]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
fix id1 demos to not show deathmatch overlay (they incorrectly contain
[xonotic/darkplaces.git] / cl_parse.c
index 794267b2845b2457c56749811d14d7bc255acd9f..77ffee399c4fedeb0407fa13e89ba42c6244104b 100644 (file)
@@ -94,6 +94,9 @@ char *svc_strings[128] =
        "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
        "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
        "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
+       "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
+       "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
+       "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
 };
 
 char *qw_svc_strings[128] =
@@ -158,16 +161,25 @@ char *qw_svc_strings[128] =
 
 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
+cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
+
+#define RIC_GUNSHOT            1
+#define RIC_GUNSHOTQUAD        2
+cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
-cvar_t cl_joinbeforedownloadsfinish = {0, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
-cvar_t cl_nettimesyncmode = {0, "cl_nettimesyncmode", "2", "selects method of time synchronization in client with regard to server packets, values are: 0 = no sync, 1 = exact sync (reset timing each packet), 2 = loose sync (reset timing only if it is out of bounds), 3 = tight sync and bounding"};
+cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
+cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
+cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
+cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
+cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
 
 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
 static void QW_CL_RequestNextDownload(void);
@@ -175,6 +187,8 @@ static void QW_CL_NextUpload(void);
 void QW_CL_StartUpload(unsigned char *data, int size);
 //static qboolean QW_CL_IsUploading(void);
 static void QW_CL_StopUpload(void);
+void CL_VM_UpdateIntermissionState(int intermission);
+qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
 
 /*
 ==================
@@ -235,7 +249,7 @@ void CL_ParseStartSoundPacket(int largesoundindex)
                        channel &= 7;
                }
 
-               if (largesoundindex || field_mask & SND_LARGESOUND)
+               if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
                        sound_num = (unsigned short) MSG_ReadShort ();
                else
                        sound_num = MSG_ReadByte ();
@@ -255,7 +269,11 @@ void CL_ParseStartSoundPacket(int largesoundindex)
                return;
        }
 
-       S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
+       if (ent >= cl.max_entities)
+               CL_ExpandEntities(ent);
+
+       if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
+               S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
 }
 
 /*
@@ -277,7 +295,7 @@ void CL_KeepaliveMessage (qboolean readmessages)
        sizebuf_t old;
 
        // no need if server is local and definitely not if this is a demo
-       if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
+       if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
                return;
 
        if (readmessages)
@@ -308,7 +326,7 @@ void CL_KeepaliveMessage (qboolean readmessages)
                msg.data = buf;
                msg.maxsize = sizeof(buf);
                MSG_WriteChar(&msg, clc_nop);
-               NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol);
+               NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
        }
 }
 
@@ -322,13 +340,13 @@ void CL_ParseEntityLump(char *entdata)
        data = entdata;
        if (!data)
                return;
-       if (!COM_ParseTokenConsole(&data))
+       if (!COM_ParseToken_Simple(&data, false, false))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               if (!COM_ParseTokenConsole(&data))
+               if (!COM_ParseToken_Simple(&data, false, false))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
@@ -338,7 +356,7 @@ void CL_ParseEntityLump(char *entdata)
                        strlcpy (key, com_token, sizeof (key));
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               if (!COM_ParseTokenConsole(&data))
+               if (!COM_ParseToken_Simple(&data, false, false))
                        return; // error
                strlcpy (value, com_token, sizeof (value));
                if (!strcmp("sky", key))
@@ -348,7 +366,15 @@ void CL_ParseEntityLump(char *entdata)
                else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
                        R_SetSkyBox(value);
                else if (!strcmp("fog", key))
-                       sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
+               {
+                       r_refdef.fog_start = 0;
+                       r_refdef.fog_alpha = 1;
+                       r_refdef.fog_end = 16384;
+#if _MSC_VER >= 1400
+#define sscanf sscanf_s
+#endif
+                       sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
+               }
                else if (!strcmp("fog_density", key))
                        r_refdef.fog_density = atof(value);
                else if (!strcmp("fog_red", key))
@@ -357,6 +383,49 @@ void CL_ParseEntityLump(char *entdata)
                        r_refdef.fog_green = atof(value);
                else if (!strcmp("fog_blue", key))
                        r_refdef.fog_blue = atof(value);
+               else if (!strcmp("fog_alpha", key))
+                       r_refdef.fog_alpha = atof(value);
+               else if (!strcmp("fog_start", key))
+                       r_refdef.fog_start = atof(value);
+               else if (!strcmp("fog_end", key))
+                       r_refdef.fog_end = atof(value);
+       }
+}
+
+extern void CL_Locs_Reload_f(void);
+extern void CL_VM_Init (void);
+static const vec3_t defaultmins = {-4096, -4096, -4096};
+static const vec3_t defaultmaxs = {4096, 4096, 4096};
+static void CL_SetupWorldModel(void)
+{
+       // update the world model
+       cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+       CL_UpdateRenderEntity(&cl.entities[0].render);
+
+       // set up csqc world for collision culling
+       if (cl.worldmodel)
+               World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
+       else
+               World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
+
+       // load or reload .loc file for team chat messages
+       CL_Locs_Reload_f();
+
+       // reset particles and other per-level things
+       R_Modules_NewMap();
+
+       // load the team chat beep if possible
+       cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
+
+       // check memory integrity
+       Mem_CheckSentinelsGlobal();
+
+       // load the csqc now
+       if (cl.loadcsqc)
+       {
+               cl.loadcsqc = false;
+
+               CL_VM_Init();
        }
 }
 
@@ -365,7 +434,7 @@ static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
        qfile_t *file;
 
        // see if the file already exists
-       file = FS_Open(filename, "rb", true, false);
+       file = FS_OpenVirtualFile(filename, true);
        if (file)
        {
                FS_Close(file);
@@ -471,7 +540,8 @@ static void QW_CL_RequestNextDownload(void)
 
