if (bits & U_DELTA)
new = ent->state_current;
else
+ {
new = ent->state_baseline;
+ new.active = true;
+ }
new.number = num;
new.time = cl.mtime[0];
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
cl.scores[i].colors = MSG_ReadByte ();
+ // update our color cvar if our color changed
+ if (i == cl.playerentity - 1)
+ Cvar_SetValue ("_cl_color", cl.scores[i].colors);
break;
case svc_particle: