Revert "Make cdda optional, server does not need to play music" because it
[xonotic/darkplaces.git] / cl_parse.c
index 0589218..c16b8ea 100644 (file)
@@ -20,9 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // cl_parse.c  -- parse a message received from the server
 
 #include "quakedef.h"
-#ifdef CONFIG_CD
 #include "cdaudio.h"
-#endif
 #include "cl_collision.h"
 #include "csprogs.h"
 #include "libcurl.h"
@@ -3610,12 +3608,10 @@ void CL_ParseServerMessage(void)
 
                        case qw_svc_cdtrack:
                                cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
-#ifdef CONFIG_CD
                                if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
                                        CDAudio_Play ((unsigned char)cls.forcetrack, true);
                                else
                                        CDAudio_Play ((unsigned char)cl.cdtrack, true);
-#endif
                                break;
 
                        case qw_svc_intermission:
@@ -3734,12 +3730,10 @@ void CL_ParseServerMessage(void)
 
                        case qw_svc_setpause:
                                cl.paused = MSG_ReadByte(&cl_message) != 0;
-#ifdef CONFIG_CD
                                if (cl.paused)
                                        CDAudio_Pause ();
                                else
                                        CDAudio_Resume ();
-#endif
                                S_PauseGameSounds (cl.paused);
                                break;
                        }
@@ -4063,12 +4057,10 @@ void CL_ParseServerMessage(void)
 
                        case svc_setpause:
                                cl.paused = MSG_ReadByte(&cl_message) != 0;
-#ifdef CONFIG_CD
                                if (cl.paused)
                                        CDAudio_Pause ();
                                else
                                        CDAudio_Resume ();
-#endif
                                S_PauseGameSounds (cl.paused);
                                break;
 
@@ -4115,12 +4107,10 @@ void CL_ParseServerMessage(void)
                        case svc_cdtrack:
                                cl.cdtrack = MSG_ReadByte(&cl_message);
                                cl.looptrack = MSG_ReadByte(&cl_message);
-#ifdef CONFIG_CD
                                if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
                                        CDAudio_Play ((unsigned char)cls.forcetrack, true);
                                else
                                        CDAudio_Play ((unsigned char)cl.cdtrack, true);
-#endif
                                break;
 
                        case svc_intermission: