]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
GL20 path now uses same shader as GLES2 (albeit with the precision
[xonotic/darkplaces.git] / cl_particles.c
index a1af7730169c4b9833b0ade7d74a6df65e624730..187934c32d4dd69bf81ea46a526896c0a6d197b4 100644 (file)
@@ -2484,7 +2484,6 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        GL_DepthRange(0, 1);
        GL_PolygonOffset(0, 0);
        GL_DepthTest(true);
-       GL_AlphaTest(false);
        GL_CullFace(GL_NONE);
 
        spintime = r_refdef.scene.time;