]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
sound direction fix (negated yaw angle), submitted by div0
[xonotic/darkplaces.git] / cl_parse.c
index 3edb16abc43d863638d9245c89b28b57d945662b..9021405788fe0a29bddcd2917ed4023489a4103c 100644 (file)
@@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 #include "cdaudio.h"
 #include "cl_collision.h"
+#include "csprogs.h"
 
 char *svc_strings[128] =
 {
@@ -29,7 +30,7 @@ char *svc_strings[128] =
        "svc_nop",
        "svc_disconnect",
        "svc_updatestat",
-       "svc_version",          // [long] server version
+       "svc_version",          // [int] server version
        "svc_setview",          // [short] entity number
        "svc_sound",                    // <see code>
        "svc_time",                     // [float] server time
@@ -38,7 +39,7 @@ char *svc_strings[128] =
                                                // the string should be \n terminated
        "svc_setangle",         // [vec3] set the view angle to this absolute value
 
-       "svc_serverinfo",               // [long] version
+       "svc_serverinfo",               // [int] version
                                                // [string] signon string
                                                // [string]..[0]model cache [string]...[0]sounds cache
                                                // [string]..[0]item cache
@@ -90,7 +91,7 @@ char *svc_strings[128] =
        "svc_spawnbaseline2", //        55              // short modelindex instead of byte
        "svc_spawnstatic2", //          56              // short modelindex instead of byte
        "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
-       "svc_unusedlh3", //                     58
+       "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
        "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
 };
 
@@ -168,7 +169,7 @@ so the server doesn't disconnect.
 ==================
 */
 
-static qbyte olddata[NET_MAXMESSAGE];
+static unsigned char olddata[NET_MAXMESSAGE];
 void CL_KeepaliveMessage (void)
 {
        float time;
@@ -197,7 +198,7 @@ void CL_KeepaliveMessage (void)
        if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
        {
                sizebuf_t       msg;
-               qbyte           buf[4];
+               unsigned char           buf[4];
                lastmsg = time;
                // write out a nop
                // LordHavoc: must use unreliable because reliable could kill the sigon message!
@@ -213,7 +214,7 @@ void CL_KeepaliveMessage (void)
 void CL_ParseEntityLump(char *entdata)
 {
        const char *data;
-       char key[128], value[4096];
+       char key[128], value[MAX_INPUTLINE];
        FOG_clear(); // LordHavoc: no fog until set
        // LordHavoc: default to the map's sky (q3 shader parsing sets this)
        R_SetSkyBox(cl.worldmodel->brush.skybox);
@@ -280,29 +281,29 @@ Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
 
        case 2:
                MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
+               MSG_WriteString (&cls.message, va("name \"%s\"", cl_name.string));
 
                MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
+               MSG_WriteString (&cls.message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
 
                if (cl_pmodel.integer)
                {
                        MSG_WriteByte (&cls.message, clc_stringcmd);
-                       MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
+                       MSG_WriteString (&cls.message, va("pmodel %i", cl_pmodel.integer));
                }
                if (*cl_playermodel.string)
                {
                        MSG_WriteByte (&cls.message, clc_stringcmd);
-                       MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string));
+                       MSG_WriteString (&cls.message, va("playermodel %s", cl_playermodel.string));
                }
                if (*cl_playerskin.string)
                {
                        MSG_WriteByte (&cls.message, clc_stringcmd);
-                       MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string));
+                       MSG_WriteString (&cls.message, va("playerskin %s", cl_playerskin.string));
                }
 
                MSG_WriteByte (&cls.message, clc_stringcmd);
-               MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
+               MSG_WriteString (&cls.message, va("rate %i", cl_rate.integer));
 
                MSG_WriteByte (&cls.message, clc_stringcmd);
                MSG_WriteString (&cls.message, "spawn");
@@ -331,11 +332,15 @@ void CL_ParseServerInfo (void)
 {
        char *str;
        int i;
+       protocolversion_t protocol;
        int nummodels, numsounds;
        entity_t *ent;
 
        Con_DPrint("Serverinfo packet received.\n");
 
