#include "quakedef.h"
#include "cl_collision.h"
-#define MAX_PARTICLES 16384 // default max # of particles at one time
+#define MAX_PARTICLES 8192 // default max # of particles at one time
#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's on the command line
typedef enum
if (cl_stainmaps.integer)
R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
- i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
+ i = Mod_PointContents(org, cl.worldmodel);
if ((i == CONTENTS_SLIME || i == CONTENTS_WATER) && cl_particles.integer && cl_particles_bubbles.integer)
{
for (i = 0;i < 128;i++)
// if we skip out, leave it reset
ent->persistent.trail_time = 0.0f;
- contents = Mod_PointInLeaf(pos, cl.worldmodel)->contents;
+ contents = Mod_PointContents(pos, cl.worldmodel);
if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA)
return;
{
f = p->friction * frametime;
if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
+ content = Mod_PointContents(p->org, cl.worldmodel);
if (content != CONTENTS_EMPTY)
f *= 4;
f = 1.0f - f;
{
case pt_blood:
if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
+ content = Mod_PointContents(p->org, cl.worldmodel);
a = content;
if (a != CONTENTS_EMPTY)
{
break;
case pt_bubble:
if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
+ content = Mod_PointContents(p->org, cl.worldmodel);
if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
{
p->die = -1;
p->vel[2] = /*lhrandom(-32, 32) +*/ p->vel2[2];
}
if (!content)
- content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
+ content = Mod_PointContents(p->org, cl.worldmodel);
a = content;
if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
p->die = -1;
R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
}
-int partindexarray[6] = {0, 1, 2, 0, 2, 3};
-
void R_DrawParticleCallback(const void *calldata1, int calldata2)
{
int additive, texnum, orientation;
float org[3], up2[3], right2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca;
particletexture_t *tex;
- rmeshbufferinfo_t m;
+ rmeshstate_t m;
const particle_t *p = calldata1;
VectorCopy(p->org, org);
m.blendfunc2 = GL_ONE;
else
m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
- m.numtriangles = 2;
- m.numverts = 4;
m.tex[0] = R_GetTexture(particlefonttexture);
- Matrix4x4_CreateIdentity(&m.matrix);
- if (R_Mesh_Draw_GetBuffer(&m, false))
+ R_Mesh_Matrix(&r_identitymatrix);
+ R_Mesh_State(&m);
+
+ if (orientation == PARTICLE_BILLBOARD)
{
- m.index[0] = 0;
- m.index[1] = 1;
- m.index[2] = 2;
- m.index[3] = 0;
- m.index[4] = 2;
- m.index[5] = 3;
- if (orientation == PARTICLE_BILLBOARD)
- {
- VectorScale(vright, p->scalex, right);
- VectorScale(vup, p->scaley, up);
- }
- else if (orientation == PARTICLE_UPRIGHT_FACING)
- {
- v[0] = r_origin[0] - org[0];
- v[1] = r_origin[1] - org[1];
- v[2] = 0;
- VectorNormalizeFast(v);
- VectorVectors(v, right2, up2);
- VectorScale(right2, p->scalex, right);
- VectorScale(up2, p->scaley, up);
- }
- else if (orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+ VectorScale(vright, p->scalex, right);
+ VectorScale(vup, p->scaley, up);
+ }
+ else if (orientation == PARTICLE_UPRIGHT_FACING)
+ {
+ v[0] = r_origin[0] - org[0];
+ v[1] = r_origin[1] - org[1];
+ v[2] = 0;
+ VectorNormalizeFast(v);
+ VectorVectors(v, right2, up2);
+ VectorScale(right2, p->scalex, right);
+ VectorScale(up2, p->scaley, up);
+ }
+ else if (orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+ {
+ // double-sided
+ if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
{
- // double-sided
- if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
- {
- VectorNegate(p->vel2, v);
- VectorVectors(v, right, up);
- }
- else
- VectorVectors(p->vel2, right, up);
- VectorScale(right, p->scalex, right);
- VectorScale(up, p->scaley, up);
+ VectorNegate(p->vel2, v);
+ VectorVectors(v, right, up);
}
else
- Host_Error("R_DrawParticles: unknown particle orientation %i\n", orientation);
- m.vertex[0] = org[0] - right[0] - up[0];
- m.vertex[1] = org[1] - right[1] - up[1];
- m.vertex[2] = org[2] - right[2] - up[2];
- m.vertex[4] = org[0] - right[0] + up[0];
- m.vertex[5] = org[1] - right[1] + up[1];
- m.vertex[6] = org[2] - right[2] + up[2];
- m.vertex[8] = org[0] + right[0] + up[0];
- m.vertex[9] = org[1] + right[1] + up[1];
- m.vertex[10] = org[2] + right[2] + up[2];
- m.vertex[12] = org[0] + right[0] - up[0];
- m.vertex[13] = org[1] + right[1] - up[1];
- m.vertex[14] = org[2] + right[2] - up[2];
- tex = &particletexture[texnum];
- m.texcoords[0][0] = tex->s1;
- m.texcoords[0][1] = tex->t1;
- m.texcoords[0][2] = tex->s1;
- m.texcoords[0][3] = tex->t2;
- m.texcoords[0][4] = tex->s2;
- m.texcoords[0][5] = tex->t2;
- m.texcoords[0][6] = tex->s2;
- m.texcoords[0][7] = tex->t1;
- cr = p->color[0] * (1.0f / 255.0f);
- cg = p->color[1] * (1.0f / 255.0f);
- cb = p->color[2] * (1.0f / 255.0f);
- ca = p->alpha * (1.0f / 255.0f);
- if (fogenabled)
+ VectorVectors(p->vel2, right, up);
+ VectorScale(right, p->scalex, right);
+ VectorScale(up, p->scaley, up);
+ }
+ else
+ Host_Error("R_DrawParticles: unknown particle orientation %i\n", orientation);
+ varray_vertex[0] = org[0] - right[0] - up[0];
+ varray_vertex[1] = org[1] - right[1] - up[1];
+ varray_vertex[2] = org[2] - right[2] - up[2];
+ varray_vertex[4] = org[0] - right[0] + up[0];
+ varray_vertex[5] = org[1] - right[1] + up[1];
+ varray_vertex[6] = org[2] - right[2] + up[2];
+ varray_vertex[8] = org[0] + right[0] + up[0];
+ varray_vertex[9] = org[1] + right[1] + up[1];
+ varray_vertex[10] = org[2] + right[2] + up[2];
+ varray_vertex[12] = org[0] + right[0] - up[0];
+ varray_vertex[13] = org[1] + right[1] - up[1];
+ varray_vertex[14] = org[2] + right[2] - up[2];
+ tex = &particletexture[texnum];
+ varray_texcoord[0][0] = tex->s1;
+ varray_texcoord[0][1] = tex->t1;
+ varray_texcoord[0][2] = tex->s1;
+ varray_texcoord[0][3] = tex->t2;
+ varray_texcoord[0][4] = tex->s2;
+ varray_texcoord[0][5] = tex->t2;
+ varray_texcoord[0][6] = tex->s2;
+ varray_texcoord[0][7] = tex->t1;
+ cr = p->color[0] * (1.0f / 255.0f);
+ cg = p->color[1] * (1.0f / 255.0f);
+ cb = p->color[2] * (1.0f / 255.0f);
+ ca = p->alpha * (1.0f / 255.0f);
+ if (fogenabled)
+ {
+ VectorSubtract(org, r_origin, fogvec);
+ fog = exp(fogdensity/DotProduct(fogvec,fogvec));
+ ifog = 1 - fog;
+ cr = cr * ifog;
+ cg = cg * ifog;
+ cb = cb * ifog;
+ if (!additive)
{
- VectorSubtract(org, r_origin, fogvec);
- fog = exp(fogdensity/DotProduct(fogvec,fogvec));
- ifog = 1 - fog;
- cr = cr * ifog;
- cg = cg * ifog;
- cb = cb * ifog;
- if (!additive)
- {
- cr += fogcolor[0] * fog;
- cg += fogcolor[1] * fog;
- cb += fogcolor[2] * fog;
- }
+ cr += fogcolor[0] * fog;
+ cg += fogcolor[1] * fog;
+ cb += fogcolor[2] * fog;
}
- m.color[0] = m.color[4] = m.color[8] = m.color[12] = cr * m.colorscale;
- m.color[1] = m.color[5] = m.color[9] = m.color[13] = cg * m.colorscale;
- m.color[2] = m.color[6] = m.color[10] = m.color[14] = cb * m.colorscale;
- m.color[3] = m.color[7] = m.color[11] = m.color[15] = ca;
- R_Mesh_Render();
}
+ varray_color[0] = varray_color[4] = varray_color[8] = varray_color[12] = cr * mesh_colorscale;
+ varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = cg * mesh_colorscale;
+ varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb * mesh_colorscale;
+ varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca;
+ R_Mesh_Draw(4, 2, polygonelements);
}
void R_DrawParticles (void)
minparticledist = DotProduct(r_origin, vpn) + 16.0f;
+ // LordHavoc: only render if not too close
for (i = 0, p = particles;i < cl_numparticles;i++, p++)
- {
- // LordHavoc: only render if not too close
- if (DotProduct(p->org, vpn) < minparticledist)
- continue;
-
- // LordHavoc: check if it's in a visible leaf
- //if (Mod_PointInLeaf(p->org, cl.worldmodel)->visframe != r_framecount)
- // continue;
-
- R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
- }
+ if (DotProduct(p->org, vpn) >= minparticledist)
+ R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
}