]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
Mod_FindNonSolidLocation now takes a radius and can output to a different vector...
[xonotic/darkplaces.git] / cl_parse.c
index d8d7702c20ef7f17b3d1293eed5b448092fec738..9863aa3c75e07d65d63c4d19f98327c0b2b76a73 100644 (file)
@@ -48,11 +48,11 @@ char *svc_strings[128] =
        "svc_updatecolors",     // [byte] [byte]
        "svc_particle",         // [vec3] <variable>
        "svc_damage",                   // [byte] impact [byte] blood [vec3] from
-       
+
        "svc_spawnstatic",
        "OBSOLETE svc_spawnbinary",
        "svc_spawnbaseline",
-       
+
        "svc_temp_entity",              // <variable>
        "svc_setpause",
        "svc_signonnum",
@@ -80,55 +80,24 @@ char *svc_strings[128] =
        "", // 47
        "", // 48
        "", // 49
-       "", // 50
-       "svc_fog", // 51
-       "svc_effect", // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
-       "svc_effect2", // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
+       "svc_cgame", //                         50              // [short] length [bytes] data
+       "svc_unusedlh1", //                     51              // unused
+       "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
+       "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
+       "svc_sound2", //                        54              // short soundindex instead of byte
+       "svc_spawnbaseline2", //        55              // short modelindex instead of byte
+       "svc_spawnstatic2", //          56              // short modelindex instead of byte
+       "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
+       "svc_unusedlh3", //                     58
+       "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
 };
 
 //=============================================================================
 
 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
 
-void CL_Parse_Init(void)
-{
-       // LordHavoc: added demo_nehahra cvar
-       Cvar_RegisterVariable (&demo_nehahra);
-       if (gamemode == GAME_NEHAHRA)
-               Cvar_SetValue("demo_nehahra", 1);
-}
-
 qboolean Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments
-qboolean dpprotocol; // LordHavoc: whether or not the current network stream is the enhanced DarkPlaces protocol
-
-/*
-===============
-CL_EntityNum
-
-This error checks and tracks the total number of entities
-===============
-*/
-entity_t       *CL_EntityNum (int num)
-{
-       /*
-       if (num >= cl.num_entities)
-       {
-               if (num >= MAX_EDICTS)
-                       Host_Error ("CL_EntityNum: %i is an invalid number",num);
-               cl.num_entities = num;
-//             while (cl.num_entities <= num)
-//             {
-//                     cl_entities[cl.num_entities].colormap = -1; // no special coloring
-//                     cl.num_entities++;
-//             }
-       }
-       */
-       if (num >= MAX_EDICTS)
-               Host_Error ("CL_EntityNum: %i is an invalid number",num);
-               
-       return &cl_entities[num];
-}
-
+int dpprotocol; // LordHavoc: version of network protocol, or 0 if not DarkPlaces
 
 /*
 ==================
@@ -137,28 +106,39 @@ CL_ParseStartSoundPacket
 */
 void CL_ParseStartSoundPacket(int largesoundindex)
 {
-    vec3_t  pos;
-    int        channel, ent;
-    int        sound_num;
-    int        volume;
-    int        field_mask;
-    float      attenuation;
-       int             i;
-                  
-    field_mask = MSG_ReadByte(); 
-
-    if (field_mask & SND_VOLUME)
+       vec3_t  pos;
+       int     channel, ent;
+       int     sound_num;
+       int     volume;
+       int     field_mask;
+       float   attenuation;
+       int             i;
+
+       field_mask = MSG_ReadByte();
+
+       if (field_mask & SND_VOLUME)
                volume = MSG_ReadByte ();
        else
                volume = DEFAULT_SOUND_PACKET_VOLUME;
-       
-    if (field_mask & SND_ATTENUATION)
+
+       if (field_mask & SND_ATTENUATION)
                attenuation = MSG_ReadByte () / 64.0;
        else
                attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
-       
-       channel = MSG_ReadShort ();
-       if (largesoundindex)
+
+       if (field_mask & SND_LARGEENTITY)
+       {
+               ent = (unsigned short) MSG_ReadShort ();
+               channel = MSG_ReadByte ();
+       }
+       else
+       {
+               channel = (unsigned short) MSG_ReadShort ();
+               ent = channel >> 3;
+               channel &= 7;
+       }
+
+       if (largesoundindex || field_mask & SND_LARGESOUND)
                sound_num = (unsigned short) MSG_ReadShort ();
        else
                sound_num = MSG_ReadByte ();
@@ -166,17 +146,15 @@ void CL_ParseStartSoundPacket(int largesoundindex)
        if (sound_num >= MAX_SOUNDS)
                Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
 
-       ent = channel >> 3;
-       channel &= 7;
 
-       if (ent > MAX_EDICTS)
+       if (ent >= MAX_EDICTS)
                Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
-       
-       for (i=0 ; i<3 ; i++)
+
+       for (i = 0;i < 3;i++)
                pos[i] = MSG_ReadCoord ();
 
-    S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
-}       
+       S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
+}
 
 /*
 ==================
@@ -191,9 +169,10 @@ void CL_KeepaliveMessage (void)
        float   time;
        static float lastmsg;
        int             ret;
+       int             c;
        sizebuf_t       old;
-       byte            olddata[8192];
-       
+       qbyte           olddata[8192];
+
        if (sv.active)
                return;         // no need if server is local
        if (cls.demoplayback)
@@ -202,21 +181,22 @@ void CL_KeepaliveMessage (void)
 // read messages from server, should just be nops
        old = net_message;
        memcpy (olddata, net_message.data, net_message.cursize);
-       
+
        do
        {
                ret = CL_GetMessage ();
                switch (ret)
                {
                default:
-                       Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");               
+                       Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");
                case 0:
                        break;  // nothing waiting
                case 1:
                        Host_Error ("CL_KeepaliveMessage: received a message");
                        break;
                case 2:
-                       if (MSG_ReadByte() != svc_nop)
+                       c = MSG_ReadByte();
+                       if (c != svc_nop)
                                Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
                        break;
                }
@@ -241,22 +221,20 @@ void CL_KeepaliveMessage (void)
 
