]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
use dynamic eye position-centered bouncegrid when rendering in dynamic
[xonotic/darkplaces.git] / cl_parse.c
index 81e08aaefe86bc5bc53e9c0678ccbeb9ac58f384..dd9f550420347e45551e55c1326e47324ffa6e2f 100644 (file)
@@ -24,8 +24,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "cl_collision.h"
 #include "csprogs.h"
 #include "libcurl.h"
+#include "utf8lib.h"
+#include "menu.h"
 
-char *svc_strings[128] =
+const char *svc_strings[128] =
 {
        "svc_bad",
        "svc_nop",
@@ -99,7 +101,7 @@ char *svc_strings[128] =
        "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
 };
 
-char *qw_svc_strings[128] =
+const char *qw_svc_strings[128] =
 {
        "qw_svc_bad",                                   // 0
        "qw_svc_nop",                                   // 1
@@ -159,6 +161,11 @@ char *qw_svc_strings[128] =
 
 //=============================================================================
 
+cvar_t cl_worldmessage = {CVAR_READONLY, "cl_worldmessage", "", "title of current level"};
+cvar_t cl_worldname = {CVAR_READONLY, "cl_worldname", "", "name of current worldmodel"};
+cvar_t cl_worldnamenoextension = {CVAR_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
+cvar_t cl_worldbasename = {CVAR_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
+
 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
 cvar_t cl_gameplayfix_soundsmovewithentities = {0, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
@@ -388,6 +395,7 @@ void CL_ParseEntityLump(char *entdata)
                        R_SetSkyBox(value);
                else if (!strcmp("fog", key))
                {
+                       FOG_clear(); // so missing values get good defaults
                        r_refdef.fog_start = 0;
                        r_refdef.fog_alpha = 1;
                        r_refdef.fog_end = 16384;
@@ -416,6 +424,16 @@ void CL_ParseEntityLump(char *entdata)
                        r_refdef.fog_height = atof(value);
                else if (!strcmp("fog_fadedepth", key))
                        r_refdef.fog_fadedepth = atof(value);
+               else if (!strcmp("fog_heighttexture", key))
+               {
+                       FOG_clear(); // so missing values get good defaults
+#if _MSC_VER >= 1400
+                       sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
+#else
+                       sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
+#endif
+                       r_refdef.fog_height_texturename[63] = 0;
+               }
        }
 }
 
@@ -429,11 +447,26 @@ static void CL_SetupWorldModel(void)
        cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
        CL_UpdateRenderEntity(&cl.entities[0].render);
 
+       // make sure the cl.worldname and related cvars are set up now that we know the world model name
        // set up csqc world for collision culling
        if (cl.worldmodel)
-               World_SetSize(&cl.world, cl.worldmodel->name, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
+       {
+               strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
+               FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
+               strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
+               Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
+               Cvar_SetQuick(&cl_worldname, cl.worldname);
+               Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
+               Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
+               World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs);
+       }
        else
+       {
+               Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
+               Cvar_SetQuick(&cl_worldnamenoextension, "");
+               Cvar_SetQuick(&cl_worldbasename, "");
                World_SetSize(&cl.world, "", defaultmins, defaultmaxs);
+       }
        World_Start(&cl.world);
 
        // load or reload .loc file for team chat messages
@@ -454,6 +487,9 @@ static void CL_SetupWorldModel(void)
        // check memory integrity
        Mem_CheckSentinelsGlobal();
 
+       // make menu know
+       MR_NewMap();
+
        // load the csqc now
        if (cl.loadcsqc)
        {
@@ -1088,13 +1124,18 @@ void CL_BeginDownloads(qboolean aborteddownload)
                        }
                        CL_KeepaliveMessage(true);
 
