]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
ODE physics engine support, needs more work, disabled by default
[xonotic/darkplaces.git] / cl_parse.c
index 4deb4711d8136a1d2618cc87e0a30a90878c6a1d..7f6e7524230430487f295241fc431c5d56a77880 100644 (file)
@@ -94,6 +94,9 @@ char *svc_strings[128] =
        "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
        "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
        "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
+       "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
+       "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
+       "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
 };
 
 char *qw_svc_strings[128] =
@@ -158,12 +161,14 @@ char *qw_svc_strings[128] =
 
 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
+cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
+cvar_t cl_readpicture_force = {0, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
 
 #define RIC_GUNSHOT            1
 #define RIC_GUNSHOTQUAD        2
@@ -182,6 +187,8 @@ static void QW_CL_NextUpload(void);
 void QW_CL_StartUpload(unsigned char *data, int size);
 //static qboolean QW_CL_IsUploading(void);
 static void QW_CL_StopUpload(void);
+void CL_VM_UpdateIntermissionState(int intermission);
+qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
 
 /*
 ==================
@@ -242,7 +249,7 @@ void CL_ParseStartSoundPacket(int largesoundindex)
                        channel &= 7;
                }
 
-               if (largesoundindex || field_mask & SND_LARGESOUND)
+               if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
                        sound_num = (unsigned short) MSG_ReadShort ();
                else
                        sound_num = MSG_ReadByte ();
@@ -265,7 +272,8 @@ void CL_ParseStartSoundPacket(int largesoundindex)
        if (ent >= cl.max_entities)
                CL_ExpandEntities(ent);
 
-       S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
+       if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
+               S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
 }
 
 /*
@@ -282,12 +290,25 @@ void CL_KeepaliveMessage (qboolean readmessages)
 {
        float time;
        static double nextmsg = -1;
+       static double nextupdate = -1;
+#if 0
+       static double lasttime = -1;
+#endif
        int oldreadcount;
        qboolean oldbadread;
        sizebuf_t old;
 
+       if(cls.state != ca_dedicated)
+       {
+               if((time = Sys_DoubleTime()) >= nextupdate)
+               {
+                       SCR_UpdateLoadingScreenIfShown();
+                       nextupdate = time + 2;
+               }
+       }
+
        // no need if server is local and definitely not if this is a demo
-       if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
+       if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
                return;
 
        if (readmessages)
@@ -306,6 +327,14 @@ void CL_KeepaliveMessage (qboolean readmessages)
                memcpy(net_message.data, olddata, net_message.cursize);
        }
 
+#if 0
+       if((time = Sys_DoubleTime()) >= lasttime + 1)
+       {
+               Con_Printf("long delta: %f\n", time - lasttime);
+       }
+       lasttime = Sys_DoubleTime();
+#endif
+
        if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
        {
                sizebuf_t       msg;
@@ -332,13 +361,13 @@ void CL_ParseEntityLump(char *entdata)
        data = entdata;
        if (!data)
                return;
-       if (!COM_ParseToken_Simple(&data, false))
+       if (!COM_ParseToken_Simple(&data, false, false))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               if (!COM_ParseToken_Simple(&data, false))
+               if (!COM_ParseToken_Simple(&data, false, false))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
@@ -348,7 +377,7 @@ void CL_ParseEntityLump(char *entdata)
                        strlcpy (key, com_token, sizeof (key));
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               if (!COM_ParseToken_Simple(&data, false))
+               if (!COM_ParseToken_Simple(&data, false, false))
                        return; // error
                strlcpy (value, com_token, sizeof (value));
                if (!strcmp("sky", key))
@@ -358,7 +387,15 @@ void CL_ParseEntityLump(char *entdata)
                else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
                        R_SetSkyBox(value);
                else if (!strcmp("fog", key))
-                       sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
+               {
+                       r_refdef.fog_start = 0;
+                       r_refdef.fog_alpha = 1;
+                       r_refdef.fog_end = 16384;
+#if _MSC_VER >= 1400
+#define sscanf sscanf_s
+#endif
+                       sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
+               }
                else if (!strcmp("fog_density", key))
                        r_refdef.fog_density = atof(value);
                else if (!strcmp("fog_red", key))
@@ -367,11 +404,19 @@ void CL_ParseEntityLump(char *entdata)
                        r_refdef.fog_green = atof(value);
                else if (!strcmp("fog_blue", key))
                        r_refdef.fog_blue = atof(value);
+               else if (!strcmp("fog_alpha", key))
+                       r_refdef.fog_alpha = atof(value);
+               else if (!strcmp("fog_start", key))
+                       r_refdef.fog_start = atof(value);
+               else if (!strcmp("fog_end", key))
+                       r_refdef.fog_end = atof(value);
        }
 }
 
 extern void CL_Locs_Reload_f(void);
 extern void CL_VM_Init (void);
+static const vec3_t defaultmins = {-4096, -4096, -4096};
+static const vec3_t defaultmaxs = {4096, 4096, 4096};
 static void CL_SetupWorldModel(void)
 {
        // update the world model
@@ -380,23 +425,23 @@ static void CL_SetupWorldModel(void)
 
