case 2:
MSG_WriteByte (&cls.message, clc_stringcmd);
- MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
+ MSG_WriteString (&cls.message, va("name \"%s\"", cl_name.string));
MSG_WriteByte (&cls.message, clc_stringcmd);
- MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
+ MSG_WriteString (&cls.message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
if (cl_pmodel.integer)
{
MSG_WriteByte (&cls.message, clc_stringcmd);
- MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
+ MSG_WriteString (&cls.message, va("pmodel %i", cl_pmodel.integer));
}
if (*cl_playermodel.string)
{
MSG_WriteByte (&cls.message, clc_stringcmd);
- MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string));
+ MSG_WriteString (&cls.message, va("playermodel %s", cl_playermodel.string));
}
if (*cl_playerskin.string)
{
MSG_WriteByte (&cls.message, clc_stringcmd);
- MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string));
+ MSG_WriteString (&cls.message, va("playerskin %s", cl_playerskin.string));
}
MSG_WriteByte (&cls.message, clc_stringcmd);
- MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
+ MSG_WriteString (&cls.message, va("rate %i", cl_rate.integer));
MSG_WriteByte (&cls.message, clc_stringcmd);
MSG_WriteString (&cls.message, "spawn");
Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
return;
}
- cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
+ cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
// parse gametype
cl.gametype = MSG_ReadByte ();
ent->render.model = cl.worldmodel = cl.model_precache[1];
ent->render.scale = 1; // some of the renderer still relies on scale
ent->render.alpha = 1;
+ ent->render.colormap = -1; // no special coloring
ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);