                // touch all of the precached models that are still loaded so we can free
                // anything that isn't needed
-               Mod_ClearUsed();
+               if (!sv.active)
+                       Mod_ClearUsed();
                for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
                        Mod_FindName(cl.model_name[i]);
                // precache any models used by the client (this also marks them used)
@@ -498,12 +568,11 @@ static void QW_CL_RequestNextDownload(void)
 
                // now that we have a world model, set up the world entity, renderer
                // modules and csqc
-               cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
-               CL_UpdateRenderEntity(&cl.entities[0].render);
+               CL_SetupWorldModel();
 
-               R_Modules_NewMap();
-
-               // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
+               // add pmodel/emodel CRCs to userinfo
+               CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
+               CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
 
                // done checking sounds and models, send a prespawn command now
                MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
@@ -908,6 +977,10 @@ void CL_BeginDownloads(qboolean aborteddownload)
        // curl is done, so let's start with the business
        cl.loadbegun = true;
 
+       // if already downloading something from the previous level, don't stop it
+       if (cls.qw_downloadname[0])
+               return;
+
        if (cl.downloadcsqc)
        {
                size_t progsize;
@@ -920,7 +993,11 @@ void CL_BeginDownloads(qboolean aborteddownload)
                 && cl_serverextension_download.integer
                 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
                 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
+               {
+                       Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
                        Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
+                       return;
+               }
        }
 
        if (cl.loadmodel_current < cl.loadmodel_total)
@@ -937,17 +1014,13 @@ void CL_BeginDownloads(qboolean aborteddownload)
                        if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
                        {
                                // we now have the worldmodel so we can set up the game world
-                               cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
-                               CL_UpdateRenderEntity(&cl.entities[0].render);
-                               R_Modules_NewMap();
-                               // check memory integrity
-                               Mem_CheckSentinelsGlobal();
+                               CL_SetupWorldModel();
                                if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                                {
                                        cl.loadfinished = true;
-                                       // now issue the spawn to move on to signon 3 like normal
+                                       // now issue the spawn to move on to signon 2 like normal
                                        if (cls.netcon)
-                                               Cmd_ForwardStringToServer("spawn");
+                                               Cmd_ForwardStringToServer("prespawn");
                                }
                        }
                }
@@ -972,6 +1045,16 @@ void CL_BeginDownloads(qboolean aborteddownload)
                // finished loading sounds
        }
 
+       if(gamemode == GAME_NEXUIZ)
+               Cvar_SetValueQuick(&cl_serverextension_download, false);
+               // in Nexuiz, the built in download protocol is kinda broken (misses lots
+               // of dependencies) anyway, and can mess around with the game directory;
+               // until this is fixed, only support pk3 downloads via curl, and turn off
+               // individual file downloads other than for CSQC
+               // on the other end of the download protocol, GAME_NEXUIZ enforces writing
+               // to dlcache only
+               // idea: support download of pk3 files using this protocol later
+
        // note: the reason these loops skip already-loaded things is that it
        // enables this command to be issued during the game if desired
 
@@ -986,17 +1069,13 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                if (cl.downloadmodel_current == 1)
                                {
                                        // the worldmodel failed, but we need to set up anyway
-                                       cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
-                                       CL_UpdateRenderEntity(&cl.entities[0].render);
-                                       R_Modules_NewMap();
-                                       // check memory integrity
-                                       Mem_CheckSentinelsGlobal();
+                                       CL_SetupWorldModel();
                                        if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                                        {
                                                cl.loadfinished = true;
-                                               // now issue the spawn to move on to signon 3 like normal
+                                               // now issue the spawn to move on to signon 2 like normal
                                                if (cls.netcon)
-                                                       Cmd_ForwardStringToServer("spawn");
+                                                       Cmd_ForwardStringToServer("prespawn");
                                        }
                                }
                                aborteddownload = false;
@@ -1024,17 +1103,15 @@ void CL_BeginDownloads(qboolean aborteddownload)
                        if (cl.downloadmodel_current == 1)
                        {
                                // we now have the worldmodel so we can set up the game world
-                               cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
-                               CL_UpdateRenderEntity(&cl.entities[0].render);
-                               R_Modules_NewMap();
-                               // check memory integrity
-                               Mem_CheckSentinelsGlobal();
+                               // or maybe we do not have it (cl_serverextension_download 0)
+                               // then we need to continue loading ANYWAY!
+                               CL_SetupWorldModel();
                                if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                                {
                                        cl.loadfinished = true;
-                                       // now issue the spawn to move on to signon 3 like normal
+                                       // now issue the spawn to move on to signon 2 like normal
                                        if (cls.netcon)
-                                               Cmd_ForwardStringToServer("spawn");
+                                               Cmd_ForwardStringToServer("prespawn");
                                }
                        }
                }
@@ -1083,9 +1160,9 @@ void CL_BeginDownloads(qboolean aborteddownload)
                // check memory integrity
                Mem_CheckSentinelsGlobal();
 
-               // now issue the spawn to move on to signon 3 like normal
+               // now issue the spawn to move on to signon 2 like normal
                if (cls.netcon)
-                       Cmd_ForwardStringToServer("spawn");
+                       Cmd_ForwardStringToServer("prespawn");
        }
 }
 
@@ -1094,14 +1171,14 @@ void CL_BeginDownloads_f(void)
        // prevent cl_begindownloads from being issued multiple times in one match
        // to prevent accidentally cancelled downloads
        if(cl.loadbegun)
-               Con_DPrintf("cl_begindownloads is only valid once per match\n");
+               Con_Printf("cl_begindownloads is only valid once per match\n");
        else
                CL_BeginDownloads(false);
 }
 
 void CL_StopDownload(int size, int crc)
 {
-       if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
+       if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
        {
                int existingcrc;
                size_t existingsize;
@@ -1111,7 +1188,8 @@ void CL_StopDownload(int size, int crc)
                // save to disk only if we don't already have it
                // (this is mainly for playing back demos)
                existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
-               if (existingsize)
+               if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
+                       // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
                {
                        if ((int)existingsize != size || existingcrc != crc)
                        {
@@ -1139,6 +1217,11 @@ void CL_StopDownload(int size, int crc)
                                FS_Rescan();
                }
        }
+       else if (cls.qw_downloadmemory && size)
+       {
+               Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
+               CL_BeginDownloads(true);
+       }
 
        if (cls.qw_downloadmemory)
                Mem_Free(cls.qw_downloadmemory);
@@ -1215,6 +1298,7 @@ void CL_DownloadBegin_f(void)
 
 void CL_StopDownload_f(void)
 {
+       Curl_CancelAll();
        if (cls.qw_downloadname[0])
        {
                Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
@@ -1234,6 +1318,34 @@ void CL_DownloadFinished_f(void)
        CL_BeginDownloads(false);
 }
 
+static void CL_SendPlayerInfo(void)
+{
+       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+       MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
+
+       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+       MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
+
+       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+       MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
+
+       if (cl_pmodel.integer)
+       {
+               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+               MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
+       }
+       if (*cl_playermodel.string)
+       {
+               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+               MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
+       }
+       if (*cl_playerskin.string)
+       {
+               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+               MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
+       }
+}
+
 /*
 =====================
 CL_SignonReply
@@ -1243,15 +1355,25 @@ An svc_signonnum has been received, perform a client side setup
 */
 static void CL_SignonReply (void)
 {
-       Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
+       if (developer.integer >= 100)
+               Con_Printf("CL_SignonReply: %i\n", cls.signon);
 
        switch (cls.signon)
        {
        case 1:
                if (cls.netcon)
                {
-                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                       MSG_WriteString (&cls.netcon->message, "prespawn");
+                       // send player info before we begin downloads
+                       // (so that the server can see the player name while downloading)
+                       CL_SendPlayerInfo();
+
+                       // execute cl_begindownloads next frame
+                       // (after any commands added by svc_stufftext have been executed)
+                       // when done with downloads the "prespawn" will be sent
+                       Cbuf_AddText("\ncl_begindownloads\n");
+
+                       //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       //MSG_WriteString (&cls.netcon->message, "prespawn");
                }
                else // playing a demo...  make sure loading occurs as soon as possible
                        CL_BeginDownloads(false);
@@ -1260,38 +1382,13 @@ static void CL_SignonReply (void)
        case 2:
                if (cls.netcon)
                {
-                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                       MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
-
-                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                       MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
-
-                       if (cl_pmodel.integer)
-                       {
-                               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                               MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
-                       }
-                       if (*cl_playermodel.string)
-                       {
-                               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                               MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
-                       }
-                       if (*cl_playerskin.string)
-                       {
-                               MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                               MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
-                       }
-
-                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                       MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
+                       // LordHavoc: quake sent the player info here but due to downloads
+                       // it is sent earlier instead
+                       // CL_SendPlayerInfo();
 
                        // LordHavoc: changed to begin a loading stage and issue this when done
-                       //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-                       //MSG_WriteString (&cls.netcon->message, "spawn");
-
-                       // execute cl_begindownloads next frame after this message is sent
-                       // (so that the server can see the player name while downloading)
-                       Cbuf_AddText("\ncl_begindownloads\n");
+                       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+                       MSG_WriteString (&cls.netcon->message, "spawn");
                }
                break;
 
@@ -1305,6 +1402,8 @@ static void CL_SignonReply (void)
 
        case 4:
                Con_ClearNotify();
+               if (COM_CheckParm("-profilegameonly"))
+                       Sys_AllowProfiling(true);
                break;
        }
 }
@@ -1325,7 +1424,10 @@ void CL_ParseServerInfo (void)
 
        // if server is active, we already began a loading plaque
        if (!sv.active)
+       {
                SCR_BeginLoadingPlaque();
+               S_StopAllSounds();
+       }
 
        // check memory integrity
        Mem_CheckSentinelsGlobal();
@@ -1375,24 +1477,34 @@ void CL_ParseServerInfo (void)
                i = MSG_ReadByte();
                // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
                //cl.qw_spectator = (i & 128) != 0;
-               cl.playerentity = cl.viewentity = (i & 127) + 1;
+               cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
                cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
 
                // get the full level name
                str = MSG_ReadString ();
                strlcpy (cl.levelname, str, sizeof(cl.levelname));
 
-               // get the movevars
-               cl.qw_movevars_gravity            = MSG_ReadFloat();
-               cl.qw_movevars_stopspeed          = MSG_ReadFloat();
-               cl.qw_movevars_maxspeed           = MSG_ReadFloat();
-               cl.qw_movevars_spectatormaxspeed  = MSG_ReadFloat();
-               cl.qw_movevars_accelerate         = MSG_ReadFloat();
-               cl.qw_movevars_airaccelerate      = MSG_ReadFloat();
-               cl.qw_movevars_wateraccelerate    = MSG_ReadFloat();
-               cl.qw_movevars_friction           = MSG_ReadFloat();
-               cl.qw_movevars_waterfriction      = MSG_ReadFloat();
-               cl.qw_movevars_entgravity         = MSG_ReadFloat();
+               // get the movevars that are defined in the qw protocol
+               cl.movevars_gravity            = MSG_ReadFloat();
+               cl.movevars_stopspeed          = MSG_ReadFloat();
+               cl.movevars_maxspeed           = MSG_ReadFloat();
+               cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
+               cl.movevars_accelerate         = MSG_ReadFloat();
+               cl.movevars_airaccelerate      = MSG_ReadFloat();
+               cl.movevars_wateraccelerate    = MSG_ReadFloat();
+               cl.movevars_friction           = MSG_ReadFloat();
+               cl.movevars_waterfriction      = MSG_ReadFloat();
+               cl.movevars_entgravity         = MSG_ReadFloat();
+
+               // other movevars not in the protocol...
+               cl.movevars_wallfriction = 0;
+               cl.movevars_timescale = 1;
+               cl.movevars_jumpvelocity = 270;
+               cl.movevars_edgefriction = 2;
+               cl.movevars_maxairspeed = 30;
+               cl.movevars_stepheight = 18;
+               cl.movevars_airaccel_qw = 1;
+               cl.movevars_airaccel_sideways_friction = 0;
 
