]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
use checkdisk flag on model loading after ingame download, this should
[xonotic/darkplaces.git] / cl_parse.c
index b0554e862eb12cb32c7c3e745d618acfb6f7b0d7..dcde8eb1607e060f1bd748eb06eb6076f8c71152 100644 (file)
@@ -1281,7 +1281,7 @@ void CL_BeginDownloads(qboolean aborteddownload)
                                Mod_FreeQ3Shaders();
                        }
 
-                       cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
+                       cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
                        if (cl.downloadmodel_current == 1)
                        {
                                // we now have the worldmodel so we can set up the game world
@@ -3618,7 +3618,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case qw_svc_sellscreen:
-                               Cmd_ExecuteString ("help", src_command);
+                               Cmd_ExecuteString ("help", src_command, true);
                                break;
 
                        case qw_svc_smallkick:
@@ -4124,7 +4124,7 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_sellscreen:
-                               Cmd_ExecuteString ("help", src_command);
+                               Cmd_ExecuteString ("help", src_command, true);
                                break;
                        case svc_hidelmp:
                                if (gamemode == GAME_TENEBRAE)