#if WORKINGLQUAKE
pointfile = COM_LoadTempFile (name);
#else
- pointfile = FS_LoadFile(name, true);
+ pointfile = FS_LoadFile(name, tempmempool, true);
#endif
if (!pointfile)
{
}
}
- GL_ColorPointer(NULL);
- GL_Color(cr, cg, cb, ca);
-
R_Mesh_Matrix(&r_identitymatrix);
memset(&m, 0, sizeof(m));
m.pointer_vertex = particle_vertex3f;
R_Mesh_State(&m);
+ GL_Color(cr, cg, cb, ca);
+
if (p->blendmode == 0)
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
else if (p->blendmode == 1)