// parse signon message
str = MSG_ReadString ();
- strncpy (cl.levelname, str, sizeof(cl.levelname)-1);
+ strlcpy (cl.levelname, str, sizeof(cl.levelname));
// seperate the printfs so the server message can have a color
if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
cl.stats[STAT_CELLS] = MSG_ReadByte();
i = MSG_ReadByte ();
-
if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
- cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
- else
- cl.stats[STAT_ACTIVEWEAPON] = i;
+ i = (1<<i);
+ // GAME_NEXUIZ hud needs weapon change time
+ // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
+ // like other modes
+ if (cl.stats[STAT_ACTIVEWEAPON] != i)
+ cl.weapontime = cl.time;
+ cl.stats[STAT_ACTIVEWEAPON] = i;
cl.viewzoomold = cl.viewzoomnew; // for interpolation
if (bits & SU_VIEWZOOM)
i &= 31;
while(count > 0)
{
- sprintf(temp, "%3i:%s ", cmdlog[i], cmdlogname[i]);
- strcat(description, temp);
+ snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
+ strlcat (description, temp, sizeof (description));
count--;
i++;
i &= 31;
i = MSG_ReadByte ();
if (i >= MAX_LIGHTSTYLES)
Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
- strncpy (cl_lightstyle[i].map, MSG_ReadString(), MAX_STYLESTRING - 1);
+ strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
break;
i = MSG_ReadByte ();
if (i >= cl.maxclients)
Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
- strcpy (cl.scores[i].name, MSG_ReadString ());
+ strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
break;
case svc_updatefrags: