]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_parse.c
corrected a few LittleLongs to LittleFloat in md3 loading (EEP those were bad)
[xonotic/darkplaces.git] / cl_parse.c
index 0d776abff948e84593a95c23b6ee3daa19e4a44a..f0beef03a680ace737a90864e05ea1bfe6080641 100644 (file)
@@ -8,7 +8,7 @@ of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 
 See the GNU General Public License for more details.
 
@@ -20,6 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 // cl_parse.c  -- parse a message received from the server
 
 #include "quakedef.h"
+#include "cl_collision.h"
 
 char *svc_strings[128] =
 {
@@ -35,7 +36,7 @@ char *svc_strings[128] =
        "svc_stufftext",                // [string] stuffed into client's console buffer
                                                // the string should be \n terminated
        "svc_setangle",         // [vec3] set the view angle to this absolute value
-       
+
        "svc_serverinfo",               // [long] version
                                                // [string] signon string
                                                // [string]..[0]model cache [string]...[0]sounds cache
@@ -48,11 +49,11 @@ char *svc_strings[128] =
        "svc_updatecolors",     // [byte] [byte]
        "svc_particle",         // [vec3] <variable>
        "svc_damage",                   // [byte] impact [byte] blood [vec3] from
-       
+
        "svc_spawnstatic",
        "OBSOLETE svc_spawnbinary",
        "svc_spawnbaseline",
-       
+
        "svc_temp_entity",              // <variable>
        "svc_setpause",
        "svc_signonnum",
@@ -65,96 +66,98 @@ char *svc_strings[128] =
        "svc_cdtrack",                  // [byte] track [byte] looptrack
        "svc_sellscreen",
        "svc_cutscene",
-       "svc_showlmp",  // [string] iconlabel [string] lmpfile [byte] x [byte] y
+       "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
        "svc_hidelmp",  // [string] iconlabel
        "svc_skybox", // [string] skyname
-       "?", // 38
-       "?", // 39
-       "?", // 40
-       "?", // 41
-       "?", // 42
-       "?", // 43
-       "?", // 44
-       "?", // 45
-       "?", // 46
-       "?", // 47
-       "?", // 48
-       "?", // 49
-       "svc_farclip", // [coord] size
-       "svc_fog", // [byte] enable <optional past this point, only included if enable is true> [short] density*4096 [byte] red [byte] green [byte] blue
-       "svc_playerposition" // [float] x [float] y [float] z
+       "", // 38
+       "", // 39
+       "", // 40
+       "", // 41
+       "", // 42
+       "", // 43
+       "", // 44
+       "", // 45
+       "", // 46
+       "", // 47
+       "", // 48
+       "", // 49
+       "svc_cgame", //                         50              // [short] length [bytes] data
+       "svc_unusedlh1", //                     51              // unused
+       "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
+       "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
+       "svc_sound2", //                        54              // short soundindex instead of byte
+       "svc_spawnbaseline2", //        55              // short modelindex instead of byte
+       "svc_spawnstatic2", //          56              // short modelindex instead of byte
+       "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
+       "svc_unusedlh3", //                     58
+       "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
 };
 
 //=============================================================================
 
-qboolean Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments
-qboolean dpprotocol; // LordHavoc: whether or not the current network stream is the enhanced DarkPlaces protocol
-
-/*
-===============
-CL_EntityNum
+cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
 
-This error checks and tracks the total number of entities
-===============
-*/
-entity_t       *CL_EntityNum (int num)
-{
-       if (num >= cl.num_entities)
-       {
-               if (num >= MAX_EDICTS)
-                       Host_Error ("CL_EntityNum: %i is an invalid number",num);
-               while (cl.num_entities<=num)
-               {
-                       cl_entities[cl.num_entities].colormap = -1; // no special coloring
-                       cl.num_entities++;
-               }
-       }
-               
-       return &cl_entities[num];
-}
+qboolean Nehahrademcompatibility; // LordHavoc: to allow playback of the early Nehahra movie segments
+int dpprotocol; // LordHavoc: version of network protocol, or 0 if not DarkPlaces
 
+mempool_t *cl_scores_mempool;
 
 /*
 ==================
 CL_ParseStartSoundPacket
 ==================
 */
-void CL_ParseStartSoundPacket(void)
+void CL_ParseStartSoundPacket(int largesoundindex)
 {
-    vec3_t  pos;
-    int        channel, ent;
-    int        sound_num;
-    int        volume;
-    int        field_mask;
-    float      attenuation;  
-       int             i;
-                  
-    field_mask = MSG_ReadByte(); 
-
-    if (field_mask & SND_VOLUME)
+       vec3_t  pos;
+       int     channel, ent;
+       int     sound_num;
+       int     volume;
+       int     field_mask;
+       float   attenuation;
+       int             i;
+
+       field_mask = MSG_ReadByte();
+
+       if (field_mask & SND_VOLUME)
                volume = MSG_ReadByte ();
        else
                volume = DEFAULT_SOUND_PACKET_VOLUME;
-       
-    if (field_mask & SND_ATTENUATION)
+
+       if (field_mask & SND_ATTENUATION)
                attenuation = MSG_ReadByte () / 64.0;
        else
                attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
-       
-       channel = MSG_ReadShort ();
-       sound_num = MSG_ReadByte ();
 
-       ent = channel >> 3;
-       channel &= 7;
+       if (field_mask & SND_LARGEENTITY)
+       {
+               ent = (unsigned short) MSG_ReadShort ();
+               channel = MSG_ReadByte ();
+       }
+       else
+       {
+               channel = (unsigned short) MSG_ReadShort ();
+               ent = channel >> 3;
+               channel &= 7;
+       }
 
-       if (ent > MAX_EDICTS)
+       if (largesoundindex || field_mask & SND_LARGESOUND)
+               sound_num = (unsigned short) MSG_ReadShort ();
+       else
+               sound_num = MSG_ReadByte ();
+
+       if (sound_num >= MAX_SOUNDS)
+               Host_Error("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
+
+
+       if (ent >= MAX_EDICTS)
                Host_Error ("CL_ParseStartSoundPacket: ent = %i", ent);
-       
-       for (i=0 ; i<3 ; i++)
+
+       for (i = 0;i < 3;i++)
                pos[i] = MSG_ReadCoord ();
-    S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
-}       
+
+       S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0, attenuation);
+}
 
 /*
 ==================
@@ -164,94 +167,77 @@ When the client is taking a long time to load stuff, send keepalive messages
 so the server doesn't disconnect.
 ==================
 */
+
+static qbyte olddata[NET_MAXMESSAGE];
 void CL_KeepaliveMessage (void)
 {
-       float   time;
+       float time;
        static float lastmsg;
-       int             ret;
-       sizebuf_t       old;
-       byte            olddata[8192];
-       
-       if (sv.active)
-               return;         // no need if server is local
-       if (cls.demoplayback)
+       int oldreadcount;
+       qboolean oldbadread;
+       sizebuf_t old;
+
+       // no need if server is local and definitely not if this is a demo
+       if (sv.active || cls.demoplayback)
                return;
 
 // read messages from server, should just be nops
+       oldreadcount = msg_readcount;
+       oldbadread = msg_badread;
        old = net_message;
-       memcpy (olddata, net_message.data, net_message.cursize);
-       
-       do
-       {
-               ret = CL_GetMessage ();
-               switch (ret)
-               {
-               default:
-                       Host_Error ("CL_KeepaliveMessage: CL_GetMessage failed");               
-               case 0:
-                       break;  // nothing waiting
-               case 1:
-                       Host_Error ("CL_KeepaliveMessage: received a message");
-                       break;
-               case 2:
-                       if (MSG_ReadByte() != svc_nop)
-                               Host_Error ("CL_KeepaliveMessage: datagram wasn't a nop");
-                       break;
-               }
-       } while (ret);
+       memcpy(olddata, net_message.data, net_message.cursize);
 
-       net_message = old;
-       memcpy (net_message.data, olddata, net_message.cursize);
-
-// check time
-       time = Sys_FloatTime ();
-       if (time - lastmsg < 5)
-               return;
-       lastmsg = time;
+       NetConn_ClientFrame();
 
-// write out a nop
-       Con_Printf ("--> client to server keepalive\n");
+       msg_readcount = oldreadcount;
+       msg_badread = oldbadread;
+       net_message = old;
+       memcpy(net_message.data, olddata, net_message.cursize);
 
-       MSG_WriteByte (&cls.message, clc_nop);
-       NET_SendMessage (cls.netcon, &cls.message);
-       SZ_Clear (&cls.message);
+       if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
+       {
+               sizebuf_t       msg;
+               qbyte           buf[4];
+               lastmsg = time;
+               // write out a nop
+               // LordHavoc: must use unreliable because reliable could kill the sigon message!
+               Con_Printf("--> client to server keepalive\n");
+               msg.data = buf;
+               msg.maxsize = sizeof(buf);
+               msg.cursize = 0;
+               MSG_WriteChar(&msg, svc_nop);
+               NetConn_SendUnreliableMessage(cls.netcon, &msg);
+               // try not to utterly crush the computer with work, that's just rude
+               Sys_Sleep();
+       }
 }
 
-extern qboolean isworldmodel;
-extern char skyname[];
-extern void R_SetSkyBox (char *sky);
-extern void FOG_clear();
-extern cvar_t r_farclip;
-
 void CL_ParseEntityLump(char *entdata)
 {
-       char *data;
+       const char *data;
        char key[128], value[4096];
-       char wadname[128];
-       int i, j, k;
        FOG_clear(); // LordHavoc: no fog until set
-       skyname[0] = 0; // LordHavoc: no enviroment mapped sky until set
-       r_farclip.value = 6144; // LordHavoc: default farclip distance
+       R_SetSkyBox(""); // LordHavoc: no environment mapped sky until set
        data = entdata;
        if (!data)
                return;
-       data = COM_Parse(data);
-       if (!data)
-               return; // valid exit
+       if (!COM_ParseToken(&data, false))
+               return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               data = COM_Parse(data);
-               if (!data)
+               if (!COM_ParseToken(&data, false))
                        return; // error
                if (com_token[0] == '}')
-                       return; // since we're just parsing the first ent (worldspawn), exit
-               strcpy(key, com_token);
+                       break; // end of worldspawn
+               if (com_token[0] == '_')
+                       strcpy(key, com_token + 1);
+               else
+                       strcpy(key, com_token);
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               data = COM_Parse(data);
-               if (!data)
+               if (!COM_ParseToken(&data, false))
                        return; // error
                strcpy(value, com_token);
                if (!strcmp("sky", key))
@@ -260,17 +246,8 @@ void CL_ParseEntityLump(char *entdata)
                        R_SetSkyBox(value);
                else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
                        R_SetSkyBox(value);
-               else if (!strcmp("farclip", key))
-               {
-                       r_farclip.value = atof(value);
-                       if (r_farclip.value < 64)
-                               r_farclip.value = 64;
-               }
                else if (!strcmp("fog", key))
-               {
-                       scanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
-                       j = 0;
-               }
+                       sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
                else if (!strcmp("fog_density", key))
                        fog_density = atof(value);
                else if (!strcmp("fog_red", key))
@@ -279,33 +256,54 @@ void CL_ParseEntityLump(char *entdata)
                        fog_green = atof(value);
                else if (!strcmp("fog_blue", key))
                        fog_blue = atof(value);
-               else if (!strcmp("wad", key)) // for HalfLife maps
+       }
+}
+
+/*
+=====================
+CL_SignonReply
+
+An svc_signonnum has been received, perform a client side setup
+=====================
+*/
+static void CL_SignonReply (void)
+{
+       //char  str[8192];
+
+Con_DPrintf ("CL_SignonReply: %i\n", cls.signon);
+
+       switch (cls.signon)
+       {
+       case 1:
+               MSG_WriteByte (&cls.message, clc_stringcmd);
+               MSG_WriteString (&cls.message, "prespawn");
+               break;
+
+       case 2:
+               MSG_WriteByte (&cls.message, clc_stringcmd);
+               MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
+
+               MSG_WriteByte (&cls.message, clc_stringcmd);
+               MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
+
+               if (cl_pmodel.integer)
                {
-                       j = 0;
-                       for (i = 0;i < 4096;i++)
-                               if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
-                                       break;
-                       if (value[i])
-                       {
-                               for (;i < 4096;i++)
-                               {
-                                       // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
-                                       if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
-                                               j = i+1;
-                                       else if (value[i] == ';' || value[i] == 0)
-                                       {
-                                               k = value[i];
-                                               value[i] = 0;
-                                               strcpy(wadname, "textures/");
-                                               strcat(wadname, &value[j]);
-                                               W_LoadTextureWadFile (wadname, false);
-                                               j = i+1;
-                                               if (!k)
-                                                       break;
-                                       }
-                               }
-                       }
+                       MSG_WriteByte (&cls.message, clc_stringcmd);
+                       MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
                }
+
+               MSG_WriteByte (&cls.message, clc_stringcmd);
+               MSG_WriteString (&cls.message, "spawn");
+               break;
+
+       case 3:
+               MSG_WriteByte (&cls.message, clc_stringcmd);
+               MSG_WriteString (&cls.message, "begin");
+               break;
+
+       case 4:
+               Con_ClearNotify();
+               break;
        }
 }
 
@@ -314,15 +312,17 @@ void CL_ParseEntityLump(char *entdata)
 CL_ParseServerInfo
 ==================
 */
-extern cvar_t demo_nehahra;
+qbyte entlife[MAX_EDICTS];
+// FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
+static char parse_model_precache[MAX_MODELS][MAX_QPATH];
+static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
 void CL_ParseServerInfo (void)
 {
-       char    *str;
-       int             i;
-       int             nummodels, numsounds;
-       char    model_precache[MAX_MODELS][MAX_QPATH];
-       char    sound_precache[MAX_SOUNDS][MAX_QPATH];
-       
+       char *str;
+       int i;
+       int nummodels, numsounds;
+       entity_t *ent;
+
        Con_DPrintf ("Serverinfo packet received.\n");
 //
 // wipe the client_state_t struct
@@ -331,17 +331,19 @@ void CL_ParseServerInfo (void)
 
 // parse protocol version number
        i = MSG_ReadLong ();
-       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION && i != 250)
+       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
        {
-               Con_Printf ("Server returned version %i, not %i or %i", i, DPPROTOCOL_VERSION, PROTOCOL_VERSION);
+               Host_Error ("Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
                return;
        }
        Nehahrademcompatibility = false;
        if (i == 250)
                Nehahrademcompatibility = true;
-       if (cls.demoplayback && demo_nehahra.value)
+       if (cls.demoplayback && demo_nehahra.integer)
                Nehahrademcompatibility = true;
-       dpprotocol = i == DPPROTOCOL_VERSION;
+       dpprotocol = i;
+       if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3)
+               dpprotocol = 0;
 
 // parse maxclients
        cl.maxclients = MSG_ReadByte ();
@@ -350,7 +352,8 @@ void CL_ParseServerInfo (void)
                Con_Printf("Bad maxclients (%u) from server\n", cl.maxclients);
                return;
        }
-       cl.scores = Hunk_AllocName (cl.maxclients*sizeof(*cl.scores), "scores");
+       Mem_EmptyPool(cl_scores_mempool);
+       cl.scores = Mem_Alloc(cl_scores_mempool, cl.maxclients*sizeof(*cl.scores));
 
 // parse gametype
        cl.gametype = MSG_ReadByte ();
@@ -366,83 +369,179 @@ void CL_ParseServerInfo (void)
                Con_Printf ("%c%s\n", 2, str);
        }
 
-//
-// first we go through and touch all of the precache data that still
-// happens to be in the cache, so precaching something else doesn't
-// needlessly purge it
-//
+       // check memory integrity
+       Mem_CheckSentinelsGlobal();
+
+       // disable until we get textures for it
+       R_ResetSkyBox();
 
-// precache models
-       memset (cl.model_precache, 0, sizeof(cl.model_precache));
+       memset(cl.model_precache, 0, sizeof(cl.model_precache));
+       memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
+
+       // parse model precache list
        for (nummodels=1 ; ; nummodels++)
        {
-               str = MSG_ReadString ();
+               str = MSG_ReadString();
                if (!str[0])
                        break;
                if (nummodels==MAX_MODELS)
-               {
-                       Con_Printf ("Server sent too many model precaches\n");
-                       return;
-               }
+                       Host_Error ("Server sent too many model precaches\n");
                if (strlen(str) >= MAX_QPATH)
                        Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
-               strcpy (model_precache[nummodels], str);
-               Mod_TouchModel (str);
+               strcpy(parse_model_precache[nummodels], str);
        }
-
-// precache sounds
-       memset (cl.sound_precache, 0, sizeof(cl.sound_precache));
+       // parse sound precache list
        for (numsounds=1 ; ; numsounds++)
        {
-               str = MSG_ReadString ();
+               str = MSG_ReadString();
                if (!str[0])
                        break;
                if (numsounds==MAX_SOUNDS)
-               {
-                       Con_Printf ("Server sent too many sound precaches\n");
-                       return;
-               }
+                       Host_Error("Server sent too many sound precaches\n");
                if (strlen(str) >= MAX_QPATH)
-                       Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
-               strcpy (sound_precache[numsounds], str);
-               S_TouchSound (str);
+                       Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
+               strcpy(parse_sound_precache[numsounds], str);
        }
 