 void CL_ParseEntityLump(char *entdata)
 {
-       char *data;
+       const char *data;
        char key[128], value[4096];
        FOG_clear(); // LordHavoc: no fog until set
        R_SetSkyBox(""); // LordHavoc: no environment mapped sky until set
        data = entdata;
        if (!data)
                return;
-       data = COM_Parse(data);
-       if (!data)
+       if (!COM_ParseToken(&data))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               data = COM_Parse(data);
-               if (!data)
+               if (!COM_ParseToken(&data))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
@@ -266,8 +244,7 @@ void CL_ParseEntityLump(char *entdata)
                        strcpy(key, com_token);
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               data = COM_Parse(data);
-               if (!data)
+               if (!COM_ParseToken(&data))
                        return; // error
                strcpy(value, com_token);
                if (!strcmp("sky", key))
@@ -298,7 +275,7 @@ An svc_signonnum has been received, perform a client side setup
 */
 static void CL_SignonReply (void)
 {
-       char    str[8192];
+       //char  str[8192];
 
 Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
 
@@ -323,8 +300,7 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
                }
 
                MSG_WriteByte (&cls.message, clc_stringcmd);
-               sprintf (str, "spawn %s", cls.spawnparms);
-               MSG_WriteString (&cls.message, str);
+               MSG_WriteString (&cls.message, "spawn");
                break;
 
        case 3:
@@ -333,7 +309,6 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
                break;
 
        case 4:
-//             SCR_EndLoadingPlaque ();                // allow normal screen updates
                Con_ClearNotify();
                break;
        }
@@ -344,13 +319,16 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
 CL_ParseServerInfo
 ==================
 */
+qbyte entlife[MAX_EDICTS];
+// FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
+static char parse_model_precache[MAX_MODELS][MAX_QPATH];
+static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
 void CL_ParseServerInfo (void)
 {
-       char    *str;
-       int             i;
-       int             nummodels, numsounds;
-       char    model_precache[MAX_MODELS][MAX_QPATH];
-       char    sound_precache[MAX_SOUNDS][MAX_QPATH];
+       char *str;
+       int i;
+       int nummodels, numsounds;
+       entity_t *ent;
 
        Con_DPrintf ("Serverinfo packet received.\n");
 //
@@ -360,9 +338,9 @@ void CL_ParseServerInfo (void)
 
 // parse protocol version number
        i = MSG_ReadLong ();
-       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION && i != 250)
+       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
        {
-               Con_Printf ("Server returned version %i, not %i or %i", i, DPPROTOCOL_VERSION, PROTOCOL_VERSION);
+               Host_Error ("Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
                return;
        }
        Nehahrademcompatibility = false;
@@ -370,7 +348,9 @@ void CL_ParseServerInfo (void)
                Nehahrademcompatibility = true;
        if (cls.demoplayback && demo_nehahra.integer)
                Nehahrademcompatibility = true;
-       dpprotocol = i == DPPROTOCOL_VERSION;
+       dpprotocol = i;
+       if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3)
+               dpprotocol = 0;
 
 // parse maxclients
        cl.maxclients = MSG_ReadByte ();
@@ -395,93 +375,98 @@ void CL_ParseServerInfo (void)
                Con_Printf ("%c%s\n", 2, str);
        }
 
-//
-// first we go through and touch all of the precache data that still
-// happens to be in the cache, so precaching something else doesn't
-// needlessly purge it
-//
-
+       // check memory integrity
        Mem_CheckSentinelsGlobal();
 
-       Mod_ClearUsed();
+       // disable until we get textures for it
+       R_ResetSkyBox();
 
-// precache models
        memset (cl.model_precache, 0, sizeof(cl.model_precache));
+       memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
+
+       // touch all of the precached models that are still loaded so we can free
+       // anything that isn't needed
+       Mod_ClearUsed();
        for (nummodels=1 ; ; nummodels++)
        {
+               CL_KeepaliveMessage ();
                str = MSG_ReadString ();
                if (!str[0])
                        break;
                if (nummodels==MAX_MODELS)
-               {
                        Host_Error ("Server sent too many model precaches\n");
-                       return;
-               }
                if (strlen(str) >= MAX_QPATH)
                        Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
-               strcpy (model_precache[nummodels], str);
+               strcpy (parse_model_precache[nummodels], str);
                Mod_TouchModel (str);
        }
 
-// precache sounds
-       memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
+       // do the same for sounds
        for (numsounds=1 ; ; numsounds++)
        {
+               CL_KeepaliveMessage ();
                str = MSG_ReadString ();
                if (!str[0])
                        break;
                if (numsounds==MAX_SOUNDS)
-               {
                        Host_Error ("Server sent too many sound precaches\n");
-                       return;
-               }
                if (strlen(str) >= MAX_QPATH)
                        Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
-               strcpy (sound_precache[numsounds], str);
+               strcpy (parse_sound_precache[numsounds], str);
                S_TouchSound (str);
        }
 
+       // purge anything that was not touched
        Mod_PurgeUnused();
 
-//
-// now we try to load everything else until a cache allocation fails
-//
+       // now we try to load everything that is new
 
-       Mem_CheckSentinelsGlobal();
+       // world model
+       CL_KeepaliveMessage ();
+       cl.model_precache[1] = Mod_ForName (parse_model_precache[1], false, false, true);
+       if (cl.model_precache[1] == NULL)
+               Con_Printf("Map %s not found\n", parse_model_precache[1]);
 
-       for (i=1 ; i<nummodels ; i++)
+       // normal models
+       for (i=2 ; i<nummodels ; i++)
        {
-               // LordHavoc: i == 1 means the first model is the world model
-               cl.model_precache[i] = Mod_ForName (model_precache[i], false, false, i == 1);
-
-               if (cl.model_precache[i] == NULL)
-               {
-                       Host_Error("Model %s not found\n", model_precache[i]);
-                       return;
-               }
                CL_KeepaliveMessage ();
+               if ((cl.model_precache[i] = Mod_ForName (parse_model_precache[i], false, false, false)) == NULL)
+                       Con_Printf("Model %s not found\n", parse_model_precache[i]);
        }
 
