// not a monster
ent->persistent.lerpstarttime = ent->state_previous.time;
// no lerp if it's singleplayer
- if (cl.islocalgame)
+ if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
ent->persistent.lerpdeltatime = 0;
else
ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);