                // seperate the printfs so the server message can have a color
                Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
@@ -1429,6 +1541,10 @@ void CL_ParseServerInfo (void)
 
        // parse gametype
                cl.gametype = MSG_ReadByte ();
+               // the original id singleplayer demos are bugged and contain
+               // GAME_DEATHMATCH even for singleplayer
+               if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
+                       cl.gametype = GAME_COOP;
 
        // parse signon message
                str = MSG_ReadString ();
@@ -1468,7 +1584,8 @@ void CL_ParseServerInfo (void)
 
                // touch all of the precached models that are still loaded so we can free
                // anything that isn't needed
-               Mod_ClearUsed();
+               if (!sv.active)
+                       Mod_ClearUsed();
                for (i = 1;i < nummodels;i++)
                        Mod_FindName(cl.model_name[i]);
                // precache any models used by the client (this also marks them used)
@@ -1501,15 +1618,48 @@ void CL_ParseServerInfo (void)
                cl.downloadcsqc = true;
                cl.loadbegun = false;
                cl.loadfinished = false;
+               cl.loadcsqc = true;
        }
 
        // check memory integrity
        Mem_CheckSentinelsGlobal();
+
+// if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
+       if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
+       {
+               char demofile[MAX_OSPATH];
+               char levelname[MAX_QPATH];
+
+               if (cls.demorecording)
+               {
+                       // finish the previous level's demo file
+                       CL_Stop_f();
+               }
+
+               // start a new demo file
+               strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
+               if (strrchr(levelname, '.'))
+                       *(strrchr(levelname, '.')) = 0;
+               dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
+
+               Con_Printf ("Auto-recording to %s.\n", demofile);
+
+               cls.demofile = FS_OpenRealFile(demofile, "wb", false);
+               if (cls.demofile)
+               {
+                       cls.forcetrack = -1;
+                       FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
+                       cls.demorecording = true;
+                       strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
+               }
+               else
+                       Con_Print ("ERROR: couldn't open.\n");
+       }
 }
 
 void CL_ValidateState(entity_state_t *s)
 {
-       model_t *model;
+       dp_model_t *model;
 
        if (!s->active)
                return;
@@ -1517,30 +1667,25 @@ void CL_ValidateState(entity_state_t *s)
        if (s->modelindex >= MAX_MODELS)
                Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
 
+       // these warnings are only warnings, no corrections are made to the state
+       // because states are often copied for decoding, which otherwise would
+       // propogate some of the corrections accidentally
+       // (this used to happen, sometimes affecting skin and frame)
+
        // colormap is client index + 1
        if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
-       {
                Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
-               s->colormap = 0;
-       }
 
        model = cl.model_precache[s->modelindex];
        if (model && model->type && s->frame >= model->numframes)
-       {
                Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
-               s->frame = 0;
-       }
        if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
-       {
                Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
-               s->skin = 0;
-       }
 }
 
 void CL_MoveLerpEntityStates(entity_t *ent)
 {
        float odelta[3], adelta[3];
-       CL_ValidateState(&ent->state_current);
        VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
        VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
        if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
@@ -1553,14 +1698,14 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
                VectorCopy(ent->state_current.angles, ent->persistent.newangles);
                // reset animation interpolation as well
-               ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
+               ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
                ent->render.frame1time = ent->render.frame2time = cl.time;
                ent->render.framelerp = 1;
                // reset various persistent stuff
                ent->persistent.muzzleflash = 0;
-               VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
+               ent->persistent.trail_allowed = false;
        }
-       else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
+       else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
        {
                // don't interpolate the move
                // (the fixangle[] check detects teleports, but not constant fixangles
@@ -1571,6 +1716,7 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
                VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
                VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+               ent->persistent.trail_allowed = false;
        }
        else if (ent->state_current.flags & RENDER_STEP)
        {
@@ -1621,6 +1767,11 @@ void CL_ParseBaseline (entity_t *ent, int large)
                ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
                ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
        }
+       else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+       {
+               ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
+               ent->state_baseline.frame = MSG_ReadByte ();
+       }
        else
        {
                ent->state_baseline.modelindex = MSG_ReadByte ();
@@ -1653,7 +1804,7 @@ void CL_ParseClientdata (void)
        VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
        cl.mviewzoom[1] = cl.mviewzoom[0];
 
-       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
        {
                cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
                cl.stats[STAT_ITEMS] = 0;
@@ -1687,7 +1838,7 @@ void CL_ParseClientdata (void)
        {
                if (bits & (SU_PUNCH1<<i) )
                {
-                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
+                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
                                cl.mpunchangle[0][i] = MSG_ReadChar();
                        else
                                cl.mpunchangle[0][i] = MSG_ReadAngle16i();
@@ -1701,7 +1852,7 @@ void CL_ParseClientdata (void)
                }
                if (bits & (SU_VELOCITY1<<i) )
                {
-                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
                                cl.mvelocity[0][i] = MSG_ReadChar()*16;
                        else
                                cl.mvelocity[0][i] = MSG_ReadCoord32f();
@@ -1709,7 +1860,7 @@ void CL_ParseClientdata (void)
        }
 
        // LordHavoc: hipnotic demos don't have this bit set but should
-       if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+       if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
                cl.stats[STAT_ITEMS] = MSG_ReadLong ();
 
        cl.onground = (bits & SU_ONGROUND) != 0;
@@ -1728,11 +1879,14 @@ void CL_ParseClientdata (void)
                cl.stats[STAT_CELLS] = MSG_ReadShort();
                cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
        }
-       else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+       else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
        {
                cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
                cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
-               cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
+               if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+                       cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
+               else
+                       cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
                cl.stats[STAT_HEALTH] = MSG_ReadShort();
                cl.stats[STAT_AMMO] = MSG_ReadByte();
                cl.stats[STAT_SHELLS] = MSG_ReadByte();
@@ -1781,11 +1935,10 @@ void CL_ParseStatic (int large)
 
 // copy it to the current state
        ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
-       ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
+       ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
        ent->render.framelerp = 0;
        // make torchs play out of sync
        ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
-       ent->render.colormap = -1; // no special coloring
        ent->render.skinnum = ent->state_baseline.skin;
        ent->render.effects = ent->state_baseline.effects;
        ent->render.alpha = 1;
@@ -1808,7 +1961,7 @@ void CL_ParseStaticSound (int large)
        int                     sound_num, vol, atten;
 
        MSG_ReadVector(org, cls.protocol);
-       if (large)
+       if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
                sound_num = (unsigned short) MSG_ReadShort ();
        else
                sound_num = MSG_ReadByte ();
@@ -1846,7 +1999,7 @@ void CL_ParseEffect2 (void)
        CL_Effect(org, modelindex, startframe, framecount, framerate);
 }
 
-void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
 {
        int i;
        beam_t *b = NULL;
@@ -1885,7 +2038,7 @@ void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
                Con_Print("beam list overflow!\n");
 }
 
-void CL_ParseBeam (model_t *m, int lightning)
+void CL_ParseBeam (dp_model_t *m, int lightning)
 {
        int ent;
        vec3_t start, end;
@@ -2024,6 +2177,21 @@ void CL_ParseTempEntity(void)
                        VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
                        VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
                        CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
+                       if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
+                       {
+                               if (rand() % 5)
+                                       S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+                               else
+                               {
+                                       rnd = rand() & 3;
+                                       if (rnd == 1)
+                                               S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+                                       else if (rnd == 2)
+                                               S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+                                       else
+                                               S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+                               }
+                       }
                        break;
 
                case QW_TE_BLOOD:
@@ -2215,6 +2383,21 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+                       if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
+                       {
+                               if (rand() % 5)
+                                       S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+                               else
+                               {
+                                       rnd = rand() & 3;
+                                       if (rnd == 1)
+                                               S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+                                       else if (rnd == 2)
+                                               S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+                                       else
+                                               S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+                               }
+                       }
                        break;
 
                case TE_GUNSHOTQUAD:
@@ -2222,6 +2405,21 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
+                       if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
+                       {
+                               if (rand() % 5)
+                                       S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
+                               else
+                               {
+                                       rnd = rand() & 3;
+                                       if (rnd == 1)
+                                               S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
+                                       else if (rnd == 2)
+                                               S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
+                                       else
+                                               S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
+                               }
+                       }
                        break;
 
                case TE_EXPLOSION:
@@ -2343,7 +2541,7 @@ void CL_ParseTempEntity(void)
                        colorStart = MSG_ReadByte();
                        colorLength = MSG_ReadByte();
                        CL_ParticleExplosion2(pos, colorStart, colorLength);
-                       tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
+                       tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
                        color[0] = tempcolor[0] * (2.0f / 255.0f);
                        color[1] = tempcolor[1] * (2.0f / 255.0f);
                        color[2] = tempcolor[2] * (2.0f / 255.0f);
@@ -2415,13 +2613,176 @@ void CL_ParsePointParticles(void)
        CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
 }
 
