]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
no longer checking texture_t->currentalpha < 1 in
[xonotic/darkplaces.git] / cl_particles.c
index e9bc3ca1650861991cedeedf9260819365136bd3..3cd14019b0292435810e4e154748f8210a0ad0d5 100644 (file)
@@ -34,7 +34,7 @@ particletype_t particletype[pt_total] =
        {PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_alphastatic
        {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_static
        {PBLEND_ADD, PARTICLE_SPARK, false}, //pt_spark
-       {PBLEND_ADD, PARTICLE_BEAM, false}, //pt_beam
+       {PBLEND_ADD, PARTICLE_HBEAM, false}, //pt_beam
        {PBLEND_ADD, PARTICLE_SPARK, false}, //pt_rain
        {PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, false}, //pt_raindecal
        {PBLEND_ADD, PARTICLE_BILLBOARD, false}, //pt_snow
@@ -115,15 +115,13 @@ typedef struct particleeffectinfo_s
        float lightcolor[3];
        qboolean lightshadow;
        int lightcubemapnum;
-       unsigned int staincolor[2];
+       unsigned int staincolor[2]; // note: 0x808080 = neutral (particle's own color), these are modding factors for the particle's original color!
        int staintex[2];
 }
 particleeffectinfo_t;
 
-#define MAX_PARTICLEEFFECTNAME 256
 char particleeffectname[MAX_PARTICLEEFFECTNAME][64];
 
-#define MAX_PARTICLEEFFECTINFO 4096
 
 particleeffectinfo_t particleeffectinfo[MAX_PARTICLEEFFECTINFO];
 
@@ -169,6 +167,19 @@ int                ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3};
 
 //static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
 
+// particletexture_t is a rectangle in the particlefonttexture
+typedef struct particletexture_s
+{
+       rtexture_t *texture;
+       float s1, t1, s2, t2;
+}
+particletexture_t;
+
+static rtexturepool_t *particletexturepool;
+static rtexture_t *particlefonttexture;
+static particletexture_t particletexture[MAX_PARTICLETEXTURES];
+skinframe_t *decalskinframe;
+
 // texture numbers in particle font
 static const int tex_smoke[8] = {0, 1, 2, 3, 4, 5, 6, 7};
 static const int tex_bulletdecal[8] = {8, 9, 10, 11, 12, 13, 14, 15};
@@ -203,6 +214,10 @@ cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "1", "enables decals (bullet holes,
 cvar_t cl_decals_visculling = {CVAR_SAVE, "cl_decals_visculling", "1", "perform a very cheap check if each decal is visible before drawing"};
 cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "20", "how long before decals start to fade away"};
 cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "1", "how long decals take to fade away"};
+cvar_t cl_decals_newsystem = {CVAR_SAVE, "cl_decals_newsystem", "0", "enables new advanced decal system"};
+cvar_t cl_decals_newsystem_intensitymultiplier = {CVAR_SAVE, "cl_decals_newsystem_intensitymultiplier", "2", "boosts intensity of decals (because the distance fade can make them hard to see otherwise)"};
+cvar_t cl_decals_models = {CVAR_SAVE, "cl_decals_models", "0", "enables decals on animated models (if newsystem is also 1)"};
+cvar_t cl_decals_bias = {CVAR_SAVE, "cl_decals_bias", "0.125", "distance to bias decals from surface to prevent depth fighting"};
 
 
 void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
@@ -239,6 +254,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
 #define readfloats(array, n) checkparms(n+1);for (arrayindex = 0;arrayindex < argc - 1;arrayindex++) array[arrayindex] = atof(argv[1+arrayindex])
 #define readint(var) checkparms(2);var = strtol(argv[1], NULL, 0)
 #define readfloat(var) checkparms(2);var = atof(argv[1])
+#define readbool(var) checkparms(2);var = strtol(argv[1], NULL, 0) != 0
                if (!strcmp(argv[0], "effect"))
                {
                        int effectnameindex;
@@ -288,8 +304,8 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                        info->lightshadow = true;
                        info->lighttime = 9999;
                        info->stretchfactor = 1;
-                       info->staincolor[0] = -1;
-                       info->staincolor[1] = -1;
+                       info->staincolor[0] = (unsigned int)-1;
+                       info->staincolor[1] = (unsigned int)-1;
                        info->staintex[0] = -1;
                        info->staintex[1] = -1;
                }
@@ -333,7 +349,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                        if (!strcmp(argv[1], "billboard")) info->orientation = PARTICLE_BILLBOARD;
                        else if (!strcmp(argv[1], "spark")) info->orientation = PARTICLE_SPARK;
                        else if (!strcmp(argv[1], "oriented")) info->orientation = PARTICLE_ORIENTED_DOUBLESIDED;
-                       else if (!strcmp(argv[1], "beam")) info->orientation = PARTICLE_BEAM;
+                       else if (!strcmp(argv[1], "beam")) info->orientation = PARTICLE_HBEAM;
                        else Con_Printf("effectinfo.txt:%i: unrecognized orientation %s\n", linenumber, argv[1]);
                }
                else if (!strcmp(argv[0], "color")) {readints(info->color, 2);}
@@ -355,7 +371,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                else if (!strcmp(argv[0], "lightradiusfade")) {readfloat(info->lightradiusfade);}
                else if (!strcmp(argv[0], "lighttime")) {readfloat(info->lighttime);}
                else if (!strcmp(argv[0], "lightcolor")) {readfloats(info->lightcolor, 3);}
-               else if (!strcmp(argv[0], "lightshadow")) {readint(info->lightshadow);}
+               else if (!strcmp(argv[0], "lightshadow")) {readbool(info->lightshadow);}
                else if (!strcmp(argv[0], "lightcubemapnum")) {readint(info->lightcubemapnum);}
                else if (!strcmp(argv[0], "underwater")) {checkparms(1);info->flags |= PARTICLEEFFECT_UNDERWATER;}
                else if (!strcmp(argv[0], "notunderwater")) {checkparms(1);info->flags |= PARTICLEEFFECT_NOTUNDERWATER;}
@@ -363,7 +379,7 @@ void CL_Particles_ParseEffectInfo(const char *textstart, const char *textend)
                else if (!strcmp(argv[0], "stretchfactor")) {readfloat(info->stretchfactor);}
                else if (!strcmp(argv[0], "staincolor")) {readints(info->staincolor, 2);}
                else if (!strcmp(argv[0], "staintex")) {readints(info->staintex, 2);}
-               else if (!strcmp(argv[0], "stainless")) {info->staintex[0] = -2; info->staincolor[0] = -1; info->staincolor[1] = -1;}
+               else if (!strcmp(argv[0], "stainless")) {info->staintex[0] = -2; info->staincolor[0] = (unsigned int)-1; info->staincolor[1] = (unsigned int)-1;}
                else
                        Con_Printf("effectinfo.txt:%i: skipping unknown command %s\n", linenumber, argv[0]);
 #undef checkparms
@@ -446,7 +462,7 @@ void CL_Particles_LoadEffectInfo(void)
                CL_Particles_ParseEffectInfo((const char *)filedata, (const char *)filedata + filesize);
                Mem_Free(filedata);
        }
-};
+}
 
 /*
 ===============
@@ -482,17 +498,24 @@ void CL_Particles_Init (void)
        Cvar_RegisterVariable (&cl_decals_visculling);
        Cvar_RegisterVariable (&cl_decals_time);
        Cvar_RegisterVariable (&cl_decals_fadetime);
+       Cvar_RegisterVariable (&cl_decals_newsystem);
+       Cvar_RegisterVariable (&cl_decals_newsystem_intensitymultiplier);
+       Cvar_RegisterVariable (&cl_decals_models);
+       Cvar_RegisterVariable (&cl_decals_bias);
 }
 
 void CL_Particles_Shutdown (void)
 {
 }
 
+void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha);
+void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size, float alpha, int texnum, int color1, int color2);
+
 // list of all 26 parameters:
 // ptype - any of the pt_ enum values (pt_static, pt_blood, etc), see ptype_t near the top of this file
 // pcolor1,pcolor2 - minimum and maximum ranges of color, randomly interpolated to decide particle color
 // ptex - any of the tex_ values such as tex_smoke[rand()&7] or tex_particle
-// psize - size of particle (or thickness for PARTICLE_SPARK and PARTICLE_BEAM)
+// psize - size of particle (or thickness for PARTICLE_SPARK and PARTICLE_*BEAM)
 // palpha - opacity of particle as 0-255 (can be more than 255)
 // palphafade - rate of fade per second (so 256 would mean a 256 alpha particle would fade to nothing in 1 second)
 // ptime - how long the particle can live (note it is also removed if alpha drops to nothing)
@@ -505,7 +528,7 @@ void CL_Particles_Shutdown (void)
 // orientation - one of the PARTICLE_ values
 // staincolor1, staincolor2: minimum and maximum ranges of stain color, randomly interpolated to decide particle color (-1 to use none)
 // staintex: any of the tex_ values such as tex_smoke[rand()&7] or tex_particle (-1 to use none)
-static particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex)
+particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pcolor2, int ptex, float psize, float psizeincrease, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pairfriction, float pliquidfriction, float originjitter, float velocityjitter, qboolean pqualityreduction, float lifetime, float stretch, pblend_t blendmode, porientation_t orientation, int staincolor1, int staincolor2, int staintex)
 {
        int l1, l2, r, g, b;
        particle_t *part;
@@ -523,7 +546,16 @@ static particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pc
        memset(part, 0, sizeof(*part));
        part->typeindex = ptypeindex;
        part->blendmode = blendmode;
-       part->orientation = orientation;
+       if(orientation == PARTICLE_HBEAM || orientation == PARTICLE_VBEAM)
+       {
+               particletexture_t *tex = &particletexture[ptex];
+               if(tex->t1 == 0 && tex->t2 == 1) // full height of texture?
+                       part->orientation = PARTICLE_VBEAM;
+               else
+                       part->orientation = PARTICLE_HBEAM;
+       }
+       else
+               part->orientation = orientation;
        l2 = (int)lhrandom(0.5, 256.5);
        l1 = 256 - l2;
        part->color[0] = ((((pcolor1 >> 16) & 0xFF) * l1 + ((pcolor2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
@@ -534,13 +566,29 @@ static particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pc
        {
                l2 = (int)lhrandom(0.5, 256.5);
                l1 = 256 - l2;
-               r = (((((staincolor1 >> 16) & 0xFF) * l1 + ((staincolor2 >> 16) & 0xFF) * l2) * part->color[0]) / 0xFF00) & 0xFF;
-               g = (((((staincolor1 >>  8) & 0xFF) * l1 + ((staincolor2 >>  8) & 0xFF) * l2) * part->color[1]) / 0xFF00) & 0xFF;
-               b = (((((staincolor1 >>  0) & 0xFF) * l1 + ((staincolor2 >>  0) & 0xFF) * l2) * part->color[1]) / 0xFF00) & 0xFF;
-               part->staincolor = (255 - r) * 65536 + (255 - g) * 256 + (255 - b); // inverted, as decals draw in inverted color (subtractive)!
+               if(blendmode == PBLEND_INVMOD)
+               {
+                       r = ((((staincolor1 >> 16) & 0xFF) * l1 + ((staincolor2 >> 16) & 0xFF) * l2) * (255 - part->color[0])) / 0x8000; // staincolor 0x808080 keeps color invariant
+                       g = ((((staincolor1 >>  8) & 0xFF) * l1 + ((staincolor2 >>  8) & 0xFF) * l2) * (255 - part->color[1])) / 0x8000;
+                       b = ((((staincolor1 >>  0) & 0xFF) * l1 + ((staincolor2 >>  0) & 0xFF) * l2) * (255 - part->color[2])) / 0x8000;
+               }
+               else
+               {
+                       r = ((((staincolor1 >> 16) & 0xFF) * l1 + ((staincolor2 >> 16) & 0xFF) * l2) * part->color[0]) / 0x8000; // staincolor 0x808080 keeps color invariant
+                       g = ((((staincolor1 >>  8) & 0xFF) * l1 + ((staincolor2 >>  8) & 0xFF) * l2) * part->color[1]) / 0x8000;
+                       b = ((((staincolor1 >>  0) & 0xFF) * l1 + ((staincolor2 >>  0) & 0xFF) * l2) * part->color[2]) / 0x8000;
+               }
+               if(r > 0xFF) r = 0xFF;
+               if(g > 0xFF) g = 0xFF;
+               if(b > 0xFF) b = 0xFF;
        }
        else
-               part->staincolor = -1;
+       {
+               r = part->color[0]; // -1 is shorthand for stain = particle color
+               g = part->color[1];
+               b = part->color[2];
+       }
+       part->staincolor = r * 65536 + g * 256 + b;
        part->texnum = ptex;
        part->size = psize;
        part->sizeincrease = psizeincrease;
@@ -574,7 +622,7 @@ static particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pc
                part->typeindex = pt_spark;
                part->bounce = 0;
                VectorMA(part->org, lifetime, part->vel, endvec);
-               trace = CL_Move(part->org, vec3_origin, vec3_origin, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false);
+               trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false);
                part->die = cl.time + lifetime * trace.fraction;
                part2 = CL_NewParticle(pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, -1, -1, -1);
                if (part2)
@@ -598,18 +646,60 @@ static particle_t *CL_NewParticle(unsigned short ptypeindex, int pcolor1, int pc
                vec3_t endvec;
                trace_t trace;
                VectorMA(part->org, lifetime, part->vel, endvec);
-               trace = CL_Move(part->org, vec3_origin, vec3_origin, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, true, false, NULL, false);
+               trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY, true, false, NULL, false);
                part->delayedcollisions = cl.time + lifetime * trace.fraction - 0.1;
        }
+
        return part;
 }
 
+static void CL_ImmediateBloodStain(particle_t *part)
+{
+       vec3_t v;
+       int staintex;
+
+       // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
+       if (part->staintexnum >= 0 && cl_decals_newsystem.integer && cl_decals.integer)
+       {
+               VectorCopy(part->vel, v);
+               VectorNormalize(v);
+               staintex = part->staintexnum;
+               R_DecalSystem_SplatEntities(part->org, v, 1-((part->staincolor>>16)&255)*(1.0f/255.0f), 1-((part->staincolor>>8)&255)*(1.0f/255.0f), 1-((part->staincolor)&255)*(1.0f/255.0f), part->alpha*(1.0f/255.0f), particletexture[staintex].s1, particletexture[staintex].t1, particletexture[staintex].s2, particletexture[staintex].t2, part->size * 2);
+       }
+
+       // blood creates a splash at spawn, not just at impact, this makes monsters bloody where they are shot
+       if (part->typeindex == pt_blood && cl_decals_newsystem.integer && cl_decals.integer)
+       {
+               VectorCopy(part->vel, v);
+               VectorNormalize(v);
+               staintex = tex_blooddecal[rand()&7];
+               R_DecalSystem_SplatEntities(part->org, v, part->color[0]*(1.0f/255.0f), part->color[1]*(1.0f/255.0f), part->color[2]*(1.0f/255.0f), part->alpha*(1.0f/255.0f), particletexture[staintex].s1, particletexture[staintex].t1, particletexture[staintex].s2, particletexture[staintex].t2, part->size * 2);
+       }
+}
+
 void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t normal, int color1, int color2, int texnum, float size, float alpha)
 {
        int l1, l2;
        decal_t *decal;
+       entity_render_t *ent = &cl.entities[hitent].render;
+       unsigned char color[3];
        if (!cl_decals.integer)
                return;
+       if (!ent->allowdecals)
+               return;
+
+       l2 = (int)lhrandom(0.5, 256.5);
+       l1 = 256 - l2;
+       color[0] = ((((color1 >> 16) & 0xFF) * l1 + ((color2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
+       color[1] = ((((color1 >>  8) & 0xFF) * l1 + ((color2 >>  8) & 0xFF) * l2) >> 8) & 0xFF;
+       color[2] = ((((color1 >>  0) & 0xFF) * l1 + ((color2 >>  0) & 0xFF) * l2) >> 8) & 0xFF;
+
+       if (cl_decals_newsystem.integer)
+       {
+               R_DecalSystem_SplatEntities(org, normal, color[0]*(1.0f/255.0f), color[1]*(1.0f/255.0f), color[2]*(1.0f/255.0f), alpha*(1.0f/255.0f), particletexture[texnum].s1, particletexture[texnum].t1, particletexture[texnum].s2, particletexture[texnum].t2, size);
+               return;
+       }
+
        for (;cl.free_decal < cl.max_decals && cl.decals[cl.free_decal].typeindex;cl.free_decal++);
        if (cl.free_decal >= cl.max_decals)
                return;
@@ -619,16 +709,14 @@ void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t
        memset(decal, 0, sizeof(*decal));
        decal->typeindex = pt_decal;
        decal->texnum = texnum;
-       VectorAdd(org, normal, decal->org);
+       VectorMA(org, cl_decals_bias.value, normal, decal->org);
        VectorCopy(normal, decal->normal);
        decal->size = size;
        decal->alpha = alpha;
        decal->time2 = cl.time;
-       l2 = (int)lhrandom(0.5, 256.5);
-       l1 = 256 - l2;
-       decal->color[0] = ((((color1 >> 16) & 0xFF) * l1 + ((color2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
-       decal->color[1] = ((((color1 >>  8) & 0xFF) * l1 + ((color2 >>  8) & 0xFF) * l2) >> 8) & 0xFF;
-       decal->color[2] = ((((color1 >>  0) & 0xFF) * l1 + ((color2 >>  0) & 0xFF) * l2) >> 8) & 0xFF;
+       decal->color[0] = color[0];
+       decal->color[1] = color[1];
+       decal->color[2] = color[2];
        decal->owner = hitent;
        decal->clusterindex = -1000; // no vis culling unless we're sure
        if (hitent)
@@ -661,7 +749,7 @@ void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size,
        {
                VectorRandom(org2);
                VectorMA(org, maxdist, org2, org2);
-               trace = CL_Move(org, vec3_origin, vec3_origin, org2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, &hitent, false);
+               trace = CL_TraceLine(org, org2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, &hitent, false);
                // take the closest trace result that doesn't end up hitting a NOMARKS
                // surface (sky for example)
                if (bestfrac > trace.fraction && !(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
@@ -682,6 +770,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
 {
        vec3_t center;
        matrix4x4_t tempmatrix;
+       particle_t *part;
        VectorLerp(originmins, 0.5, originmaxs, center);
        Matrix4x4_CreateTranslate(&tempmatrix, center[0], center[1], center[2]);
        if (effectnameindex == EFFECT_SVC_PARTICLE)
@@ -799,10 +888,18 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                else
                {
                        static double bloodaccumulator = 0;
+                       qboolean immediatebloodstain = true;
                        //CL_NewParticle(pt_alphastatic, 0x4f0000,0x7f0000, tex_particle, 2.5, 0, 256, 256, 0, 0, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), 0, 0, 0, 1, 4, 0, 0, true, 0, 1, PBLEND_ALPHA, PARTICLE_BILLBOARD);
                        bloodaccumulator += count * 0.333 * cl_particles_quality.value;
                        for (;bloodaccumulator > 0;bloodaccumulator--)
-                               CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 1, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1);
+                       {
+                               part = CL_NewParticle(pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, 0, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 1, -1, lhrandom(originmins[0], originmaxs[0]), lhrandom(originmins[1], originmaxs[1]), lhrandom(originmins[2], originmaxs[2]), lhrandom(velocitymins[0], velocitymaxs[0]), lhrandom(velocitymins[1], velocitymaxs[1]), lhrandom(velocitymins[2], velocitymaxs[2]), 1, 4, 0, 64, true, 0, 1, PBLEND_INVMOD, PARTICLE_BILLBOARD, -1, -1, -1);
+                               if (immediatebloodstain && part)
+                               {
+                                       immediatebloodstain = false;
+                                       CL_ImmediateBloodStain(part);
+                               }
+                       }
                }
        }
        else if (effectnameindex == EFFECT_TE_SPARK)
@@ -935,7 +1032,7 @@ void CL_ParticleEffect_Fallback(int effectnameindex, float count, const vec3_t o
                CL_AllocLightFlash(NULL, &tempmatrix, 200, 2.0f, 2.0f, 2.0f, 400, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
        }
        else if (effectnameindex == EFFECT_TE_TEI_G3)
-               CL_NewParticle(pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_BEAM, -1, -1, -1);
+               CL_NewParticle(pt_beam, 0xFFFFFF, 0xFFFFFF, tex_beam, 8, 0, 256, 256, 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, 0, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
        else if (effectnameindex == EFFECT_TE_TEI_SMOKE)
        {
                if (cl_particles_smoke.integer)
@@ -1216,6 +1313,8 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                vec_t traillen;
                vec_t trailstep;
                qboolean underwater;
+               qboolean immediatebloodstain;
+               particle_t *part;
                // note this runs multiple effects with the same name, each one spawns only one kind of particle, so some effects need more than one
                VectorLerp(originmins, 0.5, originmaxs, center);
                VectorLerp(velocitymins, 0.5, velocitymaxs, centervelocity);
@@ -1277,7 +1376,7 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                }
                                if (info->particletype == pt_decal)
                                        CL_SpawnDecalParticleForPoint(center, info->originjitter[0], lhrandom(info->size[0], info->size[1]), lhrandom(info->alpha[0], info->alpha[1]), tex, info->color[0], info->color[1]);
-                               else if (info->orientation == PARTICLE_BEAM)
+                               else if (info->orientation == PARTICLE_HBEAM)
                                        CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], 0, 0, originmins[0], originmins[1], originmins[2], originmaxs[0], originmaxs[1], originmaxs[2], 0, 0, 0, 0, false, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex);
                                else
                                {
@@ -1298,11 +1397,13 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                        {
                                                info->particleaccumulator += traillen / info->trailspacing * cl_particles_quality.value;
                                                trailstep = info->trailspacing / cl_particles_quality.value;
+                                               immediatebloodstain = false;
                                        }
                                        else
                                        {
                                                info->particleaccumulator += info->countabsolute + pcount * info->countmultiplier * cl_particles_quality.value;
                                                trailstep = 0;
+                                               immediatebloodstain = info->particletype == pt_blood || staintex;
                                        }
                                        info->particleaccumulator = bound(0, info->particleaccumulator, 16384);
                                        for (;info->particleaccumulator >= 1;info->particleaccumulator--)
@@ -1319,7 +1420,12 @@ void CL_ParticleTrail(int effectnameindex, float pcount, const vec3_t originmins
                                                        trailpos[2] = lhrandom(originmins[2], originmaxs[2]);
                                                }
                                                VectorRandom(rvec);
-                                               CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0, info->countabsolute <= 0, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex);
+                                               part = CL_NewParticle(info->particletype, info->color[0], info->color[1], tex, lhrandom(info->size[0], info->size[1]), info->size[2], lhrandom(info->alpha[0], info->alpha[1]), info->alpha[2], info->gravity, info->bounce, trailpos[0] + info->originoffset[0] + info->originjitter[0] * rvec[0], trailpos[1] + info->originoffset[1] + info->originjitter[1] * rvec[1], trailpos[2] + info->originoffset[2] + info->originjitter[2] * rvec[2], lhrandom(velocitymins[0], velocitymaxs[0]) * info->velocitymultiplier + info->velocityoffset[0] + info->velocityjitter[0] * rvec[0], lhrandom(velocitymins[1], velocitymaxs[1]) * info->velocitymultiplier + info->velocityoffset[1] + info->velocityjitter[1] * rvec[1], lhrandom(velocitymins[2], velocitymaxs[2]) * info->velocitymultiplier + info->velocityoffset[2] + info->velocityjitter[2] * rvec[2], info->airfriction, info->liquidfriction, 0, 0, info->countabsolute <= 0, lhrandom(info->time[0], info->time[1]), info->stretchfactor, info->blendmode, info->orientation, info->staincolor[0], info->staincolor[1], staintex);
+                                               if (immediatebloodstain && part)
+                                               {
+                                                       immediatebloodstain = false;
+                                                       CL_ImmediateBloodStain(part);
+                                               }
                                                if (trailstep)
                                                        VectorMA(trailpos, trailstep, traildir, trailpos);
                                        }
@@ -1424,9 +1530,9 @@ void CL_ReadPointFile_f (void)
        VectorCopy(leakorg, org);
        Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
 
