]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
added sparks and smoke to explosions
[xonotic/darkplaces.git] / cl_parse.c
index 9a06ee434a8aa17c2aadb19c9e81d219473e016f..afc2fa3dff2f1d88bcd13812d4beb744dc61027b 100644 (file)
@@ -48,11 +48,11 @@ char *svc_strings[128] =
        "svc_updatecolors",     // [byte] [byte]
        "svc_particle",         // [vec3] <variable>
        "svc_damage",                   // [byte] impact [byte] blood [vec3] from
-       
+
        "svc_spawnstatic",
        "OBSOLETE svc_spawnbinary",
        "svc_spawnbaseline",
-       
+
        "svc_temp_entity",              // <variable>
        "svc_setpause",
        "svc_signonnum",
@@ -80,55 +80,24 @@ char *svc_strings[128] =
        "", // 47
        "", // 48
        "", // 49
-       "", // 50
-       "svc_fog", // 51
-       "svc_effect", // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
-       "svc_effect2", // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
+       "svc_cgame", //                         50              // [short] length [bytes] data
+       "svc_unusedlh1", //                     51              // unused
+       "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
+       "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
+       "svc_sound2", //                        54              // short soundindex instead of byte
+       "svc_spawnbaseline2", //        55              // short modelindex instead of byte
+       "svc_spawnstatic2", //          56              // short modelindex instead of byte
+       "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
+       "svc_unusedlh3", //                     58
+       "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
 };
 
 //=============================================================================
 
 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
 
-void CL_Parse_Init(void)
-{
-       // LordHavoc: added demo_nehahra cvar
-       Cvar_RegisterVariable (&demo_nehahra);
-       if (gamemode == GAME_NEHAHRA)
-               Cvar_SetValue("demo_nehahra", 1);
-}
-
 qboolean Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments
-qboolean dpprotocol; // LordHavoc: whether or not the current network stream is the enhanced DarkPlaces protocol
-
-/*
-===============
-CL_EntityNum
-
-This error checks and tracks the total number of entities
-===============
-*/
-entity_t       *CL_EntityNum (int num)
-{
-       /*
-       if (num >= cl.num_entities)
-       {
-               if (num >= MAX_EDICTS)
-                       Host_Error ("CL_EntityNum: %i is an invalid number",num);
-               cl.num_entities = num;
-//             while (cl.num_entities <= num)
-//             {
-//                     cl_entities[cl.num_entities].colormap = -1; // no special coloring
-//                     cl.num_entities++;
-//             }
-       }
-       */
-       if (num >= MAX_EDICTS)
-               Host_Error ("CL_EntityNum: %i is an invalid number",num);
-               
-       return &cl_entities[num];
-}
-
+int dpprotocol; // LordHavoc: version of network protocol, or 0 if not DarkPlaces
 
 /*
 ==================
@@ -145,7 +114,7 @@ void CL_ParseStartSoundPacket(int largesoundindex)
     float      attenuation;
        int             i;
                   
-    field_mask = MSG_ReadByte(); 
+    field_mask = MSG_ReadByte();
 
     if (field_mask & SND_VOLUME)
                volume = MSG_ReadByte ();
@@ -176,7 +145,7 @@ void CL_ParseStartSoundPacket(int largesoundindex)
                pos[i] = MSG_ReadCoord ();
 
     S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
-}       
+}
 
 /*
 ==================
@@ -191,8 +160,9 @@ void CL_KeepaliveMessage (void)
        float   time;
        static float lastmsg;
        int             ret;
+       int             c;
        sizebuf_t       old;
-       byte            olddata[8192];
+       qbyte           olddata[8192];
        
        if (sv.active)
                return;         // no need if server is local
@@ -209,14 +179,15 @@ void CL_KeepaliveMessage (void)
                switch (ret)
                {
                default:
-                       Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");               
+                       Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");
                case 0:
                        break;  // nothing waiting
                case 1:
                        Host_Error ("CL_KeepaliveMessage: received a message");
                        break;
                case 2:
-                       if (MSG_ReadByte() != svc_nop)
+                       c = MSG_ReadByte();
+                       if (c != svc_nop)
                                Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
                        break;
                }
@@ -239,81 +210,22 @@ void CL_KeepaliveMessage (void)
        SZ_Clear (&cls.message);
 }
 
