]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
Made RENDERPATH_GL20 require fbo support and always use it.
[xonotic/darkplaces.git] / cl_parse.c
index 45b1890c904ff8248af51b27722d0fd397802694..82d64cb839fad961b35462ec17b6c75af84583e2 100644 (file)
@@ -20,12 +20,19 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // cl_parse.c  -- parse a message received from the server
 
 #include "quakedef.h"
+#ifdef CONFIG_CD
 #include "cdaudio.h"
+#endif
 #include "cl_collision.h"
 #include "csprogs.h"
 #include "libcurl.h"
+#include "utf8lib.h"
+#ifdef CONFIG_MENU
+#include "menu.h"
+#endif
+#include "cl_video.h"
 
-char *svc_strings[128] =
+const char *svc_strings[128] =
 {
        "svc_bad",
        "svc_nop",
@@ -99,7 +106,7 @@ char *svc_strings[128] =
        "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
 };
 
-char *qw_svc_strings[128] =
+const char *qw_svc_strings[128] =
 {
        "qw_svc_bad",                                   // 0
        "qw_svc_nop",                                   // 1
@@ -159,8 +166,12 @@ char *qw_svc_strings[128] =
 
 //=============================================================================
 
-cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
-cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
+cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
+cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
+cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
+cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
+
+cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
@@ -184,80 +195,88 @@ cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "nam
 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
 static void QW_CL_RequestNextDownload(void);
 static void QW_CL_NextUpload(void);
-void QW_CL_StartUpload(unsigned char *data, int size);
 //static qboolean QW_CL_IsUploading(void);
 static void QW_CL_StopUpload(void);
-void CL_VM_UpdateIntermissionState(int intermission);
-qboolean CL_VM_Event_Sound(int sound_num, float volume, int channel, float attenuation, int ent, vec3_t pos);
 
 /*
 ==================
 CL_ParseStartSoundPacket
 ==================
 */
-void CL_ParseStartSoundPacket(int largesoundindex)
+static void CL_ParseStartSoundPacket(int largesoundindex)
 {
        vec3_t  pos;
        int     channel, ent;
        int     sound_num;
-       int     volume;
+       int     nvolume;
        int     field_mask;
        float   attenuation;
+       float   speed;
+       int             fflags = CHANNELFLAG_NONE;
 
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
-               channel = MSG_ReadShort();
+               channel = MSG_ReadShort(&cl_message);
 
                if (channel & (1<<15))
-                       volume = MSG_ReadByte ();
+                       nvolume = MSG_ReadByte(&cl_message);
                else
-                       volume = DEFAULT_SOUND_PACKET_VOLUME;
+                       nvolume = DEFAULT_SOUND_PACKET_VOLUME;
 
                if (channel & (1<<14))
-                       attenuation = MSG_ReadByte () / 64.0;
+                       attenuation = MSG_ReadByte(&cl_message) / 64.0;
                else
                        attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
 
+               speed = 1.0f;
+
                ent = (channel>>3)&1023;
                channel &= 7;
 
-               sound_num = MSG_ReadByte ();
+               sound_num = MSG_ReadByte(&cl_message);
        }
        else
        {
-               field_mask = MSG_ReadByte();
+               field_mask = MSG_ReadByte(&cl_message);
 
                if (field_mask & SND_VOLUME)
-                       volume = MSG_ReadByte ();
+                       nvolume = MSG_ReadByte(&cl_message);
                else
-                       volume = DEFAULT_SOUND_PACKET_VOLUME;
+                       nvolume = DEFAULT_SOUND_PACKET_VOLUME;
 
                if (field_mask & SND_ATTENUATION)
-                       attenuation = MSG_ReadByte () / 64.0;
+                       attenuation = MSG_ReadByte(&cl_message) / 64.0;
                else
                        attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
 
+               if (field_mask & SND_SPEEDUSHORT4000)
+                       speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
+               else
+                       speed = 1.0f;
+
                if (field_mask & SND_LARGEENTITY)
                {
-                       ent = (unsigned short) MSG_ReadShort ();
-                       channel = MSG_ReadByte ();
+                       ent = (unsigned short) MSG_ReadShort(&cl_message);
+                       channel = MSG_ReadChar(&cl_message);
                }
                else
                {
-                       channel = (unsigned short) MSG_ReadShort ();
+                       channel = (unsigned short) MSG_ReadShort(&cl_message);
                        ent = channel >> 3;
                        channel &= 7;
                }
 
                if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
-                       sound_num = (unsigned short) MSG_ReadShort ();
+                       sound_num = (unsigned short) MSG_ReadShort(&cl_message);
                else
-                       sound_num = MSG_ReadByte ();
+                       sound_num = MSG_ReadByte(&cl_message);
        }
 
-       MSG_ReadVector(pos, cls.protocol);
+       channel = CHAN_NET2ENGINE(channel);
+
+       MSG_ReadVector(&cl_message, pos, cls.protocol);
 
-       if (sound_num >= MAX_SOUNDS)
+       if (sound_num < 0 || sound_num >= MAX_SOUNDS)
        {
                Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
                return;
@@ -272,8 +291,8 @@ void CL_ParseStartSoundPacket(int largesoundindex)
        if (ent >= cl.max_entities)
                CL_ExpandEntities(ent);
 
-       if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
-               S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
+       if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
+               S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
 }
 
 /*
@@ -288,37 +307,64 @@ so the server doesn't disconnect.
 static unsigned char olddata[NET_MAXMESSAGE];
 void CL_KeepaliveMessage (qboolean readmessages)
 {
-       float time;
-       static double nextmsg = -1;
-       int oldreadcount;
-       qboolean oldbadread;
+       static double lastdirtytime = 0;
+       static qboolean recursive = false;
+       double dirtytime;
+       double deltatime;
+       static double countdownmsg = 0;
+       static double countdownupdate = 0;
        sizebuf_t old;
 
+       qboolean thisrecursive;
+
+       thisrecursive = recursive;
+       recursive = true;
+
+       dirtytime = Sys_DirtyTime();
+       deltatime = dirtytime - lastdirtytime;
+       lastdirtytime = dirtytime;
+       if (deltatime <= 0 || deltatime >= 1800.0)
+               return;
+
+       countdownmsg -= deltatime;
+       countdownupdate -= deltatime;
+
+       if(!thisrecursive)
+       {
+               if(cls.state != ca_dedicated)
+               {
+                       if(countdownupdate <= 0) // check if time stepped backwards
+                       {
+                               SCR_UpdateLoadingScreenIfShown();
+                               countdownupdate = 2;
+                       }
+               }
+       }
+
        // no need if server is local and definitely not if this is a demo
-       if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
+       if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
+       {
+               recursive = thisrecursive;
                return;
+       }
 
        if (readmessages)
        {
                // read messages from server, should just be nops
-               oldreadcount = msg_readcount;
-               oldbadread = msg_badread;
-               old = net_message;
-               memcpy(olddata, net_message.data, net_message.cursize);
+               old = cl_message;
+               memcpy(olddata, cl_message.data, cl_message.cursize);
 
                NetConn_ClientFrame();
 
-               msg_readcount = oldreadcount;
-               msg_badread = oldbadread;
-               net_message = old;
-               memcpy(net_message.data, olddata, net_message.cursize);
+               cl_message = old;
+               memcpy(cl_message.data, olddata, cl_message.cursize);
        }
 
-       if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
+       if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
        {
                sizebuf_t       msg;
                unsigned char           buf[4];
-               nextmsg = time + 5;
+               countdownmsg = 5;
                // write out a nop
                // LordHavoc: must use unreliable because reliable could kill the sigon message!
                Con_Print("--> client to server keepalive\n");
@@ -326,12 +372,15 @@ void CL_KeepaliveMessage (qboolean readmessages)
                msg.data = buf;
                msg.maxsize = sizeof(buf);
                MSG_WriteChar(&msg, clc_nop);
-               NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
+               NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
        }
+
+       recursive = thisrecursive;
 }
 
 void CL_ParseEntityLump(char *entdata)
 {
+       qboolean loadedsky = false;
        const char *data;
        char key[128], value[MAX_INPUTLINE];
        FOG_clear(); // LordHavoc: no fog until set
@@ -340,13 +389,13 @@ void CL_ParseEntityLump(char *entdata)
        data = entdata;
        if (!data)
                return;
-       if (!COM_ParseToken_Simple(&data, false, false))
+       if (!COM_ParseToken_Simple(&data, false, false, true))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               if (!COM_ParseToken_Simple(&data, false, false))
+               if (!COM_ParseToken_Simple(&data, false, false, true))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
@@ -356,24 +405,36 @@ void CL_ParseEntityLump(char *entdata)
                        strlcpy (key, com_token, sizeof (key));
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               if (!COM_ParseToken_Simple(&data, false, false))
+               if (!COM_ParseToken_Simple(&data, false, false, true))
                        return; // error
                strlcpy (value, com_token, sizeof (value));
                if (!strcmp("sky", key))
+               {
+                       loadedsky = true;
                        R_SetSkyBox(value);
+               }
                else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
+               {
+                       loadedsky = true;
                        R_SetSkyBox(value);
+               }
                else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
+               {
+                       loadedsky = true;
                        R_SetSkyBox(value);
+               }
                else if (!strcmp("fog", key))
                {
+                       FOG_clear(); // so missing values get good defaults
                        r_refdef.fog_start = 0;
                        r_refdef.fog_alpha = 1;
                        r_refdef.fog_end = 16384;
+                       r_refdef.fog_height = 1<<30;
+                       r_refdef.fog_fadedepth = 128;
 #if _MSC_VER >= 1400
 #define sscanf sscanf_s
 #endif
-                       sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
+                       sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
                }
                else if (!strcmp("fog_density", key))
                        r_refdef.fog_density = atof(value);
@@ -389,37 +450,80 @@ void CL_ParseEntityLump(char *entdata)
                        r_refdef.fog_start = atof(value);
                else if (!strcmp("fog_end", key))
                        r_refdef.fog_end = atof(value);
+               else if (!strcmp("fog_height", key))
+                       r_refdef.fog_height = atof(value);
+               else if (!strcmp("fog_fadedepth", key))
+                       r_refdef.fog_fadedepth = atof(value);
+               else if (!strcmp("fog_heighttexture", key))
+               {
+                       FOG_clear(); // so missing values get good defaults
+#if _MSC_VER >= 1400
+                       sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
+#else
+                       sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
+#endif
+                       r_refdef.fog_height_texturename[63] = 0;
+               }
        }
+
+       if (!loadedsky && cl.worldmodel->brush.isq2bsp)
+               R_SetSkyBox("unit1_");
 }
 
-extern void CL_Locs_Reload_f(void);
-extern void CL_VM_Init (void);
 static const vec3_t defaultmins = {-4096, -4096, -4096};
 static const vec3_t defaultmaxs = {4096, 4096, 4096};
 static void CL_SetupWorldModel(void)
 {
+       prvm_prog_t *prog = CLVM_prog;
        // update the world model
-       cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
+       cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
        CL_UpdateRenderEntity(&cl.entities[0].render);
 
+       // make sure the cl.worldname and related cvars are set up now that we know the world model name
        // set up csqc world for collision culling
        if (cl.worldmodel)
-               World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
+       {
+               strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
+               FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
+               strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
+               Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
+               Cvar_SetQuick(&cl_worldname, cl.worldname);
+               Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
+               Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
+               World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
+       }
        else
-               World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
+       {
+               Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
+               Cvar_SetQuick(&cl_worldnamenoextension, "");
+               Cvar_SetQuick(&cl_worldbasename, "");
+               World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
+       }
+       World_Start(&cl.world);
 
        // load or reload .loc file for team chat messages
        CL_Locs_Reload_f();
 
+       // make sure we send enough keepalives
+       CL_KeepaliveMessage(false);
+
        // reset particles and other per-level things
        R_Modules_NewMap();
 
+       // make sure we send enough keepalives
+       CL_KeepaliveMessage(false);
+
        // load the team chat beep if possible
        cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
 
        // check memory integrity
        Mem_CheckSentinelsGlobal();
 
+#ifdef CONFIG_MENU
+       // make menu know
+       MR_NewMap();
+#endif
+
        // load the csqc now
        if (cl.loadcsqc)
        {
@@ -432,6 +536,7 @@ static void CL_SetupWorldModel(void)
 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
 {
        qfile_t *file;
+       char vabuf[1024];
 
