]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
another patch from div0 to improve ping parsing behavior in the event that multiple...
[xonotic/darkplaces.git] / cl_parse.c
index 92015008958b612051016f55d10676dc095d7759..bbe2483e76c36467a04d192427ad44dc048e98ec 100644 (file)
@@ -315,13 +315,13 @@ void CL_ParseEntityLump(char *entdata)
        data = entdata;
        if (!data)
                return;
-       if (!COM_ParseToken(&data, false))
+       if (!COM_ParseTokenConsole(&data))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               if (!COM_ParseToken(&data, false))
+               if (!COM_ParseTokenConsole(&data))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
@@ -331,7 +331,7 @@ void CL_ParseEntityLump(char *entdata)
                        strlcpy (key, com_token, sizeof (key));
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               if (!COM_ParseToken(&data, false))
+               if (!COM_ParseTokenConsole(&data))
                        return; // error
                strlcpy (value, com_token, sizeof (value));
                if (!strcmp("sky", key))
@@ -341,15 +341,15 @@ void CL_ParseEntityLump(char *entdata)
                else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
                        R_SetSkyBox(value);
                else if (!strcmp("fog", key))
-                       sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
+                       sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
                else if (!strcmp("fog_density", key))
-                       fog_density = atof(value);
+                       r_refdef.fog_density = atof(value);
                else if (!strcmp("fog_red", key))
-                       fog_red = atof(value);
+                       r_refdef.fog_red = atof(value);
                else if (!strcmp("fog_green", key))
-                       fog_green = atof(value);
+                       r_refdef.fog_green = atof(value);
                else if (!strcmp("fog_blue", key))
-                       fog_blue = atof(value);
+                       r_refdef.fog_blue = atof(value);
        }
 }
 
@@ -391,6 +391,7 @@ static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
 
        cls.qw_downloadnumber++;
        cls.qw_downloadpercent = 0;
+       cls.qw_downloadmemorycursize = 0;
 
        return false;
 }
@@ -495,6 +496,8 @@ static void QW_CL_RequestNextDownload(void)
 
                R_Modules_NewMap();
 
+               // TODO: add pmodel/emodel player.mdl/eyes.mdl CRCs to userinfo
+
                // done checking sounds and models, send a prespawn command now
                MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
                MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
@@ -586,7 +589,7 @@ static void QW_CL_ParseDownload(void)
                while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
                        cls.qw_downloadmemorymaxsize *= 2;
                old = cls.qw_downloadmemory;
-               cls.qw_downloadmemory = Mem_Alloc(cls.mempool, cls.qw_downloadmemorymaxsize);
+               cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
                if (old)
                {
                        memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
@@ -748,7 +751,7 @@ void QW_CL_StartUpload(unsigned char *data, int size)
 
        Con_DPrintf("Starting upload of %d bytes...\n", size);
 
-       cls.qw_uploaddata = Mem_Alloc(cls.mempool, size);
+       cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
        memcpy(cls.qw_uploaddata, data, size);
        cls.qw_uploadsize = size;
        cls.qw_uploadpos = 0;
@@ -1016,7 +1019,7 @@ void CL_ParseServerInfo (void)
                i = MSG_ReadByte();
                cl.qw_spectator = (i & 128) != 0;
                cl.playerentity = cl.viewentity = (i & 127) + 1;
-               cl.scores = (scoreboard_t *)Mem_Alloc(cls.mempool, cl.maxclients*sizeof(*cl.scores));
+               cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
 
                // get the full level name
                str = MSG_ReadString ();
@@ -1040,8 +1043,11 @@ void CL_ParseServerInfo (void)
                // check memory integrity
                Mem_CheckSentinelsGlobal();
 
-               MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
-               MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
+               if (cls.netcon)
+               {
+                       MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
+                       MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
+               }
 
                cls.state = ca_connected;
                cls.signon = 1;
@@ -1059,7 +1065,7 @@ void CL_ParseServerInfo (void)
                        Host_Error("Bad maxclients (%u) from server", cl.maxclients);
                        return;
                }
-               cl.scores = (scoreboard_t *)Mem_Alloc(cls.mempool, cl.maxclients*sizeof(*cl.scores));
+               cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
 