-//FIXME finish this code!
-#define MAX_STATICLIGHTS 2048
-// tyrlite types
-#define LIGHTFADE_LMINUSX 0 // light, arghlite, others?
-#define LIGHTFADE_LDIVX 1
-#define LIGHTFADE_LDIVX2 2 // hlight
-#define LIGHTFADE_L 3
-#define LIGHTFADE_DEFAULT 999999 // light util not yet identified, switched later
-
-typedef struct
-{
-       int fadetype; // one of the LIGHTFADE_ values
-       int style;
-       vec3_t origin;
-       vec_t radius; // the point at which lighting stops
-       vec3_t direction;
-       vec_t cone; // if non-zero, it is a spot light
-       vec3_t color;
-       vec_t distancescale; // attenuation
-       vec_t lightsubtract; // biasing lighting toward black (hlight feature)
-}
-staticlight_t;
-
-staticlight_t staticlight[MAX_STATICLIGHTS];
-int staticlights;
-
-int r_sunlightenabled;
-vec3_t r_sunlightdirection, r_sunlightcolor;
-vec3_t r_light_ambientcolor;
-
 void CL_ParseEntityLump(char *entdata)
 {
-       char *data;
+       const char *data;
        char key[128], value[4096];
-       char targetnamebuffer[65536];
-       char *targetname[8192], *target[MAX_STATICLIGHTS], light_target[256];
-       vec3_t targetnameorigin[8192], targetnametemporigin, v;
-       int targets, targetnames, targetnamebufferpos, targetnameorigintofillin;
-       int i, j, n;
-       float f1, f2, f3, f4;
-       float ambientlight, ambientcolor[3], sunlight, sunlightdirection[3], sunlightcolor[3];
-       int light_fadetype, light_style, hlight, tyrlite, light_enable;
-       float light_origin[3], light_light, light_distancescale, light_lightcolor[3], light_color[3], light_direction[3], light_cone, light_lightradius;
        FOG_clear(); // LordHavoc: no fog until set
        R_SetSkyBox(""); // LordHavoc: no environment mapped sky until set
-       r_sunlightenabled = false;
-       staticlights = 0;
        data = entdata;
        if (!data)
                return;
-       data = COM_Parse(data);
-       if (!data)
+       if (!COM_ParseToken(&data))
                return; // error
        if (com_token[0] != '{')
                return; // error
-       hlight = false;
-       tyrlite = false;
-       ambientlight = 0;
-       ambientcolor[0] = ambientcolor[1] = ambientcolor[2] = 1;
-       sunlight = 0;
-       sunlightcolor[0] = sunlightcolor[1] = sunlightcolor[2] = 1;
-       sunlightdirection[0] = 0;
-       sunlightdirection[1] = 0;
-       sunlightdirection[2] = -1;
-       targets = 0;
-       targetnames = 0;
-       targetnamebufferpos = 0;
-       targetnameorigintofillin = -1;
-       targetnametemporigin[0] = 0;
-       targetnametemporigin[1] = 0;
-       targetnametemporigin[2] = 0;
        while (1)
        {
-               data = COM_Parse(data);
-               if (!data)
+               if (!COM_ParseToken(&data))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
@@ -323,8 +235,7 @@ void CL_ParseEntityLump(char *entdata)
                        strcpy(key, com_token);
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               data = COM_Parse(data);
-               if (!data)
+               if (!COM_ParseToken(&data))
                        return; // error
                strcpy(value, com_token);
                if (!strcmp("sky", key))
@@ -334,7 +245,7 @@ void CL_ParseEntityLump(char *entdata)
                else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
                        R_SetSkyBox(value);
                else if (!strcmp("fog", key))
-                       scanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
+                       sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
                else if (!strcmp("fog_density", key))
                        fog_density = atof(value);
                else if (!strcmp("fog_red", key))
@@ -343,242 +254,6 @@ void CL_ParseEntityLump(char *entdata)
                        fog_green = atof(value);
                else if (!strcmp("fog_blue", key))
                        fog_blue = atof(value);
-               else if (!strcmp("light", key))
-                       ambientlight = atof(value);
-               else if (!strcmp("sunlight", key))
-               {
-                       sunlight = atof(value);
-                       tyrlite = true;
-               }
-               else if (!strcmp("sun_color", key))
-               {
-                       if (scanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3)
-                               VectorCopy(v, sunlightcolor);
-                       tyrlite = true;
-               }
-               else if (!strcmp("sun_mangle", key))
-               {
-                       if (scanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3)
-                               AngleVectors(v, sunlightdirection, NULL, NULL);
-                       tyrlite = true;
-               }
-               else if (!strcmp("origin", key))
-               {
-                       if (scanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3)
-                       {
-                               VectorCopy(v, targetnametemporigin);
-                               VectorCopy(v, light_origin);
-                       }
-               }
-               else if (!strcmp("targetname", key))
-               {
-                       if ((targetnames < 8192) && (strlen(value) + 1 + targetnamebufferpos <= 65536))
-                       {
-                               targetname[targetnames] = targetnamebuffer + targetnamebufferpos;
-                               strcpy(targetnamebuffer + targetnamebufferpos, value);
-                               targetnamebufferpos += strlen(value) + 1;
-                               targetnameorigintofillin = targetnames++;
-                       }
-               }
-       }
-       if (targetnameorigintofillin >= 0)
-               VectorCopy(targetnametemporigin, targetnameorigin[targetnameorigintofillin]);
-
-       if (sunlight)
-       {
-               r_sunlightenabled = true;
-               VectorScale(sunlightcolor, sunlight, r_sunlightcolor);
-               VectorCopy(sunlightdirection, r_sunlightdirection);
-       }
-       VectorScale(ambientcolor, ambientlight, r_light_ambientcolor);
-
-       while(1)
-       {
-               data = COM_Parse(data);
-               if (!data)
-                       break; // done
-               if (com_token[0] != '{')
-                       break; // error
-               light_light = 0;
-               light_lightcolor[0] = light_lightcolor[1] = light_lightcolor[2] = 1.0f;
-               light_color[0] = light_color[1] = light_color[2] = 1.0f;
-               light_direction[0] = light_direction[1] = light_direction[2] = 0.0f;
-               light_cone = -cos(20*M_PI/180);
-               light_distancescale = 1.0f;
-               light_fadetype = LIGHTFADE_DEFAULT; // replaced later when light util is identified
-               light_style = 0;
-               light_lightradius = 0;
-               light_enable = false;
-               targetnameorigintofillin = -1;
-               targetnametemporigin[0] = 0;
-               targetnametemporigin[1] = 0;
-               targetnametemporigin[2] = 0;
-               while (1)
-               {
-                       data = COM_Parse(data);
-                       if (!data)
-                               return; // error
-                       if (com_token[0] == '}')
-                               break;
-                       if (com_token[0] == '_')
-                               strcpy(key, com_token + 1);
-                       else
-                               strcpy(key, com_token);
-                       while (key[strlen(key)-1] == ' ') // remove trailing spaces
-                               key[strlen(key)-1] = 0;
-                       data = COM_Parse(data);
-                       if (!data)
-                               return; // error
-                       strcpy(value, com_token);
-                       if (!strcmp("light", key))
-                       {
-                               n = scanf(value, "%f %f %f %f", &f1, &f2, &f3, &f4);
-                               switch(n)
-                               {
-                               case 1:
-                                       // id light, arghlite, tyrlite, others
-                                       light_light = f1;
-                                       light_lightcolor[0] = light_lightcolor[1] = light_lightcolor[2] = 1.0f;
-                                       break;
-                               case 3:
-                                       // hlight specific (supports all 3 light formats, but this one is unique to it)
-                                       hlight = true;
-                                       light_light = max(f1, max(f2, f3));
-                                       light_lightcolor[0] = f1 / light_light;
-                                       light_lightcolor[1] = f2 / light_light;
-                                       light_lightcolor[2] = f3 / light_light;
-                                       break;
-                               case 4:
-                                       // halflife
-                                       hlight = true; // unless this is a halflife map, probably hlight
-                                       light_light = f4;
-                                       light_lightcolor[0] = f1 * (1.0f / 255.0f);
-                                       light_lightcolor[1] = f1 * (1.0f / 255.0f);
-                                       light_lightcolor[2] = f1 * (1.0f / 255.0f);
-                                       break;
-                               default:
-                                       // error
-                                       break;
-                               }
-                       }
-                       else if (!strcmp("color", key))
-                       {
-                               n = scanf(value, "%f %f %f", &f1, &f2, &f3);
-                               if (n == 3)
-                               {
-                                       light_color[0] = f1;
-                                       light_color[1] = f2;
-                                       light_color[2] = f3;
-                               }
-                               // n != 3 is an error
-                       }
-                       else if (!strcmp("wait", key))
-                               light_distancescale = atof(value);
-                       else if (!strcmp("delay", key))
-                       {
-                               light_fadetype = atoi(value);
-                               tyrlite = true;
-                       }
-                       else if (!strcmp("angle", key))
-                               light_cone = -cos(atof(value) * M_PI / 360);
-                       else if (!strcmp("mangle", key))
-                       {
-                               n = scanf(value, "%f %f %f", &v[0], &v[1], &v[2]);
-                               if (n == 3)
-                                       AngleVectors(v, light_direction, NULL, NULL);
-                               // n != 3 is an error
-                               tyrlite = true;
-                       }
-                       else if (!strcmp("style", key))
-                       {
-                               n = atoi(value);
-                               if (n >= 0 && n < MAX_LIGHTSTYLES)
-                                       light_style = n;
-                       }
-                       else if (!strcmp("lightradius", key))
-                       {
-                               hlight = true;
-                               light_lightradius = atof(value);
-                       }
-                       else if (!strcmp("classname", key))
-                               if (!strncmp(value, "light", 5))
-                                       light_enable = true;
-                       else if (!strcmp("origin", key))
-                       {
-                               if (scanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3)
-                                       VectorCopy(v, targetnametemporigin);
-                       }
-                       else if (!strcmp("targetname", key))
-                       {
-                               if ((targetnames < 8192) && (strlen(value) + 1 + targetnamebufferpos <= 65536))
-                               {
-                                       targetname[targetnames] = targetnamebuffer + targetnamebufferpos;
-                                       strcpy(targetnamebuffer + targetnamebufferpos, value);
-                                       targetnamebufferpos += strlen(value) + 1;
-                                       targetnameorigintofillin = targetnames++;
-                               }
-                       }
-                       else if (!strcmp("target", key))
-                               if (strlen(value) < sizeof(light_target))
-                                       strcpy(light_target, value);
-               }
-               if (targetnameorigintofillin >= 0)
-                       VectorCopy(targetnametemporigin, targetnameorigin[targetnameorigintofillin]);
-               if (light_enable && staticlights < MAX_STATICLIGHTS && light_light != 0)
-               {
-                       VectorCopy(light_origin, staticlight[staticlights].origin);
-                       staticlight[staticlights].color[0] = light_light * light_lightcolor[0] * light_color[0];
-                       staticlight[staticlights].color[1] = light_light * light_lightcolor[1] * light_color[1];
-                       staticlight[staticlights].color[2] = light_light * light_lightcolor[2] * light_color[2];
-                       VectorCopy(light_direction, staticlight[staticlights].direction);
-                       staticlight[staticlights].cone = light_cone;
-                       staticlight[staticlights].distancescale = light_distancescale;
-                       staticlight[staticlights].fadetype = light_fadetype;
-                       staticlight[staticlights].style = light_style;
-                       if (light_target && (targets < 8192) && (strlen(value) + 1 + targetnamebufferpos <= 65536))
-                       {
-                               target[staticlights] = targetnamebuffer + targetnamebufferpos;
-                               strcpy(targetnamebuffer + targetnamebufferpos, value);
-                               targetnamebufferpos += strlen(value) + 1;
-                       }
-                       else
-                               target[staticlights] = NULL;
-                       staticlight[staticlights].lightsubtract = 0;
-                       if (light_lightradius)
-                       {
-                               staticlight[staticlights].fadetype = LIGHTFADE_LDIVX2;
-                               staticlight[staticlights].lightsubtract = max(staticlight[staticlights].color[0], max(staticlight[staticlights].color[1], staticlight[staticlights].color[2])) * 0.5f / (light_lightradius * light_distancescale * light_lightradius * light_distancescale * (1.0f / 65536.0f) + 1.0f);
-                       }
-                       staticlights++;
-               }
-       }
-       if (cl.worldmodel->ishlbsp)
-               n = LIGHTFADE_LDIVX2;
-       else if (tyrlite)
-               n = LIGHTFADE_LMINUSX;
-       else if (hlight)
-               n = LIGHTFADE_LDIVX2;
-       else
-               n = LIGHTFADE_LMINUSX;
-       for (i = 0;i < staticlights;i++)
-       {
-               if (staticlight[i].fadetype == LIGHTFADE_DEFAULT)
-                       staticlight[i].fadetype = n;
-               if (target[i])
-               {
-                       for (j = 0;j < targetnames;j++)
-                       {
-                               if (!strcmp(target[i], targetname[j]))
-                               {
-                                       VectorSubtract(targetnameorigin[j], staticlight[i].origin, v);
-                                       VectorNormalize(v);
-                                       VectorCopy(v, staticlight[i].direction);
-                                       break;
-                               }
-                       }
-               }
-               if (staticlight[i].direction[0] == 0 && staticlight[i].direction[1] == 0 && staticlight[i].direction[2] == 0)
-                       staticlight[i].cone = 0;
        }
 }
 
@@ -591,7 +266,7 @@ An svc_signonnum has been received, perform a client side setup
 */
 static void CL_SignonReply (void)
 {
-       char    str[8192];
+       //char  str[8192];
 
 Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
 
@@ -616,8 +291,9 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
                }
 
                MSG_WriteByte (&cls.message, clc_stringcmd);
-               sprintf (str, "spawn %s", cls.spawnparms);
-               MSG_WriteString (&cls.message, str);
+               //sprintf (str, "spawn %s", cls.spawnparms);
+               //MSG_WriteString (&cls.message, str);
+               MSG_WriteString (&cls.message, "spawn");
                break;
 
        case 3:
@@ -626,7 +302,6 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
                break;
 
        case 4:
-//             SCR_EndLoadingPlaque ();                // allow normal screen updates
                Con_ClearNotify();
                break;
        }
@@ -637,13 +312,15 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
 CL_ParseServerInfo
 ==================
 */
+qbyte entlife[MAX_EDICTS];
 void CL_ParseServerInfo (void)
 {
-       char    *str;
-       int             i;
-       int             nummodels, numsounds;
-       char    model_precache[MAX_MODELS][MAX_QPATH];
-       char    sound_precache[MAX_SOUNDS][MAX_QPATH];
+       char *str;
+       int i;
+       int nummodels, numsounds;
+       char model_precache[MAX_MODELS][MAX_QPATH];
+       char sound_precache[MAX_SOUNDS][MAX_QPATH];
+       entity_t *ent;
 
        Con_DPrintf ("Serverinfo packet received.\n");
 //
@@ -653,9 +330,9 @@ void CL_ParseServerInfo (void)
 
 // parse protocol version number
        i = MSG_ReadLong ();
-       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION && i != 250)
+       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
        {
-               Con_Printf ("Server returned version %i, not %i or %i", i, DPPROTOCOL_VERSION, PROTOCOL_VERSION);
+               Con_Printf ("Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
                return;
        }
        Nehahrademcompatibility = false;
@@ -663,7 +340,9 @@ void CL_ParseServerInfo (void)
                Nehahrademcompatibility = true;
        if (cls.demoplayback && demo_nehahra.integer)
                Nehahrademcompatibility = true;
-       dpprotocol = i == DPPROTOCOL_VERSION;
+       dpprotocol = i;
+       if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3)
+               dpprotocol = 0;
 
 // parse maxclients
        cl.maxclients = MSG_ReadByte ();
@@ -698,7 +377,8 @@ void CL_ParseServerInfo (void)
 
        Mod_ClearUsed();
 
-       Mem_CheckSentinelsGlobal();
+       // disable until we get textures for it
+       R_ResetSkyBox();
 
 // precache models
        memset (cl.model_precache, 0, sizeof(cl.model_precache));
@@ -709,7 +389,7 @@ void CL_ParseServerInfo (void)
                        break;
                if (nummodels==MAX_MODELS)
                {
-                       Con_Printf ("Server sent too many model precaches\n");
+                       Host_Error ("Server sent too many model precaches\n");
                        return;
                }
                if (strlen(str) >= MAX_QPATH)
@@ -727,7 +407,7 @@ void CL_ParseServerInfo (void)
                        break;
                if (numsounds==MAX_SOUNDS)
                {
-                       Con_Printf ("Server sent too many sound precaches\n");
+                       Host_Error ("Server sent too many sound precaches\n");
                        return;
                }
                if (strlen(str) >= MAX_QPATH)
@@ -736,49 +416,52 @@ void CL_ParseServerInfo (void)
                S_TouchSound (str);
        }
 