-//
-// now we try to load everything else until a cache allocation fails
-//
+       // touch all of the precached models that are still loaded so we can free
+       // anything that isn't needed
+       Mod_ClearUsed();
+       for (i = 1;i < nummodels;i++)
+       {
+               CL_KeepaliveMessage();
+               Mod_TouchModel(parse_model_precache[i]);
+       }
+       // do the same for sounds
+       for (i = 1;i < numsounds;i++)
+       {
+               CL_KeepaliveMessage();
+               S_TouchSound(parse_sound_precache[i]);
+       }
+       // purge anything that was not touched
+       Mod_PurgeUnused();
+
+       // now we try to load everything that is new
 
-       for (i=1 ; i<nummodels ; i++)
+       // world model
+       CL_KeepaliveMessage ();
+       cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
+       if (cl.model_precache[1] == NULL)
+               Con_Printf("Map %s not found\n", parse_model_precache[1]);
+
+       // normal models
+       for (i=2 ; i<nummodels ; i++)
        {
-               isworldmodel = i == 1; // LordHavoc: first model is the world model
-               cl.model_precache[i] = Mod_ForName (model_precache[i], false);
-               if (cl.model_precache[i] == NULL)
-               {
-                       Con_Printf("Model %s not found\n", model_precache[i]);
-                       return;
-               }
-               CL_KeepaliveMessage ();
+               CL_KeepaliveMessage();
+               if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
+                       Con_Printf("Model %s not found\n", parse_model_precache[i]);
        }
 
+       // sounds
        S_BeginPrecaching ();
        for (i=1 ; i<numsounds ; i++)
        {
-               cl.sound_precache[i] = S_PrecacheSound (sound_precache[i]);
-               CL_KeepaliveMessage ();
+               CL_KeepaliveMessage();
+               cl.sound_precache[i] = S_PrecacheSound(parse_sound_precache[i], true);
        }
        S_EndPrecaching ();
 
+       // local state
+       ent = &cl_entities[0];
+       // entire entity array was cleared, so just fill in a few fields
+       ent->state_current.active = true;
+       ent->render.model = cl.worldmodel = cl.model_precache[1];
+       //ent->render.scale = 1;
+       ent->render.alpha = 1;
+       ent->render.flags = RENDER_SHADOW;
+       Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
+       Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+       CL_BoundingBoxForEntity(&ent->render);
+       // clear entlife array
+       memset(entlife, 0, MAX_EDICTS);
+
+       cl_num_entities = 1;
+
+       R_Modules_NewMap();
+       CL_CGVM_Start();
+
+       // noclip is turned off at start
+       noclip_anglehack = false;
+
+       // check memory integrity
+       Mem_CheckSentinelsGlobal();
+}
+
+void CL_ValidateState(entity_state_t *s)
+{
+       model_t *model;
+
+       if (!s->active)
+               return;
 
-// local state
-       cl_entities[0].model = cl.worldmodel = cl.model_precache[1];
-       
-       R_NewMap ();
+       if (s->modelindex >= MAX_MODELS)
+               Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
 
-       Hunk_Check ();          // make sure nothing is hurt
-       
-       noclip_anglehack = false;               // noclip is turned off at start        
+       // colormap is client index + 1
+       if (s->colormap > cl.maxclients)
+               Host_Error ("CL_ValidateState: colormap (%i) > cl.maxclients (%i)", s->colormap, cl.maxclients);
+
+       model = cl.model_precache[s->modelindex];
+       Mod_CheckLoaded(model);
+       if (model && s->frame >= model->numframes)
+       {
+               Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\"\n", s->frame, model->name);
+               s->frame = 0;
+       }
+       if (model && s->skin > 0 && s->skin >= model->numskins)
+       {
+               Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\"\n", s->skin, model->name);
+               s->skin = 0;
+       }
 }
 
+void CL_MoveLerpEntityStates(entity_t *ent)
+{
+       float odelta[3], adelta[3];
+       VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
+       VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
+       if (!ent->state_previous.active || cls.timedemo || DotProduct(odelta, odelta) > 1000*1000 || cl_nolerp.integer)
+       {
+               // we definitely shouldn't lerp
+               ent->persistent.lerpdeltatime = 0;
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+       }
+       else if (ent->state_current.flags & RENDER_STEP)
+       {
+               // monster interpolation
+               if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
+               {
+                       ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
+                       ent->persistent.lerpstarttime = cl.mtime[1];
+                       VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
+                       VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
+                       VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+                       VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+               }
+       }
+       else
+       {
+               // not a monster
+               ent->persistent.lerpstarttime = cl.mtime[1];
+               // no lerp if it's singleplayer
+               if (sv.active && svs.maxclients == 1)
+                       ent->persistent.lerpdeltatime = 0;
+               else
+                       ent->persistent.lerpdeltatime = cl.mtime[0] - cl.mtime[1];
+               VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
+               VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
+               VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
+               VectorCopy(ent->state_current.angles, ent->persistent.newangles);
+       }
+}
 
 /*
 ==================
@@ -455,151 +554,151 @@ relinked.  Other attributes can change without relinking.
 */
 void CL_ParseUpdate (int bits)
 {
-       int                     i, modnum, num, alpha, scale, glowsize, glowcolor, colormod;
-       model_t         *model;
-       qboolean        forcelink;
-       entity_t        *ent;
-       entity_state_t *baseline;
-
-       if (cls.signon == SIGNONS - 1)
-       {       // first update is the final signon stage
-               cls.signon = SIGNONS;
-               CL_SignonReply ();
-       }
+       int num;
+       entity_t *ent;
+       entity_state_t new;
 
        if (bits & U_MOREBITS)
                bits |= (MSG_ReadByte()<<8);
-       if (bits & U_EXTEND1 && !Nehahrademcompatibility)
+       if ((bits & U_EXTEND1) && (!Nehahrademcompatibility))
        {
                bits |= MSG_ReadByte() << 16;
                if (bits & U_EXTEND2)
                        bits |= MSG_ReadByte() << 24;
        }
 
-       if (bits & U_LONGENTITY)        
-               num = MSG_ReadShort ();
+       if (bits & U_LONGENTITY)
+               num = (unsigned) MSG_ReadShort ();
        else
-               num = MSG_ReadByte ();
+               num = (unsigned) MSG_ReadByte ();
 
-       ent = CL_EntityNum (num);
+       if (num >= MAX_EDICTS)
+               Host_Error("CL_ParseUpdate: entity number (%i) >= MAX_EDICTS (%i)\n", num, MAX_EDICTS);
+       if (num < 1)
+               Host_Error("CL_ParseUpdate: invalid entity number (%i)\n", num);
 
-       forcelink = ent->msgtime != cl.mtime[1]; // no previous frame to lerp from
+       ent = cl_entities + num;
 
-       ent->msgtime = cl.mtime[0];
-       
-       // LordHavoc: new protocol stuff
-       baseline = &ent->baseline;
+       // note: this inherits the 'active' state of the baseline chosen
+       // (state_baseline is always active, state_current may not be active if
+       // the entity was missing in the last frame)
        if (bits & U_DELTA)
-               baseline = &ent->deltabaseline;
-
-       if (forcelink)
+               new = ent->state_current;
+       else
        {
-               ent->deltabaseline.origin[0] = ent->deltabaseline.origin[1] = ent->deltabaseline.origin[2] = 0;
-               ent->deltabaseline.angles[0] = ent->deltabaseline.angles[1] = ent->deltabaseline.angles[2] = 0;
-               ent->deltabaseline.effects = 0;
-               ent->deltabaseline.modelindex = 0;
-               ent->deltabaseline.frame = 0;
-               ent->deltabaseline.colormap = 0;
-               ent->deltabaseline.skin = 0;
-               ent->deltabaseline.alpha = 255;
-               ent->deltabaseline.scale = 16;
-               ent->deltabaseline.glowsize = 0;
-               ent->deltabaseline.glowcolor = 254;
-               ent->deltabaseline.colormod = 255;
+               new = ent->state_baseline;
+               new.active = true;
        }
 
