 @@ void CL_ParseTempEntity(void)
        case TE_TELEPORT:
                MSG_ReadVector(pos, cl.protocol);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1);
-//             CL_TeleportSplash(pos);
+               CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_TeleportSplash(pos);
                break;
 
        case TE_EXPLOSION2:
@@ -1229,21 +1289,21 @@ void CL_ParseTempEntity(void)
                colorStart = MSG_ReadByte();
                colorLength = MSG_ReadByte();
                CL_ParticleExplosion2(pos, colorStart, colorLength);
-               tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
+               tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
                color[0] = tempcolor[0] * (2.0f / 255.0f);
                color[1] = tempcolor[1] * (2.0f / 255.0f);
                color[2] = tempcolor[2] * (2.0f / 255.0f);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               if (gamemode != GAME_NEXUIZ)
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TEI_G3:
                MSG_ReadVector(pos, cl.protocol);
                MSG_ReadVector(pos2, cl.protocol);
                MSG_ReadVector(dir, cl.protocol);
-               CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
-               CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
+               CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
                break;
 
        case TE_TEI_SMOKE:
@@ -1259,8 +1319,9 @@ void CL_ParseTempEntity(void)
                CL_FindNonSolidLocation(pos, pos, 10);
                CL_ParticleExplosion(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, 0, true, 1);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               if (gamemode != GAME_NEXUIZ)
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TEI_PLASMAHIT:
@@ -1270,7 +1331,7 @@ void CL_ParseTempEntity(void)
                CL_FindNonSolidLocation(pos, pos, 5);
                CL_Tei_PlasmaHit(pos, dir, count);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, 0, true, 1);
+               CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
 
        default:
@@ -1280,7 +1341,15 @@ void CL_ParseTempEntity(void)
 
 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
 
-static qbyte cgamenetbuffer[65536];
+//[515]: csqc
+void CL_VM_Init (void);
+qboolean CL_VM_Parse_TempEntity (void);
+void CL_VM_Parse_StuffCmd (const char *msg);
+void CL_VM_Parse_CenterPrint (const char *msg);
+void CSQC_AddPrintText (const char *msg);
+void CSQC_ReadEntities (void);
+//
+static unsigned char cgamenetbuffer[65536];
 
 /*
 =====================
@@ -1292,7 +1361,8 @@ void CL_ParseServerMessage(void)
 {
        int                     cmd;
        int                     i;
-       qbyte           cmdlog[32];
+       protocolversion_t protocol;
+       unsigned char           cmdlog[32];
        char            *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
 
@@ -1375,7 +1445,7 @@ void CL_ParseServerMessage(void)
                                i &= 31;
                                while(count > 0)
                                {
-                                       snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
+                                       dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
                                        strlcat (description, temp, sizeof (description));
                                        count--;
                                        i++;
@@ -1383,7 +1453,7 @@ void CL_ParseServerMessage(void)
                                }
                                description[strlen(description)-1] = '\n'; // replace the last space with a newline
                                Con_Print(description);
-                               Host_Error ("CL_ParseServerMessage: Illegible server message\n");
+                               Host_Error ("CL_ParseServerMessage: Illegible server message");
                        }
                        break;
 
@@ -1395,21 +1465,22 @@ void CL_ParseServerMessage(void)
                case svc_time:
                        cl.mtime[1] = cl.mtime[0];
                        cl.mtime[0] = MSG_ReadFloat ();
+                       cl.movement_needupdate = true;
                        break;
 
                case svc_clientdata:
-                       i = (unsigned short) MSG_ReadShort ();
-                       CL_ParseClientdata (i);
+                       CL_ParseClientdata();
                        break;
 
                case svc_version:
                        i = MSG_ReadLong ();
+                       protocol = Protocol_EnumForNumber(i);
+                       if (protocol == PROTOCOL_UNKNOWN)
+                               Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
                        // hack for unmarked Nehahra movie demos which had a custom protocol
-                       if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
-                               i = PROTOCOL_NEHAHRAMOVIE;
-                       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
-                               Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
-                       cl.protocol = i;
+                       if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+                               protocol = PROTOCOL_NEHAHRAMOVIE;
+                       cl.protocol = protocol;
                        break;
 
                case svc_disconnect:
@@ -1421,15 +1492,15 @@ void CL_ParseServerMessage(void)
                        break;
 
                case svc_print:
-                       Con_Print(MSG_ReadString());
+                       CSQC_AddPrintText(MSG_ReadString());    //[515]: csqc
                        break;
 
                case svc_centerprint:
-                       SCR_CenterPrint(MSG_ReadString ());
+                       CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
                        break;
 
                case svc_stufftext:
-                       Cbuf_AddText (MSG_ReadString ());
+                       CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
                        break;
 
                case svc_damage:
@@ -1438,6 +1509,7 @@ void CL_ParseServerMessage(void)
 
                case svc_serverinfo:
                        CL_ParseServerInfo ();
+                       CL_VM_Init();   //[515]: init csqc
                        break;
 
                case svc_setangle:
@@ -1448,7 +1520,9 @@ void CL_ParseServerMessage(void)
                case svc_setview:
                        cl.viewentity = (unsigned short)MSG_ReadShort ();
                        if (cl.viewentity >= MAX_EDICTS)
-                               Host_Error("svc_setview >= MAX_EDICTS\n");
+                               Host_Error("svc_setview >= MAX_EDICTS");
+                       if (cl.viewentity >= cl_max_entities)
+                               CL_ExpandEntities(cl.viewentity);
                        // LordHavoc: assume first setview recieved is the real player entity
                        if (!cl.playerentity)
                                cl.playerentity = cl.viewentity;
@@ -1456,19 +1530,56 @@ void CL_ParseServerMessage(void)
 
                case svc_lightstyle:
                        i = MSG_ReadByte ();
-                       if (i >= MAX_LIGHTSTYLES)
-                               Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
+                       if (i >= cl_max_lightstyle)
+                       {
+                               Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
+                               break;
+                       }
                        strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
                        cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
-                       cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
+                       cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
                        break;
 
                case svc_sound:
                        CL_ParseStartSoundPacket(false);
                        break;
 
-               case svc_sound2:
-                       CL_ParseStartSoundPacket(true);
+               case svc_precache:
+                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+                       {
+                               // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
+                               CL_ParseStartSoundPacket(true);
+                       }
+                       else
+                       {
+                               int i = (unsigned short)MSG_ReadShort();
+                               char *s = MSG_ReadString();
+                               if (i < 32768)
+                               {
+                                       if (i >= 1 && i < MAX_MODELS)
+                                       {
+                                               model_t *model = Mod_ForName(s, false, false, i == 1);
+                                               if (!model)
+                                                       Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
+                                               cl.model_precache[i] = model;
+                                       }
+                                       else
+                                               Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
+                               }
+                               else
+                               {
+                                       i -= 32768;
+                                       if (i >= 1 && i < MAX_SOUNDS)
+                                       {
+                                               sfx_t *sfx = S_PrecacheSound (s, true, false);
+                                               if (!sfx && snd_initialized.integer)
+                                                       Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
+                                               cl.sound_precache[i] = sfx;
+                                       }
+                                       else
+                                               Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
+                               }
+                       }
                        break;
 
                case svc_stopsound:
@@ -1487,7 +1598,7 @@ void CL_ParseServerMessage(void)
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
                                Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
-                       cl.scores[i].frags = (unsigned short) MSG_ReadShort ();
+                       cl.scores[i].frags = (signed short) MSG_ReadShort ();
                        break;
 