        // see if the file already exists
        file = FS_OpenVirtualFile(filename, true);
@@ -463,7 +568,7 @@ static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
        }
 
        MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
-       MSG_WriteString(&cls.netcon->message, va("download %s", filename));
+       MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
 
        cls.qw_downloadnumber++;
        cls.qw_downloadpercent = 0;
@@ -476,10 +581,17 @@ static void QW_CL_ProcessUserInfo(int slot);
 static void QW_CL_RequestNextDownload(void)
 {
        int i;
+       char vabuf[1024];
 
        // clear name of file that just finished
        cls.qw_downloadname[0] = 0;
 
+       // skip the download fragment if playing a demo
+       if (!cls.netcon)
+       {
+               return;
+       }
+
        switch (cls.qw_downloadtype)
        {
        case dl_single:
@@ -492,7 +604,7 @@ static void QW_CL_RequestNextDownload(void)
                        if (!cl.scores[cls.qw_downloadnumber].name[0])
                                continue;
                        // check if we need to download the file, and return if so
-                       if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
+                       if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
                                return;
                }
 
@@ -508,7 +620,7 @@ static void QW_CL_RequestNextDownload(void)
                        cls.signon = SIGNONS-1;
                        // we'll go to SIGNONS when the first entity update is received
                        MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
-                       MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
+                       MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
                }
                break;
        case dl_model:
@@ -543,24 +655,26 @@ static void QW_CL_RequestNextDownload(void)
                if (!sv.active)
                        Mod_ClearUsed();
                for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
-                       Mod_FindName(cl.model_name[i]);
+                       Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
                // precache any models used by the client (this also marks them used)
-               cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
-               cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
-               cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
-               cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
-               Mod_PurgeUnused();
+               cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
+               cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
+               cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
+               cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
+
+               // we purge the models and sounds later in CL_SignonReply
+               //Mod_PurgeUnused();
 
                // now we try to load everything that is new
 
                // world model
-               cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
+               cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
                if (cl.model_precache[1]->Draw == NULL)
                        Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
 
                // normal models
                for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
-                       if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
+                       if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
                                Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
 
                // check memory integrity
@@ -571,12 +685,12 @@ static void QW_CL_RequestNextDownload(void)
                CL_SetupWorldModel();
 
                // add pmodel/emodel CRCs to userinfo
-               CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
-               CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
+               CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
+               CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
 
                // done checking sounds and models, send a prespawn command now
                MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
-               MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
+               MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
 
                if (cls.qw_downloadmemory)
                {
@@ -597,15 +711,14 @@ static void QW_CL_RequestNextDownload(void)
                for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
                {
                        // check if we need to download the file, and return if so
-                       if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
+                       if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
                                return;
                }
 
                cls.qw_downloadtype = dl_none;
 
-               // load new sounds and unload old ones
-               // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
-               S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
+               // clear sound usage flags for purging of unused sounds
+               S_ClearUsed();
 
                // precache any sounds used by the client
                cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
@@ -616,19 +729,19 @@ static void QW_CL_RequestNextDownload(void)
                cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
                cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
 
-               // sounds
+               // sounds used by the game
                for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
-               {
-                       // Don't lock the sfx here, S_ServerSounds already did that
-                       cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
-               }
+                       cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
+
+               // we purge the models and sounds later in CL_SignonReply
+               //S_PurgeUnused();
 
                // check memory integrity
                Mem_CheckSentinelsGlobal();
 
                // done with sound downloads, next we check models
                MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
-               MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
+               MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
                break;
        case dl_none:
        default:
@@ -638,8 +751,8 @@ static void QW_CL_RequestNextDownload(void)
 
 static void QW_CL_ParseDownload(void)
 {
-       int size = (signed short)MSG_ReadShort();
-       int percent = MSG_ReadByte();
+       int size = (signed short)MSG_ReadShort(&cl_message);
+       int percent = MSG_ReadByte(&cl_message);
 
        //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
 
@@ -647,7 +760,7 @@ static void QW_CL_ParseDownload(void)
        if (!cls.netcon)
        {
                if (size > 0)
-                       msg_readcount += size;
+                       cl_message.readcount += size;
                return;
        }
 
@@ -658,7 +771,7 @@ static void QW_CL_ParseDownload(void)
                return;
        }
 
-       if (msg_readcount + (unsigned short)size > net_message.cursize)
+       if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
                Host_Error("corrupt download message\n");
 
        // make sure the buffer is big enough to include this new fragment
@@ -677,7 +790,7 @@ static void QW_CL_ParseDownload(void)
        }
 
        // read the fragment out of the packet
-       MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
+       MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
        cls.qw_downloadmemorycursize += size;
        cls.qw_downloadspeedcount += size;
 
@@ -706,13 +819,14 @@ static void QW_CL_ParseDownload(void)
 static void QW_CL_ParseModelList(void)
 {
        int n;
-       int nummodels = MSG_ReadByte();
+       int nummodels = MSG_ReadByte(&cl_message);
        char *str;
+       char vabuf[1024];
 
        // parse model precache list
        for (;;)
        {
-               str = MSG_ReadString();
+               str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
                if (!str[0])
                        break;
                nummodels++;
@@ -723,11 +837,11 @@ static void QW_CL_ParseModelList(void)
                strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
        }
 
-       n = MSG_ReadByte();
+       n = MSG_ReadByte(&cl_message);
        if (n)
        {
                MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
-               MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
+               MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
                return;
        }
 
@@ -740,13 +854,14 @@ static void QW_CL_ParseModelList(void)
 static void QW_CL_ParseSoundList(void)
 {
        int n;
-       int numsounds = MSG_ReadByte();
+       int numsounds = MSG_ReadByte(&cl_message);
        char *str;
+       char vabuf[1024];
 
        // parse sound precache list
        for (;;)
        {
-               str = MSG_ReadString();
+               str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
                if (!str[0])
                        break;
                numsounds++;
@@ -757,12 +872,12 @@ static void QW_CL_ParseSoundList(void)
                strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
        }
 
-       n = MSG_ReadByte();
+       n = MSG_ReadByte(&cl_message);
 
        if (n)
        {
                MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
-               MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
+               MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
                return;
        }
 
@@ -875,16 +990,16 @@ static void QW_CL_ProcessUserInfo(int slot)
 static void QW_CL_UpdateUserInfo(void)
 {
        int slot;
-       slot = MSG_ReadByte();
+       slot = MSG_ReadByte(&cl_message);
        if (slot >= cl.maxclients)
        {
                Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
-               MSG_ReadLong();
-               MSG_ReadString();
+               MSG_ReadLong(&cl_message);
+               MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
                return;
        }
-       cl.scores[slot].qw_userid = MSG_ReadLong();
-       strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
+       cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
+       strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
 
        QW_CL_ProcessUserInfo(slot);
 }
@@ -894,9 +1009,9 @@ static void QW_CL_SetInfo(void)
        int slot;
        char key[2048];
        char value[2048];
-       slot = MSG_ReadByte();
-       strlcpy(key, MSG_ReadString(), sizeof(key));
-       strlcpy(value, MSG_ReadString(), sizeof(value));
+       slot = MSG_ReadByte(&cl_message);
+       strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
+       strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
        if (slot >= cl.maxclients)
        {
                Con_Printf("svc_setinfo >= cl.maxclients\n");
@@ -912,8 +1027,8 @@ static void QW_CL_ServerInfo(void)
        char key[2048];
        char value[2048];
        char temp[32];
-       strlcpy(key, MSG_ReadString(), sizeof(key));
-       strlcpy(value, MSG_ReadString(), sizeof(value));
+       strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
+       strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
        Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
        InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
        InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
@@ -923,14 +1038,14 @@ static void QW_CL_ServerInfo(void)
 static void QW_CL_ParseNails(void)
 {
        int i, j;
-       int numnails = MSG_ReadByte();
+       int numnails = MSG_ReadByte(&cl_message);
        vec_t *v;
        unsigned char bits[6];
        for (i = 0;i < numnails;i++)
        {
                for (j = 0;j < 6;j++)
-                       bits[j] = MSG_ReadByte();
-               if (cl.qw_num_nails > 255)
+                       bits[j] = MSG_ReadByte(&cl_message);
+               if (cl.qw_num_nails >= 255)
                        continue;
                v = cl.qw_nails[cl.qw_num_nails++];
                v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
@@ -960,8 +1075,14 @@ static void CL_UpdateItemsAndWeapon(void)
        cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
 }
 
-void CL_BeginDownloads(qboolean aborteddownload)
+#define LOADPROGRESSWEIGHT_SOUND            1.0
+#define LOADPROGRESSWEIGHT_MODEL            4.0
+#define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
+#define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
+
+static void CL_BeginDownloads(qboolean aborteddownload)
 {
+       char vabuf[1024];
        // quakeworld works differently
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
                return;
@@ -975,6 +1096,8 @@ void CL_BeginDownloads(qboolean aborteddownload)
 
        // if we got here...
        // curl is done, so let's start with the business
+       if(!cl.loadbegun)
+               SCR_PushLoadingScreen(false, "Loading precaches", 1);
        cl.loadbegun = true;
 
        // if already downloading something from the previous level, don't stop it
@@ -992,13 +1115,13 @@ void CL_BeginDownloads(qboolean aborteddownload)
                 && csqc_progcrc.integer >= 0
                 && cl_serverextension_download.integer
                 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
-                && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
+                && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
                {
                        Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
                        if(cl_serverextension_download.integer == 2 && FS_HasZlib())
-                               Cmd_ForwardStringToServer(va("download %s deflate", csqc_progname.string));
+                               Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
                        else
-                               Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
+                               Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
                        return;
                }
        }
@@ -1006,18 +1129,73 @@ void CL_BeginDownloads(qboolean aborteddownload)
        if (cl.loadmodel_current < cl.loadmodel_total)
        {
                // loading models
-
+               if(cl.loadmodel_current == 1)
+               {
+                       // worldmodel counts as 16 models (15 + world model setup), for better progress bar
+                       SCR_PushLoadingScreen(false, "Loading precached models",
+                               (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               ) / (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+                               )
+                       );
+                       SCR_BeginLoadingPlaque(false);
+               }
                for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
                {
+                       SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current],
+                               (
+                                       (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
+                               ) / (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               )
+                       );
                        if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
+                       {
+                               SCR_PopLoadingScreen(false);
+                               if(cl.loadmodel_current == 1)
+                               {
+                                       SCR_PushLoadingScreen(false, cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
+                                       SCR_PopLoadingScreen(false);
+                               }
                                continue;
-                       if (cls.signon < SIGNONS)
-                               CL_KeepaliveMessage(true);
-                       cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
+                       }
+                       CL_KeepaliveMessage(true);
+
+                       // if running a local game, calling Mod_ForName is a completely wasted effort...
+                       if (sv.active)
+                               cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
+                       else
+                       {
+                               if(cl.loadmodel_current == 1)
+                               {
+                                       // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
+                                       Mod_FreeQ3Shaders();
+                               }
+                               cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
+                       }
+                       SCR_PopLoadingScreen(false);
                        if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
                        {
                                // we now have the worldmodel so we can set up the game world
+                               SCR_PushLoadingScreen(true, "world model setup",
+                                       (
+                                               LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                                       ) / (
+                                               (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                                       +       LOADPROGRESSWEIGHT_WORLDMODEL
+                                       +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                                       )
+                               );
                                CL_SetupWorldModel();
+                               SCR_PopLoadingScreen(true);
                                if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                                {
                                        cl.loadfinished = true;
@@ -1027,34 +1205,47 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                }
                        }
                }
-
+               SCR_PopLoadingScreen(false);
                // finished loading models
        }
 
        if (cl.loadsound_current < cl.loadsound_total)
        {
                // loading sounds
-
+               if(cl.loadsound_current == 1)
+                       SCR_PushLoadingScreen(false, "Loading precached sounds",
+                               (
+                                       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+                               ) / (
+                                       (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL
+                               +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
+                               +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
+                               )
+                       );
                for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
                {
+                       SCR_PushLoadingScreen(false, cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
                        if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
+                       {
+                               SCR_PopLoadingScreen(false);
                                continue;
-                       if (cls.signon < SIGNONS)
-                               CL_KeepaliveMessage(true);
-                       // Don't lock the sfx here, S_ServerSounds already did that
-                       cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
+                       }
+                       CL_KeepaliveMessage(true);
+                       cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
+                       SCR_PopLoadingScreen(false);
                }
-
+               SCR_PopLoadingScreen(false);
                // finished loading sounds
        }
 
-       if(gamemode == GAME_NEXUIZ)
+       if(IS_NEXUIZ_DERIVED(gamemode))
                Cvar_SetValueQuick(&cl_serverextension_download, false);
-               // in Nexuiz, the built in download protocol is kinda broken (misses lots
+               // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
                // of dependencies) anyway, and can mess around with the game directory;
                // until this is fixed, only support pk3 downloads via curl, and turn off
                // individual file downloads other than for CSQC
-               // on the other end of the download protocol, GAME_NEXUIZ enforces writing
+               // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
                // to dlcache only
                // idea: support download of pk3 files using this protocol later
 
@@ -1069,9 +1260,11 @@ void CL_BeginDownloads(qboolean aborteddownload)
                {
                        if (aborteddownload)
                        {
+
                                if (cl.downloadmodel_current == 1)
                                {
                                        // the worldmodel failed, but we need to set up anyway
+                                       Mod_FreeQ3Shaders();
                                        CL_SetupWorldModel();
                                        if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
                                        {
@@ -1086,9 +1279,8 @@ void CL_BeginDownloads(qboolean aborteddownload)
                        }
                        if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
                                continue;
-                       if (cls.signon < SIGNONS)
-                               CL_KeepaliveMessage(true);
-                       if (strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
+                       CL_KeepaliveMessage(true);
+                       if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
                        {
                                if (cl.downloadmodel_current == 1)
                                        Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
@@ -1097,12 +1289,19 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                // regarding the * check: don't try to download submodels
                                if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
                                {
-                                       Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
+                                       Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
                                        // we'll try loading again when the download finishes
                                        return;
                                }
                        }
-                       cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
+
+                       if(cl.downloadmodel_current == 1)
+                       {
+                               // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
+                               Mod_FreeQ3Shaders();
+                       }
+
+                       cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
                        if (cl.downloadmodel_current == 1)
                        {
                                // we now have the worldmodel so we can set up the game world
@@ -1136,26 +1335,26 @@ void CL_BeginDownloads(qboolean aborteddownload)
                        }
                        if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
                                continue;
-                       if (cls.signon < SIGNONS)
-                               CL_KeepaliveMessage(true);
+                       CL_KeepaliveMessage(true);
                        dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
                        if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
                        {
                                Con_Printf("Sound %s not found\n", soundname);
                                if (cl_serverextension_download.integer && cls.netcon && !sv.active)
                                {
-                                       Cmd_ForwardStringToServer(va("download %s", soundname));
+                                       Cmd_ForwardStringToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
                                        // we'll try loading again when the download finishes
                                        return;
                                }
                        }
-                       // Don't lock the sfx here, S_ServerSounds already did that
-                       cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
+                       cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
                }
 
                // finished loading sounds
        }
 
+       SCR_PopLoadingScreen(false);
+
        if (!cl.loadfinished)
        {
                cl.loadfinished = true;
@@ -1169,7 +1368,7 @@ void CL_BeginDownloads(qboolean aborteddownload)
        }
 }
 
-void CL_BeginDownloads_f(void)
+static void CL_BeginDownloads_f(void)
 {
        // prevent cl_begindownloads from being issued multiple times in one match
        // to prevent accidentally cancelled downloads
@@ -1179,7 +1378,7 @@ void CL_BeginDownloads_f(void)
                CL_BeginDownloads(false);
 }
 
-void CL_StopDownload(int size, int crc)
+static void CL_StopDownload(int size, int crc)
 {
        if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
        {
@@ -1193,9 +1392,18 @@ void CL_StopDownload(int size, int crc)
                        size_t inflated_size;
                        out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
                        Mem_Free(cls.qw_downloadmemory);
-                       Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
-                       cls.qw_downloadmemory = out;
-                       cls.qw_downloadmemorycursize = inflated_size;
+                       if(out)
+                       {
+                               Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
+                               cls.qw_downloadmemory = out;
+                               cls.qw_downloadmemorycursize = (int)inflated_size;
+                       }
+                       else
+                       {
+                               cls.qw_downloadmemory = NULL;
+                               cls.qw_downloadmemorycursize = 0;
+                               Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
+                       }
                }
 
                if(!cls.qw_downloadmemory)
@@ -1210,8 +1418,8 @@ void CL_StopDownload(int size, int crc)
                        // save to disk only if we don't already have it
                        // (this is mainly for playing back demos)
                        existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
-                       if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
-                               // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
+                       if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
+                               // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
                        {
                                if ((int)existingsize != size || existingcrc != crc)
                                {
@@ -1222,6 +1430,15 @@ void CL_StopDownload(int size, int crc)
                                        {
                                                Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
                                                FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+                                               if(!strcmp(cls.qw_downloadname, csqc_progname.string))
+                                               {
+                                                       if(cls.caughtcsprogsdata)
+                                                               Mem_Free(cls.caughtcsprogsdata);
+                                                       cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
+                                                       memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
+                                                       cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
+                                                       Con_DPrintf("Buffered \"%s\"\n", name);
+                                               }
                                        }
                                }
                        }
@@ -1255,12 +1472,12 @@ void CL_StopDownload(int size, int crc)
        cls.qw_downloadpercent = 0;
 }
 
-void CL_ParseDownload(void)
+static void CL_ParseDownload(void)
 {
        int i, start, size;
-       unsigned char data[65536];
-       start = MSG_ReadLong();
-       size = (unsigned short)MSG_ReadShort();
+       static unsigned char data[NET_MAXMESSAGE];
+       start = MSG_ReadLong(&cl_message);
+       size = (unsigned short)MSG_ReadShort(&cl_message);
 
        // record the start/size information to ack in the next input packet
        for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
@@ -1273,7 +1490,7 @@ void CL_ParseDownload(void)
                }
        }
 
-       MSG_ReadBytes(size, data);
+       MSG_ReadBytes(&cl_message, size, data);
 
        if (!cls.qw_downloadname[0])
        {
@@ -1294,7 +1511,7 @@ void CL_ParseDownload(void)
        cls.qw_downloadspeedcount += size;
 }
 
-void CL_DownloadBegin_f(void)
+static void CL_DownloadBegin_f(void)
 {
        int size = atoi(Cmd_Argv(1));
 
@@ -1327,7 +1544,7 @@ void CL_DownloadBegin_f(void)
        Cmd_ForwardStringToServer("sv_startdownload");
 }
 
-void CL_StopDownload_f(void)
+static void CL_StopDownload_f(void)
 {
        Curl_CancelAll();
        if (cls.qw_downloadname[0])
@@ -1338,7 +1555,7 @@ void CL_StopDownload_f(void)
        CL_BeginDownloads(true);
 }
 
-void CL_DownloadFinished_f(void)
+static void CL_DownloadFinished_f(void)
 {
        if (Cmd_Argc() < 3)
        {
@@ -1351,29 +1568,33 @@ void CL_DownloadFinished_f(void)
 
 static void CL_SendPlayerInfo(void)
 {
+       char vabuf[1024];
        MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-       MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
+       MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
 
        MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-       MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
+       MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
 
        MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-       MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
+       MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
+
+       MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
+       MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
 
        if (cl_pmodel.integer)
        {
                MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-               MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
+               MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
        }
        if (*cl_playermodel.string)
        {
                MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-               MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
+               MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
        }
        if (*cl_playerskin.string)
        {
                MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
-               MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
+               MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
        }
 }
 
@@ -1386,8 +1607,7 @@ An svc_signonnum has been received, perform a client side setup
 */
 static void CL_SignonReply (void)
 {
-       if (developer.integer >= 100)
-               Con_Printf("CL_SignonReply: %i\n", cls.signon);
+       Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
 
        switch (cls.signon)
        {
@@ -1432,6 +1652,13 @@ static void CL_SignonReply (void)
                break;
 
        case 4:
+               // after the level has been loaded, we shouldn't need the shaders, and
+               // if they are needed again they will be automatically loaded...
+               // we also don't need the unused models or sounds from the last level
+               Mod_FreeQ3Shaders();
+               Mod_PurgeUnused();
+               S_PurgeUnused();
+
                Con_ClearNotify();
                if (COM_CheckParm("-profilegameonly"))
                        Sys_AllowProfiling(true);
@@ -1444,20 +1671,27 @@ static void CL_SignonReply (void)
 CL_ParseServerInfo
 ==================
 */
-void CL_ParseServerInfo (void)
+static void CL_ParseServerInfo (void)
 {
        char *str;
        int i;
        protocolversion_t protocol;
        int nummodels, numsounds;
+       char vabuf[1024];
+
+       // if we start loading a level and a video is still playing, stop it
+       CL_VideoStop();
 
        Con_DPrint("Serverinfo packet received.\n");
+       Collision_Cache_Reset(true);
 
        // if server is active, we already began a loading plaque
        if (!sv.active)
        {
-               SCR_BeginLoadingPlaque();
+               SCR_BeginLoadingPlaque(false);
                S_StopAllSounds();
+               // free q3 shaders so that any newly downloaded shaders will be active
+               Mod_FreeQ3Shaders();
        }
 
        // check memory integrity
@@ -1472,7 +1706,7 @@ void CL_ParseServerInfo (void)
        CL_ClearState ();
 
 // parse protocol version number
-       i = MSG_ReadLong ();
+       i = MSG_ReadLong(&cl_message);
        protocol = Protocol_EnumForNumber(i);
        if (protocol == PROTOCOL_UNKNOWN)
        {
@@ -1480,7 +1714,7 @@ void CL_ParseServerInfo (void)
                return;
        }
        // hack for unmarked Nehahra movie demos which had a custom protocol
-       if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+       if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
                protocol = PROTOCOL_NEHAHRAMOVIE;
        cls.protocol = protocol;
        Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
@@ -1491,9 +1725,9 @@ void CL_ParseServerInfo (void)
        {
                char gamedir[1][MAX_QPATH];
 
-               cl.qw_servercount = MSG_ReadLong();
+               cl.qw_servercount = MSG_ReadLong(&cl_message);
 
-               str = MSG_ReadString();
+               str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
                Con_Printf("server gamedir is %s\n", str);
                strlcpy(gamedir[0], str, sizeof(gamedir[0]));
 
@@ -1505,27 +1739,27 @@ void CL_ParseServerInfo (void)
                cl.maxclients = 32;
 
                // parse player number
-               i = MSG_ReadByte();
+               i = MSG_ReadByte(&cl_message);
                // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
                //cl.qw_spectator = (i & 128) != 0;
                cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
                cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
 
                // get the full level name
-               str = MSG_ReadString ();
-               strlcpy (cl.levelname, str, sizeof(cl.levelname));
+               str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
+               strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
 
                // get the movevars that are defined in the qw protocol
-               cl.movevars_gravity            = MSG_ReadFloat();
-               cl.movevars_stopspeed          = MSG_ReadFloat();
-               cl.movevars_maxspeed           = MSG_ReadFloat();
-               cl.movevars_spectatormaxspeed  = MSG_ReadFloat();
-               cl.movevars_accelerate         = MSG_ReadFloat();
-               cl.movevars_airaccelerate      = MSG_ReadFloat();
-               cl.movevars_wateraccelerate    = MSG_ReadFloat();
-               cl.movevars_friction           = MSG_ReadFloat();
-               cl.movevars_waterfriction      = MSG_ReadFloat();
-               cl.movevars_entgravity         = MSG_ReadFloat();
+               cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
+               cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
+               cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
+               cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
+               cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
+               cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
+               cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
+               cl.movevars_friction           = MSG_ReadFloat(&cl_message);
+               cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
+               cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
 
                // other movevars not in the protocol...
                cl.movevars_wallfriction = 0;
@@ -1538,7 +1772,7 @@ void CL_ParseServerInfo (void)
                cl.movevars_airaccel_sideways_friction = 0;
 
                // seperate the printfs so the server message can have a color
-               Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
+               Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
 
                // check memory integrity
                Mem_CheckSentinelsGlobal();
@@ -1546,7 +1780,7 @@ void CL_ParseServerInfo (void)
                if (cls.netcon)
                {
                        MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
-                       MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
+                       MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
                }
 
                cl.loadbegun = false;
@@ -1558,11 +1792,22 @@ void CL_ParseServerInfo (void)
                // note: on QW protocol we can't set up the gameworld until after
                // downloads finish...
                // (we don't even know the name of the map yet)
+               // this also means cl_autodemo does not work on QW protocol...
+
+               strlcpy(cl.worldname, "", sizeof(cl.worldname));
+               strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
+               strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
+               Cvar_SetQuick(&cl_worldname, cl.worldname);
+               Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
+               Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
+
+               // check memory integrity
+               Mem_CheckSentinelsGlobal();
        }
        else
        {
        // parse maxclients
-               cl.maxclients = MSG_ReadByte ();
+               cl.maxclients = MSG_ReadByte(&cl_message);
                if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
                {
                        Host_Error("Bad maxclients (%u) from server", cl.maxclients);
@@ -1571,19 +1816,19 @@ void CL_ParseServerInfo (void)
                cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
 
        // parse gametype
-               cl.gametype = MSG_ReadByte ();
+               cl.gametype = MSG_ReadByte(&cl_message);
                // the original id singleplayer demos are bugged and contain
                // GAME_DEATHMATCH even for singleplayer
                if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
                        cl.gametype = GAME_COOP;
 
        // parse signon message
-               str = MSG_ReadString ();
-               strlcpy (cl.levelname, str, sizeof(cl.levelname));
+               str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
+               strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
 
        // seperate the printfs so the server message can have a color
                if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
-                       Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
+                       Con_Printf("\n<===================================>\n\n\2%s\n", str);
 
                // check memory integrity
                Mem_CheckSentinelsGlobal();
@@ -1591,7 +1836,7 @@ void CL_ParseServerInfo (void)
                // parse model precache list
                for (nummodels=1 ; ; nummodels++)
                {
-                       str = MSG_ReadString();
+                       str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
                        if (!str[0])
                                break;
                        if (nummodels==MAX_MODELS)
@@ -1603,7 +1848,7 @@ void CL_ParseServerInfo (void)
                // parse sound precache list
                for (numsounds=1 ; ; numsounds++)
                {
-                       str = MSG_ReadString();
+                       str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
                        if (!str[0])
                                break;
                        if (numsounds==MAX_SOUNDS)
@@ -1613,22 +1858,33 @@ void CL_ParseServerInfo (void)
                        strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
                }
 
+               // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
+               strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
+               FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
+               strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
+               Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
+               Cvar_SetQuick(&cl_worldname, cl.worldname);
+               Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
+               Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
+
                // touch all of the precached models that are still loaded so we can free
                // anything that isn't needed
                if (!sv.active)
                        Mod_ClearUsed();
                for (i = 1;i < nummodels;i++)
-                       Mod_FindName(cl.model_name[i]);
+                       Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
                // precache any models used by the client (this also marks them used)
-               cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
-               cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
-               cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
-               cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
-               Mod_PurgeUnused();
+               cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
+               cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
+               cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
+               cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
+
+               // we purge the models and sounds later in CL_SignonReply
+               //Mod_PurgeUnused();
+               //S_PurgeUnused();
 
-               // do the same for sounds
-               // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
-               S_ServerSounds (cl.sound_name, numsounds);
+               // clear sound usage flags for purging of unused sounds
+               S_ClearUsed();
 
                // precache any sounds used by the client
                cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
@@ -1639,6 +1895,10 @@ void CL_ParseServerInfo (void)
                cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
                cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
 
+               // sounds used by the game
+               for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
+                       cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
+
                // now we try to load everything that is new
                cl.loadmodel_current = 1;
                cl.downloadmodel_current = 1;
@@ -1650,44 +1910,48 @@ void CL_ParseServerInfo (void)
                cl.loadbegun = false;
                cl.loadfinished = false;
                cl.loadcsqc = true;
-       }
 
-       // check memory integrity
-       Mem_CheckSentinelsGlobal();
-
-// if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
-       if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
-       {
-               char demofile[MAX_OSPATH];
-               char levelname[MAX_QPATH];
+               // check memory integrity
+               Mem_CheckSentinelsGlobal();
 
-               if (cls.demorecording)
+       // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
+               if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
                {
-                       // finish the previous level's demo file
-                       CL_Stop_f();
-               }
+                       char demofile[MAX_OSPATH];
 
-               // start a new demo file
-               strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
-               if (strrchr(levelname, '.'))
-                       *(strrchr(levelname, '.')) = 0;
-               dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
+                       if (cls.demorecording)
+                       {
+                               // finish the previous level's demo file
+                               CL_Stop_f();
+                       }
 
-               Con_Printf ("Auto-recording to %s.\n", demofile);
+                       // start a new demo file
+                       dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
 
-               cls.demofile = FS_OpenRealFile(demofile, "wb", false);
-               if (cls.demofile)
-               {
-                       cls.forcetrack = -1;
-                       FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
-                       cls.demorecording = true;
-                       strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
-                       cls.demo_lastcsprogssize = -1;
-                       cls.demo_lastcsprogscrc = -1;
+                       Con_Printf ("Auto-recording to %s.\n", demofile);
+
+                       // Reset bit 0 for every new demo
+                       Cvar_SetValueQuick(&cl_autodemo_delete,
+                               (cl_autodemo_delete.integer & ~0x1)
+                               |
+                               ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
+                       );
+
+                       cls.demofile = FS_OpenRealFile(demofile, "wb", false);
+                       if (cls.demofile)
+                       {
+                               cls.forcetrack = -1;
+                               FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
+                               cls.demorecording = true;
+                               strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
+                               cls.demo_lastcsprogssize = -1;
+                               cls.demo_lastcsprogscrc = -1;
+                       }
+                       else
+                               Con_Print ("ERROR: couldn't open.\n");
                }
-               else
-                       Con_Print ("ERROR: couldn't open.\n");
        }
+       cl.islocalgame = NetConn_IsLocalGame();
 }
 
 void CL_ValidateState(entity_state_t *s)
@@ -1709,11 +1973,14 @@ void CL_ValidateState(entity_state_t *s)
        if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
                Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
 
-       model = cl.model_precache[s->modelindex];
-       if (model && model->type && s->frame >= model->numframes)
-               Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
-       if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
-               Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
+       if (developer_extra.integer)
+       {
+               model = CL_GetModelByIndex(s->modelindex);
+               if (model && model->type && s->frame >= model->numframes)
+                       Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
+               if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
+                       Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
+       }
 }
 
 void CL_MoveLerpEntityStates(entity_t *ent)
@@ -1731,9 +1998,9 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
                VectorCopy(ent->state_current.angles, ent->persistent.newangles);
                // reset animation interpolation as well
-               ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
-               ent->render.frame1time = ent->render.frame2time = cl.time;
-               ent->render.framelerp = 1;
+               ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
+               ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
+               ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
                ent->render.shadertime = cl.time;
                // reset various persistent stuff
                ent->persistent.muzzleflash = 0;
@@ -1750,17 +2017,26 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                VectorCopy(ent->state_current.angles, ent->persistent.newangles);
                ent->persistent.trail_allowed = false;
 
-               if(ent->state_current.frame != ent->state_previous.frame)
+               // if(ent->state_current.frame != ent->state_previous.frame)
+               // do this even if we did change the frame
+               // teleport bit is only used if an animation restart, or a jump, is necessary
+               // so it should be always harmless to do this
                {
-                       // if we ALSO changed animation frame in the process (but ONLY then!)
-                       // then let's reset the animation interpolation too
-                       ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
-                       ent->render.frame1time = ent->render.frame2time = cl.time;
-                       ent->render.framelerp = 1;
+                       ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
+                       ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
+                       ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
                }
 
                // note that this case must do everything the following case does too
        }
+       else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
+       {
+               ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
+               ent->render.framegroupblend[1].lerp = 1;
+               ent->render.framegroupblend[0].frame = ent->state_current.frame;
+               ent->render.framegroupblend[0].start = cl.time;
+               ent->render.framegroupblend[0].lerp = 0;
+       }
        else if (DotProduct(odelta, odelta) > 1000*1000
                || (cl.fixangle[0] && !cl.fixangle[1])
                || (ent->state_previous.tagindex != ent->state_current.tagindex)
@@ -1807,6 +2083,16 @@ void CL_MoveLerpEntityStates(entity_t *ent)
        // trigger muzzleflash effect if necessary
        if (ent->state_current.effects & EF_MUZZLEFLASH)
                ent->persistent.muzzleflash = 1;
+
+       // restart animation bit
+       if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
+       {
+               ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
+               ent->render.framegroupblend[1].lerp = 1;
+               ent->render.framegroupblend[0].frame = ent->state_current.frame;
+               ent->render.framegroupblend[0].start = cl.time;
+               ent->render.framegroupblend[0].lerp = 0;
+       }
 }
 
 /*
@@ -1814,7 +2100,7 @@ void CL_MoveLerpEntityStates(entity_t *ent)
 CL_ParseBaseline
 ==================
 */
-void CL_ParseBaseline (entity_t *ent, int large)
+static void CL_ParseBaseline (entity_t *ent, int large)
 {
        int i;
 
@@ -1823,25 +2109,25 @@ void CL_ParseBaseline (entity_t *ent, int large)
        ent->state_baseline.active = true;
        if (large)
        {
-               ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
-               ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
+               ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
+               ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
        }
        else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
        {
-               ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
-               ent->state_baseline.frame = MSG_ReadByte ();
+               ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
+               ent->state_baseline.frame = MSG_ReadByte(&cl_message);
        }
        else
        {
-               ent->state_baseline.modelindex = MSG_ReadByte ();
-               ent->state_baseline.frame = MSG_ReadByte ();
+               ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
+               ent->state_baseline.frame = MSG_ReadByte(&cl_message);
        }
-       ent->state_baseline.colormap = MSG_ReadByte();
-       ent->state_baseline.skin = MSG_ReadByte();
+       ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
+       ent->state_baseline.skin = MSG_ReadByte(&cl_message);
        for (i = 0;i < 3;i++)
        {
-               ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
-               ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
+               ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
+               ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
        }
        ent->state_previous = ent->state_current = ent->state_baseline;
 }
@@ -1854,7 +2140,7 @@ CL_ParseClientdata
 Server information pertaining to this client only
 ==================
 */
-void CL_ParseClientdata (void)
+static void CL_ParseClientdata (void)
 {
        int i, bits;
 
@@ -1881,89 +2167,89 @@ void CL_ParseClientdata (void)
        cl.mvelocity[0][2] = 0;
        cl.mviewzoom[0] = 1;
 
-       bits = (unsigned short) MSG_ReadShort ();
+       bits = (unsigned short) MSG_ReadShort(&cl_message);
        if (bits & SU_EXTEND1)
-               bits |= (MSG_ReadByte() << 16);
+               bits |= (MSG_ReadByte(&cl_message) << 16);
        if (bits & SU_EXTEND2)
-               bits |= (MSG_ReadByte() << 24);
+               bits |= (MSG_ReadByte(&cl_message) << 24);
 
        if (bits & SU_VIEWHEIGHT)
-               cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
+               cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
 
        if (bits & SU_IDEALPITCH)
-               cl.idealpitch = MSG_ReadChar ();
+               cl.idealpitch = MSG_ReadChar(&cl_message);
 
        for (i = 0;i < 3;i++)
        {
                if (bits & (SU_PUNCH1<<i) )
                {
                        if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
-                               cl.mpunchangle[0][i] = MSG_ReadChar();
+                               cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
                        else
-                               cl.mpunchangle[0][i] = MSG_ReadAngle16i();
+                               cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
                }
                if (bits & (SU_PUNCHVEC1<<i))
                {
                        if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
-                               cl.mpunchvector[0][i] = MSG_ReadCoord16i();
+                               cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
                        else
-                               cl.mpunchvector[0][i] = MSG_ReadCoord32f();
+                               cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
                }
                if (bits & (SU_VELOCITY1<<i) )
                {
                        if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
-                               cl.mvelocity[0][i] = MSG_ReadChar()*16;
+                               cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
                        else
-                               cl.mvelocity[0][i] = MSG_ReadCoord32f();
+                               cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
                }
        }
 
        // LordHavoc: hipnotic demos don't have this bit set but should
        if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
-               cl.stats[STAT_ITEMS] = MSG_ReadLong ();
+               cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
 
        cl.onground = (bits & SU_ONGROUND) != 0;
        cl.inwater = (bits & SU_INWATER) != 0;
 
        if (cls.protocol == PROTOCOL_DARKPLACES5)
        {
-               cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
-               cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
-               cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
-               cl.stats[STAT_HEALTH] = MSG_ReadShort();
-               cl.stats[STAT_AMMO] = MSG_ReadShort();
-               cl.stats[STAT_SHELLS] = MSG_ReadShort();
-               cl.stats[STAT_NAILS] = MSG_ReadShort();
-               cl.stats[STAT_ROCKETS] = MSG_ReadShort();
-               cl.stats[STAT_CELLS] = MSG_ReadShort();
-               cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
-       }
-       else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
-       {
-               cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
-               cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
+               cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
+               cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
+               cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
+               cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
+               cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
+               cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
+               cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
+               cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
+               cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
+               cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
+       }
+       else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+       {
+               cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
+               cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
                if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
-                       cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
+                       cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
                else
-                       cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
-               cl.stats[STAT_HEALTH] = MSG_ReadShort();
-               cl.stats[STAT_AMMO] = MSG_ReadByte();
-               cl.stats[STAT_SHELLS] = MSG_ReadByte();
-               cl.stats[STAT_NAILS] = MSG_ReadByte();
-               cl.stats[STAT_ROCKETS] = MSG_ReadByte();
-               cl.stats[STAT_CELLS] = MSG_ReadByte();
-               if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
-                       cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
+                       cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
+               cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
+               cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
+               cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
+               cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
+               cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
+               cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
+               if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
+                       cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
                else
-                       cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
+                       cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
        }
 
        if (bits & SU_VIEWZOOM)
        {
                if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
-                       cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
+                       cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
                else
-                       cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
+                       cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
        }
 
        // viewzoom interpolation
@@ -1975,7 +2261,7 @@ void CL_ParseClientdata (void)
 CL_ParseStatic
 =====================
 */
-void CL_ParseStatic (int large)
+static void CL_ParseStatic (int large)
 {
        entity_t *ent;
 
@@ -1993,11 +2279,11 @@ void CL_ParseStatic (int large)
        }
 
 // copy it to the current state
-       ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
-       ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
-       ent->render.framelerp = 0;
+       ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
+       ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
+       ent->render.framegroupblend[0].lerp = 1;
        // make torchs play out of sync
-       ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
+       ent->render.framegroupblend[0].start = lhrandom(-10, -1);
        ent->render.skinnum = ent->state_baseline.skin;
        ent->render.effects = ent->state_baseline.effects;
        ent->render.alpha = 1;
@@ -2006,6 +2292,7 @@ void CL_ParseStatic (int large)
        //VectorCopy (ent->state_baseline.angles, ent->render.angles);
 
        Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
+       ent->render.allowdecals = true;
        CL_UpdateRenderEntity(&ent->render);
 }
 
@@ -2014,46 +2301,53 @@ void CL_ParseStatic (int large)
 CL_ParseStaticSound
 ===================
 */
-void CL_ParseStaticSound (int large)
+static void CL_ParseStaticSound (int large)
 {
        vec3_t          org;
        int                     sound_num, vol, atten;
 
-       MSG_ReadVector(org, cls.protocol);
+       MSG_ReadVector(&cl_message, org, cls.protocol);
        if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
-               sound_num = (unsigned short) MSG_ReadShort ();
+               sound_num = (unsigned short) MSG_ReadShort(&cl_message);
        else
-               sound_num = MSG_ReadByte ();
-       vol = MSG_ReadByte ();
-       atten = MSG_ReadByte ();
+               sound_num = MSG_ReadByte(&cl_message);
+
+       if (sound_num < 0 || sound_num >= MAX_SOUNDS)
+       {
+               Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
+               return;
+       }
+
+       vol = MSG_ReadByte(&cl_message);
+       atten = MSG_ReadByte(&cl_message);
 
        S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
 }
 
-void CL_ParseEffect (void)
+static void CL_ParseEffect (void)
 {
        vec3_t          org;
        int                     modelindex, startframe, framecount, framerate;
 
-       MSG_ReadVector(org, cls.protocol);
-       modelindex = MSG_ReadByte ();
-       startframe = MSG_ReadByte ();
-       framecount = MSG_ReadByte ();
-       framerate = MSG_ReadByte ();
+       MSG_ReadVector(&cl_message, org, cls.protocol);
+       modelindex = MSG_ReadByte(&cl_message);
+       startframe = MSG_ReadByte(&cl_message);
+       framecount = MSG_ReadByte(&cl_message);
+       framerate = MSG_ReadByte(&cl_message);
 
        CL_Effect(org, modelindex, startframe, framecount, framerate);
 }
 
-void CL_ParseEffect2 (void)
+static void CL_ParseEffect2 (void)
 {
        vec3_t          org;
        int                     modelindex, startframe, framecount, framerate;
 
-       MSG_ReadVector(org, cls.protocol);
-       modelindex = (unsigned short) MSG_ReadShort ();
-       startframe = (unsigned short) MSG_ReadShort ();
-       framecount = MSG_ReadByte ();
-       framerate = MSG_ReadByte ();
+       MSG_ReadVector(&cl_message, org, cls.protocol);
+       modelindex = (unsigned short) MSG_ReadShort(&cl_message);
+       startframe = (unsigned short) MSG_ReadShort(&cl_message);
+       framecount = MSG_ReadByte(&cl_message);
+       framerate = MSG_ReadByte(&cl_message);
 
        CL_Effect(org, modelindex, startframe, framecount, framerate);
 }
@@ -2097,14 +2391,14 @@ void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning
                Con_Print("beam list overflow!\n");
 }
 
-void CL_ParseBeam (dp_model_t *m, int lightning)
+static void CL_ParseBeam (dp_model_t *m, int lightning)
 {
        int ent;
        vec3_t start, end;
 
-       ent = (unsigned short) MSG_ReadShort ();
-       MSG_ReadVector(start, cls.protocol);
-       MSG_ReadVector(end, cls.protocol);
+       ent = (unsigned short) MSG_ReadShort(&cl_message);
+       MSG_ReadVector(&cl_message, start, cls.protocol);
+       MSG_ReadVector(&cl_message, end, cls.protocol);
 
        if (ent >= MAX_EDICTS)
        {
@@ -2115,7 +2409,7 @@ void CL_ParseBeam (dp_model_t *m, int lightning)
        CL_NewBeam(ent, start, end, m, lightning);
 }
 
-void CL_ParseTempEntity(void)
+static void CL_ParseTempEntity(void)
 {
        int type;
        vec3_t pos, pos2;
@@ -2130,12 +2424,12 @@ void CL_ParseTempEntity(void)
 
        if (cls.protocol == PROTOCOL_QUAKEWORLD)
        {
-               type = MSG_ReadByte();
+               type = MSG_ReadByte(&cl_message);
                switch (type)
                {
                case QW_TE_WIZSPIKE:
                        // spike hitting wall
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
@@ -2143,7 +2437,7 @@ void CL_ParseTempEntity(void)
 
                case QW_TE_KNIGHTSPIKE:
                        // spike hitting wall
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
@@ -2151,7 +2445,7 @@ void CL_ParseTempEntity(void)
 
                case QW_TE_SPIKE:
                        // spike hitting wall
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
@@ -2169,7 +2463,7 @@ void CL_ParseTempEntity(void)
                        break;
                case QW_TE_SUPERSPIKE:
                        // super spike hitting wall
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
@@ -2188,7 +2482,7 @@ void CL_ParseTempEntity(void)
 
                case QW_TE_EXPLOSION:
                        // rocket explosion
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
                        CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
@@ -2197,7 +2491,7 @@ void CL_ParseTempEntity(void)
 
                case QW_TE_TAREXPLOSION:
                        // tarbaby explosion
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
                        CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
@@ -2219,19 +2513,19 @@ void CL_ParseTempEntity(void)
                        break;
 
                case QW_TE_LAVASPLASH:
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_TELEPORT:
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_GUNSHOT:
                        // bullet hitting wall
-                       radius = MSG_ReadByte();
-                       MSG_ReadVector(pos, cls.protocol);
+                       radius = MSG_ReadByte(&cl_message);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
                        VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
@@ -2254,14 +2548,14 @@ void CL_ParseTempEntity(void)
                        break;
 
                case QW_TE_BLOOD:
-                       count = MSG_ReadByte();
-                       MSG_ReadVector(pos, cls.protocol);
+                       count = MSG_ReadByte(&cl_message);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_LIGHTNINGBLOOD:
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
@@ -2272,12 +2566,12 @@ void CL_ParseTempEntity(void)
        }
        else
        {
-               type = MSG_ReadByte();
+               type = MSG_ReadByte(&cl_message);
                switch (type)
                {
                case TE_WIZSPIKE:
                        // spike hitting wall
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
@@ -2285,7 +2579,7 @@ void CL_ParseTempEntity(void)
 
                case TE_KNIGHTSPIKE:
                        // spike hitting wall
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
@@ -2293,7 +2587,7 @@ void CL_ParseTempEntity(void)
 
                case TE_SPIKE:
                        // spike hitting wall
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
@@ -2311,7 +2605,7 @@ void CL_ParseTempEntity(void)
                        break;
                case TE_SPIKEQUAD:
                        // quad spike hitting wall
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
@@ -2329,7 +2623,7 @@ void CL_ParseTempEntity(void)
                        break;
                case TE_SUPERSPIKE:
                        // super spike hitting wall
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
@@ -2347,7 +2641,7 @@ void CL_ParseTempEntity(void)
                        break;
                case TE_SUPERSPIKEQUAD:
                        // quad super spike hitting wall
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
@@ -2366,36 +2660,36 @@ void CL_ParseTempEntity(void)
                        // LordHavoc: added for improved blood splatters
                case TE_BLOOD:
                        // blood puff
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       dir[0] = MSG_ReadChar();
-                       dir[1] = MSG_ReadChar();
-                       dir[2] = MSG_ReadChar();
-                       count = MSG_ReadByte();
+                       dir[0] = MSG_ReadChar(&cl_message);
+                       dir[1] = MSG_ReadChar(&cl_message);
+                       dir[2] = MSG_ReadChar(&cl_message);
+                       count = MSG_ReadByte(&cl_message);
                        CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
                        break;
                case TE_SPARK:
                        // spark shower
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       dir[0] = MSG_ReadChar();
-                       dir[1] = MSG_ReadChar();
-                       dir[2] = MSG_ReadChar();
-                       count = MSG_ReadByte();
+                       dir[0] = MSG_ReadChar(&cl_message);
+                       dir[1] = MSG_ReadChar(&cl_message);
+                       dir[2] = MSG_ReadChar(&cl_message);
+                       count = MSG_ReadByte(&cl_message);
                        CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
                        break;
                case TE_PLASMABURN:
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
                        // LordHavoc: added for improved gore
                case TE_BLOODSHOWER:
                        // vaporized body
-                       MSG_ReadVector(pos, cls.protocol); // mins
-                       MSG_ReadVector(pos2, cls.protocol); // maxs
-                       velspeed = MSG_ReadCoord(cls.protocol); // speed
-                       count = (unsigned short) MSG_ReadShort(); // number of particles
+                       MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
+                       MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
+                       velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
+                       count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
                        vel1[0] = -velspeed;
                        vel1[1] = -velspeed;
                        vel1[2] = -velspeed;
@@ -2407,39 +2701,39 @@ void CL_ParseTempEntity(void)
 
                case TE_PARTICLECUBE:
                        // general purpose particle effect
-                       MSG_ReadVector(pos, cls.protocol); // mins
-                       MSG_ReadVector(pos2, cls.protocol); // maxs
-                       MSG_ReadVector(dir, cls.protocol); // dir
-                       count = (unsigned short) MSG_ReadShort(); // number of particles
-                       colorStart = MSG_ReadByte(); // color
-                       colorLength = MSG_ReadByte(); // gravity (1 or 0)
-                       velspeed = MSG_ReadCoord(cls.protocol); // randomvel
+                       MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
+                       MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
+                       MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
+                       count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
+                       colorStart = MSG_ReadByte(&cl_message); // color
+                       colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
+                       velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
                        CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
                        break;
 
                case TE_PARTICLERAIN:
                        // general purpose particle effect
-                       MSG_ReadVector(pos, cls.protocol); // mins
-                       MSG_ReadVector(pos2, cls.protocol); // maxs
-                       MSG_ReadVector(dir, cls.protocol); // dir
-                       count = (unsigned short) MSG_ReadShort(); // number of particles
-                       colorStart = MSG_ReadByte(); // color
+                       MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
+                       MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
+                       MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
+                       count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
+                       colorStart = MSG_ReadByte(&cl_message); // color
                        CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
                        break;
 
                case TE_PARTICLESNOW:
                        // general purpose particle effect
-                       MSG_ReadVector(pos, cls.protocol); // mins
-                       MSG_ReadVector(pos2, cls.protocol); // maxs
-                       MSG_ReadVector(dir, cls.protocol); // dir
-                       count = (unsigned short) MSG_ReadShort(); // number of particles
-                       colorStart = MSG_ReadByte(); // color
+                       MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
+                       MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
+                       MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
+                       count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
+                       colorStart = MSG_ReadByte(&cl_message); // color
                        CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
                        break;
 
                case TE_GUNSHOT:
                        // bullet hitting wall
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
@@ -2461,7 +2755,7 @@ void CL_ParseTempEntity(void)
 
                case TE_GUNSHOTQUAD:
                        // quad bullet hitting wall
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
@@ -2483,7 +2777,7 @@ void CL_ParseTempEntity(void)
 
                case TE_EXPLOSION:
                        // rocket explosion
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
                        CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
@@ -2491,7 +2785,7 @@ void CL_ParseTempEntity(void)
 
                case TE_EXPLOSIONQUAD:
                        // quad rocket explosion
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
                        CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
@@ -2499,11 +2793,11 @@ void CL_ParseTempEntity(void)
 
                case TE_EXPLOSION3:
                        // Nehahra movie colored lighting explosion
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
-                       color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
-                       color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
+                       color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
+                       color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
+                       color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
                        CL_ParticleExplosion(pos);
                        Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                        CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
@@ -2512,12 +2806,12 @@ void CL_ParseTempEntity(void)
 
                case TE_EXPLOSIONRGB:
                        // colored lighting explosion
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
                        CL_ParticleExplosion(pos);
-                       color[0] = MSG_ReadByte() * (2.0f / 255.0f);
-                       color[1] = MSG_ReadByte() * (2.0f / 255.0f);
-                       color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+                       color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
+                       color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
+                       color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
                        Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                        CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
@@ -2525,34 +2819,34 @@ void CL_ParseTempEntity(void)
 
                case TE_TAREXPLOSION:
                        // tarbaby explosion
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
                        CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
                case TE_SMALLFLASH:
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
                        CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_CUSTOMFLASH:
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       radius = (MSG_ReadByte() + 1) * 8;
-                       velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
-                       color[0] = MSG_ReadByte() * (2.0f / 255.0f);
-                       color[1] = MSG_ReadByte() * (2.0f / 255.0f);
-                       color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+                       radius = (MSG_ReadByte(&cl_message) + 1) * 8;
+                       velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
+                       color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
+                       color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
+                       color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
                        Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                        CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                        break;
 
                case TE_FLAMEJET:
-                       MSG_ReadVector(pos, cls.protocol);
-                       MSG_ReadVector(dir, cls.protocol);
-                       count = MSG_ReadByte();
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, dir, cls.protocol);
+                       count = MSG_ReadByte(&cl_message);
                        CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
                        break;
 
@@ -2580,25 +2874,27 @@ void CL_ParseTempEntity(void)
 
        // LordHavoc: for compatibility with the Nehahra movie...
                case TE_LIGHTNING4NEH:
-                       CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
+                       CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
                        break;
 
                case TE_LAVASPLASH:
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_TELEPORT:
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_EXPLOSION2:
                        // color mapped explosion
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       colorStart = MSG_ReadByte();
-                       colorLength = MSG_ReadByte();
+                       colorStart = MSG_ReadByte(&cl_message);
+                       colorLength = MSG_ReadByte(&cl_message);
+                       if (colorLength == 0)
+                               colorLength = 1;
                        CL_ParticleExplosion2(pos, colorStart, colorLength);
                        tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
                        color[0] = tempcolor[0] * (2.0f / 255.0f);
@@ -2610,31 +2906,31 @@ void CL_ParseTempEntity(void)
                        break;
 
                case TE_TEI_G3:
-                       MSG_ReadVector(pos, cls.protocol);
-                       MSG_ReadVector(pos2, cls.protocol);
-                       MSG_ReadVector(dir, cls.protocol);
-                       CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos2, cls.protocol);
+                       MSG_ReadVector(&cl_message, dir, cls.protocol);
+                       CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
                        break;
 
                case TE_TEI_SMOKE:
-                       MSG_ReadVector(pos, cls.protocol);
-                       MSG_ReadVector(dir, cls.protocol);
-                       count = MSG_ReadByte();
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, dir, cls.protocol);
+                       count = MSG_ReadByte(&cl_message);
                        CL_FindNonSolidLocation(pos, pos, 4);
                        CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_TEI_BIGEXPLOSION:
-                       MSG_ReadVector(pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
                        CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
                case TE_TEI_PLASMAHIT:
-                       MSG_ReadVector(pos, cls.protocol);
-                       MSG_ReadVector(dir, cls.protocol);
-                       count = MSG_ReadByte();
+                       MSG_ReadVector(&cl_message, pos, cls.protocol);
+                       MSG_ReadVector(&cl_message, dir, cls.protocol);
+                       count = MSG_ReadByte(&cl_message);
                        CL_FindNonSolidLocation(pos, pos, 5);
                        CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
@@ -2645,39 +2941,39 @@ void CL_ParseTempEntity(void)
        }
 }
 
-void CL_ParseTrailParticles(void)
+static void CL_ParseTrailParticles(void)
 {
        int entityindex;
        int effectindex;
        vec3_t start, end;
-       entityindex = (unsigned short)MSG_ReadShort();
+       entityindex = (unsigned short)MSG_ReadShort(&cl_message);
        if (entityindex >= MAX_EDICTS)
                entityindex = 0;
        if (entityindex >= cl.max_entities)
                CL_ExpandEntities(entityindex);
-       effectindex = (unsigned short)MSG_ReadShort();
-       MSG_ReadVector(start, cls.protocol);
-       MSG_ReadVector(end, cls.protocol);
-       CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
+       effectindex = (unsigned short)MSG_ReadShort(&cl_message);
+       MSG_ReadVector(&cl_message, start, cls.protocol);
+       MSG_ReadVector(&cl_message, end, cls.protocol);
+       CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
 }
 
-void CL_ParsePointParticles(void)
+static void CL_ParsePointParticles(void)
 {
        int effectindex, count;
        vec3_t origin, velocity;
-       effectindex = (unsigned short)MSG_ReadShort();
-       MSG_ReadVector(origin, cls.protocol);
-       MSG_ReadVector(velocity, cls.protocol);
-       count = (unsigned short)MSG_ReadShort();
+       effectindex = (unsigned short)MSG_ReadShort(&cl_message);
+       MSG_ReadVector(&cl_message, origin, cls.protocol);
+       MSG_ReadVector(&cl_message, velocity, cls.protocol);
+       count = (unsigned short)MSG_ReadShort(&cl_message);
        CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
 }
 
-void CL_ParsePointParticles1(void)
+static void CL_ParsePointParticles1(void)
 {
        int effectindex;
        vec3_t origin;
-       effectindex = (unsigned short)MSG_ReadShort();
-       MSG_ReadVector(origin, cls.protocol);
+       effectindex = (unsigned short)MSG_ReadShort(&cl_message);
+       MSG_ReadVector(&cl_message, origin, cls.protocol);
        CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
 }
 
@@ -2697,12 +2993,13 @@ static void CL_IPLog_Load(void);
 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
 {
        int i;
+       size_t sz_name, sz_address;
        if (!address || !address[0] || !name || !name[0])
                return;
        if (!cl_iplog_loaded)
                CL_IPLog_Load();
-       if (developer.integer >= 100)
-               Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
+       if (developer_extra.integer)
+               Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
        // see if it already exists
        if (checkexisting)
        {
@@ -2710,8 +3007,8 @@ static void CL_IPLog_Add(const char *address, const char *name, qboolean checkex
                {
                        if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
                        {
-                               if (developer.integer >= 100)
-                                       Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
+                               if (developer_extra.integer)
+                                       Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
                                return;
                        }
                }
@@ -2729,21 +3026,26 @@ static void CL_IPLog_Add(const char *address, const char *name, qboolean checkex
                        Mem_Free(olditems);
                }
        }
-       cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
-       cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
-       strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
+       sz_address = strlen(address) + 1;
+       sz_name = strlen(name) + 1;
+       cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
+       cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
+       strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
        // TODO: maybe it would be better to strip weird characters from name when
        // copying it here rather than using a straight strcpy?
-       strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
+       strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
        cl_iplog_numitems++;
        if (addtofile)
        {
                // add it to the iplog.txt file
                // TODO: this ought to open the one in the userpath version of the base
                // gamedir, not the current gamedir
+// not necessary for mobile
+#ifndef DP_MOBILETOUCH
                Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
-               if (developer.integer >= 100)
-                       Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
+               if (developer_extra.integer)
+                       Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
+#endif
        }
 }
 
@@ -2758,7 +3060,12 @@ static void CL_IPLog_Load(void)
        cl_iplog_loaded = true;
        // TODO: this ought to open the one in the userpath version of the base
        // gamedir, not the current gamedir
+// not necessary for mobile
+#ifndef DP_MOBILETOUCH
        filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
+#else
+       filedata = NULL;
+#endif
        if (!filedata)
                return;
        text = (char *)filedata;
@@ -2831,7 +3138,7 @@ static void CL_IPLog_List_f(void)
 }
 
 // look for anything interesting like player IP addresses or ping reports
-qboolean CL_ExaminePrintString(const char *text)
+static qboolean CL_ExaminePrintString(const char *text)
 {
        int len;
        const char *t;
@@ -2863,7 +3170,7 @@ qboolean CL_ExaminePrintString(const char *text)
        if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
        {
                // if anything goes wrong, we'll assume this is not a ping report
-               qboolean expected = cl.parsingtextexpectingpingforscores;
+               qboolean expected = cl.parsingtextexpectingpingforscores != 0;
                cl.parsingtextexpectingpingforscores = 0;
                cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
                t = text;
@@ -2975,13 +3282,13 @@ qboolean CL_ExaminePrintString(const char *text)
 }
 
 extern cvar_t slowmo;
-extern void CSQC_UpdateNetworkTimes(double newtime, double oldtime);
+extern cvar_t cl_lerpexcess;
 static void CL_NetworkTimeReceived(double newtime)
 {
        double timehigh;
        cl.mtime[1] = cl.mtime[0];
        cl.mtime[0] = newtime;
-       if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
+       if (cl_nolerp.integer || cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
                cl.time = cl.mtime[1] = newtime;
        else if (cls.demoplayback)
        {
@@ -2994,12 +3301,12 @@ static void CL_NetworkTimeReceived(double newtime)
        else if (cls.protocol != PROTOCOL_QUAKEWORLD)
        {
                cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
-               if (developer.integer >= 100 && vid_activewindow)
+               if (developer_extra.integer && vid_activewindow)
                {
                        if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
-                               Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
+                               Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
                        else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
-                               Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
+                               Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
                }
                cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
                timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
@@ -3055,16 +3362,26 @@ static void CL_NetworkTimeReceived(double newtime)
                VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
        // update the csqc's server timestamps, critical for proper sync
        CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
-}
 
-#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
+       if (cl.mtime[0] > cl.mtime[1])
+               World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
 