        // parse gametype
                cl.gametype = MSG_ReadByte ();
@@ -1212,9 +1218,11 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                ent->persistent.muzzleflash = 0;
                VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
        }
-       else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
+       else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
        {
                // don't interpolate the move
+               // (the fixangle[] check detects teleports, but not constant fixangles
+               //  such as when spectating)
                ent->persistent.lerpdeltatime = 0;
                ent->persistent.lerpstarttime = cl.mtime[1];
                VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
@@ -1361,7 +1369,6 @@ void CL_ParseClientdata (void)
                cl.stats[STAT_ITEMS] = MSG_ReadLong ();
 
        cl.onground = (bits & SU_ONGROUND) != 0;
-       csqc_onground = cl.onground;    //[515]: cause without this csqc will receive not right value on svc_print =/
        cl.inwater = (bits & SU_INWATER) != 0;
 
        if (cls.protocol == PROTOCOL_DARKPLACES5)
@@ -1404,6 +1411,9 @@ void CL_ParseClientdata (void)
 
        // viewzoom interpolation
        cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
+
+       // force a recalculation of the player prediction
+       cl.movement_replay = true;
 }
 
 /*
@@ -1493,19 +1503,14 @@ void CL_ParseEffect2 (void)
        CL_Effect(org, modelindex, startframe, framecount, framerate);
 }
 
-void CL_ParseBeam (model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
 {
-       int i, ent;
-       vec3_t start, end;
+       int i;
        beam_t *b = NULL;
 
-       ent = (unsigned short) MSG_ReadShort ();
-       MSG_ReadVector(start, cls.protocol);
-       MSG_ReadVector(end, cls.protocol);
-
        if (ent >= MAX_EDICTS)
        {
-               Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+               Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
                ent = 0;
        }
 
@@ -1521,7 +1526,7 @@ void CL_ParseBeam (model_t *m, int lightning)
        // if the entity was not found then just replace an unused beam
        if (i == cl.max_beams)
                for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
-                       if (!b->model || b->endtime < cl.time)
+                       if (!b->model)
                                break;
        if (i < cl.max_beams)
        {
@@ -1529,42 +1534,38 @@ void CL_ParseBeam (model_t *m, int lightning)
                b->entity = ent;
                b->lightning = lightning;
                b->model = m;
-               b->endtime = cl.time + 0.2;
+               b->endtime = cl.mtime[0] + 0.2;
                VectorCopy (start, b->start);
                VectorCopy (end, b->end);
-               b->relativestartvalid = 0;
-               if (ent && cl.entities[ent].state_current.active)
-               {
-                       entity_state_t *p;
-                       matrix4x4_t matrix, imatrix;
-                       if (ent == cl.viewentity && cl.movement)
-                               p = &cl.entities[b->entity].state_previous;
-                       else
-                               p = &cl.entities[b->entity].state_current;
-                       // not really valid yet, we need to get the orientation now
-                       // (ParseBeam flagged this because it is received before
-                       //  entities are received, by now they have been received)
-                       // note: because players create lightning in their think
-                       // function (which occurs before movement), they actually
-                       // have some lag in it's location, so compare to the
-                       // previous player state, not the latest
-                       Matrix4x4_CreateFromQuakeEntity(&matrix, p->origin[0], p->origin[1], p->origin[2], -p->angles[0], p->angles[1], p->angles[2], 1);
-                       Matrix4x4_Invert_Simple(&imatrix, &matrix);
-                       Matrix4x4_Transform(&imatrix, b->start, b->relativestart);
-                       Matrix4x4_Transform(&imatrix, b->end, b->relativeend);
-                       b->relativestartvalid = 1;
-               }
        }
        else
                Con_Print("beam list overflow!\n");
 }
 
+void CL_ParseBeam (model_t *m, int lightning)
+{
+       int ent;
+       vec3_t start, end;
+
+       ent = (unsigned short) MSG_ReadShort ();
+       MSG_ReadVector(start, cls.protocol);
+       MSG_ReadVector(end, cls.protocol);
+
+       if (ent >= MAX_EDICTS)
+       {
+               Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+               ent = 0;
+       }
+
+       CL_NewBeam(ent, start, end, m, lightning);
+}
+
 void CL_ParseTempEntity(void)
 {
        int type;
-       vec3_t pos;
+       vec3_t pos, pos2;
+       vec3_t vel1, vel2;
        vec3_t dir;
-       vec3_t pos2;
        vec3_t color;
        int rnd;
        int colorStart, colorLength, count;
@@ -1581,9 +1582,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+                       CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
                        break;
 
@@ -1591,9 +1590,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+                       CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
                        break;
 
@@ -1601,14 +1598,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 10);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1626,14 +1616,7 @@ void CL_ParseTempEntity(void)
                        // super spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 30, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 30, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1652,10 +1635,7 @@ void CL_ParseTempEntity(void)
                        // rocket explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
                        break;
@@ -1664,11 +1644,8 @@ void CL_ParseTempEntity(void)
                        // tarbaby explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_BlobExplosion(pos);
-
+                       CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                        break;
 
                case QW_TE_LIGHTNING1:
@@ -1688,14 +1665,12 @@ void CL_ParseTempEntity(void)
 
                case QW_TE_LAVASPLASH:
                        MSG_ReadVector(pos, cls.protocol);
-                       CL_LavaSplash(pos);
+                       CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_TELEPORT:
                        MSG_ReadVector(pos, cls.protocol);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_TeleportSplash(pos);
+                       CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_GUNSHOT:
@@ -1703,28 +1678,22 @@ void CL_ParseTempEntity(void)
                        radius = MSG_ReadByte();
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20*radius);
-                       else
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15*radius, 1, radius);
-                               CL_Smoke(pos, vec3_origin, 15*radius, radius);
-                       }
-                       // TODO: scatter bullet marks throughout the sphere?
-                       CL_BulletMark(pos);
+                       VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
+                       VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
+                       CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_BLOOD:
                        count = MSG_ReadByte();
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       CL_BloodPuff(pos, vec3_origin, 20*count);
+                       CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case QW_TE_LIGHTNINGBLOOD:
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       CL_BloodPuff(pos, vec3_origin, 50);
+                       CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                default:
@@ -1740,9 +1709,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       //CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+                       CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
                        break;
 
@@ -1750,9 +1717,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       //CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+                       CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
                        break;
 
@@ -1760,14 +1725,7 @@ void CL_ParseTempEntity(void)
                        // spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 10);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1785,16 +1743,7 @@ void CL_ParseTempEntity(void)
                        // quad spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 10);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1812,14 +1761,7 @@ void CL_ParseTempEntity(void)
                        // super spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 30, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 30, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1837,16 +1779,7 @@ void CL_ParseTempEntity(void)
                        // quad super spike hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else if (cl_particles_bulletimpacts.integer)
-                       {
-                               CL_SparkShower(pos, vec3_origin, 30, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 30, 0);
-                       }
-                       CL_BulletMark(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        if (rand() % 5)
                                S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
                        else
@@ -1869,7 +1802,7 @@ void CL_ParseTempEntity(void)
                        dir[1] = MSG_ReadChar();
                        dir[2] = MSG_ReadChar();
                        count = MSG_ReadByte();
-                       CL_BloodPuff(pos, dir, count);
+                       CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
                        break;
                case TE_SPARK:
                        // spark shower
@@ -1879,14 +1812,12 @@ void CL_ParseTempEntity(void)
                        dir[1] = MSG_ReadChar();
                        dir[2] = MSG_ReadChar();
                        count = MSG_ReadByte();
-                       CL_SparkShower(pos, dir, count, 1, 0);
+                       CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
                        break;
                case TE_PLASMABURN:
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_PlasmaBurn(pos);
+                       CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
                        // LordHavoc: added for improved gore
                case TE_BLOODSHOWER:
@@ -1895,8 +1826,15 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(pos2, cls.protocol); // maxs
                        velspeed = MSG_ReadCoord(cls.protocol); // speed
                        count = (unsigned short) MSG_ReadShort(); // number of particles
-                       CL_BloodShower(pos, pos2, velspeed, count);
+                       vel1[0] = -velspeed;
+                       vel1[1] = -velspeed;
+                       vel1[2] = -velspeed;
+                       vel2[0] = velspeed;
+                       vel2[1] = velspeed;
+                       vel2[2] = velspeed;
+                       CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
                        break;
+
                case TE_PARTICLECUBE:
                        // general purpose particle effect
                        MSG_ReadVector(pos, cls.protocol); // mins
@@ -1906,7 +1844,7 @@ void CL_ParseTempEntity(void)
                        colorStart = MSG_ReadByte(); // color
                        colorLength = MSG_ReadByte(); // gravity (1 or 0)
                        velspeed = MSG_ReadCoord(cls.protocol); // randomvel
-                       CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
+                       CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
                        break;
 
                case TE_PARTICLERAIN:
@@ -1933,40 +1871,21 @@ void CL_ParseTempEntity(void)
                        // bullet hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
+                       CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_GUNSHOTQUAD:
                        // quad bullet hitting wall
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       if (cl_particles_quake.integer)
-                               CL_RunParticleEffect(pos, vec3_origin, 0, 20);
-                       else
-                       {
-                               CL_SparkShower(pos, vec3_origin, 15, 1, 0);
-                               CL_Smoke(pos, vec3_origin, 15, 0);
-                       }
-                       CL_BulletMark(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_EXPLOSION:
                        // rocket explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
@@ -1974,9 +1893,7 @@ void CL_ParseTempEntity(void)
                        // quad rocket explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
@@ -1984,11 +1901,11 @@ void CL_ParseTempEntity(void)
                        // Nehahra movie colored lighting explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                        color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
                        color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
                        color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
+                       CL_ParticleExplosion(pos);
+                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
                        CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
@@ -2010,18 +1927,14 @@ void CL_ParseTempEntity(void)
                        // tarbaby explosion
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_BlobExplosion(pos);
-
+                       CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                        break;
 
                case TE_SMALLFLASH:
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_CUSTOMFLASH:
@@ -2040,7 +1953,7 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(pos, cls.protocol);
                        MSG_ReadVector(dir, cls.protocol);
                        count = MSG_ReadByte();
-                       CL_Flames(pos, dir, count);
+                       CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
                        break;
 
                case TE_LIGHTNING1:
@@ -2072,14 +1985,12 @@ void CL_ParseTempEntity(void)
 
                case TE_LAVASPLASH:
                        MSG_ReadVector(pos, cls.protocol);
-                       CL_LavaSplash(pos);
+                       CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_TELEPORT:
                        MSG_ReadVector(pos, cls.protocol);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
-                       CL_TeleportSplash(pos);
+                       CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_EXPLOSION2:
@@ -2102,7 +2013,7 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(pos, cls.protocol);
                        MSG_ReadVector(pos2, cls.protocol);
                        MSG_ReadVector(dir, cls.protocol);
-                       CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
+                       CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
                        break;
 
                case TE_TEI_SMOKE:
@@ -2110,15 +2021,13 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(dir, cls.protocol);
                        count = MSG_ReadByte();
                        CL_FindNonSolidLocation(pos, pos, 4);
-                       CL_Tei_Smoke(pos, dir, count);
+                       CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                case TE_TEI_BIGEXPLOSION:
                        MSG_ReadVector(pos, cls.protocol);
                        CL_FindNonSolidLocation(pos, pos, 10);
-                       CL_ParticleExplosion(pos);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
                        break;
 
@@ -2127,9 +2036,7 @@ void CL_ParseTempEntity(void)
                        MSG_ReadVector(dir, cls.protocol);
                        count = MSG_ReadByte();
                        CL_FindNonSolidLocation(pos, pos, 5);
-                       CL_Tei_PlasmaHit(pos, dir, count);
-                       Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
-                       CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                       CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
                        break;
 
                default:
@@ -2138,6 +2045,133 @@ void CL_ParseTempEntity(void)
        }
 }
 
+// look for anything interesting like player IP addresses or ping reports
+qboolean CL_ExaminePrintString(const char *text)
+{
+       const char *t;
+       if (!strcmp(text, "Client ping times:\n"))
+       {
+               cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+               for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
+                       ;
+               if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
+               {
+                       Con_Printf("ping reply but empty scoreboard?!?\n");
+                       cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+                       cl.parsingtextexpectingpingforscores = 0;
+               }
+               cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
+               return !cl.parsingtextexpectingpingforscores;
+       }
+       if (!strncmp(text, "host:    ", 9))
+       {
+               // cl.parsingtextexpectingpingforscores = false; // really?
+               cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
+               cl.parsingtextplayerindex = 0;
+               return true;
+       }
+       if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
+       {
+               // if anything goes wrong, we'll assume this is not a ping report
+               qboolean expected = cl.parsingtextexpectingpingforscores;
+               cl.parsingtextexpectingpingforscores = 0;
+               cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+               t = text;
+               while (*t == ' ')
+                       t++;
+               if ((*t >= '0' && *t <= '9') || *t == '-')
+               {
+                       int ping = atoi(t);
+                       while ((*t >= '0' && *t <= '9') || *t == '-')
+                               t++;
+                       if (*t == ' ')
+                       {
+                               int charindex = 0;
+                               t++;
+                               if(cl.parsingtextplayerindex < cl.maxclients)
+                               {
+                                       for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
+                                               ;
+                                       if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
+                                       {
+                                               cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
+                                               for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
+                                                       ;
+                                               //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
+                                               {
+                                                       // we parsed a valid ping entry, so expect another to follow
+                                                       cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+                                                       cl.parsingtextexpectingpingforscores = expected;
+                                               }
+                                               return !expected;
+                                       }
+                               }
+                               if (!strncmp(t, "unconnected\n", 12))
+                               {
+                                       // just ignore
+                                       cl.parsingtextmode = CL_PARSETEXTMODE_PING;
+                                       cl.parsingtextexpectingpingforscores = expected;
+                                       return !expected;
+                               }
+                               else
+                                       Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
+                       }
+               }
+       }
+       if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
+       {
+               if (!strncmp(text, "players: ", 9))
+               {
+                       cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
+                       cl.parsingtextplayerindex = 0;
+                       return true;
+               }
+               else if (!strstr(text, ": "))
+               {
+                       cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
+                       return true;
+               }
+       }
+       if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
+       {
+               // if anything goes wrong, we'll assume this is not a status report
+               cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+               if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
+               {
+                       t = text + 1;
+                       cl.parsingtextplayerindex = atoi(t);
+                       while (*t >= '0' && *t <= '9')
+                               t++;
+                       if (*t == ' ')
+                       {
+                               cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
+                               return true;
+                       }
+               }
+       }
+       if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
+       {
+               // if anything goes wrong, we'll assume this is not a status report
+               cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
+               if (text[0] == ' ')
+               {
+                       t = text;
+                       while (*t == ' ')
+                               t++;
+                       // botclient is perfectly valid, but we don't care about bots
+                       if (strcmp(t, "botclient\n"))
+                       {
+                               lhnetaddress_t address;
+                               LHNETADDRESS_FromString(&address, t, 0);
+                               // TODO: log the IP address and player name?
+                       }
+                       cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
+                       return true;
+               }
+       }
+       return true;
+}
+
 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
 
 //[515]: csqc
@@ -2176,7 +2210,6 @@ void CL_ParseServerMessage(void)
        else if (cl_shownet.integer == 2)
                Con_Print("------------------\n");
 
-       cl.onground = false;    // unless the server says otherwise
 //
 // parse the message
 //
@@ -2189,6 +2222,17 @@ void CL_ParseServerMessage(void)
                cl.mtime[1] = cl.mtime[0];
                cl.mtime[0] = realtime; // qw has no clock
                cl.movement_needupdate = true;
+               cl.onground = false; // since there's no clientdata parsing, clear the onground flag here
+               // if true the cl.viewangles are interpolated from cl.mviewangles[]
+               // during this frame
+               // (makes spectating players much smoother and prevents mouse movement from turning)
+               cl.fixangle[1] = cl.fixangle[0];
+               cl.fixangle[0] = false;
+               if (!cls.demoplayback)
+                       VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
+
+               // force a recalculation of the player prediction
+               cl.movement_replay = true;
 
                // slightly kill qw player entities each frame
                for (i = 1;i < cl.maxclients;i++)
@@ -2198,7 +2242,7 @@ void CL_ParseServerMessage(void)
                cl.qw_num_nails = 0;
 
                // fade weapon view kick
-               cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * cl.frametime, 0);
+               cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * (cl.time - cl.oldtime), 0);
 
                while (1)
                {
@@ -2233,7 +2277,7 @@ void CL_ParseServerMessage(void)
                                {
                                        char description[32*64], temp[64];
                                        int count;
-                                       strcpy(description, "packet dump: ");
+                                       strlcpy(description, "packet dump: ", sizeof(description));
                                        i = cmdcount - 32;
                                        if (i < 0)
                                                i = 0;
@@ -2267,10 +2311,14 @@ void CL_ParseServerMessage(void)
 
                        case qw_svc_print:
                                i = MSG_ReadByte();
-                               if (i == 3) // chat
-                                       CSQC_AddPrintText(va("\1%s", MSG_ReadString()));        //[515]: csqc
-                               else
-                                       CSQC_AddPrintText(MSG_ReadString());
+                               temp = MSG_ReadString();
+                               if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
+                               {
+                                       if (i == 3) // chat
+                                               CSQC_AddPrintText(va("\1%s", temp));    //[515]: csqc
+                                       else
+                                               CSQC_AddPrintText(temp);
+                               }
                                break;
 
                        case qw_svc_centerprint:
@@ -2295,6 +2343,14 @@ void CL_ParseServerMessage(void)
                        case qw_svc_setangle:
                                for (i=0 ; i<3 ; i++)
                                        cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+                               if (!cls.demoplayback)
+                               {
+                                       cl.fixangle[0] = true;
+                                       VectorCopy(cl.viewangles, cl.mviewangles[0]);
+                                       // disable interpolation if this is new
+                                       if (!cl.fixangle[1])
+                                               VectorCopy(cl.viewangles, cl.mviewangles[1]);
+                               }
                                break;
 
                        case qw_svc_lightstyle:
@@ -2344,7 +2400,7 @@ void CL_ParseServerMessage(void)
                                if (i >= cl.maxclients)
                                        Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
                                // seconds ago
-                               cl.scores[i].qw_entertime = realtime - MSG_ReadFloat();
+                               cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
                                break;
 
                        case qw_svc_spawnbaseline:
@@ -2561,7 +2617,7 @@ void CL_ParseServerMessage(void)
                                {
                                        char description[32*64], temp[64];
                                        int count;
-                                       strcpy (description, "packet dump: ");
+                                       strlcpy (description, "packet dump: ", sizeof(description));
                                        i = cmdcount - 32;
                                        if (i < 0)
                                                i = 0;
@@ -2590,6 +2646,13 @@ void CL_ParseServerMessage(void)
                                cl.mtime[1] = cl.mtime[0];
                                cl.mtime[0] = MSG_ReadFloat ();
                                cl.movement_needupdate = true;
+                               // if true the cl.viewangles are interpolated from cl.mviewangles[]
+                               // during this frame
+                               // (makes spectating players much smoother and prevents mouse movement from turning)
+                               cl.fixangle[1] = cl.fixangle[0];
+                               cl.fixangle[0] = false;
+                               if (!cls.demoplayback)
+                                       VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
                                break;
 
                        case svc_clientdata:
@@ -2616,7 +2679,9 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_print:
-                               CSQC_AddPrintText(MSG_ReadString());    //[515]: csqc
+                               temp = MSG_ReadString();
+                               if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
+                                       CSQC_AddPrintText(temp);        //[515]: csqc
                                break;
 
                        case svc_centerprint:
@@ -2639,6 +2704,14 @@ void CL_ParseServerMessage(void)
                        case svc_setangle:
                                for (i=0 ; i<3 ; i++)
                                        cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
+                               if (!cls.demoplayback)
+                               {
+                                       cl.fixangle[0] = true;
+                                       VectorCopy(cl.viewangles, cl.mviewangles[0]);
+                                       // disable interpolation if this is new
+                                       if (!cl.fixangle[1])
+                                               VectorCopy(cl.viewangles, cl.mviewangles[1]);
+                               }
                                break;
 
                        case svc_setview: