]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
inlined Host_EndGame in CL_ParseServerMessage's svc_disconnect case and greatly reduc...
[xonotic/darkplaces.git] / cl_parse.c
index 6375d290ee1d84958c0543bde5966e4bf79c799b..b050e5333933dcf86fc1c9ef5f4fb7d5a8118edb 100644 (file)
@@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // cl_parse.c  -- parse a message received from the server
 
 #include "quakedef.h"
+#include "cl_collision.h"
 
 char *svc_strings[128] =
 {
@@ -95,9 +96,7 @@ char *svc_strings[128] =
 //=============================================================================
 
 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
-
-qboolean Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments
-int dpprotocol; // LordHavoc: version of network protocol, or 0 if not DarkPlaces
+cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
 
 mempool_t *cl_scores_mempool;
 
@@ -114,7 +113,6 @@ void CL_ParseStartSoundPacket(int largesoundindex)
        int     volume;
        int     field_mask;
        float   attenuation;
-       int             i;
 
        field_mask = MSG_ReadByte();
 
@@ -152,8 +150,7 @@ void CL_ParseStartSoundPacket(int largesoundindex)
        if (ent >= MAX_EDICTS)
                Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
 
-       for (i = 0;i < 3;i++)
-               pos[i] = MSG_ReadCoord ();
+       MSG_ReadVector(pos);
 
        S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
 }
@@ -200,14 +197,14 @@ void CL_KeepaliveMessage (void)
                lastmsg = time;
                // write out a nop
                // LordHavoc: must use unreliable because reliable could kill the sigon message!
-               Con_Printf("--> client to server keepalive\n");
+               Con_Print("--> client to server keepalive\n");
                msg.data = buf;
                msg.maxsize = sizeof(buf);
                msg.cursize = 0;
                MSG_WriteChar(&msg, svc_nop);
                NetConn_SendUnreliableMessage(cls.netcon, &msg);
                // try not to utterly crush the computer with work, that's just rude
-               Sys_Sleep();
+               Sys_Sleep(1);
        }
 }
 
@@ -216,29 +213,30 @@ void CL_ParseEntityLump(char *entdata)
        const char *data;
        char key[128], value[4096];
        FOG_clear(); // LordHavoc: no fog until set
-       R_SetSkyBox(""); // LordHavoc: no environment mapped sky until set
+       // LordHavoc: default to the map's sky (q3 shader parsing sets this)
+       R_SetSkyBox(cl.worldmodel->brush.skybox);
        data = entdata;
        if (!data)
                return;
-       if (!COM_ParseToken(&data))
+       if (!COM_ParseToken(&data, false))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               if (!COM_ParseToken(&data))
+               if (!COM_ParseToken(&data, false))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
                if (com_token[0] == '_')
-                       strcpy(key, com_token + 1);
+                       strlcpy (key, com_token + 1, sizeof (key));
                else
-                       strcpy(key, com_token);
+                       strlcpy (key, com_token, sizeof (key));
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               if (!COM_ParseToken(&data))
+               if (!COM_ParseToken(&data, false))
                        return; // error
-               strcpy(value, com_token);
+               strlcpy (value, com_token, sizeof (value));
                if (!strcmp("sky", key))
                        R_SetSkyBox(value);
                else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
@@ -269,7 +267,7 @@ static void CL_SignonReply (void)
 {
        //char  str[8192];
 
-Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
+Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
 
        switch (cls.signon)
        {
@@ -291,6 +289,9 @@ Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
                        MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
                }
 
+               MSG_WriteByte (&cls.message, clc_stringcmd);
+               MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
+
                MSG_WriteByte (&cls.message, clc_stringcmd);
                MSG_WriteString (&cls.message, "spawn");
                break;
@@ -322,7 +323,7 @@ void CL_ParseServerInfo (void)
        int nummodels, numsounds;
        entity_t *ent;
 
-       Con_DPrint("Serverinfo packet received.\n");
+       Con_DPrint("Serverinfo packet received.\n");
 //
 // wipe the client_state_t struct
 //
@@ -330,19 +331,15 @@ void CL_ParseServerInfo (void)
 
 // parse protocol version number
        i = MSG_ReadLong ();
-       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
+       // hack for unmarked Nehahra movie demos which had a custom protocol
+       if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
+               i = PROTOCOL_NEHAHRAMOVIE;
+       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
        {
-               Host_Error ("Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
+               Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
                return;
        }
-       Nehahrademcompatibility = false;
-       if (i == 250)
-               Nehahrademcompatibility = true;
-       if (cls.demoplayback && demo_nehahra.integer)
-               Nehahrademcompatibility = true;
-       dpprotocol = i;
-       if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3)
-               dpprotocol = 0;
+       cl.protocol = i;
 
 // parse maxclients
        cl.maxclients = MSG_ReadByte ();
@@ -359,14 +356,11 @@ void CL_ParseServerInfo (void)
 
 // parse signon message
        str = MSG_ReadString ();
-       strncpy (cl.levelname, str, sizeof(cl.levelname)-1);
+       strlcpy (cl.levelname, str, sizeof(cl.levelname));
 
 // seperate the printfs so the server message can have a color
-       if (!Nehahrademcompatibility) // no messages when playing the Nehahra movie
-       {
-               Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n");
-               Con_Printf ("%c%s\n", 2, str);
-       }
+       if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
+               Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
 
        // check memory integrity
        Mem_CheckSentinelsGlobal();
@@ -387,7 +381,7 @@ void CL_ParseServerInfo (void)
                        Host_Error ("Server sent too many model precaches\n");
                if (strlen(str) >= MAX_QPATH)
                        Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
-               strcpy(parse_model_precache[nummodels], str);
+               strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
        }
        // parse sound precache list
        for (numsounds=1 ; ; numsounds++)
@@ -399,7 +393,7 @@ void CL_ParseServerInfo (void)
                        Host_Error("Server sent too many sound precaches\n");
                if (strlen(str) >= MAX_QPATH)
                        Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
-               strcpy(parse_sound_precache[numsounds], str);
+               strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
        }
 
        // touch all of the precached models that are still loaded so we can free
@@ -410,14 +404,16 @@ void CL_ParseServerInfo (void)
                CL_KeepaliveMessage();
                Mod_TouchModel(parse_model_precache[i]);
        }
+       Mod_PurgeUnused();
+
        // do the same for sounds
+       S_ClearUsed();
        for (i = 1;i < numsounds;i++)
        {
                CL_KeepaliveMessage();
                S_TouchSound(parse_sound_precache[i]);
        }
-       // purge anything that was not touched
-       Mod_PurgeUnused();
+       S_PurgeUnused();
 
        // now we try to load everything that is new
 
@@ -436,22 +432,20 @@ void CL_ParseServerInfo (void)
        }
 
        // sounds
-       S_BeginPrecaching ();
        for (i=1 ; i<numsounds ; i++)
        {
                CL_KeepaliveMessage();
                cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true);
        }
-       S_EndPrecaching ();
 
        // local state
        ent = &cl_entities[0];
        // entire entity array was cleared, so just fill in a few fields
        ent->state_current.active = true;
        ent->render.model = cl.worldmodel = cl.model_precache[1];
-       //ent->render.scale = 1;
+       ent->render.scale = 1; // some of the renderer still relies on scale
        ent->render.alpha = 1;
-       ent->render.flags = RENDER_SHADOW;
+       ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
        Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
        Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
        CL_BoundingBoxForEntity(&ent->render);
@@ -531,7 +525,7 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                // not a monster
                ent->persistent.lerpstarttime = cl.mtime[1];
                // no lerp if it's singleplayer
-               if (sv.active && svs.maxclients == 1)
+               if (cl.islocalgame)
                        ent->persistent.lerpdeltatime = 0;
                else
                        ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
@@ -559,7 +553,7 @@ void CL_ParseUpdate (int bits)
 
        if (bits & U_MOREBITS)
                bits |= (MSG_ReadByte()<<8);
-       if ((bits & U_EXTEND1) && (!Nehahrademcompatibility))
+       if ((bits & U_EXTEND1) && cl.protocol != PROTOCOL_NEHAHRAMOVIE)
        {
                bits |= MSG_ReadByte() << 16;
                if (bits & U_EXTEND2)
@@ -618,7 +612,7 @@ void CL_ParseUpdate (int bits)
        if (bits & U_EXTERIORMODEL)     new.flags |= RENDER_EXTERIORMODEL;
 
        // LordHavoc: to allow playback of the Nehahra movie
-       if (Nehahrademcompatibility && (bits & U_EXTEND1))
+       if (cl.protocol == PROTOCOL_NEHAHRAMOVIE && (bits & U_EXTEND1))
        {
                // LordHavoc: evil format
                int i = MSG_ReadFloat();
@@ -652,22 +646,32 @@ void CL_ParseUpdate (int bits)
 }
 
 static entity_frame_t entityframe;
+extern mempool_t *cl_entities_mempool;
 void CL_ReadEntityFrame(void)
 {
-       entity_t *ent;
-       int i;
-       EntityFrame_Read(&cl.entitydatabase);
-       EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
-       for (i = 0;i < entityframe.numentities;i++)
+       if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
        {
-               // copy the states
-               ent = &cl_entities[entityframe.entitydata[i].number];
-               ent->state_previous = ent->state_current;
-               ent->state_current = entityframe.entitydata[i];
-               CL_MoveLerpEntityStates(ent);
-               // the entity lives again...
-               entlife[ent->state_current.number] = 2;
-               cl_entities_active[ent->state_current.number] = true;
+               int i;
+               entity_t *ent;
+               EntityFrame_Read(&cl.entitydatabase);
+               EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
+               for (i = 0;i < entityframe.numentities;i++)
+               {
+                       // copy the states
+                       ent = &cl_entities[entityframe.entitydata[i].number];
+                       ent->state_previous = ent->state_current;
+                       ent->state_current = entityframe.entitydata[i];
+                       CL_MoveLerpEntityStates(ent);
+                       // the entity lives again...
+                       entlife[ent->state_current.number] = 2;
+                       cl_entities_active[ent->state_current.number] = true;
+               }
+       }
+       else
+       {
+               if (!cl.entitydatabase4)
+                       cl.entitydatabase4 = EntityFrame4_AllocDatabase(cl_entities_mempool);
+               EntityFrame4_CL_ReadFrame(cl.entitydatabase4);
        }
 }
 
@@ -677,18 +681,21 @@ void CL_EntityUpdateSetup(void)
 
 void CL_EntityUpdateEnd(void)
 {
-       int i;
-       // disable entities that disappeared this frame
-       for (i = 1;i < MAX_EDICTS;i++)
+       if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
        {
-               // clear only the entities that were active last frame but not this
-               // frame, don't waste time clearing all entities (which would cause
-               // cache misses)
-               if (entlife[i])
+               int i;
+               // disable entities that disappeared this frame
+               for (i = 1;i < MAX_EDICTS;i++)
                {
-                       entlife[i]--;
-                       if (!entlife[i])
-                               cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
+                       // clear only the entities that were active last frame but not this
+                       // frame, don't waste time clearing all entities (which would cause
+                       // cache misses)
+                       if (entlife[i])
+                       {
+                               entlife[i]--;
+                               if (!entlife[i])
+                                       cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
+                       }
                }
        }
 }
@@ -702,7 +709,7 @@ void CL_ParseBaseline (entity_t *ent, int large)
 {
        int i;
 
-       memset(&ent->state_baseline, 0, sizeof(entity_state_t));
+       ClearStateToDefault(&ent->state_baseline);
        ent->state_baseline.active = true;
        if (large)
        {
@@ -721,13 +728,8 @@ void CL_ParseBaseline (entity_t *ent, int large)
                ent->state_baseline.origin[i] = MSG_ReadCoord ();
                ent->state_baseline.angles[i] = MSG_ReadAngle ();
        }
-       ent->state_baseline.alpha = 255;
-       ent->state_baseline.scale = 16;
-       ent->state_baseline.glowsize = 0;
-       ent->state_baseline.glowcolor = 254;
-       ent->state_previous = ent->state_current = ent->state_baseline;
-
        CL_ValidateState(&ent->state_baseline);
+       ent->state_previous = ent->state_current = ent->state_baseline;
 }
 
 
@@ -759,25 +761,46 @@ void CL_ParseClientdata (int bits)
                cl.idealpitch = 0;
 
        VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
-       for (i=0 ; i<3 ; i++)
+       if (cl.protocol == PROTOCOL_DARKPLACES5)
        {
-               if (bits & (SU_PUNCH1<<i) )
+               for (i = 0;i < 3;i++)
                {
-                       if (dpprotocol)
+                       if (bits & (SU_PUNCH1<<i) )
                                cl.punchangle[i] = MSG_ReadPreciseAngle();
                        else
-                               cl.punchangle[i] = MSG_ReadChar();
+                               cl.punchangle[i] = 0;
+                       if (bits & (SU_PUNCHVEC1<<i))
+                               cl.punchvector[i] = MSG_ReadFloat();
+                       else
+                               cl.punchvector[i] = 0;
+                       if (bits & (SU_VELOCITY1<<i) )
+                               cl.mvelocity[0][i] = MSG_ReadFloat();
+                       else
+                               cl.mvelocity[0][i] = 0;
+               }
+       }
+       else
+       {
+               for (i = 0;i < 3;i++)
+               {
+                       if (bits & (SU_PUNCH1<<i) )
+                       {
+                               if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5)
+                                       cl.punchangle[i] = MSG_ReadPreciseAngle();
+                               else
+                                       cl.punchangle[i] = MSG_ReadChar();
+                       }
+                       else
+                               cl.punchangle[i] = 0;
+                       if (bits & (SU_PUNCHVEC1<<i))
+                               cl.punchvector[i] = MSG_ReadCoord();
+                       else
+                               cl.punchvector[i] = 0;
+                       if (bits & (SU_VELOCITY1<<i) )
+                               cl.mvelocity[0][i] = MSG_ReadChar()*16;
+                       else
+                               cl.mvelocity[0][i] = 0;
                }
-               else
-                       cl.punchangle[i] = 0;
-               if (bits & (SU_PUNCHVEC1<<i))
-                       cl.punchvector[i] = MSG_ReadCoord();
-               else
-                       cl.punchvector[i] = 0;
-               if (bits & (SU_VELOCITY1<<i) )
-                       cl.mvelocity[0][i] = MSG_ReadChar()*16;
-               else
-                       cl.mvelocity[0][i] = 0;
        }
 
        i = MSG_ReadLong ();
@@ -806,9 +829,13 @@ void CL_ParseClientdata (int bits)
        i = MSG_ReadByte ();
 
        if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
-               cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
-       else
-               cl.stats[STAT_ACTIVEWEAPON] = i;
+               i = (1<<i);
+       // GAME_NEXUIZ hud needs weapon change time
+       // GAME_NEXUIZ uses a bit number as it's STAT_ACTIVEWEAPON, not a bitfield
+       // like other modes
+       if (cl.stats[STAT_ACTIVEWEAPON] != i)
+               cl.weapontime = cl.time;
+       cl.stats[STAT_ACTIVEWEAPON] = i;
 
        cl.viewzoomold = cl.viewzoomnew; // for interpolation
        if (bits & SU_VIEWZOOM)
@@ -986,10 +1013,10 @@ void CL_ParseBeam (model_t *m, int lightning)
                        return;
                }
        }
-       Con_Print("beam list overflow!\n");
+       Con_Print("beam list overflow!\n");
 }
 
-void CL_ParseTempEntity (void)
+void CL_ParseTempEntity(void)
 {
        int type;
        vec3_t pos;
@@ -1000,138 +1027,138 @@ void CL_ParseTempEntity (void)
        int colorStart, colorLength, count;
        float velspeed, radius;
        qbyte *tempcolor;
+       matrix4x4_t tempmatrix;
 
-       type = MSG_ReadByte ();
+       type = MSG_ReadByte();
        switch (type)
        {
        case TE_WIZSPIKE:
                // spike hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
-               CL_AllocDlight (NULL, pos, 50, 0.25f, 1.00f, 0.25f, 250, 0.2);
-               CL_RunParticleEffect (pos, vec3_origin, 20, 30);
-               S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, 0, false, 1);
+               CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+               S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
                break;
 
        case TE_KNIGHTSPIKE:
                // spike hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
-               CL_AllocDlight (NULL, pos, 50, 1.0f, 0.60f, 0.20f, 250, 0.2);
-               CL_RunParticleEffect (pos, vec3_origin, 226, 20);
-               S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, 0, false, 1);
+               CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+               S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
                break;
 
