R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
}
-int partindexarray[6] = {0, 1, 2, 0, 2, 3};
-
void R_DrawParticleCallback(const void *calldata1, int calldata2)
{
int additive, texnum, orientation;
else
m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
m.tex[0] = R_GetTexture(particlefonttexture);
- Matrix4x4_CreateIdentity(&m.matrix);
+ R_Mesh_Matrix(&r_identitymatrix);
R_Mesh_State(&m);
- varray_element[0] = 0;
- varray_element[1] = 1;
- varray_element[2] = 2;
- varray_element[3] = 0;
- varray_element[4] = 2;
- varray_element[5] = 3;
if (orientation == PARTICLE_BILLBOARD)
{
VectorScale(vright, p->scalex, right);
varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = cg * mesh_colorscale;
varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb * mesh_colorscale;
varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca;
- R_Mesh_Draw(4, 2);
+ R_Mesh_Draw(4, 2, polygonelements);
}
void R_DrawParticles (void)