*/
static void CL_SignonReply (void)
{
- char str[8192];
+ //char str[8192];
Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
}
MSG_WriteByte (&cls.message, clc_stringcmd);
- sprintf (str, "spawn %s", cls.spawnparms);
- MSG_WriteString (&cls.message, str);
+ //sprintf (str, "spawn %s", cls.spawnparms);
+ //MSG_WriteString (&cls.message, str);
+ MSG_WriteString (&cls.message, "spawn");
break;
case 3:
*/
void CL_ParseServerInfo (void)
{
- char *str;
- int i;
- int nummodels, numsounds;
- char model_precache[MAX_MODELS][MAX_QPATH];
- char sound_precache[MAX_SOUNDS][MAX_QPATH];
+ char *str;
+ int i;
+ int nummodels, numsounds;
+ char model_precache[MAX_MODELS][MAX_QPATH];
+ char sound_precache[MAX_SOUNDS][MAX_QPATH];
+ entity_t *ent;
Con_DPrintf ("Serverinfo packet received.\n");
//
S_EndPrecaching ();
// local state
- cl_entities[0].render.model = cl.worldmodel = cl.model_precache[1];
- cl_entities[0].render.scale = 1;
- cl_entities[0].render.alpha = 1;
+ ent = &cl_entities[0];
+ memset(ent, 0, sizeof(entity_t));
+ ent->render.model = cl.worldmodel = cl.model_precache[1];
+ ent->render.scale = 1;
+ ent->render.alpha = 1;
+
+ if (ent->render.angles[0] || ent->render.angles[2])
+ {
+ // pitch or roll
+ VectorAdd(ent->render.origin, ent->render.model->rotatedmins, ent->render.mins);
+ VectorAdd(ent->render.origin, ent->render.model->rotatedmaxs, ent->render.maxs);
+ }
+ else if (ent->render.angles[1])
+ {
+ // yaw
+ VectorAdd(ent->render.origin, ent->render.model->yawmins, ent->render.mins);
+ VectorAdd(ent->render.origin, ent->render.model->yawmaxs, ent->render.maxs);
+ }
+ else
+ {
+ VectorAdd(ent->render.origin, ent->render.model->normalmins, ent->render.mins);
+ VectorAdd(ent->render.origin, ent->render.model->normalmaxs, ent->render.maxs);
+ }
+
+ cl_num_entities = 1;
R_NewMap ();
{
entity_t *ent;
- if (cl.num_statics >= MAX_STATIC_ENTITIES)
+ if (cl_num_static_entities >= cl_max_static_entities)
Host_Error ("Too many static entities");
- ent = &cl_static_entities[cl.num_statics++];
+ ent = &cl_static_entities[cl_num_static_entities++];
CL_ParseBaseline (ent, large);
// copy it to the current state
ent->render.alpha = 1;
VectorCopy (ent->state_baseline.origin, ent->render.origin);
- VectorCopy (ent->state_baseline.angles, ent->render.angles);
+ VectorCopy (ent->state_baseline.angles, ent->render.angles);
+
+ if (ent->render.angles[0] || ent->render.angles[2])
+ {
+ // pitch or roll
+ VectorAdd(ent->render.origin, ent->render.model->rotatedmins, ent->render.mins);
+ VectorAdd(ent->render.origin, ent->render.model->rotatedmaxs, ent->render.maxs);
+ }
+ else if (ent->render.angles[1])
+ {
+ // yaw
+ VectorAdd(ent->render.origin, ent->render.model->yawmins, ent->render.mins);
+ VectorAdd(ent->render.origin, ent->render.model->yawmaxs, ent->render.maxs);
+ }
+ else
+ {
+ VectorAdd(ent->render.origin, ent->render.model->normalmins, ent->render.mins);
+ VectorAdd(ent->render.origin, ent->render.model->normalmaxs, ent->render.maxs);
+ }
+
+ // This is definitely cheating...
+ if (ent->render.model == NULL)
+ cl_num_static_entities--;
}
/*