        case TE_SPIKE:
                // spike hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to spark shower
                CL_SparkShower(pos, vec3_origin, 15);
-               if ( rand() % 5 )
-                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
                }
                break;
        case TE_SPIKEQUAD:
                // quad spike hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to spark shower
                CL_SparkShower(pos, vec3_origin, 15);
-               CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
-               if ( rand() % 5 )
-                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
                }
                break;
        case TE_SUPERSPIKE:
                // super spike hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to dust shower
                CL_SparkShower(pos, vec3_origin, 30);
-               if ( rand() % 5 )
-                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
                }
                break;
        case TE_SUPERSPIKEQUAD:
                // quad super spike hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to dust shower
                CL_SparkShower(pos, vec3_origin, 30);
-               CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
-               if ( rand() % 5 )
-                       S_StartSound (-1, 0, cl_sfx_tink1, pos, 1, 1);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
                else
                {
                        rnd = rand() & 3;
                        if (rnd == 1)
-                               S_StartSound (-1, 0, cl_sfx_ric1, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
                        else if (rnd == 2)
-                               S_StartSound (-1, 0, cl_sfx_ric2, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
                        else
-                               S_StartSound (-1, 0, cl_sfx_ric3, pos, 1, 1);
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
                }
                break;
                // LordHavoc: added for improved blood splatters
        case TE_BLOOD:
                // blood puff
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
-               dir[0] = MSG_ReadChar ();
-               dir[1] = MSG_ReadChar ();
-               dir[2] = MSG_ReadChar ();
-               count = MSG_ReadByte ();
+               CL_FindNonSolidLocation(pos, pos, 4);
+               dir[0] = MSG_ReadChar();
+               dir[1] = MSG_ReadChar();
+               dir[2] = MSG_ReadChar();
+               count = MSG_ReadByte();
                CL_BloodPuff(pos, dir, count);
                break;
-       case TE_BLOOD2:
-               // blood puff
-               MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
-               CL_BloodPuff(pos, vec3_origin, 10);
-               break;
        case TE_SPARK:
                // spark shower
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
-               dir[0] = MSG_ReadChar ();
-               dir[1] = MSG_ReadChar ();
-               dir[2] = MSG_ReadChar ();
-               count = MSG_ReadByte ();
+               CL_FindNonSolidLocation(pos, pos, 4);
+               dir[0] = MSG_ReadChar();
+               dir[1] = MSG_ReadChar();
+               dir[2] = MSG_ReadChar();
+               count = MSG_ReadByte();
                CL_SparkShower(pos, dir, count);
                break;
        case TE_PLASMABURN:
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
-               CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, 0, true, 1);
                CL_PlasmaBurn(pos);
                break;
                // LordHavoc: added for improved gore
@@ -1139,8 +1166,8 @@ void CL_ParseTempEntity (void)
                // vaporized body
                MSG_ReadVector(pos); // mins
                MSG_ReadVector(pos2); // maxs
-               velspeed = MSG_ReadCoord (); // speed
-               count = MSG_ReadShort (); // number of particles
+               velspeed = MSG_ReadCoord(); // speed
+               count = MSG_ReadShort(); // number of particles
                CL_BloodShower(pos, pos2, velspeed, count);
                break;
        case TE_PARTICLECUBE:
@@ -1148,10 +1175,10 @@ void CL_ParseTempEntity (void)
                MSG_ReadVector(pos); // mins
                MSG_ReadVector(pos2); // maxs
                MSG_ReadVector(dir); // dir
-               count = MSG_ReadShort (); // number of particles
-               colorStart = MSG_ReadByte (); // color
-               colorLength = MSG_ReadByte (); // gravity (1 or 0)
-               velspeed = MSG_ReadCoord (); // randomvel
+               count = MSG_ReadShort(); // number of particles
+               colorStart = MSG_ReadByte(); // color
+               colorLength = MSG_ReadByte(); // gravity (1 or 0)
+               velspeed = MSG_ReadCoord(); // randomvel
                CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
                break;
 
@@ -1160,8 +1187,8 @@ void CL_ParseTempEntity (void)
                MSG_ReadVector(pos); // mins
                MSG_ReadVector(pos2); // maxs
                MSG_ReadVector(dir); // dir
-               count = MSG_ReadShort (); // number of particles
-               colorStart = MSG_ReadByte (); // color
+               count = MSG_ReadShort(); // number of particles
+               colorStart = MSG_ReadByte(); // color
                CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
                break;
 
@@ -1170,15 +1197,15 @@ void CL_ParseTempEntity (void)
                MSG_ReadVector(pos); // mins
                MSG_ReadVector(pos2); // maxs
                MSG_ReadVector(dir); // dir
-               count = MSG_ReadShort (); // number of particles
-               colorStart = MSG_ReadByte (); // color
+               count = MSG_ReadShort(); // number of particles
+               colorStart = MSG_ReadByte(); // color
                CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
                break;
 
        case TE_GUNSHOT:
                // bullet hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                // LordHavoc: changed to dust shower
                CL_SparkShower(pos, vec3_origin, 15);
                break;
@@ -1186,77 +1213,88 @@ void CL_ParseTempEntity (void)
        case TE_GUNSHOTQUAD:
                // quad bullet hitting wall
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                CL_SparkShower(pos, vec3_origin, 15);
-               CL_AllocDlight (NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, 0, true, 1);
                break;
 
