Mod_ClearUsed();
- Mem_CheckSentinelsGlobal();
-
// precache models
memset (cl.model_precache, 0, sizeof(cl.model_precache));
for (nummodels=1 ; ; nummodels++)
break;
if (nummodels==MAX_MODELS)
{
- Con_Printf ("Server sent too many model precaches\n");
+ Host_Error ("Server sent too many model precaches\n");
return;
}
if (strlen(str) >= MAX_QPATH)
break;
if (numsounds==MAX_SOUNDS)
{
- Con_Printf ("Server sent too many sound precaches\n");
+ Host_Error ("Server sent too many sound precaches\n");
return;
}
if (strlen(str) >= MAX_QPATH)
S_TouchSound (str);
}
- Mem_CheckSentinelsGlobal();
-
Mod_PurgeUnused();
//
for (i=1 ; i<nummodels ; i++)
{
// LordHavoc: i == 1 means the first model is the world model
- cl.model_precache[i] = Mod_ForName (model_precache[i], false, true, i == 1);
+ cl.model_precache[i] = Mod_ForName (model_precache[i], false, false, i == 1);
if (cl.model_precache[i] == NULL)
{
- Con_Printf("Model %s not found\n", model_precache[i]);
+ Host_Error("Model %s not found\n", model_precache[i]);
return;
}
CL_KeepaliveMessage ();