-                       if(cl.loadmodel_current == 1)
+                       // if running a local game, calling Mod_ForName is a completely wasted effort...
+                       if (sv.active)
+                               cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
+                       else
                        {
-                               // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
-                               Mod_FreeQ3Shaders();
+                               if(cl.loadmodel_current == 1)
+                               {
+                                       // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
+                                       Mod_FreeQ3Shaders();
+                               }
+                               cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
                        }
-
-                       cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
                        SCR_PopLoadingScreen(false);
                        if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
                        {
@@ -1153,13 +1194,13 @@ void CL_BeginDownloads(qboolean aborteddownload)
                // finished loading sounds
        }
 
-       if(gamemode == GAME_NEXUIZ)
+       if(gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC)
                Cvar_SetValueQuick(&cl_serverextension_download, false);
-               // in Nexuiz, the built in download protocol is kinda broken (misses lots
+               // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
                // of dependencies) anyway, and can mess around with the game directory;
                // until this is fixed, only support pk3 downloads via curl, and turn off
                // individual file downloads other than for CSQC
-               // on the other end of the download protocol, GAME_NEXUIZ enforces writing
+               // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
                // to dlcache only
                // idea: support download of pk3 files using this protocol later
 
@@ -1332,8 +1373,8 @@ void CL_StopDownload(int size, int crc)
                        // save to disk only if we don't already have it
                        // (this is mainly for playing back demos)
                        existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
-                       if (existingsize || gamemode == GAME_NEXUIZ || !strcmp(cls.qw_downloadname, csqc_progname.string))
-                               // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz
+                       if (existingsize || gamemode == GAME_NEXUIZ || gamemode == GAME_XONOTIC || !strcmp(cls.qw_downloadname, csqc_progname.string))
+                               // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
                        {
                                if ((int)existingsize != size || existingcrc != crc)
                                {
@@ -1380,7 +1421,7 @@ void CL_StopDownload(int size, int crc)
 void CL_ParseDownload(void)
 {
        int i, start, size;
-       unsigned char data[NET_MAXMESSAGE];
+       static unsigned char data[NET_MAXMESSAGE];
        start = MSG_ReadLong();
        size = (unsigned short)MSG_ReadShort();
 
@@ -1643,7 +1684,7 @@ void CL_ParseServerInfo (void)
 
                // get the full level name
                str = MSG_ReadString ();
-               strlcpy (cl.levelname, str, sizeof(cl.levelname));
+               strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
 
                // get the movevars that are defined in the qw protocol
                cl.movevars_gravity            = MSG_ReadFloat();
@@ -1688,6 +1729,17 @@ void CL_ParseServerInfo (void)
                // note: on QW protocol we can't set up the gameworld until after
                // downloads finish...
                // (we don't even know the name of the map yet)
+               // this also means cl_autodemo does not work on QW protocol...
+
+               strlcpy(cl.worldname, "", sizeof(cl.worldname));
+               strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
+               strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
+               Cvar_SetQuick(&cl_worldname, cl.worldname);
+               Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
+               Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
+
+               // check memory integrity
+               Mem_CheckSentinelsGlobal();
        }
        else
        {
@@ -1709,7 +1761,7 @@ void CL_ParseServerInfo (void)
 
        // parse signon message
                str = MSG_ReadString ();
-               strlcpy (cl.levelname, str, sizeof(cl.levelname));
+               strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
 
        // seperate the printfs so the server message can have a color
                if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
@@ -1743,6 +1795,15 @@ void CL_ParseServerInfo (void)
                        strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
                }
 
+               // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
+               strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
+               FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
+               strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
+               Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
+               Cvar_SetQuick(&cl_worldname, cl.worldname);
+               Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
+               Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
+
                // touch all of the precached models that are still loaded so we can free
                // anything that isn't needed
                if (!sv.active)
@@ -1786,43 +1847,46 @@ void CL_ParseServerInfo (void)
                cl.loadbegun = false;
                cl.loadfinished = false;
                cl.loadcsqc = true;
-       }
-
-       // check memory integrity
-       Mem_CheckSentinelsGlobal();
 
-// if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
-       if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
-       {
-               char demofile[MAX_OSPATH];
-               char levelname[MAX_QPATH];
+               // check memory integrity
+               Mem_CheckSentinelsGlobal();
 
