]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
check vid_activewindow in several spammy prints that occur when the client is running...
[xonotic/darkplaces.git] / cl_parse.c
index d7301fc49eb7a09a06f47e3c37d366a425cac676..76b1f80626583633db59a30a4da5f8714c792160 100644 (file)
@@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "cdaudio.h"
 #include "cl_collision.h"
 #include "csprogs.h"
+#include "libcurl.h"
 
 char *svc_strings[128] =
 {
@@ -83,7 +84,7 @@ char *svc_strings[128] =
        "", // 47
        "", // 48
        "", // 49
-       "svc_unusedlh1", //                             50              //
+       "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
        "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
        "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
        "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
@@ -164,6 +165,10 @@ cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play w
 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
+cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
+cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
+cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding, 4 = bounded loose sync (reset if significantly wrong, otherwise bound)"};
+cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
 
 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
 static void QW_CL_RequestNextDownload(void);
@@ -264,7 +269,7 @@ so the server doesn't disconnect.
 */
 
 static unsigned char olddata[NET_MAXMESSAGE];
-void CL_KeepaliveMessage (void)
+void CL_KeepaliveMessage (qboolean readmessages)
 {
        float time;
        static double nextmsg = -1;
@@ -276,18 +281,21 @@ void CL_KeepaliveMessage (void)
        if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
                return;
 
-// read messages from server, should just be nops
-       oldreadcount = msg_readcount;
-       oldbadread = msg_badread;
-       old = net_message;
-       memcpy(olddata, net_message.data, net_message.cursize);
-
-       NetConn_ClientFrame();
-
-       msg_readcount = oldreadcount;
-       msg_badread = oldbadread;
-       net_message = old;
-       memcpy(net_message.data, olddata, net_message.cursize);
+       if (readmessages)
+       {
+               // read messages from server, should just be nops
+               oldreadcount = msg_readcount;
+               oldbadread = msg_badread;
+               old = net_message;
+               memcpy(olddata, net_message.data, net_message.cursize);
+
+               NetConn_ClientFrame();
+
+               msg_readcount = oldreadcount;
+               msg_badread = oldbadread;
+               net_message = old;
+               memcpy(net_message.data, olddata, net_message.cursize);
+       }
 
        if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
        {
@@ -300,7 +308,7 @@ void CL_KeepaliveMessage (void)
                memset(&msg, 0, sizeof(msg));
                msg.data = buf;
                msg.maxsize = sizeof(buf);
-               MSG_WriteChar(&msg, svc_nop);
+               MSG_WriteChar(&msg, clc_nop);
                NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
        }
 }
@@ -315,13 +323,13 @@ void CL_ParseEntityLump(char *entdata)
        data = entdata;
        if (!data)
                return;
-       if (!COM_ParseToken(&data, false))
+       if (!COM_ParseTokenConsole(&data))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               if (!COM_ParseToken(&data, false))
+               if (!COM_ParseTokenConsole(&data))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
@@ -331,7 +339,7 @@ void CL_ParseEntityLump(char *entdata)
                        strlcpy (key, com_token, sizeof (key));
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               if (!COM_ParseToken(&data, false))
+               if (!COM_ParseTokenConsole(&data))
                        return; // error
                strlcpy (value, com_token, sizeof (value));
                if (!strcmp("sky", key))
@@ -341,15 +349,15 @@ void CL_ParseEntityLump(char *entdata)
                else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
                        R_SetSkyBox(value);
                else if (!strcmp("fog", key))
-                       sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
+                       sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
                else if (!strcmp("fog_density", key))
-                       fog_density = atof(value);
+                       r_refdef.fog_density = atof(value);
                else if (!strcmp("fog_red", key))
-                       fog_red = atof(value);
+                       r_refdef.fog_red = atof(value);
                else if (!strcmp("fog_green", key))
-                       fog_green = atof(value);
+                       r_refdef.fog_green = atof(value);
                else if (!strcmp("fog_blue", key))
-                       fog_blue = atof(value);
+                       r_refdef.fog_blue = atof(value);
        }
 }
 
@@ -391,10 +399,12 @@ static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
 
        cls.qw_downloadnumber++;
        cls.qw_downloadpercent = 0;
+       cls.qw_downloadmemorycursize = 0;
 
        return false;
 }
 
+extern void CL_Locs_Reload_f(void);
 static void QW_CL_ProcessUserInfo(int slot);
 static void QW_CL_RequestNextDownload(void)
 {
@@ -491,10 +501,17 @@ static void QW_CL_RequestNextDownload(void)
                // now that we have a world model, set up the world entity, renderer
                // modules and csqc
                cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
-               CL_BoundingBoxForEntity(&cl.entities[0].render);
+               CL_UpdateRenderEntity(&cl.entities[0].render);
 
+               CL_Locs_Reload_f();
                R_Modules_NewMap();
 
+               cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+
+               // add pmodel/emodel CRCs to userinfo
+               CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
+               CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
+
                // done checking sounds and models, send a prespawn command now
                MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
                MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
@@ -504,6 +521,9 @@ static void QW_CL_RequestNextDownload(void)
                        Mem_Free(cls.qw_downloadmemory);
                        cls.qw_downloadmemory = NULL;
                }
+
+               // done loading
+               cl.loadfinished = true;
                break;
        case dl_sound:
                if (cls.qw_downloadnumber == 0)
@@ -586,7 +606,7 @@ static void QW_CL_ParseDownload(void)
                while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
                        cls.qw_downloadmemorymaxsize *= 2;
                old = cls.qw_downloadmemory;
-               cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
+               cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
                if (old)
                {
                        memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
@@ -597,6 +617,7 @@ static void QW_CL_ParseDownload(void)
        // read the fragment out of the packet
        MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
        cls.qw_downloadmemorycursize += size;
+       cls.qw_downloadspeedcount += size;
 
        cls.qw_downloadpercent = percent;
 
@@ -636,7 +657,7 @@ static void QW_CL_ParseModelList(void)
                if (nummodels==MAX_MODELS)
                        Host_Error("Server sent too many model precaches");
                if (strlen(str) >= MAX_QPATH)
-                       Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
+                       Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
                strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
        }
 