+void CL_ParsePointParticles1(void)
+{
+       int effectindex;
+       vec3_t origin;
+       effectindex = (unsigned short)MSG_ReadShort();
+       MSG_ReadVector(origin, cls.protocol);
+       CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
+}
+
+typedef struct cl_iplog_item_s
+{
+       char *address;
+       char *name;
+}
+cl_iplog_item_t;
+
+static qboolean cl_iplog_loaded = false;
+static int cl_iplog_numitems = 0;
+static int cl_iplog_maxitems = 0;
+static cl_iplog_item_t *cl_iplog_items;
+
+static void CL_IPLog_Load(void);
+static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
+{
+       int i;
+       if (!address || !address[0] || !name || !name[0])
+               return;
+       if (!cl_iplog_loaded)
+               CL_IPLog_Load();
+       if (developer.integer >= 100)
+               Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
+       // see if it already exists
+       if (checkexisting)
+       {
+               for (i = 0;i < cl_iplog_numitems;i++)
+               {
+                       if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
+                       {
+                               if (developer.integer >= 100)
+                                       Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
+                               return;
+                       }
+               }
+       }
+       // it does not already exist in the iplog, so add it
+       if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
+       {
+               cl_iplog_item_t *olditems = cl_iplog_items;
+               cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
+               cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
+               if (olditems)
+               {
+                       if (cl_iplog_numitems)
+                               memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
+                       Mem_Free(olditems);
+               }
+       }
+       cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
+       cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
+       strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
+       // TODO: maybe it would be better to strip weird characters from name when
+       // copying it here rather than using a straight strcpy?
+       strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
+       cl_iplog_numitems++;
+       if (addtofile)
+       {
+               // add it to the iplog.txt file
+               // TODO: this ought to open the one in the userpath version of the base
+               // gamedir, not the current gamedir
+               Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
+               if (developer.integer >= 100)
+                       Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
+       }
+}
+
+static void CL_IPLog_Load(void)
+{
+       int i, len, linenumber;
+       char *text, *textend;
+       unsigned char *filedata;
+       fs_offset_t filesize;
+       char line[MAX_INPUTLINE];
+       char address[MAX_INPUTLINE];
+       cl_iplog_loaded = true;
+       // TODO: this ought to open the one in the userpath version of the base
+       // gamedir, not the current gamedir
+       filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
+       if (!filedata)
+               return;
+       text = (char *)filedata;
+       textend = text + filesize;
+       for (linenumber = 1;text < textend;linenumber++)
+       {
+               for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
+                       if (len < (int)sizeof(line) - 1)
+                               line[len++] = *text;
+               line[len] = 0;
+               if (text < textend && *text == '\r' && text[1] == '\n')
+                       text++;
+               if (text < textend && *text == '\n')
+                       text++;
+               if (line[0] == '/' && line[1] == '/')
+                       continue; // skip comments if anyone happens to add them
+               for (i = 0;i < len && line[i] > ' ';i++)
+                       address[i] = line[i];
+               address[i] = 0;
+               // skip exactly one space character
+               i++;
+               // address contains the address with termination,
+               // line + i contains the name with termination
+               if (address[0] && line[i])
+                       CL_IPLog_Add(address, line + i, false, false);
+               else
+                       Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
+       }
+}
+
+static void CL_IPLog_List_f(void)
+{
+       int i, j;
+       const char *addressprefix;
+       if (Cmd_Argc() > 2)
+       {
+               Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
+               return;
+       }
+       addressprefix = "";
+       if (Cmd_Argc() >= 2)
+               addressprefix = Cmd_Argv(1);
+       if (!cl_iplog_loaded)
+               CL_IPLog_Load();
+       if (addressprefix && addressprefix[0])
+               Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
+       else
+               Con_Printf("Listing all iplog entries\n");
+       Con_Printf("address         name\n");
+       for (i = 0;i < cl_iplog_numitems;i++)
+       {
+               if (addressprefix && addressprefix[0])
+               {
+                       for (j = 0;addressprefix[j];j++)
+                               if (addressprefix[j] != cl_iplog_items[i].address[j])
+                                       break;
+                       // if this address does not begin with the addressprefix string
+                       // simply omit it from the output
+                       if (addressprefix[j])
+                               continue;
+               }
+               // if name is less than 15 characters, left justify it and pad
+               // if name is more than 15 characters, print all of it, not worrying
+               // about the fact it will misalign the columns
+               if (strlen(cl_iplog_items[i].address) < 15)
+                       Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
+               else
+                       Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
+       }
+}
+
 // look for anything interesting like player IP addresses or ping reports
 qboolean CL_ExaminePrintString(const char *text)
 {
+       int len;
        const char *t;
+       char temp[MAX_INPUTLINE];
        if (!strcmp(text, "Client ping times:\n"))
        {
                cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+               // hide ping reports in demos
+               if (cls.demoplayback)
+                       cl.parsingtextexpectingpingforscores = 1;
                for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
                        ;
                if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
@@ -2511,7 +2872,7 @@ qboolean CL_ExaminePrintString(const char *text)
                if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
                {
                        t = text + 1;
-                       cl.parsingtextplayerindex = atoi(t);
+                       cl.parsingtextplayerindex = atoi(t) - 1;
                        while (*t >= '0' && *t <= '9')
                                t++;
                        if (*t == ' ')
@@ -2519,6 +2880,7 @@ qboolean CL_ExaminePrintString(const char *text)
                                cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
                                return true;
                        }
+                       // the player name follows here, along with frags and time
                }
        }
        if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
@@ -2530,12 +2892,21 @@ qboolean CL_ExaminePrintString(const char *text)
                        t = text;
                        while (*t == ' ')
                                t++;
+                       for (len = 0;*t && *t != '\n';t++)
+                               if (len < (int)sizeof(temp) - 1)
+                                       temp[len++] = *t;
+                       temp[len] = 0;
                        // botclient is perfectly valid, but we don't care about bots
-                       if (strcmp(t, "botclient\n"))
+                       // also don't try to look up the name of an invalid player index
+                       if (strcmp(temp, "botclient")
+                        && cl.parsingtextplayerindex >= 0
+                        && cl.parsingtextplayerindex < cl.maxclients
+                        && cl.scores[cl.parsingtextplayerindex].name[0])
                        {
-                               lhnetaddress_t address;
-                               LHNETADDRESS_FromString(&address, t, 0);
-                               // TODO: log the IP address and player name?
+                               // log the player name and IP address string
+                               // (this operates entirely on strings to avoid issues with the
+                               //  nature of a network address)
+                               CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
                        }
                        cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
                        return true;
@@ -2544,27 +2915,75 @@ qboolean CL_ExaminePrintString(const char *text)
        return true;
 }
 
+extern cvar_t slowmo;
 static void CL_NetworkTimeReceived(double newtime)
 {
-       if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer))
-               cl.mtime[1] = cl.mtime[0] = newtime;
-       else
-       {
-               cl.mtime[1] = max(cl.mtime[0], newtime - 0.1);
-               cl.mtime[0] = newtime;
-       }
-       if (cl_nettimesyncmode.integer == 3)
-               cl.time = cl.mtime[1];
-       if (cl_nettimesyncmode.integer == 2)
-       {
-               if (cl.time < cl.mtime[1] || cl.time > cl.mtime[0])
-                       cl.time = cl.mtime[1];
+       double timehigh;
+       cl.mtime[1] = cl.mtime[0];
+       cl.mtime[0] = newtime;
+       if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
+               cl.time = cl.mtime[1] = newtime;
+       else if (cls.demoplayback)
+       {
+               // when time falls behind during demo playback it means the cl.mtime[1] was altered
+               // due to a large time gap, so treat it as an instant change in time
+               // (this can also happen during heavy packet loss in the demo)
+               if (cl.time < newtime - 0.1)
+                       cl.mtime[1] = cl.time = newtime;
+       }
+       else if (cls.protocol != PROTOCOL_QUAKEWORLD)
+       {
+               cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
+               if (developer.integer >= 100 && vid_activewindow)
+               {
+                       if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
+                               Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
+                       else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
+                               Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
+               }
+               cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
+               timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
+               if (cl_nettimesyncboundmode.integer == 1)
+                       cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
+               else if (cl_nettimesyncboundmode.integer == 2)
+               {
+                       if (cl.time < cl.mtime[1] || cl.time > timehigh)
+                               cl.time = cl.mtime[1];
+               }
+               else if (cl_nettimesyncboundmode.integer == 3)
+               {
+                       if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
+                               cl.time = cl.mtime[1];
+               }
+               else if (cl_nettimesyncboundmode.integer == 4)
+               {
+                       if (fabs(cl.time - cl.mtime[1]) > 0.5)
+                               cl.time = cl.mtime[1]; // reset
+                       else if (fabs(cl.time - cl.mtime[1]) > 0.1)
+                               cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
+                       else if (cl.time > cl.mtime[1])
+                               cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
+                       else
+                               cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
+               }
+               else if (cl_nettimesyncboundmode.integer == 5)
+               {
+                       if (fabs(cl.time - cl.mtime[1]) > 0.5)
+                               cl.time = cl.mtime[1]; // reset
+                       else if (fabs(cl.time - cl.mtime[1]) > 0.1)
+                               cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
+                       else
+                               cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
+               }
+               else if (cl_nettimesyncboundmode.integer == 6)
+               {
+                       cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
+                       cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
+               }
        }
-       else if (cl_nettimesyncmode.integer == 1)
-               cl.time = cl.mtime[1];
        // this packet probably contains a player entity update, so we will need
        // to update the prediction
-       cl.movement_needupdate = true;
+       cl.movement_replay = true;
        // this may get updated later in parsing by svc_clientdata
        cl.onground = false;
        // if true the cl.viewangles are interpolated from cl.mviewangles[]
@@ -2576,10 +2995,9 @@ static void CL_NetworkTimeReceived(double newtime)
                VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
 }
 
-#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
 
 //[515]: csqc
-void CL_VM_Init (void);
 qboolean CL_VM_Parse_TempEntity (void);
 void CL_VM_Parse_StuffCmd (const char *msg);
 void CL_VM_Parse_CenterPrint (const char *msg);
@@ -2592,6 +3010,7 @@ CL_ParseServerMessage
 =====================
 */
 int parsingerror = false;
+extern void CL_UpdateMoveVars(void);
 void CL_ParseServerMessage(void)
 {
        int                     cmd;
@@ -2600,9 +3019,13 @@ void CL_ParseServerMessage(void)
        unsigned char           cmdlog[32];
        char            *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
+       qboolean        qwplayerupdatereceived;
 
-       if (cls.demorecording)
-               CL_WriteDemoMessage ();
+       // LordHavoc: moved demo message writing from before the packet parse to
+       // after the packet parse so that CL_Stop_f can be called by cl_autodemo
+       // code in CL_ParseServerinfo
+       //if (cls.demorecording)
+       //      CL_WriteDemoMessage (&net_message);
 
        cl.last_received_message = realtime;
 
@@ -2628,16 +3051,16 @@ void CL_ParseServerMessage(void)
        {
                CL_NetworkTimeReceived(realtime); // qw has no clock
 
-               // slightly kill qw player entities each frame
-               for (i = 1;i < cl.maxclients;i++)
-                       cl.entities_active[i] = false;
-
                // kill all qw nails
                cl.qw_num_nails = 0;
 
                // fade weapon view kick
                cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
 
+               cls.servermovesequence = cls.netcon->qw.incoming_sequence;
+
+               qwplayerupdatereceived = false;
+
                while (1)
                {
                        if (msg_badread)
@@ -2731,7 +3154,6 @@ void CL_ParseServerMessage(void)
                        case qw_svc_serverdata:
                                //Cbuf_Execute(); // make sure any stuffed commands are done
                                CL_ParseServerInfo();
-                               CL_VM_Init();   //[515]: init csqc
                                break;
 
                        case qw_svc_setangle:
@@ -2848,16 +3270,18 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_intermission:
+                               if(!cl.intermission)
+                                       cl.completed_time = cl.time;
                                cl.intermission = 1;
-                               cl.completed_time = cl.time;
                                MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
                                for (i = 0;i < 3;i++)
                                        cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
                                break;
 
                        case qw_svc_finale:
+                               if(!cl.intermission)
+                                       cl.completed_time = cl.time;
                                cl.intermission = 2;
-                               cl.completed_time = cl.time;
                                SCR_CenterPrint(MSG_ReadString ());
                                break;
 
@@ -2899,6 +3323,14 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_playerinfo:
+                               // slightly kill qw player entities now that we know there is
+                               // an update of player entities this frame...
+                               if (!qwplayerupdatereceived)
+                               {
+                                       qwplayerupdatereceived = true;
+                                       for (i = 1;i < cl.maxclients;i++)
+                                               cl.entities_active[i] = false;
+                               }
                                EntityStateQW_ReadPlayerUpdate();
                                break;
 
@@ -2925,22 +3357,30 @@ void CL_ParseServerMessage(void)
                                EntityFrameQW_CL_ReadFrame(false);
                                // first update is the final signon stage
                                if (cls.signon == SIGNONS - 1)
+                               {
                                        cls.signon = SIGNONS;
+                                       CL_SignonReply ();
+                               }
                                break;
 
                        case qw_svc_deltapacketentities:
                                EntityFrameQW_CL_ReadFrame(true);
                                // first update is the final signon stage
                                if (cls.signon == SIGNONS - 1)
+                               {
                                        cls.signon = SIGNONS;
+                                       CL_SignonReply ();
+                               }
                                break;
 
                        case qw_svc_maxspeed:
-                               cl.qw_movevars_maxspeed = MSG_ReadFloat();
+                               cl.movevars_maxspeed = MSG_ReadFloat();
                                break;
 
                        case qw_svc_entgravity:
-                               cl.qw_movevars_entgravity = MSG_ReadFloat();
+                               cl.movevars_entgravity = MSG_ReadFloat();
+                               if (!cl.movevars_entgravity)
+                                       cl.movevars_entgravity = 1.0f;
                                break;
 
                        case qw_svc_setpause:
@@ -2954,10 +3394,13 @@ void CL_ParseServerMessage(void)
                        }
                }
 
-               // fully kill the still slightly dead qw player entities each frame
-               for (i = 1;i < cl.maxclients;i++)
-                       if (!cl.entities_active[i])
-                               cl.entities[i].state_current.active = false;
+               if (qwplayerupdatereceived)
+               {
+                       // fully kill any player entities that were not updated this frame
+                       for (i = 1;i <= cl.maxclients;i++)
+                               if (!cl.entities_active[i])
+                                       cl.entities[i].state_current.active = false;
+               }
        }
        else
        {
@@ -3083,7 +3526,6 @@ void CL_ParseServerMessage(void)
 
                        case svc_serverinfo:
                                CL_ParseServerInfo ();
-                               CL_VM_Init();   //[515]: init csqc
                                break;
 
                        case svc_setangle:
@@ -3106,7 +3548,10 @@ void CL_ParseServerMessage(void)
                                if (cl.viewentity >= cl.max_entities)
                                        CL_ExpandEntities(cl.viewentity);
                                // LordHavoc: assume first setview recieved is the real player entity
-                               if (!cl.playerentity)
+                               if (!cl.realplayerentity)
+                                       cl.realplayerentity = cl.viewentity;
+                               // update cl.playerentity to this one if it is a valid player
+                               if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
                                        cl.playerentity = cl.viewentity;
                                break;
 
@@ -3140,9 +3585,9 @@ void CL_ParseServerMessage(void)
                                        {
                                                if (i >= 1 && i < MAX_MODELS)
                                                {
-                                                       model_t *model = Mod_ForName(s, false, false, i == 1);
+                                                       dp_model_t *model = Mod_ForName(s, false, false, i == 1);
                                                        if (!model)
-                                                               Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
+                                                               Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
                                                        cl.model_precache[i] = model;
                                                }
                                                else
@@ -3155,7 +3600,7 @@ void CL_ParseServerMessage(void)
                                                {
                                                        sfx_t *sfx = S_PrecacheSound (s, true, false);
                                                        if (!sfx && snd_initialized.integer)
-                                                               Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
+                                                               Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
                                                        cl.sound_precache[i] = sfx;
                                                }
                                                else
@@ -3288,19 +3733,25 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_intermission:
+                               if(!cl.intermission)
+                                       cl.completed_time = cl.time;
                                cl.intermission = 1;
-                               cl.completed_time = cl.time;
+                               CL_VM_UpdateIntermissionState(cl.intermission);
                                break;
 
                        case svc_finale:
+                               if(!cl.intermission)
+                                       cl.completed_time = cl.time;
                                cl.intermission = 2;
-                               cl.completed_time = cl.time;
+                               CL_VM_UpdateIntermissionState(cl.intermission);
                                SCR_CenterPrint(MSG_ReadString ());
                                break;
 
                        case svc_cutscene:
+                               if(!cl.intermission)
+                                       cl.completed_time = cl.time;
                                cl.intermission = 3;
-                               cl.completed_time = cl.time;
+                               CL_VM_UpdateIntermissionState(cl.intermission);
                                SCR_CenterPrint(MSG_ReadString ());
                                break;
 
@@ -3367,6 +3818,9 @@ void CL_ParseServerMessage(void)
                        case svc_pointparticles:
                                CL_ParsePointParticles();
                                break;
+                       case svc_pointparticles1:
+                               CL_ParsePointParticles1();
+                               break;
                        }
                }
        }
@@ -3376,7 +3830,14 @@ void CL_ParseServerMessage(void)
 
        EntityFrameQuake_ISeeDeadEntities();
 
+       CL_UpdateMoveVars();
+
        parsingerror = false;
+
+       // LordHavoc: this was at the start of the function before cl_autodemo was
+       // implemented
+       if (cls.demorecording)
+               CL_WriteDemoMessage (&net_message);
 }
 
 void CL_Parse_DumpPacket(void)
@@ -3401,6 +3862,7 @@ void CL_Parse_Init(void)
        if (gamemode == GAME_NEHAHRA)
                Cvar_SetValue("demo_nehahra", 1);
        Cvar_RegisterVariable(&developer_networkentities);
+       Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
 
        Cvar_RegisterVariable(&cl_sound_wizardhit);
        Cvar_RegisterVariable(&cl_sound_hknighthit);
@@ -3408,6 +3870,7 @@ void CL_Parse_Init(void)
        Cvar_RegisterVariable(&cl_sound_ric1);
        Cvar_RegisterVariable(&cl_sound_ric2);
        Cvar_RegisterVariable(&cl_sound_ric3);
+       Cvar_RegisterVariable(&cl_sound_ric_gunshot);
        Cvar_RegisterVariable(&cl_sound_r_exp3);
 
        Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
@@ -3415,7 +3878,11 @@ void CL_Parse_Init(void)
        // server extension cvars set by commands issued from the server during connect
        Cvar_RegisterVariable(&cl_serverextension_download);
 
-       Cvar_RegisterVariable(&cl_nettimesyncmode);
+       Cvar_RegisterVariable(&cl_nettimesyncfactor);
+       Cvar_RegisterVariable(&cl_nettimesyncboundmode);
+       Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
+       Cvar_RegisterVariable(&cl_iplog_name);
+       Cvar_RegisterVariable(&cl_readpicture_force);
 
        Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
        Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
@@ -3425,6 +3892,7 @@ void CL_Parse_Init(void)
        Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
        Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
        Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
+       Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
 }
 
 void CL_Parse_Shutdown(void)