        // set up csqc world for collision culling
        if (cl.worldmodel)
-       {
-               VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
-               VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
-       }
+               World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
        else
-       {
-               VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
-               VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
-       }
-       World_Clear(&cl.world);
+               World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
+       World_Start(&cl.world);
 
        // load or reload .loc file for team chat messages
        CL_Locs_Reload_f();
 
+       // make sure we send enough keepalives
+       CL_KeepaliveMessage(false);
+
        // reset particles and other per-level things
        R_Modules_NewMap();
 
+       // make sure we send enough keepalives
+       CL_KeepaliveMessage(false);
+
        // load the team chat beep if possible
        cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
 
@@ -407,6 +452,7 @@ static void CL_SetupWorldModel(void)
        if (cl.loadcsqc)
        {
                cl.loadcsqc = false;
+
                CL_VM_Init();
        }
 }
@@ -416,7 +462,7 @@ static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
        qfile_t *file;
 
        // see if the file already exists
-       file = FS_Open(filename, "rb", true, false);
+       file = FS_OpenVirtualFile(filename, true);
        if (file)
        {
                FS_Close(file);
@@ -520,32 +566,31 @@ static void QW_CL_RequestNextDownload(void)
 
                cls.qw_downloadtype = dl_none;
 
-               // parse the Q3 shader files
-               Mod_LoadQ3Shaders();
-
                // touch all of the precached models that are still loaded so we can free
                // anything that isn't needed
                if (!sv.active)
                        Mod_ClearUsed();
                for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
-                       Mod_FindName(cl.model_name[i]);
+                       Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
                // precache any models used by the client (this also marks them used)
-               cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
-               cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
-               cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
-               cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
-               Mod_PurgeUnused();
+               cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
+               cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
+               cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
+               cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
+
+               // we purge the models and sounds later in CL_SignonReply
+               //Mod_PurgeUnused();
 
                // now we try to load everything that is new
 
                // world model
-               cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
+               cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
                if (cl.model_precache[1]->Draw == NULL)
                        Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
 
                // normal models
                for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
-                       if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
+                       if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
                                Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
 
                // check memory integrity
@@ -588,9 +633,8 @@ static void QW_CL_RequestNextDownload(void)
 
                cls.qw_downloadtype = dl_none;
 
-               // load new sounds and unload old ones
-               // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
-               S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
+               // clear sound usage flags for purging of unused sounds
+               S_ClearUsed();
 
                // precache any sounds used by the client
                cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
@@ -601,12 +645,12 @@ static void QW_CL_RequestNextDownload(void)
                cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
                cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
 
-               // sounds
+               // sounds used by the game
                for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
-               {
-                       // Don't lock the sfx here, S_ServerSounds already did that
-                       cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
-               }
+                       cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
+
+               // we purge the models and sounds later in CL_SignonReply
+               //S_PurgeUnused();
 
                // check memory integrity
                Mem_CheckSentinelsGlobal();
@@ -945,6 +989,11 @@ static void CL_UpdateItemsAndWeapon(void)
        cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
 }
 
+#define LOADPROGRESSWEIGHT_SOUND            1.0
+#define LOADPROGRESSWEIGHT_MODEL            4.0
+#define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
+#define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
+
 void CL_BeginDownloads(qboolean aborteddownload)
 {
        // quakeworld works differently
@@ -960,6 +1009,8 @@ void CL_BeginDownloads(qboolean aborteddownload)
 
        // if we got here...
        // curl is done, so let's start with the business
+       if(!cl.loadbegun)
+               SCR_PushLoadingScreen(false, "Loading precaches", 1);
        cl.loadbegun = true;
 
        // if already downloading something from the previous level, don't stop it
@@ -980,7 +1031,10 @@ void CL_BeginDownloads(qboolean aborteddownload)
                 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
                {
                        Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
-                       Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
+                       if(cl_serverextension_download.integer == 2 && FS_HasZlib())
+                               Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
+                       else
+                               Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
                        return;
                }
        }
@@ -988,22 +1042,68 @@ void CL_BeginDownloads(qboolean aborteddownload)
        if (cl.loadmodel_current < cl.loadmodel_total)
        {
                // loading models
-
-               // parse the Q3 shader files
-               if (cl.loadmodel_current < 2)
-                       Mod_LoadQ3Shaders();
-
+               if(cl.loadmodel_current == 1)
+               {
+                       // worldmodel counts as 16 models (15 + world model setup), for better progress bar
+                       SCR_PushLoadingScreen(false, "Loading precached models",
+                               (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               ) / (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+                               )
+                       );
+                       SCR_BeginLoadingPlaque();
+               }
                for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
                {
+                       SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
+                               (
+                                       (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
+                               ) / (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               )
+                       );
                        if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
+                       {
+                               SCR_PopLoadingScreen(false);
+                               if(cl.loadmodel_current == 1)
+                               {
+                                       SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
+                                       SCR_PopLoadingScreen(false);
+                               }
                                continue;
-                       if (cls.signon < SIGNONS)
-                               CL_KeepaliveMessage(true);
-                       cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
+                       }
+                       CL_KeepaliveMessage(true);
+
+                       if(cl.loadmodel_current == 1)
+                       {
+                               // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
+                               Mod_FreeQ3Shaders();
+                       }
+
+                       cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
+                       SCR_PopLoadingScreen(false);
                        if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
                        {
                                // we now have the worldmodel so we can set up the game world
+                               SCR_PushLoadingScreen(true, "world model setup",
+                                       (
+                                               LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                                       ) / (
+                                               (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                                       +       LOADPROGRESSWEIGHT_WORLDMODEL
+                                       +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                                       )
+                               );
                                CL_SetupWorldModel();
+                               SCR_PopLoadingScreen(true);
                                if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                                {
                                        cl.loadfinished = true;
@@ -1013,27 +1113,50 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                }
                        }
                }
-
+               SCR_PopLoadingScreen(false);
                // finished loading models
        }
 
        if (cl.loadsound_current < cl.loadsound_total)
        {
                // loading sounds
-
+               if(cl.loadsound_current == 1)
+                       SCR_PushLoadingScreen(false, "Loading precached sounds",
+                               (
+                                       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+                               ) / (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+                               )
+                       );
                for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
                {
+                       SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
                        if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
+                       {
+                               SCR_PopLoadingScreen(false);
                                continue;
-                       if (cls.signon < SIGNONS)
-                               CL_KeepaliveMessage(true);
-                       // Don't lock the sfx here, S_ServerSounds already did that
-                       cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
+                       }
+                       CL_KeepaliveMessage(true);
+                       cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
+                       SCR_PopLoadingScreen(false);
                }
-
+               SCR_PopLoadingScreen(false);
                // finished loading sounds
        }
 
+       if(gamemode == GAME_NEXUIZ)
+               Cvar_SetValueQuick(&cl_serverextension_download, false);
+               // in Nexuiz, the built in download protocol is kinda broken (misses lots
+               // of dependencies) anyway, and can mess around with the game directory;
+               // until this is fixed, only support pk3 downloads via curl, and turn off
+               // individual file downloads other than for CSQC
+               // on the other end of the download protocol, GAME_NEXUIZ enforces writing
+               // to dlcache only
+               // idea: support download of pk3 files using this protocol later
+
        // note: the reason these loops skip already-loaded things is that it
        // enables this command to be issued during the game if desired
 
@@ -1045,9 +1168,11 @@ void CL_BeginDownloads(qboolean aborteddownload)
                {
                        if (aborteddownload)
                        {
+
                                if (cl.downloadmodel_current == 1)
                                {
                                        // the worldmodel failed, but we need to set up anyway
+                                       Mod_FreeQ3Shaders();
                                        CL_SetupWorldModel();
                                        if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                                        {
@@ -1062,9 +1187,8 @@ void CL_BeginDownloads(qboolean aborteddownload)
                        }
                        if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
                                continue;
-                       if (cls.signon < SIGNONS)
-                               CL_KeepaliveMessage(true);
-                       if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
+                       CL_KeepaliveMessage(true);
+                       if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
                        {
                                if (cl.downloadmodel_current == 1)
                                        Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
@@ -1078,10 +1202,19 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                        return;
                                }
                        }
-                       cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
+
+                       if(cl.downloadmodel_current == 1)
+                       {
+                               // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
+                               Mod_FreeQ3Shaders();
+                       }
+
+                       cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
                        if (cl.downloadmodel_current == 1)
                        {
                                // we now have the worldmodel so we can set up the game world
+                               // or maybe we do not have it (cl_serverextension_download 0)
+                               // then we need to continue loading ANYWAY!
                                CL_SetupWorldModel();
                                if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                                {
@@ -1110,8 +1243,7 @@ void CL_BeginDownloads(qboolean aborteddownload)
                        }
                        if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
                                continue;
-                       if (cls.signon < SIGNONS)
-                               CL_KeepaliveMessage(true);
+                       CL_KeepaliveMessage(true);
                        dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
                        if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
                        {
@@ -1123,13 +1255,14 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                        return;
                                }
                        }
-                       // Don't lock the sfx here, S_ServerSounds already did that
-                       cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
+                       cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
                }
 
                // finished loading sounds
        }
 
+       SCR_PopLoadingScreen(false);
+
        if (!cl.loadfinished)
        {
                cl.loadfinished = true;
@@ -1148,7 +1281,7 @@ void CL_BeginDownloads_f(void)
        // prevent cl_begindownloads from being issued multiple times in one match
        // to prevent accidentally cancelled downloads
        if(cl.loadbegun)
-               Con_DPrintf("cl_begindownloads is only valid once per match\n");
+               Con_Printf("cl_begindownloads is only valid once per match\n");
        else
                CL_BeginDownloads(false);
 }
@@ -1161,36 +1294,66 @@ void CL_StopDownload(int size, int crc)
                size_t existingsize;
                const char *extension;
 
-               // finished file
-               // save to disk only if we don't already have it
-               // (this is mainly for playing back demos)
-               existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
-               if (existingsize)
+               if(cls.qw_download_deflate)
                {
-                       if ((int)existingsize != size || existingcrc != crc)
+                       unsigned char *out;
+                       size_t inflated_size;
+                       out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
+                       Mem_Free(cls.qw_downloadmemory);
+                       if(out)
                        {
-                               // we have a mismatching file, pick another name for it
-                               char name[MAX_QPATH*2];
-                               dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
-                               if (!FS_FileExists(name))
-                               {
-                                       Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
-                                       FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
-                               }
+                               Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
+                               cls.qw_downloadmemory = out;
+                               cls.qw_downloadmemorycursize = inflated_size;
+                       }
+                       else
+                       {
+                               cls.qw_downloadmemory = NULL;
+                               cls.qw_downloadmemorycursize = 0;
+                               Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
                        }
                }
+
+               if(!cls.qw_downloadmemory)
+               {
+                       Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
+               }
                else
                {
-                       // we either don't have it or have a mismatching file...
-                       // so it's time to accept the file
-                       // but if we already have a mismatching file we need to rename
-                       // this new one, and if we already have this file in renamed form,
-                       // we do nothing
-                       Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
-                       FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
-                       extension = FS_FileExtension(cls.qw_downloadname);
-                       if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
-                               FS_Rescan();
+                       crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+                       size = cls.qw_downloadmemorycursize;
+                       // finished file
+                       // save to disk only if we don't already have it
+                       // (this is mainly for playing back demos)
+                       existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
+                       if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
+                               // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
+                       {
+                               if ((int)existingsize != size || existingcrc != crc)
+                               {
+                                       // we have a mismatching file, pick another name for it
+                                       char name[MAX_QPATH*2];
+                                       dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
+                                       if (!FS_FileExists(name))
+                                       {
+                                               Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
+                                               FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+                                       }
+                               }
+                       }
+                       else
+                       {
+                               // we either don't have it or have a mismatching file...
+                               // so it's time to accept the file
+                               // but if we already have a mismatching file we need to rename
+                               // this new one, and if we already have this file in renamed form,
+                               // we do nothing
+                               Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
+                               FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+                               extension = FS_FileExtension(cls.qw_downloadname);
+                               if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
+                                       FS_Rescan();
+                       }
                }
        }
        else if (cls.qw_downloadmemory && size)
@@ -1266,14 +1429,23 @@ void CL_DownloadBegin_f(void)
        // we're really beginning a download now, so initialize stuff
        strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
        cls.qw_downloadmemorymaxsize = size;
-       cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
+       cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
        cls.qw_downloadnumber++;
 
+       cls.qw_download_deflate = false;
+       if(Cmd_Argc() >= 4)
+       {
+               if(!strcmp(Cmd_Argv(3), "deflate"))
+                       cls.qw_download_deflate = true;
+               // check further encodings here
+       }
+
        Cmd_ForwardStringToServer("sv_startdownload");
 }
 
 void CL_StopDownload_f(void)
 {
+       Curl_CancelAll();
        if (cls.qw_downloadname[0])
        {
                Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
@@ -1330,7 +1502,8 @@ An svc_signonnum has been received, perform a client side setup
 */
 static void CL_SignonReply (void)
 {
-       Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
+       if (developer.integer >= 100)
+               Con_Printf("CL_SignonReply: %i\n", cls.signon);
 
        switch (cls.signon)
        {
@@ -1375,7 +1548,16 @@ static void CL_SignonReply (void)
                break;
 
        case 4:
+               // after the level has been loaded, we shouldn't need the shaders, and
+               // if they are needed again they will be automatically loaded...
+               // we also don't need the unused models or sounds from the last level
+               Mod_FreeQ3Shaders();
+               Mod_PurgeUnused();
+               S_PurgeUnused();
+
                Con_ClearNotify();
+               if (COM_CheckParm("-profilegameonly"))
+                       Sys_AllowProfiling(true);
                break;
        }
 }
@@ -1396,7 +1578,12 @@ void CL_ParseServerInfo (void)
 
