]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
ODE physics engine support, needs more work, disabled by default
[xonotic/darkplaces.git] / cl_parse.c
index 77ffee399c4fedeb0407fa13e89ba42c6244104b..7f6e7524230430487f295241fc431c5d56a77880 100644 (file)
@@ -188,7 +188,7 @@ void QW_CL_StartUpload(unsigned char *data, int size);
 //static qboolean QW_CL_IsUploading(void);
 static void QW_CL_StopUpload(void);
 void CL_VM_UpdateIntermissionState(int intermission);
-qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
+qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
 
 /*
 ==================
@@ -290,12 +290,25 @@ void CL_KeepaliveMessage (qboolean readmessages)
 {
        float time;
        static double nextmsg = -1;
+       static double nextupdate = -1;
+#if 0
+       static double lasttime = -1;
+#endif
        int oldreadcount;
        qboolean oldbadread;
        sizebuf_t old;
 
+       if(cls.state != ca_dedicated)
+       {
+               if((time = Sys_DoubleTime()) >= nextupdate)
+               {
+                       SCR_UpdateLoadingScreenIfShown();
+                       nextupdate = time + 2;
+               }
+       }
+
        // no need if server is local and definitely not if this is a demo
-       if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
+       if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
                return;
 
        if (readmessages)
@@ -314,6 +327,14 @@ void CL_KeepaliveMessage (qboolean readmessages)
                memcpy(net_message.data, olddata, net_message.cursize);
        }
 
+#if 0
+       if((time = Sys_DoubleTime()) >= lasttime + 1)
+       {
+               Con_Printf("long delta: %f\n", time - lasttime);
+       }
+       lasttime = Sys_DoubleTime();
+#endif
+
        if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
        {
                sizebuf_t       msg;
@@ -407,13 +428,20 @@ static void CL_SetupWorldModel(void)
                World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
        else
                World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
+       World_Start(&cl.world);
 
        // load or reload .loc file for team chat messages
        CL_Locs_Reload_f();
 
+       // make sure we send enough keepalives
+       CL_KeepaliveMessage(false);
+
        // reset particles and other per-level things
        R_Modules_NewMap();
 
+       // make sure we send enough keepalives
+       CL_KeepaliveMessage(false);
+
        // load the team chat beep if possible
        cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
 
@@ -543,24 +571,26 @@ static void QW_CL_RequestNextDownload(void)
                if (!sv.active)
                        Mod_ClearUsed();
                for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
-                       Mod_FindName(cl.model_name[i]);
+                       Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
                // precache any models used by the client (this also marks them used)
-               cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
-               cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
-               cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
-               cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
-               Mod_PurgeUnused();
+               cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
+               cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
+               cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
+               cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
+
+               // we purge the models and sounds later in CL_SignonReply
+               //Mod_PurgeUnused();
 
                // now we try to load everything that is new
 
                // world model
-               cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
+               cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
                if (cl.model_precache[1]->Draw == NULL)
                        Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
 
                // normal models
                for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
-                       if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
+                       if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
                                Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
 
                // check memory integrity
@@ -603,9 +633,8 @@ static void QW_CL_RequestNextDownload(void)
 
                cls.qw_downloadtype = dl_none;
 
-               // load new sounds and unload old ones
-               // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
-               S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
+               // clear sound usage flags for purging of unused sounds
+               S_ClearUsed();
 
                // precache any sounds used by the client
                cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
@@ -616,12 +645,12 @@ static void QW_CL_RequestNextDownload(void)
                cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
                cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
 
-               // sounds
+               // sounds used by the game
                for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
-               {
-                       // Don't lock the sfx here, S_ServerSounds already did that
-                       cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
-               }
+                       cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
+
+               // we purge the models and sounds later in CL_SignonReply
+               //S_PurgeUnused();
 
                // check memory integrity
                Mem_CheckSentinelsGlobal();
@@ -960,6 +989,11 @@ static void CL_UpdateItemsAndWeapon(void)
        cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
 }
 
+#define LOADPROGRESSWEIGHT_SOUND            1.0
+#define LOADPROGRESSWEIGHT_MODEL            4.0
+#define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
+#define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
+
 void CL_BeginDownloads(qboolean aborteddownload)
 {
        // quakeworld works differently
@@ -975,6 +1009,8 @@ void CL_BeginDownloads(qboolean aborteddownload)
 
        // if we got here...
        // curl is done, so let's start with the business
+       if(!cl.loadbegun)
+               SCR_PushLoadingScreen(false, "Loading precaches", 1);
        cl.loadbegun = true;
 
        // if already downloading something from the previous level, don't stop it
@@ -995,7 +1031,10 @@ void CL_BeginDownloads(qboolean aborteddownload)
                 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
                {
                        Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
-                       Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
+                       if(cl_serverextension_download.integer == 2 && FS_HasZlib())
+                               Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
+                       else
+                               Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
                        return;
                }
        }
@@ -1003,18 +1042,68 @@ void CL_BeginDownloads(qboolean aborteddownload)
        if (cl.loadmodel_current < cl.loadmodel_total)
        {
                // loading models
-
+               if(cl.loadmodel_current == 1)
+               {
+                       // worldmodel counts as 16 models (15 + world model setup), for better progress bar
+                       SCR_PushLoadingScreen(false, "Loading precached models",
+                               (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               ) / (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+                               )
+                       );
+                       SCR_BeginLoadingPlaque();
+               }
                for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
                {
+                       SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
+                               (
+                                       (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
+                               ) / (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               )
+                       );
                        if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
+                       {
+                               SCR_PopLoadingScreen(false);
+                               if(cl.loadmodel_current == 1)
+                               {
+                                       SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
+                                       SCR_PopLoadingScreen(false);
+                               }
                                continue;
-                       if (cls.signon < SIGNONS)
-                               CL_KeepaliveMessage(true);
-                       cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
+                       }
+                       CL_KeepaliveMessage(true);
+
+                       if(cl.loadmodel_current == 1)
+                       {
+                               // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
+                               Mod_FreeQ3Shaders();
+                       }
+
+                       cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
+                       SCR_PopLoadingScreen(false);
                        if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
                        {
                                // we now have the worldmodel so we can set up the game world
+                               SCR_PushLoadingScreen(true, "world model setup",
+                                       (
+                                               LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                                       ) / (
+                                               (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                                       +       LOADPROGRESSWEIGHT_WORLDMODEL
+                                       +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                                       )
+                               );
                                CL_SetupWorldModel();
+                               SCR_PopLoadingScreen(true);
                                if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                                {
                                        cl.loadfinished = true;
@@ -1024,24 +1113,37 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                }
                        }
                }
-
+               SCR_PopLoadingScreen(false);
                // finished loading models
        }
 
        if (cl.loadsound_current < cl.loadsound_total)
        {
                // loading sounds
-
+               if(cl.loadsound_current == 1)
+                       SCR_PushLoadingScreen(false, "Loading precached sounds",
+                               (
+                                       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+                               ) / (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+                               )
+                       );
                for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
                {
+                       SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
                        if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
+                       {
+                               SCR_PopLoadingScreen(false);
                                continue;
-                       if (cls.signon < SIGNONS)
-                               CL_KeepaliveMessage(true);
-                       // Don't lock the sfx here, S_ServerSounds already did that
-                       cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
+                       }
+                       CL_KeepaliveMessage(true);
+                       cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
+                       SCR_PopLoadingScreen(false);
                }
-
+               SCR_PopLoadingScreen(false);
                // finished loading sounds
        }
 
@@ -1066,9 +1168,11 @@ void CL_BeginDownloads(qboolean aborteddownload)
                {
                        if (aborteddownload)
                        {
+
                                if (cl.downloadmodel_current == 1)
                                {
                                        // the worldmodel failed, but we need to set up anyway
+                                       Mod_FreeQ3Shaders();
                                        CL_SetupWorldModel();
                                        if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                                        {
@@ -1083,9 +1187,8 @@ void CL_BeginDownloads(qboolean aborteddownload)
                        }
                        if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
                                continue;
-                       if (cls.signon < SIGNONS)
-                               CL_KeepaliveMessage(true);
-                       if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
+                       CL_KeepaliveMessage(true);
+                       if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
                        {
                                if (cl.downloadmodel_current == 1)
                                        Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
@@ -1099,7 +1202,14 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                        return;
                                }
                        }
-                       cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
+
+                       if(cl.downloadmodel_current == 1)
+                       {
+                               // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
+                               Mod_FreeQ3Shaders();
+                       }
+
+                       cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
                        if (cl.downloadmodel_current == 1)
                        {
                                // we now have the worldmodel so we can set up the game world
@@ -1133,8 +1243,7 @@ void CL_BeginDownloads(qboolean aborteddownload)
                        }
                        if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
                                continue;
-                       if (cls.signon < SIGNONS)
-                               CL_KeepaliveMessage(true);
+                       CL_KeepaliveMessage(true);
                        dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
                        if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
                        {
@@ -1146,13 +1255,14 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                        return;
                                }
                        }
-                       // Don't lock the sfx here, S_ServerSounds already did that
-                       cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
+                       cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
                }
 