-       modnum = bits & U_MODEL ? MSG_ReadByte() : baseline->modelindex;
-       if (modnum >= MAX_MODELS)
-               Host_Error ("CL_ParseModel: bad modnum");
-       ent->deltabaseline.modelindex = modnum;
-               
-       model = cl.model_precache[modnum];
-       if (model != ent->model)
+       new.number = num;
+       new.time = cl.mtime[0];
+       new.flags = 0;
+       if (bits & U_MODEL)             new.modelindex = (new.modelindex & 0xFF00) | MSG_ReadByte();
+       if (bits & U_FRAME)             new.frame = (new.frame & 0xFF00) | MSG_ReadByte();
+       if (bits & U_COLORMAP)  new.colormap = MSG_ReadByte();
+       if (bits & U_SKIN)              new.skin = MSG_ReadByte();
+       if (bits & U_EFFECTS)   new.effects = (new.effects & 0xFF00) | MSG_ReadByte();
+       if (bits & U_ORIGIN1)   new.origin[0] = MSG_ReadCoord();
+       if (bits & U_ANGLE1)    new.angles[0] = MSG_ReadAngle();
+       if (bits & U_ORIGIN2)   new.origin[1] = MSG_ReadCoord();
+       if (bits & U_ANGLE2)    new.angles[1] = MSG_ReadAngle();
+       if (bits & U_ORIGIN3)   new.origin[2] = MSG_ReadCoord();
+       if (bits & U_ANGLE3)    new.angles[2] = MSG_ReadAngle();
+       if (bits & U_STEP)              new.flags |= RENDER_STEP;
+       if (bits & U_ALPHA)             new.alpha = MSG_ReadByte();
+       if (bits & U_SCALE)             new.scale = MSG_ReadByte();
+       if (bits & U_EFFECTS2)  new.effects = (new.effects & 0x00FF) | (MSG_ReadByte() << 8);
+       if (bits & U_GLOWSIZE)  new.glowsize = MSG_ReadByte();
+       if (bits & U_GLOWCOLOR) new.glowcolor = MSG_ReadByte();
+       // apparently the dpcrush demo uses this (unintended, and it uses white anyway)
+       if (bits & U_COLORMOD)  MSG_ReadByte();
+       if (bits & U_GLOWTRAIL) new.flags |= RENDER_GLOWTRAIL;
+       if (bits & U_FRAME2)    new.frame = (new.frame & 0x00FF) | (MSG_ReadByte() << 8);
+       if (bits & U_MODEL2)    new.modelindex = (new.modelindex & 0x00FF) | (MSG_ReadByte() << 8);
+       if (bits & U_VIEWMODEL) new.flags |= RENDER_VIEWMODEL;
+       if (bits & U_EXTERIORMODEL)     new.flags |= RENDER_EXTERIORMODEL;
+
+       // LordHavoc: to allow playback of the Nehahra movie
+       if (Nehahrademcompatibility && (bits & U_EXTEND1))
        {
-               ent->model = model;
-       // automatic animation (torches, etc) can be either all together
-       // or randomized
-               if (model)
-                       ent->syncbase = model->synctype == ST_RAND ? (float)(rand()&0x7fff) / 0x7fff : 0.0;
+               // LordHavoc: evil format
+               int i = MSG_ReadFloat();
+               int j = MSG_ReadFloat() * 255.0f;
+               if (i == 2)
+               {
+                       i = MSG_ReadFloat();
+                       if (i)
+                               new.effects |= EF_FULLBRIGHT;
+               }
+               if (j < 0)
+                       new.alpha = 0;
+               else if (j == 0 || j >= 255)
+                       new.alpha = 255;
                else
-                       forcelink = true;       // hack to make null model players work
+                       new.alpha = j;
        }
 
-       ent->frame = ((bits & U_FRAME) ? MSG_ReadByte() : (baseline->frame & 0xFF));
+       if (new.active)
+               CL_ValidateState(&new);
 
-       i = bits & U_COLORMAP ? MSG_ReadByte() : baseline->colormap;
-       ent->deltabaseline.colormap = i;
-       if (!i)
-               ent->colormap = -1; // no special coloring
-       else
+       ent->state_previous = ent->state_current;
+       ent->state_current = new;
+       if (ent->state_current.active)
        {
-               if (i > cl.maxclients)
-                       Host_Error ("i >= cl.maxclients");
-               ent->colormap = cl.scores[i-1].colors; // color it
+               CL_MoveLerpEntityStates(ent);
+               cl_entities_active[ent->state_current.number] = true;
+               // mark as visible (no kill this frame)
+               entlife[ent->state_current.number] = 2;
        }
+}
 
-       ent->deltabaseline.skin = ent->skinnum = bits & U_SKIN ? MSG_ReadByte() : baseline->skin;
-
-       ent->effects = ((bits & U_EFFECTS) ? MSG_ReadByte() : (baseline->effects & 0xFF));
-
-// shift the known values for interpolation
-       VectorCopy (ent->msg_origins[0], ent->msg_origins[1]);
-       VectorCopy (ent->msg_angles[0], ent->msg_angles[1]);
-       VectorCopy (baseline->origin, ent->msg_origins[0]);
-       VectorCopy (baseline->angles, ent->msg_angles[0]);
-
-       if (bits & U_ORIGIN1) ent->msg_origins[0][0] = MSG_ReadCoord ();
-       if (bits & U_ANGLE1) ent->msg_angles[0][0] = MSG_ReadAngle();
-       if (bits & U_ORIGIN2) ent->msg_origins[0][1] = MSG_ReadCoord ();
-       if (bits & U_ANGLE2) ent->msg_angles[0][1] = MSG_ReadAngle();
-       if (bits & U_ORIGIN3) ent->msg_origins[0][2] = MSG_ReadCoord ();
-       if (bits & U_ANGLE3) ent->msg_angles[0][2] = MSG_ReadAngle();
-
-       VectorCopy(ent->msg_origins[0], ent->deltabaseline.origin);
-       VectorCopy(ent->msg_angles[0], ent->deltabaseline.angles);
-
-       alpha = bits & U_ALPHA ? MSG_ReadByte() : baseline->alpha;
-       scale = bits & U_SCALE ? MSG_ReadByte() : baseline->scale;
-       ent->effects |= ((bits & U_EFFECTS2) ? (MSG_ReadByte() << 8) : (baseline->effects & 0xFF00));
-       glowsize = bits & U_GLOWSIZE ? MSG_ReadByte() : baseline->glowsize;
-       glowcolor = bits & U_GLOWCOLOR ? MSG_ReadByte() : baseline->glowcolor;
-       colormod = bits & U_COLORMOD ? MSG_ReadByte() : baseline->colormod;
-       ent->frame |= ((bits & U_FRAME2) ? (MSG_ReadByte() << 8) : (baseline->frame & 0xFF00));
-       ent->deltabaseline.alpha = alpha;
-       ent->deltabaseline.scale = scale;
-       ent->deltabaseline.effects = ent->effects;
-       ent->deltabaseline.glowsize = glowsize;
-       ent->deltabaseline.glowcolor = glowcolor;
-       ent->deltabaseline.colormod = colormod;
-       ent->deltabaseline.frame = ent->frame;
-       ent->alpha = (float) alpha * (1.0 / 255.0);
-       ent->scale = (float) scale * (1.0 / 16.0);
-       ent->glowsize = glowsize * 4.0;
-       ent->glowcolor = glowcolor;
-       ent->colormod[0] = (float) ((colormod >> 5) & 7) * (1.0 / 7.0);
-       ent->colormod[1] = (float) ((colormod >> 2) & 7) * (1.0 / 7.0);
-       ent->colormod[2] = (float) (colormod & 3) * (1.0 / 3.0);
-       if (bits & U_EXTEND1 && Nehahrademcompatibility) // LordHavoc: to allow playback of the early Nehahra movie segments
+static entity_frame_t entityframe;
+void CL_ReadEntityFrame(void)
+{
+       if (dpprotocol == DPPROTOCOL_VERSION3)
        {
-               i = MSG_ReadFloat();
-               ent->alpha = MSG_ReadFloat();
-               if (i == 2 && MSG_ReadFloat() != 0.0)
-                       ent->effects |= EF_FULLBRIGHT;
-               if (ent->alpha == 0)
-                       ent->alpha = 1;
+               int i;
+               entity_t *ent;
+               EntityFrame_Read(&cl.entitydatabase);
+               EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
+               for (i = 0;i < entityframe.numentities;i++)
+               {
+                       // copy the states
+                       ent = &cl_entities[entityframe.entitydata[i].number];
+                       ent->state_previous = ent->state_current;
+                       ent->state_current = entityframe.entitydata[i];
+                       CL_MoveLerpEntityStates(ent);
+                       // the entity lives again...
+                       entlife[ent->state_current.number] = 2;
+                       cl_entities_active[ent->state_current.number] = true;
+               }
        }
+       else
+               EntityFrame4_CL_ReadFrame(&cl.entitydatabase4);
+}
+
+void CL_EntityUpdateSetup(void)
+{
+}
 
-       //if ( bits & U_NOLERP )
-       //      ent->forcelink = true;
-       //if (bits & U_STEP) // FIXME: implement clientside interpolation of monsters
-
-       if ( forcelink )
-       {       // didn't have an update last message
-               VectorCopy (ent->msg_origins[0], ent->msg_origins[1]);
-               VectorCopy (ent->msg_origins[0], ent->origin);
-               VectorCopy (ent->msg_angles[0], ent->msg_angles[1]);
-               VectorCopy (ent->msg_angles[0], ent->angles);
-               ent->forcelink = true;
+void CL_EntityUpdateEnd(void)
+{
+       if (dpprotocol != DPPROTOCOL_VERSION4)
+       {
+               int i;
+               // disable entities that disappeared this frame
+               for (i = 1;i < MAX_EDICTS;i++)
+               {
+                       // clear only the entities that were active last frame but not this
+                       // frame, don't waste time clearing all entities (which would cause
+                       // cache misses)
+                       if (entlife[i])
+                       {
+                               entlife[i]--;
+                               if (!entlife[i])
+                                       cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
+                       }
+               }
        }
 }
 
