]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
globally rename model_t to dp_model_t for OpenSolaris. Sorry, guys who now have svn...
[xonotic/darkplaces.git] / cl_parse.c
index 1a85027fd76f292ef16804f73e43654e10b0a02e..bbef89ce48d0ed25865d1a5dc79b0e1bb45730f3 100644 (file)
@@ -94,6 +94,9 @@ char *svc_strings[128] =
        "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
        "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
        "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
+       "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
+       "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
+       "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
 };
 
 char *qw_svc_strings[128] =
@@ -158,6 +161,7 @@ char *qw_svc_strings[128] =
 
 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
+cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
@@ -182,6 +186,8 @@ static void QW_CL_NextUpload(void);
 void QW_CL_StartUpload(unsigned char *data, int size);
 //static qboolean QW_CL_IsUploading(void);
 static void QW_CL_StopUpload(void);
+void CL_VM_UpdateIntermissionState(int intermission);
+qboolean CL_VM_Event_Sound(int sound_num, int volume, int channel, float attenuation, int ent, vec3_t pos);
 
 /*
 ==================
@@ -242,7 +248,7 @@ void CL_ParseStartSoundPacket(int largesoundindex)
                        channel &= 7;
                }
 
-               if (largesoundindex || field_mask & SND_LARGESOUND)
+               if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
                        sound_num = (unsigned short) MSG_ReadShort ();
                else
                        sound_num = MSG_ReadByte ();
@@ -265,7 +271,8 @@ void CL_ParseStartSoundPacket(int largesoundindex)
        if (ent >= cl.max_entities)
                CL_ExpandEntities(ent);
 
-       S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
+       if( !CL_VM_Event_Sound(sound_num, volume / 255.0f, channel, attenuation, ent, pos) )
+               S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
 }
 
 /*
@@ -287,7 +294,7 @@ void CL_KeepaliveMessage (qboolean readmessages)
        sizebuf_t old;
 
        // no need if server is local and definitely not if this is a demo
-       if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
+       if (!cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
                return;
 
        if (readmessages)
@@ -318,7 +325,7 @@ void CL_KeepaliveMessage (qboolean readmessages)
                msg.data = buf;
                msg.maxsize = sizeof(buf);
                MSG_WriteChar(&msg, clc_nop);
-               NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
+               NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, false);
        }
 }
 
@@ -332,13 +339,13 @@ void CL_ParseEntityLump(char *entdata)
        data = entdata;
        if (!data)
                return;
-       if (!COM_ParseToken_Simple(&data, false))
+       if (!COM_ParseToken_Simple(&data, false, false))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               if (!COM_ParseToken_Simple(&data, false))
+               if (!COM_ParseToken_Simple(&data, false, false))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
@@ -348,7 +355,7 @@ void CL_ParseEntityLump(char *entdata)
                        strlcpy (key, com_token, sizeof (key));
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               if (!COM_ParseToken_Simple(&data, false))
+               if (!COM_ParseToken_Simple(&data, false, false))
                        return; // error
                strlcpy (value, com_token, sizeof (value));
                if (!strcmp("sky", key))
@@ -358,7 +365,12 @@ void CL_ParseEntityLump(char *entdata)
                else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
                        R_SetSkyBox(value);
                else if (!strcmp("fog", key))
-                       sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
+               {
+                       r_refdef.fog_start = 0;
+                       r_refdef.fog_alpha = 1;
+                       r_refdef.fog_end = 16384;
+                       sscanf(value, "%f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end);
+               }
                else if (!strcmp("fog_density", key))
                        r_refdef.fog_density = atof(value);
                else if (!strcmp("fog_red", key))
@@ -367,11 +379,19 @@ void CL_ParseEntityLump(char *entdata)
                        r_refdef.fog_green = atof(value);
                else if (!strcmp("fog_blue", key))
                        r_refdef.fog_blue = atof(value);
+               else if (!strcmp("fog_alpha", key))
+                       r_refdef.fog_alpha = atof(value);
+               else if (!strcmp("fog_start", key))
+                       r_refdef.fog_start = atof(value);
+               else if (!strcmp("fog_end", key))
+                       r_refdef.fog_end = atof(value);
        }
 }
 
 extern void CL_Locs_Reload_f(void);
 extern void CL_VM_Init (void);
+static const vec3_t defaultmins = {-4096, -4096, -4096};
+static const vec3_t defaultmaxs = {4096, 4096, 4096};
 static void CL_SetupWorldModel(void)
 {
        // update the world model
@@ -380,16 +400,9 @@ static void CL_SetupWorldModel(void)
 
        // set up csqc world for collision culling
        if (cl.worldmodel)
-       {
-               VectorCopy(cl.worldmodel->normalmins, cl.world.areagrid_mins);
-               VectorCopy(cl.worldmodel->normalmaxs, cl.world.areagrid_maxs);
-       }
+               World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
        else
-       {
-               VectorSet(cl.world.areagrid_mins, -4096, -4096, -4096);
-               VectorSet(cl.world.areagrid_maxs, 4096, 4096, 4096);
-       }
-       World_Clear(&cl.world);
+               World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
 
        // load or reload .loc file for team chat messages
        CL_Locs_Reload_f();
@@ -520,9 +533,6 @@ static void QW_CL_RequestNextDownload(void)
 
                cls.qw_downloadtype = dl_none;
 
-               // parse the Q3 shader files
-               Mod_LoadQ3Shaders();
-
                // touch all of the precached models that are still loaded so we can free
                // anything that isn't needed
                if (!sv.active)
@@ -979,6 +989,7 @@ void CL_BeginDownloads(qboolean aborteddownload)
                 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
                 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
                {
+                       Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
                        Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
                        return;
                }
@@ -988,10 +999,6 @@ void CL_BeginDownloads(qboolean aborteddownload)
        {
                // loading models
 
-               // parse the Q3 shader files
-               if (cl.loadmodel_current < 2)
-                       Mod_LoadQ3Shaders();
-
                for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
                {
                        if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
@@ -1147,14 +1154,14 @@ void CL_BeginDownloads_f(void)
        // prevent cl_begindownloads from being issued multiple times in one match
        // to prevent accidentally cancelled downloads
        if(cl.loadbegun)
-               Con_DPrintf("cl_begindownloads is only valid once per match\n");
+               Con_Printf("cl_begindownloads is only valid once per match\n");
        else
                CL_BeginDownloads(false);
 }
 
 void CL_StopDownload(int size, int crc)
 {
-       if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
+       if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
        {
                int existingcrc;
                size_t existingsize;
@@ -1192,6 +1199,11 @@ void CL_StopDownload(int size, int crc)
                                FS_Rescan();
                }
        }
+       else if (cls.qw_downloadmemory && size)
+       {
+               Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
+               CL_BeginDownloads(true);
+       }
 
        if (cls.qw_downloadmemory)
                Mem_Free(cls.qw_downloadmemory);
@@ -1268,6 +1280,7 @@ void CL_DownloadBegin_f(void)
 
 void CL_StopDownload_f(void)
 {
+       Curl_CancelAll();
        if (cls.qw_downloadname[0])
        {
                Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
@@ -1324,7 +1337,8 @@ An svc_signonnum has been received, perform a client side setup
 */
 static void CL_SignonReply (void)
 {
-       Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
+       if (developer.integer >= 100)
+               Con_Printf("CL_SignonReply: %i\n", cls.signon);
 
        switch (cls.signon)
        {
@@ -1370,6 +1384,8 @@ static void CL_SignonReply (void)
 
        case 4:
                Con_ClearNotify();
+               if (COM_CheckParm("-profilegameonly"))
+                       Sys_AllowProfiling(true);
                break;
        }
 }
@@ -1390,7 +1406,10 @@ void CL_ParseServerInfo (void)
 
        // if server is active, we already began a loading plaque
        if (!sv.active)
+       {
                SCR_BeginLoadingPlaque();
+               S_StopAllSounds();
+       }
 
        // check memory integrity
        Mem_CheckSentinelsGlobal();
@@ -1440,7 +1459,7 @@ void CL_ParseServerInfo (void)
                i = MSG_ReadByte();
                // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
                //cl.qw_spectator = (i & 128) != 0;
-               cl.playerentity = cl.viewentity = (i & 127) + 1;
+               cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
                cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
 
                // get the full level name
@@ -1577,6 +1596,7 @@ void CL_ParseServerInfo (void)
                cl.downloadcsqc = true;
                cl.loadbegun = false;
                cl.loadfinished = false;
+               cl.loadcsqc = true;
        }
 
        // check memory integrity
@@ -1616,7 +1636,7 @@ void CL_ParseServerInfo (void)
 
 void CL_ValidateState(entity_state_t *s)
 {
-       model_t *model;
+       dp_model_t *model;
 
        if (!s->active)
                return;
@@ -1624,30 +1644,25 @@ void CL_ValidateState(entity_state_t *s)
        if (s->modelindex >= MAX_MODELS)
                Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
 
+       // these warnings are only warnings, no corrections are made to the state
+       // because states are often copied for decoding, which otherwise would
+       // propogate some of the corrections accidentally
+       // (this used to happen, sometimes affecting skin and frame)
+
        // colormap is client index + 1
        if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
-       {
                Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
-               s->colormap = 0;
-       }
 
        model = cl.model_precache[s->modelindex];
        if (model && model->type && s->frame >= model->numframes)
-       {
                Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
-               s->frame = 0;
-       }
        if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
-       {
                Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
-               s->skin = 0;
-       }
 }
 
 void CL_MoveLerpEntityStates(entity_t *ent)
 {
        float odelta[3], adelta[3];
-       CL_ValidateState(&ent->state_current);
        VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
        VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
        if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
@@ -1660,7 +1675,7 @@ void CL_MoveLerpEntityStates(entity_t *ent)
                VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
                VectorCopy(ent->state_current.angles, ent->persistent.newangles);
                // reset animation interpolation as well
-               ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
+               ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
                ent->render.frame1time = ent->render.frame2time = cl.time;
                ent->render.framelerp = 1;
                // reset various persistent stuff
@@ -1729,6 +1744,11 @@ void CL_ParseBaseline (entity_t *ent, int large)
                ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
                ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
        }
+       else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+       {
+               ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
+               ent->state_baseline.frame = MSG_ReadByte ();
+       }
        else
        {
                ent->state_baseline.modelindex = MSG_ReadByte ();
@@ -1761,7 +1781,7 @@ void CL_ParseClientdata (void)
        VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
        cl.mviewzoom[1] = cl.mviewzoom[0];
 
-       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
        {
                cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
                cl.stats[STAT_ITEMS] = 0;
@@ -1795,7 +1815,7 @@ void CL_ParseClientdata (void)
        {
                if (bits & (SU_PUNCH1<<i) )
                {
-                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
+                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
                                cl.mpunchangle[0][i] = MSG_ReadChar();
                        else
                                cl.mpunchangle[0][i] = MSG_ReadAngle16i();
@@ -1809,7 +1829,7 @@ void CL_ParseClientdata (void)
                }
                if (bits & (SU_VELOCITY1<<i) )
                {
-                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+                       if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
                                cl.mvelocity[0][i] = MSG_ReadChar()*16;
                        else
                                cl.mvelocity[0][i] = MSG_ReadCoord32f();
@@ -1817,7 +1837,7 @@ void CL_ParseClientdata (void)
        }
 
        // LordHavoc: hipnotic demos don't have this bit set but should
-       if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
+       if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
                cl.stats[STAT_ITEMS] = MSG_ReadLong ();
 
        cl.onground = (bits & SU_ONGROUND) != 0;
@@ -1836,11 +1856,14 @@ void CL_ParseClientdata (void)
                cl.stats[STAT_CELLS] = MSG_ReadShort();
                cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
        }
-       else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
+       else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
        {
                cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
                cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
-               cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
+               if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
+                       cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort() : 0;
+               else
+                       cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
                cl.stats[STAT_HEALTH] = MSG_ReadShort();
                cl.stats[STAT_AMMO] = MSG_ReadByte();
                cl.stats[STAT_SHELLS] = MSG_ReadByte();
@@ -1889,11 +1912,10 @@ void CL_ParseStatic (int large)
 