-//[515]: csqc
-qboolean CL_VM_Parse_TempEntity (void);
-void CL_VM_Parse_StuffCmd (const char *msg);
-void CL_VM_Parse_CenterPrint (const char *msg);
-void CSQC_AddPrintText (const char *msg);
-void CSQC_ReadEntities (void);
+       // only lerp entities that also get an update in this frame, when lerp excess is used
+       if(cl_lerpexcess.value > 0)
+       {
+               int i;
+               for (i = 1;i < cl.num_entities;i++)
+               {
+                       if (cl.entities_active[i])
+                       {
+                               entity_t *ent = cl.entities + i;
+                               ent->persistent.lerpdeltatime = 0;
+                       }
+               }
+       }
+}
+
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
 
 /*
 =====================
@@ -3072,33 +3389,33 @@ CL_ParseServerMessage
 =====================
 */
 int parsingerror = false;
-extern void CL_UpdateMoveVars(void);
 void CL_ParseServerMessage(void)
 {
        int                     cmd;
        int                     i;
        protocolversion_t protocol;
        unsigned char           cmdlog[32];
-       char            *cmdlogname[32], *temp;
+       const char              *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
        qboolean        qwplayerupdatereceived;
+       qboolean        strip_pqc;
+       char vabuf[1024];
 
        // LordHavoc: moved demo message writing from before the packet parse to
        // after the packet parse so that CL_Stop_f can be called by cl_autodemo
        // code in CL_ParseServerinfo
        //if (cls.demorecording)
-       //      CL_WriteDemoMessage (&net_message);
+       //      CL_WriteDemoMessage (&cl_message);
 
        cl.last_received_message = realtime;
 
-       if (cls.netcon && cls.signon < SIGNONS)
-               CL_KeepaliveMessage(false);
+       CL_KeepaliveMessage(false);
 
 //
 // if recording demos, copy the message out
 //
        if (cl_shownet.integer == 1)
-               Con_Printf("%f %i\n", realtime, net_message.cursize);
+               Con_Printf("%f %i\n", realtime, cl_message.cursize);
        else if (cl_shownet.integer == 2)
                Con_Print("------------------\n");
 
@@ -3125,10 +3442,10 @@ void CL_ParseServerMessage(void)
 
                while (1)
                {
-                       if (msg_badread)
+                       if (cl_message.badread)
                                Host_Error ("CL_ParseServerMessage: Bad QW server message");
 
-                       cmd = MSG_ReadByte ();
+                       cmd = MSG_ReadByte(&cl_message);
 
                        if (cmd == -1)
                        {
@@ -3145,8 +3462,8 @@ void CL_ParseServerMessage(void)
                        if (!cmdlogname[cmdindex])
                        {
                                // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
-                               temp = "<unknown>";
-                               cmdlogname[cmdindex] = temp;
+                               const char *d = "<unknown>";
+                               cmdlogname[cmdindex] = d;
                        }
 
                        // other commands
@@ -3154,7 +3471,7 @@ void CL_ParseServerMessage(void)
                        {
                        default:
                                {
-                                       char description[32*64], temp[64];
+                                       char description[32*64], logtemp[64];
                                        int count;
                                        strlcpy(description, "packet dump: ", sizeof(description));
                                        i = cmdcount - 32;
@@ -3164,8 +3481,8 @@ void CL_ParseServerMessage(void)
                                        i &= 31;
                                        while(count > 0)
                                        {
-                                               dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
-                                               strlcat(description, temp, sizeof(description));
+                                               dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
+                                               strlcat(description, logtemp, sizeof(description));
                                                count--;
                                                i++;
                                                i &= 31;
@@ -3189,23 +3506,23 @@ void CL_ParseServerMessage(void)
                                return;
 
                        case qw_svc_print:
-                               i = MSG_ReadByte();
-                               temp = MSG_ReadString();
+                               i = MSG_ReadByte(&cl_message);
+                               temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
                                if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
                                {
                                        if (i == 3) // chat
-                                               CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
+                                               CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp));      //[515]: csqc
                                        else
                                                CSQC_AddPrintText(temp);
                                }
                                break;
 
                        case qw_svc_centerprint:
-                               CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
+                               CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
                                break;
 
                        case qw_svc_stufftext:
-                               CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
+                               CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));        //[515]: csqc
                                break;
 
                        case qw_svc_damage:
@@ -3220,7 +3537,7 @@ void CL_ParseServerMessage(void)
 
                        case qw_svc_setangle:
                                for (i=0 ; i<3 ; i++)
-                                       cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+                                       cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
                                if (!cls.demoplayback)
                                {
                                        cl.fixangle[0] = true;
@@ -3232,13 +3549,13 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_lightstyle:
-                               i = MSG_ReadByte ();
+                               i = MSG_ReadByte(&cl_message);
                                if (i >= cl.max_lightstyle)
                                {
                                        Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
                                        break;
                                }
-                               strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+                               strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
                                cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
                                cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
                                break;
@@ -3248,41 +3565,41 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_stopsound:
-                               i = (unsigned short) MSG_ReadShort();
+                               i = (unsigned short) MSG_ReadShort(&cl_message);
                                S_StopSound(i>>3, i&7);
                                break;
 
                        case qw_svc_updatefrags:
-                               i = MSG_ReadByte();
+                               i = MSG_ReadByte(&cl_message);
                                if (i >= cl.maxclients)
                                        Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
-                               cl.scores[i].frags = (signed short) MSG_ReadShort();
+                               cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
                                break;
 
                        case qw_svc_updateping:
-                               i = MSG_ReadByte();
+                               i = MSG_ReadByte(&cl_message);
                                if (i >= cl.maxclients)
                                        Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
-                               cl.scores[i].qw_ping = MSG_ReadShort();
+                               cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
                                break;
 
                        case qw_svc_updatepl:
-                               i = MSG_ReadByte();
+                               i = MSG_ReadByte(&cl_message);
                                if (i >= cl.maxclients)
                                        Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
-                               cl.scores[i].qw_packetloss = MSG_ReadByte();
+                               cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
                                break;
 
                        case qw_svc_updateentertime:
-                               i = MSG_ReadByte();
+                               i = MSG_ReadByte(&cl_message);
                                if (i >= cl.maxclients)
                                        Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
                                // seconds ago
-                               cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
+                               cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
                                break;
 
                        case qw_svc_spawnbaseline:
-                               i = (unsigned short) MSG_ReadShort();
+                               i = (unsigned short) MSG_ReadShort(&cl_message);
                                if (i < 0 || i >= MAX_EDICTS)
                                        Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
                                if (i >= cl.max_entities)
@@ -3306,17 +3623,17 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_updatestat:
-                               i = MSG_ReadByte ();
+                               i = MSG_ReadByte(&cl_message);
                                if (i < 0 || i >= MAX_CL_STATS)
                                        Host_Error ("svc_updatestat: %i is invalid", i);
-                               cl.stats[i] = MSG_ReadByte ();
+                               cl.stats[i] = MSG_ReadByte(&cl_message);
                                break;
 
                        case qw_svc_updatestatlong:
-                               i = MSG_ReadByte ();
+                               i = MSG_ReadByte(&cl_message);
                                if (i < 0 || i >= MAX_CL_STATS)
                                        Host_Error ("svc_updatestatlong: %i is invalid", i);
-                               cl.stats[i] = MSG_ReadLong ();
+                               cl.stats[i] = MSG_ReadLong(&cl_message);
                                break;
 
                        case qw_svc_spawnstaticsound:
@@ -3324,31 +3641,33 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_cdtrack:
-                               cl.cdtrack = cl.looptrack = MSG_ReadByte ();
+                               cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
+#ifdef CONFIG_CD
                                if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
                                        CDAudio_Play ((unsigned char)cls.forcetrack, true);
                                else
                                        CDAudio_Play ((unsigned char)cl.cdtrack, true);
+#endif
                                break;
 
                        case qw_svc_intermission:
                                if(!cl.intermission)
                                        cl.completed_time = cl.time;
                                cl.intermission = 1;
-                               MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
+                               MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
                                for (i = 0;i < 3;i++)
-                                       cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
+                                       cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
                                break;
 
                        case qw_svc_finale:
                                if(!cl.intermission)
                                        cl.completed_time = cl.time;
                                cl.intermission = 2;
-                               SCR_CenterPrint(MSG_ReadString ());
+                               SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
                                break;
 
                        case qw_svc_sellscreen:
-                               Cmd_ExecuteString ("help", src_command);
+                               Cmd_ExecuteString ("help", src_command, true);
                                break;
 
                        case qw_svc_smallkick:
@@ -3359,7 +3678,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_muzzleflash:
-                               i = (unsigned short) MSG_ReadShort();
+                               i = (unsigned short) MSG_ReadShort(&cl_message);
                                // NOTE: in QW this only worked on clients
                                if (i < 0 || i >= MAX_EDICTS)
                                        Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
@@ -3401,7 +3720,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_chokecount:
-                               i = MSG_ReadByte();
+                               (void) MSG_ReadByte(&cl_message);
                                // FIXME: apply to netgraph
                                //for (j = 0;j < i;j++)
                                //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
@@ -3436,21 +3755,23 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_maxspeed:
-                               cl.movevars_maxspeed = MSG_ReadFloat();
+                               cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
                                break;
 
                        case qw_svc_entgravity:
-                               cl.movevars_entgravity = MSG_ReadFloat();
+                               cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
                                if (!cl.movevars_entgravity)
                                        cl.movevars_entgravity = 1.0f;
                                break;
 
                        case qw_svc_setpause:
-                               cl.paused = MSG_ReadByte ();
+                               cl.paused = MSG_ReadByte(&cl_message) != 0;
+#ifdef CONFIG_CD
                                if (cl.paused)
                                        CDAudio_Pause ();
                                else
                                        CDAudio_Resume ();
+#endif
                                S_PauseGameSounds (cl.paused);
                                break;
                        }
@@ -3468,13 +3789,14 @@ void CL_ParseServerMessage(void)
        {
                while (1)
                {
-                       if (msg_badread)
+                       if (cl_message.badread)
                                Host_Error ("CL_ParseServerMessage: Bad server message");
 
-                       cmd = MSG_ReadByte ();
+                       cmd = MSG_ReadByte(&cl_message);
 
                        if (cmd == -1)
                        {
+//                             R_TimeReport("END OF MESSAGE");
                                SHOWNET("END OF MESSAGE");
                                break;          // end of message
                        }
@@ -3505,8 +3827,8 @@ void CL_ParseServerMessage(void)
                        if (!cmdlogname[cmdindex])
                        {
                                // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
-                               temp = "<unknown>";
-                               cmdlogname[cmdindex] = temp;
+                               const char *d = "<unknown>";
+                               cmdlogname[cmdindex] = d;
                        }
 
                        // other commands
@@ -3514,7 +3836,7 @@ void CL_ParseServerMessage(void)
                        {
                        default:
                                {
-                                       char description[32*64], temp[64];
+                                       char description[32*64], tempdesc[64];
                                        int count;
                                        strlcpy (description, "packet dump: ", sizeof(description));
                                        i = cmdcount - 32;
@@ -3524,8 +3846,8 @@ void CL_ParseServerMessage(void)
                                        i &= 31;
                                        while(count > 0)
                                        {
-                                               dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
-                                               strlcat (description, temp, sizeof (description));
+                                               dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
+                                               strlcat (description, tempdesc, sizeof (description));
                                                count--;
                                                i++;
                                                i &= 31;
@@ -3542,7 +3864,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_time:
-                               CL_NetworkTimeReceived(MSG_ReadFloat());
+                               CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
                                break;
 
                        case svc_clientdata:
@@ -3550,12 +3872,12 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_version:
-                               i = MSG_ReadLong ();
+                               i = MSG_ReadLong(&cl_message);
                                protocol = Protocol_EnumForNumber(i);
                                if (protocol == PROTOCOL_UNKNOWN)
                                        Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
                                // hack for unmarked Nehahra movie demos which had a custom protocol
-                               if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+                               if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
                                        protocol = PROTOCOL_NEHAHRAMOVIE;
                                cls.protocol = protocol;
                                break;
@@ -3569,17 +3891,52 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_print:
-                               temp = MSG_ReadString();
+                               temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
                                if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
                                        CSQC_AddPrintText(temp);        //[515]: csqc
                                break;
 
                        case svc_centerprint:
-                               CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
+                               CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
                                break;
 
                        case svc_stufftext:
-                               CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
+                               temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
+                               /* if(utf8_enable.integer)
+                               {
+                                       strip_pqc = true;
+                                       // we can safely strip and even
+                                       // interpret these in utf8 mode
+                               }
+                               else */ switch(cls.protocol)
+                               {
+                                       case PROTOCOL_QUAKE:
+                                       case PROTOCOL_QUAKEDP:
+                                               // maybe add other protocols if
+                                               // so desired, but not DP7
+                                               strip_pqc = true;
+                                               break;
+                                       case PROTOCOL_DARKPLACES7:
+                                       default:
+                                               // ProQuake does not support
+                                               // these protocols
+                                               strip_pqc = false;
+                                               break;
+                               }
+                               if(strip_pqc)
+                               {
+                                       // skip over ProQuake messages,
+                                       // TODO actually interpret them
+                                       // (they are sbar team score
+                                       // updates), see proquake cl_parse.c
+                                       if(*temp == 0x01)
+                                       {
+                                               ++temp;
+                                               while(*temp >= 0x01 && *temp <= 0x1F)
+                                                       ++temp;
+                                       }
+                               }
+                               CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
                                break;
 
                        case svc_damage:
@@ -3592,7 +3949,7 @@ void CL_ParseServerMessage(void)
 
                        case svc_setangle:
                                for (i=0 ; i<3 ; i++)
-                                       cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+                                       cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
                                if (!cls.demoplayback)
                                {
                                        cl.fixangle[0] = true;
@@ -3604,7 +3961,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_setview:
-                               cl.viewentity = (unsigned short)MSG_ReadShort ();
+                               cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
                                if (cl.viewentity >= MAX_EDICTS)
                                        Host_Error("svc_setview >= MAX_EDICTS");
                                if (cl.viewentity >= cl.max_entities)
@@ -3618,13 +3975,13 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_lightstyle:
-                               i = MSG_ReadByte ();
+                               i = MSG_ReadByte(&cl_message);
                                if (i >= cl.max_lightstyle)
                                {
                                        Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
                                        break;
                                }
-                               strlcpy (cl.lightstyle[i].map,  MSG_ReadString(), sizeof (cl.lightstyle[i].map));
+                               strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
                                cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
                                cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
                                break;
@@ -3641,13 +3998,14 @@ void CL_ParseServerMessage(void)
                                }
                                else
                                {
-                                       int i = (unsigned short)MSG_ReadShort();
-                                       char *s = MSG_ReadString();
+                                       char *s;
+                                       i = (unsigned short)MSG_ReadShort(&cl_message);
+                                       s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
                                        if (i < 32768)
                                        {
                                                if (i >= 1 && i < MAX_MODELS)
                                                {
-                                                       dp_model_t *model = Mod_ForName(s, false, false, i == 1);
+                                                       dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
                                                        if (!model)
                                                                Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
                                                        cl.model_precache[i] = model;
@@ -3660,7 +4018,7 @@ void CL_ParseServerMessage(void)
                                                i -= 32768;
                                                if (i >= 1 && i < MAX_SOUNDS)
                                                {
-                                                       sfx_t *sfx = S_PrecacheSound (s, true, false);
+                                                       sfx_t *sfx = S_PrecacheSound (s, true, true);
                                                        if (!sfx && snd_initialized.integer)
                                                                Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
                                                        cl.sound_precache[i] = sfx;
@@ -3672,29 +4030,29 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_stopsound:
-                               i = (unsigned short) MSG_ReadShort();
+                               i = (unsigned short) MSG_ReadShort(&cl_message);
                                S_StopSound(i>>3, i&7);
                                break;
 
                        case svc_updatename:
-                               i = MSG_ReadByte ();
+                               i = MSG_ReadByte(&cl_message);
                                if (i >= cl.maxclients)
                                        Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
-                               strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
+                               strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
                                break;
 
                        case svc_updatefrags:
-                               i = MSG_ReadByte ();
+                               i = MSG_ReadByte(&cl_message);
                                if (i >= cl.maxclients)
                                        Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
-                               cl.scores[i].frags = (signed short) MSG_ReadShort ();
+                               cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
                                break;
 
                        case svc_updatecolors:
-                               i = MSG_ReadByte ();
+                               i = MSG_ReadByte(&cl_message);
                                if (i >= cl.maxclients)
                                        Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
-                               cl.scores[i].colors = MSG_ReadByte ();
+                               cl.scores[i].colors = MSG_ReadByte(&cl_message);
                                break;
 
                        case svc_particle:
@@ -3710,7 +4068,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_spawnbaseline:
-                               i = (unsigned short) MSG_ReadShort ();
+                               i = (unsigned short) MSG_ReadShort(&cl_message);
                                if (i < 0 || i >= MAX_EDICTS)
                                        Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
                                if (i >= cl.max_entities)
@@ -3718,7 +4076,7 @@ void CL_ParseServerMessage(void)
                                CL_ParseBaseline (cl.entities + i, false);
                                break;
                        case svc_spawnbaseline2:
-                               i = (unsigned short) MSG_ReadShort ();
+                               i = (unsigned short) MSG_ReadShort(&cl_message);
                                if (i < 0 || i >= MAX_EDICTS)
                                        Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
                                if (i >= cl.max_entities)
@@ -3737,16 +4095,18 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_setpause:
-                               cl.paused = MSG_ReadByte ();
+                               cl.paused = MSG_ReadByte(&cl_message) != 0;
+#ifdef CONFIG_CD
                                if (cl.paused)
                                        CDAudio_Pause ();
                                else
                                        CDAudio_Resume ();
+#endif
                                S_PauseGameSounds (cl.paused);
                                break;
 
                        case svc_signonnum:
-                               i = MSG_ReadByte ();
+                               i = MSG_ReadByte(&cl_message);
                                // LordHavoc: it's rude to kick off the client if they missed the
                                // reconnect somehow, so allow signon 1 even if at signon 1
                                if (i <= cls.signon && i != 1)
@@ -3764,17 +4124,17 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_updatestat:
-                               i = MSG_ReadByte ();
+                               i = MSG_ReadByte(&cl_message);
                                if (i < 0 || i >= MAX_CL_STATS)
                                        Host_Error ("svc_updatestat: %i is invalid", i);
-                               cl.stats[i] = MSG_ReadLong ();
+                               cl.stats[i] = MSG_ReadLong(&cl_message);
                                break;
 
                        case svc_updatestatubyte:
-                               i = MSG_ReadByte ();
+                               i = MSG_ReadByte(&cl_message);
                                if (i < 0 || i >= MAX_CL_STATS)
                                        Host_Error ("svc_updatestat: %i is invalid", i);
-                               cl.stats[i] = MSG_ReadByte ();
+                               cl.stats[i] = MSG_ReadByte(&cl_message);
                                break;
 
                        case svc_spawnstaticsound:
@@ -3786,12 +4146,14 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_cdtrack:
-                               cl.cdtrack = MSG_ReadByte ();
-                               cl.looptrack = MSG_ReadByte ();
+                               cl.cdtrack = MSG_ReadByte(&cl_message);
+                               cl.looptrack = MSG_ReadByte(&cl_message);
+#ifdef CONFIG_CD
                                if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
                                        CDAudio_Play ((unsigned char)cls.forcetrack, true);
                                else
                                        CDAudio_Play ((unsigned char)cl.cdtrack, true);
+#endif
                                break;
 
                        case svc_intermission:
@@ -3806,7 +4168,7 @@ void CL_ParseServerMessage(void)
                                        cl.completed_time = cl.time;
                                cl.intermission = 2;
                                CL_VM_UpdateIntermissionState(cl.intermission);
-                               SCR_CenterPrint(MSG_ReadString ());
+                               SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
                                break;
 
                        case svc_cutscene:
@@ -3814,26 +4176,26 @@ void CL_ParseServerMessage(void)
                                        cl.completed_time = cl.time;
                                cl.intermission = 3;
                                CL_VM_UpdateIntermissionState(cl.intermission);
-                               SCR_CenterPrint(MSG_ReadString ());
+                               SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
                                break;
 
                        case svc_sellscreen:
-                               Cmd_ExecuteString ("help", src_command);
+                               Cmd_ExecuteString ("help", src_command, true);
                                break;
                        case svc_hidelmp:
                                if (gamemode == GAME_TENEBRAE)
                                {
                                        // repeating particle effect
-                                       MSG_ReadCoord(cls.protocol);
-                                       MSG_ReadCoord(cls.protocol);
-                                       MSG_ReadCoord(cls.protocol);
-                                       MSG_ReadCoord(cls.protocol);
-                                       MSG_ReadCoord(cls.protocol);
-                                       MSG_ReadCoord(cls.protocol);
-                                       MSG_ReadByte();
-                                       MSG_ReadLong();
-                                       MSG_ReadLong();
-                                       MSG_ReadString();
+                                       MSG_ReadCoord(&cl_message, cls.protocol);
+                                       MSG_ReadCoord(&cl_message, cls.protocol);
+                                       MSG_ReadCoord(&cl_message, cls.protocol);
+                                       MSG_ReadCoord(&cl_message, cls.protocol);
+                                       MSG_ReadCoord(&cl_message, cls.protocol);
+                                       MSG_ReadCoord(&cl_message, cls.protocol);
+                                       (void) MSG_ReadByte(&cl_message);
+                                       MSG_ReadLong(&cl_message);
+                                       MSG_ReadLong(&cl_message);
+                                       MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
                                }
                                else
                                        SHOWLMP_decodehide();
@@ -3842,17 +4204,17 @@ void CL_ParseServerMessage(void)
                                if (gamemode == GAME_TENEBRAE)
                                {
                                        // particle effect
-                                       MSG_ReadCoord(cls.protocol);
-                                       MSG_ReadCoord(cls.protocol);
-                                       MSG_ReadCoord(cls.protocol);
-                                       MSG_ReadByte();
-                                       MSG_ReadString();
+                                       MSG_ReadCoord(&cl_message, cls.protocol);
+                                       MSG_ReadCoord(&cl_message, cls.protocol);
+                                       MSG_ReadCoord(&cl_message, cls.protocol);
+                                       (void) MSG_ReadByte(&cl_message);
+                                       MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
                                }
                                else
                                        SHOWLMP_decodeshow();
                                break;
                        case svc_skybox:
-                               R_SetSkyBox(MSG_ReadString());
+                               R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
                                break;
                        case svc_entities:
                                if (cls.signon == SIGNONS - 1)
@@ -3884,22 +4246,29 @@ void CL_ParseServerMessage(void)
                                CL_ParsePointParticles1();
                                break;
                        }
+//                     R_TimeReport(svc_strings[cmd]);
                }
        }
 
        if (cls.signon == SIGNONS)
                CL_UpdateItemsAndWeapon();
+//     R_TimeReport("UpdateItems");
 
        EntityFrameQuake_ISeeDeadEntities();
+//     R_TimeReport("ISeeDeadEntities");
 
        CL_UpdateMoveVars();
+//     R_TimeReport("UpdateMoveVars");
 
        parsingerror = false;
 
        // LordHavoc: this was at the start of the function before cl_autodemo was
        // implemented
        if (cls.demorecording)
-               CL_WriteDemoMessage (&net_message);
+       {
+               CL_WriteDemoMessage (&cl_message);
+//             R_TimeReport("WriteDemo");
+       }
 }
 
 void CL_Parse_DumpPacket(void)
@@ -3907,7 +4276,7 @@ void CL_Parse_DumpPacket(void)
        if (!parsingerror)
                return;
        Con_Print("Packet dump:\n");
-       SZ_HexDumpToConsole(&net_message);
+       SZ_HexDumpToConsole(&cl_message);
        parsingerror = false;
 }
 
@@ -3919,10 +4288,11 @@ void CL_Parse_ErrorCleanUp(void)
 
 void CL_Parse_Init(void)
 {
-       // LordHavoc: added demo_nehahra cvar
-       Cvar_RegisterVariable (&demo_nehahra);
-       if (gamemode == GAME_NEHAHRA)
-               Cvar_SetValue("demo_nehahra", 1);
+       Cvar_RegisterVariable(&cl_worldmessage);
+       Cvar_RegisterVariable(&cl_worldname);
+       Cvar_RegisterVariable(&cl_worldnamenoextension);
+       Cvar_RegisterVariable(&cl_worldbasename);
+
        Cvar_RegisterVariable(&developer_networkentities);
        Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);