-       Mem_CheckSentinelsGlobal();
-
        Mod_PurgeUnused();
 
 //
 // now we try to load everything else until a cache allocation fails
 //
 
-       Mem_CheckSentinelsGlobal();
-
        for (i=1 ; i<nummodels ; i++)
        {
                // LordHavoc: i == 1 means the first model is the world model
-               cl.model_precache[i] = Mod_ForName (model_precache[i], false, true, i == 1);
-
+               cl.model_precache[i] = Mod_ForName (model_precache[i], false, false, i == 1);
                if (cl.model_precache[i] == NULL)
                {
                        Con_Printf("Model %s not found\n", model_precache[i]);
-                       return;
+                       //return;
                }
                CL_KeepaliveMessage ();
        }
 
-       Mem_CheckSentinelsGlobal();
-
        S_BeginPrecaching ();
        for (i=1 ; i<numsounds ; i++)
        {
-               cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
+               cl.sound_precache[i] = S_PrecacheSound (sound_precache[i], true);
                CL_KeepaliveMessage ();
        }
        S_EndPrecaching ();
 
 // local state
-       cl_entities[0].render.model = cl.worldmodel = cl.model_precache[1];
-       cl_entities[0].render.scale = 1;
-       cl_entities[0].render.alpha = 1;
+       ent = &cl_entities[0];
+       // entire entity array was cleared, so just fill in a few fields
+       ent->state_current.active = true;
+       ent->render.model = cl.worldmodel = cl.model_precache[1];
+       ent->render.scale = 1;
+       ent->render.alpha = 1;
+       CL_BoundingBoxForEntity(&ent->render);
+       // clear entlife array
+       memset(entlife, 0, MAX_EDICTS);
+
+       cl_num_entities = 1;
 
        R_NewMap ();
+       CL_CGVM_Start();
+
+       noclip_anglehack = false;               // noclip is turned off at start
 
        Mem_CheckSentinelsGlobal();
 
-       noclip_anglehack = false;               // noclip is turned off at start
 }
 
 void CL_ValidateState(entity_state_t *s)
@@ -799,16 +482,62 @@ void CL_ValidateState(entity_state_t *s)
        Mod_CheckLoaded(model);
        if (model && s->frame >= model->numframes)
        {
-               Con_Printf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
+               Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
                s->frame = 0;
        }
        if (model && s->skin > 0 && s->skin >= model->numskins)
        {
-               Con_Printf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
+               Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
                s->skin = 0;
        }
 }
 
+void CL_MoveLerpEntityStates(entity_t *ent)
+{
+       float odelta[3], adelta[3];
+       VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
+       VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
+       if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer)
+       {
+               // we definitely shouldn't lerp
+               ent->persistent.lerpdeltatime = 0;
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+       }
+       else// if (ent->state_current.flags & RENDER_STEP)
+       {
+               // monster interpolation
+               if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01 || cl.mtime[0] - ent->persistent.lerpstarttime >= 0.1)
+               {
+                       ent->persistent.lerpdeltatime = cl.time - ent->persistent.lerpstarttime;
+                       ent->persistent.lerpstarttime = cl.mtime[1];
+                       VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
+                       VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
+                       VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+                       VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+               }
+       }
+       /*
+       else
+       {
+               // not a monster
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               // no lerp if it's singleplayer
+               //if (sv.active && svs.maxclients == 1 && !ent->state_current.flags & RENDER_STEP)
+               //      ent->persistent.lerpdeltatime = 0;
+               //else
+                       ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
+               VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
+               VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+       }
+       */
+}
+
 /*
 ==================
 CL_ParseUpdate
@@ -818,20 +547,12 @@ If an entities model or origin changes from frame to frame, it must be
 relinked.  Other attributes can change without relinking.
 ==================
 */
-byte entkill[MAX_EDICTS];
-int bitprofile[32], bitprofilecount = 0;
 void CL_ParseUpdate (int bits)
 {
-       int i, num, deltadie;
+       int num;
        entity_t *ent;
        entity_state_t new;
 
-       if (cls.signon == SIGNONS - 1)
-       {       // first update is the final signon stage
-               cls.signon = SIGNONS;
-               CL_SignonReply ();
-       }
-
        if (bits & U_MOREBITS)
                bits |= (MSG_ReadByte()<<8);
        if ((bits & U_EXTEND1) && (!Nehahrademcompatibility))
@@ -851,30 +572,22 @@ void CL_ParseUpdate (int bits)
        if (num < 1)
                Host_Error("CL_ParseUpdate: invalid entity number (%i)\n", num);
 
-       // mark as visible (no kill)
-       entkill[num] = 0;
+       ent = cl_entities + num;
 
-       ent = CL_EntityNum (num);
-
-       for (i = 0;i < 32;i++)
-               if (bits & (1 << i))
-                       bitprofile[i]++;
-       bitprofilecount++;
-
-       deltadie = false;
+       // note: this inherits the 'active' state of the baseline chosen
+       // (state_baseline is always active, state_current may not be active if
+       // the entity was missing in the last frame)
        if (bits & U_DELTA)
-       {
                new = ent->state_current;
-               if (!new.active)
-                       deltadie = true; // was not present in previous frame, leave hidden until next full update
-       }
        else
+       {
                new = ent->state_baseline;
+               new.active = true;
+       }
 
+       new.number = num;
        new.time = cl.mtime[0];
-
        new.flags = 0;
-       new.active = true;
        if (bits & U_MODEL)             new.modelindex = (new.modelindex & 0xFF00) | MSG_ReadByte();
        if (bits & U_FRAME)             new.frame = (new.frame & 0xFF00) | MSG_ReadByte();
        if (bits & U_COLORMAP)  new.colormap = MSG_ReadByte();
@@ -892,12 +605,8 @@ void CL_ParseUpdate (int bits)
        if (bits & U_EFFECTS2)  new.effects = (new.effects & 0x00FF) | (MSG_ReadByte() << 8);
        if (bits & U_GLOWSIZE)  new.glowsize = MSG_ReadByte();
        if (bits & U_GLOWCOLOR) new.glowcolor = MSG_ReadByte();
-#if 0
-       if (bits & U_COLORMOD)  {int i = MSG_ReadByte();float r = (((int) i >> 5) & 7) * 1.0 / 7, g = (((int) i >> 2) & 7) * 1.0 / 7, b = ((int) i & 3) * 1.0 / 3;Con_Printf("warning: U_COLORMOD %i (%1.2f %1.2f %1.2f) ignored\n", i, r, g, b);}
-#else
        // apparently the dpcrush demo uses this (unintended, and it uses white anyway)
        if (bits & U_COLORMOD)  MSG_ReadByte();
-#endif
        if (bits & U_GLOWTRAIL) new.flags |= RENDER_GLOWTRAIL;
        if (bits & U_FRAME2)    new.frame = (new.frame & 0x00FF) | (MSG_ReadByte() << 8);
        if (bits & U_MODEL2)    new.modelindex = (new.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
@@ -912,7 +621,8 @@ void CL_ParseUpdate (int bits)
                int j = MSG_ReadFloat() * 255.0f;
                if (i == 2)
                {
-                       if (MSG_ReadFloat())
+                       i = MSG_ReadFloat();
+                       if (i)
                                new.effects |= EF_FULLBRIGHT;
                }
                if (j < 0)
@@ -923,96 +633,62 @@ void CL_ParseUpdate (int bits)
                        new.alpha = j;
        }
 
-       if (deltadie)
-       {
-               // hide the entity
-               new.active = false;
-       }
-       else
+       if (new.active)
                CL_ValidateState(&new);
 
-       if (new.flags & RENDER_STEP) // FIXME: rename this flag?
-       {
-               // make time identical for memcmp
-               new.time = ent->state_current.time;
-               if (memcmp(&new, &ent->state_current, sizeof(entity_state_t)))
-               {
-                       // state has changed
-                       ent->state_previous = ent->state_current;
-                       ent->state_current = new;
-                       // assume 10fps animation
-                       ent->state_previous.time = cl.mtime[0];
-                       ent->state_current.time = cl.mtime[0] + 0.1; //ent->state_previous.time + 0.1;
-               }
-       }
-       else
+       ent->state_previous = ent->state_current;
+       ent->state_current = new;
+       if (ent->state_current.active)
        {
-               ent->state_previous = ent->state_current;
-               ent->state_current = new;
+               CL_MoveLerpEntityStates(ent);
+               cl_entities_active[ent->state_current.number] = true;
+               // mark as visible (no kill this frame)
+               entlife[ent->state_current.number] = 2;
        }
 }
 
-char *bitprofilenames[32] =
-{
-       "U_MOREBITS",
-       "U_ORIGIN1",
-       "U_ORIGIN2",
-       "U_ORIGIN3",
-       "U_ANGLE2",
-       "U_STEP",
-       "U_FRAME",
-       "U_SIGNAL",
-       "U_ANGLE1",
-       "U_ANGLE3",
-       "U_MODEL",
-       "U_COLORMAP",
-       "U_SKIN",
-       "U_EFFECTS",
-       "U_LONGENTITY",
-       "U_EXTEND1",
-       "U_DELTA",
-       "U_ALPHA",
-       "U_SCALE",
-       "U_EFFECTS2",
-       "U_GLOWSIZE",
-       "U_GLOWCOLOR",
-       "obsolete U_COLORMOD",
-       "U_EXTEND2",
-       "U_GLOWTRAIL",
-       "U_VIEWMODEL",
-       "U_FRAME2",
-       "U_MODEL2",
-       "U_EXTERIORMODEL",
-       "U_UNUSED29",
-       "U_UNUSED30",
-       "U_EXTEND3",
-};
-
-void CL_BitProfile_f(void)
+void CL_ReadEntityFrame(void)
 {
+       entity_t *ent;
+       entity_frame_t entityframe;
        int i;
-       Con_Printf("bitprofile: %i updates\n");
-       if (bitprofilecount)
-               for (i = 0;i < 32;i++)
-//                     if (bitprofile[i])
-                               Con_Printf("%s: %i %3.2f%%\n", bitprofilenames[i], bitprofile[i], bitprofile[i] * 100.0 / bitprofilecount);
-       Con_Printf("\n");
-       for (i = 0;i < 32;i++)
-               bitprofile[i] = 0;
-       bitprofilecount = 0;
+       EntityFrame_Read(&cl.entitydatabase);
+       EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
+       for (i = 0;i < entityframe.numentities;i++)
+       {
+               // copy the states
+               ent = &cl_entities[entityframe.entitydata[i].number];
+               ent->state_previous = ent->state_current;
+               ent->state_current = entityframe.entitydata[i];
+               CL_MoveLerpEntityStates(ent);
+               // the entity lives again...
+               entlife[ent->state_current.number] = 2;
+               cl_entities_active[ent->state_current.number] = true;
+       }
+       VectorCopy(cl.viewentoriginnew, cl.viewentoriginold);
+       VectorCopy(entityframe.eye, cl.viewentoriginnew);
 }
 
 void CL_EntityUpdateSetup(void)
 {
-       memset(entkill, 1, MAX_EDICTS);
 }
 
 void CL_EntityUpdateEnd(void)
 {
        int i;
+       // disable entities that disappeared this frame
        for (i = 1;i < MAX_EDICTS;i++)
-               if (entkill[i])
-                       cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
+       {
+               // clear only the entities that were active last frame but not this
+               // frame, don't waste time clearing all entities (which would cause
+               // cache misses)
+               if (entlife[i])
+               {
+                       entlife[i]--;
+                       if (!entlife[i])
+                               cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
+               }
+       }
 }
 
 /*
@@ -1079,7 +755,7 @@ void CL_ParseClientdata (int bits)
                cl.idealpitch = MSG_ReadChar ();
        else
                cl.idealpitch = 0;
-       
+
        VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
        for (i=0 ; i<3 ; i++)
        {
@@ -1093,7 +769,7 @@ void CL_ParseClientdata (int bits)
                else
                        cl.punchangle[i] = 0;
                if (bits & (SU_PUNCHVEC1<<i))
-                       cl.punchvector[i] = MSG_ReadFloatCoord();
+                       cl.punchvector[i] = MSG_ReadCoord();
                else
                        cl.punchvector[i] = 0;
                if (bits & (SU_VELOCITY1<<i) )
@@ -1110,7 +786,7 @@ void CL_ParseClientdata (int bits)
                                cl.item_gettime[j] = cl.time;
                cl.items = i;
        }
-               
+
        cl.onground = (bits & SU_ONGROUND) != 0;
        cl.inwater = (bits & SU_INWATER) != 0;
 
@@ -1131,6 +807,18 @@ void CL_ParseClientdata (int bits)
                cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
        else
                cl.stats[STAT_ACTIVEWEAPON] = i;
+
+       cl.viewzoomold = cl.viewzoomnew; // for interpolation
+       if (bits & SU_VIEWZOOM)
+       {
+               i = MSG_ReadByte();
+               if (i < 2)
+                       i = 2;
+               cl.viewzoomnew = (float) i * (1.0f / 255.0f);
+       }
+       else
+               cl.viewzoomnew = 1;
+
 }
 
 /*
@@ -1142,9 +830,9 @@ void CL_ParseStatic (int large)
 {
        entity_t *ent;
 
-       if (cl.num_statics >= MAX_STATIC_ENTITIES)
+       if (cl_num_static_entities >= cl_max_static_entities)
                Host_Error ("Too many static entities");
-       ent = &cl_static_entities[cl.num_statics++];
+       ent = &cl_static_entities[cl_num_static_entities++];
        CL_ParseBaseline (ent, large);
 
 // copy it to the current state
@@ -1161,7 +849,13 @@ void CL_ParseStatic (int large)
        ent->render.alpha = 1;
 