 // copy it to the current state
        ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
-       ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
+       ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
        ent->render.framelerp = 0;
        // make torchs play out of sync
        ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
-       ent->render.colormap = -1; // no special coloring
        ent->render.skinnum = ent->state_baseline.skin;
        ent->render.effects = ent->state_baseline.effects;
        ent->render.alpha = 1;
@@ -1916,7 +1938,7 @@ void CL_ParseStaticSound (int large)
        int                     sound_num, vol, atten;
 
        MSG_ReadVector(org, cls.protocol);
-       if (large)
+       if (large || cls.protocol == PROTOCOL_NEHAHRABJP2)
                sound_num = (unsigned short) MSG_ReadShort ();
        else
                sound_num = MSG_ReadByte ();
@@ -1954,7 +1976,7 @@ void CL_ParseEffect2 (void)
        CL_Effect(org, modelindex, startframe, framecount, framerate);
 }
 
-void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
 {
        int i;
        beam_t *b = NULL;
@@ -1993,7 +2015,7 @@ void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
                Con_Print("beam list overflow!\n");
 }
 
-void CL_ParseBeam (model_t *m, int lightning)
+void CL_ParseBeam (dp_model_t *m, int lightning)
 {
        int ent;
        vec3_t start, end;
@@ -2496,7 +2518,7 @@ void CL_ParseTempEntity(void)
                        colorStart = MSG_ReadByte();
                        colorLength = MSG_ReadByte();
                        CL_ParticleExplosion2(pos, colorStart, colorLength);
-                       tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
+                       tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
                        color[0] = tempcolor[0] * (2.0f / 255.0f);
                        color[1] = tempcolor[1] * (2.0f / 255.0f);
                        color[2] = tempcolor[2] * (2.0f / 255.0f);
@@ -2878,7 +2900,15 @@ static void CL_NetworkTimeReceived(double newtime)
        cl.mtime[0] = newtime;
        if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
                cl.time = cl.mtime[1] = newtime;
-       else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
+       else if (cls.demoplayback)
+       {
+               // when time falls behind during demo playback it means the cl.mtime[1] was altered
+               // due to a large time gap, so treat it as an instant change in time
+               // (this can also happen during heavy packet loss in the demo)
+               if (cl.time < newtime - 0.1)
+                       cl.mtime[1] = cl.time = newtime;
+       }
+       else if (cls.protocol != PROTOCOL_QUAKEWORLD)
        {
                cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
                if (developer.integer >= 100 && vid_activewindow)
@@ -2930,7 +2960,7 @@ static void CL_NetworkTimeReceived(double newtime)
        }
        // this packet probably contains a player entity update, so we will need
        // to update the prediction
-       cl.movement_needupdate = true;
+       cl.movement_replay = true;
        // this may get updated later in parsing by svc_clientdata
        cl.onground = false;
        // if true the cl.viewangles are interpolated from cl.mviewangles[]
@@ -2942,7 +2972,7 @@ static void CL_NetworkTimeReceived(double newtime)
                VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
 }
 
-#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", msg_readcount-1, x, cmd);
 
 //[515]: csqc
 qboolean CL_VM_Parse_TempEntity (void);
@@ -2966,6 +2996,7 @@ void CL_ParseServerMessage(void)
        unsigned char           cmdlog[32];
        char            *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
+       qboolean        qwplayerupdatereceived;
 
        // LordHavoc: moved demo message writing from before the packet parse to
        // after the packet parse so that CL_Stop_f can be called by cl_autodemo
@@ -2997,10 +3028,6 @@ void CL_ParseServerMessage(void)
        {
                CL_NetworkTimeReceived(realtime); // qw has no clock
 
-               // slightly kill qw player entities each frame
-               for (i = 1;i < cl.maxclients;i++)
-                       cl.entities_active[i] = false;
-
                // kill all qw nails
                cl.qw_num_nails = 0;
 
@@ -3009,6 +3036,8 @@ void CL_ParseServerMessage(void)
 
                cls.servermovesequence = cls.netcon->qw.incoming_sequence;
 
