]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
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[xonotic/darkplaces.git] / cl_particles.c
index c6a110e8edf6356ae79dbe6842b3e4dc3346a757..11e0b4b4cbe32a402cda91e2d9d98eef5622bc6a 100644 (file)
@@ -21,7 +21,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "quakedef.h"
 #include "cl_collision.h"
 
-#define MAX_PARTICLES                  16384   // default max # of particles at one time
+#define MAX_PARTICLES                  8192    // default max # of particles at one time
 #define ABSOLUTE_MIN_PARTICLES 512             // no fewer than this no matter what's on the command line
 
 typedef enum
@@ -35,7 +35,7 @@ ptype_t;
 #define P_ORIENTATION_FIRSTBIT (P_TEXNUM_FIRSTBIT + P_TEXNUM_BITS)
 #define P_ORIENTATION_BITS 2
 #define P_FLAGS_FIRSTBIT (P_ORIENTATION_FIRSTBIT + P_ORIENTATION_BITS)
-#define P_DYNLIGHT (1 << (P_FLAGS_FIRSTBIT + 0))
+//#define P_DYNLIGHT (1 << (P_FLAGS_FIRSTBIT + 0))
 #define P_ADDITIVE (1 << (P_FLAGS_FIRSTBIT + 1))
 
 typedef struct particle_s
@@ -179,8 +179,8 @@ void CL_Particles_Init (void)
                partflags = ((porientation) << P_ORIENTATION_FIRSTBIT) | ((ptex) << P_TEXNUM_FIRSTBIT);\
                if (padditive)\
                        partflags |= P_ADDITIVE;\
-               if (plight)\
-                       partflags |= P_DYNLIGHT;\
+               /*if (plight)*/\
+               /*      partflags |= P_DYNLIGHT;*/\
                tempcolor = (pcolor1);\
                tempcolor2 = (pcolor2);\
                cr2 = ((tempcolor2) >> 16) & 0xFF;\
@@ -261,7 +261,7 @@ void CL_EntityParticles (entity_t *ent)
                forward[1] = cp*sy;
                forward[2] = -sp;
 
-               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 0, -19999, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
+               particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0x6f], particlepalette[0x6f], tex_particle, false, false, 2, 2, 255, 0, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0, 0, 0, 0, 0, 0);
        }
 }
 
@@ -349,9 +349,9 @@ void CL_ParticleExplosion (vec3_t org, int smoke)
 {
        int i;
        if (cl_stainmaps.integer)
-               R_Stain(org, 96, 80, 80, 80, 128, 176, 176, 176, 128);
+               R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
 
-       i = Mod_PointInLeaf(org, cl.worldmodel)->contents;
+       i = Mod_PointContents(org, cl.worldmodel);
        if ((i == CONTENTS_SLIME || i == CONTENTS_WATER) && cl_particles.integer && cl_particles_bubbles.integer)
        {
                for (i = 0;i < 128;i++)
@@ -391,7 +391,7 @@ CL_BlobExplosion
 void CL_BlobExplosion (vec3_t org)
 {
        if (cl_stainmaps.integer)
-               R_Stain(org, 96, 80, 80, 80, 128, 176, 176, 176, 128);
+               R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
 
        if (cl_explosions.integer)
                R_NewExplosion(org);
@@ -432,7 +432,7 @@ void CL_SparkShower (vec3_t org, vec3_t dir, int count)
        if (!cl_particles.integer) return;
 
        if (cl_stainmaps.integer)
-               R_Stain(org, 32, 96, 96, 96, 32, 128, 128, 128, 32);
+               R_Stain(org, 32, 96, 96, 96, 2, 128, 128, 128, 2);
 