-       CL_NewParticle(pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_BEAM, -1, -1, -1);
-       CL_NewParticle(pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_BEAM, -1, -1, -1);
-       CL_NewParticle(pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_BEAM, -1, -1, -1);
+       CL_NewParticle(pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 0, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
+       CL_NewParticle(pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
+       CL_NewParticle(pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 0, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0, 0, false, 1<<30, 1, PBLEND_ADD, PARTICLE_HBEAM, -1, -1, -1);
 }
 
 /*
@@ -1509,7 +1615,7 @@ void CL_ParticleExplosion (const vec3_t org)
                                        {
                                                VectorRandom(v2);
                                                VectorMA(org, 128, v2, v);
-                                               trace = CL_Move(org, vec3_origin, vec3_origin, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false);
+                                               trace = CL_TraceLine(org, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false);
                                                if (trace.fraction >= 0.1)
                                                        break;
                                        }
@@ -1632,19 +1738,6 @@ void CL_ParticleRain (const vec3_t mins, const vec3_t maxs, const vec3_t dir, in
        }
 }
 
-#define MAX_PARTICLETEXTURES 64
-// particletexture_t is a rectangle in the particlefonttexture
-typedef struct particletexture_s
-{
-       rtexture_t *texture;
-       float s1, t1, s2, t2;
-}
-particletexture_t;
-
-static rtexturepool_t *particletexturepool;
-static rtexture_t *particlefonttexture;
-static particletexture_t particletexture[MAX_PARTICLETEXTURES];
-
 static cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
 static cvar_t r_drawparticles_drawdistance = {CVAR_SAVE, "r_drawparticles_drawdistance", "2000", "particles further than drawdistance*size will not be drawn"};
 static cvar_t r_drawdecals = {0, "r_drawdecals", "1", "enables drawing of decals"};
@@ -1686,11 +1779,21 @@ static unsigned char shadebubble(float dx, float dy, vec3_t light)
                return 0;
 }
 
+int particlefontwidth, particlefontheight, particlefontcellwidth, particlefontcellheight, particlefontrows, particlefontcols;
+void CL_Particle_PixelCoordsForTexnum(int texnum, int *basex, int *basey, int *width, int *height)
+{
+       *basex = (texnum % particlefontcols) * particlefontcellwidth;
+       *basey = ((texnum / particlefontcols) % particlefontrows) * particlefontcellheight;
+       *width = particlefontcellwidth;
+       *height = particlefontcellheight;
+}
+
 static void setuptex(int texnum, unsigned char *data, unsigned char *particletexturedata)
 {
-       int basex, basey, y;
-       basex = ((texnum >> 0) & 7) * PARTICLETEXTURESIZE;
-       basey = ((texnum >> 3) & 7) * PARTICLETEXTURESIZE;
+       int basex, basey, w, h, y;
+       CL_Particle_PixelCoordsForTexnum(texnum, &basex, &basey, &w, &h);
+       if(w != PARTICLETEXTURESIZE || h != PARTICLETEXTURESIZE)
+               Sys_Error("invalid particle texture size for autogenerating");
        for (y = 0;y < PARTICLETEXTURESIZE;y++)
                memcpy(particletexturedata + ((basey + y) * PARTICLEFONTSIZE + basex) * 4, data + y * PARTICLETEXTURESIZE * 4, PARTICLETEXTURESIZE * 4);
 }
@@ -1784,8 +1887,11 @@ static void R_InitBloodTextures (unsigned char *particletexturedata)
 static void R_InitParticleTexture (void)
 {
        int x, y, d, i, k, m;
+       int basex, basey, w, h;
        float dx, dy, f;
        vec3_t light;
+       char *buf;
+       fs_offset_t filesize;
 
        // a note: decals need to modulate (multiply) the background color to
        // properly darken it (stain), and they need to be able to alpha fade,
@@ -1797,12 +1903,29 @@ static void R_InitParticleTexture (void)
        // we invert it again during the blendfunc to make it work...
 
 #ifndef DUMPPARTICLEFONT
-       particlefonttexture = loadtextureimage(particletexturepool, "particles/particlefont.tga", false, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, true);
-       if (!particlefonttexture)
+       decalskinframe = R_SkinFrame_LoadExternal("particles/particlefont.tga", TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, false);
+       if (decalskinframe)
+       {
+               particlefonttexture = decalskinframe->base;
+               // TODO maybe allow custom grid size?
+               particlefontwidth = image_width;
+               particlefontheight = image_height;
+               particlefontcellwidth = image_width / 8;
+               particlefontcellheight = image_height / 8;
+               particlefontcols = 8;
+               particlefontrows = 8;
+       }
+       else
 #endif
        {
                unsigned char *particletexturedata = (unsigned char *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
                unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4];
+
+               particlefontwidth = particlefontheight = PARTICLEFONTSIZE;
+               particlefontcellwidth = particlefontcellheight = PARTICLETEXTURESIZE;
+               particlefontcols = 8;
+               particlefontrows = 8;
+
                memset(particletexturedata, 255, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
 
                // smoke
@@ -1924,19 +2047,19 @@ static void R_InitParticleTexture (void)
                Image_WriteTGABGRA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
 #endif
 
-               particlefonttexture = R_LoadTexture2D(particletexturepool, "particlefont", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata, TEXTYPE_BGRA, TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, NULL);
+               decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_PRECACHE | TEXF_FORCELINEAR, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE);
+               particlefonttexture = decalskinframe->base;
 
                Mem_Free(particletexturedata);
        }
        for (i = 0;i < MAX_PARTICLETEXTURES;i++)
        {
-               int basex = ((i >> 0) & 7) * PARTICLETEXTURESIZE;
-               int basey = ((i >> 3) & 7) * PARTICLETEXTURESIZE;
+               CL_Particle_PixelCoordsForTexnum(i, &basex, &basey, &w, &h);
                particletexture[i].texture = particlefonttexture;
-               particletexture[i].s1 = (basex + 1) / (float)PARTICLEFONTSIZE;
-               particletexture[i].t1 = (basey + 1) / (float)PARTICLEFONTSIZE;
-               particletexture[i].s2 = (basex + PARTICLETEXTURESIZE - 1) / (float)PARTICLEFONTSIZE;
-               particletexture[i].t2 = (basey + PARTICLETEXTURESIZE - 1) / (float)PARTICLEFONTSIZE;
+               particletexture[i].s1 = (basex + 1) / (float)particlefontwidth;
+               particletexture[i].t1 = (basey + 1) / (float)particlefontheight;
+               particletexture[i].s2 = (basex + w - 1) / (float)particlefontwidth;
+               particletexture[i].t2 = (basey + h - 1) / (float)particlefontheight;
        }
 
 #ifndef DUMPPARTICLEFONT
@@ -1969,6 +2092,60 @@ static void R_InitParticleTexture (void)
        particletexture[tex_beam].t1 = 0;
        particletexture[tex_beam].s2 = 1;
        particletexture[tex_beam].t2 = 1;
+
+       // now load an texcoord/texture override file
+       buf = (char *) FS_LoadFile("particles/particlefont.txt", tempmempool, false, &filesize);
+       if(buf)
+       {
+               const char *bufptr;
+               bufptr = buf;
+               for(;;)
+               {
+                       if(!COM_ParseToken_Simple(&bufptr, true, false))
+                               break;
+                       if(!strcmp(com_token, "\n"))
+                               continue; // empty line
+                       i = atoi(com_token) % MAX_PARTICLETEXTURES;
+                       particletexture[i].texture = particlefonttexture;
+
+                       if (!COM_ParseToken_Simple(&bufptr, true, false))
+                               break;
+                       if (!strcmp(com_token, "\n"))
+                       {
+                               Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
+                               continue;
+                       }
+                       particletexture[i].s1 = atof(com_token);
+
+                       if (!COM_ParseToken_Simple(&bufptr, true, false))
+                               break;
+                       if (!strcmp(com_token, "\n"))
+                       {
+                               Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
+                               continue;
+                       }
+                       particletexture[i].t1 = atof(com_token);
+
+                       if (!COM_ParseToken_Simple(&bufptr, true, false))
+                               break;
+                       if (!strcmp(com_token, "\n"))
+                       {
+                               Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
+                               continue;
+                       }
+                       particletexture[i].s2 = atof(com_token);
+
+                       if (!COM_ParseToken_Simple(&bufptr, true, false))
+                               break;
+                       if (!strcmp(com_token, "\n"))
+                       {
+                               Con_Printf("particlefont file: syntax should be texnum texturename or texnum x y w h\n");
+                               continue;
+                       }
+                       particletexture[i].t2 = atof(com_token);
+               }
+               Mem_Free(buf);
+       }
 }
 
 static void r_part_start(void)
@@ -1989,6 +2166,8 @@ static void r_part_shutdown(void)
 
 static void r_part_newmap(void)
 {
+       if (decalskinframe)
+               R_SkinFrame_MarkUsed(decalskinframe);
        CL_Particles_LoadEffectInfo();
 }
 
@@ -2025,8 +2204,9 @@ void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t
        float alphascale = (1.0f / 65536.0f) * cl_particles_alpha.value * r_refdef.view.colorscale;
        float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
 
+       RSurf_ActiveWorldEntity();
+
        r_refdef.stats.decals += numsurfaces;
-       R_Mesh_Matrix(&identitymatrix);
        R_Mesh_ResetTextureState();
        R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
        R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
@@ -2047,7 +2227,7 @@ void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t
                c4f = particle_color4f + 16*surfacelistindex;
                ca = d->alpha * alphascale;
                if (r_refdef.fogenabled)
-                       ca *= FogPoint_World(d->org);
+                       ca *= RSurf_FogVertex(d->org);
                Vector4Set(c4f, d->color[0] * ca, d->color[1] * ca, d->color[2] * ca, 1);
                Vector4Copy(c4f, c4f + 4);
                Vector4Copy(c4f, c4f + 8);
@@ -2093,6 +2273,7 @@ void R_DrawDecal_TransparentCallback(const entity_render_t *ent, const rtlight_t
 void R_DrawDecals (void)
 {
        int i;
+       int drawdecals = r_drawdecals.integer;
        decal_t *decal;
        float frametime;
        float decalfade;
@@ -2102,7 +2283,7 @@ void R_DrawDecals (void)
        cl.decals_updatetime = bound(cl.time - 1, cl.decals_updatetime + frametime, cl.time + 1);
 
        // LordHavoc: early out conditions
-       if ((!cl.num_decals) || (!r_drawdecals.integer))
+       if (!cl.num_decals)
                return;
 
        decalfade = frametime * 256 / cl_decals_fadetime.value;
@@ -2135,6 +2316,9 @@ void R_DrawDecals (void)
                if(cl_decals_visculling.integer && decal->clusterindex > -1000 && !CHECKPVSBIT(r_refdef.viewcache.world_pvsbits, decal->clusterindex))
                        continue;
 
+               if (!drawdecals)
+                       continue;
+
                if (DotProduct(r_refdef.view.origin, decal->normal) > DotProduct(decal->org, decal->normal) && VectorDistance2(decal->org, r_refdef.view.origin) < drawdist2 * (decal->size * decal->size))
                        R_MeshQueue_AddTransparent(decal->org, R_DrawDecal_TransparentCallback, NULL, i, NULL);
                continue;
@@ -2172,10 +2356,11 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        vec4_t colormultiplier;
        float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
 
+       RSurf_ActiveWorldEntity();
+
        Vector4Set(colormultiplier, r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), r_refdef.view.colorscale * (1.0 / 256.0f), cl_particles_alpha.value * (1.0 / 256.0f));
 
        r_refdef.stats.particles += numsurfaces;
-       R_Mesh_Matrix(&identitymatrix);
        R_Mesh_ResetTextureState();
        R_Mesh_VertexPointer(particle_vertex3f, 0, 0);
        R_Mesh_TexCoordPointer(0, 2, particle_texcoord2f, 0, 0);
@@ -2205,7 +2390,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                case PBLEND_ADD:
                        // additive and modulate can just fade out in fog (this is correct)
                        if (r_refdef.fogenabled)
-                               c4f[3] *= FogPoint_World(p->org);
+                               c4f[3] *= RSurf_FogVertex(p->org);
                        // collapse alpha into color for these blends (so that the particlefont does not need alpha on most textures)
                        c4f[0] *= c4f[3];
                        c4f[1] *= c4f[3];
@@ -2224,7 +2409,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                        // mix in the fog color
                        if (r_refdef.fogenabled)
                        {
-                               fog = FogPoint_World(p->org);
+                               fog = RSurf_FogVertex(p->org);
                                ifog = 1 - fog;
                                c4f[0] = c4f[0] * fog + r_refdef.fogcolor[0] * ifog;
                                c4f[1] = c4f[1] * fog + r_refdef.fogcolor[1] * ifog;
@@ -2297,16 +2482,27 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                        t2f[4] = tex->s2;t2f[5] = tex->t1;
                        t2f[6] = tex->s2;t2f[7] = tex->t2;
                        break;
-               case PARTICLE_BEAM:
+               case PARTICLE_VBEAM:
                        R_CalcBeam_Vertex3f(v3f, p->org, p->vel, size);
                        VectorSubtract(p->vel, p->org, up);
                        VectorNormalize(up);
                        v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) * p->stretch;
                        v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f) * p->stretch;
-                       t2f[0] = 1;t2f[1] = v[0];
-                       t2f[2] = 0;t2f[3] = v[0];
-                       t2f[4] = 0;t2f[5] = v[1];
-                       t2f[6] = 1;t2f[7] = v[1];
+                       t2f[0] = tex->s2;t2f[1] = v[0];
+                       t2f[2] = tex->s1;t2f[3] = v[0];
+                       t2f[4] = tex->s1;t2f[5] = v[1];
+                       t2f[6] = tex->s2;t2f[7] = v[1];
+                       break;
+               case PARTICLE_HBEAM:
+                       R_CalcBeam_Vertex3f(v3f, p->org, p->vel, size);
+                       VectorSubtract(p->vel, p->org, up);
+                       VectorNormalize(up);
+                       v[0] = DotProduct(p->org, up) * (1.0f / 64.0f) * p->stretch;
+                       v[1] = DotProduct(p->vel, up) * (1.0f / 64.0f) * p->stretch;
+                       t2f[0] = v[0];t2f[1] = tex->t1;
+                       t2f[2] = v[0];t2f[3] = tex->t2;
+                       t2f[4] = v[1];t2f[5] = tex->t2;
+                       t2f[6] = v[1];t2f[7] = tex->t1;
                        break;
                }
        }
@@ -2362,6 +2558,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
 void R_DrawParticles (void)
 {
        int i, a, content;
+       int drawparticles = r_drawparticles.integer;
        float minparticledist;
        particle_t *p;
        float gravity, dvel, decalfade, frametime, f, dist, oldorg[3];
@@ -2374,7 +2571,7 @@ void R_DrawParticles (void)
        cl.particles_updatetime = bound(cl.time - 1, cl.particles_updatetime + frametime, cl.time + 1);
 
        // LordHavoc: early out conditions
-       if ((!cl.num_particles) || (!r_drawparticles.integer))
+       if (!cl.num_particles)
                return;
 
        minparticledist = DotProduct(r_refdef.view.origin, r_refdef.view.forward) + 4.0f;
@@ -2408,7 +2605,7 @@ void R_DrawParticles (void)
                        if (p->alpha <= 0 || p->die <= cl.time)
                                goto killparticle;
 
-                       if (p->orientation != PARTICLE_BEAM && frametime > 0)
+                       if (p->orientation != PARTICLE_VBEAM && p->orientation != PARTICLE_HBEAM && frametime > 0)
                        {
                                if (p->liquidfriction && (CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK))
                                {
@@ -2433,7 +2630,7 @@ void R_DrawParticles (void)
                                VectorMA(p->org, frametime, p->vel, p->org);
                                if (p->bounce && cl.time >= p->delayedcollisions)
                                {
-                                       trace = CL_Move(oldorg, vec3_origin, vec3_origin, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false);
+                                       trace = CL_TraceLine(oldorg, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false);
                                        // if the trace started in or hit something of SUPERCONTENTS_NODROP
                                        // or if the trace hit something flagged as NOIMPACT
                                        // then remove the particle
@@ -2445,21 +2642,18 @@ void R_DrawParticles (void)
                                        {
                                                VectorCopy(trace.endpos, p->org);
 
-                                               if (p->staintexnum >= 0 || p->staincolor >= 0)
+                                               if (p->staintexnum >= 0)
                                                {
                                                        // blood - splash on solid
                                                        if (!(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
                                                        {
-                                                               if(p->staincolor >= 0)
-                                                               {
-                                                                       R_Stain(p->org, 16,
-                                                                               (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->alpha * p->size * (1.0f / 80.0f)),
-                                                                               (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->alpha * p->size * (1.0f / 80.0f)));
-                                                               }
-                                                               if (cl_decals.integer && p->staintexnum >= 0)
+                                                               R_Stain(p->org, 16,
+                                                                       (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->alpha * p->size * (1.0f / 80.0f)),
+                                                                       (p->staincolor >> 16) & 0xFF, (p->staincolor >> 8) & 0xFF, p->staincolor & 0xFF, (int)(p->alpha * p->size * (1.0f / 80.0f)));
+                                                               if (cl_decals.integer)
                                                                {
                                                                        // create a decal for the blood splat
-                                                                       CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, p->staincolor, p->staincolor, p->staintexnum, p->size * 2, p->alpha);
+                                                                       CL_SpawnDecalParticleForSurface(hitent, p->org, trace.plane.normal, 0xFFFFFF ^ p->staincolor, 0xFFFFFF ^ p->staincolor, p->staintexnum, p->size * 2, p->alpha); // staincolor needs to be inverted for decals!
                                                                }
                                                        }
                                                }
@@ -2469,7 +2663,7 @@ void R_DrawParticles (void)
                                                        // blood - splash on solid
                                                        if (trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS)
                                                                goto killparticle;
-                                                       if(p->staintexnum == -1 && p->staincolor < 0) // staintex < -1 means no stains at all
+                                                       if(p->staintexnum == -1) // staintex < -1 means no stains at all
                                                        {
                                                                R_Stain(p->org, 16, 64, 16, 16, (int)(p->alpha * p->size * (1.0f / 80.0f)), 64, 32, 32, (int)(p->alpha * p->size * (1.0f / 80.0f)));
                                                                if (cl_decals.integer)
@@ -2542,7 +2736,8 @@ void R_DrawParticles (void)
                }
                else if (p->delayedspawn)
                        continue;
-
+               if (!drawparticles)
+                       continue;
                // don't render particles too close to the view (they chew fillrate)
                // also don't render particles behind the view (useless)
                // further checks to cull to the frustum would be too slow here