        case TE_EXPLOSION:
                // rocket explosion
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               CL_ParticleExplosion (pos);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
                // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
-               CL_AllocDlight (NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 1.0f, 700, 0.5, 0, 0, true, 1);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSIONQUAD:
                // quad rocket explosion
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               CL_ParticleExplosion (pos);
-               CL_AllocDlight (NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, 0, true, 1);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSION3:
                // Nehahra movie colored lighting explosion
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               CL_ParticleExplosion (pos);
-               CL_AllocDlight (NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               color[0] = MSG_ReadCoord() * (2.0f / 1.0f);
+               color[1] = MSG_ReadCoord() * (2.0f / 1.0f);
+               color[2] = MSG_ReadCoord() * (2.0f / 1.0f);
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);  
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_EXPLOSIONRGB:
                // colored lighting explosion
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               CL_ParticleExplosion (pos);
-               color[0] = MSG_ReadByte() * (1.0 / 255.0);
-               color[1] = MSG_ReadByte() * (1.0 / 255.0);
-               color[2] = MSG_ReadByte() * (1.0 / 255.0);
-               CL_AllocDlight (NULL, pos, 350, color[0], color[1], color[2], 700, 0.5);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               color[0] = MSG_ReadByte() * (2.0f / 255.0f);
+               color[1] = MSG_ReadByte() * (2.0f / 255.0f);
+               color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TAREXPLOSION:
                // tarbaby explosion
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               CL_BlobExplosion (pos);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_BlobExplosion(pos);
 
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
-               CL_AllocDlight (NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, 0, true, 1);
                break;
 
        case TE_SMALLFLASH:
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               CL_AllocDlight (NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, 0, true, 1);
                break;
 
        case TE_CUSTOMFLASH:
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               CL_FindNonSolidLocation(pos, pos, 4);
                radius = MSG_ReadByte() * 8;
                velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
-               color[0] = MSG_ReadByte() * (1.0 / 255.0);
-               color[1] = MSG_ReadByte() * (1.0 / 255.0);
-               color[2] = MSG_ReadByte() * (1.0 / 255.0);
-               CL_AllocDlight (NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed);
+               color[0] = MSG_ReadByte() * (2.0f / 255.0f);
+               color[1] = MSG_ReadByte() * (2.0f / 255.0f);
+               color[2] = MSG_ReadByte() * (2.0f / 255.0f);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, 0, true, 1);
                break;
 
        case TE_FLAMEJET:
@@ -1270,21 +1308,21 @@ void CL_ParseTempEntity (void)
                // lightning bolts
                if (!cl_model_bolt)
                        cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false);
-               CL_ParseBeam (cl_model_bolt, true);
+               CL_ParseBeam(cl_model_bolt, true);
                break;
 
        case TE_LIGHTNING2:
                // lightning bolts
                if (!cl_model_bolt2)
                        cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false);
-               CL_ParseBeam (cl_model_bolt2, true);
+               CL_ParseBeam(cl_model_bolt2, true);
                break;
 
        case TE_LIGHTNING3:
                // lightning bolts
                if (!cl_model_bolt3)
                        cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
-               CL_ParseBeam (cl_model_bolt3, false);
+               CL_ParseBeam(cl_model_bolt3, false);
                break;
 
 // PGM 01/21/97
@@ -1292,40 +1330,41 @@ void CL_ParseTempEntity (void)
                // grappling hook beam
                if (!cl_model_beam)
                        cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
-               CL_ParseBeam (cl_model_beam, false);
+               CL_ParseBeam(cl_model_beam, false);
                break;
 // PGM 01/21/97
 
 // LordHavoc: for compatibility with the Nehahra movie...
        case TE_LIGHTNING4NEH:
-               CL_ParseBeam (Mod_ForName(MSG_ReadString(), true, false, false), false);
+               CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
                break;
 
        case TE_LAVASPLASH:
-               pos[0] = MSG_ReadCoord ();
-               pos[1] = MSG_ReadCoord ();
-               pos[2] = MSG_ReadCoord ();
-               CL_LavaSplash (pos);
+               MSG_ReadVector(pos);
+               CL_LavaSplash(pos);
                break;
 
        case TE_TELEPORT:
-               pos[0] = MSG_ReadCoord ();
-               pos[1] = MSG_ReadCoord ();
-               pos[2] = MSG_ReadCoord ();
-               CL_AllocDlight (NULL, pos, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f);
-//             CL_TeleportSplash (pos);
+               MSG_ReadVector(pos);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f, 0, 0, true, 1);
+//             CL_TeleportSplash(pos);
                break;
 