                // finished loading sounds
        }
 
+       SCR_PopLoadingScreen(false);
+
        if (!cl.loadfinished)
        {
                cl.loadfinished = true;
@@ -1184,37 +1294,66 @@ void CL_StopDownload(int size, int crc)
                size_t existingsize;
                const char *extension;
 
-               // finished file
-               // save to disk only if we don't already have it
-               // (this is mainly for playing back demos)
-               existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
-               if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
-                       // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
+               if(cls.qw_download_deflate)
                {
-                       if ((int)existingsize != size || existingcrc != crc)
+                       unsigned char *out;
+                       size_t inflated_size;
+                       out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
+                       Mem_Free(cls.qw_downloadmemory);
+                       if(out)
                        {
-                               // we have a mismatching file, pick another name for it
-                               char name[MAX_QPATH*2];
-                               dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
-                               if (!FS_FileExists(name))
-                               {
-                                       Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
-                                       FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
-                               }
+                               Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
+                               cls.qw_downloadmemory = out;
+                               cls.qw_downloadmemorycursize = inflated_size;
+                       }
+                       else
+                       {
+                               cls.qw_downloadmemory = NULL;
+                               cls.qw_downloadmemorycursize = 0;
+                               Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
                        }
                }
+
+               if(!cls.qw_downloadmemory)
+               {
+                       Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
+               }
                else
                {
-                       // we either don't have it or have a mismatching file...
-                       // so it's time to accept the file
-                       // but if we already have a mismatching file we need to rename
-                       // this new one, and if we already have this file in renamed form,
-                       // we do nothing
-                       Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
-                       FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
-                       extension = FS_FileExtension(cls.qw_downloadname);
-                       if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
-                               FS_Rescan();
+                       crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+                       size = cls.qw_downloadmemorycursize;
+                       // finished file
+                       // save to disk only if we don't already have it
+                       // (this is mainly for playing back demos)
+                       existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
+                       if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
+                               // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
+                       {
+                               if ((int)existingsize != size || existingcrc != crc)
+                               {
+                                       // we have a mismatching file, pick another name for it
+                                       char name[MAX_QPATH*2];
+                                       dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
+                                       if (!FS_FileExists(name))
+                                       {
+                                               Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
+                                               FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+                                       }
+                               }
+                       }
+                       else
+                       {
+                               // we either don't have it or have a mismatching file...
+                               // so it's time to accept the file
+                               // but if we already have a mismatching file we need to rename
+                               // this new one, and if we already have this file in renamed form,
+                               // we do nothing
+                               Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
+                               FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+                               extension = FS_FileExtension(cls.qw_downloadname);
+                               if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
+                                       FS_Rescan();
+                       }
                }
        }
        else if (cls.qw_downloadmemory && size)
@@ -1290,9 +1429,17 @@ void CL_DownloadBegin_f(void)
        // we're really beginning a download now, so initialize stuff
        strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
        cls.qw_downloadmemorymaxsize = size;
-       cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
+       cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
        cls.qw_downloadnumber++;
 
+       cls.qw_download_deflate = false;
+       if(Cmd_Argc() >= 4)
+       {
+               if(!strcmp(Cmd_Argv(3), "deflate"))
+                       cls.qw_download_deflate = true;
+               // check further encodings here
+       }
+
        Cmd_ForwardStringToServer("sv_startdownload");
 }
 
@@ -1401,6 +1548,13 @@ static void CL_SignonReply (void)
                break;
 
        case 4:
+               // after the level has been loaded, we shouldn't need the shaders, and
+               // if they are needed again they will be automatically loaded...
+               // we also don't need the unused models or sounds from the last level
+               Mod_FreeQ3Shaders();
+               Mod_PurgeUnused();
+               S_PurgeUnused();
+
                Con_ClearNotify();
                if (COM_CheckParm("-profilegameonly"))
                        Sys_AllowProfiling(true);
@@ -1427,6 +1581,8 @@ void CL_ParseServerInfo (void)
        {
                SCR_BeginLoadingPlaque();
                S_StopAllSounds();
+               // free q3 shaders so that any newly downloaded shaders will be active
+               Mod_FreeQ3Shaders();
        }
 
        // check memory integrity
@@ -1500,7 +1656,7 @@ void CL_ParseServerInfo (void)
                cl.movevars_wallfriction = 0;
                cl.movevars_timescale = 1;
                cl.movevars_jumpvelocity = 270;
-               cl.movevars_edgefriction = 2;
+               cl.movevars_edgefriction = 1;
                cl.movevars_maxairspeed = 30;
                cl.movevars_stepheight = 18;
                cl.movevars_airaccel_qw = 1;
@@ -1587,17 +1743,19 @@ void CL_ParseServerInfo (void)
                if (!sv.active)
                        Mod_ClearUsed();
                for (i = 1;i < nummodels;i++)
-                       Mod_FindName(cl.model_name[i]);
+                       Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
                // precache any models used by the client (this also marks them used)
-               cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
-               cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
-               cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
-               cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
-               Mod_PurgeUnused();
+               cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
+               cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
+               cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
+               cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
 
-               // do the same for sounds
-               // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
-               S_ServerSounds (cl.sound_name, numsounds);
+               // we purge the models and sounds later in CL_SignonReply
+               //Mod_PurgeUnused();
+               //S_PurgeUnused();
+
+               // clear sound usage flags for purging of unused sounds
+               S_ClearUsed();
 
                // precache any sounds used by the client
                cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
@@ -1608,6 +1766,10 @@ void CL_ParseServerInfo (void)
                cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
                cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
 
+               // sounds used by the game
+               for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
+                       cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
+
                // now we try to load everything that is new
                cl.loadmodel_current = 1;
                cl.downloadmodel_current = 1;
@@ -1651,6 +1813,8 @@ void CL_ParseServerInfo (void)
                        FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
                        cls.demorecording = true;
                        strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
+                       cls.demo_lastcsprogssize = -1;
+                       cls.demo_lastcsprogscrc = -1;
                }
                else
                        Con_Print ("ERROR: couldn't open.\n");
@@ -1673,7 +1837,7 @@ void CL_ValidateState(entity_state_t *s)
        // (this used to happen, sometimes affecting skin and frame)
 
        // colormap is client index + 1
-       if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
+       if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
                Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
 
        model = cl.model_precache[s->modelindex];
@@ -1698,14 +1862,41 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
                VectorCopy(ent->state_current.angles, ent->persistent.newangles);
                // reset animation interpolation as well
-               ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
-               ent->render.frame1time = ent->render.frame2time = cl.time;
-               ent->render.framelerp = 1;
+               ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
+               ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
+               ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
+               ent->render.shadertime = cl.time;
                // reset various persistent stuff
                ent->persistent.muzzleflash = 0;
                ent->persistent.trail_allowed = false;
        }
-       else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
+       else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
+       {
+               // don't interpolate the move
+               ent->persistent.lerpdeltatime = 0;
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+               ent->persistent.trail_allowed = false;
+
+               // if(ent->state_current.frame != ent->state_previous.frame)
+               // do this even if we did change the frame
+               // teleport bit is only used if an animation restart, or a jump, is necessary
+               // so it should be always harmless to do this
+               {
+                       ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
+                       ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
+                       ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
+               }
+
+               // note that this case must do everything the following case does too
+       }
+       else if (DotProduct(odelta, odelta) > 1000*1000
+               || (cl.fixangle[0] && !cl.fixangle[1])
+               || (ent->state_previous.tagindex != ent->state_current.tagindex)
+               || (ent->state_previous.tagentity != ent->state_current.tagentity))
        {
                // don't interpolate the move
                // (the fixangle[] check detects teleports, but not constant fixangles
@@ -1935,10 +2126,10 @@ void CL_ParseStatic (int large)
 
 // copy it to the current state
        ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
-       ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
-       ent->render.framelerp = 0;
+       ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
+       ent->render.framegroupblend[0].lerp = 1;
        // make torchs play out of sync
-       ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
+       ent->render.framegroupblend[0].start = lhrandom(-10, -1);
        ent->render.skinnum = ent->state_baseline.skin;
        ent->render.effects = ent->state_baseline.effects;
        ent->render.alpha = 1;
@@ -2521,7 +2712,7 @@ void CL_ParseTempEntity(void)
 
