]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
added COMMANDLINEOPTION comments for every commandline option, these will be listed...
[xonotic/darkplaces.git] / cl_particles.c
index ea908c146c4566f44e532d164908ae365dcc3c7b..33bf8685f1e9bf014fcaf79efd5c4c48b2bc226d 100644 (file)
@@ -40,7 +40,6 @@ void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, i
 #define CL_BlobExplosion R_BlobExplosion
 #define CL_RunParticleEffect R_RunParticleEffect
 #define CL_LavaSplash R_LavaSplash
-#define CL_RocketTrail2 R_RocketTrail2
 void R_CalcBeam_Vertex3f (float *vert, vec3_t org1, vec3_t org2, float width)
 {
        vec3_t right1, right2, diff, normal;
@@ -173,6 +172,7 @@ float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int
 }
 #else
 #include "cl_collision.h"
+#include "image.h"
 #endif
 
 #define MAX_PARTICLES                  32768   // default max # of particles at one time
@@ -180,7 +180,7 @@ float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int
 
 typedef enum
 {
-       pt_dead, pt_static, pt_rain, pt_bubble, pt_blood, pt_grow, pt_decal, pt_decalfade
+       pt_dead, pt_static, pt_rain, pt_bubble, pt_blood, pt_grow, pt_decal, pt_decalfade, pt_ember
 }
 ptype_t;
 
@@ -293,6 +293,10 @@ cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
 cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"};
 cvar_t cl_particles_blood_bloodhack = {CVAR_SAVE, "cl_particles_blood_bloodhack", "1"};
 cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1"};
+cvar_t cl_particles_explosions_bubbles = {CVAR_SAVE, "cl_particles_explosions_bubbles", "1"};
+cvar_t cl_particles_explosions_smoke = {CVAR_SAVE, "cl_particles_explosions_smokes", "0"};
+cvar_t cl_particles_explosions_sparks = {CVAR_SAVE, "cl_particles_explosions_sparks", "1"};
+cvar_t cl_particles_explosions_shell = {CVAR_SAVE, "cl_particles_explosions_shell", "0"};
 cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"};
 cvar_t cl_particles_smoke_alpha = {CVAR_SAVE, "cl_particles_smoke_alpha", "0.5"};
 cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55"};
@@ -310,6 +314,7 @@ void CL_Particles_Clear(void)
 {
        cl_numparticles = 0;
        cl_freeparticle = 0;
+       memset(particles, 0, sizeof(particle_t) * cl_maxparticles);
 }
 
 /*
@@ -322,6 +327,7 @@ void CL_Particles_Init (void)
 {
        int             i;
 
+// COMMANDLINEOPTION: -particles <number> changes maximum number of particles at once, default 32768
        i = COM_CheckParm ("-particles");
 
        if (i && i < com_argc - 1)
@@ -342,6 +348,10 @@ void CL_Particles_Init (void)
        Cvar_RegisterVariable (&cl_particles_blood);
        Cvar_RegisterVariable (&cl_particles_blood_alpha);
        Cvar_RegisterVariable (&cl_particles_blood_bloodhack);
+       Cvar_RegisterVariable (&cl_particles_explosions_bubbles);
+       Cvar_RegisterVariable (&cl_particles_explosions_smoke);
+       Cvar_RegisterVariable (&cl_particles_explosions_sparks);
+       Cvar_RegisterVariable (&cl_particles_explosions_shell);
        Cvar_RegisterVariable (&cl_particles_bulletimpacts);
        Cvar_RegisterVariable (&cl_particles_smoke);
        Cvar_RegisterVariable (&cl_particles_smoke_alpha);
@@ -355,11 +365,10 @@ void CL_Particles_Init (void)
 #ifdef WORKINGLQUAKE
        particles = (particle_t *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t), "particles");
 #else
-       cl_part_mempool = Mem_AllocPool("CL_Part");
+       cl_part_mempool = Mem_AllocPool("CL_Part", 0, NULL);
        particles = (particle_t *) Mem_Alloc(cl_part_mempool, cl_maxparticles * sizeof(particle_t));
 #endif
-       cl_numparticles = 0;
-       cl_freeparticle = 0;
+       CL_Particles_Clear();
 }
 
 // list of all 26 parameters:
@@ -604,7 +613,7 @@ void CL_ParseParticleEffect (void)
        vec3_t org, dir;
        int i, count, msgcount, color;
 
-       MSG_ReadVector(org);
+       MSG_ReadVector(org, cl.protocol);
        for (i=0 ; i<3 ; i++)
                dir[i] = MSG_ReadChar () * (1.0/16);
        msgcount = MSG_ReadByte ();
@@ -641,7 +650,7 @@ CL_ParticleExplosion
 */
 void CL_ParticleExplosion (vec3_t org)
 {
-       int i, k;
+       int i;
        //vec3_t v;
        //vec3_t v2;
        if (cl_stainmaps.integer)
@@ -649,53 +658,58 @@ void CL_ParticleExplosion (vec3_t org)
        CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
 
        i = CL_PointQ1Contents(org);
-       if ((i == CONTENTS_SLIME || i == CONTENTS_WATER) && cl_particles.integer && cl_particles_bubbles.integer)
+       if (i == CONTENTS_SLIME || i == CONTENTS_WATER)
        {
-               for (i = 0;i < 128 * cl_particles_quality.value;i++)
-                       particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, 2, 2, (1.0f / cl_particles_quality.value) * lhrandom(128, 255), (1.0f / cl_particles_quality.value) * 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0);
+               if (cl_particles.integer && cl_particles_bubbles.integer && cl_particles_explosions_bubbles.integer)
+                       for (i = 0;i < 128 * cl_particles_quality.value;i++)
+                               particle(pt_bubble, PARTICLE_BILLBOARD, 0x404040, 0x808080, tex_bubble, false, PBLEND_ADD, 2, 2, (1.0f / cl_particles_quality.value) * lhrandom(128, 255), (1.0f / cl_particles_quality.value) * 256, 9999, -0.25, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), 0, 0, 0, 0, (1.0 / 16.0), 0);
        }
        else
        {
-               /*
                // LordHavoc: smoke effect similar to UT2003, chews fillrate too badly up close
                // smoke puff
-               if (cl_particles.integer && cl_particles_smoke.integer)
+               if (cl_particles.integer && cl_particles_smoke.integer && cl_particles_explosions_smoke.integer)
                {
-                       for (i = 0;i < 64;i++)
+                       for (i = 0;i < 32;i++)
                        {
+                               int k;
+                               vec3_t v, v2;
 #ifdef WORKINGLQUAKE
-                               v2[0] = lhrandom(-64, 64);
-                               v2[1] = lhrandom(-64, 64);
-                               v2[2] = lhrandom(-8, 24);
+                               v2[0] = lhrandom(-48, 48);
+                               v2[1] = lhrandom(-48, 48);
+                               v2[2] = lhrandom(-48, 48);
 #else
                                for (k = 0;k < 16;k++)
                                {
-                                       v[0] = org[0] + lhrandom(-64, 64);
-                                       v[1] = org[1] + lhrandom(-64, 64);
-                                       v[2] = org[2] + lhrandom(-8, 24);
+                                       v[0] = org[0] + lhrandom(-48, 48);
+                                       v[1] = org[1] + lhrandom(-48, 48);
+                                       v[2] = org[2] + lhrandom(-48, 48);
                                        if (CL_TraceLine(org, v, v2, NULL, true, NULL, SUPERCONTENTS_SOLID) >= 0.1)
                                                break;
                                }
                                VectorSubtract(v2, org, v2);
 #endif
                                VectorScale(v2, 2.0f, v2);
-                               particle(pt_static, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 12, 12, 255, 512, 9999, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, 0, 0);
+                               particle(pt_static, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_smoke[rand()&7], true, PBLEND_ADD, 12, 12, 32, 64, 9999, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0, 0, 0, 0);
                        }
                }
-               */
 
-               if (cl_particles.integer && cl_particles_sparks.integer)
-               {
-                       // sparks
+#if 1
+               if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
+                       for (i = 0;i < 128 * cl_particles_quality.value;i++)
+                               particle(pt_static, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.0f, 0.02f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-256, 256), lhrandom(-256, 256), lhrandom(-256, 256) + 80, 0, 0, 0, 0, 0.2, 0);
+#elif 1
+               if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
+                       for (i = 0;i < 64 * cl_particles_quality.value;i++)
+                               particle(pt_ember, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.0f, 0.01f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 256, 9999, 0.7, 0, org[0], org[1], org[2], lhrandom(-256, 256), lhrandom(-256, 256), lhrandom(-256, 256) + 80, cl.time, 0, 0, 0, 0, 0);
+#else
+               if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
                        for (i = 0;i < 256 * cl_particles_quality.value;i++)
-                       {
-                               k = particlepalette[0x68 + (rand() & 7)];
-                               particle(pt_static, PARTICLE_SPARK, k, k, tex_particle, false, PBLEND_ADD, 1.5f, 0.05f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0.2, 0);
-                       }
-               }
+                               particle(pt_static, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, 1.5f, 0.05f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 9999, 1, 0, org[0], org[1], org[2], lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192) + 160, 0, 0, 0, 0, 0.2, 0);
+#endif
        }
 
-       if (cl_explosions.integer)
+       if (cl_particles_explosions_shell.integer)
                R_NewExplosion(org);
 }
 
@@ -707,13 +721,20 @@ CL_ParticleExplosion2
 */
 void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
 {
+       vec3_t vel;
+       vec3_t offset;
        int i, k;
+       float pscale;
        if (!cl_particles.integer) return;
 
        for (i = 0;i < 512 * cl_particles_quality.value;i++)
        {
+               VectorRandom (offset);
+               VectorScale (offset, 192, vel);
+               VectorScale (offset, 8, offset);
                k = particlepalette[colorStart + (i % colorLength)];
-               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ALPHA, 1.5, 1.5, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 384, 0.3, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-192, 192), lhrandom(-192, 192), lhrandom(-192, 192), 0, 0, 0, 0, 1, 0);
+               pscale = lhrandom(0.5, 1.5);
+               particle(pt_static, PARTICLE_BILLBOARD, k, k, tex_particle, false, PBLEND_ADD, pscale, pscale, (1.0f / cl_particles_quality.value) * 255, (1.0f/cl_particles_quality.value)*512, 9999, 0, 0, org[0] + offset[0], org[1] + offset[1], org[2] + offset[2], vel[0], vel[1], vel[2], 0, 0, 0, 0, lhrandom(1.5, 3), 0);
        }
 }
 
@@ -725,12 +746,7 @@ CL_BlobExplosion
 */
 void CL_BlobExplosion (vec3_t org)
 {
-       if (cl_stainmaps.integer)
-               R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
-       CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
-
-       if (cl_explosions.integer)
-               R_NewExplosion(org);
+       CL_ParticleExplosion(org);
 }
 
 /*
@@ -1076,7 +1092,7 @@ void R_TeleportSplash (vec3_t org)
 #ifdef WORKINGLQUAKE
 void R_RocketTrail (vec3_t start, vec3_t end, int type)
 #else
-void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
+void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *ent)
 #endif
 {
        vec3_t vec, dir, vel, pos;
@@ -1178,11 +1194,13 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
                                {
                                        if (gamemode == GAME_GOODVSBAD2)
                                                particle(pt_static, PARTICLE_BILLBOARD, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, false, PBLEND_ALPHA, 6, 6, qd*255, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
+                                       else if (gamemode == GAME_PRYDON)
+                                               particle(pt_static, PARTICLE_BILLBOARD, 0x103040, 0x204050, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
                                        else
                                                particle(pt_static, PARTICLE_BILLBOARD, 0x502030, 0x502030, tex_particle, false, PBLEND_ADD, 6, 6, qd*128, qd*384, 9999, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0, 0, 0, 0, 0, 0);
                                }
                                break;
-
+#ifndef WORKINGLQUAKE
                        case 7: // Nehahra smoke tracer
                                dec = qd*7;
                                if (smoke)
@@ -1193,6 +1211,12 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
                                if (smoke)
                                        particle(pt_static, PARTICLE_BILLBOARD, 0x283880, 0x283880, tex_particle, false, PBLEND_ADD, 4, 4, qd*255, qd*1024, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
                                break;
+                       case 9: // glow trail
+                               dec = qd*3;
+                               if (smoke)
+                                       particle(pt_static, PARTICLE_BILLBOARD, color, color, tex_particle, false, PBLEND_ALPHA, 5, 5, qd*128, qd*320, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
+                               break;
+#endif
                }
 
                // advance to next time and position
@@ -1204,30 +1228,6 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
 #endif
 }
 