+               qwplayerupdatereceived = false;
+
                while (1)
                {
                        if (msg_badread)
@@ -3271,6 +3300,14 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_playerinfo:
+                               // slightly kill qw player entities now that we know there is
+                               // an update of player entities this frame...
+                               if (!qwplayerupdatereceived)
+                               {
+                                       qwplayerupdatereceived = true;
+                                       for (i = 1;i < cl.maxclients;i++)
+                                               cl.entities_active[i] = false;
+                               }
                                EntityStateQW_ReadPlayerUpdate();
                                break;
 
@@ -3297,14 +3334,20 @@ void CL_ParseServerMessage(void)
                                EntityFrameQW_CL_ReadFrame(false);
                                // first update is the final signon stage
                                if (cls.signon == SIGNONS - 1)
+                               {
                                        cls.signon = SIGNONS;
+                                       CL_SignonReply ();
+                               }
                                break;
 
                        case qw_svc_deltapacketentities:
                                EntityFrameQW_CL_ReadFrame(true);
                                // first update is the final signon stage
                                if (cls.signon == SIGNONS - 1)
+                               {
                                        cls.signon = SIGNONS;
+                                       CL_SignonReply ();
+                               }
                                break;
 
                        case qw_svc_maxspeed:
@@ -3328,24 +3371,13 @@ void CL_ParseServerMessage(void)
                        }
                }
 
-               // fully kill the still slightly dead qw player entities each frame,
-               // but only if a player update was received
-               for (i = 1;i <= cl.maxclients;i++)
-                       if (cl.entities_active[i])
-                               break;
-               if (i <= cl.maxclients)
+               if (qwplayerupdatereceived)
                {
-                       // kill all non-updated entities this frame
+                       // fully kill any player entities that were not updated this frame
                        for (i = 1;i <= cl.maxclients;i++)
                                if (!cl.entities_active[i])
                                        cl.entities[i].state_current.active = false;
                }
-               else
-               {
-                       // no update this frame, restore the cl.entities_active for good measure
-                       for (i = 1;i <= cl.maxclients;i++)
-                               cl.entities_active[i] = cl.entities[i].state_current.active;
-               }
        }
        else
        {
@@ -3493,7 +3525,10 @@ void CL_ParseServerMessage(void)
                                if (cl.viewentity >= cl.max_entities)
                                        CL_ExpandEntities(cl.viewentity);
                                // LordHavoc: assume first setview recieved is the real player entity
-                               if (!cl.playerentity)
+                               if (!cl.realplayerentity)
+                                       cl.realplayerentity = cl.viewentity;
+                               // update cl.playerentity to this one if it is a valid player
+                               if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
                                        cl.playerentity = cl.viewentity;
                                break;
 
@@ -3527,7 +3562,7 @@ void CL_ParseServerMessage(void)
                                        {
                                                if (i >= 1 && i < MAX_MODELS)
                                                {
-                                                       model_t *model = Mod_ForName(s, false, false, i == 1);
+                                                       dp_model_t *model = Mod_ForName(s, false, false, i == 1);
                                                        if (!model)
                                                                Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
                                                        cl.model_precache[i] = model;
@@ -3678,12 +3713,14 @@ void CL_ParseServerMessage(void)
                                if(!cl.intermission)
                                        cl.completed_time = cl.time;
                                cl.intermission = 1;
+                               CL_VM_UpdateIntermissionState(cl.intermission);
                                break;
 
                        case svc_finale:
                                if(!cl.intermission)
                                        cl.completed_time = cl.time;
                                cl.intermission = 2;
+                               CL_VM_UpdateIntermissionState(cl.intermission);
                                SCR_CenterPrint(MSG_ReadString ());
                                break;
 
@@ -3691,6 +3728,7 @@ void CL_ParseServerMessage(void)
                                if(!cl.intermission)
                                        cl.completed_time = cl.time;
                                cl.intermission = 3;
+                               CL_VM_UpdateIntermissionState(cl.intermission);
                                SCR_CenterPrint(MSG_ReadString ());
                                break;
 
@@ -3801,6 +3839,7 @@ void CL_Parse_Init(void)
        if (gamemode == GAME_NEHAHRA)
                Cvar_SetValue("demo_nehahra", 1);
        Cvar_RegisterVariable(&developer_networkentities);
+       Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
 
        Cvar_RegisterVariable(&cl_sound_wizardhit);
        Cvar_RegisterVariable(&cl_sound_hknighthit);