]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
added vid_sRGB cvar, this replaces the r_texture_sRGB* cvars and
[xonotic/darkplaces.git] / cl_particles.c
index 679778a5d455f2fd8bbb3e11ac49d375a36e5752..46802873180a5cbf8c7825c6c51d40033bcc220e 100644 (file)
@@ -682,7 +682,7 @@ particle_t *CL_NewParticle(const vec3_t sortorigin, unsigned short ptypeindex, i
                part->typeindex = pt_spark;
                part->bounce = 0;
                VectorMA(part->org, lifetime, part->vel, endvec);
-               trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false);
+               trace = CL_TraceLine(part->org, endvec, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | SUPERCONTENTS_LIQUIDSMASK, true, false, NULL, false, false);
                part->die = cl.time + lifetime * trace.fraction;
                part2 = CL_NewParticle(endvec, pt_raindecal, pcolor1, pcolor2, tex_rainsplash, part->size, part->size * 20, part->alpha, part->alpha / 0.4, 0, 0, trace.endpos[0] + trace.plane.normal[0], trace.endpos[1] + trace.plane.normal[1], trace.endpos[2] + trace.plane.normal[2], trace.plane.normal[0], trace.plane.normal[1], trace.plane.normal[2], 0, 0, 0, 0, pqualityreduction, 0, 1, PBLEND_ADD, PARTICLE_ORIENTED_DOUBLESIDED, -1, -1, -1, 1, 1, 0, 0, NULL);
                if (part2)
@@ -812,7 +812,7 @@ void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size,
        {
                VectorRandom(org2);
                VectorMA(org, maxdist, org2, org2);
-               trace = CL_TraceLine(org, org2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, &hitent, false);
+               trace = CL_TraceLine(org, org2, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_SKY, true, false, &hitent, false, true);
                // take the closest trace result that doesn't end up hitting a NOMARKS
                // surface (sky for example)
                if (bestfrac > trace.fraction && !(trace.hitq3surfaceflags & Q3SURFACEFLAG_NOMARKS))
@@ -1693,7 +1693,7 @@ void CL_ParticleExplosion (const vec3_t org)
                                        {
                                                VectorRandom(v2);
                                                VectorMA(org, 128, v2, v);
-                                               trace = CL_TraceLine(org, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false);
+                                               trace = CL_TraceLine(org, v, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID, true, false, NULL, false, false);
                                        }
                                        while (k < 16 && trace.fraction < 0.1f);
                                        VectorSubtract(trace.endpos, org, v2);
@@ -1983,6 +1983,7 @@ static void R_InitParticleTexture (void)
        char *buf;
        fs_offset_t filesize;
        char texturename[MAX_QPATH];
+       skinframe_t *sf;
 
        // a note: decals need to modulate (multiply) the background color to
        // properly darken it (stain), and they need to be able to alpha fade,
@@ -2139,7 +2140,7 @@ static void R_InitParticleTexture (void)
                Image_WriteTGABGRA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
 #endif
 
-               decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE);
+               decalskinframe = R_SkinFrame_LoadInternalBGRA("particlefont", TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, particletexturedata, PARTICLEFONTSIZE, PARTICLEFONTSIZE, false);
                particlefonttexture = decalskinframe->base;
 
                Mem_Free(particletexturedata);
@@ -2158,7 +2159,7 @@ static void R_InitParticleTexture (void)
        }
 
 #ifndef DUMPPARTICLEFONT
-       particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, true, r_texture_convertsRGB_particles.integer != 0);
+       particletexture[tex_beam].texture = loadtextureimage(particletexturepool, "particles/nexbeam.tga", false, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, true, vid.sRGB3D);
        if (!particletexture[tex_beam].texture)
 #endif
        {
@@ -2241,7 +2242,13 @@ static void R_InitParticleTexture (void)
                                Con_Printf("particles/particlefont.txt: texnum %i outside valid range (0 to %i)\n", i, MAX_PARTICLETEXTURES);
                                continue;
                        }
-                       particletexture[i].texture = R_SkinFrame_LoadExternal(texturename, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, false)->base;
+                       sf = R_SkinFrame_LoadExternal(texturename, TEXF_ALPHA | TEXF_FORCELINEAR | TEXF_RGBMULTIPLYBYALPHA, true);
+                       if(!sf)
+                       {
+                               // R_SkinFrame_LoadExternal already complained
+                               continue;
+                       }
+                       particletexture[i].texture = sf->base;
                        particletexture[i].s1 = s1;
                        particletexture[i].t1 = t1;
                        particletexture[i].s2 = s2;
@@ -2274,14 +2281,13 @@ static void r_part_newmap(void)
        CL_Particles_LoadEffectInfo();
 }
 
-#define BATCHSIZE 256
-unsigned short particle_elements[BATCHSIZE*6];
-float particle_vertex3f[BATCHSIZE*12], particle_texcoord2f[BATCHSIZE*8], particle_color4f[BATCHSIZE*16];
+unsigned short particle_elements[MESHQUEUE_TRANSPARENT_BATCHSIZE*6];
+float particle_vertex3f[MESHQUEUE_TRANSPARENT_BATCHSIZE*12], particle_texcoord2f[MESHQUEUE_TRANSPARENT_BATCHSIZE*8], particle_color4f[MESHQUEUE_TRANSPARENT_BATCHSIZE*16];
 
 void R_Particles_Init (void)
 {
        int i;
-       for (i = 0;i < BATCHSIZE;i++)
+       for (i = 0;i < MESHQUEUE_TRANSPARENT_BATCHSIZE;i++)
        {
                particle_elements[i*6+0] = i*4+0;
                particle_elements[i*6+1] = i*4+1;
@@ -2461,7 +2467,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        float *v3f, *t2f, *c4f;
        particletexture_t *tex;
        float up2[3], v[3], right[3], up[3], fog, ifog, size, len, lenfactor, alpha;
-       float ambient[3], diffuse[3], diffusenormal[3];
+//     float ambient[3], diffuse[3], diffusenormal[3];
        float palpha, spintime, spinrad, spincos, spinsin, spinm1, spinm2, spinm3, spinm4, baseright[3], baseup[3];
        vec4_t colormultiplier;
        float minparticledist_start, minparticledist_end;
@@ -2477,7 +2483,6 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
        GL_DepthRange(0, 1);
        GL_PolygonOffset(0, 0);
        GL_DepthTest(true);
-       GL_AlphaTest(false);
        GL_CullFace(GL_NONE);
 
        spintime = r_refdef.scene.time;
@@ -2531,12 +2536,7 @@ void R_DrawParticle_TransparentCallback(const entity_render_t *ent, const rtligh
                        c4f[3] = alpha;
                        // note: lighting is not cheap!
                        if (particletype[p->typeindex].lighting)
-                       {
-                               R_CompleteLightPoint(ambient, diffuse, diffusenormal, p->org, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT);
-                               c4f[0] *= (ambient[0] + 0.5 * diffuse[0]);
-                               c4f[1] *= (ambient[1] + 0.5 * diffuse[1]);
-                               c4f[2] *= (ambient[2] + 0.5 * diffuse[2]);
-                       }
+                               R_LightPoint(c4f, p->org, LP_LIGHTMAP | LP_RTWORLD | LP_DYNLIGHT);
                        // mix in the fog color
                        if (r_refdef.fogenabled)
                        {
@@ -2791,7 +2791,7 @@ void R_DrawParticles (void)
 //                             if (p->bounce && cl.time >= p->delayedcollisions)
                                if (p->bounce && cl_particles_collisions.integer && VectorLength(p->vel))
                                {
-                                       trace = CL_TraceLine(oldorg, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false);
+                                       trace = CL_TraceLine(oldorg, p->org, MOVE_NOMONSTERS, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY | ((p->typeindex == pt_rain || p->typeindex == pt_snow) ? SUPERCONTENTS_LIQUIDSMASK : 0), true, false, &hitent, false, false);
                                        // if the trace started in or hit something of SUPERCONTENTS_NODROP
                                        // or if the trace hit something flagged as NOIMPACT
                                        // then remove the particle