corrected a few LittleLongs to LittleFloat in md3 loading (EEP those were bad)
[xonotic/darkplaces.git] / cl_parse.c
index c51570b..f0beef0 100644 (file)
@@ -221,13 +221,13 @@ void CL_ParseEntityLump(char *entdata)
        data = entdata;
        if (!data)
                return;
-       if (!COM_ParseToken(&data))
+       if (!COM_ParseToken(&data, false))
                return; // error
        if (com_token[0] != '{')
                return; // error
        while (1)
        {
-               if (!COM_ParseToken(&data))
+               if (!COM_ParseToken(&data, false))
                        return; // error
                if (com_token[0] == '}')
                        break; // end of worldspawn
@@ -237,7 +237,7 @@ void CL_ParseEntityLump(char *entdata)
                        strcpy(key, com_token);
                while (key[strlen(key)-1] == ' ') // remove trailing spaces
                        key[strlen(key)-1] = 0;
-               if (!COM_ParseToken(&data))
+               if (!COM_ParseToken(&data, false))
                        return; // error
                strcpy(value, com_token);
                if (!strcmp("sky", key))
@@ -655,21 +655,26 @@ void CL_ParseUpdate (int bits)
 static entity_frame_t entityframe;
 void CL_ReadEntityFrame(void)
 {
-       entity_t *ent;
-       int i;
-       EntityFrame_Read(&cl.entitydatabase);
-       EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
-       for (i = 0;i < entityframe.numentities;i++)
+       if (dpprotocol == DPPROTOCOL_VERSION3)
        {
-               // copy the states
-               ent = &cl_entities[entityframe.entitydata[i].number];
-               ent->state_previous = ent->state_current;
-               ent->state_current = entityframe.entitydata[i];
-               CL_MoveLerpEntityStates(ent);
-               // the entity lives again...
-               entlife[ent->state_current.number] = 2;
-               cl_entities_active[ent->state_current.number] = true;
+               int i;
+               entity_t *ent;
+               EntityFrame_Read(&cl.entitydatabase);
+               EntityFrame_FetchFrame(&cl.entitydatabase, EntityFrame_MostRecentlyRecievedFrameNum(&cl.entitydatabase), &entityframe);
+               for (i = 0;i < entityframe.numentities;i++)
+               {
+                       // copy the states
+                       ent = &cl_entities[entityframe.entitydata[i].number];
+                       ent->state_previous = ent->state_current;
+                       ent->state_current = entityframe.entitydata[i];
+                       CL_MoveLerpEntityStates(ent);
+                       // the entity lives again...
+                       entlife[ent->state_current.number] = 2;
+                       cl_entities_active[ent->state_current.number] = true;
+               }
        }
+       else
+               EntityFrame4_CL_ReadFrame(&cl.entitydatabase4);
 }
 
 void CL_EntityUpdateSetup(void)
@@ -678,18 +683,21 @@ void CL_EntityUpdateSetup(void)
 
 void CL_EntityUpdateEnd(void)
 {
-       int i;
-       // disable entities that disappeared this frame
-       for (i = 1;i < MAX_EDICTS;i++)
+       if (dpprotocol != DPPROTOCOL_VERSION4)
        {
-               // clear only the entities that were active last frame but not this
-               // frame, don't waste time clearing all entities (which would cause
-               // cache misses)
-               if (entlife[i])
+               int i;
+               // disable entities that disappeared this frame
+               for (i = 1;i < MAX_EDICTS;i++)
                {
-                       entlife[i]--;
-                       if (!entlife[i])
-                               cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
+                       // clear only the entities that were active last frame but not this
+                       // frame, don't waste time clearing all entities (which would cause
+                       // cache misses)
+                       if (entlife[i])
+                       {
+                               entlife[i]--;
+                               if (!entlife[i])
+                                       cl_entities[i].state_previous.active = cl_entities[i].state_current.active = 0;
+                       }
                }
        }
 }