-void CL_RocketTrail2 (vec3_t start, vec3_t end, int color, entity_t *ent)
-{
-       float dec, len;
-       vec3_t vec, pos;
-       if (!cl_particles.integer) return;
-       if (!cl_particles_smoke.integer) return;
-
-       VectorCopy(start, pos);
-       VectorSubtract(end, start, vec);
-#ifdef WORKINGLQUAKE
-       len = VectorNormalize(vec);
-#else
-       len = VectorNormalizeLength(vec);
-#endif
-       color = particlepalette[color];
-       dec = 3.0f / cl_particles_quality.value;
-       while (len > 0)
-       {
-               particle(pt_static, PARTICLE_BILLBOARD, color, color, tex_particle, false, PBLEND_ALPHA, 5, 5, 128 / cl_particles_quality.value, 320 / cl_particles_quality.value, 9999, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0, 0, 0, 0);
-               len -= dec;
-               VectorMA(pos, dec, vec, pos);
-       }
-}
-
 void CL_BeamParticle (const vec3_t start, const vec3_t end, vec_t radius, float red, float green, float blue, float alpha, float lifetime)
 {
        int tempcolor2, cr, cg, cb;
@@ -1285,11 +1285,12 @@ void CL_MoveParticles (void)
        entity_render_t *hitent;
 #endif
 
-       cl_freeparticle = 0;
-
        // LordHavoc: early out condition
        if (!cl_numparticles)
+       {
+               cl_freeparticle = 0;
                return;
+       }
 
 #ifdef WORKINGLQUAKE
        frametime = cl.frametime;
@@ -1349,8 +1350,8 @@ void CL_MoveParticles (void)
                                        p->bounce = 0;
                                        p->friction = 0;
                                        p->gravity = 0;
-                                       p->scalex *= 1.25f;
-                                       p->scaley *= 1.25f;
+                                       p->scalex *= 2.0f;
+                                       p->scaley *= 2.0f;
                                }
                                else
                                {
@@ -1460,6 +1461,13 @@ void CL_MoveParticles (void)
                                        p->type = pt_dead;
 #endif
                                break;
+                       case pt_ember:
+                               while (cl.time > p->time2)
+                               {
+                                       p->time2 += 0.025;
+                                       particle(pt_static, PARTICLE_SPARK, 0x903010, 0xFFD030, tex_particle, false, PBLEND_ADD, p->scalex * 0.75, p->scaley * 0.75, p->alpha, p->alphafade, 9999, 0.5, 0, p->org[0], p->org[1], p->org[2], p->vel[0] * lhrandom(0.4, 0.6), p->vel[1] * lhrandom(0.4, 0.6), p->vel[2] * lhrandom(0.4, 0.6), 0, 0, 0, 0, 0, 0);
+                               }
+                               break;
                        default:
                                Con_Printf("unknown particle type %i\n", p->type);
                                p->type = pt_dead;
@@ -1468,6 +1476,7 @@ void CL_MoveParticles (void)
                }
        }
        cl_numparticles = maxparticle + 1;
+       cl_freeparticle = 0;
 }
 
 #define MAX_PARTICLETEXTURES 64
@@ -1489,6 +1498,9 @@ static particletexture_t particletexture[MAX_PARTICLETEXTURES];
 
 static cvar_t r_drawparticles = {0, "r_drawparticles", "1"};
 
+#define PARTICLETEXTURESIZE 32
+#define PARTICLEFONTSIZE (PARTICLETEXTURESIZE*8)
+
 static qbyte shadebubble(float dx, float dy, vec3_t light)
 {
        float dz, f, dot;
@@ -1525,14 +1537,14 @@ static qbyte shadebubble(float dx, float dy, vec3_t light)
 static void setuptex(int texnum, qbyte *data, qbyte *particletexturedata)
 {
        int basex, basey, y;
-       basex = ((texnum >> 0) & 7) * 32;
-       basey = ((texnum >> 3) & 7) * 32;
-       particletexture[texnum].s1 = (basex + 1) / 256.0f;
-       particletexture[texnum].t1 = (basey + 1) / 256.0f;
-       particletexture[texnum].s2 = (basex + 31) / 256.0f;
-       particletexture[texnum].t2 = (basey + 31) / 256.0f;
-       for (y = 0;y < 32;y++)
-               memcpy(particletexturedata + ((basey + y) * 256 + basex) * 4, data + y * 32 * 4, 32 * 4);
+       basex = ((texnum >> 0) & 7) * PARTICLETEXTURESIZE;
+       basey = ((texnum >> 3) & 7) * PARTICLETEXTURESIZE;
+       particletexture[texnum].s1 = (basex + 1) / (float)PARTICLEFONTSIZE;
+       particletexture[texnum].t1 = (basey + 1) / (float)PARTICLEFONTSIZE;
+       particletexture[texnum].s2 = (basex + PARTICLETEXTURESIZE - 1) / (float)PARTICLEFONTSIZE;
+       particletexture[texnum].t2 = (basey + PARTICLETEXTURESIZE - 1) / (float)PARTICLEFONTSIZE;
+       for (y = 0;y < PARTICLETEXTURESIZE;y++)
+               memcpy(particletexturedata + ((basey + y) * PARTICLEFONTSIZE + basex) * 4, data + y * PARTICLETEXTURESIZE * 4, PARTICLETEXTURESIZE * 4);
 }
 
 void particletextureblotch(qbyte *data, float radius, float red, float green, float blue, float alpha)
@@ -1540,20 +1552,20 @@ void particletextureblotch(qbyte *data, float radius, float red, float green, fl
        int x, y;
        float cx, cy, dx, dy, f, iradius;
        qbyte *d;
-       cx = lhrandom(radius + 1, 30 - radius);
-       cy = lhrandom(radius + 1, 30 - radius);
+       cx = (lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius) + lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius)) * 0.5f;
+       cy = (lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius) + lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius)) * 0.5f;
        iradius = 1.0f / radius;
        alpha *= (1.0f / 255.0f);
-       for (y = 0;y < 32;y++)
+       for (y = 0;y < PARTICLETEXTURESIZE;y++)
        {
-               for (x = 0;x < 32;x++)
+               for (x = 0;x < PARTICLETEXTURESIZE;x++)
                {
                        dx = (x - cx);
                        dy = (y - cy);
                        f = (1.0f - sqrt(dx * dx + dy * dy) * iradius) * alpha;
                        if (f > 0)
                        {
-                               d = data + (y * 32 + x) * 4;
+                               d = data + (y * PARTICLETEXTURESIZE + x) * 4;
                                d[0] += f * (red   - d[0]);
                                d[1] += f * (green - d[1]);
                                d[2] += f * (blue  - d[2]);
@@ -1565,7 +1577,7 @@ void particletextureblotch(qbyte *data, float radius, float red, float green, fl
 void particletextureclamp(qbyte *data, int minr, int ming, int minb, int maxr, int maxg, int maxb)
 {
        int i;
-       for (i = 0;i < 32*32;i++, data += 4)
+       for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
        {
                data[0] = bound(minr, data[0], maxr);
                data[1] = bound(ming, data[1], maxg);
@@ -1576,7 +1588,7 @@ void particletextureclamp(qbyte *data, int minr, int ming, int minb, int maxr, i
 void particletextureinvert(qbyte *data)
 {
        int i;
-       for (i = 0;i < 32*32;i++, data += 4)
+       for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
        {
                data[0] = 255 - data[0];
                data[1] = 255 - data[1];
@@ -1588,9 +1600,9 @@ static void R_InitParticleTexture (void)
 {
        int x, y, d, i, j, k, m;
        float dx, dy, radius, f, f2;
-       qbyte data[32][32][4], noise1[64][64], noise2[64][64], data2[64][16][4];
+       qbyte data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4], noise1[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise2[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise3[64][64], data2[64][16][4];
        vec3_t light;
-       qbyte particletexturedata[256*256*4];
+       qbyte *particletexturedata;
 
        // a note: decals need to modulate (multiply) the background color to
        // properly darken it (stain), and they need to be able to alpha fade,
@@ -1601,7 +1613,8 @@ static void R_InitParticleTexture (void)
        // and white on black background) so we can alpha fade it to black, then
        // we invert it again during the blendfunc to make it work...
 
-       memset(particletexturedata, 255, sizeof(particletexturedata));
+       particletexturedata = Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
+       memset(particletexturedata, 255, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
 
        // smoke
        for (i = 0;i < 8;i++)
@@ -1609,18 +1622,18 @@ static void R_InitParticleTexture (void)
                memset(&data[0][0][0], 255, sizeof(data));
                do
                {
-                       fractalnoise(&noise1[0][0], 64, 4);
-                       fractalnoise(&noise2[0][0], 64, 8);
+                       fractalnoise(&noise1[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/8);
+                       fractalnoise(&noise2[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/4);
                        m = 0;
-                       for (y = 0;y < 32;y++)
+                       for (y = 0;y < PARTICLETEXTURESIZE;y++)
                        {
-                               dy = y - 16;
-                               for (x = 0;x < 32;x++)
+                               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+                               for (x = 0;x < PARTICLETEXTURESIZE;x++)
                                {
-                                       dx = x - 16;
+                                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
                                        d = (noise2[y][x] - 128) * 3 + 192;
                                        if (d > 0)
-                                               d = d * (256 - (int) (dx*dx+dy*dy)) / 256;
+                                               d = d * (1-(dx*dx+dy*dy));
                                        d = (d * noise1[y][x]) >> 7;
                                        d = bound(0, d, 255);
                                        data[y][x][3] = (qbyte) d;
@@ -1637,15 +1650,15 @@ static void R_InitParticleTexture (void)
        for (i = 0;i < 16;i++)
        {
                memset(&data[0][0][0], 255, sizeof(data));
-               radius = i * 3.0f / 16.0f;
+               radius = i * 3.0f / 4.0f / 16.0f;
                f2 = 255.0f * ((15.0f - i) / 15.0f);
-               for (y = 0;y < 32;y++)
+               for (y = 0;y < PARTICLETEXTURESIZE;y++)
                {
-                       dy = (y - 16) * 0.25f;
-                       for (x = 0;x < 32;x++)
+                       dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+                       for (x = 0;x < PARTICLETEXTURESIZE;x++)
                        {
-                               dx = (x - 16) * 0.25f;
-                               f = (1.0 - fabs(radius - sqrt(dx*dx+dy*dy))) * f2;
+                               dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+                               f = f2 * (1.0 - 4.0f * fabs(radius - sqrt(dx*dx+dy*dy)));
                                data[y][x][3] = (int) (bound(0.0f, f, 255.0f));
                        }
                }
@@ -1654,13 +1667,13 @@ static void R_InitParticleTexture (void)
 
        // normal particle
        memset(&data[0][0][0], 255, sizeof(data));
-       for (y = 0;y < 32;y++)
+       for (y = 0;y < PARTICLETEXTURESIZE;y++)
        {
-               dy = y - 16;
-               for (x = 0;x < 32;x++)
+               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+               for (x = 0;x < PARTICLETEXTURESIZE;x++)
                {
-                       dx = x - 16;
-                       d = (256 - (dx*dx+dy*dy));
+                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+                       d = 256 * (1 - (dx*dx+dy*dy));
                        d = bound(0, d, 255);
                        data[y][x][3] = (qbyte) d;
                }
@@ -1671,18 +1684,38 @@ static void R_InitParticleTexture (void)
        memset(&data[0][0][0], 255, sizeof(data));
        light[0] = 1;light[1] = 1;light[2] = 1;
        VectorNormalize(light);
-       for (y = 0;y < 32;y++)
-               for (x = 0;x < 32;x++)
-                       data[y][x][3] = shadebubble((x - 16) * (1.0 / 8.0), y < 24 ? (y - 24) * (1.0 / 24.0) : (y - 24) * (1.0 / 8.0), light);
+       for (y = 0;y < PARTICLETEXTURESIZE;y++)
+       {
+               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+               // stretch upper half of bubble by +50% and shrink lower half by -50%
+               // (this gives an elongated teardrop shape)
+               if (dy > 0.5f)
+                       dy = (dy - 0.5f) * 2.0f;
+               else
+                       dy = (dy - 0.5f) / 1.5f;
+               for (x = 0;x < PARTICLETEXTURESIZE;x++)
+               {
+                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+                       // shrink bubble width to half
+                       dx *= 2.0f;
+                       data[y][x][3] = shadebubble(dx, dy, light);
+               }
+       }
        setuptex(tex_raindrop, &data[0][0][0], particletexturedata);
 
        // bubble
        memset(&data[0][0][0], 255, sizeof(data));
        light[0] = 1;light[1] = 1;light[2] = 1;
        VectorNormalize(light);
-       for (y = 0;y < 32;y++)
-               for (x = 0;x < 32;x++)
-                       data[y][x][3] = shadebubble((x - 16) * (1.0 / 16.0), (y - 16) * (1.0 / 16.0), light);
+       for (y = 0;y < PARTICLETEXTURESIZE;y++)
+       {
+               dy = (y - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+               for (x = 0;x < PARTICLETEXTURESIZE;x++)
+               {
+                       dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f+1);
+                       data[y][x][3] = shadebubble(dx, dy, light);
+               }
+       }
        setuptex(tex_bubble, &data[0][0][0], particletexturedata);
 
        // blood particles
@@ -1690,7 +1723,7 @@ static void R_InitParticleTexture (void)
        {
                memset(&data[0][0][0], 255, sizeof(data));
                for (k = 0;k < 24;k++)
-                       particletextureblotch(&data[0][0][0], 2, 96, 0, 0, 160);
+                       particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/16, 96, 0, 0, 160);
                //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
                particletextureinvert(&data[0][0][0]);
                setuptex(tex_bloodparticle[i], &data[0][0][0], particletexturedata);
@@ -1700,11 +1733,10 @@ static void R_InitParticleTexture (void)
        for (i = 0;i < 8;i++)
        {
                memset(&data[0][0][0], 255, sizeof(data));
-               for (k = 0;k < 24;k++)
-                       particletextureblotch(&data[0][0][0], 2, 96, 0, 0, 96);
-               for (j = 3;j < 7;j++)
-                       for (k = 0, m = rand() % 12;k < m;k++)
-                               particletextureblotch(&data[0][0][0], j, 96, 0, 0, 192);
+               m = 8;
+               for (j = 1;j < 10;j++)
+                       for (k = min(j, m - 1);k < m;k++)
+                               particletextureblotch(&data[0][0][0], (float)j*PARTICLETEXTURESIZE/64.0f, 96, 0, 0, 192 - j * 8);
                //particletextureclamp(&data[0][0][0], 32, 32, 32, 255, 255, 255);
                particletextureinvert(&data[0][0][0]);
                setuptex(tex_blooddecal[i], &data[0][0][0], particletexturedata);
@@ -1715,9 +1747,9 @@ static void R_InitParticleTexture (void)
        {
                memset(&data[0][0][0], 255, sizeof(data));
                for (k = 0;k < 12;k++)
-                       particletextureblotch(&data[0][0][0], 2, 0, 0, 0, 128);
+                       particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/16, 0, 0, 0, 128);
                for (k = 0;k < 3;k++)
-                       particletextureblotch(&data[0][0][0], 14, 0, 0, 0, 160);
+                       particletextureblotch(&data[0][0][0], PARTICLETEXTURESIZE/2, 0, 0, 0, 160);
                //particletextureclamp(&data[0][0][0], 64, 64, 64, 255, 255, 255);
                particletextureinvert(&data[0][0][0]);
                setuptex(tex_bulletdecal[i], &data[0][0][0], particletexturedata);
@@ -1728,33 +1760,36 @@ static void R_InitParticleTexture (void)
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
 #else
-       particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", 256, 256, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+       particlefonttexture = loadtextureimage(particletexturepool, "particles/particlefont.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+       if (!particlefonttexture)
+               particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
        for (i = 0;i < MAX_PARTICLETEXTURES;i++)
                particletexture[i].texture = particlefonttexture;
 
-       // beam
-       fractalnoise(&noise1[0][0], 64, 4);
+       // nexbeam
+       fractalnoise(&noise3[0][0], 64, 4);
        m = 0;
        for (y = 0;y < 64;y++)
        {
+               dy = (y - 0.5f*64) / (64*0.5f+1);
                for (x = 0;x < 16;x++)
                {
-                       if (x < 8)
-                               d = x;
-                       else
-                               d = (15 - x);
-                       d = d * d * noise1[y][x] / (7 * 7);
+                       dx = (x - 0.5f*16) / (16*0.5f+1);
+                       d = (1 - (dx*dx)) * noise3[y][x];
                        data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (qbyte) bound(0, d, 255);
                        data2[y][x][3] = 255;
                }
        }
 
-       particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "beam", 16, 64, &data2[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+       particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
+       if (!particletexture[tex_beam].texture)
+               particletexture[tex_beam].texture = R_LoadTexture2D(particletexturepool, "nexbeam", 16, 64, &data2[0][0][0], TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
        particletexture[tex_beam].s1 = 0;
        particletexture[tex_beam].t1 = 0;
        particletexture[tex_beam].s2 = 1;
        particletexture[tex_beam].t2 = 1;
 #endif
+       Mem_Free(particletexturedata);
 }
 
 static void r_part_start(void)