                case svc_updatecolors:
@@ -1513,12 +1624,16 @@ void CL_ParseServerMessage(void)
                        i = (unsigned short) MSG_ReadShort ();
                        if (i < 0 || i >= MAX_EDICTS)
                                Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
+                       if (i >= cl_max_entities)
+                               CL_ExpandEntities(i);
                        CL_ParseBaseline (cl_entities + i, false);
                        break;
                case svc_spawnbaseline2:
                        i = (unsigned short) MSG_ReadShort ();
                        if (i < 0 || i >= MAX_EDICTS)
                                Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
+                       if (i >= cl_max_entities)
+                               CL_ExpandEntities(i);
                        CL_ParseBaseline (cl_entities + i, true);
                        break;
                case svc_spawnstatic:
@@ -1528,26 +1643,24 @@ void CL_ParseServerMessage(void)
                        CL_ParseStatic (true);
                        break;
                case svc_temp_entity:
-                       CL_ParseTempEntity ();
+                       if(!CL_VM_Parse_TempEntity())
+                               CL_ParseTempEntity ();
                        break;
 
                case svc_setpause:
                        cl.paused = MSG_ReadByte ();
                        if (cl.paused)
-                       {
                                CDAudio_Pause ();
-                               S_PauseGameSounds ();
-                       }
                        else
-                       {
                                CDAudio_Resume ();
-                               S_ResumeGameSounds ();
-                       }
+                       S_PauseGameSounds (cl.paused);
                        break;
 
                case svc_signonnum:
                        i = MSG_ReadByte ();
-                       if (i <= cls.signon)
+                       // LordHavoc: it's rude to kick off the client if they missed the
+                       // reconnect somehow, so allow signon 1 even if at signon 1
+                       if (i <= cls.signon && i != 1)
                                Host_Error ("Received signon %i when at %i", i, cls.signon);
                        cls.signon = i;
                        CL_SignonReply ();
@@ -1568,6 +1681,13 @@ void CL_ParseServerMessage(void)
                        cl.stats[i] = MSG_ReadLong ();
                        break;
 
+               case svc_updatestatubyte:
+                       i = MSG_ReadByte ();
+                       if (i < 0 || i >= MAX_CL_STATS)
+                               Host_Error ("svc_updatestat: %i is invalid", i);
+                       cl.stats[i] = MSG_ReadByte ();
+                       break;
+
                case svc_spawnstaticsound:
                        CL_ParseStaticSound (false);
                        break;
@@ -1580,9 +1700,9 @@ void CL_ParseServerMessage(void)
                        cl.cdtrack = MSG_ReadByte ();
                        cl.looptrack = MSG_ReadByte ();
                        if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
-                               CDAudio_Play ((qbyte)cls.forcetrack, true);
+                               CDAudio_Play ((unsigned char)cls.forcetrack, true);
                        else
-                               CDAudio_Play ((qbyte)cl.cdtrack, true);
+                               CDAudio_Play ((unsigned char)cl.cdtrack, true);
                        break;
 
                case svc_intermission:
@@ -1656,7 +1776,15 @@ void CL_ParseServerMessage(void)
                                cls.signon = SIGNONS;
                                CL_SignonReply ();
                        }
-                       CL_ReadEntityFrame();
+                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
+                               EntityFrame_CL_ReadFrame();
+                       else if (cl.protocol == PROTOCOL_DARKPLACES4)
+                               EntityFrame4_CL_ReadFrame();
+                       else
+                               EntityFrame5_CL_ReadFrame();
+                       break;
+               case svc_csqcentities:
+                       CSQC_ReadEntities();
                        break;
                }
        }
@@ -1678,9 +1806,12 @@ void CL_Parse_DumpPacket(void)
 void CL_Parse_Init(void)
 {
        // LordHavoc: added demo_nehahra cvar
-       cl_scores_mempool = Mem_AllocPool("client player info", 0, NULL);
        Cvar_RegisterVariable (&demo_nehahra);
        if (gamemode == GAME_NEHAHRA)
                Cvar_SetValue("demo_nehahra", 1);
        Cvar_RegisterVariable(&developer_networkentities);
 }
+
+void CL_Parse_Shutdown(void)
+{
+}