]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
Add an in_releaseall command for debugging/working around stuck keys.
[xonotic/darkplaces.git] / cl_particles.c
index 331310b7ef01b10baac26dedcc2d0a5ef0ff4891..0fe0be4d09c7263c61ed59857b0899ac13b61601 100644 (file)
@@ -44,6 +44,7 @@ particletype_t particletype[pt_total] =
 
 #define PARTICLEEFFECT_UNDERWATER 1
 #define PARTICLEEFFECT_NOTUNDERWATER 2
+#define PARTICLEEFFECT_DEFINED 2147483648U
 
 typedef struct particleeffectinfo_s
 {
@@ -296,6 +297,7 @@ cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1", "enables sp
 cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1", "enables bubbles (used by multiple effects)"};
 cvar_t cl_particles_visculling = {CVAR_SAVE, "cl_particles_visculling", "0", "perform a costly check if each particle is visible before drawing"};
 cvar_t cl_particles_collisions = {CVAR_SAVE, "cl_particles_collisions", "1", "allow costly collision detection on particles (sparks that bounce, particles not going through walls, blood hitting surfaces, etc)"};
+cvar_t cl_particles_forcetraileffects = {0, "cl_particles_forcetraileffects", "0", "force trails to be displayed even if a non-trail draw primitive was used (debug/compat feature)"};
 cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "1", "enables decals (bullet holes, blood, etc)"};
 cvar_t cl_decals_visculling = {CVAR_SAVE, "cl_decals_visculling", "1", "perform a very cheap check if each decal is visible before drawing"};
 cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "20", "how long before decals start to fade away"};
@@ -303,6 +305,7 @@ cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "1", "how long dec
 cvar_t cl_decals_newsystem = {CVAR_SAVE, "cl_decals_newsystem", "1", "enables new advanced decal system"};
 cvar_t cl_decals_newsystem_intensitymultiplier = {CVAR_SAVE, "cl_decals_newsystem_intensitymultiplier", "2", "boosts intensity of decals (because the distance fade can make them hard to see otherwise)"};
 cvar_t cl_decals_newsystem_immediatebloodstain = {CVAR_SAVE, "cl_decals_newsystem_immediatebloodstain", "2", "0: no on-spawn blood stains; 1: on-spawn blood stains for pt_blood; 2: always use on-spawn blood stains"};
+cvar_t cl_decals_newsystem_bloodsmears = {CVAR_SAVE, "cl_decals_newsystem_bloodsmears", "1", "enable use of particle velocity as decal projection direction rather than surface normal"};
 cvar_t cl_decals_models = {CVAR_SAVE, "cl_decals_models", "0", "enables decals on animated models (if newsystem is also 1)"};
 cvar_t cl_decals_bias = {CVAR_SAVE, "cl_decals_bias", "0.125", "distance to bias decals from surface to prevent depth fighting"};
 cvar_t cl_decals_max = {CVAR_SAVE, "cl_decals_max", "4096", "maximum number of decals allowed to exist in the world at once"};
@@ -312,6 +315,7 @@ static void CL_Particles_ParseEffectInfo(const char *textstart, const char *text
 {
        int arrayindex;
        int argc;
+       int i;
        int linenumber;
        particleeffectinfo_t *info = NULL;
        const char *text = textstart;
@@ -369,17 +373,29 @@ static void CL_Particles_ParseEffectInfo(const char *textstart, const char *text
                                Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
                                break;
                        }
+                       for(i = 0; i < numparticleeffectinfo; ++i)
+                       {
+                               info = particleeffectinfo + i;
+                               if(!(info->flags & PARTICLEEFFECT_DEFINED))
+                                       if(info->effectnameindex == effectnameindex)
+                                               break;
+                       }
+                       if(i < numparticleeffectinfo)
+                               continue;
                        info = particleeffectinfo + numparticleeffectinfo++;
                        // copy entire info from baseline, then fix up the nameindex
                        *info = baselineparticleeffectinfo;
                        info->effectnameindex = effectnameindex;
+                       continue;
                }
                else if (info == NULL)
                {
                        Con_Printf("%s:%i: command %s encountered before effect\n", filename, linenumber, argv[0]);
                        break;
                }
-               else if (!strcmp(argv[0], "countabsolute")) {readfloat(info->countabsolute);}
+
+               info->flags |= PARTICLEEFFECT_DEFINED;
+               if (!strcmp(argv[0], "countabsolute")) {readfloat(info->countabsolute);}
                else if (!strcmp(argv[0], "count")) {readfloat(info->countmultiplier);}
                else if (!strcmp(argv[0], "type"))
                {
@@ -535,9 +551,9 @@ static void CL_Particles_LoadEffectInfo(const char *customfile)
                if (filepass == 0)
                {
                        if (customfile)
-                               dpsnprintf(filename, sizeof(filename), customfile);
+                               strlcpy(filename, customfile, sizeof(filename));
                        else
-                               dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
+                               strlcpy(filename, "effectinfo.txt", sizeof(filename));
                }
                else if (filepass == 1)
                {
@@ -555,7 +571,7 @@ static void CL_Particles_LoadEffectInfo(const char *customfile)
        }
 }
 
-void CL_Particles_LoadEffectInfo_f(void)
+static void CL_Particles_LoadEffectInfo_f(void)
 {
        CL_Particles_LoadEffectInfo(Cmd_Argc() > 1 ? Cmd_Argv(1) : NULL);
 }
@@ -594,6 +610,7 @@ void CL_Particles_Init (void)
        Cvar_RegisterVariable (&cl_particles_bubbles);
        Cvar_RegisterVariable (&cl_particles_visculling);
        Cvar_RegisterVariable (&cl_particles_collisions);
+       Cvar_RegisterVariable (&cl_particles_forcetraileffects);
        Cvar_RegisterVariable (&cl_decals);
        Cvar_RegisterVariable (&cl_decals_visculling);
        Cvar_RegisterVariable (&cl_decals_time);
@@ -601,6 +618,7 @@ void CL_Particles_Init (void)
        Cvar_RegisterVariable (&cl_decals_newsystem);
        Cvar_RegisterVariable (&cl_decals_newsystem_intensitymultiplier);
        Cvar_RegisterVariable (&cl_decals_newsystem_immediatebloodstain);
+       Cvar_RegisterVariable (&cl_decals_newsystem_bloodsmears);
        Cvar_RegisterVariable (&cl_decals_models);
        Cvar_RegisterVariable (&cl_decals_bias);
        Cvar_RegisterVariable (&cl_decals_max);
@@ -747,14 +765,13 @@ particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, i
        {
                int i;
                particle_t *part2;
-               float lifetime = part->die - cl.time;
                vec3_t endvec;
                trace_t trace;
                // turn raindrop into simple spark and create delayedspawn splash effect
                part->typeindex = pt_spark;
                part->bounce = 0;
                VectorMA(part->org, lifetime, part->vel, endvec);
-               trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false, false);
+               trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK, 0, 0, collision_extendmovelength.value, true, false, NULL, false, false);
                part->die = cl.time + lifetime * trace.fraction;
                part2 = CL_NewParticle(endvec, pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, -1, -1, -1, 1, 1, 0, 0, NULL);
                if (part2)
@@ -884,8 +901,10 @@ void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t
 void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2)
 {
        int i;
-       float bestfrac, bestorg[3], bestnormal[3];
-       float org2[3];
+       vec_t bestfrac;
+       vec3_t bestorg;
+       vec3_t bestnormal;
+       vec3_t org2;
        int besthitent = 0, hitent;
        trace_t trace;
        bestfrac = 10;
@@ -893,7 +912,7 @@ void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size,
        {
                VectorRandom(org2);
                VectorMA(org, maxdist, org2, org2);
-               trace = CL_TraceLine(org, org2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, &hitent, false, true);
+               trace = CL_TraceLine(org, org2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, 0, 0, collision_extendmovelength.value, true, false, &hitent, false, true);
                // take the closest trace result that doesn't end up hitting a NOMARKS
                // surface (sky for example)
                if (bestfrac > trace.fraction && !(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
@@ -910,22 +929,24 @@ void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size,
 
 static void CL_Sparks(const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, float sparkcount);
 static void CL_Smoke(const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, float smokecount);
-static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles)
+static void CL_NewParticlesFromEffectinfo(int effectnameindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade, qboolean wanttrail);
+static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, qboolean wanttrail)
 {
        vec3_t center;
-       matrix4x4_t tempmatrix;
+       matrix4x4_t lightmatrix;
        particle_t *part;
+
        VectorLerp(originmins, 0.5, originmaxs, center);
-       Matrix4x4_CreateTranslate(&tempmatrix, center[0], center[1], center[2]);
+       Matrix4x4_CreateTranslate(&lightmatrix, center[0], center[1], center[2]);
        if (effectnameindex == EFFECT_SVC_PARTICLE)
        {
                if (cl_particles.integer)
                {
                        // bloodhack checks if this effect's color matches regular or lightning blood and if so spawns a blood effect instead
                        if (count == 1024)
-                               CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
+                               CL_NewParticlesFromEffectinfo(EFFECT_TE_EXPLOSION, 1, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0, spawndlight, spawnparticles, NULL, NULL, 1, wanttrail);
                        else if (cl_particles_blood_bloodhack.integer && !cl_particles_quake.integer && (palettecolor == 73 || palettecolor == 225))
-                               CL_ParticleEffect(EFFECT_TE_BLOOD, count / 2.0f, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
+                               CL_NewParticlesFromEffectinfo(EFFECT_TE_BLOOD, count / 2.0f, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0, spawndlight, spawnparticles, NULL, NULL, 1, wanttrail);
                        else
                        {
                                count *= cl_particles_quality.value;
@@ -938,9 +959,9 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                }
        }
        else if (effectnameindex == EFFECT_TE_WIZSPIKE)
-               CL_ParticleEffect(EFFECT_SVC_PARTICLE, 30*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 20);
+               CL_NewParticlesFromEffectinfo(EFFECT_SVC_PARTICLE, 30*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 20, spawndlight, spawnparticles, NULL, NULL, 1, wanttrail);
        else if (effectnameindex == EFFECT_TE_KNIGHTSPIKE)
-               CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 226);
+               CL_NewParticlesFromEffectinfo(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 226, spawndlight, spawnparticles, NULL, NULL, 1, wanttrail);
        else if (effectnameindex == EFFECT_TE_SPIKE)
        {
                if (cl_particles_bulletimpacts.integer)
@@ -948,7 +969,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                        if (cl_particles_quake.integer)
                        {
                                if (cl_particles_smoke.integer)
-                                       CL_ParticleEffect(EFFECT_SVC_PARTICLE, 10*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
+                                       CL_NewParticlesFromEffectinfo(EFFECT_SVC_PARTICLE, 10*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0, spawndlight, spawnparticles, NULL, NULL, 1, wanttrail);
                        }
                        else
                        {
@@ -968,7 +989,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                        if (cl_particles_quake.integer)
                        {
                                if (cl_particles_smoke.integer)
-                                       CL_ParticleEffect(EFFECT_SVC_PARTICLE, 10*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
+                                       CL_NewParticlesFromEffectinfo(EFFECT_SVC_PARTICLE, 10*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0, spawndlight, spawnparticles, NULL, NULL, 1, wanttrail);
                        }
                        else
                        {
@@ -980,7 +1001,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                // bullet hole
                R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
                CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
-               CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_SUPERSPIKE)
        {
@@ -989,7 +1010,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                        if (cl_particles_quake.integer)
                        {
                                if (cl_particles_smoke.integer)
-                                       CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
+                                       CL_NewParticlesFromEffectinfo(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0, spawndlight, spawnparticles, NULL, NULL, 1, wanttrail);
                        }
                        else
                        {
@@ -1009,7 +1030,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                        if (cl_particles_quake.integer)
                        {
                                if (cl_particles_smoke.integer)
-                                       CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
+                                       CL_NewParticlesFromEffectinfo(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0, spawndlight, spawnparticles, NULL, NULL, 1, wanttrail);
                        }
                        else
                        {
@@ -1021,14 +1042,14 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                // bullet hole
                R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
                CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
-               CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_BLOOD)
        {
                if (!cl_particles_blood.integer)
                        return;
                if (cl_particles_quake.integer)
-                       CL_ParticleEffect(EFFECT_SVC_PARTICLE, 2*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 73);
+                       CL_NewParticlesFromEffectinfo(EFFECT_SVC_PARTICLE, 2*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 73, spawndlight, spawnparticles, NULL, NULL, 1, wanttrail);
                else
                {
                        static double bloodaccumulator = 0;
@@ -1053,14 +1074,14 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                // plasma scorch mark
                R_Stain(center, 40, 40, 40, 40, 64, 88, 88, 88, 64);
                CL_SpawnDecalParticleForPoint(center, 6, 6, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
-               CL_AllocLightFlash(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_GUNSHOT)
        {
                if (cl_particles_bulletimpacts.integer)
                {
                        if (cl_particles_quake.integer)
-                               CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
+                               CL_NewParticlesFromEffectinfo(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0, spawndlight, spawnparticles, NULL, NULL, 1, wanttrail);
                        else
                        {
                                CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
@@ -1077,7 +1098,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                if (cl_particles_bulletimpacts.integer)
                {
                        if (cl_particles_quake.integer)
-                               CL_ParticleEffect(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0);
+                               CL_NewParticlesFromEffectinfo(EFFECT_SVC_PARTICLE, 20*count, originmins, originmaxs, velocitymins, velocitymaxs, NULL, 0, spawndlight, spawnparticles, NULL, NULL, 1, wanttrail);
                        else
                        {
                                CL_Smoke(originmins, originmaxs, velocitymins, velocitymaxs, 4*count);
@@ -1088,17 +1109,17 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                // bullet hole
                R_Stain(center, 16, 40, 40, 40, 64, 88, 88, 88, 64);
                CL_SpawnDecalParticleForPoint(center, 6, 3, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
-               CL_AllocLightFlash(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_EXPLOSION)
        {
                CL_ParticleExplosion(center);
-               CL_AllocLightFlash(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_EXPLOSIONQUAD)
        {
                CL_ParticleExplosion(center);
-               CL_AllocLightFlash(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_TAREXPLOSION)
        {
@@ -1115,10 +1136,10 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                }
                else
                        CL_ParticleExplosion(center);
-               CL_AllocLightFlash(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_SMALLFLASH)
-               CL_AllocLightFlash(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        else if (effectnameindex == EFFECT_TE_FLAMEJET)
        {
                count *= cl_particles_quality.value;
@@ -1173,7 +1194,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                }
                if (!cl_particles_quake.integer)
                        CL_NewParticle(center, pt_static, 0xffffff, 0xffffff, tex_particle, 30, 0, 256, 512, 0, 0, center[0], center[1], center[2], 0, 0, 0, 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
-               CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 2.0f, 2.0f, 400, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 200, 2.0f, 2.0f, 2.0f, 400, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_TEI_G3)
                CL_NewParticle(center, pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
@@ -1189,7 +1210,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
        else if (effectnameindex == EFFECT_TE_TEI_BIGEXPLOSION)
        {
                CL_ParticleExplosion(center);
-               CL_AllocLightFlash(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.5, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.5, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_TEI_PLASMAHIT)
        {
@@ -1202,27 +1223,31 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                if (cl_particles_sparks.integer)
                        for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
                                CL_NewParticle(center, pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, 0, lhrandom(64, 255), 512, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0, 0, 0, 465, true, 0, 1, PBLEND_ADD, PARTICLE_SPARK, -1, -1, -1, 1, 1, 0, 0, NULL);
-               CL_AllocLightFlash(NULL, &tempmatrix, 500, 0.6f, 1.2f, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 500, 0.6f, 1.2f, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_EF_FLAME)
        {
+               if (!spawnparticles)
+                       count = 0;
                count *= 300 * cl_particles_quality.value;
                while (count-- > 0)
                        CL_NewParticle(center, pt_smoke, 0x6f0f00, 0xe3974f, tex_particle, 4, 0, lhrandom(64, 128), 384, -1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
-               CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 1.5f, 0.5f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 200, 2.0f, 1.5f, 0.5f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_EF_STARDUST)
        {
+               if (!spawnparticles)
+                       count = 0;
                count *= 200 * cl_particles_quality.value;
                while (count-- > 0)
                        CL_NewParticle(center, pt_static, 0x903010, 0xFFD030, tex_particle, 4, 0, lhrandom(64, 128), 128, 1, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 0.2, 0.8, 16, 128, true, 0, 1, PBLEND_ADD, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
-               CL_AllocLightFlash(NULL, &tempmatrix, 200, 1.0f, 0.7f, 0.3f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+               CL_AllocLightFlash(NULL, &lightmatrix, 200, 1.0f, 0.7f, 0.3f, 0, 0, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (!strncmp(particleeffectname[effectnameindex], "TR_", 3))
        {
                vec3_t dir, pos;
                float len, dec, qd;
-               int smoke, blood, bubbles, r, color;
+               int smoke, blood, bubbles, r, color, spawnedcount;
 
                if (spawndlight && r_refdef.scene.numlights < MAX_DLIGHTS)
                {
@@ -1243,9 +1268,9 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
 
                        if (light[3])
                        {
-                               matrix4x4_t tempmatrix;
-                               Matrix4x4_CreateFromQuakeEntity(&tempmatrix, originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, light[3]);
-                               R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
+                               matrix4x4_t traillightmatrix;
+                               Matrix4x4_CreateFromQuakeEntity(&traillightmatrix, originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, light[3]);
+                               R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &traillightmatrix, light, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
                                r_refdef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r_refdef.scene.numlights++;
                        }
                }
@@ -1258,6 +1283,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
 
                VectorSubtract(originmaxs, originmins, dir);
                len = VectorNormalizeLength(dir);
+
                if (ent)
                {
                        dec = -ent->persistent.trail_time;
@@ -1279,8 +1305,9 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
                blood = cl_particles.integer && cl_particles_blood.integer;
                bubbles = cl_particles.integer && cl_particles_bubbles.integer && !cl_particles_quake.integer && (CL_PointSuperContents(pos) & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME));
                qd = 1.0f / cl_particles_quality.value;
+               spawnedcount = 0;
 
-               while (len >= 0)
+               while (len >= 0 && ++spawnedcount <= 16384)
                {
                        dec = 3;
                        if (blood)
@@ -1431,9 +1458,7 @@ static void CL_ParticleEffect_Fallback(int effectnameindex, float count, const v
 
 // this is also called on point effects with spawndlight = true and
 // spawnparticles = true
-// it is called CL_ParticleTrail because most code does not want to supply
-// these parameters, only trail handling does
-void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4])
+static void CL_NewParticlesFromEffectinfo(int effectnameindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade, qboolean wanttrail)
 {
        qboolean found = false;
        char vabuf[1024];
@@ -1480,8 +1505,14 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                }
                for (effectinfoindex = 0, info = particleeffectinfo;effectinfoindex < MAX_PARTICLEEFFECTINFO && info->effectnameindex;effectinfoindex++, info++)
                {
-                       if (info->effectnameindex == effectnameindex)
+                       if ((info->effectnameindex == effectnameindex) && (info->flags & PARTICLEEFFECT_DEFINED))
                        {
+                               qboolean definedastrail = info->trailspacing > 0;
+
+                               qboolean drawastrail = wanttrail;
+                               if (cl_particles_forcetraileffects.integer)
+                                       drawastrail = drawastrail || definedastrail;
+
                                found = true;
                                if ((info->flags & PARTICLEEFFECT_UNDERWATER) && !underwater)
                                        continue;
@@ -1492,7 +1523,7 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                if (info->lightradiusstart > 0 && spawndlight)
                                {
                                        matrix4x4_t tempmatrix;
-                                       if (info->trailspacing > 0)
+                                       if (drawastrail)
                                                Matrix4x4_CreateTranslate(&tempmatrix, originmaxs[0], originmaxs[1], originmaxs[2]);
                                        else
                                                Matrix4x4_CreateTranslate(&tempmatrix, center[0], center[1], center[2]);
@@ -1543,6 +1574,9 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                }
                                else if (info->orientation == PARTICLE_HBEAM)
                                {
+                                       if (!drawastrail)
+                                               continue;
+
                                        AnglesFromVectors(angles, traildir, NULL, false);
                                        AngleVectors(angles, forward, right, up);
                                        VectorMAMAM(info->relativeoriginoffset[0], forward, info->relativeoriginoffset[1], right, info->relativeoriginoffset[2], up, trailpos);
@@ -1551,6 +1585,7 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                }
                                else
                                {
+                                       float cnt;
                                        if (!cl_particles.integer)
                                                continue;
                                        switch (info->particletype)
@@ -1563,33 +1598,50 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                        case pt_snow: if (!cl_particles_snow.integer) continue;break;
                                        default: break;
                                        }
-                                       VectorCopy(originmins, trailpos);
-                                       if (info->trailspacing > 0)
-                                       {
-                                               info->particleaccumulator += traillen / info->trailspacing * cl_particles_quality.value * pcount;
-                                               trailstep = info->trailspacing / cl_particles_quality.value / max(0.001, pcount);
-                                               immediatebloodstain = false;
 
-                                               AnglesFromVectors(angles, traildir, NULL, false);
-                                               AngleVectors(angles, forward, right, up);
-                                               VectorMAMAMAM(1.0f, trailpos, info->relativeoriginoffset[0], forward, info->relativeoriginoffset[1], right, info->relativeoriginoffset[2], up, trailpos);
-                                               VectorMAMAM(info->relativevelocityoffset[0], forward, info->relativevelocityoffset[1], right, info->relativevelocityoffset[2], up, velocity);
-                                       }
+                                       cnt = info->countabsolute;
+                                       cnt += (pcount * info->countmultiplier) * cl_particles_quality.value;
+                                       // if drawastrail is not set, we will
+                                       // use the regular cnt-based random
+                                       // particle spawning at the center; so
+                                       // do NOT apply trailspacing then!
+                                       if (drawastrail && definedastrail)
+                                               cnt += (traillen / info->trailspacing) * cl_particles_quality.value;
+                                       cnt *= fade;
+                                       if (cnt == 0)
+                                               continue;  // nothing to draw
+                                       info->particleaccumulator += cnt;
+
+                                       if (drawastrail || definedastrail)
+                                               immediatebloodstain = false;
                                        else
-                                       {
-                                               info->particleaccumulator += info->countabsolute + pcount * info->countmultiplier * cl_particles_quality.value;
-                                               trailstep = 0;
                                                immediatebloodstain =
                                                        ((cl_decals_newsystem_immediatebloodstain.integer >= 1) && (info->particletype == pt_blood))
                                                        ||
                                                        ((cl_decals_newsystem_immediatebloodstain.integer >= 2) && staintex);
 
+                                       if (drawastrail)
+                                       {
+                                               VectorCopy(originmins, trailpos);
+                                               trailstep = traillen / cnt;
+                                       }
+                                       else
+                                       {
+                                               VectorCopy(center, trailpos);
+                                               trailstep = 0;
+                                       }
+
+                                       if (trailstep == 0)
+                                       {
                                                VectorMAM(0.5f, velocitymins, 0.5f, velocitymaxs, velocity);
                                                AnglesFromVectors(angles, velocity, NULL, false);
-                                               AngleVectors(angles, forward, right, up);
-                                               VectorMAMAMAM(1.0f, trailpos, info->relativeoriginoffset[0], traildir, info->relativeoriginoffset[1], right, info->relativeoriginoffset[2], up, trailpos);
-                                               VectorMAMAM(info->relativevelocityoffset[0], traildir, info->relativevelocityoffset[1], right, info->relativevelocityoffset[2], up, velocity);
                                        }
+                                       else
+                                               AnglesFromVectors(angles, traildir, NULL, false);
+
+                                       AngleVectors(angles, forward, right, up);
+                                       VectorMAMAMAM(1.0f, trailpos, info->relativeoriginoffset[0], forward, info->relativeoriginoffset[1], right, info->relativeoriginoffset[2], up, trailpos);
+                                       VectorMAMAM(info->relativevelocityoffset[0], forward, info->relativevelocityoffset[1], right, info->relativevelocityoffset[2], up, velocity);
                                        info->particleaccumulator = bound(0, info->particleaccumulator, 16384);
                                        for (;info->particleaccumulator >= 1;info->particleaccumulator--)
                                        {
@@ -1598,7 +1650,7 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                                        tex = (int)lhrandom(info->tex[0], info->tex[1]);
                                                        tex = min(tex, info->tex[1] - 1);
                                                }
-                                               if (!trailstep)
+                                               if (!(drawastrail || definedastrail))
                                                {
                                                        trailpos[0] = lhrandom(originmins[0], originmaxs[0]);
                                                        trailpos[1] = lhrandom(originmins[1], originmaxs[1]);
@@ -1624,12 +1676,23 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                }
        }
        if (!found)
-               CL_ParticleEffect_Fallback(effectnameindex, pcount, originmins, originmaxs, velocitymins, velocitymaxs, ent, palettecolor, spawndlight, spawnparticles);
+               CL_ParticleEffect_Fallback(effectnameindex, pcount, originmins, originmaxs, velocitymins, velocitymaxs, ent, palettecolor, spawndlight, spawnparticles, wanttrail);
 }
 
+void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade)
+{
+       CL_NewParticlesFromEffectinfo(effectnameindex, pcount, originmins, originmaxs, velocitymins, velocitymaxs, ent, palettecolor, spawndlight, spawnparticles, tintmins, tintmaxs, fade, true);
+}
+
+void CL_ParticleBox(int effectnameindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor, qboolean spawndlight, qboolean spawnparticles, float tintmins[4], float tintmaxs[4], float fade)
+{
+       CL_NewParticlesFromEffectinfo(effectnameindex, pcount, originmins, originmaxs, velocitymins, velocitymaxs, ent, palettecolor, spawndlight, spawnparticles, tintmins, tintmaxs, fade, false);
+}
+
+// note: this one ONLY does boxes!
 void CL_ParticleEffect(int effectnameindex, float pcount, const vec3_t originmins, const vec3_t originmaxs, const vec3_t velocitymins, const vec3_t velocitymaxs, entity_t *ent, int palettecolor)
 {
-       CL_ParticleTrail(effectnameindex, pcount, originmins, originmaxs, velocitymins, velocitymaxs, ent, palettecolor, true, true, NULL, NULL);
+       CL_ParticleBox(effectnameindex, pcount, originmins, originmaxs, velocitymins, velocitymaxs, ent, palettecolor, true, true, NULL, NULL, 1);
 }
 
 /*
@@ -1639,8 +1702,9 @@ CL_EntityParticles
 */
 void CL_EntityParticles (const entity_t *ent)
 {
-       int i;
-       float pitch, yaw, dist = 64, beamlength = 16, org[3], v[3];
+       int i, j;
+       vec_t pitch, yaw, dist = 64, beamlength = 16;
+       vec3_t org, v;
        static vec3_t avelocities[NUMVERTEXNORMALS];
        if (!cl_particles.integer) return;
        if (cl.time <= cl.oldtime) return; // don't spawn new entity particles while paused
@@ -1648,8 +1712,9 @@ void CL_EntityParticles (const entity_t *ent)
        Matrix4x4_OriginFromMatrix(&ent->render.matrix, org);
 
        if (!avelocities[0][0])
-               for (i = 0;i < NUMVERTEXNORMALS * 3;i++)
-                       avelocities[0][i] = lhrandom(0, 2.55);
+               for (i = 0;i < NUMVERTEXNORMALS;i++)
+                       for (j = 0;j < 3;j++)
+                               avelocities[i][j] = lhrandom(0, 2.55);
 
        for (i = 0;i < NUMVERTEXNORMALS;i++)
        {
@@ -1665,7 +1730,8 @@ void CL_EntityParticles (const entity_t *ent)
 
 void CL_ReadPointFile_f (void)
 {
-       vec3_t org, leakorg;
+       double org[3], leakorg[3];
+       vec3_t vecorg;
        int r, c, s;
        char *pointfile = NULL, *pointfilepos, *t, tchar;
        char name[MAX_QPATH];
@@ -1700,7 +1766,8 @@ void CL_ReadPointFile_f (void)
 #if _MSC_VER >= 1400
 #define sscanf sscanf_s
 #endif
-               r = sscanf (pointfilepos,"%f %f %f", &org[0], &org[1], &org[2]);
+               r = sscanf (pointfilepos,"%lf %lf %lf", &org[0], &org[1], &org[2]);
+               VectorCopy(org, vecorg);
                *t = tchar;
                pointfilepos = t;
                if (r != 3)
@@ -1712,16 +1779,21 @@ void CL_ReadPointFile_f (void)
                if (cl.num_particles < cl.max_particles - 3)
                {
                        s++;
-                       CL_NewParticle(org, pt_alphastatic, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, true, 1<<30, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
+                       CL_NewParticle(vecorg, pt_alphastatic, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 0, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0, 0, true, 1<<30, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD, -1, -1, -1, 1, 1, 0, 0, NULL);
                }
        }
        Mem_Free(pointfile);
-       VectorCopy(leakorg, org);
-       Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
+       VectorCopy(leakorg, vecorg);
+       Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, leakorg[0], leakorg[1], leakorg[2]);
 
-       CL_NewParticle(org, pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
-       CL_NewParticle(org, pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
-       CL_NewParticle(org, pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
+       if (c == 0)
+       {
+               return;
+       }
+
+       CL_NewParticle(vecorg, pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
+       CL_NewParticle(vecorg, pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
+       CL_NewParticle(vecorg, pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1, 1, 1, 0, 0, NULL);
 }
 
 /*
@@ -1804,7 +1876,7 @@ void CL_ParticleExplosion (const vec3_t org)
                                        {
                                                VectorRandom(v2);
                                                VectorMA(org, 128, v2, v);
-                                               trace = CL_TraceLine(org, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false, false);
+                                               trace = CL_TraceLine(org, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, 0, 0, collision_extendmovelength.value, true, false, NULL, false, false);
                                        }
                                        while (k < 16 && trace.fraction < 0.1f);
                                        VectorSubtract(trace.endpos, org, v2);
@@ -2425,12 +2497,12 @@ static void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rt
        const decal_t *d;
        float *v3f, *t2f, *c4f;
        particletexture_t *tex;
-       float right[3], up[3], size, ca;
+       vec_t right[3], up[3], size, ca;
        float alphascale = (1.0f / 65536.0f) * cl_particles_alpha.value;
 
        RSurf_ActiveWorldEntity();
 
-       r_refdef.stats.drawndecals += numsurfaces;
+       r_refdef.stats[r_stat_drawndecals] += numsurfaces;
 //     R_Mesh_ResetTextureState();
        GL_DepthMask(false);
        GL_DepthRange(0, 1);
@@ -2500,7 +2572,7 @@ void R_DrawDecals (void)
        float frametime;
        float decalfade;
        float drawdist2;
-       int killsequence = cl.decalsequence - max(0, cl_decals_max.integer);
+       unsigned int killsequence = cl.decalsequence - bound(0, (unsigned int) cl_decals_max.integer, cl.decalsequence);
 
        frametime = bound(0, cl.time - cl.decals_updatetime, 1);
        cl.decals_updatetime = bound(cl.time - 1, cl.decals_updatetime + frametime, cl.time + 1);
@@ -2518,7 +2590,7 @@ void R_DrawDecals (void)
                if (!decal->typeindex)
                        continue;
 
-               if (killsequence - decal->decalsequence > 0)
+               if (killsequence > decal->decalsequence)
                        goto killdecal;
 
                if (cl.time > decal->time2 + cl_decals_time.value)
@@ -2546,7 +2618,7 @@ void R_DrawDecals (void)
                        continue;
 
                if (DotProduct(r_refdef.view.origin, decal->normal) > DotProduct(decal->org, decal->normal) && VectorDistance2(decal->org, r_refdef.view.origin) < drawdist2 * (decal->size * decal->size))
-                       R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, decal->org, R_DrawDecal_TransparentCallback, NULL, i, NULL);
+                       R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, decal->org, R_DrawDecal_TransparentCallback, NULL, i, NULL);
                continue;
 killdecal:
                decal->typeindex = 0;
@@ -2567,11 +2639,12 @@ killdecal:
                Mem_Free(olddecals);
        }
 
-       r_refdef.stats.totaldecals = cl.num_decals;
+       r_refdef.stats[r_stat_totaldecals] = cl.num_decals;
 }
 
 static void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
 {
+       vec3_t vecorg, vecvel, baseright, baseup;
        int surfacelistindex;
        int batchstart, batchcount;
        const particle_t *p;
@@ -2581,7 +2654,7 @@ static void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const
        particletexture_t *tex;
        float up2[3], v[3], right[3], up[3], fog, ifog, size, len, lenfactor, alpha;
 //     float ambient[3], diffuse[3], diffusenormal[3];
-       float palpha, spintime, spinrad, spincos, spinsin, spinm1, spinm2, spinm3, spinm4, baseright[3], baseup[3];
+       float palpha, spintime, spinrad, spincos, spinsin, spinm1, spinm2, spinm3, spinm4;
        vec4_t colormultiplier;
        float minparticledist_start, minparticledist_end;
        qboolean dofade;
@@ -2590,7 +2663,7 @@ static void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const
 
        Vector4Set(colormultiplier, r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), cl_particles_alpha.value * (1.0 / 256.0f));
 
-       r_refdef.stats.particles += numsurfaces;
+       r_refdef.stats[r_stat_particles] += numsurfaces;
 //     R_Mesh_ResetTextureState();
        GL_DepthMask(false);
        GL_DepthRange(0, 1);
@@ -2649,7 +2722,12 @@ static void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const
                        c4f[3] = alpha;
                        // note: lighting is not cheap!
                        if (particletype[p->typeindex].lighting)
-                               R_LightPoint(c4f, p->org, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT);
+                       {
+                               vecorg[0] = p->org[0];
+                               vecorg[1] = p->org[1];
+                               vecorg[2] = p->org[2];
+                               R_LightPoint(c4f, vecorg, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT);
+                       }
                        // mix in the fog color
                        if (r_refdef.fogenabled)
                        {
@@ -2710,7 +2788,10 @@ static void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const
                        t2f[6] = tex->s2;t2f[7] = tex->t2;
                        break;
                case PARTICLE_ORIENTED_DOUBLESIDED:
-                       VectorVectors(p->vel, baseright, baseup);
+                       vecvel[0] = p->vel[0];
+                       vecvel[1] = p->vel[1];
+                       vecvel[2] = p->vel[2];
+                       VectorVectors(vecvel, baseright, baseup);
                        if (p->angle + p->spin)
                        {
                                spinrad = (p->angle + p->spin * (spintime - p->delayedspawn)) * (float)(M_PI / 180.0f);
@@ -2839,7 +2920,7 @@ void R_DrawParticles (void)
        int drawparticles = r_drawparticles.integer;
        float minparticledist_start;
        particle_t *p;
-       float gravity, frametime, f, dist, oldorg[3];
+       float gravity, frametime, f, dist, oldorg[3], decaldir[3];
        float drawdist2;
        int hitent;
        trace_t trace;
@@ -2904,7 +2985,7 @@ void R_DrawParticles (void)
 //                             if (p->bounce && cl.time >= p->delayedcollisions)
                                if (p->bounce && cl_particles_collisions.integer && VectorLength(p->vel))
                                {
-                                       trace = CL_TraceLine(oldorg, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false, false);
+                                       trace = CL_TraceLine(oldorg, p->org, MOVE_NORMAL, NULL, SUPERCONTENTS_SOLID | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), 0, 0, collision_extendmovelength.value, true, false, &hitent, false, false);
                                        // if the trace started in or hit something of SUPERCONTENTS_NODROP
                                        // or if the trace hit something flagged as NOIMPACT
                                        // then remove the particle
@@ -2928,7 +3009,14 @@ void R_DrawParticles (void)
                                                                {
                                                                        // create a decal for the blood splat
                                                                        a = 0xFFFFFF ^ (p->staincolor[0]*65536+p->staincolor[1]*256+p->staincolor[2]);
-                                                                       CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, a, a, p->staintexnum, p->stainsize, p->stainalpha); // staincolor needs to be inverted for decals!
+                                                                       if (cl_decals_newsystem_bloodsmears.integer)
+                                                                       {
+                                                                               VectorCopy(p->vel, decaldir);
+                                                                               VectorNormalize(decaldir);
+                                                                       }
+                                                                       else
+                                                                               VectorCopy(trace.plane.normal, decaldir);
+                                                                       CL_SpawnDecalParticleForSurface(hitent, p->org, decaldir, a, a, p->staintexnum, p->stainsize, p->stainalpha); // staincolor needs to be inverted for decals!
                                                                }
                                                        }
                                                }
@@ -2944,7 +3032,14 @@ void R_DrawParticles (void)
                                                                if (cl_decals.integer)
                                                                {
                                                                        // create a decal for the blood splat
-                                                                       CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, p->color[0] * 65536 + p->color[1] * 256 + p->color[2], p->color[0] * 65536 + p->color[1] * 256 + p->color[2], tex_blooddecal[rand()&7], p->size * lhrandom(cl_particles_blood_decal_scalemin.value, cl_particles_blood_decal_scalemax.value), cl_particles_blood_decal_alpha.value * 768);
+                                                                       if (cl_decals_newsystem_bloodsmears.integer)
+                                                                       {
+                                                                               VectorCopy(p->vel, decaldir);
+                                                                               VectorNormalize(decaldir);
+                                                                       }
+                                                                       else
+                                                                               VectorCopy(trace.plane.normal, decaldir);
+                                                                       CL_SpawnDecalParticleForSurface(hitent, p->org, decaldir, p->color[0] * 65536 + p->color[1] * 256 + p->color[2], p->color[0] * 65536 + p->color[1] * 256 + p->color[2], tex_blooddecal[rand()&7], p->size * lhrandom(cl_particles_blood_decal_scalemin.value, cl_particles_blood_decal_scalemax.value), cl_particles_blood_decal_alpha.value * 768);
                                                                }
                                                        }
                                                        goto killparticle;
@@ -2994,7 +3089,7 @@ void R_DrawParticles (void)
                                        break;
                                case pt_rain:
                                        a = CL_PointSuperContents(p->org);
-                                       if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
+                                       if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK))
                                                goto killparticle;
                                        break;
                                case pt_snow:
@@ -3006,7 +3101,7 @@ void R_DrawParticles (void)
                                                p->vel[1] = p->vel[0] * 0.9f + lhrandom(-32, 32);
                                        }
                                        a = CL_PointSuperContents(p->org);
-                                       if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK))
+                                       if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK))
                                                goto killparticle;
                                        break;
                                default:
@@ -3025,7 +3120,7 @@ void R_DrawParticles (void)
                {
                case pt_beam:
                        // beams have no culling
-                       R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
+                       R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
                        break;
                default:
                        if(cl_particles_visculling.integer)
@@ -3039,7 +3134,7 @@ void R_DrawParticles (void)
                                        }
                        // anything else just has to be in front of the viewer and visible at this distance
                        if (DotProduct(p->org, r_refdef.view.forward) >= minparticledist_start && VectorDistance2(p->org, r_refdef.view.origin) < drawdist2 * (p->size * p->size))
-                               R_MeshQueue_AddTransparent(MESHQUEUE_SORT_DISTANCE, p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
+                               R_MeshQueue_AddTransparent(TRANSPARENTSORT_DISTANCE, p->sortorigin, R_DrawParticle_TransparentCallback, NULL, i, NULL);
                        break;
                }