@@ -670,7 +691,7 @@ static void QW_CL_ParseSoundList(void)
                if (numsounds==MAX_SOUNDS)
                        Host_Error("Server sent too many sound precaches");
                if (strlen(str) >= MAX_QPATH)
-                       Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
+                       Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
                strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
        }
 
@@ -748,7 +769,7 @@ void QW_CL_StartUpload(unsigned char *data, int size)
 
        Con_DPrintf("Starting upload of %d bytes...\n", size);
 
-       cls.qw_uploaddata = Mem_Alloc(cls.permanentmempool, size);
+       cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
        memcpy(cls.qw_uploaddata, data, size);
        cls.qw_uploadsize = size;
        cls.qw_uploadpos = 0;
@@ -877,6 +898,387 @@ static void CL_UpdateItemsAndWeapon(void)
        cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
 }
 
+void CL_BeginDownloads(qboolean aborteddownload)
+{
+       // quakeworld works differently
+       if (cls.protocol == PROTOCOL_QUAKEWORLD)
+               return;
+
+       // this would be a good place to do curl downloads
+       if(Curl_Have_forthismap())
+       {
+               Curl_Register_predownload(); // come back later
+               return;
+       }
+
+       // if we got here...
+       // curl is done, so let's start with the business
+       cl.loadbegun = true;
+
+       // if already downloading something from the previous level, don't stop it
+       if (cls.qw_downloadname[0])
+               return;
+
+       if (cl.downloadcsqc)
+       {
+               size_t progsize;
+               cl.downloadcsqc = false;
+               if (cls.netcon
+                && !sv.active
+                && csqc_progname.string
+                && csqc_progname.string[0]
+                && csqc_progcrc.integer >= 0
+                && cl_serverextension_download.integer
+                && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
+                && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
+                       Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
+       }
+
+       if (cl.loadmodel_current < cl.loadmodel_total)
+       {
+               // loading models
+
+               for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
+               {
+                       if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
+                               continue;
+                       if (cls.signon < SIGNONS)
+                               CL_KeepaliveMessage(true);
+                       cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
+                       if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
+                       {
+                               // we now have the worldmodel so we can set up the game world
+                               cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+                               CL_UpdateRenderEntity(&cl.entities[0].render);
+                               CL_Locs_Reload_f();
+                               R_Modules_NewMap();
+                               cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+                               // check memory integrity
+                               Mem_CheckSentinelsGlobal();
+                               if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
+                               {
+                                       cl.loadfinished = true;
+                                       // now issue the spawn to move on to signon 2 like normal
+                                       if (cls.netcon)
+                                               Cmd_ForwardStringToServer("prespawn");
+                               }
+                       }
+               }
+
+               // finished loading models
+       }
+
+       if (cl.loadsound_current < cl.loadsound_total)
+       {
+               // loading sounds
+
+               for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
+               {
+                       if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
+                               continue;
+                       if (cls.signon < SIGNONS)
+                               CL_KeepaliveMessage(true);
+                       // Don't lock the sfx here, S_ServerSounds already did that
+                       cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
+               }
+
+               // finished loading sounds
+       }
+
+       // note: the reason these loops skip already-loaded things is that it
+       // enables this command to be issued during the game if desired
+
+       if (cl.downloadmodel_current < cl.loadmodel_total)
+       {
+               // loading models
+
+               for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
+               {
+                       if (aborteddownload)
+                       {
+                               if (cl.downloadmodel_current == 1)
+                               {
+                                       // the worldmodel failed, but we need to set up anyway
+                                       cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+                                       CL_UpdateRenderEntity(&cl.entities[0].render);
+                                       CL_Locs_Reload_f();
+                                       R_Modules_NewMap();
+                                       cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+                                       // check memory integrity
+                                       Mem_CheckSentinelsGlobal();
+                                       if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
+                                       {
+                                               cl.loadfinished = true;
+                                               // now issue the spawn to move on to signon 2 like normal
+                                               if (cls.netcon)
+                                                       Cmd_ForwardStringToServer("prespawn");
+                                       }
+                               }
+                               aborteddownload = false;
+                               continue;
+                       }
+                       if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
+                               continue;
+                       if (cls.signon < SIGNONS)
+                               CL_KeepaliveMessage(true);
+                       if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
+                       {
+                               if (cl.downloadmodel_current == 1)
+                                       Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
+                               else
+                                       Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
+                               // regarding the * check: don't try to download submodels
+                               if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
+                               {
+                                       Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
+                                       // we'll try loading again when the download finishes
+                                       return;
+                               }
+                       }
+                       cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
+                       if (cl.downloadmodel_current == 1)
+                       {
+                               // we now have the worldmodel so we can set up the game world
+                               cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+                               CL_UpdateRenderEntity(&cl.entities[0].render);
+                               CL_Locs_Reload_f();
+                               R_Modules_NewMap();
+                               cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+                               // check memory integrity
+                               Mem_CheckSentinelsGlobal();
+                               if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
+                               {
+                                       cl.loadfinished = true;
+                                       // now issue the spawn to move on to signon 2 like normal
+                                       if (cls.netcon)
+                                               Cmd_ForwardStringToServer("prespawn");
+                               }
+                       }
+               }
+
+               // finished loading models
+       }
+
+       if (cl.downloadsound_current < cl.loadsound_total)
+       {
+               // loading sounds
+
+               for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
+               {
+                       char soundname[MAX_QPATH];
+                       if (aborteddownload)
+                       {
+                               aborteddownload = false;
+                               continue;
+                       }
+                       if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
+                               continue;
+                       if (cls.signon < SIGNONS)
+                               CL_KeepaliveMessage(true);
+                       dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
+                       if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
+                       {
+                               Con_Printf("Sound %s not found\n", soundname);
+                               if (cl_serverextension_download.integer && cls.netcon && !sv.active)
