more q3bsp work (and no it still doesn't work right)
[xonotic/darkplaces.git] / cl_particles.c
index e03b0e3..7e4221b 100644 (file)
@@ -26,7 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 siextern float r_avertexnormals[NUMVERTEXNORMALS][3];
 #define m_bytenormals r_avertexnormals
 #define VectorNormalizeFast VectorNormalize
-#define CL_PointContents(v) (Mod_PointInLeaf(v,cl.worldmodel)->contents)
+#define CL_PointQ1Contents(v) (Mod_PointInLeaf(v,cl.worldmodel)->contents)
 typedef unsigned char qbyte;
 #define cl_stainmaps.integer 0
 void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2)
@@ -152,7 +152,7 @@ void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up)
 #include "pmove.h"
 extern qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace);
 #endif
-float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int contents, int hitbmodels, void **hitent)
+float CL_TraceLine (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal, int hitbmodels, void **hitent, int hitsupercontentsmask)
 {
 #if QW
        pmtrace_t trace;
@@ -442,7 +442,7 @@ void CL_SpawnDecalParticleForPoint(const vec3_t org, float maxdist, float size,
        {
                VectorRandom(org2);
                VectorMA(org, maxdist, org2, org2);
-               frac = CL_TraceLine(org, org2, v, normal, 0, true, &hitent);
+               frac = CL_TraceLine(org, org2, v, normal, true, &hitent, SUPERCONTENTS_SOLID);
                if (bestfrac > frac)
                {
                        bestfrac = frac;
@@ -606,7 +606,7 @@ void CL_ParticleExplosion (vec3_t org)
                R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
        CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
 
-       i = CL_PointContents(org);
+       i = CL_PointQ1Contents(org);
        if ((i == CONTENTS_SLIME || i == CONTENTS_WATER) && cl_particles.integer && cl_particles_bubbles.integer)
        {
                for (i = 0;i < 128 * cl_particles_quality.value;i++)
@@ -631,7 +631,7 @@ void CL_ParticleExplosion (vec3_t org)
                                        v[0] = org[0] + lhrandom(-64, 64);
                                        v[1] = org[1] + lhrandom(-64, 64);
                                        v[2] = org[2] + lhrandom(-8, 24);
-                                       if (CL_TraceLine(org, v, v2, NULL, 0, true, NULL) >= 0.1)
+                                       if (CL_TraceLine(org, v, v2, NULL, true, NULL, SUPERCONTENTS_SOLID) >= 0.1)
                                                break;
                                }
                                VectorSubtract(v2, org, v2);
@@ -746,7 +746,7 @@ void CL_SparkShower (vec3_t org, vec3_t dir, int count)
                                org2[0] = org[0] + 0.125f * lhrandom(-count, count);
                                org2[1] = org[1] + 0.125f * lhrandom(-count, count);
                                org2[2] = org[2] + 0.125f * lhrandom(-count, count);
-                               CL_TraceLine(org, org2, org3, NULL, 0, true, NULL);
+                               CL_TraceLine(org, org2, org3, NULL, true, NULL, SUPERCONTENTS_SOLID);
                                particle(pt_grow, PARTICLE_BILLBOARD, 0x101010, 0x202020, tex_smoke[rand()&7], true, PBLEND_ADD, 3, 3, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 1024, 9999, -0.2, 0, org3[0], org3[1], org3[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 16), 15, 0, 0, 0, 0, 0);
                        }
                }
@@ -790,7 +790,7 @@ void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
                org2[0] = org[0] + 0.125f * lhrandom(-bloodcount, bloodcount);
                org2[1] = org[1] + 0.125f * lhrandom(-bloodcount, bloodcount);
                org2[2] = org[2] + 0.125f * lhrandom(-bloodcount, bloodcount);
-               CL_TraceLine(org, org2, org3, NULL, 0, true, NULL);
+               CL_TraceLine(org, org2, org3, NULL, true, NULL, SUPERCONTENTS_SOLID);
                particle(pt_blood, PARTICLE_BILLBOARD, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], true, PBLEND_MOD, 8, 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 9999, 0, -1, org3[0], org3[1], org3[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 0, 0, 0, 0, 1, 0);
                bloodcount -= 16 / cl_particles_quality.value;
        }
@@ -1072,7 +1072,7 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, entity_t *ent)
        VectorMA(start, dec, vec, pos);
        len -= dec;
 
-       contents = CL_PointContents(pos);
+       contents = CL_PointQ1Contents(pos);
        if (contents == CONTENTS_SKY || contents == CONTENTS_LAVA)
                return;
 
@@ -1265,7 +1265,7 @@ void CL_MoveParticles (void)
                VectorCopy(p->org, org);
                if (p->bounce)
                {
-                       if (CL_TraceLine(p->oldorg, p->org, v, normal, 0, true, &hitent) < 1)
+                       if (CL_TraceLine(p->oldorg, p->org, v, normal, true, &hitent, SUPERCONTENTS_SOLID) < 1)
                        {
                                VectorCopy(v, p->org);
                                if (p->bounce < 0)
@@ -1322,7 +1322,7 @@ void CL_MoveParticles (void)
                {
                        f = p->friction * frametime;
                        if (!content)
-                               content = CL_PointContents(p->org);
+                               content = CL_PointQ1Contents(p->org);
                        if (content != CONTENTS_EMPTY)
                                f *= 4;
                        f = 1.0f - f;
@@ -1335,7 +1335,7 @@ void CL_MoveParticles (void)
                        {
                        case pt_blood:
                                if (!content)
-                                       content = CL_PointContents(p->org);
+                                       content = CL_PointQ1Contents(p->org);
                                a = content;
                                if (a != CONTENTS_EMPTY)
                                {
@@ -1353,7 +1353,7 @@ void CL_MoveParticles (void)
                                break;
                        case pt_bubble:
                                if (!content)
-                                       content = CL_PointContents(p->org);
+                                       content = CL_PointQ1Contents(p->org);
                                if (content != CONTENTS_WATER && content != CONTENTS_SLIME)
                                {
                                        p->die = -1;
@@ -1370,7 +1370,7 @@ void CL_MoveParticles (void)
                                        p->vel[2] = /*lhrandom(-32, 32) +*/ p->vel2[2];
                                }
                                if (!content)
-                                       content = CL_PointContents(p->org);
+                                       content = CL_PointQ1Contents(p->org);
                                a = content;
                                if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
                                        p->die = -1;