data = entdata;
if (!data)
return;
- if (!COM_ParseToken(&data))
+ if (!COM_ParseToken(&data, false))
return; // error
if (com_token[0] != '{')
return; // error
while (1)
{
- if (!COM_ParseToken(&data))
+ if (!COM_ParseToken(&data, false))
return; // error
if (com_token[0] == '}')
break; // end of worldspawn
strcpy(key, com_token);
while (key[strlen(key)-1] == ' ') // remove trailing spaces
key[strlen(key)-1] = 0;
- if (!COM_ParseToken(&data))
+ if (!COM_ParseToken(&data, false))
return; // error
strcpy(value, com_token);
if (!strcmp("sky", key))
static entity_frame_t entityframe;
void CL_ReadEntityFrame(void)
{
- entity_t *ent;
- int i;
- EntityFrame_Read(&cl.entitydatabase);
- EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
- for (i = 0;i < entityframe.numentities;i++)
+ if (dpprotocol == DPPROTOCOL_VERSION3)
{
- // copy the states
- ent = &cl_entities[entityframe.entitydata[i].number];
- ent->state_previous = ent->state_current;
- ent->state_current = entityframe.entitydata[i];
- CL_MoveLerpEntityStates(ent);
- // the entity lives again...
- entlife[ent->state_current.number] = 2;
- cl_entities_active[ent->state_current.number] = true;
+ int i;
+ entity_t *ent;
+ EntityFrame_Read(&cl.entitydatabase);
+ EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
+ for (i = 0;i < entityframe.numentities;i++)
+ {
+ // copy the states
+ ent = &cl_entities[entityframe.entitydata[i].number];
+ ent->state_previous = ent->state_current;
+ ent->state_current = entityframe.entitydata[i];
+ CL_MoveLerpEntityStates(ent);
+ // the entity lives again...
+ entlife[ent->state_current.number] = 2;
+ cl_entities_active[ent->state_current.number] = true;
+ }
}
+ else
+ EntityFrame4_CL_ReadFrame(&cl.entitydatabase4);
}
void CL_EntityUpdateSetup(void)
void CL_EntityUpdateEnd(void)
{
- int i;
- // disable entities that disappeared this frame
- for (i = 1;i < MAX_EDICTS;i++)
+ if (dpprotocol != DPPROTOCOL_VERSION4)
{
- // clear only the entities that were active last frame but not this
- // frame, don't waste time clearing all entities (which would cause
- // cache misses)
- if (entlife[i])
+ int i;
+ // disable entities that disappeared this frame
+ for (i = 1;i < MAX_EDICTS;i++)
{
- entlife[i]--;
- if (!entlife[i])
- cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
+ // clear only the entities that were active last frame but not this
+ // frame, don't waste time clearing all entities (which would cause
+ // cache misses)
+ if (entlife[i])
+ {
+ entlife[i]--;
+ if (!entlife[i])
+ cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
+ }
}
}
}
count = MSG_ReadByte();
CL_BloodPuff(pos, dir, count);
break;
- case TE_BLOOD2:
- // blood puff
- MSG_ReadVector(pos);
- CL_FindNonSolidLocation(pos, pos, 4);
- CL_BloodPuff(pos, vec3_origin, 10);
- break;
case TE_SPARK:
// spark shower
MSG_ReadVector(pos);