        VectorCopy (ent->state_baseline.origin, ent->render.origin);
-       VectorCopy (ent->state_baseline.angles, ent->render.angles);    
+       VectorCopy (ent->state_baseline.angles, ent->render.angles);
+
+       CL_BoundingBoxForEntity(&ent->render);
+
+       // This is definitely cheating...
+       if (ent->render.model == NULL)
+               cl_num_static_entities--;
 }
 
 /*
@@ -1181,7 +875,7 @@ void CL_ParseStaticSound (int large)
                sound_num = MSG_ReadByte ();
        vol = MSG_ReadByte ();
        atten = MSG_ReadByte ();
-       
+
        S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
 }
 
@@ -1213,9 +907,419 @@ void CL_ParseEffect2 (void)
        CL_Effect(org, modelindex, startframe, framecount, framerate);
 }
 
+model_t *cl_model_bolt = NULL;
+model_t *cl_model_bolt2 = NULL;
+model_t *cl_model_bolt3 = NULL;
+model_t *cl_model_beam = NULL;
+
+sfx_t *cl_sfx_wizhit;
+sfx_t *cl_sfx_knighthit;
+sfx_t *cl_sfx_tink1;
+sfx_t *cl_sfx_ric1;
+sfx_t *cl_sfx_ric2;
+sfx_t *cl_sfx_ric3;
+sfx_t *cl_sfx_r_exp3;
+
+/*
+=================
+CL_ParseTEnt
+=================
+*/
+void CL_InitTEnts (void)
+{
+       cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false);
+       cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false);
+       cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false);
+       cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false);
+       cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false);
+       cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false);
+       cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false);
+}
+
+void CL_ParseBeam (model_t *m)
+{
+       int i, ent;
+       vec3_t start, end;
+       beam_t *b;
+
+       ent = MSG_ReadShort ();
+       MSG_ReadVector(start);
+       MSG_ReadVector(end);
+
+       // override any beam with the same entity
+       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       {
+               if (b->entity == ent)
+               {
+                       //b->entity = ent;
+                       b->model = m;
+                       b->endtime = cl.time + 0.2;
+                       VectorCopy (start, b->start);
+                       VectorCopy (end, b->end);
+                       return;
+               }
+       }
+
+       // find a free beam
+       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       {
+               if (!b->model || b->endtime < cl.time)
+               {
+                       b->entity = ent;
+                       b->model = m;
+                       b->endtime = cl.time + 0.2;
+                       VectorCopy (start, b->start);
+                       VectorCopy (end, b->end);
+                       return;
+               }
+       }
+       Con_Printf ("beam list overflow!\n");
+}
+
+void CL_ParseTempEntity (void)
+{
+       int type;
+       vec3_t pos;
+       vec3_t dir;
+       vec3_t pos2;
+       vec3_t color;
+       int rnd;
+       int colorStart, colorLength, count;
+       float velspeed, radius;
+       qbyte *tempcolor;
+
+       type = MSG_ReadByte ();
+       switch (type)
+       {
+       case TE_WIZSPIKE:
+               // spike hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               CL_RunParticleEffect (pos, vec3_origin, 20, 30);
+               S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
+               break;
+
+       case TE_KNIGHTSPIKE:
+               // spike hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               CL_RunParticleEffect (pos, vec3_origin, 226, 20);
+               S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
+               break;
+
+       case TE_SPIKE:
+               // spike hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               // LordHavoc: changed to spark shower
+               CL_SparkShower(pos, vec3_origin, 15);
+               if ( rand() % 5 )
+                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+       case TE_SPIKEQUAD:
+               // quad spike hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               // LordHavoc: changed to spark shower
+               CL_SparkShower(pos, vec3_origin, 15);
+               CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               if ( rand() % 5 )
+                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+       case TE_SUPERSPIKE:
+               // super spike hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               // LordHavoc: changed to dust shower
+               CL_SparkShower(pos, vec3_origin, 30);
+               if ( rand() % 5 )
+                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+       case TE_SUPERSPIKEQUAD:
+               // quad super spike hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               // LordHavoc: changed to dust shower
+               CL_SparkShower(pos, vec3_origin, 30);
+               CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+               if ( rand() % 5 )
+                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+               // LordHavoc: added for improved blood splatters
+       case TE_BLOOD:
+               // blood puff
+               MSG_ReadVector(pos);
+               dir[0] = MSG_ReadChar ();
+               dir[1] = MSG_ReadChar ();
+               dir[2] = MSG_ReadChar ();
+               count = MSG_ReadByte ();
+               CL_BloodPuff(pos, dir, count);
+               break;
+       case TE_BLOOD2:
+               // blood puff
+               MSG_ReadVector(pos);
+               CL_BloodPuff(pos, vec3_origin, 10);
+               break;
+       case TE_SPARK:
+               // spark shower
+               MSG_ReadVector(pos);
+               dir[0] = MSG_ReadChar ();
+               dir[1] = MSG_ReadChar ();
+               dir[2] = MSG_ReadChar ();
+               count = MSG_ReadByte ();
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               CL_SparkShower(pos, dir, count);
+               break;
+       case TE_PLASMABURN:
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+               CL_PlasmaBurn(pos);
+               break;
+               // LordHavoc: added for improved gore
+       case TE_BLOODSHOWER:
+               // vaporized body
+               MSG_ReadVector(pos); // mins
+               MSG_ReadVector(pos2); // maxs
+               velspeed = MSG_ReadCoord (); // speed
+               count = MSG_ReadShort (); // number of particles
+               CL_BloodShower(pos, pos2, velspeed, count);
+               break;
+       case TE_PARTICLECUBE:
+               // general purpose particle effect
+               MSG_ReadVector(pos); // mins
+               MSG_ReadVector(pos2); // maxs
+               MSG_ReadVector(dir); // dir
+               count = MSG_ReadShort (); // number of particles
+               colorStart = MSG_ReadByte (); // color
+               colorLength = MSG_ReadByte (); // gravity (1 or 0)
+               velspeed = MSG_ReadCoord (); // randomvel
+               CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
+               break;
+
+       case TE_PARTICLERAIN:
+               // general purpose particle effect
+               MSG_ReadVector(pos); // mins
+               MSG_ReadVector(pos2); // maxs
+               MSG_ReadVector(dir); // dir
+               count = MSG_ReadShort (); // number of particles
+               colorStart = MSG_ReadByte (); // color
+               CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
+               break;
+
+       case TE_PARTICLESNOW:
+               // general purpose particle effect
+               MSG_ReadVector(pos); // mins
+               MSG_ReadVector(pos2); // maxs
+               MSG_ReadVector(dir); // dir
+               count = MSG_ReadShort (); // number of particles
+               colorStart = MSG_ReadByte (); // color
+               CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
+               break;
+
+       case TE_GUNSHOT:
+               // bullet hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               // LordHavoc: changed to dust shower
+               CL_SparkShower(pos, vec3_origin, 15);
+               break;
+
+       case TE_GUNSHOTQUAD:
+               // quad bullet hitting wall
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               CL_SparkShower(pos, vec3_origin, 15);
+               CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+               break;
+
+       case TE_EXPLOSION:
+               // rocket explosion
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               CL_ParticleExplosion (pos);
+               // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
+               CL_AllocDlight (NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_EXPLOSIONQUAD:
+               // quad rocket explosion
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               CL_ParticleExplosion (pos);
+               CL_AllocDlight (NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_EXPLOSION3:
+               // Nehahra movie colored lighting explosion
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               CL_ParticleExplosion (pos);
+               CL_AllocDlight (NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_EXPLOSIONRGB:
+               // colored lighting explosion
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               CL_ParticleExplosion (pos);
+               color[0] = MSG_ReadByte() * (1.0 / 255.0);
+               color[1] = MSG_ReadByte() * (1.0 / 255.0);
+               color[2] = MSG_ReadByte() * (1.0 / 255.0);
+               CL_AllocDlight (NULL, pos, 350, color[0], color[1], color[2], 700, 0.5);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_TAREXPLOSION:
+               // tarbaby explosion
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               CL_BlobExplosion (pos);
+
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_AllocDlight (NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_SMALLFLASH:
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+               break;
+
+       case TE_CUSTOMFLASH:
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               radius = MSG_ReadByte() * 8;
+               velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
+               color[0] = MSG_ReadByte() * (1.0 / 255.0);
+               color[1] = MSG_ReadByte() * (1.0 / 255.0);
+               color[2] = MSG_ReadByte() * (1.0 / 255.0);
+               CL_AllocDlight (NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed);
+               break;
+
+       case TE_FLAMEJET:
+               MSG_ReadVector(pos);
+               MSG_ReadVector(dir);
+               count = MSG_ReadByte();
+               CL_Flames(pos, dir, count);
+               break;
+
+       case TE_LIGHTNING1:
+               // lightning bolts
+               if (!cl_model_bolt)
+                       cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false);
+               CL_ParseBeam (cl_model_bolt);
+               break;
+
+       case TE_LIGHTNING2:
+               // lightning bolts
+               if (!cl_model_bolt2)
+                       cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false);
+               CL_ParseBeam (cl_model_bolt2);
+               break;
+
+       case TE_LIGHTNING3:
+               // lightning bolts
+               if (!cl_model_bolt3)
+                       cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
+               CL_ParseBeam (cl_model_bolt3);
+               break;
+
+// PGM 01/21/97
+       case TE_BEAM:
+               // grappling hook beam
+               if (!cl_model_beam)
+                       cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
+               CL_ParseBeam (cl_model_beam);
+               break;
+// PGM 01/21/97
+
+// LordHavoc: for compatibility with the Nehahra movie...
+       case TE_LIGHTNING4NEH:
+               CL_ParseBeam (Mod_ForName(MSG_ReadString(), true, false, false));
+               break;
+
+       case TE_LAVASPLASH:
+               pos[0] = MSG_ReadCoord ();
+               pos[1] = MSG_ReadCoord ();
+               pos[2] = MSG_ReadCoord ();
+               CL_LavaSplash (pos);
+               break;
+
+       case TE_TELEPORT:
+               pos[0] = MSG_ReadCoord ();
+               pos[1] = MSG_ReadCoord ();
+               pos[2] = MSG_ReadCoord ();
+               CL_AllocDlight (NULL, pos, 1000, 1.25f, 1.25f, 1.25f, 3000, 99.0f);
+//             CL_TeleportSplash (pos);
+               break;
+
+       case TE_EXPLOSION2:
+               // color mapped explosion
+               MSG_ReadVector(pos);
+               Mod_FindNonSolidLocation(pos, cl.worldmodel);
+               colorStart = MSG_ReadByte ();
+               colorLength = MSG_ReadByte ();
+               CL_ParticleExplosion2 (pos, colorStart, colorLength);
+               tempcolor = (qbyte *)&d_8to24table[(rand()%colorLength) + colorStart];
+               CL_AllocDlight (NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5);
+               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       default:
+               Host_Error ("CL_ParseTempEntity: bad type %d", type);
+       }
+}
 
