]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
sparks and rain are now beam particles
[xonotic/darkplaces.git] / cl_parse.c
index 039f54e2cfc1126e6c515a480533f135075b3c8e..9d74bae28e81b6b1497d2782cc812bea8f8b9800 100644 (file)
@@ -107,22 +107,6 @@ void CL_Parse_Init(void)
 qboolean Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments
 int dpprotocol; // LordHavoc: version of network protocol, or 0 if not DarkPlaces
 
-/*
-===============
-CL_EntityNum
-
-This error checks and tracks the total number of entities
-===============
-*/
-entity_t       *CL_EntityNum (int num)
-{
-       if (num >= MAX_EDICTS)
-               Host_Error ("CL_EntityNum: %i is an invalid number",num);
-               
-       return &cl_entities[num];
-}
-
-
 /*
 ==================
 CL_ParseStartSoundPacket
@@ -138,7 +122,7 @@ void CL_ParseStartSoundPacket(int largesoundindex)
     float      attenuation;
        int             i;
                   
-    field_mask = MSG_ReadByte(); 
+    field_mask = MSG_ReadByte();
 
     if (field_mask & SND_VOLUME)
                volume = MSG_ReadByte ();
@@ -236,22 +220,20 @@ void CL_KeepaliveMessage (void)
 
 void CL_ParseEntityLump(char *entdata)
 {
-       char *data;
+       const char *data;
        char key[128], value[4096];
        FOG_clear(); // LordHavoc: no fog until set
        R_SetSkyBox(""); // LordHavoc: no environment mapped sky until set
        data = entdata;
        if (!data)
                return;
-       data = COM_Parse(data);
-       if (!data)
+       if (!COM_ParseToken(&data))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               data = COM_Parse(data);
-               if (!data)
+               if (!COM_ParseToken(&data))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
@@ -261,8 +243,7 @@ void CL_ParseEntityLump(char *entdata)
                        strcpy(key, com_token);
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               data = COM_Parse(data);
-               if (!data)
+               if (!COM_ParseToken(&data))
                        return; // error
                strcpy(value, com_token);
                if (!strcmp("sky", key))
@@ -404,6 +385,9 @@ void CL_ParseServerInfo (void)
 
        Mod_ClearUsed();
 
+       // disable until we get textures for it
+       R_ResetSkyBox();
+
 // precache models
        memset (cl.model_precache, 0, sizeof(cl.model_precache));
        for (nummodels=1 ; ; nummodels++)
@@ -450,11 +434,10 @@ void CL_ParseServerInfo (void)
        {
                // LordHavoc: i == 1 means the first model is the world model
                cl.model_precache[i] = Mod_ForName (model_precache[i], false, false, i == 1);
-
                if (cl.model_precache[i] == NULL)
                {
-                       Host_Error("Model %s not found\n", model_precache[i]);
-                       return;
+                       Con_Printf("Model %s not found\n", model_precache[i]);
+                       //return;
                }
                CL_KeepaliveMessage ();
        }
@@ -470,23 +453,23 @@ void CL_ParseServerInfo (void)
 // local state
        ent = &cl_entities[0];
        // entire entity array was cleared, so just fill in a few fields
+       ent->state_current.active = true;
        ent->render.model = cl.worldmodel = cl.model_precache[1];
        ent->render.scale = 1;
        ent->render.alpha = 1;
-       VectorAdd(ent->render.origin, ent->render.model->normalmins, ent->render.mins);
-       VectorAdd(ent->render.origin, ent->render.model->normalmaxs, ent->render.maxs);
+       CL_BoundingBoxForEntity(&ent->render);
        // clear entlife array
        memset(entlife, 0, MAX_EDICTS);
 
        cl_num_entities = 1;
 
        R_NewMap ();
-
        CL_CGVM_Start();
 
+       noclip_anglehack = false;               // noclip is turned off at start
+
        Mem_CheckSentinelsGlobal();
 
-       noclip_anglehack = false;               // noclip is turned off at start
 }
 
 void CL_ValidateState(entity_state_t *s)
@@ -517,6 +500,52 @@ void CL_ValidateState(entity_state_t *s)
        }
 }
 
+void CL_MoveLerpEntityStates(entity_t *ent)
+{
+       float odelta[3], adelta[3];
+       VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
+       VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
+       if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer)
+       {
+               // we definitely shouldn't lerp
+               ent->persistent.lerpdeltatime = 0;
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+       }
+       else// if (ent->state_current.flags & RENDER_STEP)
+       {
+               // monster interpolation
+               if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
+               {
+                       ent->persistent.lerpdeltatime = cl.time - ent->persistent.lerpstarttime;
+                       ent->persistent.lerpstarttime = cl.mtime[1];
+                       VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
+                       VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
+                       VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+                       VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+               }
+       }
+       /*
+       else
+       {
+               // not a monster
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               // no lerp if it's singleplayer
+               //if (sv.active && svs.maxclients == 1 && !ent->state_current.flags & RENDER_STEP)
+               //      ent->persistent.lerpdeltatime = 0;
+               //else
+                       ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
+               VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
+               VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+       }
+       */
+}
+
 /*
 ==================
 CL_ParseUpdate
@@ -552,10 +581,7 @@ void CL_ParseUpdate (int bits)
        if (num < 1)
                Host_Error("CL_ParseUpdate: invalid entity number (%i)\n", num);
 