        // LordHavoc: for compatibility with the Nehahra movie...
                case TE_LIGHTNING4NEH:
-                       CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
+                       CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, NULL), false);
                        break;
 
                case TE_LAVASPLASH:
@@ -2662,7 +2853,7 @@ static void CL_IPLog_Add(const char *address, const char *name, qboolean checkex
        {
                cl_iplog_item_t *olditems = cl_iplog_items;
                cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
-               cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
+               cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
                if (olditems)
                {
                        if (cl_iplog_numitems)
@@ -2670,8 +2861,8 @@ static void CL_IPLog_Add(const char *address, const char *name, qboolean checkex
                        Mem_Free(olditems);
                }
        }
-       cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
-       cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
+       cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
+       cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
        strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
        // TODO: maybe it would be better to strip weird characters from name when
        // copying it here rather than using a straight strcpy?
@@ -2716,7 +2907,7 @@ static void CL_IPLog_Load(void)
                        text++;
                if (line[0] == '/' && line[1] == '/')
                        continue; // skip comments if anyone happens to add them
-               for (i = 0;i < len && line[i] > ' ';i++)
+               for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
                        address[i] = line[i];
                address[i] = 0;
                // skip exactly one space character
@@ -2804,7 +2995,7 @@ qboolean CL_ExaminePrintString(const char *text)
        if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
        {
                // if anything goes wrong, we'll assume this is not a ping report
-               qboolean expected = cl.parsingtextexpectingpingforscores;
+               qboolean expected = cl.parsingtextexpectingpingforscores != 0;
                cl.parsingtextexpectingpingforscores = 0;
                cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
                t = text;
@@ -2916,12 +3107,13 @@ qboolean CL_ExaminePrintString(const char *text)
 }
 
 extern cvar_t slowmo;
+extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
 static void CL_NetworkTimeReceived(double newtime)
 {
        double timehigh;
        cl.mtime[1] = cl.mtime[0];
        cl.mtime[0] = newtime;
-       if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
+       if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
                cl.time = cl.mtime[1] = newtime;
        else if (cls.demoplayback)
        {
@@ -2993,6 +3185,11 @@ static void CL_NetworkTimeReceived(double newtime)
        cl.fixangle[0] = false;
        if (!cls.demoplayback)
                VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
+       // update the csqc's server timestamps, critical for proper sync
+       CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
+
+       if (cl.mtime[0] > cl.mtime[1])
+               World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
 }
 
 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
@@ -3029,8 +3226,7 @@ void CL_ParseServerMessage(void)
 
        cl.last_received_message = realtime;
 
-       if (cls.netcon && cls.signon < SIGNONS)
-               CL_KeepaliveMessage(false);
+       CL_KeepaliveMessage(false);
 
 //
 // if recording demos, copy the message out
@@ -3384,7 +3580,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_setpause:
-                               cl.paused = MSG_ReadByte ();
+                               cl.paused = MSG_ReadByte () != 0;
                                if (cl.paused)
                                        CDAudio_Pause ();
                                else
@@ -3585,7 +3781,7 @@ void CL_ParseServerMessage(void)
                                        {
                                                if (i >= 1 && i < MAX_MODELS)
                                                {
-                                                       dp_model_t *model = Mod_ForName(s, false, false, i == 1);
+                                                       dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
                                                        if (!model)
                                                                Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
                                                        cl.model_precache[i] = model;
@@ -3598,7 +3794,7 @@ void CL_ParseServerMessage(void)
                                                i -= 32768;
                                                if (i >= 1 && i < MAX_SOUNDS)
                                                {
-                                                       sfx_t *sfx = S_PrecacheSound (s, true, false);
+                                                       sfx_t *sfx = S_PrecacheSound (s, true, true);
                                                        if (!sfx && snd_initialized.integer)
                                                                Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
                                                        cl.sound_precache[i] = sfx;
@@ -3675,7 +3871,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_setpause:
-                               cl.paused = MSG_ReadByte ();
+                               cl.paused = MSG_ReadByte () != 0;
                                if (cl.paused)
                                        CDAudio_Pause ();
                                else