        if (cl_particles_bulletimpacts.integer)
        {
@@ -446,7 +446,7 @@ void CL_SparkShower (vec3_t org, vec3_t dir, int count)
                        while(count--)
                        {
                                k = particlepalette[0x68 + (rand() & 7)];
-                               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 1, 0);
+                               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, true, 1, 1, lhrandom(64, 255), 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0, 0, 0, 0, 0, 0);
                        }
                }
        }
@@ -455,7 +455,7 @@ void CL_SparkShower (vec3_t org, vec3_t dir, int count)
 void CL_PlasmaBurn (vec3_t org)
 {
        if (cl_stainmaps.integer)
-               R_Stain(org, 48, 96, 96, 96, 48, 128, 128, 128, 48);
+               R_Stain(org, 48, 96, 96, 96, 3, 128, 128, 128, 3);
 }
 
 static float bloodcount = 0;
@@ -717,7 +717,7 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
        // if we skip out, leave it reset
        ent->persistent.trail_time = 0.0f;
 
-       contents = Mod_PointInLeaf(pos, cl.worldmodel)->contents;
+       contents = Mod_PointContents(pos, cl.worldmodel);
        if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA)
                return;
 
@@ -838,8 +838,6 @@ void CL_MoveParticles (void)
                return;
 
        frametime = cl.time - cl.oldtime;
-       if (!frametime)
-               return; // if absolutely still, don't update particles
        gravity = frametime * sv_gravity.value;
        dvel = 1+4*frametime;
        bloodwaterfade = max(cl_particles_blood_alpha.value, 0.01f) * frametime * 128.0f;
@@ -861,7 +859,8 @@ void CL_MoveParticles (void)
                                if (p->bounce < 0)
                                {
                                        // assume it's blood (lame, but...)
-                                       R_Stain(v, 64, 32, 16, 16, p->alpha * p->scalex * (1.0f / 100.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 100.0f));
+                                       if (cl_stainmaps.integer)
+                                               R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 400.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 400.0f));
                                        p->die = -1;
                                        freeparticles[j++] = p;
                                        continue;
@@ -876,70 +875,70 @@ void CL_MoveParticles (void)
                        }
                }
                p->vel[2] -= p->gravity * gravity;
+               p->alpha -= p->alphafade * frametime;
                if (p->friction)
                {
                        f = p->friction * frametime;
                        if (!content)
-                               content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
+                               content = Mod_PointContents(p->org, cl.worldmodel);
                        if (content != CONTENTS_EMPTY)
                                f *= 4;
                        f = 1.0f - f;
                        VectorScale(p->vel, f, p->vel);
                }
 
-               switch (p->type)
+               if (p->type != pt_static)
                {
-               case pt_static:
-                       break;
-
-               case pt_blood:
-                       if (!content)
-                               content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
-                       a = content;
-                       if (a != CONTENTS_EMPTY)
+                       switch (p->type)
                        {
-                               if (a == CONTENTS_WATER || a == CONTENTS_SLIME)
+                       case pt_blood:
+                               if (!content)
+                                       content = Mod_PointContents(p->org, cl.worldmodel);
+                               a = content;
+                               if (a != CONTENTS_EMPTY)
                                {
-                                       p->scalex += frametime * cl_particles_blood_size.value;
-                                       p->scaley += frametime * cl_particles_blood_size.value;
-                                       //p->alpha -= bloodwaterfade;
+                                       if (a == CONTENTS_WATER || a == CONTENTS_SLIME)
+                                       {
+                                               p->scalex += frametime * cl_particles_blood_size.value;
+                                               p->scaley += frametime * cl_particles_blood_size.value;
+                                               //p->alpha -= bloodwaterfade;
+                                       }
+                                       else
+                                               p->die = -1;
                                }
                                else
+                                       p->vel[2] -= gravity;
+                               break;
+                       case pt_bubble:
+                               if (!content)
+                                       content = Mod_PointContents(p->org, cl.worldmodel);
+                               if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
+                               {
                                        p->die = -1;
-                       }
-                       else
-                               p->vel[2] -= gravity;
-                       break;
-               case pt_bubble:
-                       if (!content)
-                               content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
-                       if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
-                       {
+                                       break;
+                               }
+                               break;
+                       case pt_rain:
+                               if (cl.time > p->time2)
+                               {
+                                       // snow flutter
+                                       p->time2 = cl.time + (rand() & 3) * 0.1;
+                                       p->vel[0] = lhrandom(-32, 32) + p->vel2[0];
+                                       p->vel[1] = lhrandom(-32, 32) + p->vel2[1];
+                                       p->vel[2] = /*lhrandom(-32, 32) +*/ p->vel2[2];
+                               }
+                               if (!content)
+                                       content = Mod_PointContents(p->org, cl.worldmodel);
+                               a = content;
+                               if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
+                                       p->die = -1;
+                               break;
+                       default:
+                               printf("unknown particle type %i\n", p->type);
                                p->die = -1;
                                break;
                        }
-                       break;
-               case pt_rain:
-                       if (cl.time > p->time2)
-                       {
-                               // snow flutter
-                               p->time2 = cl.time + (rand() & 3) * 0.1;
-                               p->vel[0] = lhrandom(-32, 32) + p->vel2[0];
-                               p->vel[1] = lhrandom(-32, 32) + p->vel2[1];
-                               p->vel[2] = /*lhrandom(-32, 32) +*/ p->vel2[2];
-                       }
-                       if (!content)
-                               content = Mod_PointInLeaf(p->org, cl.worldmodel)->contents;
-                       a = content;
-                       if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
-                               p->die = -1;
-                       break;
-               default:
-                       printf("unknown particle type %i\n", p->type);
-                       p->die = -1;
-                       break;
                }
-               p->alpha -= p->alphafade * frametime;
 