 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
 
+static qbyte cgamenetbuffer[65536];
+
 /*
 =====================
 CL_ParseServerMessage
@@ -1225,10 +1329,10 @@ void CL_ParseServerMessage (void)
 {
        int                     cmd;
        int                     i, entitiesupdated;
-       byte            cmdlog[32];
+       qbyte           cmdlog[32];
        char            *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
-       
+
 //
 // if recording demos, copy the message out
 //
@@ -1236,16 +1340,15 @@ void CL_ParseServerMessage (void)
                Con_Printf ("%i ",net_message.cursize);
        else if (cl_shownet.integer == 2)
                Con_Printf ("------------------\n");
-       
-       cl.onground = false;    // unless the server says otherwise     
+
+       cl.onground = false;    // unless the server says otherwise
 //
 // parse the message
 //
        MSG_BeginReading ();
 
        entitiesupdated = false;
-       CL_EntityUpdateSetup();
-       
+
        while (1)
        {
                if (msg_badread)
@@ -1270,6 +1373,12 @@ void CL_ParseServerMessage (void)
                        temp = "entity";
                        cmdlogname[cmdindex] = temp;
                        SHOWNET("fast update");
+                       if (cls.signon == SIGNONS - 1)
+                       {
+                               // first update is the final signon stage
+                               cls.signon = SIGNONS;
+                               CL_SignonReply ();
+                       }
                        CL_ParseUpdate (cmd&127);
                        continue;
                }
@@ -1282,7 +1391,7 @@ void CL_ParseServerMessage (void)
                        temp = "<unknown>";
                        cmdlogname[cmdindex] = temp;
                }
-       
+
                // other commands
                switch (cmd)
                {
@@ -1309,46 +1418,52 @@ void CL_ParseServerMessage (void)
                                Host_Error ("CL_ParseServerMessage: Illegible server message\n");
                        }
                        break;
-                       
+
                case svc_nop:
-//                     Con_Printf ("svc_nop\n");
                        break;
-                       
+
                case svc_time:
-                       // handle old protocols which do not have entity update ranges
-                       entitiesupdated = true;
+                       if (!entitiesupdated)
+                       {
+                               // this is a new frame, we'll be seeing entities,
+                               // so prepare for entity updates
+                               CL_EntityUpdateSetup();
+                               entitiesupdated = true;
+                       }
                        cl.mtime[1] = cl.mtime[0];
-                       cl.mtime[0] = MSG_ReadFloat ();                 
+                       cl.mtime[0] = MSG_ReadFloat ();
                        break;
 
                case svc_clientdata:
                        i = MSG_ReadShort ();
                        CL_ParseClientdata (i);
                        break;
-               
+
                case svc_version:
                        i = MSG_ReadLong ();
-                       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION && i != 250)
-                               Host_Error ("CL_ParseServerMessage: Server is protocol %i, not %i or %i", i, DPPROTOCOL_VERSION, PROTOCOL_VERSION);
+                       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
+                               Host_Error ("CL_ParseServerMessage: Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
                        Nehahrademcompatibility = false;
                        if (i == 250)
                                Nehahrademcompatibility = true;
                        if (cls.demoplayback && demo_nehahra.integer)
                                Nehahrademcompatibility = true;
-                       dpprotocol = i == DPPROTOCOL_VERSION;
+                       dpprotocol = i;
+                       if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3)
+                               dpprotocol = 0;
                        break;
-                       
+
                case svc_disconnect:
                        Host_EndGame ("Server disconnected\n");
 