+                               {
+                                       Cmd_ForwardStringToServer(va("download %s", soundname));
+                                       // we'll try loading again when the download finishes
+                                       return;
+                               }
+                       }
+                       // Don't lock the sfx here, S_ServerSounds already did that
+                       cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
+               }
+
+               // finished loading sounds
+       }
+
+       if (!cl.loadfinished)
+       {
+               cl.loadfinished = true;
+
+               // check memory integrity
+               Mem_CheckSentinelsGlobal();
+
+               // now issue the spawn to move on to signon 2 like normal
+               if (cls.netcon)
+                       Cmd_ForwardStringToServer("prespawn");
+       }
+}
+
+void CL_BeginDownloads_f(void)
+{
+       // prevent cl_begindownloads from being issued multiple times in one match
+       // to prevent accidentally cancelled downloads
+       if(cl.loadbegun)
+               Con_DPrintf("cl_begindownloads is only valid once per match\n");
+       else
+               CL_BeginDownloads(false);
+}
+
+void CL_StopDownload(int size, int crc)
+{
+       if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
+       {
+               int existingcrc;
+               size_t existingsize;
+               const char *extension;
+
+               // finished file
+               // save to disk only if we don't already have it
+               // (this is mainly for playing back demos)
+               existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
+               if (existingsize)
+               {
+                       if ((int)existingsize != size || existingcrc != crc)
+                       {
+                               // we have a mismatching file, pick another name for it
+                               char name[MAX_QPATH*2];
+                               dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
+                               if (!FS_FileExists(name))
+                               {
+                                       Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
+                                       FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+                               }
+                       }
+               }
+               else
+               {
+                       // we either don't have it or have a mismatching file...
+                       // so it's time to accept the file
+                       // but if we already have a mismatching file we need to rename
+                       // this new one, and if we already have this file in renamed form,
+                       // we do nothing
+                       Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
+                       FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+                       extension = FS_FileExtension(cls.qw_downloadname);
+                       if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
+                               FS_Rescan();
+               }
+       }
+
+       if (cls.qw_downloadmemory)
+               Mem_Free(cls.qw_downloadmemory);
+       cls.qw_downloadmemory = NULL;
+       cls.qw_downloadname[0] = 0;
+       cls.qw_downloadmemorymaxsize = 0;
+       cls.qw_downloadmemorycursize = 0;
+       cls.qw_downloadpercent = 0;
+}
+
+void CL_ParseDownload(void)
+{
+       int i, start, size;
+       unsigned char data[65536];
+       start = MSG_ReadLong();
+       size = (unsigned short)MSG_ReadShort();
+
+       // record the start/size information to ack in the next input packet
+       for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
+       {
+               if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
+               {
+                       cls.dp_downloadack[i].start = start;
+                       cls.dp_downloadack[i].size = size;
+                       break;
+               }
+       }
+
+       MSG_ReadBytes(size, data);
+
+       if (!cls.qw_downloadname[0])
+       {
+               if (size > 0)
+                       Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
+               return;
+       }
+
+       if (start + size > cls.qw_downloadmemorymaxsize)
+               Host_Error("corrupt download message\n");
+
+       // only advance cursize if the data is at the expected position
+       // (gaps are unacceptable)
+       memcpy(cls.qw_downloadmemory + start, data, size);
+       cls.qw_downloadmemorycursize = start + size;
+       cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
+       cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
+       cls.qw_downloadspeedcount += size;
+}
+
+void CL_DownloadBegin_f(void)
+{
+       int size = atoi(Cmd_Argv(1));
+
+       if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
+       {
+               Con_Printf("cl_downloadbegin: received bogus information\n");
+               CL_StopDownload(0, 0);
+               return;
+       }
+
+       if (cls.qw_downloadname[0])
+               Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
+
+       CL_StopDownload(0, 0);
+
+       // we're really beginning a download now, so initialize stuff
+       strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
+       cls.qw_downloadmemorymaxsize = size;
+       cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
+       cls.qw_downloadnumber++;
+
+       Cmd_ForwardStringToServer("sv_startdownload");
+}
+
+void CL_StopDownload_f(void)
+{
+       if (cls.qw_downloadname[0])
+       {
+               Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
+               CL_StopDownload(0, 0);
+       }
+       CL_BeginDownloads(true);
+}
+
+void CL_DownloadFinished_f(void)
+{
+       if (Cmd_Argc() < 3)
+       {
+               Con_Printf("Malformed cl_downloadfinished command\n");
+               return;
+       }
+       CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
+       CL_BeginDownloads(false);
+}
+
+static void CL_SendPlayerInfo(void)
+{
+       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+       MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
+
+       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+       MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
+
+       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+       MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
+
+       if (cl_pmodel.integer)
+       {
+               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+               MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
+       }
+       if (*cl_playermodel.string)
+       {
+               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+               MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
+       }
+       if (*cl_playerskin.string)
+       {
+               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+               MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
+       }
+}
+
 /*
 =====================
 CL_SignonReply
@@ -893,39 +1295,30 @@ static void CL_SignonReply (void)
        case 1:
                if (cls.netcon)
                {
-                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                       MSG_WriteString (&cls.netcon->message, "prespawn");
+                       // send player info before we begin downloads
+                       // (so that the server can see the player name while downloading)
+                       CL_SendPlayerInfo();
+
+                       // execute cl_begindownloads next frame
+                       // (after any commands added by svc_stufftext have been executed)
+                       // when done with downloads the "prespawn" will be sent
+                       Cbuf_AddText("\ncl_begindownloads\n");
+
+                       //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       //MSG_WriteString (&cls.netcon->message, "prespawn");
                }
+               else // playing a demo...  make sure loading occurs as soon as possible
+                       CL_BeginDownloads(false);
                break;
 
        case 2:
                if (cls.netcon)
                {
-                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                       MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
-
-                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                       MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
-
-                       if (cl_pmodel.integer)
-                       {
-                               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                               MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
-                       }
-                       if (*cl_playermodel.string)
-                       {
-                               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                               MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
-                       }
-                       if (*cl_playerskin.string)
-                       {
-                               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                               MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
-                       }
-
-                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                       MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
+                       // LordHavoc: quake sent the player info here but due to downloads
+                       // it is sent earlier instead
+                       // CL_SendPlayerInfo();
 
+                       // LordHavoc: changed to begin a loading stage and issue this when done
                        MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
                        MSG_WriteString (&cls.netcon->message, "spawn");
                }
@@ -966,6 +1359,9 @@ void CL_ParseServerInfo (void)
        // check memory integrity
        Mem_CheckSentinelsGlobal();
 
+       // clear cl_serverextension cvars
+       Cvar_SetValueQuick(&cl_serverextension_download, 0);
+
 //
 // wipe the client_state_t struct
 //
@@ -989,32 +1385,25 @@ void CL_ParseServerInfo (void)
 
        if (protocol == PROTOCOL_QUAKEWORLD)
        {
+               char gamedir[1][MAX_QPATH];
+
                cl.qw_servercount = MSG_ReadLong();
 
                str = MSG_ReadString();
                Con_Printf("server gamedir is %s\n", str);
-#if 0
-               // FIXME: change gamedir if needed!
-               if (strcasecmp(gamedirfile, str))
-               {
-                       Host_SaveConfig_f();
-                       cflag = 1;
-               }
-
-               Com_Gamedir(str); // change gamedir
+               strlcpy(gamedir[0], str, sizeof(gamedir[0]));
 
-               if (cflag)
-               {
-                       // exec the new config stuff
-               }
-#endif
+               // change gamedir if needed
+               if (!FS_ChangeGameDirs(1, gamedir, true, false))
+                       Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
 
                cl.gametype = GAME_DEATHMATCH;
                cl.maxclients = 32;
 
                // parse player number
                i = MSG_ReadByte();
-               cl.qw_spectator = (i & 128) != 0;
+               // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
+               //cl.qw_spectator = (i & 128) != 0;
                cl.playerentity = cl.viewentity = (i & 127) + 1;
                cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
 
@@ -1040,8 +1429,14 @@ void CL_ParseServerInfo (void)
                // check memory integrity
                Mem_CheckSentinelsGlobal();
 
-               MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
-               MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
+               if (cls.netcon)
+               {
+                       MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
+               }
+
+               cl.loadbegun = false;
+               cl.loadfinished = false;
 
                cls.state = ca_connected;
                cls.signon = 1;
@@ -1084,7 +1479,7 @@ void CL_ParseServerInfo (void)
                        if (nummodels==MAX_MODELS)
                                Host_Error ("Server sent too many model precaches");
                        if (strlen(str) >= MAX_QPATH)
-                               Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
+                               Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
                        strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
                }
                // parse sound precache list
@@ -1096,7 +1491,7 @@ void CL_ParseServerInfo (void)
                        if (numsounds==MAX_SOUNDS)
                                Host_Error("Server sent too many sound precaches");
                        if (strlen(str) >= MAX_QPATH)
-                               Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
+                               Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
                        strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
                }
 
@@ -1126,37 +1521,50 @@ void CL_ParseServerInfo (void)
                cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
 
                // now we try to load everything that is new
+               cl.loadmodel_current = 1;
+               cl.downloadmodel_current = 1;
+               cl.loadmodel_total = nummodels;
+               cl.loadsound_current = 1;
+               cl.downloadsound_current = 1;
+               cl.loadsound_total = numsounds;
+               cl.downloadcsqc = true;
+               cl.loadbegun = false;
+               cl.loadfinished = false;
+       }
 
-               // world model
-               CL_KeepaliveMessage ();
-               cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
-               if (cl.model_precache[1]->Draw == NULL)
-                       Con_Printf("Map %s not found\n", cl.model_name[1]);
+       // check memory integrity
+       Mem_CheckSentinelsGlobal();
 
-               // normal models
-               for (i=2 ; i<nummodels ; i++)
+// if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
+       if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
+       {
+               char demofile[MAX_OSPATH];
+               char levelname[MAX_QPATH];
+
+               if (cls.demorecording)
                {
-                       CL_KeepaliveMessage();
-                       if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
-                               Con_Printf("Model %s not found\n", cl.model_name[i]);
+                       // finish the previous level's demo file
+                       CL_Stop_f();
                }
 
-               // sounds
-               for (i=1 ; i<numsounds ; i++)
+               // start a new demo file
+               strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
+               if (strrchr(levelname, '.'))
+                       *(strrchr(levelname, '.')) = 0;
+               dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
+
+               Con_Printf ("Auto-recording to %s.\n", demofile);
+
+               cls.demofile = FS_Open (demofile, "wb", false, false);
+               if (cls.demofile)
                {
-                       CL_KeepaliveMessage();
-                       // Don't lock the sfx here, S_ServerSounds already did that
-                       cl.sound_precache[i] = S_PrecacheSound (cl.sound_name[i], true, false);
+                       cls.forcetrack = -1;
+                       FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
+                       cls.demorecording = true;
                }
-
-               // we now have the worldmodel so we can set up the game world
-               cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
-               CL_BoundingBoxForEntity(&cl.entities[0].render);
-               R_Modules_NewMap();
+               else
+                       Con_Print ("ERROR: couldn't open.\n");
        }
-
-       // check memory integrity
-       Mem_CheckSentinelsGlobal();
 }
 
 void CL_ValidateState(entity_state_t *s)
@@ -1166,7 +1574,7 @@ void CL_ValidateState(entity_state_t *s)
        if (!s->active)
                return;
 
-       if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
+       if (s->modelindex >= MAX_MODELS)
                Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
 
        // colormap is client index + 1
@@ -1212,9 +1620,11 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                ent->persistent.muzzleflash = 0;
                VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
        }
-       else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
+       else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
        {
                // don't interpolate the move
+               // (the fixangle[] check detects teleports, but not constant fixangles
+               //  such as when spectating)
                ent->persistent.lerpdeltatime = 0;
                ent->persistent.lerpstarttime = cl.mtime[1];
                VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
@@ -1249,6 +1659,9 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
                VectorCopy(ent->state_current.angles, ent->persistent.newangles);
        }
+       // trigger muzzleflash effect if necessary
+       if (ent->state_current.effects & EF_MUZZLEFLASH)
+               ent->persistent.muzzleflash = 1;
 }
 