+       // check memory integrity
+       Mem_CheckSentinelsGlobal();
+
 //
 // wipe the client_state_t struct
 //
@@ -343,25 +348,26 @@ void CL_ParseServerInfo (void)
 
 // parse protocol version number
        i = MSG_ReadLong ();
-       // hack for unmarked Nehahra movie demos which had a custom protocol
-       if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
-               i = PROTOCOL_NEHAHRAMOVIE;
-       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
+       protocol = Protocol_EnumForNumber(i);
+       if (protocol == PROTOCOL_UNKNOWN)
        {
-               Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
+               Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
                return;
        }
-       cl.protocol = i;
-       Con_DPrintf("Server protocol is %i\n", cl.protocol);
+       // hack for unmarked Nehahra movie demos which had a custom protocol
+       if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+               protocol = PROTOCOL_NEHAHRAMOVIE;
+       cl.protocol = protocol;
+       Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cl.protocol));
 
 // parse maxclients
        cl.maxclients = MSG_ReadByte ();
        if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
        {
-               Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
+               Host_Error("Bad maxclients (%u) from server", cl.maxclients);
                return;
        }
-       cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
+       cl.scores = (scoreboard_t *)Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
 
 // parse gametype
        cl.gametype = MSG_ReadByte ();
@@ -385,6 +391,7 @@ void CL_ParseServerInfo (void)
        // disable until we get textures for it
        R_ResetSkyBox();
 
+       memset(cl.csqc_model_precache, 0, sizeof(cl.csqc_model_precache));      //[515]: csqc
        memset(cl.model_precache, 0, sizeof(cl.model_precache));
        memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
 
@@ -395,7 +402,7 @@ void CL_ParseServerInfo (void)
                if (!str[0])
                        break;
                if (nummodels==MAX_MODELS)
-                       Host_Error ("Server sent too many model precaches\n");
+                       Host_Error ("Server sent too many model precaches");
                if (strlen(str) >= MAX_QPATH)
                        Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
                strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
@@ -407,7 +414,7 @@ void CL_ParseServerInfo (void)
                if (!str[0])
                        break;
                if (numsounds==MAX_SOUNDS)
-                       Host_Error("Server sent too many sound precaches\n");
+                       Host_Error("Server sent too many sound precaches");
                if (strlen(str) >= MAX_QPATH)
                        Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
                strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
@@ -418,24 +425,39 @@ void CL_ParseServerInfo (void)
        Mod_ClearUsed();
        for (i = 1;i < nummodels;i++)
                Mod_FindName(parse_model_precache[i]);
+       // precache any models used by the client (this also marks them used)
+       cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
+       cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
+       cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
+       cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
        Mod_PurgeUnused();
 
        // do the same for sounds
+       // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
        S_ServerSounds (parse_sound_precache, numsounds);
 
+       // precache any sounds used by the client
+       cl.sfx_wizhit = S_PrecacheSound("sound/wizard/hit.wav", false, true);
+       cl.sfx_knighthit = S_PrecacheSound("sound/hknight/hit.wav", false, true);
+       cl.sfx_tink1 = S_PrecacheSound("sound/weapons/tink1.wav", false, true);
+       cl.sfx_ric1 = S_PrecacheSound("sound/weapons/ric1.wav", false, true);
+       cl.sfx_ric2 = S_PrecacheSound("sound/weapons/ric2.wav", false, true);
+       cl.sfx_ric3 = S_PrecacheSound("sound/weapons/ric3.wav", false, true);
+       cl.sfx_r_exp3 = S_PrecacheSound("sound/weapons/r_exp3.wav", false, true);
+
        // now we try to load everything that is new
 
        // world model
        CL_KeepaliveMessage ();
        cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
-       if (cl.model_precache[1] == NULL)
+       if (cl.model_precache[1]->Draw == NULL)
                Con_Printf("Map %s not found\n", parse_model_precache[1]);
 
        // normal models
        for (i=2 ; i<nummodels ; i++)
        {
                CL_KeepaliveMessage();
-               if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
+               if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false))->Draw == NULL)
                        Con_Printf("Model %s not found\n", parse_model_precache[i]);
        }
 
@@ -455,6 +477,7 @@ void CL_ParseServerInfo (void)
        ent->render.model = cl.worldmodel = cl.model_precache[1];
        ent->render.scale = 1; // some of the renderer still relies on scale
        ent->render.alpha = 1;
+       ent->render.colormap = -1; // no special coloring
        ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
        Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
        Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
@@ -479,7 +502,7 @@ void CL_ValidateState(entity_state_t *s)
        if (!s->active)
                return;
 
-       if (s->modelindex >= MAX_MODELS)
+       if (s->modelindex >= MAX_MODELS && (65536-s->modelindex) >= MAX_MODELS)
                Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
 
        // colormap is client index + 1
@@ -490,7 +513,6 @@ void CL_ValidateState(entity_state_t *s)
        }
 
        model = cl.model_precache[s->modelindex];
-       Mod_CheckLoaded(model);
        if (model && model->type && s->frame >= model->numframes)
        {
                Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
@@ -554,7 +576,7 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                // not a monster
                ent->persistent.lerpstarttime = ent->state_previous.time;
                // no lerp if it's singleplayer
-               if (cl.islocalgame)
+               if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
                        ent->persistent.lerpdeltatime = 0;
                else
                        ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
@@ -615,7 +637,7 @@ void CL_ParseClientdata (void)
        VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
        cl.mviewzoom[1] = cl.mviewzoom[0];
 
-       if (cl.protocol != PROTOCOL_DARKPLACES6)
+       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
        {
                cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
                cl.stats[STAT_ITEMS] = 0;
@@ -649,44 +671,36 @@ void CL_ParseClientdata (void)
        {
                if (bits & (SU_PUNCH1<<i) )
                {
-                       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
-                               cl.mpunchangle[0][i] = MSG_ReadAngle16i();
-                       else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
+                       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
                                cl.mpunchangle[0][i] = MSG_ReadChar();
                        else
-                               Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
+                               cl.mpunchangle[0][i] = MSG_ReadAngle16i();
                }
                if (bits & (SU_PUNCHVEC1<<i))
                {
                        if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
                                cl.mpunchvector[0][i] = MSG_ReadCoord16i();
-                       else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
-                               cl.mpunchvector[0][i] = MSG_ReadCoord32f();
                        else
-                               Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
+                               cl.mpunchvector[0][i] = MSG_ReadCoord32f();
                }
                if (bits & (SU_VELOCITY1<<i) )
                {
-                       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
+                       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
                                cl.mvelocity[0][i] = MSG_ReadChar()*16;
-                       else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
-                               cl.mvelocity[0][i] = MSG_ReadCoord32f();
                        else
-                               Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
+                               cl.mvelocity[0][i] = MSG_ReadCoord32f();
                }
        }
 
        // LordHavoc: hipnotic demos don't have this bit set but should
-       if (bits & SU_ITEMS || cl.protocol != PROTOCOL_DARKPLACES6)
+       if (bits & SU_ITEMS || cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
                cl.stats[STAT_ITEMS] = MSG_ReadLong ();
 
        cl.onground = (bits & SU_ONGROUND) != 0;
+       csqc_onground = cl.onground;    //[515]: cause without this csqc will receive not right value on svc_print =/
        cl.inwater = (bits & SU_INWATER) != 0;
 
-       if (cl.protocol == PROTOCOL_DARKPLACES6)
-       {
-       }
-       else if (cl.protocol == PROTOCOL_DARKPLACES5)
+       if (cl.protocol == PROTOCOL_DARKPLACES5)
        {
                cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
                cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
@@ -699,7 +713,7 @@ void CL_ParseClientdata (void)
                cl.stats[STAT_CELLS] = MSG_ReadShort();
                cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
        }
-       else
+       else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_QUAKEDP || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
        {
                cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
                cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
@@ -718,10 +732,10 @@ void CL_ParseClientdata (void)
 
        if (bits & SU_VIEWZOOM)
        {
-               if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
-                       cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
-               else
+               if (cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
                        cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
+               else
+                       cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
        }
 
        // check for important changes
@@ -829,40 +843,11 @@ void CL_ParseEffect2 (void)
        CL_Effect(org, modelindex, startframe, framecount, framerate);
 }
 
-model_t *cl_model_bolt = NULL;
-model_t *cl_model_bolt2 = NULL;
-model_t *cl_model_bolt3 = NULL;
-model_t *cl_model_beam = NULL;
-
-sfx_t *cl_sfx_wizhit;
-sfx_t *cl_sfx_knighthit;
-sfx_t *cl_sfx_tink1;
-sfx_t *cl_sfx_ric1;
-sfx_t *cl_sfx_ric2;
-sfx_t *cl_sfx_ric3;
-sfx_t *cl_sfx_r_exp3;
-
-/*
-=================
-CL_ParseTEnt
-=================
-*/
-void CL_InitTEnts (void)
-{
-       cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
-       cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
-       cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
-       cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
-       cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
-       cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
-       cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
-}
-
 void CL_ParseBeam (model_t *m, int lightning)
 {
        int i, ent;
        vec3_t start, end;
-       beam_t *b;
+       beam_t *b = NULL;
 
        ent = (unsigned short) MSG_ReadShort ();
        MSG_ReadVector(start, cl.protocol);
@@ -878,37 +863,49 @@ void CL_ParseBeam (model_t *m, int lightning)
                CL_ExpandEntities(ent);
 
        // override any beam with the same entity
-       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
-       {
-               if (b->entity == ent)
-               {
-                       //b->entity = ent;
-                       b->lightning = lightning;
-                       b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
-                       b->model = m;
-                       b->endtime = cl.time + 0.2;
-                       VectorCopy (start, b->start);
-                       VectorCopy (end, b->end);
-                       return;
-               }
-       }
-
-       // find a free beam
-       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       i = cl_max_beams;
+       if (ent)
+               for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+                       if (b->entity == ent)
+                               break;
+       // if the entity was not found then just replace an unused beam
+       if (i == cl_max_beams)
+               for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+                       if (!b->model || b->endtime < cl.time)
+                               break;
+       if (i < cl_max_beams)
        {
-               if (!b->model || b->endtime < cl.time)
+               b->entity = ent;
+               b->lightning = lightning;
+               b->model = m;
+               b->endtime = cl.time + 0.2;
+               VectorCopy (start, b->start);
+               VectorCopy (end, b->end);
+               b->relativestartvalid = 0;
+               if (ent && cl_entities[ent].state_current.active)
                {
-                       b->entity = ent;
-                       b->lightning = lightning;
-                       b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
-                       b->model = m;
-                       b->endtime = cl.time + 0.2;
-                       VectorCopy (start, b->start);
-                       VectorCopy (end, b->end);
-                       return;
+                       entity_state_t *p;
+                       matrix4x4_t matrix, imatrix;
+                       if (ent == cl.viewentity && cl.movement)
+                               p = &cl_entities[b->entity].state_previous;
+                       else
+                               p = &cl_entities[b->entity].state_current;
+                       // not really valid yet, we need to get the orientation now
+                       // (ParseBeam flagged this because it is received before
+                       //  entities are received, by now they have been received)
+                       // note: because players create lightning in their think
+                       // function (which occurs before movement), they actually
+                       // have some lag in it's location, so compare to the
+                       // previous player state, not the latest
+                       Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
+                       Matrix4x4_Invert_Simple(&imatrix, &matrix);
+                       Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
+                       Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
+                       b->relativestartvalid = 1;
                }
        }
-       Con_Print("beam list overflow!\n");
+       else
+               Con_Print("beam list overflow!\n");
 }
 
 void CL_ParseTempEntity(void)
@@ -921,7 +918,7 @@ void CL_ParseTempEntity(void)
        int rnd;
        int colorStart, colorLength, count;
        float velspeed, radius;
-       qbyte *tempcolor;
+       unsigned char *tempcolor;
        matrix4x4_t tempmatrix;
 
        type = MSG_ReadByte();
@@ -932,9 +929,9 @@ void CL_ParseTempEntity(void)
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                CL_RunParticleEffect(pos, vec3_origin, 20, 30);
-               S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
+               S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
                break;
 
        case TE_KNIGHTSPIKE:
@@ -942,109 +939,113 @@ void CL_ParseTempEntity(void)
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-               CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                CL_RunParticleEffect(pos, vec3_origin, 226, 20);
-               S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
+               S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
                break;
 
        case TE_SPIKE:
                // spike hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               if (cl_particles_bulletimpacts.integer)
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 10);
+               else if (cl_particles_bulletimpacts.integer)
                {
                        CL_SparkShower(pos, vec3_origin, 15, 1);
                        CL_Smoke(pos, vec3_origin, 15);
-                       CL_BulletMark(pos);
                }
+               CL_BulletMark(pos);
                if (rand() % 5)
-                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+                       S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                }
                break;
        case TE_SPIKEQUAD:
                // quad spike hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to spark shower
-               if (cl_particles_bulletimpacts.integer)
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 10);
+               else if (cl_particles_bulletimpacts.integer)
                {
                        CL_SparkShower(pos, vec3_origin, 15, 1);
                        CL_Smoke(pos, vec3_origin, 15);
-                       CL_BulletMark(pos);
                }
+               CL_BulletMark(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                if (rand() % 5)
-                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+                       S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                }
                break;
        case TE_SUPERSPIKE:
                // super spike hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to dust shower
-               if (cl_particles_bulletimpacts.integer)
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+               else if (cl_particles_bulletimpacts.integer)
                {
                        CL_SparkShower(pos, vec3_origin, 30, 1);
                        CL_Smoke(pos, vec3_origin, 30);
-                       CL_BulletMark(pos);
                }
+               CL_BulletMark(pos);
                if (rand() % 5)
-                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+                       S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                }
                break;
        case TE_SUPERSPIKEQUAD:
                // quad super spike hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               // LordHavoc: changed to dust shower
-               if (cl_particles_bulletimpacts.integer)
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+               else if (cl_particles_bulletimpacts.integer)
                {
                        CL_SparkShower(pos, vec3_origin, 30, 1);
                        CL_Smoke(pos, vec3_origin, 30);
-                       CL_BulletMark(pos);
                }
+               CL_BulletMark(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                if (rand() % 5)
-                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+                       S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
                }
                break;
                // LordHavoc: added for improved blood splatters
@@ -1120,8 +1121,13 @@ void CL_ParseTempEntity(void)
                // bullet hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               CL_SparkShower(pos, vec3_origin, 15, 1);
-               CL_Smoke(pos, vec3_origin, 15);
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+               else
+               {
+                       CL_SparkShower(pos, vec3_origin, 15, 1);
+                       CL_Smoke(pos, vec3_origin, 15);
+               }
                CL_BulletMark(pos);
                break;
 
@@ -1129,8 +1135,13 @@ void CL_ParseTempEntity(void)
                // quad bullet hitting wall
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               CL_SparkShower(pos, vec3_origin, 15, 1);
-               CL_Smoke(pos, vec3_origin, 15);
+               if (cl_particles_quake.integer)
+                       CL_RunParticleEffect(pos, vec3_origin, 0, 20);
+               else
+               {
+                       CL_SparkShower(pos, vec3_origin, 15, 1);
+                       CL_Smoke(pos, vec3_origin, 15);
+               }
                CL_BulletMark(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
@@ -1144,7 +1155,8 @@ void CL_ParseTempEntity(void)
                // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               if (gamemode != GAME_NEXUIZ)
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSIONQUAD:
@@ -1154,7 +1166,8 @@ void CL_ParseTempEntity(void)
                CL_ParticleExplosion(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               if (gamemode != GAME_NEXUIZ)
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSION3:
@@ -1167,7 +1180,8 @@ void CL_ParseTempEntity(void)
                color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
                color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
                CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               if (gamemode != GAME_NEXUIZ)
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSIONRGB:
@@ -1180,7 +1194,8 @@ void CL_ParseTempEntity(void)
                color[2] = MSG_ReadByte() * (2.0f / 255.0f);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               if (gamemode != GAME_NEXUIZ)
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TAREXPLOSION:
@@ -1189,8 +1204,8 @@ void CL_ParseTempEntity(void)
                CL_FindNonSolidLocation(pos, pos, 10);
                CL_BlobExplosion(pos);
 
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               if (gamemode != GAME_NEXUIZ)
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                break;
@@ -1205,7 +1220,7 @@ void CL_ParseTempEntity(void)
        case TE_CUSTOMFLASH:
                MSG_ReadVector(pos, cl.protocol);
                CL_FindNonSolidLocation(pos, pos, 4);
-               radius = MSG_ReadByte() * 8;
+               radius = (MSG_ReadByte() + 1) * 8;
                velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
                color[0] = MSG_ReadByte() * (2.0f / 255.0f);
                color[1] = MSG_ReadByte() * (2.0f / 255.0f);
@@ -1223,31 +1238,23 @@ void CL_ParseTempEntity(void)
 
        case TE_LIGHTNING1:
                // lightning bolts
-               if (!cl_model_bolt)
-                       cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
-               CL_ParseBeam(cl_model_bolt, true);
+               CL_ParseBeam(cl.model_bolt, true);
                break;
 
        case TE_LIGHTNING2:
                // lightning bolts
-               if (!cl_model_bolt2)
-                       cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
-               CL_ParseBeam(cl_model_bolt2, true);
+               CL_ParseBeam(cl.model_bolt2, true);
                break;
 
        case TE_LIGHTNING3:
                // lightning bolts
-               if (!cl_model_bolt3)
-                       cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
-               CL_ParseBeam(cl_model_bolt3, false);
+               CL_ParseBeam(cl.model_bolt3, false);
                break;
 
 // PGM 01/21/97
        case TE_BEAM:
                // grappling hook beam
-               if (!cl_model_beam)
-                       cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
-               CL_ParseBeam(cl_model_beam, false);
+               CL_ParseBeam(cl.model_beam, false);
                break;
 // PGM 01/21/97
 
@@ -1275,13 +1282,14 @@ void CL_ParseTempEntity(void)
                colorStart = MSG_ReadByte();
                colorLength = MSG_ReadByte();
                CL_ParticleExplosion2(pos, colorStart, colorLength);
-               tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
+               tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
                color[0] = tempcolor[0] * (2.0f / 255.0f);
                color[1] = tempcolor[1] * (2.0f / 255.0f);
                color[2] = tempcolor[2] * (2.0f / 255.0f);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               if (gamemode != GAME_NEXUIZ)
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TEI_G3:
@@ -1305,7 +1313,8 @@ void CL_ParseTempEntity(void)
                CL_ParticleExplosion(pos);
                Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               if (gamemode != GAME_NEXUIZ)
+                       S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TEI_PLASMAHIT:
@@ -1325,7 +1334,15 @@ void CL_ParseTempEntity(void)
 
 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
 
-static qbyte cgamenetbuffer[65536];
+//[515]: csqc
+void CL_VM_Init (void);
+qboolean CL_VM_Parse_TempEntity (void);
+void CL_VM_Parse_StuffCmd (const char *msg);
+void CL_VM_Parse_CenterPrint (const char *msg);
+void CSQC_AddPrintText (const char *msg);
+void CSQC_ReadEntities (void);
+//
+static unsigned char cgamenetbuffer[65536];
 
 /*
 =====================
@@ -1337,9 +1354,11 @@ void CL_ParseServerMessage(void)
 {
        int                     cmd;
        int                     i;
-       qbyte           cmdlog[32];
+       protocolversion_t protocol;
+       unsigned char           cmdlog[32];
        char            *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
+       qboolean        sendmove = false;
 
        if (cls.demorecording)
                CL_WriteDemoMessage ();
@@ -1428,7 +1447,7 @@ void CL_ParseServerMessage(void)
                                }
                                description[strlen(description)-1] = '\n'; // replace the last space with a newline
                                Con_Print(description);
-                               Host_Error ("CL_ParseServerMessage: Illegible server message\n");
+                               Host_Error ("CL_ParseServerMessage: Illegible server message");
                        }
                        break;
 
@@ -1440,6 +1459,7 @@ void CL_ParseServerMessage(void)
                case svc_time:
                        cl.mtime[1] = cl.mtime[0];
                        cl.mtime[0] = MSG_ReadFloat ();
+                       sendmove = true;
                        break;
 
                case svc_clientdata:
@@ -1448,12 +1468,13 @@ void CL_ParseServerMessage(void)
 
                case svc_version:
                        i = MSG_ReadLong ();
+                       protocol = Protocol_EnumForNumber(i);
+                       if (protocol == PROTOCOL_UNKNOWN)
+                               Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
                        // hack for unmarked Nehahra movie demos which had a custom protocol
-                       if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
-                               i = PROTOCOL_NEHAHRAMOVIE;
-                       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
-                               Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
-                       cl.protocol = i;
+                       if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
+                               protocol = PROTOCOL_NEHAHRAMOVIE;
+                       cl.protocol = protocol;
                        break;
 
                case svc_disconnect:
@@ -1465,15 +1486,15 @@ void CL_ParseServerMessage(void)
                        break;
 
                case svc_print:
-                       Con_Print(MSG_ReadString());
+                       CSQC_AddPrintText(MSG_ReadString());    //[515]: csqc
                        break;
 
                case svc_centerprint:
-                       SCR_CenterPrint(MSG_ReadString ());
+                       CL_VM_Parse_CenterPrint(MSG_ReadString ());     //[515]: csqc
                        break;
 
                case svc_stufftext:
-                       Cbuf_AddText (MSG_ReadString ());
+                       CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
                        break;
 
                case svc_damage:
@@ -1482,6 +1503,7 @@ void CL_ParseServerMessage(void)
 
                case svc_serverinfo:
                        CL_ParseServerInfo ();
+                       CL_VM_Init();   //[515]: init csqc
                        break;
 
                case svc_setangle:
@@ -1492,7 +1514,7 @@ void CL_ParseServerMessage(void)
                case svc_setview:
                        cl.viewentity = (unsigned short)MSG_ReadShort ();
                        if (cl.viewentity >= MAX_EDICTS)
-                               Host_Error("svc_setview >= MAX_EDICTS\n");
+                               Host_Error("svc_setview >= MAX_EDICTS");
                        if (cl.viewentity >= cl_max_entities)
                                CL_ExpandEntities(cl.viewentity);
                        // LordHavoc: assume first setview recieved is the real player entity
@@ -1506,7 +1528,7 @@ void CL_ParseServerMessage(void)
                                Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
                        strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
                        cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
-                       cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
+                       cl_lightstyle[i].length = (int)strlen(cl_lightstyle[i].map);
                        break;
 
                case svc_sound:
@@ -1612,7 +1634,8 @@ void CL_ParseServerMessage(void)
                        CL_ParseStatic (true);
                        break;
                case svc_temp_entity:
-                       CL_ParseTempEntity ();
+                       if(!CL_VM_Parse_TempEntity())
+                               CL_ParseTempEntity ();
                        break;
 
                case svc_setpause:
@@ -1668,9 +1691,9 @@ void CL_ParseServerMessage(void)
                        cl.cdtrack = MSG_ReadByte ();
                        cl.looptrack = MSG_ReadByte ();
                        if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
-                               CDAudio_Play ((qbyte)cls.forcetrack, true);
+                               CDAudio_Play ((unsigned char)cls.forcetrack, true);
                        else
-                               CDAudio_Play ((qbyte)cl.cdtrack, true);
+                               CDAudio_Play ((unsigned char)cl.cdtrack, true);
                        break;
 
                case svc_intermission:
@@ -1748,16 +1771,23 @@ void CL_ParseServerMessage(void)
                                EntityFrame_CL_ReadFrame();
                        else if (cl.protocol == PROTOCOL_DARKPLACES4)
                                EntityFrame4_CL_ReadFrame();
-                       else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
-                               EntityFrame5_CL_ReadFrame();
                        else
-                               Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol);
+                               EntityFrame5_CL_ReadFrame();
+                       break;
+               case svc_csqcentities:
+                       CSQC_ReadEntities();
                        break;
                }
        }
 
        EntityFrameQuake_ISeeDeadEntities();
 
+       if (sendmove)
+       {
+               // send one move per server frame
+               CL_SendMove();
+       }
+
        parsingerror = false;
 }