        // if server is active, we already began a loading plaque
        if (!sv.active)
+       {
                SCR_BeginLoadingPlaque();
+               S_StopAllSounds();
+               // free q3 shaders so that any newly downloaded shaders will be active
+               Mod_FreeQ3Shaders();
+       }
 
        // check memory integrity
        Mem_CheckSentinelsGlobal();
@@ -1469,7 +1656,7 @@ void CL_ParseServerInfo (void)
                cl.movevars_wallfriction = 0;
                cl.movevars_timescale = 1;
                cl.movevars_jumpvelocity = 270;
-               cl.movevars_edgefriction = 2;
+               cl.movevars_edgefriction = 1;
                cl.movevars_maxairspeed = 30;
                cl.movevars_stepheight = 18;
                cl.movevars_airaccel_qw = 1;
@@ -1510,6 +1697,10 @@ void CL_ParseServerInfo (void)
 
        // parse gametype
                cl.gametype = MSG_ReadByte ();
+               // the original id singleplayer demos are bugged and contain
+               // GAME_DEATHMATCH even for singleplayer
+               if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
+                       cl.gametype = GAME_COOP;
 
        // parse signon message
                str = MSG_ReadString ();
@@ -1552,17 +1743,19 @@ void CL_ParseServerInfo (void)
                if (!sv.active)
                        Mod_ClearUsed();
                for (i = 1;i < nummodels;i++)
-                       Mod_FindName(cl.model_name[i]);
+                       Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
                // precache any models used by the client (this also marks them used)
-               cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
-               cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
-               cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
-               cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
-               Mod_PurgeUnused();
+               cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
+               cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
+               cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
+               cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
 
-               // do the same for sounds
-               // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
-               S_ServerSounds (cl.sound_name, numsounds);
+               // we purge the models and sounds later in CL_SignonReply
+               //Mod_PurgeUnused();
+               //S_PurgeUnused();
+
+               // clear sound usage flags for purging of unused sounds
+               S_ClearUsed();
 
                // precache any sounds used by the client
                cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
@@ -1573,6 +1766,10 @@ void CL_ParseServerInfo (void)
                cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
                cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
 
+               // sounds used by the game
+               for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
+                       cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
+
                // now we try to load everything that is new
                cl.loadmodel_current = 1;
                cl.downloadmodel_current = 1;
@@ -1583,6 +1780,7 @@ void CL_ParseServerInfo (void)
                cl.downloadcsqc = true;
                cl.loadbegun = false;
                cl.loadfinished = false;
+               cl.loadcsqc = true;
        }
 
        // check memory integrity
@@ -1608,12 +1806,15 @@ void CL_ParseServerInfo (void)
 
                Con_Printf ("Auto-recording to %s.\n", demofile);
 
-               cls.demofile = FS_Open (demofile, "wb", false, false);
+               cls.demofile = FS_OpenRealFile(demofile, "wb", false);
                if (cls.demofile)
                {
                        cls.forcetrack = -1;
                        FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
                        cls.demorecording = true;
+                       strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
+                       cls.demo_lastcsprogssize = -1;
+                       cls.demo_lastcsprogscrc = -1;
                }
                else
                        Con_Print ("ERROR: couldn't open.\n");
@@ -1622,7 +1823,7 @@ void CL_ParseServerInfo (void)
 
 void CL_ValidateState(entity_state_t *s)
 {
-       model_t *model;
+       dp_model_t *model;
 
        if (!s->active)
                return;
@@ -1630,30 +1831,25 @@ void CL_ValidateState(entity_state_t *s)
        if (s->modelindex >= MAX_MODELS)
                Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
 
+       // these warnings are only warnings, no corrections are made to the state
+       // because states are often copied for decoding, which otherwise would
+       // propogate some of the corrections accidentally
+       // (this used to happen, sometimes affecting skin and frame)
+
        // colormap is client index + 1
-       if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
-       {
+       if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
                Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
-               s->colormap = 0;
-       }
 
        model = cl.model_precache[s->modelindex];
        if (model && model->type && s->frame >= model->numframes)
-       {
                Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
-               s->frame = 0;
-       }
        if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
-       {
                Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
-               s->skin = 0;
-       }
 }
 
 void CL_MoveLerpEntityStates(entity_t *ent)
 {
        float odelta[3], adelta[3];
-       CL_ValidateState(&ent->state_current);
        VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
        VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
        if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
@@ -1666,14 +1862,41 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
                VectorCopy(ent->state_current.angles, ent->persistent.newangles);
                // reset animation interpolation as well
-               ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
-               ent->render.frame1time = ent->render.frame2time = cl.time;
-               ent->render.framelerp = 1;
+               ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
+               ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
+               ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
+               ent->render.shadertime = cl.time;
                // reset various persistent stuff
                ent->persistent.muzzleflash = 0;
                ent->persistent.trail_allowed = false;
        }
-       else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
+       else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
+       {
+               // don't interpolate the move
+               ent->persistent.lerpdeltatime = 0;
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+               ent->persistent.trail_allowed = false;
+
+               // if(ent->state_current.frame != ent->state_previous.frame)
+               // do this even if we did change the frame
+               // teleport bit is only used if an animation restart, or a jump, is necessary
+               // so it should be always harmless to do this
+               {
+                       ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
+                       ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
+                       ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
+               }
+
+               // note that this case must do everything the following case does too
+       }
+       else if (DotProduct(odelta, odelta) > 1000*1000
+               || (cl.fixangle[0] && !cl.fixangle[1])
+               || (ent->state_previous.tagindex != ent->state_current.tagindex)
+               || (ent->state_previous.tagentity != ent->state_current.tagentity))
        {
                // don't interpolate the move
                // (the fixangle[] check detects teleports, but not constant fixangles
@@ -1735,6 +1958,11 @@ void CL_ParseBaseline (entity_t *ent, int large)
                ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
                ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
        }
+       else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+       {
+               ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
+               ent->state_baseline.frame = MSG_ReadByte ();
+       }
        else
        {
                ent->state_baseline.modelindex = MSG_ReadByte ();
@@ -1767,7 +1995,7 @@ void CL_ParseClientdata (void)
        VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
        cl.mviewzoom[1] = cl.mviewzoom[0];
 
-       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
        {
                cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
                cl.stats[STAT_ITEMS] = 0;
@@ -1801,7 +2029,7 @@ void CL_ParseClientdata (void)
        {
                if (bits & (SU_PUNCH1<<i) )
                {
-                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
+                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
                                cl.mpunchangle[0][i] = MSG_ReadChar();
                        else
                                cl.mpunchangle[0][i] = MSG_ReadAngle16i();
@@ -1815,7 +2043,7 @@ void CL_ParseClientdata (void)
                }
                if (bits & (SU_VELOCITY1<<i) )
                {
-                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
                                cl.mvelocity[0][i] = MSG_ReadChar()*16;
                        else
                                cl.mvelocity[0][i] = MSG_ReadCoord32f();
@@ -1823,7 +2051,7 @@ void CL_ParseClientdata (void)
        }
 
        // LordHavoc: hipnotic demos don't have this bit set but should
-       if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+       if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
                cl.stats[STAT_ITEMS] = MSG_ReadLong ();
 
        cl.onground = (bits & SU_ONGROUND) != 0;
@@ -1842,11 +2070,14 @@ void CL_ParseClientdata (void)
                cl.stats[STAT_CELLS] = MSG_ReadShort();
                cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
        }
-       else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+       else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
        {
                cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
                cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
-               cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
+               if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+                       cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
+               else
+                       cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
                cl.stats[STAT_HEALTH] = MSG_ReadShort();
                cl.stats[STAT_AMMO] = MSG_ReadByte();
                cl.stats[STAT_SHELLS] = MSG_ReadByte();
@@ -1895,11 +2126,10 @@ void CL_ParseStatic (int large)
 
 // copy it to the current state
        ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
-       ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
-       ent->render.framelerp = 0;
+       ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
+       ent->render.framegroupblend[0].lerp = 1;
        // make torchs play out of sync
-       ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
-       ent->render.colormap = -1; // no special coloring
+       ent->render.framegroupblend[0].start = lhrandom(-10, -1);
        ent->render.skinnum = ent->state_baseline.skin;
        ent->render.effects = ent->state_baseline.effects;
        ent->render.alpha = 1;
@@ -1922,7 +2152,7 @@ void CL_ParseStaticSound (int large)
        int                     sound_num, vol, atten;
 
        MSG_ReadVector(org, cls.protocol);
-       if (large)
+       if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
                sound_num = (unsigned short) MSG_ReadShort ();
        else
                sound_num = MSG_ReadByte ();
@@ -1960,7 +2190,7 @@ void CL_ParseEffect2 (void)
        CL_Effect(org, modelindex, startframe, framecount, framerate);
 }
 
-void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
 {
        int i;
        beam_t *b = NULL;
@@ -1999,7 +2229,7 @@ void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
                Con_Print("beam list overflow!\n");
 }
 
-void CL_ParseBeam (model_t *m, int lightning)
+void CL_ParseBeam (dp_model_t *m, int lightning)
 {
        int ent;
        vec3_t start, end;
@@ -2482,7 +2712,7 @@ void CL_ParseTempEntity(void)
 