 /*
@@ -1280,7 +1693,6 @@ void CL_ParseBaseline (entity_t *ent, int large)
                ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
                ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
        }
-       CL_ValidateState(&ent->state_baseline);
        ent->state_previous = ent->state_current = ent->state_baseline;
 }
 
@@ -1361,7 +1773,6 @@ void CL_ParseClientdata (void)
                cl.stats[STAT_ITEMS] = MSG_ReadLong ();
 
        cl.onground = (bits & SU_ONGROUND) != 0;
-       csqc_onground = cl.onground;    //[515]: cause without this csqc will receive not right value on svc_print =/
        cl.inwater = (bits & SU_INWATER) != 0;
 
        if (cls.protocol == PROTOCOL_DARKPLACES5)
@@ -1420,6 +1831,14 @@ void CL_ParseStatic (int large)
        ent = &cl.static_entities[cl.num_static_entities++];
        CL_ParseBaseline (ent, large);
 
+       if (ent->state_baseline.modelindex == 0)
+       {
+               Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
+               cl.num_static_entities--;
+               // This is definitely a cheesy way to conserve resources...
+               return;
+       }
+
 // copy it to the current state
        ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
        ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
@@ -1430,18 +1849,12 @@ void CL_ParseStatic (int large)
        ent->render.skinnum = ent->state_baseline.skin;
        ent->render.effects = ent->state_baseline.effects;
        ent->render.alpha = 1;
-       //ent->render.scale = 1;
 
        //VectorCopy (ent->state_baseline.origin, ent->render.origin);
        //VectorCopy (ent->state_baseline.angles, ent->render.angles);
 
        Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
-       Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
-       CL_BoundingBoxForEntity(&ent->render);
-
-       // This is definitely cheating...
-       if (ent->render.model == NULL)
-               cl.num_static_entities--;
+       CL_UpdateRenderEntity(&ent->render);
 }
 
 /*
@@ -1493,19 +1906,14 @@ void CL_ParseEffect2 (void)
        CL_Effect(org, modelindex, startframe, framecount, framerate);
 }
 
-void CL_ParseBeam (model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
 {
-       int i, ent;
-       vec3_t start, end;
+       int i;
        beam_t *b = NULL;
 
-       ent = (unsigned short) MSG_ReadShort ();
-       MSG_ReadVector(start, cls.protocol);
-       MSG_ReadVector(end, cls.protocol);
-
        if (ent >= MAX_EDICTS)
        {
-               Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+               Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
                ent = 0;
        }
 
@@ -1521,7 +1929,7 @@ void CL_ParseBeam (model_t *m, int lightning)
        // if the entity was not found then just replace an unused beam
        if (i == cl.max_beams)
                for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
-                       if (!b->model || b->endtime < cl.time)
+                       if (!b->model)
                                break;
        if (i < cl.max_beams)
        {
@@ -1529,36 +1937,32 @@ void CL_ParseBeam (model_t *m, int lightning)
                b->entity = ent;
                b->lightning = lightning;
                b->model = m;
-               b->endtime = cl.time + 0.2;
+               b->endtime = cl.mtime[0] + 0.2;
                VectorCopy (start, b->start);
                VectorCopy (end, b->end);
-               b->relativestartvalid = 0;
-               if (ent && cl.entities[ent].state_current.active)
-               {
-                       entity_state_t *p;
-                       matrix4x4_t matrix, imatrix;
-                       if (ent == cl.viewentity && cl.movement)
-                               p = &cl.entities[b->entity].state_previous;
-                       else
-                               p = &cl.entities[b->entity].state_current;
-                       // not really valid yet, we need to get the orientation now
-                       // (ParseBeam flagged this because it is received before
-                       //  entities are received, by now they have been received)
-                       // note: because players create lightning in their think
-                       // function (which occurs before movement), they actually
-                       // have some lag in it's location, so compare to the
-                       // previous player state, not the latest
-                       Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
-                       Matrix4x4_Invert_Simple(&imatrix, &matrix);
-                       Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
-                       Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
-                       b->relativestartvalid = 1;
-               }
        }
        else
                Con_Print("beam list overflow!\n");
 }
 
+void CL_ParseBeam (model_t *m, int lightning)
+{
+       int ent;
+       vec3_t start, end;
+
+       ent = (unsigned short) MSG_ReadShort ();
+       MSG_ReadVector(start, cls.protocol);
+       MSG_ReadVector(end, cls.protocol);
+
+       if (ent >= MAX_EDICTS)
+       {
+               Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+               ent = 0;
+       }
+
+       CL_NewBeam(ent, start, end, m, lightning);
+}
+
 void CL_ParseTempEntity(void)
 {
        int type;
@@ -1843,7 +2247,7 @@ void CL_ParseTempEntity(void)
                        colorStart = MSG_ReadByte(); // color
                        colorLength = MSG_ReadByte(); // gravity (1 or 0)
                        velspeed = MSG_ReadCoord(cls.protocol); // randomvel
-                       CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
+                       CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
                        break;
 
                case TE_PARTICLERAIN:
@@ -1905,7 +2309,7 @@ void CL_ParseTempEntity(void)
                        color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
                        CL_ParticleExplosion(pos);
                        Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
@@ -1918,7 +2322,7 @@ void CL_ParseTempEntity(void)
                        color[1] = MSG_ReadByte() * (2.0f / 255.0f);
                        color[2] = MSG_ReadByte() * (2.0f / 255.0f);
                        Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
@@ -1945,7 +2349,7 @@ void CL_ParseTempEntity(void)
                        color[1] = MSG_ReadByte() * (2.0f / 255.0f);
                        color[2] = MSG_ReadByte() * (2.0f / 255.0f);
                        Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                        break;
 
                case TE_FLAMEJET:
@@ -2004,7 +2408,7 @@ void CL_ParseTempEntity(void)
                        color[1] = tempcolor[1] * (2.0f / 255.0f);
                        color[2] = tempcolor[2] * (2.0f / 255.0f);
                        Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
@@ -2044,6 +2448,368 @@ void CL_ParseTempEntity(void)
        }
 }
 
+void CL_ParseTrailParticles(void)
+{
+       int entityindex;
+       int effectindex;
+       vec3_t start, end;
+       entityindex = (unsigned short)MSG_ReadShort();
+       if (entityindex >= MAX_EDICTS)
+               entityindex = 0;
+       if (entityindex >= cl.max_entities)
+               CL_ExpandEntities(entityindex);
+       effectindex = (unsigned short)MSG_ReadShort();
+       MSG_ReadVector(start, cls.protocol);
+       MSG_ReadVector(end, cls.protocol);
+       CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
+}
+
+void CL_ParsePointParticles(void)
+{
+       int effectindex, count;
+       vec3_t origin, velocity;
+       effectindex = (unsigned short)MSG_ReadShort();
+       MSG_ReadVector(origin, cls.protocol);
+       MSG_ReadVector(velocity, cls.protocol);
+       count = (unsigned short)MSG_ReadShort();
+       CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
+}
+
+typedef struct cl_iplog_item_s
+{
+       char *address;
+       char *name;
+}
+cl_iplog_item_t;
+
+static qboolean cl_iplog_loaded = false;
+static int cl_iplog_numitems = 0;
+static int cl_iplog_maxitems = 0;
+static cl_iplog_item_t *cl_iplog_items;
+
+static void CL_IPLog_Load(void);
+static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
+{
+       int i;
+       if (!address || !address[0] || !name || !name[0])
+               return;
+       if (!cl_iplog_loaded)
+               CL_IPLog_Load();
+       if (developer.integer >= 100)
+               Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
+       // see if it already exists
+       if (checkexisting)
+       {
+               for (i = 0;i < cl_iplog_numitems;i++)
+               {
+                       if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
+                       {
+                               if (developer.integer >= 100)
+                                       Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
+                               return;
+                       }
+               }
+       }
+       // it does not already exist in the iplog, so add it
+       if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
+       {
+               cl_iplog_item_t *olditems = cl_iplog_items;
+               cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
+               cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
+               if (olditems)
+               {
+                       if (cl_iplog_numitems)
+                               memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
+                       Mem_Free(olditems);
+               }
+       }
+       cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
+       cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
+       strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
+       // TODO: maybe it would be better to strip weird characters from name when
+       // copying it here rather than using a straight strcpy?
+       strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
+       cl_iplog_numitems++;
+       if (addtofile)
+       {
+               // add it to the iplog.txt file
+               // TODO: this ought to open the one in the userpath version of the base
+               // gamedir, not the current gamedir
+               Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
+               if (developer.integer >= 100)
+                       Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
+       }
+}
+
+static void CL_IPLog_Load(void)
+{
+       int i, len, linenumber;
+       char *text, *textend;
+       unsigned char *filedata;
+       fs_offset_t filesize;
+       char line[MAX_INPUTLINE];
+       char address[MAX_INPUTLINE];
+       cl_iplog_loaded = true;
+       // TODO: this ought to open the one in the userpath version of the base
+       // gamedir, not the current gamedir
+       filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
+       if (!filedata)
+               return;
+       text = (char *)filedata;
+       textend = text + filesize;
+       for (linenumber = 1;text < textend;linenumber++)
+       {
+               for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
+                       if (len < (int)sizeof(line) - 1)
+                               line[len++] = *text;
+               line[len] = 0;
+               if (text < textend && *text == '\r' && text[1] == '\n')
+                       text++;
+               if (text < textend && *text == '\n')
+                       text++;
+               if (line[0] == '/' && line[1] == '/')
+                       continue; // skip comments if anyone happens to add them
+               for (i = 0;i < len && line[i] > ' ';i++)
+                       address[i] = line[i];
+               address[i] = 0;
+               // skip exactly one space character
+               i++;
+               // address contains the address with termination,
+               // line + i contains the name with termination
+               if (address[0] && line[i])
+                       CL_IPLog_Add(address, line + i, false, false);
+               else
+                       Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
+       }
+}
+
+static void CL_IPLog_List_f(void)
+{
+       int i, j;
+       const char *addressprefix;
+       if (Cmd_Argc() > 2)
+       {
+               Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
+               return;
+       }
+       addressprefix = "";
+       if (Cmd_Argc() >= 2)
+               addressprefix = Cmd_Argv(1);
+       if (!cl_iplog_loaded)
+               CL_IPLog_Load();
+       if (addressprefix && addressprefix[0])
+               Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
+       else
+               Con_Printf("Listing all iplog entries\n");
+       Con_Printf("address         name\n");
+       for (i = 0;i < cl_iplog_numitems;i++)
+       {
+               if (addressprefix && addressprefix[0])
+               {
+                       for (j = 0;addressprefix[j];j++)
+                               if (addressprefix[j] != cl_iplog_items[i].address[j])
+                                       break;
+                       // if this address does not begin with the addressprefix string
+                       // simply omit it from the output
+                       if (addressprefix[j])
+                               continue;
+               }
+               // if name is less than 15 characters, left justify it and pad
+               // if name is more than 15 characters, print all of it, not worrying
+               // about the fact it will misalign the columns
+               if (strlen(cl_iplog_items[i].address) < 15)
+                       Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
+               else
+                       Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
+       }
+}
+
+// look for anything interesting like player IP addresses or ping reports
+qboolean CL_ExaminePrintString(const char *text)
+{
+       int len;
+       const char *t;
+       char temp[MAX_INPUTLINE];
+       if (!strcmp(text, "Client ping times:\n"))
+       {
+               cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+               for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
+                       ;
+               if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
+               {
+                       Con_Printf("ping reply but empty scoreboard?!?\n");
+                       cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+                       cl.parsingtextexpectingpingforscores = 0;
+               }
+               cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
+               return !cl.parsingtextexpectingpingforscores;
+       }
+       if (!strncmp(text, "host:    ", 9))
+       {
+               // cl.parsingtextexpectingpingforscores = false; // really?
+               cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
+               cl.parsingtextplayerindex = 0;
+               return true;
+       }
+       if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
+       {
+               // if anything goes wrong, we'll assume this is not a ping report
+               qboolean expected = cl.parsingtextexpectingpingforscores;
+               cl.parsingtextexpectingpingforscores = 0;
+               cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+               t = text;
+               while (*t == ' ')
+                       t++;
+               if ((*t >= '0' && *t <= '9') || *t == '-')
+               {
+                       int ping = atoi(t);
+                       while ((*t >= '0' && *t <= '9') || *t == '-')
+                               t++;
+                       if (*t == ' ')
+                       {
+                               int charindex = 0;
+                               t++;
+                               if(cl.parsingtextplayerindex < cl.maxclients)
+                               {
+                                       for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
+                                               ;
+                                       // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
+                                       //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
+                                       if (t[charindex] == '\n')
+                                       {
+                                               cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
+                                               for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
+                                                       ;
+                                               //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
+                                               {
+                                                       // we parsed a valid ping entry, so expect another to follow
+                                                       cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+                                                       cl.parsingtextexpectingpingforscores = expected;
+                                               }
+                                               return !expected;
+                                       }
+                               }
+                               if (!strncmp(t, "unconnected\n", 12))
+                               {
+                                       // just ignore
+                                       cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+                                       cl.parsingtextexpectingpingforscores = expected;
+                                       return !expected;
+                               }
+                               else
+                                       Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
+                       }
+               }
+       }
+       if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
+       {
+               if (!strncmp(text, "players: ", 9))
+               {
+                       cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
+                       cl.parsingtextplayerindex = 0;
+                       return true;
+               }
+               else if (!strstr(text, ": "))
+               {
+                       cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
+                       return true;
+               }
+       }
+       if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
+       {
+               // if anything goes wrong, we'll assume this is not a status report
+               cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+               if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
+               {
+                       t = text + 1;
+                       cl.parsingtextplayerindex = atoi(t) - 1;
+                       while (*t >= '0' && *t <= '9')
+                               t++;
+                       if (*t == ' ')
+                       {
+                               cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
+                               return true;
+                       }
+                       // the player name follows here, along with frags and time
+               }
+       }
+       if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
+       {
+               // if anything goes wrong, we'll assume this is not a status report
+               cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+               if (text[0] == ' ')
+               {
+                       t = text;
+                       while (*t == ' ')
+                               t++;
+                       for (len = 0;*t && *t != '\n';t++)
+                               if (len < (int)sizeof(temp) - 1)
+                                       temp[len++] = *t;
+                       temp[len] = 0;
+                       // botclient is perfectly valid, but we don't care about bots
+                       // also don't try to look up the name of an invalid player index
+                       if (strcmp(temp, "botclient")
+                        && cl.parsingtextplayerindex >= 0
+                        && cl.parsingtextplayerindex < cl.maxclients
+                        && cl.scores[cl.parsingtextplayerindex].name[0])
+                       {
+                               // log the player name and IP address string
+                               // (this operates entirely on strings to avoid issues with the
+                               //  nature of a network address)
+                               CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
+                       }
+                       cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
+                       return true;
+               }
+       }
+       return true;
+}
+
+static void CL_NetworkTimeReceived(double newtime)
+{
+       if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[0] == newtime || cls.signon < SIGNONS)
+               cl.time = cl.mtime[1] = cl.mtime[0] = newtime;
+       else
+       {
+               cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
+               cl.mtime[0] = newtime;
+               if (developer.integer >= 100 && vid_activewindow)
+               {
+                       if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
+                               Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
+                       else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
+                               Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
+               }
+               if (cl_nettimesyncmode.integer == 2)
+               {
+                       if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
+                               cl.time = cl.mtime[1];
+               }
+               else if (cl_nettimesyncmode.integer == 4)
+               {
+                       // if it's significantly out of bounds, reset it to cl.mtime[1]
+                       if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
+                               cl.time = cl.mtime[1];
+                       // clamp it to the valid range
+                       cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
+               }
+               else if (cl_nettimesyncmode.integer)
+                       cl.time = cl.mtime[1];
+       }
+       // this packet probably contains a player entity update, so we will need
+       // to update the prediction
+       cl.movement_needupdate = true;
+       // this may get updated later in parsing by svc_clientdata
+       cl.onground = false;
+       // if true the cl.viewangles are interpolated from cl.mviewangles[]
+       // during this frame
+       // (makes spectating players much smoother and prevents mouse movement from turning)
+       cl.fixangle[1] = cl.fixangle[0];
+       cl.fixangle[0] = false;
+       if (!cls.demoplayback)
+               VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
+}
+
 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
 