-               if (cls.demorecording)
+       // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
+               if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
                {
-                       // finish the previous level's demo file
-                       CL_Stop_f();
-               }
+                       char demofile[MAX_OSPATH];
 
-               // start a new demo file
-               strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
-               if (strrchr(levelname, '.'))
-                       *(strrchr(levelname, '.')) = 0;
-               dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
+                       if (cls.demorecording)
+                       {
+                               // finish the previous level's demo file
+                               CL_Stop_f();
+                       }
 
-               Con_Printf ("Auto-recording to %s.\n", demofile);
+                       // start a new demo file
+                       dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
 
-               cls.demofile = FS_OpenRealFile(demofile, "wb", false);
-               if (cls.demofile)
-               {
-                       cls.forcetrack = -1;
-                       FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
-                       cls.demorecording = true;
-                       strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
-                       cls.demo_lastcsprogssize = -1;
-                       cls.demo_lastcsprogscrc = -1;
+                       Con_Printf ("Auto-recording to %s.\n", demofile);
+
+                       // Reset bit 0 for every new demo
+                       Cvar_SetValueQuick(&cl_autodemo_delete,
+                               (cl_autodemo_delete.integer & ~0x1)
+                               |
+                               ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
+                       );
+
+                       cls.demofile = FS_OpenRealFile(demofile, "wb", false);
+                       if (cls.demofile)
+                       {
+                               cls.forcetrack = -1;
+                               FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
+                               cls.demorecording = true;
+                               strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
+                               cls.demo_lastcsprogssize = -1;
+                               cls.demo_lastcsprogscrc = -1;
+                       }
+                       else
+                               Con_Print ("ERROR: couldn't open.\n");
                }
-               else
-                       Con_Print ("ERROR: couldn't open.\n");
        }
 }
 
@@ -1845,11 +1909,14 @@ void CL_ValidateState(entity_state_t *s)
        if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
                Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
 
-       model = CL_GetModelByIndex(s->modelindex);
-       if (model && model->type && s->frame >= model->numframes)
-               Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
-       if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
-               Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
+       if (developer_extra.integer)
+       {
+               model = CL_GetModelByIndex(s->modelindex);
+               if (model && model->type && s->frame >= model->numframes)
+                       Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
+               if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
+                       Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
+       }
 }
 
 void CL_MoveLerpEntityStates(entity_t *ent)
@@ -1952,6 +2019,16 @@ void CL_MoveLerpEntityStates(entity_t *ent)
        // trigger muzzleflash effect if necessary
        if (ent->state_current.effects & EF_MUZZLEFLASH)
                ent->persistent.muzzleflash = 1;
+
+       // restart animation bit
+       if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
+       {
+               ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
+               ent->render.framegroupblend[1].lerp = 1;
+               ent->render.framegroupblend[0].frame = ent->state_current.frame;
+               ent->render.framegroupblend[0].start = cl.time;
+               ent->render.framegroupblend[0].lerp = 0;
+       }
 }
 
 /*
@@ -2804,7 +2881,7 @@ void CL_ParseTrailParticles(void)
        effectindex = (unsigned short)MSG_ReadShort();
        MSG_ReadVector(start, cls.protocol);
        MSG_ReadVector(end, cls.protocol);
-       CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
+       CL_ParticleEffect(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
 }
 
 void CL_ParsePointParticles(void)
@@ -3228,9 +3305,10 @@ void CL_ParseServerMessage(void)
        int                     i;
        protocolversion_t protocol;
        unsigned char           cmdlog[32];
-       char            *cmdlogname[32], *temp;
+       const char              *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
        qboolean        qwplayerupdatereceived;
+       qboolean        strip_pqc;
 
        // LordHavoc: moved demo message writing from before the packet parse to
        // after the packet parse so that CL_Stop_f can be called by cl_autodemo
@@ -3623,6 +3701,7 @@ void CL_ParseServerMessage(void)
 
                        if (cmd == -1)
                        {
+//                             R_TimeReport("END OF MESSAGE");
                                SHOWNET("END OF MESSAGE");
                                break;          // end of message
                        }
@@ -3727,7 +3806,42 @@ void CL_ParseServerMessage(void)
                                break;
 
                        case svc_stufftext:
-                               CL_VM_Parse_StuffCmd(MSG_ReadString ());        //[515]: csqc
+                               temp = MSG_ReadString();
+                               /* if(utf8_enable.integer)
+                               {
+                                       strip_pqc = true;
+                                       // we can safely strip and even
+                                       // interpret these in utf8 mode
+                               }
+                               else */ switch(cls.protocol)
+                               {
+                                       case PROTOCOL_QUAKE:
+                                       case PROTOCOL_QUAKEDP:
+                                               // maybe add other protocols if
+                                               // so desired, but not DP7
+                                               strip_pqc = true;
+                                               break;
+                                       case PROTOCOL_DARKPLACES7:
+                                       default:
+                                               // ProQuake does not support
+                                               // these protocols
+                                               strip_pqc = false;
+                                               break;
+                               }
+                               if(strip_pqc)
+                               {
+                                       // skip over ProQuake messages,
+                                       // TODO actually interpret them
+                                       // (they are sbar team score
+                                       // updates), see proquake cl_parse.c
+                                       if(*temp == 0x01)
+                                       {
+                                               ++temp;
+                                               while(*temp >= 0x01 && *temp <= 0x1F)
+                                                       ++temp;
+                                       }
+                               }
+                               CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
                                break;
 
                        case svc_damage:
@@ -3978,7 +4092,7 @@ void CL_ParseServerMessage(void)
                                        MSG_ReadCoord(cls.protocol);
                                        MSG_ReadCoord(cls.protocol);
                                        MSG_ReadCoord(cls.protocol);
-                                       MSG_ReadByte();
+                                       (void) MSG_ReadByte();
                                        MSG_ReadLong();
                                        MSG_ReadLong();
                                        MSG_ReadString();
@@ -3993,7 +4107,7 @@ void CL_ParseServerMessage(void)
                                        MSG_ReadCoord(cls.protocol);
                                        MSG_ReadCoord(cls.protocol);
                                        MSG_ReadCoord(cls.protocol);
-                                       MSG_ReadByte();
+                                       (void) MSG_ReadByte();
                                        MSG_ReadString();
                                }
                                else
@@ -4032,22 +4146,29 @@ void CL_ParseServerMessage(void)
                                CL_ParsePointParticles1();
                                break;
                        }
+//                     R_TimeReport(svc_strings[cmd]);
                }
        }
 
        if (cls.signon == SIGNONS)
                CL_UpdateItemsAndWeapon();
+//     R_TimeReport("UpdateItems");
 
        EntityFrameQuake_ISeeDeadEntities();
+//     R_TimeReport("ISeeDeadEntities");
 
        CL_UpdateMoveVars();
+//     R_TimeReport("UpdateMoveVars");
 
        parsingerror = false;
 
        // LordHavoc: this was at the start of the function before cl_autodemo was
        // implemented
        if (cls.demorecording)
+       {
                CL_WriteDemoMessage (&net_message);
+//             R_TimeReport("WriteDemo");
+       }
 }
 
 void CL_Parse_DumpPacket(void)
@@ -4067,6 +4188,11 @@ void CL_Parse_ErrorCleanUp(void)
 
 void CL_Parse_Init(void)
 {
+       Cvar_RegisterVariable(&cl_worldmessage);
+       Cvar_RegisterVariable(&cl_worldname);
+       Cvar_RegisterVariable(&cl_worldnamenoextension);
+       Cvar_RegisterVariable(&cl_worldbasename);
+
        // LordHavoc: added demo_nehahra cvar
        Cvar_RegisterVariable (&demo_nehahra);
        if (gamemode == GAME_NEHAHRA)