                case svc_print:
                        Con_Printf ("%s", MSG_ReadString ());
                        break;
-                       
+
                case svc_centerprint:
                        SCR_CenterPrint (MSG_ReadString ());
                        break;
-                       
+
                case svc_stufftext:
                        Cbuf_AddText (MSG_ReadString ());
                        break;
@@ -1359,18 +1474,20 @@ void CL_ParseServerMessage (void)
 
                case svc_serverinfo:
                        CL_ParseServerInfo ();
-//                     vid.recalc_refdef = true;       // leave intermission full screen
                        break;
-                       
+
                case svc_setangle:
                        for (i=0 ; i<3 ; i++)
                                cl.viewangles[i] = MSG_ReadAngle ();
                        break;
-                       
+
                case svc_setview:
                        cl.viewentity = MSG_ReadShort ();
+                       // LordHavoc: assume first setview recieved is the real player entity
+                       if (!cl.playerentity)
+                               cl.playerentity = cl.viewentity;
                        break;
-                                       
+
                case svc_lightstyle:
                        i = MSG_ReadByte ();
                        if (i >= MAX_LIGHTSTYLES)
@@ -1379,7 +1496,7 @@ void CL_ParseServerMessage (void)
                        cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
                        cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
                        break;
-                       
+
                case svc_sound:
                        CL_ParseStartSoundPacket(false);
                        break;
@@ -1396,24 +1513,27 @@ void CL_ParseServerMessage (void)
                case svc_updatename:
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
-                               Host_Error ("CL_ParseServerMessage: svc_updatename >= MAX_SCOREBOARD");
+                               Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
                        strcpy (cl.scores[i].name, MSG_ReadString ());
                        break;
-                       
+
                case svc_updatefrags:
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
-                               Host_Error ("CL_ParseServerMessage: svc_updatefrags >= MAX_SCOREBOARD");
+                               Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
                        cl.scores[i].frags = MSG_ReadShort ();
-                       break;                  
+                       break;
 
                case svc_updatecolors:
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
-                               Host_Error ("CL_ParseServerMessage: svc_updatecolors >= MAX_SCOREBOARD");
+                               Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
                        cl.scores[i].colors = MSG_ReadByte ();
+                       // update our color cvar if our color changed
+                       if (i == cl.playerentity - 1)
+                               Cvar_SetValue ("_cl_color", cl.scores[i].colors);
                        break;
-                       
+
                case svc_particle:
                        CL_ParseParticleEffect ();
                        break;
@@ -1428,13 +1548,15 @@ void CL_ParseServerMessage (void)
 
                case svc_spawnbaseline:
                        i = MSG_ReadShort ();
-                       // must use CL_EntityNum() to force cl.num_entities up
-                       CL_ParseBaseline (CL_EntityNum(i), false);
+                       if (i < 0 || i >= MAX_EDICTS)
+                               Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
+                       CL_ParseBaseline (cl_entities + i, false);
                        break;
                case svc_spawnbaseline2:
                        i = MSG_ReadShort ();
-                       // must use CL_EntityNum() to force cl.num_entities up
-                       CL_ParseBaseline (CL_EntityNum(i), true);
+                       if (i < 0 || i >= MAX_EDICTS)
+                               Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
+                       CL_ParseBaseline (cl_entities + i, true);
                        break;
                case svc_spawnstatic:
                        CL_ParseStatic (false);
@@ -1443,7 +1565,7 @@ void CL_ParseServerMessage (void)
                        CL_ParseStatic (true);
                        break;
                case svc_temp_entity:
-                       CL_ParseTEnt ();
+                       CL_ParseTempEntity ();
                        break;
 
                case svc_setpause:
@@ -1453,7 +1575,7 @@ void CL_ParseServerMessage (void)
                        else
                                CDAudio_Resume ();
                        break;
-                       
+
                case svc_signonnum:
                        i = MSG_ReadByte ();
                        if (i <= cls.signon)
@@ -1476,7 +1598,7 @@ void CL_ParseServerMessage (void)
                                Host_Error ("svc_updatestat: %i is invalid", i);
                        cl.stats[i] = MSG_ReadLong ();
                        break;
-                       
+
                case svc_spawnstaticsound:
                        CL_ParseStaticSound (false);
                        break;
@@ -1489,29 +1611,26 @@ void CL_ParseServerMessage (void)
                        cl.cdtrack = MSG_ReadByte ();
                        cl.looptrack = MSG_ReadByte ();
                        if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
-                               CDAudio_Play ((byte)cls.forcetrack, true);
+                               CDAudio_Play ((qbyte)cls.forcetrack, true);
                        else
-                               CDAudio_Play ((byte)cl.cdtrack, true);
+                               CDAudio_Play ((qbyte)cl.cdtrack, true);
                        break;
 
                case svc_intermission:
                        cl.intermission = 1;
                        cl.completed_time = cl.time;
-//                     vid.recalc_refdef = true;       // go to full screen
                        break;
 
                case svc_finale:
                        cl.intermission = 2;
                        cl.completed_time = cl.time;
-//                     vid.recalc_refdef = true;       // go to full screen
                        SCR_CenterPrint (MSG_ReadString ());
                        break;
 
                case svc_cutscene:
                        cl.intermission = 3;
                        cl.completed_time = cl.time;
-//                     vid.recalc_refdef = true;       // go to full screen
-                       SCR_CenterPrint (MSG_ReadString ());                    
+                       SCR_CenterPrint (MSG_ReadString ());
                        break;
 
                case svc_sellscreen:
@@ -1526,9 +1645,36 @@ void CL_ParseServerMessage (void)
                case svc_skybox:
                        R_SetSkyBox(MSG_ReadString());
                        break;
+               case svc_cgame:
+                       {
+                               int length;
+                               length = (int) ((unsigned short) MSG_ReadShort());
+                               for (i = 0;i < length;i++)
+                                       cgamenetbuffer[i] = MSG_ReadByte();
+                               if (!msg_badread)
+                                       CL_CGVM_ParseNetwork(cgamenetbuffer, length);
+                       }
+                       break;
+               case svc_entities:
+                       if (cls.signon == SIGNONS - 1)
+                       {
+                               // first update is the final signon stage
+                               cls.signon = SIGNONS;
+                               CL_SignonReply ();
+                       }
+                       CL_ReadEntityFrame();
+                       break;
                }
        }
 
        if (entitiesupdated)
                CL_EntityUpdateEnd();
 }
+
+void CL_Parse_Init(void)
+{
+       // LordHavoc: added demo_nehahra cvar
+       Cvar_RegisterVariable (&demo_nehahra);
+       if (gamemode == GAME_NEHAHRA)
+               Cvar_SetValue("demo_nehahra", 1);
+}