 //[515]: csqc
@@ -2069,11 +2835,17 @@ void CL_ParseServerMessage(void)
        char            *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
 
-       if (cls.demorecording)
-               CL_WriteDemoMessage ();
+       // LordHavoc: moved demo message writing from before the packet parse to
+       // after the packet parse so that CL_Stop_f can be called by cl_autodemo
+       // code in CL_ParseServerinfo
+       //if (cls.demorecording)
+       //      CL_WriteDemoMessage (&net_message);
 
        cl.last_received_message = realtime;
 
+       if (cls.netcon && cls.signon < SIGNONS)
+               CL_KeepaliveMessage(false);
+
 //
 // if recording demos, copy the message out
 //
@@ -2082,7 +2854,6 @@ void CL_ParseServerMessage(void)
        else if (cl_shownet.integer == 2)
                Con_Print("------------------\n");
 
-       cl.onground = false;    // unless the server says otherwise
 //
 // parse the message
 //
@@ -2092,9 +2863,7 @@ void CL_ParseServerMessage(void)
 
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
-               cl.mtime[1] = cl.mtime[0];
-               cl.mtime[0] = realtime; // qw has no clock
-               cl.movement_needupdate = true;
+               CL_NetworkTimeReceived(realtime); // qw has no clock
 
                // slightly kill qw player entities each frame
                for (i = 1;i < cl.maxclients;i++)
@@ -2104,7 +2873,7 @@ void CL_ParseServerMessage(void)
                cl.qw_num_nails = 0;
 
                // fade weapon view kick
-               cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * cl.frametime, 0);
+               cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
 
                while (1)
                {
@@ -2139,7 +2908,7 @@ void CL_ParseServerMessage(void)
                                {
                                        char description[32*64], temp[64];
                                        int count;
-                                       strcpy(description, "packet dump: ");
+                                       strlcpy(description, "packet dump: ", sizeof(description));
                                        i = cmdcount - 32;
                                        if (i < 0)
                                                i = 0;
@@ -2173,10 +2942,14 @@ void CL_ParseServerMessage(void)
 
                        case qw_svc_print:
                                i = MSG_ReadByte();
-                               if (i == 3) // chat
-                                       CSQC_AddPrintText(va("\1%s", MSG_ReadString()));        //[515]: csqc
-                               else
-                                       CSQC_AddPrintText(MSG_ReadString());
+                               temp = MSG_ReadString();
+                               if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
+                               {
+                                       if (i == 3) // chat
+                                               CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
+                                       else
+                                               CSQC_AddPrintText(temp);
+                               }
                                break;
 
                        case qw_svc_centerprint:
@@ -2201,6 +2974,14 @@ void CL_ParseServerMessage(void)
                        case qw_svc_setangle:
                                for (i=0 ; i<3 ; i++)
                                        cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+                               if (!cls.demoplayback)
+                               {
+                                       cl.fixangle[0] = true;
+                                       VectorCopy(cl.viewangles, cl.mviewangles[0]);
+                                       // disable interpolation if this is new
+                                       if (!cl.fixangle[1])
+                                               VectorCopy(cl.viewangles, cl.mviewangles[1]);
+                               }
                                break;
 
                        case qw_svc_lightstyle:
@@ -2250,7 +3031,7 @@ void CL_ParseServerMessage(void)
                                if (i >= cl.maxclients)
                                        Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
                                // seconds ago
-                               cl.scores[i].qw_entertime = realtime - MSG_ReadFloat();
+                               cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
                                break;
 
                        case qw_svc_spawnbaseline:
@@ -2467,7 +3248,7 @@ void CL_ParseServerMessage(void)
                                {
                                        char description[32*64], temp[64];
                                        int count;
-                                       strcpy (description, "packet dump: ");
+                                       strlcpy (description, "packet dump: ", sizeof(description));
                                        i = cmdcount - 32;
                                        if (i < 0)
                                                i = 0;
@@ -2493,9 +3274,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_time:
-                               cl.mtime[1] = cl.mtime[0];
-                               cl.mtime[0] = MSG_ReadFloat ();
-                               cl.movement_needupdate = true;
+                               CL_NetworkTimeReceived(MSG_ReadFloat());
                                break;
 
                        case svc_clientdata:
@@ -2522,7 +3301,9 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_print:
-                               CSQC_AddPrintText(MSG_ReadString());    //[515]: csqc
+                               temp = MSG_ReadString();
+                               if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
+                                       CSQC_AddPrintText(temp);        //[515]: csqc
                                break;
 
                        case svc_centerprint:
@@ -2545,6 +3326,14 @@ void CL_ParseServerMessage(void)
                        case svc_setangle:
                                for (i=0 ; i<3 ; i++)
                                        cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+                               if (!cls.demoplayback)
+                               {
+                                       cl.fixangle[0] = true;
+                                       VectorCopy(cl.viewangles, cl.mviewangles[0]);
+                                       // disable interpolation if this is new
+                                       if (!cl.fixangle[1])
+                                               VectorCopy(cl.viewangles, cl.mviewangles[1]);
+                               }
                                break;
 
                        case svc_setview:
@@ -2590,7 +3379,7 @@ void CL_ParseServerMessage(void)
                                                {
                                                        model_t *model = Mod_ForName(s, false, false, i == 1);
                                                        if (!model)
-                                                               Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
+                                                               Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
                                                        cl.model_precache[i] = model;
                                                }
                                                else
@@ -2603,7 +3392,7 @@ void CL_ParseServerMessage(void)
                                                {
                                                        sfx_t *sfx = S_PrecacheSound (s, true, false);
                                                        if (!sfx && snd_initialized.integer)
-                                                               Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
+                                                               Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
                                                        cl.sound_precache[i] = sfx;
                                                }
                                                else
@@ -2806,15 +3595,30 @@ void CL_ParseServerMessage(void)
                        case svc_csqcentities:
                                CSQC_ReadEntities();
                                break;
+                       case svc_downloaddata:
+                               CL_ParseDownload();
+                               break;
+                       case svc_trailparticles:
+                               CL_ParseTrailParticles();
+                               break;
+                       case svc_pointparticles:
+                               CL_ParsePointParticles();
+                               break;
                        }
                }
        }
 
-       CL_UpdateItemsAndWeapon();
+       if (cls.signon == SIGNONS)
+               CL_UpdateItemsAndWeapon();
 
        EntityFrameQuake_ISeeDeadEntities();
 
        parsingerror = false;
+
+       // LordHavoc: this was at the start of the function before cl_autodemo was
+       // implemented
+       if (cls.demorecording)
+               CL_WriteDemoMessage (&net_message);
 }
 
 void CL_Parse_DumpPacket(void)
@@ -2828,12 +3632,7 @@ void CL_Parse_DumpPacket(void)
 
 void CL_Parse_ErrorCleanUp(void)
 {
-       if (cls.qw_downloadmemory)
-       {
-               Mem_Free(cls.qw_downloadmemory);
-               cls.qw_downloadmemory = NULL;
-       }
-       cls.qw_downloadpercent = 0;
+       CL_StopDownload(0, 0);
        QW_CL_StopUpload();
 }
 
@@ -2853,10 +3652,23 @@ void CL_Parse_Init(void)
        Cvar_RegisterVariable(&cl_sound_ric3);
        Cvar_RegisterVariable(&cl_sound_r_exp3);
 
+       Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
+
+       // server extension cvars set by commands issued from the server during connect
+       Cvar_RegisterVariable(&cl_serverextension_download);
+
+       Cvar_RegisterVariable(&cl_nettimesyncmode);
+       Cvar_RegisterVariable(&cl_iplog_name);
+
        Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
        Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
        Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
        Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
+       Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
+       Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
+       Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
+       Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
+       Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
 }
 
 void CL_Parse_Shutdown(void)