        // LordHavoc: for compatibility with the Nehahra movie...
                case TE_LIGHTNING4NEH:
-                       CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
+                       CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
                        break;
 
                case TE_LAVASPLASH:
@@ -2502,7 +2732,7 @@ void CL_ParseTempEntity(void)
                        colorStart = MSG_ReadByte();
                        colorLength = MSG_ReadByte();
                        CL_ParticleExplosion2(pos, colorStart, colorLength);
-                       tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
+                       tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
                        color[0] = tempcolor[0] * (2.0f / 255.0f);
                        color[1] = tempcolor[1] * (2.0f / 255.0f);
                        color[2] = tempcolor[2] * (2.0f / 255.0f);
@@ -2623,7 +2853,7 @@ static void CL_IPLog_Add(const char *address, const char *name, qboolean checkex
        {
                cl_iplog_item_t *olditems = cl_iplog_items;
                cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
-               cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
+               cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
                if (olditems)
                {
                        if (cl_iplog_numitems)
@@ -2631,8 +2861,8 @@ static void CL_IPLog_Add(const char *address, const char *name, qboolean checkex
                        Mem_Free(olditems);
                }
        }
-       cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
-       cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
+       cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
+       cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
        strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
        // TODO: maybe it would be better to strip weird characters from name when
        // copying it here rather than using a straight strcpy?
@@ -2677,7 +2907,7 @@ static void CL_IPLog_Load(void)
                        text++;
                if (line[0] == '/' && line[1] == '/')
                        continue; // skip comments if anyone happens to add them
-               for (i = 0;i < len && line[i] > ' ';i++)
+               for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
                        address[i] = line[i];
                address[i] = 0;
                // skip exactly one space character
@@ -2765,7 +2995,7 @@ qboolean CL_ExaminePrintString(const char *text)
        if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
        {
                // if anything goes wrong, we'll assume this is not a ping report
-               qboolean expected = cl.parsingtextexpectingpingforscores;
+               qboolean expected = cl.parsingtextexpectingpingforscores != 0;
                cl.parsingtextexpectingpingforscores = 0;
                cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
                t = text;
@@ -2877,14 +3107,23 @@ qboolean CL_ExaminePrintString(const char *text)
 }
 
 extern cvar_t slowmo;
+extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
 static void CL_NetworkTimeReceived(double newtime)
 {
        double timehigh;
        cl.mtime[1] = cl.mtime[0];
        cl.mtime[0] = newtime;
-       if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
+       if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
                cl.time = cl.mtime[1] = newtime;
-       else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
+       else if (cls.demoplayback)
+       {
+               // when time falls behind during demo playback it means the cl.mtime[1] was altered
+               // due to a large time gap, so treat it as an instant change in time
+               // (this can also happen during heavy packet loss in the demo)
+               if (cl.time < newtime - 0.1)
+                       cl.mtime[1] = cl.time = newtime;
+       }
+       else if (cls.protocol != PROTOCOL_QUAKEWORLD)
        {
                cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
                if (developer.integer >= 100 && vid_activewindow)
@@ -2936,7 +3175,7 @@ static void CL_NetworkTimeReceived(double newtime)
        }
        // this packet probably contains a player entity update, so we will need
        // to update the prediction
-       cl.movement_needupdate = true;
+       cl.movement_replay = true;
        // this may get updated later in parsing by svc_clientdata
        cl.onground = false;
        // if true the cl.viewangles are interpolated from cl.mviewangles[]
@@ -2946,9 +3185,14 @@ static void CL_NetworkTimeReceived(double newtime)
        cl.fixangle[0] = false;
        if (!cls.demoplayback)
                VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
+       // update the csqc's server timestamps, critical for proper sync
+       CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
+
+       if (cl.mtime[0] > cl.mtime[1])
+               World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
 }
 
-#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
 
 //[515]: csqc
 qboolean CL_VM_Parse_TempEntity (void);
@@ -2972,6 +3216,7 @@ void CL_ParseServerMessage(void)
        unsigned char           cmdlog[32];
        char            *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
+       qboolean        qwplayerupdatereceived;
 
        // LordHavoc: moved demo message writing from before the packet parse to
        // after the packet parse so that CL_Stop_f can be called by cl_autodemo
@@ -2981,8 +3226,7 @@ void CL_ParseServerMessage(void)
 
        cl.last_received_message = realtime;
 
-       if (cls.netcon && cls.signon < SIGNONS)
-               CL_KeepaliveMessage(false);
+       CL_KeepaliveMessage(false);
 
 //
 // if recording demos, copy the message out
@@ -3003,10 +3247,6 @@ void CL_ParseServerMessage(void)
        {
                CL_NetworkTimeReceived(realtime); // qw has no clock
 
-               // slightly kill qw player entities each frame
-               for (i = 1;i < cl.maxclients;i++)
-                       cl.entities_active[i] = false;
-
                // kill all qw nails
                cl.qw_num_nails = 0;
 
@@ -3015,6 +3255,8 @@ void CL_ParseServerMessage(void)
 
                cls.servermovesequence = cls.netcon->qw.incoming_sequence;
 
+               qwplayerupdatereceived = false;
+
                while (1)
                {
                        if (msg_badread)
@@ -3277,6 +3519,14 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_playerinfo:
+                               // slightly kill qw player entities now that we know there is
+                               // an update of player entities this frame...
+                               if (!qwplayerupdatereceived)
+                               {
+                                       qwplayerupdatereceived = true;
+                                       for (i = 1;i < cl.maxclients;i++)
+                                               cl.entities_active[i] = false;
+                               }
                                EntityStateQW_ReadPlayerUpdate();
                                break;
 
@@ -3303,14 +3553,20 @@ void CL_ParseServerMessage(void)
                                EntityFrameQW_CL_ReadFrame(false);
                                // first update is the final signon stage
                                if (cls.signon == SIGNONS - 1)
+                               {
                                        cls.signon = SIGNONS;
+                                       CL_SignonReply ();
+                               }
                                break;
 
                        case qw_svc_deltapacketentities:
                                EntityFrameQW_CL_ReadFrame(true);
                                // first update is the final signon stage
                                if (cls.signon == SIGNONS - 1)
+                               {
                                        cls.signon = SIGNONS;
+                                       CL_SignonReply ();
+                               }
                                break;
 
                        case qw_svc_maxspeed:
@@ -3324,7 +3580,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_setpause:
-                               cl.paused = MSG_ReadByte ();
+                               cl.paused = MSG_ReadByte () != 0;
                                if (cl.paused)
                                        CDAudio_Pause ();
                                else
@@ -3334,24 +3590,13 @@ void CL_ParseServerMessage(void)
                        }
                }
 
-               // fully kill the still slightly dead qw player entities each frame,
-               // but only if a player update was received
-               for (i = 1;i <= cl.maxclients;i++)
-                       if (cl.entities_active[i])
-                               break;
-               if (i <= cl.maxclients)
+               if (qwplayerupdatereceived)
                {
-                       // kill all non-updated entities this frame
+                       // fully kill any player entities that were not updated this frame
                        for (i = 1;i <= cl.maxclients;i++)
                                if (!cl.entities_active[i])
                                        cl.entities[i].state_current.active = false;
                }
-               else
-               {
-                       // no update this frame, restore the cl.entities_active for good measure
-                       for (i = 1;i <= cl.maxclients;i++)
-                               cl.entities_active[i] = cl.entities[i].state_current.active;
-               }
        }
        else
        {
@@ -3536,7 +3781,7 @@ void CL_ParseServerMessage(void)
                                        {
                                                if (i >= 1 && i < MAX_MODELS)
                                                {
-                                                       model_t *model = Mod_ForName(s, false, false, i == 1);
+                                                       dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
                                                        if (!model)
                                                                Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
                                                        cl.model_precache[i] = model;
@@ -3549,7 +3794,7 @@ void CL_ParseServerMessage(void)
                                                i -= 32768;
                                                if (i >= 1 && i < MAX_SOUNDS)
                                                {
-                                                       sfx_t *sfx = S_PrecacheSound (s, true, false);
+                                                       sfx_t *sfx = S_PrecacheSound (s, true, true);
                                                        if (!sfx && snd_initialized.integer)
                                                                Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
                                                        cl.sound_precache[i] = sfx;
@@ -3626,7 +3871,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_setpause:
-                               cl.paused = MSG_ReadByte ();
+                               cl.paused = MSG_ReadByte () != 0;
                                if (cl.paused)
                                        CDAudio_Pause ();
                                else
@@ -3687,12 +3932,14 @@ void CL_ParseServerMessage(void)
                                if(!cl.intermission)
                                        cl.completed_time = cl.time;
                                cl.intermission = 1;
+                               CL_VM_UpdateIntermissionState(cl.intermission);
                                break;
 
                        case svc_finale:
                                if(!cl.intermission)
                                        cl.completed_time = cl.time;
                                cl.intermission = 2;
+                               CL_VM_UpdateIntermissionState(cl.intermission);
                                SCR_CenterPrint(MSG_ReadString ());
                                break;
 
@@ -3700,6 +3947,7 @@ void CL_ParseServerMessage(void)
                                if(!cl.intermission)
                                        cl.completed_time = cl.time;
                                cl.intermission = 3;
+                               CL_VM_UpdateIntermissionState(cl.intermission);
                                SCR_CenterPrint(MSG_ReadString ());
                                break;
 
@@ -3810,6 +4058,7 @@ void CL_Parse_Init(void)
        if (gamemode == GAME_NEHAHRA)
                Cvar_SetValue("demo_nehahra", 1);
        Cvar_RegisterVariable(&developer_networkentities);
+       Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
 
        Cvar_RegisterVariable(&cl_sound_wizardhit);
        Cvar_RegisterVariable(&cl_sound_hknighthit);
@@ -3829,6 +4078,7 @@ void CL_Parse_Init(void)
        Cvar_RegisterVariable(&cl_nettimesyncboundmode);
        Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
        Cvar_RegisterVariable(&cl_iplog_name);
+       Cvar_RegisterVariable(&cl_readpicture_force);
 
        Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
        Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");