void CL_ValidateState(entity_state_t *s)
{
- model_t *model;
+ dp_model_t *model;
if (!s->active)
return;
CL_Effect(org, modelindex, startframe, framecount, framerate);
}
-void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
{
int i;
beam_t *b = NULL;
Con_Print("beam list overflow!\n");
}
-void CL_ParseBeam (model_t *m, int lightning)
+void CL_ParseBeam (dp_model_t *m, int lightning)
{
int ent;
vec3_t start, end;
{
if (i >= 1 && i < MAX_MODELS)
{
- model_t *model = Mod_ForName(s, false, false, i == 1);
+ dp_model_t *model = Mod_ForName(s, false, false, i == 1);
if (!model)
Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
cl.model_precache[i] = model;