                // remove dead particles
                if (p->alpha < 1 || p->die < cl.time)
@@ -992,14 +991,20 @@ void CL_MoveParticles (void)
        }
 }
 
+#define MAX_PARTICLETEXTURES 64
+// particletexture_t is a rectangle in the particlefonttexture
+typedef struct
+{
+       float s1, t1, s2, t2;
+}
+particletexture_t;
+
 static rtexturepool_t *particletexturepool;
 
 static rtexture_t *particlefonttexture;
-// [0] is normal, [1] is fog, they may be the same
-static particletexture_t particletexture[MAX_PARTICLETEXTURES][2];
+static particletexture_t particletexture[MAX_PARTICLETEXTURES];
 
 static cvar_t r_drawparticles = {0, "r_drawparticles", "1"};
-static cvar_t r_particles_lighting = {0, "r_particles_lighting", "0"};
 
 static qbyte shadebubble(float dx, float dy, vec3_t light)
 {
@@ -1034,15 +1039,15 @@ static qbyte shadebubble(float dx, float dy, vec3_t light)
                return 0;
 }
 
-static void setuptex(int cltexnum, int fog, int rtexnum, qbyte *data, qbyte *particletexturedata)
+static void setuptex(int cltexnum, int rtexnum, qbyte *data, qbyte *particletexturedata)
 {
        int basex, basey, y;
        basex = ((rtexnum >> 0) & 7) * 32;
        basey = ((rtexnum >> 3) & 7) * 32;
-       particletexture[cltexnum][fog].s1 = (basex + 1) / 256.0f;
-       particletexture[cltexnum][fog].t1 = (basey + 1) / 256.0f;
-       particletexture[cltexnum][fog].s2 = (basex + 31) / 256.0f;
-       particletexture[cltexnum][fog].t2 = (basey + 31) / 256.0f;
+       particletexture[cltexnum].s1 = (basex + 1) / 256.0f;
+       particletexture[cltexnum].t1 = (basey + 1) / 256.0f;
+       particletexture[cltexnum].s2 = (basex + 31) / 256.0f;
+       particletexture[cltexnum].t2 = (basey + 31) / 256.0f;
        for (y = 0;y < 32;y++)
                memcpy(particletexturedata + ((basey + y) * 256 + basex) * 4, data + y * 32 * 4, 32 * 4);
 }
@@ -1086,8 +1091,7 @@ static void R_InitParticleTexture (void)
                }
                while (m < 224);
 
-               setuptex(i + 0, 0, i + 0, &data[0][0][0], particletexturedata);
-               setuptex(i + 0, 1, i + 0, &data[0][0][0], particletexturedata);
+               setuptex(i + 0, i + 0, &data[0][0][0], particletexturedata);
        }
 
        // rain splash
@@ -1107,8 +1111,7 @@ static void R_InitParticleTexture (void)
                                data[y][x][3] = (int) f;
                        }
                }
-               setuptex(i + 8, 0, i + 16, &data[0][0][0], particletexturedata);
-               setuptex(i + 8, 1, i + 16, &data[0][0][0], particletexturedata);
+               setuptex(i + 8, i + 16, &data[0][0][0], particletexturedata);
        }
 
        // normal particle
@@ -1124,8 +1127,7 @@ static void R_InitParticleTexture (void)
                        data[y][x][3] = (qbyte) d;
                }
        }
-       setuptex(24, 0, 32, &data[0][0][0], particletexturedata);
-       setuptex(24, 1, 32, &data[0][0][0], particletexturedata);
+       setuptex(24, 32, &data[0][0][0], particletexturedata);
 
        // rain
        light[0] = 1;light[1] = 1;light[2] = 1;
@@ -1138,8 +1140,7 @@ static void R_InitParticleTexture (void)
                        data[y][x][3] = shadebubble((x - 16) * (1.0 / 8.0), y < 24 ? (y - 24) * (1.0 / 24.0) : (y - 24) * (1.0 / 8.0), light);
                }
        }
-       setuptex(25, 0, 33, &data[0][0][0], particletexturedata);
-       setuptex(25, 1, 33, &data[0][0][0], particletexturedata);
+       setuptex(25, 33, &data[0][0][0], particletexturedata);
 
        // bubble
        light[0] = 1;light[1] = 1;light[2] = 1;
@@ -1152,8 +1153,7 @@ static void R_InitParticleTexture (void)
                        data[y][x][3] = shadebubble((x - 16) * (1.0 / 16.0), (y - 16) * (1.0 / 16.0), light);
                }
        }
-       setuptex(26, 0, 34, &data[0][0][0], particletexturedata);
-       setuptex(26, 1, 34, &data[0][0][0], particletexturedata);
+       setuptex(26, 34, &data[0][0][0], particletexturedata);
 
        particlefonttexture = R_LoadTexture (particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE);
 }
@@ -1176,225 +1176,127 @@ static void r_part_newmap(void)
 void R_Particles_Init (void)
 {
        Cvar_RegisterVariable(&r_drawparticles);
-       Cvar_RegisterVariable(&r_particles_lighting);
        R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
 }
 
-int partindexarray[6] = {0, 1, 2, 0, 2, 3};
+void R_DrawParticleCallback(const void *calldata1, int calldata2)
+{
+       int additive, texnum, orientation;
+       float org[3], up2[3], right2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca;
+       particletexture_t *tex;
+       rmeshstate_t m;
+       const particle_t *p = calldata1;
+
+       VectorCopy(p->org, org);
+       orientation = (p->flags >> P_ORIENTATION_FIRSTBIT) & ((1 << P_ORIENTATION_BITS) - 1);
+       texnum = (p->flags >> P_TEXNUM_FIRSTBIT) & ((1 << P_TEXNUM_BITS) - 1);
+       //dynlight = p->flags & P_DYNLIGHT;
+       additive = p->flags & P_ADDITIVE;
+
+       memset(&m, 0, sizeof(m));
+       m.blendfunc1 = GL_SRC_ALPHA;
+       if (additive)
+               m.blendfunc2 = GL_ONE;
+       else
+               m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
+       m.tex[0] = R_GetTexture(particlefonttexture);
+       R_Mesh_Matrix(&r_identitymatrix);
+       R_Mesh_State(&m);
+
+       if (orientation == PARTICLE_BILLBOARD)
+       {
+               VectorScale(vright, p->scalex, right);
+               VectorScale(vup, p->scaley, up);
+       }
+       else if (orientation == PARTICLE_UPRIGHT_FACING)
+       {
+               v[0] = r_origin[0] - org[0];
+               v[1] = r_origin[1] - org[1];
+               v[2] = 0;
+               VectorNormalizeFast(v);
+               VectorVectors(v, right2, up2);
+               VectorScale(right2, p->scalex, right);
+               VectorScale(up2, p->scaley, up);
+       }
+       else if (orientation == PARTICLE_ORIENTED_DOUBLESIDED)
+       {
+               // double-sided
+               if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
+               {
+                       VectorNegate(p->vel2, v);
+                       VectorVectors(v, right, up);
+               }
+               else
+                       VectorVectors(p->vel2, right, up);
+               VectorScale(right, p->scalex, right);
+               VectorScale(up, p->scaley, up);
+       }
+       else
+               Host_Error("R_DrawParticles: unknown particle orientation %i\n", orientation);
+       varray_vertex[0] = org[0] - right[0] - up[0];
+       varray_vertex[1] = org[1] - right[1] - up[1];
+       varray_vertex[2] = org[2] - right[2] - up[2];
+       varray_vertex[4] = org[0] - right[0] + up[0];
+       varray_vertex[5] = org[1] - right[1] + up[1];
+       varray_vertex[6] = org[2] - right[2] + up[2];
+       varray_vertex[8] = org[0] + right[0] + up[0];
+       varray_vertex[9] = org[1] + right[1] + up[1];
+       varray_vertex[10] = org[2] + right[2] + up[2];
+       varray_vertex[12] = org[0] + right[0] - up[0];
+       varray_vertex[13] = org[1] + right[1] - up[1];
+       varray_vertex[14] = org[2] + right[2] - up[2];
+       tex = &particletexture[texnum];
+       varray_texcoord[0][0] = tex->s1;
+       varray_texcoord[0][1] = tex->t1;
+       varray_texcoord[0][2] = tex->s1;
+       varray_texcoord[0][3] = tex->t2;
+       varray_texcoord[0][4] = tex->s2;
+       varray_texcoord[0][5] = tex->t2;
+       varray_texcoord[0][6] = tex->s2;
+       varray_texcoord[0][7] = tex->t1;
+       cr = p->color[0] * (1.0f / 255.0f);
+       cg = p->color[1] * (1.0f / 255.0f);
+       cb = p->color[2] * (1.0f / 255.0f);
+       ca = p->alpha * (1.0f / 255.0f);
+       if (fogenabled)
+       {
+               VectorSubtract(org, r_origin, fogvec);
+               fog = exp(fogdensity/DotProduct(fogvec,fogvec));
+               ifog = 1 - fog;
+               cr = cr * ifog;
+               cg = cg * ifog;
+               cb = cb * ifog;
+               if (!additive)
+               {
+                       cr += fogcolor[0] * fog;
+                       cg += fogcolor[1] * fog;
+                       cb += fogcolor[2] * fog;
+               }
+       }
+       varray_color[0] = varray_color[4] = varray_color[8] = varray_color[12] = cr * mesh_colorscale;
+       varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = cg * mesh_colorscale;
+       varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb * mesh_colorscale;
+       varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca;
+       R_Mesh_Draw(4, 2, polygonelements);
+}
 
 void R_DrawParticles (void)
 {
-       int i, lighting, dynlight, additive, texnum, orientation;
-       float minparticledist, org[3], uprightangles[3], up2[3], right2[3], v[3], right[3], up[3], tvxyz[4][4], tvst[4][2], fog, ifog, fogvec[3];
-       mleaf_t *leaf;
-       particletexture_t *tex, *texfog;
-       rmeshinfo_t m;
+       int i;
+       float minparticledist;
        particle_t *p;
 
        // LordHavoc: early out conditions
        if ((!cl_numparticles) || (!r_drawparticles.integer))
                return;
 
-       lighting = r_particles_lighting.integer;
-       if (!r_dynamic.integer)
-               lighting = 0;
-
        c_particles += cl_numparticles;
 
-       uprightangles[0] = 0;
-       uprightangles[1] = r_refdef.viewangles[1];
-       uprightangles[2] = 0;
-       AngleVectors (uprightangles, NULL, right2, up2);
-
        minparticledist = DotProduct(r_origin, vpn) + 16.0f;
 
-       // LordHavoc: this meshinfo must match up with R_Mesh_DrawDecal
-       // LordHavoc: the commented out lines are hardwired behavior in R_Mesh_DrawDecal
-       memset(&m, 0, sizeof(m));
-       m.transparent = true;
-       m.blendfunc1 = GL_SRC_ALPHA;
-       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-       m.numtriangles = 2;
-       m.index = partindexarray;
-       m.numverts = 4;
-       m.vertex = &tvxyz[0][0];
-       m.vertexstep = sizeof(float[4]);
-       m.tex[0] = R_GetTexture(particlefonttexture);
-       m.texcoords[0] = &tvst[0][0];
-       m.texcoordstep[0] = sizeof(float[2]);
-
+       // LordHavoc: only render if not too close
        for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-       {
-               // LordHavoc: only render if not too close
-               if (DotProduct(p->org, vpn) < minparticledist)
-                       continue;
-
-               // LordHavoc: check if it's in a visible leaf
-               leaf = Mod_PointInLeaf(p->org, cl.worldmodel);
-               if (leaf->visframe != r_framecount)
-                       continue;
-
-               VectorCopy(p->org, org);
-               orientation = (p->flags >> P_ORIENTATION_FIRSTBIT) & ((1 << P_ORIENTATION_BITS) - 1);
-               texnum = (p->flags >> P_TEXNUM_FIRSTBIT) & ((1 << P_TEXNUM_BITS) - 1);
-               dynlight = p->flags & P_DYNLIGHT;
-               additive = p->flags & P_ADDITIVE;
-               if (orientation == PARTICLE_BILLBOARD)
-               {
-                       VectorScale(vright, p->scalex, right);
-                       VectorScale(vup, p->scaley, up);
-               }
-               else if (orientation == PARTICLE_UPRIGHT_FACING)
-               {
-                       VectorScale(right2, p->scalex, right);
-                       VectorScale(up2, p->scaley, up);
-               }
-               else if (orientation == PARTICLE_ORIENTED_DOUBLESIDED)
-               {
-                       // double-sided
-                       if (DotProduct(p->vel2, r_origin) > DotProduct(p->vel2, org))
-                       {
-                               VectorNegate(p->vel2, v);
-                               VectorVectors(v, right, up);
-                       }
-                       else
-                               VectorVectors(p->vel2, right, up);
-                       VectorScale(right, p->scalex, right);
-                       VectorScale(up, p->scaley, up);
-               }
-               else
-                       Host_Error("R_DrawParticles: unknown particle orientation %i\n", orientation);
-
-               m.cr = p->color[0] * (1.0f / 255.0f);
-               m.cg = p->color[1] * (1.0f / 255.0f);
-               m.cb = p->color[2] * (1.0f / 255.0f);
-               m.ca = p->alpha * (1.0f / 255.0f);
-               if (lighting >= 1 && (dynlight || lighting >= 2))
-               {
-                       R_CompleteLightPoint(v, org, true, leaf);
-                       m.cr *= v[0];
-                       m.cg *= v[1];
-                       m.cb *= v[2];
-               }
-
-               tex = &particletexture[texnum][0];
-
-               tvxyz[0][0] = org[0] - right[0] - up[0];
-               tvxyz[0][1] = org[1] - right[1] - up[1];
-               tvxyz[0][2] = org[2] - right[2] - up[2];
-               tvxyz[1][0] = org[0] - right[0] + up[0];
-               tvxyz[1][1] = org[1] - right[1] + up[1];
-               tvxyz[1][2] = org[2] - right[2] + up[2];
-               tvxyz[2][0] = org[0] + right[0] + up[0];
-               tvxyz[2][1] = org[1] + right[1] + up[1];
-               tvxyz[2][2] = org[2] + right[2] + up[2];
-               tvxyz[3][0] = org[0] + right[0] - up[0];
-               tvxyz[3][1] = org[1] + right[1] - up[1];
-               tvxyz[3][2] = org[2] + right[2] - up[2];
-               tvst[0][0] = tex->s1;
-               tvst[0][1] = tex->t1;
-               tvst[1][0] = tex->s1;
-               tvst[1][1] = tex->t2;
-               tvst[2][0] = tex->s2;
-               tvst[2][1] = tex->t2;
-               tvst[3][0] = tex->s2;
-               tvst[3][1] = tex->t1;
-
-               if (additive)
-               {
-                       m.blendfunc2 = GL_ONE;
-                       fog = 0;
-                       if (fogenabled)
-                       {
-                               texfog = &particletexture[texnum][1];
-                               VectorSubtract(org, r_origin, fogvec);
-                               ifog = 1 - exp(fogdensity/DotProduct(fogvec,fogvec));
-                               if (ifog < (1.0f - (1.0f / 64.0f)))
-                               {
-                                       if (ifog >= (1.0f / 64.0f))
-                                       {
-                                               // partially fogged, darken it
-                                               m.cr *= ifog;
-                                               m.cg *= ifog;
-                                               m.cb *= ifog;
-                                               R_Mesh_Draw(&m);
-                                       }
-                               }
-                               else
-                                       R_Mesh_Draw(&m);
-                       }
-                       else
-                               R_Mesh_Draw(&m);
-               }
-               else
-               {
-                       m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
-                       fog = 0;
-                       if (fogenabled)
-                       {
-                               texfog = &particletexture[texnum][1];
-                               VectorSubtract(org, r_origin, fogvec);
-                               fog = exp(fogdensity/DotProduct(fogvec,fogvec));
-                               if (fog >= (1.0f / 64.0f))
-                               {
-                                       if (fog >= (1.0f - (1.0f / 64.0f)))
-                                       {
-                                               // fully fogged, just use the fog texture and render as alpha
-                                               m.cr = fogcolor[0];
-                                               m.cg = fogcolor[1];
-                                               m.cb = fogcolor[2];
-                                               tvst[0][0] = texfog->s1;
-                                               tvst[0][1] = texfog->t1;
-                                               tvst[1][0] = texfog->s1;
-                                               tvst[1][1] = texfog->t2;
-                                               tvst[2][0] = texfog->s2;
-                                               tvst[2][1] = texfog->t2;
-                                               tvst[3][0] = texfog->s2;
-                                               tvst[3][1] = texfog->t1;
-                                               R_Mesh_Draw(&m);
-                                       }
-                                       else
-                                       {
-                                               // partially fogged, darken the first pass
-                                               ifog = 1 - fog;
-                                               m.cr *= ifog;
-                                               m.cg *= ifog;
-                                               m.cb *= ifog;
-                                               if (tex->s1 == texfog->s1 && tex->t1 == texfog->t1)
-                                               {
-                                                       // fog texture is the same as the base, just change the color
-                                                       m.cr += fogcolor[0] * fog;
-                                                       m.cg += fogcolor[1] * fog;
-                                                       m.cb += fogcolor[2] * fog;
-                                                       R_Mesh_Draw(&m);
-                                               }
-                                               else
-                                               {
-                                                       // render the first pass (alpha), then do additive fog
-                                                       R_Mesh_Draw(&m);
-
-                                                       m.blendfunc2 = GL_ONE;
-                                                       m.cr = fogcolor[0] * fog;
-                                                       m.cg = fogcolor[1] * fog;
-                                                       m.cb = fogcolor[2] * fog;
-                                                       tvst[0][0] = texfog->s1;
-                                                       tvst[0][1] = texfog->t1;
-                                                       tvst[1][0] = texfog->s1;
-                                                       tvst[1][1] = texfog->t2;
-                                                       tvst[2][0] = texfog->s2;
-                                                       tvst[2][1] = texfog->t2;
-                                                       tvst[3][0] = texfog->s2;
-                                                       tvst[3][1] = texfog->t1;
-                                                       R_Mesh_Draw(&m);
-                                               }
-                                       }
-                               }
-                               else
-                                       R_Mesh_Draw(&m);
-                       }
-                       else
-                               R_Mesh_Draw(&m);
-               }
-       }
+               if (DotProduct(p->org, vpn) >= minparticledist)
+                       R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
 }