        case TE_EXPLOSION2:
                // color mapped explosion
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               colorStart = MSG_ReadByte ();
-               colorLength = MSG_ReadByte ();
-               CL_ParticleExplosion2 (pos, colorStart, colorLength);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               colorStart = MSG_ReadByte();
+               colorLength = MSG_ReadByte();
+               CL_ParticleExplosion2(pos, colorStart, colorLength);
                tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
-               CL_AllocDlight (NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               color[0] = tempcolor[0] * (2.0f / 255.0f);
+               color[1] = tempcolor[1] * (2.0f / 255.0f);
+               color[2] = tempcolor[2] * (2.0f / 255.0f);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, 0, true, 1);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TEI_G3:
@@ -1339,34 +1378,36 @@ void CL_ParseTempEntity (void)
        case TE_TEI_SMOKE:
                MSG_ReadVector(pos);
                MSG_ReadVector(dir);
-               count = MSG_ReadByte ();
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 4);
+               count = MSG_ReadByte();
+               CL_FindNonSolidLocation(pos, pos, 4);
                CL_Tei_Smoke(pos, dir, count);
                break;
 
        case TE_TEI_BIGEXPLOSION:
                MSG_ReadVector(pos);
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 10);
-               CL_ParticleExplosion (pos);
-               CL_AllocDlight (NULL, pos, 500, 1.25f, 1.0f, 0.5f, 500, 9999);
-               S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, 0, true, 1);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
                break;
 
        case TE_TEI_PLASMAHIT:
                MSG_ReadVector(pos);
                MSG_ReadVector(dir);
-               count = MSG_ReadByte ();
-               if (cl.worldmodel) cl.worldmodel->FindNonSolidLocation(cl.worldmodel, pos, pos, 5);
+               count = MSG_ReadByte();
+               CL_FindNonSolidLocation(pos, pos, 5);
                CL_Tei_PlasmaHit(pos, dir, count);
-               CL_AllocDlight (NULL, pos, 500, 0.3, 0.6, 1.0f, 2000, 9999);
+               Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
+               CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, 0, true, 1);
                break;
 
        default:
-               Host_Error ("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
+               Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
        }
 }
 
-#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
 
 static qbyte cgamenetbuffer[65536];
 
@@ -1393,9 +1434,9 @@ void CL_ParseServerMessage(void)
 // if recording demos, copy the message out
 //
        if (cl_shownet.integer == 1)
-               Con_Printf ("%f %i\n", realtime, net_message.cursize);
+               Con_Printf("%f %i\n", realtime, net_message.cursize);
        else if (cl_shownet.integer == 2)
-               Con_Print("------------------\n");
+               Con_Print("------------------\n");
 
        cl.onground = false;    // unless the server says otherwise
 //
@@ -1457,7 +1498,7 @@ void CL_ParseServerMessage(void)
                        {
                                char description[32*64], temp[64];
                                int count;
-                               strcpy(description, "packet dump: ");
+                               strcpy (description, "packet dump: ");
                                i = cmdcount - 32;
                                if (i < 0)
                                        i = 0;
@@ -1465,21 +1506,21 @@ void CL_ParseServerMessage(void)
                                i &= 31;
                                while(count > 0)
                                {
-                                       sprintf(temp, "%3i:%s ", cmdlog[i], cmdlogname[i]);
-                                       strcat(description, temp);
+                                       snprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
+                                       strlcat (description, temp, sizeof (description));
                                        count--;
                                        i++;
                                        i &= 31;
                                }
                                description[strlen(description)-1] = '\n'; // replace the last space with a newline
-                               Con_Printf("%s", description);
+                               Con_Print(description);
                                Host_Error ("CL_ParseServerMessage: Illegible server message\n");
                        }
                        break;
 
                case svc_nop:
                        if (cls.signon < SIGNONS)
-                               Con_Printf("<-- server to client keepalive\n");
+                               Con_Print("<-- server to client keepalive\n");
                        break;
 
                case svc_time:
@@ -1501,27 +1542,28 @@ void CL_ParseServerMessage(void)
 
                case svc_version:
                        i = MSG_ReadLong ();
-                       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
-                               Host_Error ("CL_ParseServerMessage: Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
-                       Nehahrademcompatibility = false;
-                       if (i == 250)
-                               Nehahrademcompatibility = true;
-                       if (cls.demoplayback && demo_nehahra.integer)
-                               Nehahrademcompatibility = true;
-                       dpprotocol = i;
-                       if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3)
-                               dpprotocol = 0;
+                       // hack for unmarked Nehahra movie demos which had a custom protocol
+                       if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
+                               i = PROTOCOL_NEHAHRAMOVIE;
+                       if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_NEHAHRAMOVIE)
+                               Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_NEHAHRAMOVIE);
+                       cl.protocol = i;
                        break;
 
                case svc_disconnect:
-                       Host_EndGame ("Server disconnected\n");
+                       Con_Printf ("Server disconnected\n");
+                       if (cls.demonum != -1)
+                               CL_NextDemo ();
+                       else
+                               CL_Disconnect ();
+                       break;
 
                case svc_print:
-                       Con_Printf ("%s", MSG_ReadString ());
+                       Con_Print(MSG_ReadString());
                        break;
 
                case svc_centerprint:
-                       SCR_CenterPrint (MSG_ReadString ());
+                       SCR_CenterPrint(MSG_ReadString ());
                        break;
 
                case svc_stufftext:
@@ -1554,7 +1596,7 @@ void CL_ParseServerMessage(void)
                        i = MSG_ReadByte ();
                        if (i >= MAX_LIGHTSTYLES)
                                Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
-                       strncpy (cl_lightstyle[i].map,  MSG_ReadString(), MAX_STYLESTRING - 1);
+                       strlcpy (cl_lightstyle[i].map,  MSG_ReadString(), sizeof (cl_lightstyle[i].map));
                        cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
                        cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
                        break;
@@ -1576,7 +1618,7 @@ void CL_ParseServerMessage(void)
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
                                Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
-                       strcpy (cl.scores[i].name, MSG_ReadString ());
+                       strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
                        break;
 
                case svc_updatefrags:
@@ -1630,9 +1672,15 @@ void CL_ParseServerMessage(void)
                case svc_setpause:
                        cl.paused = MSG_ReadByte ();
                        if (cl.paused)
+                       {
                                CDAudio_Pause ();
+                               S_PauseGameSounds ();
+                       }
                        else
+                       {
                                CDAudio_Resume ();
+                               S_ResumeGameSounds ();
+                       }
                        break;
 
                case svc_signonnum:
@@ -1683,23 +1731,48 @@ void CL_ParseServerMessage(void)
                case svc_finale:
                        cl.intermission = 2;
                        cl.completed_time = cl.time;
-                       SCR_CenterPrint (MSG_ReadString ());
+                       SCR_CenterPrint(MSG_ReadString ());
                        break;
 
                case svc_cutscene:
                        cl.intermission = 3;
                        cl.completed_time = cl.time;
-                       SCR_CenterPrint (MSG_ReadString ());
+                       SCR_CenterPrint(MSG_ReadString ());
                        break;
 
                case svc_sellscreen:
                        Cmd_ExecuteString ("help", src_command);
                        break;
                case svc_hidelmp:
-                       SHOWLMP_decodehide();
+                       if (gamemode == GAME_TENEBRAE)
+                       {
+                               // repeating particle effect
+                               MSG_ReadCoord();
+                               MSG_ReadCoord();
+                               MSG_ReadCoord();
+                               MSG_ReadCoord();
+                               MSG_ReadCoord();
+                               MSG_ReadCoord();
+                               MSG_ReadByte();
+                               MSG_ReadLong();
+                               MSG_ReadLong();
+                               MSG_ReadString();
+                       }
+                       else
+                               SHOWLMP_decodehide();
                        break;
                case svc_showlmp:
-                       SHOWLMP_decodeshow();
+                       if (gamemode == GAME_TENEBRAE)
+                       {
+                               // particle effect
+                               MSG_ReadCoord();
+                               MSG_ReadCoord();
+                               MSG_ReadCoord();
+                               MSG_ReadByte();
+                               MSG_ReadString();
+                       }
+                       else
+                               SHOWLMP_decodeshow();
                        break;
                case svc_skybox:
                        R_SetSkyBox(MSG_ReadString());
@@ -1736,7 +1809,7 @@ void CL_Parse_DumpPacket(void)
 {
        if (!parsingerror)
                return;
-       Con_Printf("Packet dump:\n");
+       Con_Print("Packet dump:\n");
        SZ_HexDumpToConsole(&net_message);
        parsingerror = false;
 }
@@ -1748,4 +1821,5 @@ void CL_Parse_Init(void)
        Cvar_RegisterVariable (&demo_nehahra);
        if (gamemode == GAME_NEHAHRA)
                Cvar_SetValue("demo_nehahra", 1);
+       Cvar_RegisterVariable(&developer_networkentities);
 }