-       Mem_CheckSentinelsGlobal();
-
+       // sounds
        S_BeginPrecaching ();
        for (i=1 ; i<numsounds ; i++)
        {
-               cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
                CL_KeepaliveMessage ();
+               cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true);
        }
        S_EndPrecaching ();
 
-// local state
-       cl_entities[0].render.model = cl.worldmodel = cl.model_precache[1];
-       cl_entities[0].render.scale = 1;
-       cl_entities[0].render.alpha = 1;
+       // local state
+       ent = &cl_entities[0];
+       // entire entity array was cleared, so just fill in a few fields
+       ent->state_current.active = true;
+       ent->render.model = cl.worldmodel = cl.model_precache[1];
+       //ent->render.scale = 1;
+       ent->render.alpha = 1;
+       Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
+       Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+       CL_BoundingBoxForEntity(&ent->render);
+       // clear entlife array
+       memset(entlife, 0, MAX_EDICTS);
+
+       cl_num_entities = 1;
 
        R_NewMap ();
+       CL_CGVM_Start();
 
-       Mem_CheckSentinelsGlobal();
+       // noclip is turned off at start
+       noclip_anglehack = false;
 
-       noclip_anglehack = false;               // noclip is turned off at start
+       // check memory integrity
+       Mem_CheckSentinelsGlobal();
 }
 
 void CL_ValidateState(entity_state_t *s)
@@ -502,16 +487,60 @@ void CL_ValidateState(entity_state_t *s)
        Mod_CheckLoaded(model);
        if (model && s->frame >= model->numframes)
        {
-               Con_Printf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
+               Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
                s->frame = 0;
        }
        if (model && s->skin > 0 && s->skin >= model->numskins)
        {
-               Con_Printf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
+               Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
                s->skin = 0;
        }
 }
 
+void CL_MoveLerpEntityStates(entity_t *ent)
+{
+       float odelta[3], adelta[3];
+       VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
+       VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
+       if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer)
+       {
+               // we definitely shouldn't lerp
+               ent->persistent.lerpdeltatime = 0;
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+       }
+       else if (ent->state_current.flags & RENDER_STEP)
+       {
+               // monster interpolation
+               if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
+               {
+                       ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
+                       ent->persistent.lerpstarttime = cl.mtime[1];
+                       VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
+                       VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
+                       VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+                       VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+               }
+       }
+       else
+       {
+               // not a monster
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               // no lerp if it's singleplayer
+               if (sv.active && svs.maxclients == 1 && !ent->state_current.flags & RENDER_STEP)
+                       ent->persistent.lerpdeltatime = 0;
+               else
+                       ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
+               VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
+               VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+       }
+}
+
 /*
 ==================
 CL_ParseUpdate
@@ -521,20 +550,12 @@ If an entities model or origin changes from frame to frame, it must be
 relinked.  Other attributes can change without relinking.
 ==================
 */
-byte entkill[MAX_EDICTS];
-int bitprofile[32], bitprofilecount = 0;
 void CL_ParseUpdate (int bits)
 {
-       int i, num, deltadie;
+       int num;
        entity_t *ent;
        entity_state_t new;
 
-       if (cls.signon == SIGNONS - 1)
-       {       // first update is the final signon stage
-               cls.signon = SIGNONS;
-               CL_SignonReply ();
-       }
-
        if (bits & U_MOREBITS)
                bits |= (MSG_ReadByte()<<8);
        if ((bits & U_EXTEND1) && (!Nehahrademcompatibility))
@@ -554,30 +575,22 @@ void CL_ParseUpdate (int bits)
        if (num < 1)
                Host_Error("CL_ParseUpdate: invalid entity number (%i)\n", num);
 
-       // mark as visible (no kill)
-       entkill[num] = 0;
-
-       ent = CL_EntityNum (num);
+       ent = cl_entities + num;
 
-       for (i = 0;i < 32;i++)
-               if (bits & (1 << i))
-                       bitprofile[i]++;
-       bitprofilecount++;
-
-       deltadie = false;
+       // note: this inherits the 'active' state of the baseline chosen
+       // (state_baseline is always active, state_current may not be active if
+       // the entity was missing in the last frame)
        if (bits & U_DELTA)
-       {
                new = ent->state_current;
-               if (!new.active)
-                       deltadie = true; // was not present in previous frame, leave hidden until next full update
-       }
        else
+       {
                new = ent->state_baseline;
+               new.active = true;
+       }
 
+       new.number = num;
        new.time = cl.mtime[0];
-
        new.flags = 0;
-       new.active = true;
        if (bits & U_MODEL)             new.modelindex = (new.modelindex & 0xFF00) | MSG_ReadByte();
        if (bits & U_FRAME)             new.frame = (new.frame & 0xFF00) | MSG_ReadByte();
        if (bits & U_COLORMAP)  new.colormap = MSG_ReadByte();
@@ -595,12 +608,8 @@ void CL_ParseUpdate (int bits)
        if (bits & U_EFFECTS2)  new.effects = (new.effects & 0x00FF) | (MSG_ReadByte() << 8);
        if (bits & U_GLOWSIZE)  new.glowsize = MSG_ReadByte();
        if (bits & U_GLOWCOLOR) new.glowcolor = MSG_ReadByte();
-#if 0
-       if (bits & U_COLORMOD)  {int i = MSG_ReadByte();float r = (((int) i >> 5) & 7) * 1.0 / 7, g = (((int) i >> 2) & 7) * 1.0 / 7, b = ((int) i & 3) * 1.0 / 3;Con_Printf("warning: U_COLORMOD %i (%1.2f %1.2f %1.2f) ignored\n", i, r, g, b);}
-#else
        // apparently the dpcrush demo uses this (unintended, and it uses white anyway)
        if (bits & U_COLORMOD)  MSG_ReadByte();
-#endif
        if (bits & U_GLOWTRAIL) new.flags |= RENDER_GLOWTRAIL;
        if (bits & U_FRAME2)    new.frame = (new.frame & 0x00FF) | (MSG_ReadByte() << 8);
        if (bits & U_MODEL2)    new.modelindex = (new.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
@@ -615,7 +624,8 @@ void CL_ParseUpdate (int bits)
                int j = MSG_ReadFloat() * 255.0f;
                if (i == 2)
                {
-                       if (MSG_ReadFloat())
+                       i = MSG_ReadFloat();
+                       if (i)
                                new.effects |= EF_FULLBRIGHT;
                }
                if (j < 0)
@@ -626,96 +636,62 @@ void CL_ParseUpdate (int bits)
                        new.alpha = j;
        }
 
-       if (deltadie)
-       {
-               // hide the entity
-               new.active = false;
-       }
-       else
+       if (new.active)
                CL_ValidateState(&new);
 
-       if (new.flags & RENDER_STEP) // FIXME: rename this flag?
+       ent->state_previous = ent->state_current;
+       ent->state_current = new;
+       if (ent->state_current.active)
        {
-               // make time identical for memcmp
-               new.time = ent->state_current.time;
-               if (memcmp(&new, &ent->state_current, sizeof(entity_state_t)))
-               {
-                       // state has changed
-                       ent->state_previous = ent->state_current;
-                       ent->state_current = new;
-                       // assume 10fps animation
-                       ent->state_previous.time = cl.mtime[0];
-                       ent->state_current.time = cl.mtime[0] + 0.1; //ent->state_previous.time + 0.1;
-               }
-       }
-       else
-       {
-               ent->state_previous = ent->state_current;
-               ent->state_current = new;
+               CL_MoveLerpEntityStates(ent);
+               cl_entities_active[ent->state_current.number] = true;
+               // mark as visible (no kill this frame)
+               entlife[ent->state_current.number] = 2;
        }
 }
 
-char *bitprofilenames[32] =
-{
-       "U_MOREBITS",
-       "U_ORIGIN1",
-       "U_ORIGIN2",
-       "U_ORIGIN3",
-       "U_ANGLE2",
-       "U_STEP",
-       "U_FRAME",
-       "U_SIGNAL",
-       "U_ANGLE1",
-       "U_ANGLE3",
-       "U_MODEL",
-       "U_COLORMAP",
-       "U_SKIN",
-       "U_EFFECTS",
-       "U_LONGENTITY",
-       "U_EXTEND1",
-       "U_DELTA",
-       "U_ALPHA",
-       "U_SCALE",
-       "U_EFFECTS2",
-       "U_GLOWSIZE",
-       "U_GLOWCOLOR",
-       "obsolete U_COLORMOD",
-       "U_EXTEND2",
-       "U_GLOWTRAIL",
-       "U_VIEWMODEL",
-       "U_FRAME2",
-       "U_MODEL2",
-       "U_EXTERIORMODEL",
-       "U_UNUSED29",
-       "U_UNUSED30",
-       "U_EXTEND3",
-};
-
-void CL_BitProfile_f(void)
+static entity_frame_t entityframe;
+void CL_ReadEntityFrame(void)
 {
+       entity_t *ent;
        int i;
-       Con_Printf("bitprofile: %i updates\n");
-       if (bitprofilecount)
-               for (i = 0;i < 32;i++)
-//                     if (bitprofile[i])
-                               Con_Printf("%s: %i %3.2f%%\n", bitprofilenames[i], bitprofile[i], bitprofile[i] * 100.0 / bitprofilecount);
-       Con_Printf("\n");
-       for (i = 0;i < 32;i++)
-               bitprofile[i] = 0;
-       bitprofilecount = 0;
+       EntityFrame_Read(&cl.entitydatabase);
+       EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
+       for (i = 0;i < entityframe.numentities;i++)
+       {
+               // copy the states
+               ent = &cl_entities[entityframe.entitydata[i].number];
+               ent->state_previous = ent->state_current;
+               ent->state_current = entityframe.entitydata[i];
+               CL_MoveLerpEntityStates(ent);
+               // the entity lives again...
+               entlife[ent->state_current.number] = 2;
+               cl_entities_active[ent->state_current.number] = true;
+       }
+       VectorCopy(cl.viewentoriginnew, cl.viewentoriginold);
+       VectorCopy(entityframe.eye, cl.viewentoriginnew);
 }
 
 void CL_EntityUpdateSetup(void)
 {
-       memset(entkill, 1, MAX_EDICTS);
 }
 
 void CL_EntityUpdateEnd(void)
 {
        int i;
+       // disable entities that disappeared this frame
        for (i = 1;i < MAX_EDICTS;i++)
-               if (entkill[i])
-                       cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
+       {
+               // clear only the entities that were active last frame but not this
+               // frame, don't waste time clearing all entities (which would cause
+               // cache misses)
+               if (entlife[i])
+               {
+                       entlife[i]--;
+                       if (!entlife[i])
+                               cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
+               }
+       }
 }
 
 /*
@@ -782,7 +758,7 @@ void CL_ParseClientdata (int bits)
                cl.idealpitch = MSG_ReadChar ();
        else
                cl.idealpitch = 0;
-       
+
        VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
        for (i=0 ; i<3 ; i++)
        {
@@ -796,7 +772,7 @@ void CL_ParseClientdata (int bits)
                else
                        cl.punchangle[i] = 0;
                if (bits & (SU_PUNCHVEC1<<i))
-                       cl.punchvector[i] = MSG_ReadFloatCoord();
+                       cl.punchvector[i] = MSG_ReadCoord();
                else
                        cl.punchvector[i] = 0;
                if (bits & (SU_VELOCITY1<<i) )
@@ -813,7 +789,7 @@ void CL_ParseClientdata (int bits)
                                cl.item_gettime[j] = cl.time;
                cl.items = i;
        }
-               
+
        cl.onground = (bits & SU_ONGROUND) != 0;
        cl.inwater = (bits & SU_INWATER) != 0;
 
@@ -834,6 +810,18 @@ void CL_ParseClientdata (int bits)
                cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
        else
                cl.stats[STAT_ACTIVEWEAPON] = i;
+
+       cl.viewzoomold = cl.viewzoomnew; // for interpolation
+       if (bits & SU_VIEWZOOM)
+       {
+               i = MSG_ReadByte();
+               if (i < 2)
+                       i = 2;
+               cl.viewzoomnew = (float) i * (1.0f / 255.0f);
+       }
+       else
+               cl.viewzoomnew = 1;
+
 }
 
 /*
@@ -845,9 +833,9 @@ void CL_ParseStatic (int large)
 {
        entity_t *ent;
 
-       if (cl.num_statics >= MAX_STATIC_ENTITIES)
+       if (cl_num_static_entities >= cl_max_static_entities)
                Host_Error ("Too many static entities");
-       ent = &cl_static_entities[cl.num_statics++];
+       ent = &cl_static_entities[cl_num_static_entities++];
        CL_ParseBaseline (ent, large);
 
 // copy it to the current state
@@ -860,11 +848,18 @@ void CL_ParseStatic (int large)
        ent->render.skinnum = ent->state_baseline.skin;
        ent->render.effects = ent->state_baseline.effects;
        ent->render.alpha = 1;
-       ent->render.scale = 1;
-       ent->render.alpha = 1;
+       //ent->render.scale = 1;
+
+       //VectorCopy (ent->state_baseline.origin, ent->render.origin);
+       //VectorCopy (ent->state_baseline.angles, ent->render.angles);
+
+       Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
+       Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+       CL_BoundingBoxForEntity(&ent->render);
 
-       VectorCopy (ent->state_baseline.origin, ent->render.origin);
-       VectorCopy (ent->state_baseline.angles, ent->render.angles);    
+       // This is definitely cheating...
+       if (ent->render.model == NULL)
+               cl_num_static_entities--;
 }
 
 /*
@@ -884,7 +879,7 @@ void CL_ParseStaticSound (int large)
                sound_num = MSG_ReadByte ();
        vol = MSG_ReadByte ();
        atten = MSG_ReadByte ();
-       
+
        S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
 }
 
@@ -916,22 +911,480 @@ void CL_ParseEffect2 (void)
        CL_Effect(org, modelindex, startframe, framecount, framerate);
 }
 
+model_t *cl_model_bolt = NULL;
+model_t *cl_model_bolt2 = NULL;
+model_t *cl_model_bolt3 = NULL;
+model_t *cl_model_beam = NULL;
+
+sfx_t *cl_sfx_wizhit;
+sfx_t *cl_sfx_knighthit;
+sfx_t *cl_sfx_tink1;
+sfx_t *cl_sfx_ric1;
+sfx_t *cl_sfx_ric2;
+sfx_t *cl_sfx_ric3;
+sfx_t *cl_sfx_r_exp3;
+
+/*
+=================
+CL_ParseTEnt
+=================
+*/
+void CL_InitTEnts (void)
+{
+       cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false);
+       cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false);
+       cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false);
+       cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false);
+       cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false);
+       cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false);
+       cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false);
+}
+
+void CL_ParseBeam (model_t *m, int lightning)
+{
+       int i, ent;
+       vec3_t start, end;
+       beam_t *b;
+
+       ent = MSG_ReadShort ();
+       MSG_ReadVector(start);
+       MSG_ReadVector(end);
+
+       if (ent >= MAX_EDICTS)
+       {
+               Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+               ent = 0;
+       }
+
+       // override any beam with the same entity
+       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       {
+               if (b->entity == ent)
+               {
+                       //b->entity = ent;
+                       b->lightning = lightning;
+                       b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
+                       b->model = m;
+                       b->endtime = cl.time + 0.2;
+                       VectorCopy (start, b->start);
+                       VectorCopy (end, b->end);
+                       return;
+               }
+       }
+
+       // find a free beam
+       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       {
+               if (!b->model || b->endtime < cl.time)
+               {
+                       b->entity = ent;
+                       b->lightning = lightning;
+                       b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
+                       b->model = m;
+                       b->endtime = cl.time + 0.2;
+                       VectorCopy (start, b->start);
+                       VectorCopy (end, b->end);
+                       return;
+               }
+       }
+       Con_Printf ("beam list overflow!\n");
+}
+
+void CL_ParseTempEntity (void)
+{
+       int type;
+       vec3_t pos;
+       vec3_t dir;
+       vec3_t pos2;
+       vec3_t color;
+       int rnd;
+       int colorStart, colorLength, count;
+       float velspeed, radius;
+       qbyte *tempcolor;
+
+       type = MSG_ReadByte ();
+       switch (type)
+       {
+       case TE_WIZSPIKE:
+               // spike hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+               CL_AllocDlight (NULL, pos, 50, 0.25f, 1.00f, 0.25f, 250, 0.2);
+               CL_RunParticleEffect (pos, vec3_origin, 20, 30);
+               S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
+               break;
+
+       case TE_KNIGHTSPIKE:
+               // spike hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+               CL_AllocDlight (NULL, pos, 50, 1.0f, 0.60f, 0.20f, 250, 0.2);
+               CL_RunParticleEffect (pos, vec3_origin, 226, 20);
+               S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
+               break;
+
+       case TE_SPIKE:
+               // spike hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+               // LordHavoc: changed to spark shower
+               CL_SparkShower(pos, vec3_origin, 15);
+               if ( rand() % 5 )
+                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+       case TE_SPIKEQUAD:
+               // quad spike hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+               // LordHavoc: changed to spark shower
+               CL_SparkShower(pos, vec3_origin, 15);
+               CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               if ( rand() % 5 )
+                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+       case TE_SUPERSPIKE:
+               // super spike hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+               // LordHavoc: changed to dust shower
+               CL_SparkShower(pos, vec3_origin, 30);
+               if ( rand() % 5 )
+                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+       case TE_SUPERSPIKEQUAD:
+               // quad super spike hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+               // LordHavoc: changed to dust shower
+               CL_SparkShower(pos, vec3_origin, 30);
+               CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+               if ( rand() % 5 )
+                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+               // LordHavoc: added for improved blood splatters
+       case TE_BLOOD:
+               // blood puff
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+               dir[0] = MSG_ReadChar ();
+               dir[1] = MSG_ReadChar ();
+               dir[2] = MSG_ReadChar ();
+               count = MSG_ReadByte ();
+               CL_BloodPuff(pos, dir, count);
+               break;
+       case TE_BLOOD2:
+               // blood puff
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+               CL_BloodPuff(pos, vec3_origin, 10);
+               break;
+       case TE_SPARK:
+               // spark shower
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+               dir[0] = MSG_ReadChar ();
+               dir[1] = MSG_ReadChar ();
+               dir[2] = MSG_ReadChar ();
+               count = MSG_ReadByte ();
+               CL_SparkShower(pos, dir, count);
+               break;
+       case TE_PLASMABURN:
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+               CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+               CL_PlasmaBurn(pos);
+               break;
+               // LordHavoc: added for improved gore
+       case TE_BLOODSHOWER:
+               // vaporized body
+               MSG_ReadVector(pos); // mins
+               MSG_ReadVector(pos2); // maxs
+               velspeed = MSG_ReadCoord (); // speed
+               count = MSG_ReadShort (); // number of particles
+               CL_BloodShower(pos, pos2, velspeed, count);
+               break;
+       case TE_PARTICLECUBE:
+               // general purpose particle effect
+               MSG_ReadVector(pos); // mins
+               MSG_ReadVector(pos2); // maxs
+               MSG_ReadVector(dir); // dir
+               count = MSG_ReadShort (); // number of particles
+               colorStart = MSG_ReadByte (); // color
+               colorLength = MSG_ReadByte (); // gravity (1 or 0)
+               velspeed = MSG_ReadCoord (); // randomvel
+               CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
+               break;
+
+       case TE_PARTICLERAIN:
+               // general purpose particle effect
+               MSG_ReadVector(pos); // mins
+               MSG_ReadVector(pos2); // maxs
+               MSG_ReadVector(dir); // dir
+               count = MSG_ReadShort (); // number of particles
+               colorStart = MSG_ReadByte (); // color
+               CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
+               break;
+
+       case TE_PARTICLESNOW:
+               // general purpose particle effect
+               MSG_ReadVector(pos); // mins
+               MSG_ReadVector(pos2); // maxs
+               MSG_ReadVector(dir); // dir
+               count = MSG_ReadShort (); // number of particles
+               colorStart = MSG_ReadByte (); // color
+               CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
+               break;
+
+       case TE_GUNSHOT:
+               // bullet hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+               // LordHavoc: changed to dust shower
+               CL_SparkShower(pos, vec3_origin, 15);
+               break;
+
+       case TE_GUNSHOTQUAD:
+               // quad bullet hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+               CL_SparkShower(pos, vec3_origin, 15);
+               CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+               break;
+
+       case TE_EXPLOSION:
+               // rocket explosion
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
+               CL_ParticleExplosion (pos);
+               // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
+               CL_AllocDlight (NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_EXPLOSIONQUAD:
+               // quad rocket explosion
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
+               CL_ParticleExplosion (pos);
+               CL_AllocDlight (NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_EXPLOSION3:
+               // Nehahra movie colored lighting explosion
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
+               CL_ParticleExplosion (pos);
+               CL_AllocDlight (NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_EXPLOSIONRGB:
+               // colored lighting explosion
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
+               CL_ParticleExplosion (pos);
+               color[0] = MSG_ReadByte() * (1.0 / 255.0);
+               color[1] = MSG_ReadByte() * (1.0 / 255.0);
+               color[2] = MSG_ReadByte() * (1.0 / 255.0);
+               CL_AllocDlight (NULL, pos, 350, color[0], color[1], color[2], 700, 0.5);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_TAREXPLOSION:
+               // tarbaby explosion
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
+               CL_BlobExplosion (pos);
+
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_AllocDlight (NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_SMALLFLASH:
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
+               CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+               break;
+
+       case TE_CUSTOMFLASH:
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+               radius = MSG_ReadByte() * 8;
+               velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
+               color[0] = MSG_ReadByte() * (1.0 / 255.0);
+               color[1] = MSG_ReadByte() * (1.0 / 255.0);
+               color[2] = MSG_ReadByte() * (1.0 / 255.0);
+               CL_AllocDlight (NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed);
+               break;
+
+       case TE_FLAMEJET:
+               MSG_ReadVector(pos);
+               MSG_ReadVector(dir);
+               count = MSG_ReadByte();
+               CL_Flames(pos, dir, count);
+               break;
+
+       case TE_LIGHTNING1:
+               // lightning bolts
+               if (!cl_model_bolt)
+                       cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false);
+               CL_ParseBeam (cl_model_bolt, true);
+               break;
+
+       case TE_LIGHTNING2:
+               // lightning bolts
+               if (!cl_model_bolt2)
+                       cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false);
+               CL_ParseBeam (cl_model_bolt2, true);
+               break;
+
+       case TE_LIGHTNING3:
+               // lightning bolts
+               if (!cl_model_bolt3)
+                       cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
+               CL_ParseBeam (cl_model_bolt3, false);
+               break;
+
+// PGM 01/21/97
+       case TE_BEAM:
+               // grappling hook beam
+               if (!cl_model_beam)
+                       cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
+               CL_ParseBeam (cl_model_beam, false);
+               break;
+// PGM 01/21/97
+
+// LordHavoc: for compatibility with the Nehahra movie...
+       case TE_LIGHTNING4NEH:
+               CL_ParseBeam (Mod_ForName(MSG_ReadString(), true, false, false), false);
+               break;
+
+       case TE_LAVASPLASH:
+               pos[0] = MSG_ReadCoord ();
+               pos[1] = MSG_ReadCoord ();
+               pos[2] = MSG_ReadCoord ();
+               CL_LavaSplash (pos);
+               break;
+
+       case TE_TELEPORT:
+               pos[0] = MSG_ReadCoord ();
+               pos[1] = MSG_ReadCoord ();
+               pos[2] = MSG_ReadCoord ();
+               CL_AllocDlight (NULL, pos, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f);
+//             CL_TeleportSplash (pos);
+               break;
+
+       case TE_EXPLOSION2:
+               // color mapped explosion
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
+               colorStart = MSG_ReadByte ();
+               colorLength = MSG_ReadByte ();
+               CL_ParticleExplosion2 (pos, colorStart, colorLength);
+               tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
+               CL_AllocDlight (NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_TEI_G3:
+               MSG_ReadVector(pos);
+               MSG_ReadVector(pos2);
+               MSG_ReadVector(dir);
+               CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
+               CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
+               break;
+
+       case TE_TEI_SMOKE:
+               MSG_ReadVector(pos);
+               MSG_ReadVector(dir);
+               count = MSG_ReadByte ();
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 4);
+               CL_Tei_Smoke(pos, dir, count);
+               break;
+
+       case TE_TEI_BIGEXPLOSION:
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 10);
+               CL_ParticleExplosion (pos);
+               CL_AllocDlight (NULL, pos, 500, 1.25f, 1.0f, 0.5f, 500, 9999);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_TEI_PLASMAHIT:
+               MSG_ReadVector(pos);
+               MSG_ReadVector(dir);
+               count = MSG_ReadByte ();
+               Mod_FindNonSolidLocation(pos, pos, cl.worldmodel, 5);
+               CL_Tei_PlasmaHit(pos, dir, count);
+               CL_AllocDlight (NULL, pos, 500, 0.3, 0.6, 1.0f, 2000, 9999);
+               break;
+
+       default:
+               Host_Error ("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
+       }
+}
 
 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
 
+static qbyte cgamenetbuffer[65536];
+
 /*
 =====================
 CL_ParseServerMessage
 =====================
 */
+int parsingerror = false;
 void CL_ParseServerMessage (void)
 {
        int                     cmd;
        int                     i, entitiesupdated;
-       byte            cmdlog[32];
+       qbyte           cmdlog[32];
        char            *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
-       
+
 //
 // if recording demos, copy the message out
 //
@@ -939,16 +1392,17 @@ void CL_ParseServerMessage (void)
                Con_Printf ("%i ",net_message.cursize);
        else if (cl_shownet.integer == 2)
                Con_Printf ("------------------\n");
-       
-       cl.onground = false;    // unless the server says otherwise     
+
+       cl.onground = false;    // unless the server says otherwise
 //
 // parse the message
 //
        MSG_BeginReading ();
 
        entitiesupdated = false;
-       CL_EntityUpdateSetup();
-       
+
+       parsingerror = true;
+
        while (1)
        {
                if (msg_badread)
@@ -973,6 +1427,12 @@ void CL_ParseServerMessage (void)
                        temp = "entity";
                        cmdlogname[cmdindex] = temp;
                        SHOWNET("fast update");
+                       if (cls.signon == SIGNONS - 1)
+                       {
+                               // first update is the final signon stage
+                               cls.signon = SIGNONS;
+                               CL_SignonReply ();
+                       }
                        CL_ParseUpdate (cmd&127);
                        continue;
                }
@@ -985,7 +1445,7 @@ void CL_ParseServerMessage (void)
                        temp = "<unknown>";
                        cmdlogname[cmdindex] = temp;
                }
-       
+
                // other commands
                switch (cmd)
                {
@@ -1012,46 +1472,52 @@ void CL_ParseServerMessage (void)
                                Host_Error ("CL_ParseServerMessage: Illegible server message\n");
                        }
                        break;
-                       
+
                case svc_nop:
-//                     Con_Printf ("svc_nop\n");
                        break;
-                       
+
                case svc_time:
-                       // handle old protocols which do not have entity update ranges
-                       entitiesupdated = true;
+                       if (!entitiesupdated)
+                       {
+                               // this is a new frame, we'll be seeing entities,
+                               // so prepare for entity updates
+                               CL_EntityUpdateSetup();
+                               entitiesupdated = true;
+                       }
                        cl.mtime[1] = cl.mtime[0];
-                       cl.mtime[0] = MSG_ReadFloat ();                 
+                       cl.mtime[0] = MSG_ReadFloat ();
                        break;
 
                case svc_clientdata:
                        i = MSG_ReadShort ();
                        CL_ParseClientdata (i);
                        break;
-               
+
                case svc_version:
                        i = MSG_ReadLong ();
-                       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION && i != 250)
-                               Host_Error ("CL_ParseServerMessage: Server is protocol %i, not %i or %i", i, DPPROTOCOL_VERSION, PROTOCOL_VERSION);
+                       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
+                               Host_Error ("CL_ParseServerMessage: Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
                        Nehahrademcompatibility = false;
                        if (i == 250)
                                Nehahrademcompatibility = true;
                        if (cls.demoplayback && demo_nehahra.integer)
                                Nehahrademcompatibility = true;
-                       dpprotocol = i == DPPROTOCOL_VERSION;
+                       dpprotocol = i;
+                       if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3)
+                               dpprotocol = 0;
                        break;
-                       
+
                case svc_disconnect:
                        Host_EndGame ("Server disconnected\n");
 
                case svc_print:
                        Con_Printf ("%s", MSG_ReadString ());
                        break;
-                       
+
                case svc_centerprint:
                        SCR_CenterPrint (MSG_ReadString ());
                        break;
-                       
+
                case svc_stufftext:
                        Cbuf_AddText (MSG_ReadString ());
                        break;
@@ -1062,18 +1528,20 @@ void CL_ParseServerMessage (void)
 
                case svc_serverinfo:
                        CL_ParseServerInfo ();
-//                     vid.recalc_refdef = true;       // leave intermission full screen
                        break;
-                       
+
                case svc_setangle:
                        for (i=0 ; i<3 ; i++)
                                cl.viewangles[i] = MSG_ReadAngle ();
                        break;
-                       
+
                case svc_setview:
                        cl.viewentity = MSG_ReadShort ();
+                       // LordHavoc: assume first setview recieved is the real player entity
+                       if (!cl.playerentity)
+                               cl.playerentity = cl.viewentity;
                        break;
-                                       
+
                case svc_lightstyle:
                        i = MSG_ReadByte ();
                        if (i >= MAX_LIGHTSTYLES)
@@ -1082,7 +1550,7 @@ void CL_ParseServerMessage (void)
                        cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
                        cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
                        break;
-                       
+
                case svc_sound:
                        CL_ParseStartSoundPacket(false);
                        break;
@@ -1099,24 +1567,24 @@ void CL_ParseServerMessage (void)
                case svc_updatename:
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
-                               Host_Error ("CL_ParseServerMessage: svc_updatename >= MAX_SCOREBOARD");
+                               Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
                        strcpy (cl.scores[i].name, MSG_ReadString ());
                        break;
-                       
+
                case svc_updatefrags:
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
-                               Host_Error ("CL_ParseServerMessage: svc_updatefrags >= MAX_SCOREBOARD");
+                               Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
                        cl.scores[i].frags = MSG_ReadShort ();
-                       break;                  
+                       break;
 
                case svc_updatecolors:
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
-                               Host_Error ("CL_ParseServerMessage: svc_updatecolors >= MAX_SCOREBOARD");
+                               Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
                        cl.scores[i].colors = MSG_ReadByte ();
                        break;
-                       
+
                case svc_particle:
                        CL_ParseParticleEffect ();
                        break;
@@ -1131,13 +1599,15 @@ void CL_ParseServerMessage (void)
 
                case svc_spawnbaseline:
                        i = MSG_ReadShort ();
-                       // must use CL_EntityNum() to force cl.num_entities up
-                       CL_ParseBaseline (CL_EntityNum(i), false);
+                       if (i < 0 || i >= MAX_EDICTS)
+                               Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
+                       CL_ParseBaseline (cl_entities + i, false);
                        break;
                case svc_spawnbaseline2:
                        i = MSG_ReadShort ();
-                       // must use CL_EntityNum() to force cl.num_entities up
-                       CL_ParseBaseline (CL_EntityNum(i), true);
+                       if (i < 0 || i >= MAX_EDICTS)
+                               Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
+                       CL_ParseBaseline (cl_entities + i, true);
                        break;
                case svc_spawnstatic:
                        CL_ParseStatic (false);
@@ -1146,7 +1616,7 @@ void CL_ParseServerMessage (void)
                        CL_ParseStatic (true);
                        break;
                case svc_temp_entity:
-                       CL_ParseTEnt ();
+                       CL_ParseTempEntity ();
                        break;
 
                case svc_setpause:
@@ -1156,7 +1626,7 @@ void CL_ParseServerMessage (void)
                        else
                                CDAudio_Resume ();
                        break;
-                       
+
                case svc_signonnum:
                        i = MSG_ReadByte ();
                        if (i <= cls.signon)
@@ -1179,7 +1649,7 @@ void CL_ParseServerMessage (void)
                                Host_Error ("svc_updatestat: %i is invalid", i);
                        cl.stats[i] = MSG_ReadLong ();
                        break;
-                       
+
                case svc_spawnstaticsound:
                        CL_ParseStaticSound (false);
                        break;
@@ -1192,29 +1662,26 @@ void CL_ParseServerMessage (void)
                        cl.cdtrack = MSG_ReadByte ();
                        cl.looptrack = MSG_ReadByte ();
                        if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
-                               CDAudio_Play ((byte)cls.forcetrack, true);
+                               CDAudio_Play ((qbyte)cls.forcetrack, true);
                        else
-                               CDAudio_Play ((byte)cl.cdtrack, true);
+                               CDAudio_Play ((qbyte)cl.cdtrack, true);
                        break;
 
                case svc_intermission:
                        cl.intermission = 1;
                        cl.completed_time = cl.time;
-//                     vid.recalc_refdef = true;       // go to full screen
                        break;
 
                case svc_finale:
                        cl.intermission = 2;
                        cl.completed_time = cl.time;
-//                     vid.recalc_refdef = true;       // go to full screen
                        SCR_CenterPrint (MSG_ReadString ());
                        break;
 
                case svc_cutscene:
                        cl.intermission = 3;
                        cl.completed_time = cl.time;
-//                     vid.recalc_refdef = true;       // go to full screen
-                       SCR_CenterPrint (MSG_ReadString ());                    
+                       SCR_CenterPrint (MSG_ReadString ());
                        break;
 
                case svc_sellscreen:
@@ -1229,9 +1696,47 @@ void CL_ParseServerMessage (void)
                case svc_skybox:
                        R_SetSkyBox(MSG_ReadString());
                        break;
+               case svc_cgame:
+                       {
+                               int length;
+                               length = (int) ((unsigned short) MSG_ReadShort());
+                               for (i = 0;i < length;i++)
+                                       cgamenetbuffer[i] = MSG_ReadByte();
+                               if (!msg_badread)
+                                       CL_CGVM_ParseNetwork(cgamenetbuffer, length);
+                       }
+                       break;
+               case svc_entities:
+                       if (cls.signon == SIGNONS - 1)
+                       {
+                               // first update is the final signon stage
+                               cls.signon = SIGNONS;
+                               CL_SignonReply ();
+                       }
+                       CL_ReadEntityFrame();
+                       break;
                }
        }
 
        if (entitiesupdated)
                CL_EntityUpdateEnd();
+
+       parsingerror = false;
+}
+
+void CL_Parse_DumpPacket(void)
+{
+       if (!parsingerror)
+               return;
+       Con_Printf("Packet dump:\n");
+       SZ_HexDumpToConsole(&net_message);
+       parsingerror = false;
+}
+
+void CL_Parse_Init(void)
+{
+       // LordHavoc: added demo_nehahra cvar
+       Cvar_RegisterVariable (&demo_nehahra);
+       if (gamemode == GAME_NEHAHRA)
+               Cvar_SetValue("demo_nehahra", 1);
 }