@@ -608,24 +707,36 @@ void CL_ParseUpdate (int bits)
 CL_ParseBaseline
 ==================
 */
-void CL_ParseBaseline (entity_t *ent)
+void CL_ParseBaseline (entity_t *ent, int large)
 {
-       int                     i;
-       
-       ent->baseline.modelindex = MSG_ReadByte ();
-       ent->baseline.frame = MSG_ReadByte ();
-       ent->baseline.colormap = MSG_ReadByte();
-       ent->baseline.skin = MSG_ReadByte();
-       for (i=0 ; i<3 ; i++)
+       int i;
+
+       memset(&ent->state_baseline, 0, sizeof(entity_state_t));
+       ent->state_baseline.active = true;
+       if (large)
+       {
+               ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
+               ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
+       }
+       else
+       {
+               ent->state_baseline.modelindex = MSG_ReadByte ();
+               ent->state_baseline.frame = MSG_ReadByte ();
+       }
+       ent->state_baseline.colormap = MSG_ReadByte();
+       ent->state_baseline.skin = MSG_ReadByte();
+       for (i = 0;i < 3;i++)
        {
-               ent->baseline.origin[i] = MSG_ReadCoord ();
-               ent->baseline.angles[i] = MSG_ReadAngle ();
+               ent->state_baseline.origin[i] = MSG_ReadCoord ();
+               ent->state_baseline.angles[i] = MSG_ReadAngle ();
        }
-       ent->baseline.alpha = 255;
-       ent->baseline.scale = 16;
-       ent->baseline.glowsize = 0;
-       ent->baseline.glowcolor = 254;
-       ent->baseline.colormod = 255;
+       ent->state_baseline.alpha = 255;
+       ent->state_baseline.scale = 16;
+       ent->state_baseline.glowsize = 0;
+       ent->state_baseline.glowcolor = 254;
+       ent->state_previous = ent->state_current = ent->state_baseline;
+
+       CL_ValidateState(&ent->state_baseline);
 }
 
 
@@ -638,8 +749,14 @@ Server information pertaining to this client only
 */
 void CL_ParseClientdata (int bits)
 {
-       int             i, j;
-       
+       int i, j;
+
+       bits &= 0xFFFF;
+       if (bits & SU_EXTEND1)
+               bits |= (MSG_ReadByte() << 16);
+       if (bits & SU_EXTEND2)
+               bits |= (MSG_ReadByte() << 24);
+
        if (bits & SU_VIEWHEIGHT)
                cl.viewheight = MSG_ReadChar ();
        else
@@ -649,14 +766,23 @@ void CL_ParseClientdata (int bits)
                cl.idealpitch = MSG_ReadChar ();
        else
                cl.idealpitch = 0;
-       
+
        VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
        for (i=0 ; i<3 ; i++)
        {
                if (bits & (SU_PUNCH1<<i) )
-                       cl.punchangle[i] = MSG_ReadChar();
+               {
+                       if (dpprotocol)
+                               cl.punchangle[i] = MSG_ReadPreciseAngle();
+                       else
+                               cl.punchangle[i] = MSG_ReadChar();
+               }
                else
                        cl.punchangle[i] = 0;
+               if (bits & (SU_PUNCHVEC1<<i))
+                       cl.punchvector[i] = MSG_ReadCoord();
+               else
+                       cl.punchvector[i] = 0;
                if (bits & (SU_VELOCITY1<<i) )
                        cl.mvelocity[0][i] = MSG_ReadChar()*16;
                else
@@ -671,7 +797,7 @@ void CL_ParseClientdata (int bits)
                                cl.item_gettime[j] = cl.time;
                cl.items = i;
        }
-               
+
        cl.onground = (bits & SU_ONGROUND) != 0;
        cl.inwater = (bits & SU_INWATER) != 0;
 
@@ -688,10 +814,22 @@ void CL_ParseClientdata (int bits)
 
        i = MSG_ReadByte ();
 
-       if (standard_quake)
+       if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
+               cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
+       else
                cl.stats[STAT_ACTIVEWEAPON] = i;
+
+       cl.viewzoomold = cl.viewzoomnew; // for interpolation
+       if (bits & SU_VIEWZOOM)
+       {
+               i = MSG_ReadByte();
+               if (i < 2)
+                       i = 2;
+               cl.viewzoomnew = (float) i * (1.0f / 255.0f);
+       }
        else
-               cl.stats[STAT_ACTIVEWEAPON] = (1<<i);
+               cl.viewzoomnew = 1;
+
 }
 
 /*
@@ -699,34 +837,37 @@ void CL_ParseClientdata (int bits)
 CL_ParseStatic
 =====================
 */
-void CL_ParseStatic (void)
+void CL_ParseStatic (int large)
 {
        entity_t *ent;
-       int             i;
-               
-       i = cl.num_statics;
-       if (i >= MAX_STATIC_ENTITIES)
+
+       if (cl_num_static_entities >= cl_max_static_entities)
                Host_Error ("Too many static entities");
-       ent = &cl_static_entities[i];
-       cl.num_statics++;
-       CL_ParseBaseline (ent);
+       ent = &cl_static_entities[cl_num_static_entities++];
+       CL_ParseBaseline (ent, large);
 
 // copy it to the current state
-       ent->model = cl.model_precache[ent->baseline.modelindex];
-       ent->frame = ent->baseline.frame;
-       ent->colormap = -1; // no special coloring
-       ent->skinnum = ent->baseline.skin;
-       ent->effects = ent->baseline.effects;
-       ent->alpha = 1;
-       ent->scale = 1;
-       ent->alpha = 1;
-       ent->glowsize = 0;
-       ent->glowcolor = 254;
-       ent->colormod[0] = ent->colormod[1] = ent->colormod[2] = 1;
-
-       VectorCopy (ent->baseline.origin, ent->origin);
-       VectorCopy (ent->baseline.angles, ent->angles); 
-       R_AddEfrags (ent);
+       ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
+       ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
+       ent->render.framelerp = 0;
+       // make torchs play out of sync
+       ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
+       ent->render.colormap = -1; // no special coloring
+       ent->render.skinnum = ent->state_baseline.skin;
+       ent->render.effects = ent->state_baseline.effects;
+       ent->render.alpha = 1;
+       //ent->render.scale = 1;
+
+       //VectorCopy (ent->state_baseline.origin, ent->render.origin);
+       //VectorCopy (ent->state_baseline.angles, ent->render.angles);
+
+       Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
+       Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
+       CL_BoundingBoxForEntity(&ent->render);
+
+       // This is definitely cheating...
+       if (ent->render.model == NULL)
+               cl_num_static_entities--;
 }
 
 /*
@@ -734,55 +875,541 @@ void CL_ParseStatic (void)
 CL_ParseStaticSound
 ===================
 */
-void CL_ParseStaticSound (void)
+void CL_ParseStaticSound (int large)
 {
        vec3_t          org;
        int                     sound_num, vol, atten;
-       int                     i;
-       
-       for (i=0 ; i<3 ; i++)
-               org[i] = MSG_ReadCoord ();
-       sound_num = MSG_ReadByte ();
+
+       MSG_ReadVector(org);
+       if (large)
+               sound_num = (unsigned short) MSG_ReadShort ();
+       else
+               sound_num = MSG_ReadByte ();
        vol = MSG_ReadByte ();
        atten = MSG_ReadByte ();
-       
+
        S_StaticSound (cl.sound_precache[sound_num], org, vol, atten);
 }
 
+void CL_ParseEffect (void)
+{
+       vec3_t          org;
+       int                     modelindex, startframe, framecount, framerate;
 
-#define SHOWNET(x) if(cl_shownet.value==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
+       MSG_ReadVector(org);
+       modelindex = MSG_ReadByte ();
+       startframe = MSG_ReadByte ();
+       framecount = MSG_ReadByte ();
+       framerate = MSG_ReadByte ();
 
-extern void SHOWLMP_decodehide();
-extern void SHOWLMP_decodeshow();
-extern void R_SetSkyBox(char* sky);
+       CL_Effect(org, modelindex, startframe, framecount, framerate);
+}
+
+void CL_ParseEffect2 (void)
+{
+       vec3_t          org;
+       int                     modelindex, startframe, framecount, framerate;
+
+       MSG_ReadVector(org);
+       modelindex = MSG_ReadShort ();
+       startframe = MSG_ReadShort ();
+       framecount = MSG_ReadByte ();
+       framerate = MSG_ReadByte ();
+
+       CL_Effect(org, modelindex, startframe, framecount, framerate);
+}
+
+model_t *cl_model_bolt = NULL;
+model_t *cl_model_bolt2 = NULL;
+model_t *cl_model_bolt3 = NULL;
+model_t *cl_model_beam = NULL;
+
+sfx_t *cl_sfx_wizhit;
+sfx_t *cl_sfx_knighthit;
+sfx_t *cl_sfx_tink1;
+sfx_t *cl_sfx_ric1;
+sfx_t *cl_sfx_ric2;
+sfx_t *cl_sfx_ric3;
+sfx_t *cl_sfx_r_exp3;
+
+/*
+=================
+CL_ParseTEnt
+=================
+*/
+void CL_InitTEnts (void)
+{
+       cl_sfx_wizhit = S_PrecacheSound ("wizard/hit.wav", false);
+       cl_sfx_knighthit = S_PrecacheSound ("hknight/hit.wav", false);
+       cl_sfx_tink1 = S_PrecacheSound ("weapons/tink1.wav", false);
+       cl_sfx_ric1 = S_PrecacheSound ("weapons/ric1.wav", false);
+       cl_sfx_ric2 = S_PrecacheSound ("weapons/ric2.wav", false);
+       cl_sfx_ric3 = S_PrecacheSound ("weapons/ric3.wav", false);
+       cl_sfx_r_exp3 = S_PrecacheSound ("weapons/r_exp3.wav", false);
+}
+
+void CL_ParseBeam (model_t *m, int lightning)
+{
+       int i, ent;
+       vec3_t start, end;
+       beam_t *b;
+
+       ent = MSG_ReadShort ();
+       MSG_ReadVector(start);
+       MSG_ReadVector(end);
+
+       if (ent >= MAX_EDICTS)
+       {
+               Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
+               ent = 0;
+       }
+
+       // override any beam with the same entity
+       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       {
+               if (b->entity == ent)
+               {
+                       //b->entity = ent;
+                       b->lightning = lightning;
+                       b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
+                       b->model = m;
+                       b->endtime = cl.time + 0.2;
+                       VectorCopy (start, b->start);
+                       VectorCopy (end, b->end);
+                       return;
+               }
+       }
+
+       // find a free beam
+       for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
+       {
+               if (!b->model || b->endtime < cl.time)
+               {
+                       b->entity = ent;
+                       b->lightning = lightning;
+                       b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
+                       b->model = m;
+                       b->endtime = cl.time + 0.2;
+                       VectorCopy (start, b->start);
+                       VectorCopy (end, b->end);
+                       return;
+               }
+       }
+       Con_Printf ("beam list overflow!\n");
+}
+
+void CL_ParseTempEntity(void)
+{
+       int type;
+       vec3_t pos;
+       vec3_t dir;
+       vec3_t pos2;
+       vec3_t color;
+       int rnd;
+       int colorStart, colorLength, count;
+       float velspeed, radius;
+       qbyte *tempcolor;
+
+       type = MSG_ReadByte();
+       switch (type)
+       {
+       case TE_WIZSPIKE:
+               // spike hitting wall
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               CL_AllocDlight(NULL, pos, 50, 0.25f, 1.00f, 0.25f, 250, 0.2);
+               CL_RunParticleEffect(pos, vec3_origin, 20, 30);
+               S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
+               break;
+
+       case TE_KNIGHTSPIKE:
+               // spike hitting wall
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               CL_AllocDlight(NULL, pos, 50, 1.0f, 0.60f, 0.20f, 250, 0.2);
+               CL_RunParticleEffect(pos, vec3_origin, 226, 20);
+               S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
+               break;
+
+       case TE_SPIKE:
+               // spike hitting wall
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               // LordHavoc: changed to spark shower
+               CL_SparkShower(pos, vec3_origin, 15);
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+       case TE_SPIKEQUAD:
+               // quad spike hitting wall
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               // LordHavoc: changed to spark shower
+               CL_SparkShower(pos, vec3_origin, 15);
+               CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+       case TE_SUPERSPIKE:
+               // super spike hitting wall
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               // LordHavoc: changed to dust shower
+               CL_SparkShower(pos, vec3_origin, 30);
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+       case TE_SUPERSPIKEQUAD:
+               // quad super spike hitting wall
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               // LordHavoc: changed to dust shower
+               CL_SparkShower(pos, vec3_origin, 30);
+               CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+               if (rand() % 5)
+                       S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
+               else
+               {
+                       rnd = rand() & 3;
+                       if (rnd == 1)
+                               S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
+                       else if (rnd == 2)
+                               S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
+                       else
+                               S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
+               }
+               break;
+               // LordHavoc: added for improved blood splatters
+       case TE_BLOOD:
+               // blood puff
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               dir[0] = MSG_ReadChar();
+               dir[1] = MSG_ReadChar();
+               dir[2] = MSG_ReadChar();
+               count = MSG_ReadByte();
+               CL_BloodPuff(pos, dir, count);
+               break;
+       case TE_SPARK:
+               // spark shower
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               dir[0] = MSG_ReadChar();
+               dir[1] = MSG_ReadChar();
+               dir[2] = MSG_ReadChar();
+               count = MSG_ReadByte();
+               CL_SparkShower(pos, dir, count);
+               break;
+       case TE_PLASMABURN:
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+               CL_PlasmaBurn(pos);
+               break;
+               // LordHavoc: added for improved gore
+       case TE_BLOODSHOWER:
+               // vaporized body
+               MSG_ReadVector(pos); // mins
+               MSG_ReadVector(pos2); // maxs
+               velspeed = MSG_ReadCoord(); // speed
+               count = MSG_ReadShort(); // number of particles
+               CL_BloodShower(pos, pos2, velspeed, count);
+               break;
+       case TE_PARTICLECUBE:
+               // general purpose particle effect
+               MSG_ReadVector(pos); // mins
+               MSG_ReadVector(pos2); // maxs
+               MSG_ReadVector(dir); // dir
+               count = MSG_ReadShort(); // number of particles
+               colorStart = MSG_ReadByte(); // color
+               colorLength = MSG_ReadByte(); // gravity (1 or 0)
+               velspeed = MSG_ReadCoord(); // randomvel
+               CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
+               break;
+
+       case TE_PARTICLERAIN:
+               // general purpose particle effect
+               MSG_ReadVector(pos); // mins
+               MSG_ReadVector(pos2); // maxs
+               MSG_ReadVector(dir); // dir
+               count = MSG_ReadShort(); // number of particles
+               colorStart = MSG_ReadByte(); // color
+               CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
+               break;
+
+       case TE_PARTICLESNOW:
+               // general purpose particle effect
+               MSG_ReadVector(pos); // mins
+               MSG_ReadVector(pos2); // maxs
+               MSG_ReadVector(dir); // dir
+               count = MSG_ReadShort(); // number of particles
+               colorStart = MSG_ReadByte(); // color
+               CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
+               break;
+
+       case TE_GUNSHOT:
+               // bullet hitting wall
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               // LordHavoc: changed to dust shower
+               CL_SparkShower(pos, vec3_origin, 15);
+               break;
+
+       case TE_GUNSHOTQUAD:
+               // quad bullet hitting wall
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               CL_SparkShower(pos, vec3_origin, 15);
+               CL_AllocDlight(NULL, pos, 200, 0.1f, 0.1f, 1.0f, 1000, 0.2);
+               break;
+
+       case TE_EXPLOSION:
+               // rocket explosion
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
+               CL_AllocDlight(NULL, pos, 350, 1.25f, 1.0f, 0.5f, 700, 0.5);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_EXPLOSIONQUAD:
+               // quad rocket explosion
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               CL_AllocDlight(NULL, pos, 600, 0.5f, 0.4f, 1.0f, 1200, 0.5);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_EXPLOSION3:
+               // Nehahra movie colored lighting explosion
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               CL_AllocDlight(NULL, pos, 350, MSG_ReadCoord(), MSG_ReadCoord(), MSG_ReadCoord(), 700, 0.5);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_EXPLOSIONRGB:
+               // colored lighting explosion
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               color[0] = MSG_ReadByte() * (1.0 / 255.0);
+               color[1] = MSG_ReadByte() * (1.0 / 255.0);
+               color[2] = MSG_ReadByte() * (1.0 / 255.0);
+               CL_AllocDlight(NULL, pos, 350, color[0], color[1], color[2], 700, 0.5);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_TAREXPLOSION:
+               // tarbaby explosion
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_BlobExplosion(pos);
+
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               CL_AllocDlight(NULL, pos, 600, 0.8f, 0.4f, 1.0f, 1200, 0.5);
+               break;
+
+       case TE_SMALLFLASH:
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_AllocDlight(NULL, pos, 200, 1, 1, 1, 1000, 0.2);
+               break;
+
+       case TE_CUSTOMFLASH:
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 4);
+               radius = MSG_ReadByte() * 8;
+               velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
+               color[0] = MSG_ReadByte() * (1.0 / 255.0);
+               color[1] = MSG_ReadByte() * (1.0 / 255.0);
+               color[2] = MSG_ReadByte() * (1.0 / 255.0);
+               CL_AllocDlight(NULL, pos, radius, color[0], color[1], color[2], radius / velspeed, velspeed);
+               break;
+
+       case TE_FLAMEJET:
+               MSG_ReadVector(pos);
+               MSG_ReadVector(dir);
+               count = MSG_ReadByte();
+               CL_Flames(pos, dir, count);
+               break;
+
+       case TE_LIGHTNING1:
+               // lightning bolts
+               if (!cl_model_bolt)
+                       cl_model_bolt = Mod_ForName("progs/bolt.mdl", true, false, false);
+               CL_ParseBeam(cl_model_bolt, true);
+               break;
+
+       case TE_LIGHTNING2:
+               // lightning bolts
+               if (!cl_model_bolt2)
+                       cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", true, false, false);
+               CL_ParseBeam(cl_model_bolt2, true);
+               break;
+
+       case TE_LIGHTNING3:
+               // lightning bolts
+               if (!cl_model_bolt3)
+                       cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
+               CL_ParseBeam(cl_model_bolt3, false);
+               break;
+
+// PGM 01/21/97
+       case TE_BEAM:
+               // grappling hook beam
+               if (!cl_model_beam)
+                       cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
+               CL_ParseBeam(cl_model_beam, false);
+               break;
+// PGM 01/21/97
+
+// LordHavoc: for compatibility with the Nehahra movie...
+       case TE_LIGHTNING4NEH:
+               CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
+               break;
+
+       case TE_LAVASPLASH:
+               pos[0] = MSG_ReadCoord();
+               pos[1] = MSG_ReadCoord();
+               pos[2] = MSG_ReadCoord();
+               CL_LavaSplash(pos);
+               break;
+
+       case TE_TELEPORT:
+               pos[0] = MSG_ReadCoord();
+               pos[1] = MSG_ReadCoord();
+               pos[2] = MSG_ReadCoord();
+               CL_AllocDlight(NULL, pos, 500, 1.0f, 1.0f, 1.0f, 1500, 99.0f);
+//             CL_TeleportSplash(pos);
+               break;
+
+       case TE_EXPLOSION2:
+               // color mapped explosion
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               colorStart = MSG_ReadByte();
+               colorLength = MSG_ReadByte();
+               CL_ParticleExplosion2(pos, colorStart, colorLength);
+               tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
+               CL_AllocDlight(NULL, pos, 350, tempcolor[0] * (1.0f / 255.0f), tempcolor[1] * (1.0f / 255.0f), tempcolor[2] * (1.0f / 255.0f), 700, 0.5);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_TEI_G3:
+               MSG_ReadVector(pos);
+               MSG_ReadVector(pos2);
+               MSG_ReadVector(dir);
+               CL_BeamParticle(pos, pos2, 12, 1, 0.3, 0.1, 1, 1);
+               CL_BeamParticle(pos, pos2, 5, 1, 0.9, 0.3, 1, 1);
+               break;
+
+       case TE_TEI_SMOKE:
+               MSG_ReadVector(pos);
+               MSG_ReadVector(dir);
+               count = MSG_ReadByte();
+               CL_FindNonSolidLocation(pos, pos, 4);
+               CL_Tei_Smoke(pos, dir, count);
+               break;
+
+       case TE_TEI_BIGEXPLOSION:
+               MSG_ReadVector(pos);
+               CL_FindNonSolidLocation(pos, pos, 10);
+               CL_ParticleExplosion(pos);
+               CL_AllocDlight(NULL, pos, 500, 1.25f, 1.0f, 0.5f, 500, 9999);
+               S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
+               break;
+
+       case TE_TEI_PLASMAHIT:
+               MSG_ReadVector(pos);
+               MSG_ReadVector(dir);
+               count = MSG_ReadByte();
+               CL_FindNonSolidLocation(pos, pos, 5);
+               CL_Tei_PlasmaHit(pos, dir, count);
+               CL_AllocDlight(NULL, pos, 500, 0.3, 0.6, 1.0f, 2000, 9999);
+               break;
+
+       default:
+               Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
+       }
+}
+
+#define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf ("%3i:%s\n", msg_readcount-1, x);
+
+static qbyte cgamenetbuffer[65536];
 
 /*
 =====================
 CL_ParseServerMessage
 =====================
 */
-void CL_ParseServerMessage (void)
+int parsingerror = false;
+void CL_ParseServerMessage(void)
 {
        int                     cmd;
-       int                     i;
-       byte            cmdlog[32];
+       int                     i, entitiesupdated;
+       qbyte           cmdlog[32];
        char            *cmdlogname[32], *temp;
        int                     cmdindex, cmdcount = 0;
-       
+
+       if (cls.demorecording)
+               CL_WriteDemoMessage ();
+
+       cl.last_received_message = realtime;
+
 //
 // if recording demos, copy the message out
 //
-       if (cl_shownet.value == 1)
-               Con_Printf ("%i ",net_message.cursize);
-       else if (cl_shownet.value == 2)
+       if (cl_shownet.integer == 1)
+               Con_Printf ("%f %i\n", realtime, net_message.cursize);
+       else if (cl_shownet.integer == 2)
                Con_Printf ("------------------\n");
-       
-       cl.onground = false;    // unless the server says otherwise     
+
+       cl.onground = false;    // unless the server says otherwise
 //
 // parse the message
 //
-       MSG_BeginReading ();
-       
+       //MSG_BeginReading ();
+
+       entitiesupdated = false;
+
+       parsingerror = true;
+
        while (1)
        {
                if (msg_badread)
@@ -793,7 +1420,7 @@ void CL_ParseServerMessage (void)
                if (cmd == -1)
                {
                        SHOWNET("END OF MESSAGE");
-                       return;         // end of message
+                       break;          // end of message
                }
 
                cmdindex = cmdcount & 31;
@@ -804,9 +1431,15 @@ void CL_ParseServerMessage (void)
                if (cmd & 128)
                {
                        // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
-                       temp = "svc_entity";
+                       temp = "entity";
                        cmdlogname[cmdindex] = temp;
                        SHOWNET("fast update");
+                       if (cls.signon == SIGNONS - 1)
+                       {
+                               // first update is the final signon stage
+                               cls.signon = SIGNONS;
+                               CL_SignonReply ();
+                       }
                        CL_ParseUpdate (cmd&127);
                        continue;
                }
@@ -819,7 +1452,7 @@ void CL_ParseServerMessage (void)
                        temp = "<unknown>";
                        cmdlogname[cmdindex] = temp;
                }
-       
+
                // other commands
                switch (cmd)
                {
@@ -842,126 +1475,159 @@ void CL_ParseServerMessage (void)
                                        i &= 31;
                                }
                                description[strlen(description)-1] = '\n'; // replace the last space with a newline
-                               Con_Printf(description);
+                               Con_Printf("%s", description);
                                Host_Error ("CL_ParseServerMessage: Illegible server message\n");
                        }
                        break;
-                       
+
                case svc_nop:
-//                     Con_Printf ("svc_nop\n");
+                       if (cls.signon < SIGNONS)
+                               Con_Printf("<-- server to client keepalive\n");
                        break;
-                       
+
                case svc_time:
+                       if (!entitiesupdated)
+                       {
+                               // this is a new frame, we'll be seeing entities,
+                               // so prepare for entity updates
+                               CL_EntityUpdateSetup();
+                               entitiesupdated = true;
+                       }
                        cl.mtime[1] = cl.mtime[0];
-                       cl.mtime[0] = MSG_ReadFloat ();                 
+                       cl.mtime[0] = MSG_ReadFloat ();
                        break;
-                       
+
                case svc_clientdata:
                        i = MSG_ReadShort ();
                        CL_ParseClientdata (i);
                        break;
-               
+
                case svc_version:
                        i = MSG_ReadLong ();
-                       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION && i != 250)
-                       {
-                               Host_Error ("CL_ParseServerMessage: Server is protocol %i, not %i or %i", i, DPPROTOCOL_VERSION, PROTOCOL_VERSION);
-                               return;
-                       }
+                       if (i != PROTOCOL_VERSION && i != DPPROTOCOL_VERSION1 && i != DPPROTOCOL_VERSION2 && i != DPPROTOCOL_VERSION3 && i != 250)
+                               Host_Error ("CL_ParseServerMessage: Server is protocol %i, not %i, %i, %i or %i", i, DPPROTOCOL_VERSION1, DPPROTOCOL_VERSION2, DPPROTOCOL_VERSION3, PROTOCOL_VERSION);
                        Nehahrademcompatibility = false;
                        if (i == 250)
                                Nehahrademcompatibility = true;
-                       if (cls.demoplayback && demo_nehahra.value)
+                       if (cls.demoplayback && demo_nehahra.integer)
                                Nehahrademcompatibility = true;
-                       dpprotocol = i == DPPROTOCOL_VERSION;
+                       dpprotocol = i;
+                       if (dpprotocol != DPPROTOCOL_VERSION1 && dpprotocol != DPPROTOCOL_VERSION2 && dpprotocol != DPPROTOCOL_VERSION3)
+                               dpprotocol = 0;
                        break;
-                       
+
                case svc_disconnect:
                        Host_EndGame ("Server disconnected\n");
 
                case svc_print:
                        Con_Printf ("%s", MSG_ReadString ());
                        break;
-                       
+
                case svc_centerprint:
                        SCR_CenterPrint (MSG_ReadString ());
                        break;
-                       
+
                case svc_stufftext:
                        Cbuf_AddText (MSG_ReadString ());
                        break;
-                       
+
                case svc_damage:
                        V_ParseDamage ();
                        break;
-                       
+
                case svc_serverinfo:
                        CL_ParseServerInfo ();
-                       vid.recalc_refdef = true;       // leave intermission full screen
                        break;
-                       
+
                case svc_setangle:
                        for (i=0 ; i<3 ; i++)
                                cl.viewangles[i] = MSG_ReadAngle ();
                        break;
-                       
+
                case svc_setview:
-                       cl.viewentity = MSG_ReadShort ();
+                       cl.viewentity = (unsigned short)MSG_ReadShort ();
+                       if (cl.viewentity >= MAX_EDICTS)
+                               Host_Error("svc_setview >= MAX_EDICTS\n");
+                       // LordHavoc: assume first setview recieved is the real player entity
+                       if (!cl.playerentity)
+                               cl.playerentity = cl.viewentity;
                        break;
-                                       
+
                case svc_lightstyle:
                        i = MSG_ReadByte ();
                        if (i >= MAX_LIGHTSTYLES)
-                               Host_Error ("svc_lightstyle > MAX_LIGHTSTYLES");
+                               Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
                        strncpy (cl_lightstyle[i].map,  MSG_ReadString(), MAX_STYLESTRING - 1);
                        cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
                        cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
                        break;
-                       
+
                case svc_sound:
-                       CL_ParseStartSoundPacket();
+                       CL_ParseStartSoundPacket(false);
                        break;
-                       
+
+               case svc_sound2:
+                       CL_ParseStartSoundPacket(true);
+                       break;
+
                case svc_stopsound:
                        i = MSG_ReadShort();
                        S_StopSound(i>>3, i&7);
                        break;
-               
+
                case svc_updatename:
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
-                               Host_Error ("CL_ParseServerMessage: svc_updatename >= MAX_SCOREBOARD");
+                               Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
                        strcpy (cl.scores[i].name, MSG_ReadString ());
                        break;
-                       
+
                case svc_updatefrags:
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
-                               Host_Error ("CL_ParseServerMessage: svc_updatefrags >= MAX_SCOREBOARD");
+                               Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
                        cl.scores[i].frags = MSG_ReadShort ();
-                       break;                  
+                       break;
 
                case svc_updatecolors:
                        i = MSG_ReadByte ();
                        if (i >= cl.maxclients)
-                               Host_Error ("CL_ParseServerMessage: svc_updatecolors >= MAX_SCOREBOARD");
+                               Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
                        cl.scores[i].colors = MSG_ReadByte ();
                        break;
-                       
+
                case svc_particle:
-                       R_ParseParticleEffect ();
+                       CL_ParseParticleEffect ();
+                       break;
+
+               case svc_effect:
+                       CL_ParseEffect ();
+                       break;
+
+               case svc_effect2:
+                       CL_ParseEffect2 ();
                        break;
 
                case svc_spawnbaseline:
                        i = MSG_ReadShort ();
-                       // must use CL_EntityNum() to force cl.num_entities up
-                       CL_ParseBaseline (CL_EntityNum(i));
+                       if (i < 0 || i >= MAX_EDICTS)
+                               Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
+                       CL_ParseBaseline (cl_entities + i, false);
+                       break;
+               case svc_spawnbaseline2:
+                       i = MSG_ReadShort ();
+                       if (i < 0 || i >= MAX_EDICTS)
+                               Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
+                       CL_ParseBaseline (cl_entities + i, true);
                        break;
                case svc_spawnstatic:
-                       CL_ParseStatic ();
-                       break;                  
+                       CL_ParseStatic (false);
+                       break;
+               case svc_spawnstatic2:
+                       CL_ParseStatic (true);
+                       break;
                case svc_temp_entity:
-                       CL_ParseTEnt ();
+                       CL_ParseTempEntity ();
                        break;
 
                case svc_setpause:
@@ -971,7 +1637,7 @@ void CL_ParseServerMessage (void)
                        else
                                CDAudio_Resume ();
                        break;
-                       
+
                case svc_signonnum:
                        i = MSG_ReadByte ();
                        if (i <= cls.signon)
@@ -994,38 +1660,39 @@ void CL_ParseServerMessage (void)
                                Host_Error ("svc_updatestat: %i is invalid", i);
                        cl.stats[i] = MSG_ReadLong ();
                        break;
-                       
+
                case svc_spawnstaticsound:
-                       CL_ParseStaticSound ();
+                       CL_ParseStaticSound (false);
+                       break;
+
+               case svc_spawnstaticsound2:
+                       CL_ParseStaticSound (true);
                        break;
 
                case svc_cdtrack:
                        cl.cdtrack = MSG_ReadByte ();
                        cl.looptrack = MSG_ReadByte ();
                        if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
-                               CDAudio_Play ((byte)cls.forcetrack, true);
+                               CDAudio_Play ((qbyte)cls.forcetrack, true);
                        else
-                               CDAudio_Play ((byte)cl.cdtrack, true);
+                               CDAudio_Play ((qbyte)cl.cdtrack, true);
                        break;
 
                case svc_intermission:
                        cl.intermission = 1;
                        cl.completed_time = cl.time;
-                       vid.recalc_refdef = true;       // go to full screen
                        break;
 
                case svc_finale:
                        cl.intermission = 2;
                        cl.completed_time = cl.time;
-                       vid.recalc_refdef = true;       // go to full screen
-                       SCR_CenterPrint (MSG_ReadString ());                    
+                       SCR_CenterPrint (MSG_ReadString ());
                        break;
 
                case svc_cutscene:
                        cl.intermission = 3;
                        cl.completed_time = cl.time;
-                       vid.recalc_refdef = true;       // go to full screen
-                       SCR_CenterPrint (MSG_ReadString ());                    
+                       SCR_CenterPrint (MSG_ReadString ());
                        break;
 
                case svc_sellscreen:
@@ -1037,25 +1704,51 @@ void CL_ParseServerMessage (void)
                case svc_showlmp:
                        SHOWLMP_decodeshow();
                        break;
-       // LordHavoc: extra worldspawn fields (fog, sky, farclip)
                case svc_skybox:
                        R_SetSkyBox(MSG_ReadString());
                        break;
-               case svc_farclip:
-                       r_farclip.value = MSG_ReadCoord();
+               case svc_cgame:
+                       {
+                               int length;
+                               length = (int) ((unsigned short) MSG_ReadShort());
+                               for (i = 0;i < length;i++)
+                                       cgamenetbuffer[i] = MSG_ReadByte();
+                               if (!msg_badread)
+                                       CL_CGVM_ParseNetwork(cgamenetbuffer, length);
+                       }
                        break;
-               case svc_fog:
-                       if (MSG_ReadByte())
+               case svc_entities:
+                       if (cls.signon == SIGNONS - 1)
                        {
-                               fog_density = MSG_ReadShort() * (1.0f / 4096.0f);
-                               fog_red = MSG_ReadByte() * (1.0 / 255.0);
-                               fog_green = MSG_ReadByte() * (1.0 / 255.0);
-                               fog_blue = MSG_ReadByte() * (1.0 / 255.0);
+                               // first update is the final signon stage
+                               cls.signon = SIGNONS;
+                               CL_SignonReply ();
                        }
-                       else
-                               fog_density = 0.0f;
+                       CL_ReadEntityFrame();
                        break;
                }
        }
+
+       if (entitiesupdated)
+               CL_EntityUpdateEnd();
+
+       parsingerror = false;
 }
 
+void CL_Parse_DumpPacket(void)
+{
+       if (!parsingerror)
+               return;
+       Con_Printf("Packet dump:\n");
+       SZ_HexDumpToConsole(&net_message);
+       parsingerror = false;
+}
+
+void CL_Parse_Init(void)
+{
+       // LordHavoc: added demo_nehahra cvar
+       cl_scores_mempool = Mem_AllocPool("client player info");
+       Cvar_RegisterVariable (&demo_nehahra);
+       if (gamemode == GAME_NEHAHRA)
+               Cvar_SetValue("demo_nehahra", 1);
+}