-       // mark as visible (no kill this frame)
-       entlife[num] = 2;
-
-       ent = CL_EntityNum (num);
+       ent = cl_entities + num;
 
        for (i = 0;i < 32;i++)
                if (bits & (1 << i))
@@ -568,10 +594,13 @@ void CL_ParseUpdate (int bits)
        if (bits & U_DELTA)
                new = ent->state_current;
        else
+       {
                new = ent->state_baseline;
+               new.active = true;
+       }
 
+       new.number = num;
        new.time = cl.mtime[0];
-
        new.flags = 0;
        if (bits & U_MODEL)             new.modelindex = (new.modelindex & 0xFF00) | MSG_ReadByte();
        if (bits & U_FRAME)             new.frame = (new.frame & 0xFF00) | MSG_ReadByte();
@@ -621,25 +650,14 @@ void CL_ParseUpdate (int bits)
        if (new.active)
                CL_ValidateState(&new);
 
-       if (new.flags & RENDER_STEP) // FIXME: rename this flag?
+       ent->state_previous = ent->state_current;
+       ent->state_current = new;
+       if (ent->state_current.active)
        {
-               // make time identical for memcmp
-               new.time = ent->state_current.time;
-               if (memcmp(&new, &ent->state_current, sizeof(entity_state_t)))
-               {
-                       // set it back to what it should be
-                       new.time = cl.mtime[0] + 0.1;
-                       // state has changed
-                       ent->state_previous = ent->state_current;
-                       ent->state_current = new;
-                       // assume 10fps animation
-                       //ent->state_previous.time = cl.mtime[0] - 0.1;
-               }
-       }
-       else
-       {
-               ent->state_previous = ent->state_current;
-               ent->state_current = new;
+               CL_MoveLerpEntityStates(ent);
+               cl_entities_active[ent->state_current.number] = true;
+               // mark as visible (no kill this frame)
+               entlife[ent->state_current.number] = 2;
        }
 }
 
@@ -652,13 +670,14 @@ void CL_ReadEntityFrame(void)
        EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
        for (i = 0;i < entityframe.numentities;i++)
        {
-               // the entity lives again...
-               entlife[entityframe.entitydata[i].number] = 2;
                // copy the states
                ent = &cl_entities[entityframe.entitydata[i].number];
                ent->state_previous = ent->state_current;
                ent->state_current = entityframe.entitydata[i];
-               ent->state_current.time = cl.mtime[0];
+               CL_MoveLerpEntityStates(ent);
+               // the entity lives again...
+               entlife[ent->state_current.number] = 2;
+               cl_entities_active[ent->state_current.number] = true;
        }
        VectorCopy(cl.viewentoriginnew, cl.viewentoriginold);
        VectorCopy(entityframe.eye, cl.viewentoriginnew);
@@ -895,23 +914,7 @@ void CL_ParseStatic (int large)
        VectorCopy (ent->state_baseline.origin, ent->render.origin);
        VectorCopy (ent->state_baseline.angles, ent->render.angles);
 
-       if (ent->render.angles[0] || ent->render.angles[2])
-       {
-               // pitch or roll
-               VectorAdd(ent->render.origin, ent->render.model->rotatedmins, ent->render.mins);
-               VectorAdd(ent->render.origin, ent->render.model->rotatedmaxs, ent->render.maxs);
-       }
-       else if (ent->render.angles[1])
-       {
-               // yaw
-               VectorAdd(ent->render.origin, ent->render.model->yawmins, ent->render.mins);
-               VectorAdd(ent->render.origin, ent->render.model->yawmaxs, ent->render.maxs);
-       }
-       else
-       {
-               VectorAdd(ent->render.origin, ent->render.model->normalmins, ent->render.mins);
-               VectorAdd(ent->render.origin, ent->render.model->normalmaxs, ent->render.maxs);
-       }
+       CL_BoundingBoxForEntity(&ent->render);
 
        // This is definitely cheating...
        if (ent->render.model == NULL)
@@ -1135,6 +1138,9 @@ void CL_ParseServerMessage (void)
 
                case svc_setview:
                        cl.viewentity = MSG_ReadShort ();
+                       // LordHavoc: assume first setview recieved is the real player entity
+                       if (!cl.playerentity)
+                               cl.playerentity = cl.viewentity;
                        break;
 
                case svc_lightstyle:
@@ -1178,6 +1184,9 @@ void CL_ParseServerMessage (void)
                        if (i >= cl.maxclients)
                                Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
                        cl.scores[i].colors = MSG_ReadByte ();
+                       // update our color cvar if our color changed
+                       if (i == cl.playerentity - 1)
+                               Cvar_SetValue ("_cl_color", cl.scores[i].colors);
                        break;
 
                case svc_particle:
@@ -1194,13 +1203,15 @@ void CL_ParseServerMessage (void)
 
                case svc_spawnbaseline:
                        i = MSG_ReadShort ();
-                       // must use CL_EntityNum() to force cl.num_entities up
-                       CL_ParseBaseline (CL_EntityNum(i), false);
+                       if (i < 0 || i >= MAX_EDICTS)
+                               Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
+                       CL_ParseBaseline (cl_entities + i, false);
                        break;
                case svc_spawnbaseline2:
                        i = MSG_ReadShort ();
-                       // must use CL_EntityNum() to force cl.num_entities up
-                       CL_ParseBaseline (CL_EntityNum(i), true);
+                       if (i < 0 || i >= MAX_EDICTS)
+                               Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
+                       CL_ParseBaseline (cl_entities + i, true);
                        break;
                case svc_spawnstatic:
                        CL_ParseStatic (false);