Mod_FreeQ3Shaders();
}
- cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
+ cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
if (cl.downloadmodel_current == 1)
{
// we now have the worldmodel so we can set up the game world
break;
case qw_svc_sellscreen:
- Cmd_ExecuteString ("help", src_command);
+ Cmd_ExecuteString ("help", src_command, true);
break;
case qw_svc_smallkick:
break;
case svc_sellscreen:
- Cmd_ExecuteString ("help", src_command);
+ Cmd_ExecuteString ("help", src_command, true);
break;
case svc_hidelmp:
if (gamemode == GAME_TENEBRAE)