]> de.git.xonotic.org Git - xonotic/darkplaces.git/blobdiff - cl_particles.c
added GLSL shader path for normal rendering stage, reworked a lot of things to do...
[xonotic/darkplaces.git] / cl_particles.c
index 2e5d5259c6cdd0160499f71b9301243440d5994d..8222aa2f25aa978dd35f67cb47843ee399d2c861 100644 (file)
@@ -20,192 +20,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 #include "quakedef.h"
 
-#ifdef WORKINGLQUAKE
-#define lhrandom(MIN,MAX) ((rand() & 32767) * (((MAX)-(MIN)) * (1.0f / 32767.0f)) + (MIN))
-#define NUMVERTEXNORMALS       162
-siextern float r_avertexnormals[NUMVERTEXNORMALS][3];
-#define m_bytenormals r_avertexnormals
-#define CL_PointQ1Contents(v) (Mod_PointInLeaf(v,cl.worldmodel)->contents)
-typedef unsigned char qbyte;
-#define cl_stainmaps.integer 0
-void R_Stain (vec3_t origin, float radius, int cr1, int cg1, int cb1, int ca1, int cr2, int cg2, int cb2, int ca2)
-{
-}
-#define CL_EntityParticles R_EntityParticles
-#define CL_ReadPointFile_f R_ReadPointFile_f
-#define CL_ParseParticleEffect R_ParseParticleEffect
-#define CL_ParticleExplosion R_ParticleExplosion
-#define CL_ParticleExplosion2 R_ParticleExplosion2
-#define CL_TeleportSplash R_TeleportSplash
-#define CL_BlobExplosion R_BlobExplosion
-#define CL_RunParticleEffect R_RunParticleEffect
-#define CL_LavaSplash R_LavaSplash
-void R_CalcBeam_Vertex3f (float *vert, vec3_t org1, vec3_t org2, float width)
-{
-       vec3_t right1, right2, diff, normal;
-
-       VectorSubtract (org2, org1, normal);
-       VectorNormalize (normal);
-
-       // calculate 'right' vector for start
-       VectorSubtract (r_vieworigin, org1, diff);
-       VectorNormalize (diff);
-       CrossProduct (normal, diff, right1);
-
-       // calculate 'right' vector for end
-       VectorSubtract (r_vieworigin, org2, diff);
-       VectorNormalize (diff);
-       CrossProduct (normal, diff, right2);
-
-       vert[ 0] = org1[0] + width * right1[0];
-       vert[ 1] = org1[1] + width * right1[1];
-       vert[ 2] = org1[2] + width * right1[2];
-       vert[ 3] = org1[0] - width * right1[0];
-       vert[ 4] = org1[1] - width * right1[1];
-       vert[ 5] = org1[2] - width * right1[2];
-       vert[ 6] = org2[0] - width * right2[0];
-       vert[ 7] = org2[1] - width * right2[1];
-       vert[ 8] = org2[2] - width * right2[2];
-       vert[ 9] = org2[0] + width * right2[0];
-       vert[10] = org2[1] + width * right2[1];
-       vert[11] = org2[2] + width * right2[2];
-}
-void fractalnoise(qbyte *noise, int size, int startgrid)
-{
-       int x, y, g, g2, amplitude, min, max, size1 = size - 1, sizepower, gridpower;
-       int *noisebuf;
-#define n(x,y) noisebuf[((y)&size1)*size+((x)&size1)]
-
-       for (sizepower = 0;(1 << sizepower) < size;sizepower++);
-       if (size != (1 << sizepower))
-               Sys_Error("fractalnoise: size must be power of 2\n");
-
-       for (gridpower = 0;(1 << gridpower) < startgrid;gridpower++);
-       if (startgrid != (1 << gridpower))
-               Sys_Error("fractalnoise: grid must be power of 2\n");
-
-       startgrid = bound(0, startgrid, size);
-
-       amplitude = 0xFFFF; // this gets halved before use
-       noisebuf = malloc(size*size*sizeof(int));
-       memset(noisebuf, 0, size*size*sizeof(int));
-
-       for (g2 = startgrid;g2;g2 >>= 1)
-       {
-               // brownian motion (at every smaller level there is random behavior)
-               amplitude >>= 1;
-               for (y = 0;y < size;y += g2)
-                       for (x = 0;x < size;x += g2)
-                               n(x,y) += (rand()&amplitude);
-
-               g = g2 >> 1;
-               if (g)
-               {
-                       // subdivide, diamond-square algorithm (really this has little to do with squares)
-                       // diamond
-                       for (y = 0;y < size;y += g2)
-                               for (x = 0;x < size;x += g2)
-                                       n(x+g,y+g) = (n(x,y) + n(x+g2,y) + n(x,y+g2) + n(x+g2,y+g2)) >> 2;
-                       // square
-                       for (y = 0;y < size;y += g2)
-                               for (x = 0;x < size;x += g2)
-                               {
-                                       n(x+g,y) = (n(x,y) + n(x+g2,y) + n(x+g,y-g) + n(x+g,y+g)) >> 2;
-                                       n(x,y+g) = (n(x,y) + n(x,y+g2) + n(x-g,y+g) + n(x+g,y+g)) >> 2;
-                               }
-               }
-       }
-       // find range of noise values
-       min = max = 0;
-       for (y = 0;y < size;y++)
-               for (x = 0;x < size;x++)
-               {
-                       if (n(x,y) < min) min = n(x,y);
-                       if (n(x,y) > max) max = n(x,y);
-               }
-       max -= min;
-       max++;
-       // normalize noise and copy to output
-       for (y = 0;y < size;y++)
-               for (x = 0;x < size;x++)
-                       *noise++ = (qbyte) (((n(x,y) - min) * 256) / max);
-       free(noisebuf);
-#undef n
-}
-void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up)
-{
-       float d;
-
-       right[0] = forward[2];
-       right[1] = -forward[0];
-       right[2] = forward[1];
-
-       d = DotProduct(forward, right);
-       right[0] -= d * forward[0];
-       right[1] -= d * forward[1];
-       right[2] -= d * forward[2];
-       VectorNormalize(right);
-       CrossProduct(right, forward, up);
-}
-#if QW
-#include "pmove.h"
-extern qboolean PM_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, pmtrace_t *trace);
-#endif
-trace_t CL_TraceBox (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int hitbmodels, int *hitent, int hitsupercontentsmask, qboolean hitplayers)
-{
-#if QW
-       pmtrace_t trace;
-#else
-       trace_t trace;
-#endif
-       memset (&trace, 0, sizeof(trace));
-       trace.fraction = 1;
-       VectorCopy (end, trace.endpos);
-#if QW
-       PM_RecursiveHullCheck (cl.model_precache[1]->hulls, 0, 0, 1, start, end, &trace);
-#else
-       RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
-#endif
-       return trace;
-}
-#else
 #include "cl_collision.h"
 #include "image.h"
-#endif
-
-#define MAX_PARTICLES                  32768   // default max # of particles at one time
-#define ABSOLUTE_MIN_PARTICLES 512             // no fewer than this no matter what's on the command line
-
-typedef enum
-{
-       PARTICLE_BILLBOARD = 0,
-       PARTICLE_SPARK = 1,
-       PARTICLE_ORIENTED_DOUBLESIDED = 2,
-       PARTICLE_BEAM = 3
-}
-porientation_t;
-
-typedef enum
-{
-       PBLEND_ALPHA = 0,
-       PBLEND_ADD = 1,
-       PBLEND_MOD = 2
-}
-pblend_t;
-
-typedef struct particletype_s
-{
-       pblend_t blendmode;
-       porientation_t orientation;
-       qboolean lighting;
-}
-particletype_t;
-
-typedef enum
-{
-       pt_alphastatic, pt_static, pt_spark, pt_beam, pt_rain, pt_raindecal, pt_snow, pt_bubble, pt_blood, pt_smoke, pt_decal, pt_entityparticle, pt_total
-}
-ptype_t;
 
 // must match ptype_t values
 particletype_t particletype[pt_total] =
@@ -224,63 +40,46 @@ particletype_t particletype[pt_total] =
        {PBLEND_ALPHA, PARTICLE_BILLBOARD, false}, //pt_entityparticle
 };
 
-typedef struct particle_s
-{
-       particletype_t *type;
-       int                     texnum;
-       vec3_t          org;
-       vec3_t          vel; // velocity of particle, or orientation of decal, or end point of beam
-       float           size;
-       float           alpha; // 0-255
-       float           alphafade; // how much alpha reduces per second
-       float           time2; // used for snow fluttering and decal fade
-       float           bounce; // how much bounce-back from a surface the particle hits (0 = no physics, 1 = stop and slide, 2 = keep bouncing forever, 1.5 is typical)
-       float           gravity; // how much gravity affects this particle (1.0 = normal gravity, 0.0 = none)
-       float           friction; // how much air friction affects this object (objects with a low mass/size ratio tend to get more air friction)
-       qbyte           color[4];
-       unsigned short owner; // decal stuck to this entity
-       model_t         *ownermodel; // model the decal is stuck to (used to make sure the entity is still alive)
-       vec3_t          relativeorigin; // decal at this location in entity's coordinate space
-       vec3_t          relativedirection; // decal oriented this way relative to entity's coordinate space
-}
-particle_t;
-
 static int particlepalette[256] =
 {
-       0x000000,0x0f0f0f,0x1f1f1f,0x2f2f2f,0x3f3f3f,0x4b4b4b,0x5b5b5b,0x6b6b6b,
-       0x7b7b7b,0x8b8b8b,0x9b9b9b,0xababab,0xbbbbbb,0xcbcbcb,0xdbdbdb,0xebebeb,
-       0x0f0b07,0x170f0b,0x1f170b,0x271b0f,0x2f2313,0x372b17,0x3f2f17,0x4b371b,
-       0x533b1b,0x5b431f,0x634b1f,0x6b531f,0x73571f,0x7b5f23,0x836723,0x8f6f23,
-       0x0b0b0f,0x13131b,0x1b1b27,0x272733,0x2f2f3f,0x37374b,0x3f3f57,0x474767,
-       0x4f4f73,0x5b5b7f,0x63638b,0x6b6b97,0x7373a3,0x7b7baf,0x8383bb,0x8b8bcb,
-       0x000000,0x070700,0x0b0b00,0x131300,0x1b1b00,0x232300,0x2b2b07,0x2f2f07,
-       0x373707,0x3f3f07,0x474707,0x4b4b0b,0x53530b,0x5b5b0b,0x63630b,0x6b6b0f,
-       0x070000,0x0f0000,0x170000,0x1f0000,0x270000,0x2f0000,0x370000,0x3f0000,
-       0x470000,0x4f0000,0x570000,0x5f0000,0x670000,0x6f0000,0x770000,0x7f0000,
-       0x131300,0x1b1b00,0x232300,0x2f2b00,0x372f00,0x433700,0x4b3b07,0x574307,
-       0x5f4707,0x6b4b0b,0x77530f,0x835713,0x8b5b13,0x975f1b,0xa3631f,0xaf6723,
-       0x231307,0x2f170b,0x3b1f0f,0x4b2313,0x572b17,0x632f1f,0x733723,0x7f3b2b,
-       0x8f4333,0x9f4f33,0xaf632f,0xbf772f,0xcf8f2b,0xdfab27,0xefcb1f,0xfff31b,
-       0x0b0700,0x1b1300,0x2b230f,0x372b13,0x47331b,0x533723,0x633f2b,0x6f4733,
-       0x7f533f,0x8b5f47,0x9b6b53,0xa77b5f,0xb7876b,0xc3937b,0xd3a38b,0xe3b397,
-       0xab8ba3,0x9f7f97,0x937387,0x8b677b,0x7f5b6f,0x775363,0x6b4b57,0x5f3f4b,
-       0x573743,0x4b2f37,0x43272f,0x371f23,0x2b171b,0x231313,0x170b0b,0x0f0707,
-       0xbb739f,0xaf6b8f,0xa35f83,0x975777,0x8b4f6b,0x7f4b5f,0x734353,0x6b3b4b,
-       0x5f333f,0x532b37,0x47232b,0x3b1f23,0x2f171b,0x231313,0x170b0b,0x0f0707,
-       0xdbc3bb,0xcbb3a7,0xbfa39b,0xaf978b,0xa3877b,0x977b6f,0x876f5f,0x7b6353,
-       0x6b5747,0x5f4b3b,0x533f33,0x433327,0x372b1f,0x271f17,0x1b130f,0x0f0b07,
-       0x6f837b,0x677b6f,0x5f7367,0x576b5f,0x4f6357,0x475b4f,0x3f5347,0x374b3f,
-       0x2f4337,0x2b3b2f,0x233327,0x1f2b1f,0x172317,0x0f1b13,0x0b130b,0x070b07,
-       0xfff31b,0xefdf17,0xdbcb13,0xcbb70f,0xbba70f,0xab970b,0x9b8307,0x8b7307,
-       0x7b6307,0x6b5300,0x5b4700,0x4b3700,0x3b2b00,0x2b1f00,0x1b0f00,0x0b0700,
-       0x0000ff,0x0b0bef,0x1313df,0x1b1bcf,0x2323bf,0x2b2baf,0x2f2f9f,0x2f2f8f,
-       0x2f2f7f,0x2f2f6f,0x2f2f5f,0x2b2b4f,0x23233f,0x1b1b2f,0x13131f,0x0b0b0f,
-       0x2b0000,0x3b0000,0x4b0700,0x5f0700,0x6f0f00,0x7f1707,0x931f07,0xa3270b,
-       0xb7330f,0xc34b1b,0xcf632b,0xdb7f3b,0xe3974f,0xe7ab5f,0xefbf77,0xf7d38b,
-       0xa77b3b,0xb79b37,0xc7c337,0xe7e357,0x7fbfff,0xabe7ff,0xd7ffff,0x670000,
-       0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53
+       0x000000,0x0f0f0f,0x1f1f1f,0x2f2f2f,0x3f3f3f,0x4b4b4b,0x5b5b5b,0x6b6b6b, // 0-7
+       0x7b7b7b,0x8b8b8b,0x9b9b9b,0xababab,0xbbbbbb,0xcbcbcb,0xdbdbdb,0xebebeb, // 8-15
+       0x0f0b07,0x170f0b,0x1f170b,0x271b0f,0x2f2313,0x372b17,0x3f2f17,0x4b371b, // 16-23
+       0x533b1b,0x5b431f,0x634b1f,0x6b531f,0x73571f,0x7b5f23,0x836723,0x8f6f23, // 24-31
+       0x0b0b0f,0x13131b,0x1b1b27,0x272733,0x2f2f3f,0x37374b,0x3f3f57,0x474767, // 32-39
+       0x4f4f73,0x5b5b7f,0x63638b,0x6b6b97,0x7373a3,0x7b7baf,0x8383bb,0x8b8bcb, // 40-47
+       0x000000,0x070700,0x0b0b00,0x131300,0x1b1b00,0x232300,0x2b2b07,0x2f2f07, // 48-55
+       0x373707,0x3f3f07,0x474707,0x4b4b0b,0x53530b,0x5b5b0b,0x63630b,0x6b6b0f, // 56-63
+       0x070000,0x0f0000,0x170000,0x1f0000,0x270000,0x2f0000,0x370000,0x3f0000, // 64-71
+       0x470000,0x4f0000,0x570000,0x5f0000,0x670000,0x6f0000,0x770000,0x7f0000, // 72-79
+       0x131300,0x1b1b00,0x232300,0x2f2b00,0x372f00,0x433700,0x4b3b07,0x574307, // 80-87
+       0x5f4707,0x6b4b0b,0x77530f,0x835713,0x8b5b13,0x975f1b,0xa3631f,0xaf6723, // 88-95
+       0x231307,0x2f170b,0x3b1f0f,0x4b2313,0x572b17,0x632f1f,0x733723,0x7f3b2b, // 96-103
+       0x8f4333,0x9f4f33,0xaf632f,0xbf772f,0xcf8f2b,0xdfab27,0xefcb1f,0xfff31b, // 104-111
+       0x0b0700,0x1b1300,0x2b230f,0x372b13,0x47331b,0x533723,0x633f2b,0x6f4733, // 112-119
+       0x7f533f,0x8b5f47,0x9b6b53,0xa77b5f,0xb7876b,0xc3937b,0xd3a38b,0xe3b397, // 120-127
+       0xab8ba3,0x9f7f97,0x937387,0x8b677b,0x7f5b6f,0x775363,0x6b4b57,0x5f3f4b, // 128-135
+       0x573743,0x4b2f37,0x43272f,0x371f23,0x2b171b,0x231313,0x170b0b,0x0f0707, // 136-143
+       0xbb739f,0xaf6b8f,0xa35f83,0x975777,0x8b4f6b,0x7f4b5f,0x734353,0x6b3b4b, // 144-151
+       0x5f333f,0x532b37,0x47232b,0x3b1f23,0x2f171b,0x231313,0x170b0b,0x0f0707, // 152-159
+       0xdbc3bb,0xcbb3a7,0xbfa39b,0xaf978b,0xa3877b,0x977b6f,0x876f5f,0x7b6353, // 160-167
+       0x6b5747,0x5f4b3b,0x533f33,0x433327,0x372b1f,0x271f17,0x1b130f,0x0f0b07, // 168-175
+       0x6f837b,0x677b6f,0x5f7367,0x576b5f,0x4f6357,0x475b4f,0x3f5347,0x374b3f, // 176-183
+       0x2f4337,0x2b3b2f,0x233327,0x1f2b1f,0x172317,0x0f1b13,0x0b130b,0x070b07, // 184-191
+       0xfff31b,0xefdf17,0xdbcb13,0xcbb70f,0xbba70f,0xab970b,0x9b8307,0x8b7307, // 192-199
+       0x7b6307,0x6b5300,0x5b4700,0x4b3700,0x3b2b00,0x2b1f00,0x1b0f00,0x0b0700, // 200-207
+       0x0000ff,0x0b0bef,0x1313df,0x1b1bcf,0x2323bf,0x2b2baf,0x2f2f9f,0x2f2f8f, // 208-215
+       0x2f2f7f,0x2f2f6f,0x2f2f5f,0x2b2b4f,0x23233f,0x1b1b2f,0x13131f,0x0b0b0f, // 216-223
+       0x2b0000,0x3b0000,0x4b0700,0x5f0700,0x6f0f00,0x7f1707,0x931f07,0xa3270b, // 224-231
+       0xb7330f,0xc34b1b,0xcf632b,0xdb7f3b,0xe3974f,0xe7ab5f,0xefbf77,0xf7d38b, // 232-239
+       0xa77b3b,0xb79b37,0xc7c337,0xe7e357,0x7fbfff,0xabe7ff,0xd7ffff,0x670000, // 240-247
+       0x8b0000,0xb30000,0xd70000,0xff0000,0xfff393,0xfff7c7,0xffffff,0x9f5b53  // 248-255
 };
 
+int            ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
+int            ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
+int            ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3};
+
 //static int explosparkramp[8] = {0x4b0700, 0x6f0f00, 0x931f07, 0xb7330f, 0xcf632b, 0xe3974f, 0xffe7b5, 0xffffff};
 
 // texture numbers in particle font
@@ -294,38 +93,27 @@ static const int tex_bubble = 62;
 static const int tex_raindrop = 61;
 static const int tex_beam = 60;
 
-static int                     cl_maxparticles;
-static int                     cl_numparticles;
-static int                     cl_freeparticle;
-static particle_t      *particles;
-
-cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1"};
-cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1"};
-cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1"};
-cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1"};
-cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1"};
-cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5"};
-cvar_t cl_particles_blood_bloodhack = {CVAR_SAVE, "cl_particles_blood_bloodhack", "1"};
-cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1"};
-cvar_t cl_particles_explosions_bubbles = {CVAR_SAVE, "cl_particles_explosions_bubbles", "1"};
-cvar_t cl_particles_explosions_smoke = {CVAR_SAVE, "cl_particles_explosions_smokes", "0"};
-cvar_t cl_particles_explosions_sparks = {CVAR_SAVE, "cl_particles_explosions_sparks", "1"};
-cvar_t cl_particles_explosions_shell = {CVAR_SAVE, "cl_particles_explosions_shell", "0"};
-cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1"};
-cvar_t cl_particles_smoke_alpha = {CVAR_SAVE, "cl_particles_smoke_alpha", "0.5"};
-cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55"};
-cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1"};
-cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1"};
-cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "0"};
-cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "0"};
-cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "20"};
-
-void CL_Particles_Clear(void)
-{
-       cl_numparticles = 0;
-       cl_freeparticle = 0;
-       memset(particles, 0, sizeof(particle_t) * cl_maxparticles);
-}
+cvar_t cl_particles = {CVAR_SAVE, "cl_particles", "1", "enables particle effects"};
+cvar_t cl_particles_quality = {CVAR_SAVE, "cl_particles_quality", "1", "multiplies number of particles and reduces their alpha"};
+cvar_t cl_particles_size = {CVAR_SAVE, "cl_particles_size", "1", "multiplies particle size"};
+cvar_t cl_particles_quake = {CVAR_SAVE, "cl_particles_quake", "0", "makes particle effects look mostly like the ones in Quake"};
+cvar_t cl_particles_bloodshowers = {CVAR_SAVE, "cl_particles_bloodshowers", "1", "enables blood shower effects"};
+cvar_t cl_particles_blood = {CVAR_SAVE, "cl_particles_blood", "1", "enables blood effects"};
+cvar_t cl_particles_blood_alpha = {CVAR_SAVE, "cl_particles_blood_alpha", "0.5", "opacity of blood"};
+cvar_t cl_particles_blood_bloodhack = {CVAR_SAVE, "cl_particles_blood_bloodhack", "1", "make certain quake particle() calls create blood effects instead"};
+cvar_t cl_particles_bulletimpacts = {CVAR_SAVE, "cl_particles_bulletimpacts", "1", "enables bulletimpact effects"};
+cvar_t cl_particles_explosions_bubbles = {CVAR_SAVE, "cl_particles_explosions_bubbles", "1", "enables bubbles from underwater explosions"};
+cvar_t cl_particles_explosions_smoke = {CVAR_SAVE, "cl_particles_explosions_smokes", "0", "enables smoke from explosions"};
+cvar_t cl_particles_explosions_sparks = {CVAR_SAVE, "cl_particles_explosions_sparks", "1", "enables sparks from explosions"};
+cvar_t cl_particles_explosions_shell = {CVAR_SAVE, "cl_particles_explosions_shell", "0", "enables polygonal shell from explosions"};
+cvar_t cl_particles_smoke = {CVAR_SAVE, "cl_particles_smoke", "1", "enables smoke (used by multiple effects)"};
+cvar_t cl_particles_smoke_alpha = {CVAR_SAVE, "cl_particles_smoke_alpha", "0.5", "smoke brightness"};
+cvar_t cl_particles_smoke_alphafade = {CVAR_SAVE, "cl_particles_smoke_alphafade", "0.55", "brightness fade per second"};
+cvar_t cl_particles_sparks = {CVAR_SAVE, "cl_particles_sparks", "1", "enables sparks (used by multiple effects)"};
+cvar_t cl_particles_bubbles = {CVAR_SAVE, "cl_particles_bubbles", "1", "enables bubbles (used by multiple effects)"};
+cvar_t cl_decals = {CVAR_SAVE, "cl_decals", "0", "enables decals (bullet holes, blood, etc)"};
+cvar_t cl_decals_time = {CVAR_SAVE, "cl_decals_time", "0", "how long before decals start to fade away"};
+cvar_t cl_decals_fadetime = {CVAR_SAVE, "cl_decals_fadetime", "20", "how long decals take to fade away"};
 
 /*
 ===============
@@ -335,25 +123,12 @@ CL_InitParticles
 void CL_ReadPointFile_f (void);
 void CL_Particles_Init (void)
 {
-       int             i;
-
-// COMMANDLINEOPTION: Client: -particles <number> changes maximum number of particles at once, default 32768
-       i = COM_CheckParm ("-particles");
-
-       if (i && i < com_argc - 1)
-       {
-               cl_maxparticles = (int)(atoi(com_argv[i+1]));
-               if (cl_maxparticles < ABSOLUTE_MIN_PARTICLES)
-                       cl_maxparticles = ABSOLUTE_MIN_PARTICLES;
-       }
-       else
-               cl_maxparticles = MAX_PARTICLES;
-
-       Cmd_AddCommand ("pointfile", CL_ReadPointFile_f);
+       Cmd_AddCommand ("pointfile", CL_ReadPointFile_f, "display point file produced by qbsp when a leak was detected in the map (a line leading through the leak hole, to an entity inside the level)");
 
        Cvar_RegisterVariable (&cl_particles);
        Cvar_RegisterVariable (&cl_particles_quality);
        Cvar_RegisterVariable (&cl_particles_size);
+       Cvar_RegisterVariable (&cl_particles_quake);
        Cvar_RegisterVariable (&cl_particles_bloodshowers);
        Cvar_RegisterVariable (&cl_particles_blood);
        Cvar_RegisterVariable (&cl_particles_blood_alpha);
@@ -371,20 +146,10 @@ void CL_Particles_Init (void)
        Cvar_RegisterVariable (&cl_decals);
        Cvar_RegisterVariable (&cl_decals_time);
        Cvar_RegisterVariable (&cl_decals_fadetime);
-
-#ifdef WORKINGLQUAKE
-       particles = (particle_t *) Hunk_AllocName(cl_maxparticles * sizeof(particle_t), "particles");
-#else
-       particles = (particle_t *) Mem_Alloc(cl_mempool, cl_maxparticles * sizeof(particle_t));
-#endif
-       CL_Particles_Clear();
 }
 
 void CL_Particles_Shutdown (void)
 {
-#ifdef WORKINGLQUAKE
-       // No clue what to do here...
-#endif
 }
 
 // list of all 26 parameters:
@@ -400,51 +165,40 @@ void CL_Particles_Shutdown (void)
 // px,py,pz - starting origin of particle
 // pvx,pvy,pvz - starting velocity of particle
 // pfriction - how much the particle slows down per second (0-1 typically, can slowdown faster than 1)
-particle_t *particle(particletype_t *ptype, int pcolor1, int pcolor2, int ptex, float psize, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pfriction)
+particle_t *particle(particletype_t *ptype, int pcolor1, int pcolor2, int ptex, float psize, float palpha, float palphafade, float pgravity, float pbounce, float px, float py, float pz, float pvx, float pvy, float pvz, float pfriction, float originjitter, float velocityjitter)
 {
+       int l1, l2;
        particle_t *part;
-       int ptempcolor, ptempcolor2, pcr1, pcg1, pcb1, pcr2, pcg2, pcb2;
-       ptempcolor = (pcolor1);
-       ptempcolor2 = (pcolor2);
-       pcr2 = ((ptempcolor2) >> 16) & 0xFF;
-       pcg2 = ((ptempcolor2) >> 8) & 0xFF;
-       pcb2 = (ptempcolor2) & 0xFF;
-       if (ptempcolor != ptempcolor2)
-       {
-               pcr1 = ((ptempcolor) >> 16) & 0xFF;
-               pcg1 = ((ptempcolor) >> 8) & 0xFF;
-               pcb1 = (ptempcolor) & 0xFF;
-               ptempcolor = rand() & 0xFF;
-               pcr2 = (((pcr2 - pcr1) * ptempcolor) >> 8) + pcr1;
-               pcg2 = (((pcg2 - pcg1) * ptempcolor) >> 8) + pcg1;
-               pcb2 = (((pcb2 - pcb1) * ptempcolor) >> 8) + pcb1;
-       }
-       for (;cl_freeparticle < cl_maxparticles && particles[cl_freeparticle].type;cl_freeparticle++);
-       if (cl_freeparticle >= cl_maxparticles)
+       vec3_t v;
+       for (;cl.free_particle < cl.max_particles && cl.particles[cl.free_particle].type;cl.free_particle++);
+       if (cl.free_particle >= cl.max_particles)
                return NULL;
-       part = &particles[cl_freeparticle++];
-       if (cl_numparticles < cl_freeparticle)
-               cl_numparticles = cl_freeparticle;
+       part = &cl.particles[cl.free_particle++];
+       if (cl.num_particles < cl.free_particle)
+               cl.num_particles = cl.free_particle;
        memset(part, 0, sizeof(*part));
-       part->type = (ptype);
-       part->color[0] = pcr2;
-       part->color[1] = pcg2;
-       part->color[2] = pcb2;
+       part->type = ptype;
+       l2 = (int)lhrandom(0.5, 256.5);
+       l1 = 256 - l2;
+       part->color[0] = ((((pcolor1 >> 16) & 0xFF) * l1 + ((pcolor2 >> 16) & 0xFF) * l2) >> 8) & 0xFF;
+       part->color[1] = ((((pcolor1 >>  8) & 0xFF) * l1 + ((pcolor2 >>  8) & 0xFF) * l2) >> 8) & 0xFF;
+       part->color[2] = ((((pcolor1 >>  0) & 0xFF) * l1 + ((pcolor2 >>  0) & 0xFF) * l2) >> 8) & 0xFF;
        part->color[3] = 0xFF;
        part->texnum = ptex;
-       part->size = (psize);
-       part->alpha = (palpha);
-       part->alphafade = (palphafade);
-       part->gravity = (pgravity);
-       part->bounce = (pbounce);
-       part->org[0] = (px);
-       part->org[1] = (py);
-       part->org[2] = (pz);
-       part->vel[0] = (pvx);
-       part->vel[1] = (pvy);
-       part->vel[2] = (pvz);
+       part->size = psize;
+       part->alpha = palpha;
+       part->alphafade = palphafade;
+       part->gravity = pgravity;
+       part->bounce = pbounce;
+       VectorRandom(v);
+       part->org[0] = px + originjitter * v[0];
+       part->org[1] = py + originjitter * v[1];
+       part->org[2] = pz + originjitter * v[2];
+       part->vel[0] = pvx + velocityjitter * v[0];
+       part->vel[1] = pvy + velocityjitter * v[1];
+       part->vel[2] = pvz + velocityjitter * v[2];
        part->time2 = 0;
-       part->friction = (pfriction);
+       part->friction = pfriction;
        return part;
 }
 
@@ -453,17 +207,15 @@ void CL_SpawnDecalParticleForSurface(int hitent, const vec3_t org, const vec3_t
        particle_t *p;
        if (!cl_decals.integer)
                return;
-       p = particle(particletype + pt_decal, color1, color2, texnum, size, alpha, 0, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], normal[0], normal[1], normal[2], 0);
+       p = particle(particletype + pt_decal, color1, color2, texnum, size, alpha, 0, 0, 0, org[0] + normal[0], org[1] + normal[1], org[2] + normal[2], normal[0], normal[1], normal[2], 0, 0, 0);
        if (p)
        {
                p->time2 = cl.time;
-#ifndef WORKINGLQUAKE
                p->owner = hitent;
-               p->ownermodel = cl_entities[p->owner].render.model;
-               Matrix4x4_Transform(&cl_entities[p->owner].render.inversematrix, org, p->relativeorigin);
-               Matrix4x4_Transform3x3(&cl_entities[p->owner].render.inversematrix, normal, p->relativedirection);
+               p->ownermodel = cl.entities[p->owner].render.model;
+               Matrix4x4_Transform(&cl.entities[p->owner].render.inversematrix, org, p->relativeorigin);
+               Matrix4x4_Transform3x3(&cl.entities[p->owner].render.inversematrix, normal, p->relativedirection);
                VectorAdd(p->relativeorigin, p->relativedirection, p->relativeorigin);
-#endif
        }
 }
 
@@ -499,40 +251,25 @@ CL_EntityParticles
 */
 void CL_EntityParticles (entity_t *ent)
 {
-       int                     i;
-       float           angle;
-       float           sp, sy, cp, cy;
-       vec3_t          forward;
-       float           dist;
-       float           beamlength;
+       int i;
+       float pitch, yaw, dist = 64, beamlength = 16, org[3], v[3];
        static vec3_t avelocities[NUMVERTEXNORMALS];
        if (!cl_particles.integer) return;
 
-       dist = 64;
-       beamlength = 16;
+       Matrix4x4_OriginFromMatrix(&ent->render.matrix, org);
 
        if (!avelocities[0][0])
-               for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++)
-                       avelocities[0][i] = (rand()&255) * 0.01;
+               for (i = 0;i < NUMVERTEXNORMALS * 3;i++)
+                       avelocities[0][i] = lhrandom(0, 2.55);
 
-       for (i=0 ; i<NUMVERTEXNORMALS ; i++)
+       for (i = 0;i < NUMVERTEXNORMALS;i++)
        {
-               angle = cl.time * avelocities[i][0];
-               sy = sin(angle);
-               cy = cos(angle);
-               angle = cl.time * avelocities[i][1];
-               sp = sin(angle);
-               cp = cos(angle);
-
-               forward[0] = cp*cy;
-               forward[1] = cp*sy;
-               forward[2] = -sp;
-
-#ifdef WORKINGLQUAKE
-               particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 2, 255, 0, 0, 0, ent->origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0);
-#else
-               particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 2, 255, 0, 0, 0, ent->render.origin[0] + m_bytenormals[i][0]*dist + forward[0]*beamlength, ent->render.origin[1] + m_bytenormals[i][1]*dist + forward[1]*beamlength, ent->render.origin[2] + m_bytenormals[i][2]*dist + forward[2]*beamlength, 0, 0, 0, 0);
-#endif
+               yaw = cl.time * avelocities[i][0];
+               pitch = cl.time * avelocities[i][1];
+               v[0] = org[0] + m_bytenormals[i][0] * dist + (cos(pitch)*cos(yaw)) * beamlength;
+               v[1] = org[1] + m_bytenormals[i][1] * dist + (cos(pitch)*sin(yaw)) * beamlength;
+               v[2] = org[2] + m_bytenormals[i][2] * dist + (-sin(pitch)) * beamlength;
+               particle(particletype + pt_entityparticle, particlepalette[0x6f], particlepalette[0x6f], tex_particle, 1, 255, 0, 0, 0, v[0], v[1], v[2], 0, 0, 0, 0, 0, 0);
        }
 }
 
@@ -549,11 +286,7 @@ void CL_ReadPointFile_f (void)
 
        FS_StripExtension (cl.worldmodel->name, name, sizeof (name));
        strlcat (name, ".pts", sizeof (name));
-#if WORKINGLQUAKE
-       pointfile = COM_LoadTempFile (name);
-#else
-       pointfile = FS_LoadFile(name, tempmempool, true);
-#endif
+       pointfile = (char *)FS_LoadFile(name, tempmempool, true, NULL);
        if (!pointfile)
        {
                Con_Printf("Could not open %s\n", name);
@@ -561,6 +294,7 @@ void CL_ReadPointFile_f (void)
        }
 
        Con_Printf("Reading %s...\n", name);
+       VectorClear(leakorg);
        c = 0;
        s = 0;
        pointfilepos = pointfile;
@@ -584,21 +318,19 @@ void CL_ReadPointFile_f (void)
                        VectorCopy(org, leakorg);
                c++;
 
-               if (cl_numparticles < cl_maxparticles - 3)
+               if (cl.num_particles < cl.max_particles - 3)
                {
                        s++;
-                       particle(particletype + pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0);
+                       particle(particletype + pt_static, particlepalette[(-c)&15], particlepalette[(-c)&15], tex_particle, 2, 255, 0, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 0, 0);
                }
        }
-#ifndef WORKINGLQUAKE
        Mem_Free(pointfile);
-#endif
        VectorCopy(leakorg, org);
        Con_Printf("%i points read (%i particles spawned)\nLeak at %f %f %f\n", c, s, org[0], org[1], org[2]);
 
-       particle(particletype + pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0);
-       particle(particletype + pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0);
-       particle(particletype + pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0);
+       particle(particletype + pt_beam, 0xFF0000, 0xFF0000, tex_beam, 64, 255, 0, 0, 0, org[0] - 4096, org[1], org[2], org[0] + 4096, org[1], org[2], 0, 0, 0);
+       particle(particletype + pt_beam, 0x00FF00, 0x00FF00, tex_beam, 64, 255, 0, 0, 0, org[0], org[1] - 4096, org[2], org[0], org[1] + 4096, org[2], 0, 0, 0);
+       particle(particletype + pt_beam, 0x0000FF, 0x0000FF, tex_beam, 64, 255, 0, 0, 0, org[0], org[1], org[2] - 4096, org[0], org[1], org[2] + 4096, 0, 0, 0);
 }
 
 /*
@@ -613,9 +345,9 @@ void CL_ParseParticleEffect (void)
        vec3_t org, dir;
        int i, count, msgcount, color;
 
-       MSG_ReadVector(org, cl.protocol);
+       MSG_ReadVector(org, cls.protocol);
        for (i=0 ; i<3 ; i++)
-               dir[i] = MSG_ReadChar () * (1.0/16);
+               dir[i] = MSG_ReadChar ();
        msgcount = MSG_ReadByte ();
        color = MSG_ReadByte ();
 
@@ -624,7 +356,7 @@ void CL_ParseParticleEffect (void)
        else
                count = msgcount;
 
-       if (cl_particles_blood_bloodhack.integer)
+       if (cl_particles_blood_bloodhack.integer && !cl_particles_quake.integer)
        {
                if (color == 73)
                {
@@ -658,47 +390,62 @@ void CL_ParticleExplosion (vec3_t org)
                R_Stain(org, 96, 80, 80, 80, 64, 176, 176, 176, 64);
        CL_SpawnDecalParticleForPoint(org, 40, 48, 255, tex_bulletdecal[rand()&7], 0xFFFFFF, 0xFFFFFF);
 
-       i = CL_PointSuperContents(org);
-       if (i & (SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER))
+       if (cl_particles_quake.integer)
        {
-               if (cl_particles.integer && cl_particles_bubbles.integer && cl_particles_explosions_bubbles.integer)
-                       for (i = 0;i < 128 * cl_particles_quality.value;i++)
-                               particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, (1.0f / cl_particles_quality.value) * lhrandom(128, 255), (1.0f / cl_particles_quality.value) * 128, -0.125, 1.5, org[0] + lhrandom(-16, 16), org[1] + lhrandom(-16, 16), org[2] + lhrandom(-16, 16), lhrandom(-96, 96), lhrandom(-96, 96), lhrandom(-96, 96), (1.0 / 16.0));
+               for (i = 0;i < 1024;i++)
+               {
+                       int r, color;
+                       r = rand()&3;
+                       if (i & 1)
+                       {
+                               color = particlepalette[ramp1[r]];
+                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 32 * (8 - r), 318, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, 16, 256);
+                       }
+                       else
+                       {
+                               color = particlepalette[ramp2[r]];
+                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 32 * (8 - r), 478, 0, 0, org[0], org[1], org[2], 0, 0, 0, 1, 16, 256);
+                       }
+               }
        }
        else
        {
-               // LordHavoc: smoke effect similar to UT2003, chews fillrate too badly up close
-               // smoke puff
-               if (cl_particles.integer && cl_particles_smoke.integer && cl_particles_explosions_smoke.integer)
+               i = CL_PointSuperContents(org);
+               if (i & (SUPERCONTENTS_SLIME | SUPERCONTENTS_WATER))
                {
-                       for (i = 0;i < 32;i++)
+                       if (cl_particles.integer && cl_particles_bubbles.integer && cl_particles_explosions_bubbles.integer)
+                               for (i = 0;i < 128 * cl_particles_quality.value;i++)
+                                       particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, lhrandom(128, 255), 128, -0.125, 1.5, org[0], org[1], org[2], 0, 0, 0, (1.0 / 16.0), 16, 96);
+               }
+               else
+               {
+                       // LordHavoc: smoke effect similar to UT2003, chews fillrate too badly up close
+                       // smoke puff
+                       if (cl_particles.integer && cl_particles_smoke.integer && cl_particles_explosions_smoke.integer)
                        {
-                               int k;
-                               vec3_t v, v2;
-#ifdef WORKINGLQUAKE
-                               v2[0] = lhrandom(-48, 48);
-                               v2[1] = lhrandom(-48, 48);
-                               v2[2] = lhrandom(-48, 48);
-#else
-                               for (k = 0;k < 16;k++)
+                               for (i = 0;i < 32;i++)
                                {
-                                       v[0] = org[0] + lhrandom(-48, 48);
-                                       v[1] = org[1] + lhrandom(-48, 48);
-                                       v[2] = org[2] + lhrandom(-48, 48);
-                                       trace = CL_TraceBox(org, vec3_origin, vec3_origin, v, true, NULL, SUPERCONTENTS_SOLID, false);
-                                       if (trace.fraction >= 0.1)
-                                               break;
+                                       int k;
+                                       vec3_t v, v2;
+                                       for (k = 0;k < 16;k++)
+                                       {
+                                               v[0] = org[0] + lhrandom(-48, 48);
+                                               v[1] = org[1] + lhrandom(-48, 48);
+                                               v[2] = org[2] + lhrandom(-48, 48);
+                                               trace = CL_TraceBox(org, vec3_origin, vec3_origin, v, true, NULL, SUPERCONTENTS_SOLID, false);
+                                               if (trace.fraction >= 0.1)
+                                                       break;
+                                       }
+                                       VectorSubtract(trace.endpos, org, v2);
+                                       VectorScale(v2, 2.0f, v2);
+                                       particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 12, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0, 0, 0);
                                }
-                               VectorSubtract(trace.endpos, org, v2);
-#endif
-                               VectorScale(v2, 2.0f, v2);
-                               particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 12, 32, 64, 0, 0, org[0], org[1], org[2], v2[0], v2[1], v2[2], 0);
                        }
-               }
 
-               if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
-                       for (i = 0;i < 128 * cl_particles_quality.value;i++)
-                               particle(particletype + pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, (1.0f / cl_particles_quality.value) * lhrandom(0, 255), (1.0f / cl_particles_quality.value) * 512, 1, 0, org[0], org[1], org[2], lhrandom(-256, 256), lhrandom(-256, 256), lhrandom(-256, 256) + 80, 0.2);
+                       if (cl_particles.integer && cl_particles_sparks.integer && cl_particles_explosions_sparks.integer)
+                               for (i = 0;i < 128 * cl_particles_quality.value;i++)
+                                       particle(particletype + pt_spark, 0x903010, 0xFFD030, tex_particle, 1.0f, lhrandom(0, 255), 512, 1, 0, org[0], org[1], org[2], 0, 0, 80, 0.2, 0, 256);
+               }
        }
 
        if (cl_particles_explosions_shell.integer)
@@ -713,20 +460,16 @@ CL_ParticleExplosion2
 */
 void CL_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
 {
-       vec3_t vel;
-       vec3_t offset;
        int i, k;
-       float pscale;
        if (!cl_particles.integer) return;
 
        for (i = 0;i < 512 * cl_particles_quality.value;i++)
        {
-               VectorRandom (offset);
-               VectorScale (offset, 192, vel);
-               VectorScale (offset, 8, offset);
                k = particlepalette[colorStart + (i % colorLength)];
-               pscale = lhrandom(0.5, 1.5);
-               particle(particletype + pt_static, k, k, tex_particle, pscale, (1.0f / cl_particles_quality.value) * 255, (1.0f/cl_particles_quality.value)*512, 0, 0, org[0] + offset[0], org[1] + offset[1], org[2] + offset[2], vel[0], vel[1], vel[2], lhrandom(1.5, 3));
+               if (cl_particles_quake.integer)
+                       particle(particletype + pt_static, k, k, tex_particle, 1, 255, 850, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, 8, 256);
+               else
+                       particle(particletype + pt_static, k, k, tex_particle, lhrandom(0.5, 1.5), 255, 512, 0, 0, org[0], org[1], org[2], 0, 0, 0, lhrandom(1.5, 3), 8, 192);
        }
 }
 
@@ -738,7 +481,28 @@ CL_BlobExplosion
 */
 void CL_BlobExplosion (vec3_t org)
 {
-       CL_ParticleExplosion(org);
+       int i, k;
+       if (!cl_particles.integer) return;
+
+       if (!cl_particles_quake.integer)
+       {
+               CL_ParticleExplosion(org);
+               return;
+       }
+
+       for (i = 0;i < 1024 * cl_particles_quality.value;i++)
+       {
+               if (i & 1)
+               {
+                       k = particlepalette[66 + rand()%6];
+                       particle(particletype + pt_static, k, k, tex_particle, 1, lhrandom(182, 255), 182, 0, 0, org[0], org[1], org[2], 0, 0, 0, -4, 16, 256);
+               }
+               else
+               {
+                       k = particlepalette[150 + rand()%6];
+                       particle(particletype + pt_static, k, k, tex_particle, 1, lhrandom(182, 255), 182, 0, 0, org[0], org[1], org[2], 0, 0, lhrandom(-256, 256), 0, 16, 0);
+               }
+       }
 }
 
 /*
@@ -757,14 +521,26 @@ void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
                return;
        }
        if (!cl_particles.integer) return;
-       count *= cl_particles_quality.value;
-       while (count--)
+       if (cl_particles_quake.integer)
        {
-               k = particlepalette[color + (rand()&7)];
-               if (gamemode == GAME_GOODVSBAD2)
-                       particle(particletype + pt_alphastatic, k, k, tex_particle, 5, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 300, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), lhrandom(-10, 10), lhrandom(-10, 10), lhrandom(-10, 10), 0);
-               else
-                       particle(particletype + pt_alphastatic, k, k, tex_particle, 1, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 512, 0, 0, org[0] + lhrandom(-8, 8), org[1] + lhrandom(-8, 8), org[2] + lhrandom(-8, 8), dir[0] + lhrandom(-15, 15), dir[1] + lhrandom(-15, 15), dir[2] + lhrandom(-15, 15), 0);
+               count *= cl_particles_quality.value;
+               while (count--)
+               {
+                       k = particlepalette[color + (rand()&7)];
+                       particle(particletype + pt_alphastatic, k, k, tex_particle, 1, lhrandom(51, 255), 512, 0, 0.05, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 8, 0);
+               }
+       }
+       else
+       {
+               count *= cl_particles_quality.value;
+               while (count--)
+               {
+                       k = particlepalette[color + (rand()&7)];
+                       if (gamemode == GAME_GOODVSBAD2)
+                               particle(particletype + pt_alphastatic, k, k, tex_particle, 5, 255, 300, 0, 0, org[0], org[1], org[2], 0, 0, 0, 0, 8, 10);
+                       else
+                               particle(particletype + pt_alphastatic, k, k, tex_particle, 1, 255, 512, 0, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 8, 15);
+               }
        }
 }
 
@@ -774,7 +550,7 @@ void CL_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
 CL_SparkShower
 ===============
 */
-void CL_SparkShower (vec3_t org, vec3_t dir, int count, vec_t gravityscale)
+void CL_SparkShower (vec3_t org, vec3_t dir, int count, vec_t gravityscale, vec_t radius)
 {
        int k;
 
@@ -787,12 +563,12 @@ void CL_SparkShower (vec3_t org, vec3_t dir, int count, vec_t gravityscale)
                while(count--)
                {
                        k = particlepalette[0x68 + (rand() & 7)];
-                       particle(particletype + pt_spark, k, k, tex_particle, 0.4f, (1.0f / cl_particles_quality.value) * lhrandom(64, 255), (1.0f / cl_particles_quality.value) * 512, gravityscale, 0, org[0], org[1], org[2], lhrandom(-64, 64) + dir[0], lhrandom(-64, 64) + dir[1], lhrandom(0, 128) + dir[2], 0);
+                       particle(particletype + pt_spark, k, k, tex_particle, 0.4f, lhrandom(64, 255), 512, gravityscale, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2] + sv_gravity.value * 0.1, 0, radius, 64);
                }
        }
 }
 
-void CL_Smoke (vec3_t org, vec3_t dir, int count)
+void CL_Smoke (vec3_t org, vec3_t dir, int count, vec_t radius)
 {
        vec3_t org2;
        int k;
@@ -810,7 +586,7 @@ void CL_Smoke (vec3_t org, vec3_t dir, int count)
                        org2[1] = org[1] + 0.125f * lhrandom(-count, count);
                        org2[2] = org[2] + 0.125f * lhrandom(-count, count);
                        trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, NULL, SUPERCONTENTS_SOLID, false);
-                       particle(particletype + pt_smoke, 0x101010, 0x202020, tex_smoke[rand()&7], 3, (1.0f / cl_particles_quality.value) * 255, (1.0f / cl_particles_quality.value) * 1024, 0, 0, trace.endpos[0], trace.endpos[1], trace.endpos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+                       particle(particletype + pt_smoke, 0x101010, 0x202020, tex_smoke[rand()&7], 3, 255, 1024, 0, 0, trace.endpos[0], trace.endpos[1], trace.endpos[2], 0, 0, 0, 0, radius, 8);
                }
        }
 }
@@ -837,21 +613,26 @@ void CL_BloodPuff (vec3_t org, vec3_t vel, int count)
        trace_t trace;
        // bloodcount is used to accumulate counts too small to cause a blood particle
        if (!cl_particles.integer) return;
+       if (cl_particles_quake.integer)
+       {
+               CL_RunParticleEffect(org, vel, 73, count * 2);
+               return;
+       }
        if (!cl_particles_blood.integer) return;
 
        s = count + 64.0f;
        count *= 5.0f;
        if (count > 1000)
                count = 1000;
-       bloodcount += count;
+       bloodcount += count * cl_particles_quality.value;
        while(bloodcount > 0)
        {
                org2[0] = org[0] + 0.125f * lhrandom(-bloodcount, bloodcount);
                org2[1] = org[1] + 0.125f * lhrandom(-bloodcount, bloodcount);
                org2[2] = org[2] + 0.125f * lhrandom(-bloodcount, bloodcount);
                trace = CL_TraceBox(org, vec3_origin, vec3_origin, org2, true, NULL, SUPERCONTENTS_SOLID, false);
-               particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 0, -1, trace.endpos[0], trace.endpos[1], trace.endpos[2], vel[0] + lhrandom(-s, s), vel[1] + lhrandom(-s, s), vel[2] + lhrandom(-s, s), 1);
-               bloodcount -= 16 / cl_particles_quality.value;
+               particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 0, -1, trace.endpos[0], trace.endpos[1], trace.endpos[2], vel[0], vel[1], vel[2], 1, 0, s);
+               bloodcount -= 16;
        }
 }
 
@@ -870,7 +651,7 @@ void CL_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
        velscale[1] = velspeed * 2.0 / diff[1];
        velscale[2] = velspeed * 2.0 / diff[2];
 
-       bloodcount += count * 5.0f;
+       bloodcount += count * 5.0f * cl_particles_quality.value;
        while (bloodcount > 0)
        {
                org[0] = lhrandom(mins[0], maxs[0]);
@@ -879,8 +660,8 @@ void CL_BloodShower (vec3_t mins, vec3_t maxs, float velspeed, int count)
                vel[0] = (org[0] - center[0]) * velscale[0];
                vel[1] = (org[1] - center[1]) * velscale[1];
                vel[2] = (org[2] - center[2]) * velscale[2];
-               bloodcount -= 16 / cl_particles_quality.value;
-               particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768 / cl_particles_quality.value, cl_particles_blood_alpha.value * 384 / cl_particles_quality.value, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 1);
+               bloodcount -= 16;
+               particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, cl_particles_blood_alpha.value * 768, cl_particles_blood_alpha.value * 384, 0, -1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 1, 0, 0);
        }
 }
 
@@ -897,7 +678,7 @@ void CL_ParticleCube (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color
        while (count--)
        {
                k = particlepalette[colorbase + (rand()&3)];
-               particle(particletype + pt_alphastatic, k, k, tex_particle, 2, 255 / cl_particles_quality.value, (255 / cl_particles_quality.value) / 2, gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0] + lhrandom(-randomvel, randomvel), dir[1] + lhrandom(-randomvel, randomvel), dir[2] + lhrandom(-randomvel, randomvel), 0);
+               particle(particletype + pt_alphastatic, k, k, tex_particle, 2, 255, 128, gravity ? 1 : 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), dir[0], dir[1], dir[2], 0, 0, randomvel);
        }
 }
 
@@ -931,9 +712,9 @@ void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color
                {
                        k = particlepalette[colorbase + (rand()&3)];
                        if (gamemode == GAME_GOODVSBAD2)
-                               particle(particletype + pt_rain, k, k, tex_particle, 20, lhrandom(8, 16) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+                               particle(particletype + pt_rain, k, k, tex_particle, 20, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
                        else
-                               particle(particletype + pt_rain, k, k, tex_particle, 0.5, lhrandom(8, 16) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+                               particle(particletype + pt_rain, k, k, tex_particle, 0.5, lhrandom(8, 16), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
                }
                break;
        case 1:
@@ -941,15 +722,15 @@ void CL_ParticleRain (vec3_t mins, vec3_t maxs, vec3_t dir, int count, int color
                {
                        k = particlepalette[colorbase + (rand()&3)];
                        if (gamemode == GAME_GOODVSBAD2)
-                               p = particle(particletype + pt_snow, k, k, tex_particle, 20, lhrandom(64, 128) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+                               p = particle(particletype + pt_snow, k, k, tex_particle, 20, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
                        else
-                               p = particle(particletype + pt_snow, k, k, tex_particle, 1, lhrandom(64, 128) / cl_particles_quality.value, 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0);
+                               p = particle(particletype + pt_snow, k, k, tex_particle, 1, lhrandom(64, 128), 0, 0, -1, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(minz, maxz), dir[0], dir[1], dir[2], 0, 0, 0);
                        if (p)
                                VectorCopy(p->vel, p->relativedirection);
                }
                break;
        default:
-               Host_Error("CL_ParticleRain: unknown type %i (0 = rain, 1 = snow)\n", type);
+               Con_Printf ("CL_ParticleRain: unknown type %i (0 = rain, 1 = snow)\n", type);
        }
 }
 
@@ -979,7 +760,7 @@ void CL_Stardust (vec3_t mins, vec3_t maxs, int count)
                VectorNormalize(v);
                VectorScale(v, 100, v);
                v[2] += sv_gravity.value * 0.15f;
-               particle(particletype + pt_static, 0x903010, 0xFFD030, tex_particle, 1.5, lhrandom(64, 128) / cl_particles_quality.value, 128 / cl_particles_quality.value, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0.2);
+               particle(particletype + pt_static, 0x903010, 0xFFD030, tex_particle, 1.5, lhrandom(64, 128), 128, 1, 0, o[0], o[1], o[2], v[0], v[1], v[2], 0.2, 0, 0);
        }
 }
 
@@ -996,9 +777,9 @@ void CL_FlameCube (vec3_t mins, vec3_t maxs, int count)
        while (count--)
        {
                k = particlepalette[224 + (rand()&15)];
-               particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-32, 32), lhrandom(-32, 32), lhrandom(0, 64), 1);
+               particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128), 384, -1, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), 0, 0, 32, 1, 0, 32);
                if (count & 1)
-                       particle(particletype + pt_static, 0x303030, 0x606060, tex_smoke[rand()&7], 6, lhrandom(48, 96) / cl_particles_quality.value, 64 / cl_particles_quality.value, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(0, 32), 0);
+                       particle(particletype + pt_static, 0x303030, 0x606060, tex_smoke[rand()&7], 6, lhrandom(48, 96), 64, 0, 0, lhrandom(mins[0], maxs[0]), lhrandom(mins[1], maxs[1]), lhrandom(mins[2], maxs[2]), 0, 0, 24, 0, 0, 8);
        }
 }
 
@@ -1011,7 +792,7 @@ void CL_Flames (vec3_t org, vec3_t vel, int count)
        while (count--)
        {
                k = particlepalette[224 + (rand()&15)];
-               particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128) / cl_particles_quality.value, 384 / cl_particles_quality.value, -1, 1.1, org[0], org[1], org[2], vel[0] + lhrandom(-128, 128), vel[1] + lhrandom(-128, 128), vel[2] + lhrandom(-128, 128), 1);
+               particle(particletype + pt_static, k, k, tex_particle, 4, lhrandom(64, 128), 384, -1, 1.1, org[0], org[1], org[2], vel[0], vel[1], vel[2], 1, 0, 128);
        }
 }
 
@@ -1030,28 +811,50 @@ void CL_LavaSplash (vec3_t origin)
        vec3_t          dir, org;
        if (!cl_particles.integer) return;
 
-       inc = 32 / cl_particles_quality.value;
-       for (i = -128;i < 128;i += inc)
+       if (cl_particles_quake.integer)
        {
-               for (j = -128;j < 128;j += inc)
+               inc = 8 / cl_particles_quality.value;
+               for (i = -128;i < 128;i += inc)
                {
-                       dir[0] = j + lhrandom(0, 8);
-                       dir[1] = i + lhrandom(0, 8);
-                       dir[2] = 256;
-                       org[0] = origin[0] + dir[0];
-                       org[1] = origin[1] + dir[1];
-                       org[2] = origin[2] + lhrandom(0, 64);
-                       vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
-                       if (gamemode == GAME_GOODVSBAD2)
+                       for (j = -128;j < 128;j += inc)
                        {
-                               k = particlepalette[0 + (rand()&255)];
-                               l = particlepalette[0 + (rand()&255)];
-                               particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 1, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0);
+                               dir[0] = j + lhrandom(0, inc);
+                               dir[1] = i + lhrandom(0, inc);
+                               dir[2] = 256;
+                               org[0] = origin[0] + dir[0];
+                               org[1] = origin[1] + dir[1];
+                               org[2] = origin[2] + lhrandom(0, 64);
+                               vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
+                               k = l = particlepalette[224 + (rand()&7)];
+                               particle(particletype + pt_alphastatic, k, l, tex_particle, 1, inc * lhrandom(24, 32), inc * 12, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0);
                        }
-                       else
+               }
+       }
+       else
+       {
+               inc = 32 / cl_particles_quality.value;
+               for (i = -128;i < 128;i += inc)
+               {
+                       for (j = -128;j < 128;j += inc)
                        {
-                               k = l = particlepalette[224 + (rand()&7)];
-                               particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0);
+                               dir[0] = j + lhrandom(0, inc);
+                               dir[1] = i + lhrandom(0, inc);
+                               dir[2] = 256;
+                               org[0] = origin[0] + dir[0];
+                               org[1] = origin[1] + dir[1];
+                               org[2] = origin[2] + lhrandom(0, 64);
+                               vel = lhrandom(50, 120) / VectorLength(dir); // normalize and scale
+                               if (gamemode == GAME_GOODVSBAD2)
+                               {
+                                       k = particlepalette[0 + (rand()&255)];
+                                       l = particlepalette[0 + (rand()&255)];
+                                       particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 1, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0);
+                               }
+                               else
+                               {
+                                       k = l = particlepalette[224 + (rand()&7)];
+                                       particle(particletype + pt_static, k, l, tex_particle, 12, inc * 8, inc * 8, 0.05, 0, org[0], org[1], org[2], dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0);
+                               }
                        }
                }
        }
@@ -1068,25 +871,40 @@ void CL_TeleportSplash (vec3_t org)
        float i, j, k, inc;
        if (!cl_particles.integer) return;
 
-       inc = 8 / cl_particles_quality.value;
-       for (i = -16;i < 16;i += inc)
-               for (j = -16;j < 16;j += inc)
-                       for (k = -24;k < 32;k += inc)
-                               particle(particletype + pt_static, 0xA0A0A0, 0xFFFFFF, tex_particle, 10, inc * lhrandom(8, 16), inc * 32, 0, 0, org[0] + i + lhrandom(0, 8), org[1] + j + lhrandom(0, 8), org[2] + k + lhrandom(0, 8), lhrandom(-64, 64), lhrandom(-64, 64), lhrandom(-256, 256), 1);
+       if (cl_particles_quake.integer)
+       {
+               inc = 4 / cl_particles_quality.value;
+               for (i = -16;i < 16;i += inc)
+               {
+                       for (j = -16;j < 16;j += inc)
+                       {
+                               for (k = -24;k < 32;k += inc)
+                               {
+                                       vec3_t dir;
+                                       float vel;
+                                       VectorSet(dir, i*8, j*8, k*8);
+                                       VectorNormalize(dir);
+                                       vel = lhrandom(50, 113);
+                                       particle(particletype + pt_alphastatic, particlepalette[7], particlepalette[14], tex_particle, 1, inc * lhrandom(37, 63), inc * 187, 0, 0, org[0] + i + lhrandom(0, inc), org[1] + j + lhrandom(0, inc), org[2] + k + lhrandom(0, inc), dir[0] * vel, dir[1] * vel, dir[2] * vel, 0, 0, 0);
+                               }
+                       }
+               }
+       }
+       else
+       {
+               inc = 8 / cl_particles_quality.value;
+               for (i = -16;i < 16;i += inc)
+                       for (j = -16;j < 16;j += inc)
+                               for (k = -24;k < 32;k += inc)
+                                       particle(particletype + pt_static, 0xA0A0A0, 0xFFFFFF, tex_particle, 10, inc * lhrandom(8, 16), inc * 32, 0, 0, org[0] + i + lhrandom(0, inc), org[1] + j + lhrandom(0, inc), org[2] + k + lhrandom(0, inc), 0, 0, lhrandom(-256, 256), 1, 0, 0);
+       }
 }
 
-#ifdef WORKINGLQUAKE
-void R_RocketTrail (vec3_t start, vec3_t end, int type)
-#else
 void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *ent)
-#endif
 {
        vec3_t vec, dir, vel, pos;
        float len, dec, speed, qd;
-       int smoke, blood, bubbles;
-#ifdef WORKINGLQUAKE
-       int contents;
-#endif
+       int smoke, blood, bubbles, r;
 
        if (end[0] == start[0] && end[1] == start[1] && end[2] == start[2])
                return;
@@ -1095,12 +913,6 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *en
        VectorNormalize(dir);
 
        VectorSubtract (end, start, vec);
-#ifdef WORKINGLQUAKE
-       len = VectorNormalize (vec);
-       dec = 0;
-       speed = 1.0f / cl.frametime;
-       VectorSubtract(end, start, vel);
-#else
        len = VectorNormalizeLength (vec);
        dec = -ent->persistent.trail_time;
        ent->persistent.trail_time += len;
@@ -1115,7 +927,6 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *en
                speed = 1.0f / speed;
        VectorSubtract(ent->state_current.origin, ent->state_previous.origin, vel);
        color = particlepalette[color];
-#endif
        VectorScale(vel, speed, vel);
 
        // advance into this frame to reach the first puff location
@@ -1124,12 +935,7 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *en
 
        smoke = cl_particles.integer && cl_particles_smoke.integer;
        blood = cl_particles.integer && cl_particles_blood.integer;
-#ifdef WORKINGLQUAKE
-       contents = CL_PointQ1Contents(pos);
-       bubbles = cl_particles.integer && cl_particles_bubbles.integer && (contents == CONTENTS_WATER || contents == CONTENTS_SLIME);
-#else
        bubbles = cl_particles.integer && cl_particles_bubbles.integer && (CL_PointSuperContents(pos) & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME));
-#endif
        qd = 1.0f / cl_particles_quality.value;
 
        while (len >= 0)
@@ -1137,86 +943,170 @@ void CL_RocketTrail (vec3_t start, vec3_t end, int type, int color, entity_t *en
                switch (type)
                {
                        case 0: // rocket trail
-                               dec = qd*3;
-                               if (smoke)
+                               if (cl_particles_quake.integer)
+                               {
+                                       dec = 3;
+                                       r = rand()&3;
+                                       color = particlepalette[ramp3[r]];
+                                       particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+                               }
+                               else
                                {
-                                       particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*125, qd*cl_particles_smoke_alphafade.value*125, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0);
-                                       particle(particletype + pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*288, qd*cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], lhrandom(-20, 20), lhrandom(-20, 20), lhrandom(-20, 20), 0);
+                                       dec = 3;
+                                       if (smoke)
+                                       {
+                                               particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, cl_particles_smoke_alpha.value*62, cl_particles_smoke_alphafade.value*62, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+                                               particle(particletype + pt_static, 0x801010, 0xFFA020, tex_smoke[rand()&7], 3, cl_particles_smoke_alpha.value*288, cl_particles_smoke_alphafade.value*1400, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 20);
+                                       }
+                                       if (bubbles)
+                                               particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, lhrandom(64, 255), 256, -0.25, 1.5, pos[0], pos[1], pos[2], 0, 0, 0, (1.0 / 16.0), 0, 16);
                                }
-                               if (bubbles)
-                                       particle(particletype + pt_bubble, 0x404040, 0x808080, tex_bubble, 2, qd*lhrandom(64, 255), qd*256, -0.25, 1.5, pos[0], pos[1], pos[2], lhrandom(-16, 16), lhrandom(-16, 16), lhrandom(-16, 16), (1.0 / 16.0));
                                break;
 
                        case 1: // grenade trail
-                               // FIXME: make it gradually stop smoking
-                               dec = qd*3;
-                               if (smoke)
-                                       particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, qd*cl_particles_smoke_alpha.value*100, qd*cl_particles_smoke_alphafade.value*100, 0, 0, pos[0], pos[1], pos[2], lhrandom(-5, 5), lhrandom(-5, 5), lhrandom(-5, 5), 0);
+                               if (cl_particles_quake.integer)
+                               {
+                                       dec = 3;
+                                       r = 2 + (rand()%5);
+                                       color = particlepalette[ramp3[r]];
+                                       particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 42*(6-r), 306, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+                               }
+                               else
+                               {
+                                       dec = 3;
+                                       if (smoke)
+                                               particle(particletype + pt_smoke, 0x303030, 0x606060, tex_smoke[rand()&7], 3, cl_particles_smoke_alpha.value*50, cl_particles_smoke_alphafade.value*50, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+                               }
                                break;
 
 
                        case 2: // blood
                        case 4: // slight blood
-                               dec = qd*16;
-                               if (blood)
-                                       particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f + lhrandom(-64, 64), vel[1] * 0.5f + lhrandom(-64, 64), vel[2] * 0.5f + lhrandom(-64, 64), 1);
+                               if (cl_particles_quake.integer)
+                               {
+                                       if (type == 2)
+                                       {
+                                               dec = 3;
+                                               color = particlepalette[67 + (rand()&3)];
+                                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+                                       }
+                                       else
+                                       {
+                                               dec = 6;
+                                               color = particlepalette[67 + (rand()&3)];
+                                               particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 128, 0, -0.05, pos[0], pos[1], pos[2], 0, 0, 0, 0, 3, 0);
+                                       }
+                               }
+                               else
+                               {
+                                       dec = 16;
+                                       if (blood)
+                                               particle(particletype + pt_blood, 0xFFFFFF, 0xFFFFFF, tex_bloodparticle[rand()&7], 8, qd * cl_particles_blood_alpha.value * 768.0f, qd * cl_particles_blood_alpha.value * 384.0f, 0, -1, pos[0], pos[1], pos[2], vel[0] * 0.5f, vel[1] * 0.5f, vel[2] * 0.5f, 1, 0, 64);
+                               }
                                break;
 
                        case 3: // green tracer
-                               dec = qd*6;
-                               if (smoke)
+                               if (cl_particles_quake.integer)
                                {
-                                       if (gamemode == GAME_GOODVSBAD2)
-                                               particle(particletype + pt_static, 0x00002E, 0x000030, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
-                                       else
-                                               particle(particletype + pt_static, 0x002000, 0x003000, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+                                       dec = 6;
+                                       color = particlepalette[52 + (rand()&7)];
+                                       particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*vec[1], 30*-vec[0], 0, 0, 0, 0);
+                                       particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-vec[1], 30*vec[0], 0, 0, 0, 0);
+                               }
+                               else
+                               {
+                                       dec = 16;
+                                       if (smoke)
+                                       {
+                                               if (gamemode == GAME_GOODVSBAD2)
+                                               {
+                                                       dec = 6;
+                                                       particle(particletype + pt_static, 0x00002E, 0x000030, tex_particle, 6, 128, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+                                               }
+                                               else
+                                               {
+                                                       dec = 3;
+                                                       color = particlepalette[20 + (rand()&7)];
+                                                       particle(particletype + pt_static, color, color, tex_particle, 2, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+                                               }
+                                       }
                                }
                                break;
 
                        case 5: // flame tracer
-                               dec = qd*6;
-                               if (smoke)
-                                       particle(particletype + pt_static, 0x301000, 0x502000, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+                               if (cl_particles_quake.integer)
+                               {
+                                       dec = 6;
+                                       color = particlepalette[230 + (rand()&7)];
+                                       particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*vec[1], 30*-vec[0], 0, 0, 0, 0);
+                                       particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 512, 0, 0, pos[0], pos[1], pos[2], 30*-vec[1], 30*vec[0], 0, 0, 0, 0);
+                               }
+                               else
+                               {
+                                       dec = 3;
+                                       if (smoke)
+                                       {
+                                               color = particlepalette[226 + (rand()&7)];
+                                               particle(particletype + pt_static, color, color, tex_particle, 2, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+                                       }
+                               }
                                break;
 
                        case 6: // voor trail
-                               dec = qd*6;
-                               if (smoke)
+                               if (cl_particles_quake.integer)
                                {
-                                       if (gamemode == GAME_GOODVSBAD2)
-                                               particle(particletype + pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, qd*255, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
-                                       else if (gamemode == GAME_PRYDON)
-                                               particle(particletype + pt_static, 0x103040, 0x204050, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
-                                       else
-                                               particle(particletype + pt_static, 0x502030, 0x502030, tex_particle, 6, qd*128, qd*384, 0, 0, pos[0], pos[1], pos[2], lhrandom(-8, 8), lhrandom(-8, 8), lhrandom(-8, 8), 0);
+                                       dec = 3;
+                                       color = particlepalette[152 + (rand()&3)];
+                                       particle(particletype + pt_alphastatic, color, color, tex_particle, 1, 255, 850, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 8, 0);
+                               }
+                               else
+                               {
+                                       dec = 16;
+                                       if (smoke)
+                                       {
+                                               if (gamemode == GAME_GOODVSBAD2)
+                                               {
+                                                       dec = 6;
+                                                       particle(particletype + pt_alphastatic, particlepalette[0 + (rand()&255)], particlepalette[0 + (rand()&255)], tex_particle, 6, 255, 384, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+                                               }
+                                               else if (gamemode == GAME_PRYDON)
+                                               {
+                                                       dec = 6;
+                                                       particle(particletype + pt_static, 0x103040, 0x204050, tex_particle, 6, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+                                               }
+                                               else
+                                               {
+                                                       dec = 3;
+                                                       particle(particletype + pt_static, 0x502030, 0x502030, tex_particle, 3, 64, 192, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
+                                               }
+                                       }
                                }
                                break;
-#ifndef WORKINGLQUAKE
                        case 7: // Nehahra smoke tracer
-                               dec = qd*7;
+                               dec = 7;
                                if (smoke)
-                                       particle(particletype + pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, qd*64, qd*320, 0, 0, pos[0], pos[1], pos[2], lhrandom(-4, 4), lhrandom(-4, 4), lhrandom(0, 16), 0);
+                                       particle(particletype + pt_alphastatic, 0x303030, 0x606060, tex_smoke[rand()&7], 7, 64, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, lhrandom(4, 12), 0, 0, 4);
                                break;
                        case 8: // Nexuiz plasma trail
-                               dec = qd*4;
+                               dec = 4;
                                if (smoke)
-                                       particle(particletype + pt_static, 0x283880, 0x283880, tex_particle, 4, qd*255, qd*1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0);
+                                       particle(particletype + pt_static, 0x283880, 0x283880, tex_particle, 4, 255, 1024, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 16);
                                break;
                        case 9: // glow trail
-                               dec = qd*3;
+                               dec = 3;
                                if (smoke)
-                                       particle(particletype + pt_alphastatic, color, color, tex_particle, 5, qd*128, qd*320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0);
+                                       particle(particletype + pt_alphastatic, color, color, tex_particle, 5, 128, 320, 0, 0, pos[0], pos[1], pos[2], 0, 0, 0, 0, 0, 0);
                                break;
-#endif
+                       default:
+                               Sys_Error("CL_RocketTrail: unknown trail type %i", type);
                }
 
                // advance to next time and position
+               dec *= qd;
                len -= dec;
                VectorMA (pos, dec, vec, pos);
        }
-#ifndef WORKINGLQUAKE
        ent->persistent.trail_time = len;
-#endif
 }
 
 void CL_BeamParticle (const vec3_t start, const vec3_t end, vec_t radius, float red, float green, float blue, float alpha, float lifetime)
@@ -1226,7 +1116,7 @@ void CL_BeamParticle (const vec3_t start, const vec3_t end, vec_t radius, float
        cg = green * 255;
        cb = blue * 255;
        tempcolor2 = (bound(0, cr, 255) << 16) | (bound(0, cg, 255) << 8) | bound(0, cb, 255);
-       particle(particletype + pt_beam, tempcolor2, tempcolor2, tex_beam, radius, alpha * 255, alpha * 255 / lifetime, 0, 0, start[0], start[1], start[2], end[0], end[1], end[2], 0);
+       particle(particletype + pt_beam, tempcolor2, tempcolor2, tex_beam, radius, alpha * 255, alpha * 255 / lifetime, 0, 0, start[0], start[1], start[2], end[0], end[1], end[2], 0, 0, 0);
 }
 
 void CL_Tei_Smoke(const vec3_t org, const vec3_t dir, int count)
@@ -1237,7 +1127,7 @@ void CL_Tei_Smoke(const vec3_t org, const vec3_t dir, int count)
        // smoke puff
        if (cl_particles_smoke.integer)
                for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
-                       particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count) * 0.5f, dir[1] + lhrandom(-count, count) * 0.5f, dir[2] + lhrandom(-count, count) * 0.5f, 0);
+                       particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255, 512, 0, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, count * 0.125f, count * 0.5f);
 }
 
 void CL_Tei_PlasmaHit(const vec3_t org, const vec3_t dir, int count)
@@ -1252,12 +1142,12 @@ void CL_Tei_PlasmaHit(const vec3_t org, const vec3_t dir, int count)
        // smoke puff
        if (cl_particles_smoke.integer)
                for (f = 0;f < count;f += 4.0f / cl_particles_quality.value)
-                       particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255 / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0] + 0.125f * lhrandom(-count, count), org[1] + 0.125f * lhrandom (-count, count), org[2] + 0.125f * lhrandom(-count, count), dir[0] + lhrandom(-count, count), dir[1] + lhrandom(-count, count), dir[2] + lhrandom(-count, count), 0);
+                       particle(particletype + pt_smoke, 0x202020, 0x404040, tex_smoke[rand()&7], 5, 255, 512, 0, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, count * 0.125f, count);
 
        // sparks
        if (cl_particles_sparks.integer)
                for (f = 0;f < count;f += 1.0f / cl_particles_quality.value)
-                       particle(particletype + pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, lhrandom(64, 255) / cl_particles_quality.value, 512 / cl_particles_quality.value, 0, 0, org[0], org[1], org[2], lhrandom(-count, count) * 3.0f + dir[0], lhrandom(-count, count) * 3.0f + dir[1], lhrandom(-count, count) * 3.0f + dir[2], 0);
+                       particle(particletype + pt_spark, 0x2030FF, 0x80C0FF, tex_particle, 2.0f, lhrandom(64, 255), 512, 0, 0, org[0], org[1], org[2], dir[0], dir[1], dir[2], 0, 0, count * 3.0f);
 }
 
 /*
@@ -1274,24 +1164,20 @@ void CL_MoveParticles (void)
        trace_t trace;
 
        // LordHavoc: early out condition
-       if (!cl_numparticles)
+       if (!cl.num_particles)
        {
-               cl_freeparticle = 0;
+               cl.free_particle = 0;
                return;
        }
 
-#ifdef WORKINGLQUAKE
-       frametime = cl.frametime;
-#else
        frametime = cl.time - cl.oldtime;
-#endif
        gravity = frametime * sv_gravity.value;
        dvel = 1+4*frametime;
        bloodwaterfade = max(cl_particles_blood_alpha.value, 0.01f) * frametime * 128.0f;
 
        maxparticle = -1;
        j = 0;
-       for (i = 0, p = particles;i < cl_numparticles;i++, p++)
+       for (i = 0, p = cl.particles;i < cl.num_particles;i++, p++)
        {
                if (!p->type)
                        continue;
@@ -1319,6 +1205,7 @@ void CL_MoveParticles (void)
                                        trace = CL_TraceBox(oldorg, vec3_origin, vec3_origin, p->org, true, NULL, SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK, false);
                                        if (trace.fraction < 1)
                                        {
+                                               int count;
                                                // convert from a raindrop particle to a rainsplash decal
                                                VectorCopy(trace.endpos, p->org);
                                                VectorCopy(trace.plane.normal, p->vel);
@@ -1331,6 +1218,9 @@ void CL_MoveParticles (void)
                                                p->friction = 0;
                                                p->gravity = 0;
                                                p->size = 8.0;
+                                               count = rand() & 3;
+                                               while(count--)
+                                                       particle(particletype + pt_spark, 0x000000, 0x707070, tex_particle, 0.25f, lhrandom(64, 255), 512, 1, 0, p->org[0], p->org[1], p->org[2], p->vel[0]*16, p->vel[1]*16, 32 + p->vel[2]*16, 0, 0, 32);
                                        }
                                }
                                else if (p->type == particletype + pt_blood)
@@ -1343,10 +1233,8 @@ void CL_MoveParticles (void)
                                                VectorCopy(trace.endpos, p->org);
                                                VectorCopy(trace.plane.normal, p->vel);
                                                VectorAdd(p->org, p->vel, p->org);
-#ifndef WORKINGLQUAKE
                                                if (cl_stainmaps.integer)
                                                        R_Stain(p->org, 32, 32, 16, 16, p->alpha * p->size * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->size * (1.0f / 40.0f));
-#endif
                                                if (!cl_decals.integer)
                                                {
                                                        p->type = NULL;
@@ -1355,12 +1243,10 @@ void CL_MoveParticles (void)
 
                                                p->type = particletype + pt_decal;
                                                p->texnum = tex_blooddecal[rand()&7];
-#ifndef WORKINGLQUAKE
                                                p->owner = hitent;
-                                               p->ownermodel = cl_entities[hitent].render.model;
-                                               Matrix4x4_Transform(&cl_entities[hitent].render.inversematrix, p->org, p->relativeorigin);
-                                               Matrix4x4_Transform3x3(&cl_entities[hitent].render.inversematrix, p->vel, p->relativedirection);
-#endif
+                                               p->ownermodel = cl.entities[hitent].render.model;
+                                               Matrix4x4_Transform(&cl.entities[hitent].render.inversematrix, p->org, p->relativeorigin);
+                                               Matrix4x4_Transform3x3(&cl.entities[hitent].render.inversematrix, p->vel, p->relativedirection);
                                                p->time2 = cl.time;
                                                p->alphafade = 0;
                                                p->bounce = 0;
@@ -1395,11 +1281,7 @@ void CL_MoveParticles (void)
                        if (p->friction)
                        {
                                f = p->friction * frametime;
-#ifdef WORKINGLQUAKE
-                               if (CL_PointQ1Contents(p->org) != CONTENTS_EMPTY)
-#else
                                if (CL_PointSuperContents(p->org) & SUPERCONTENTS_LIQUIDSMASK)
-#endif
                                        f *= 4;
                                f = 1.0f - f;
                                VectorScale(p->vel, f, p->vel);
@@ -1418,47 +1300,28 @@ void CL_MoveParticles (void)
                                        p->time2 = 1;
                                break;
                        case pt_blood:
-#ifdef WORKINGLQUAKE
-                               a = CL_PointQ1Contents(p->org);
-                               if (a <= CONTENTS_WATER)
-#else
                                a = CL_PointSuperContents(p->org);
                                if (a & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME))
-#endif
                                {
                                        p->size += frametime * 8;
                                        //p->alpha -= bloodwaterfade;
                                }
                                else
                                        p->vel[2] -= gravity;
-#ifdef WORKINGLQUAKE
-                               if (a == CONTENTS_SOLID || a == CONTENTS_LAVA)
-#else
                                if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP))
-#endif
                                        p->type = NULL;
                                break;
                        case pt_bubble:
-#ifdef WORKINGLQUAKE
-                               a = CL_PointQ1Contents(p->org);
-                               if (a != CONTENTS_WATER && a != CONTENTS_SLIME)
-#else
                                a = CL_PointSuperContents(p->org);
                                if (!(a & (SUPERCONTENTS_WATER | SUPERCONTENTS_SLIME)))
-#endif
                                {
                                        p->type = NULL;
                                        break;
                                }
                                break;
                        case pt_rain:
-#ifdef WORKINGLQUAKE
-                               a = CL_PointQ1Contents(p->org);
-                               if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
-#else
                                a = CL_PointSuperContents(p->org);
                                if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK))
-#endif
                                        p->type = NULL;
                                break;
                        case pt_snow:
@@ -1470,13 +1333,8 @@ void CL_MoveParticles (void)
                                        p->vel[1] = p->relativedirection[1] + lhrandom(-32, 32);
                                        //p->vel[2] = p->relativedirection[2] + lhrandom(-32, 32);
                                }
-#ifdef WORKINGLQUAKE
-                               a = CL_PointQ1Contents(p->org);
-                               if (a != CONTENTS_EMPTY && a != CONTENTS_SKY)
-#else
                                a = CL_PointSuperContents(p->org);
                                if (a & (SUPERCONTENTS_SOLID | SUPERCONTENTS_LIQUIDSMASK))
-#endif
                                        p->type = NULL;
                                break;
                        case pt_smoke:
@@ -1485,15 +1343,13 @@ void CL_MoveParticles (void)
                        case pt_decal:
                                // FIXME: this has fairly wacky handling of alpha
                                p->alphafade = cl.time > (p->time2 + cl_decals_time.value) ? (255 / cl_decals_fadetime.value) : 0;
-#ifndef WORKINGLQUAKE
-                               if (cl_entities[p->owner].render.model == p->ownermodel)
+                               if (cl.entities[p->owner].render.model == p->ownermodel)
                                {
-                                       Matrix4x4_Transform(&cl_entities[p->owner].render.matrix, p->relativeorigin, p->org);
-                                       Matrix4x4_Transform3x3(&cl_entities[p->owner].render.matrix, p->relativedirection, p->vel);
+                                       Matrix4x4_Transform(&cl.entities[p->owner].render.matrix, p->relativeorigin, p->org);
+                                       Matrix4x4_Transform3x3(&cl.entities[p->owner].render.matrix, p->relativedirection, p->vel);
                                }
                                else
                                        p->type = NULL;
-#endif
                                break;
                        case pt_raindecal:
                                a = max(0, (cl.time - p->time2) * 40);
@@ -1507,33 +1363,29 @@ void CL_MoveParticles (void)
                        }
                }
        }
-       cl_numparticles = maxparticle + 1;
-       cl_freeparticle = 0;
+       cl.num_particles = maxparticle + 1;
+       cl.free_particle = 0;
 }
 
 #define MAX_PARTICLETEXTURES 64
 // particletexture_t is a rectangle in the particlefonttexture
-typedef struct
+typedef struct particletexture_s
 {
        rtexture_t *texture;
        float s1, t1, s2, t2;
 }
 particletexture_t;
 
-#if WORKINGLQUAKE
-static int particlefonttexture;
-#else
 static rtexturepool_t *particletexturepool;
 static rtexture_t *particlefonttexture;
-#endif
 static particletexture_t particletexture[MAX_PARTICLETEXTURES];
 
-static cvar_t r_drawparticles = {0, "r_drawparticles", "1"};
+static cvar_t r_drawparticles = {0, "r_drawparticles", "1", "enables drawing of particles"};
 
 #define PARTICLETEXTURESIZE 64
 #define PARTICLEFONTSIZE (PARTICLETEXTURESIZE*8)
 
-static qbyte shadebubble(float dx, float dy, vec3_t light)
+static unsigned char shadebubble(float dx, float dy, vec3_t light)
 {
        float dz, f, dot;
        vec3_t normal;
@@ -1560,13 +1412,13 @@ static qbyte shadebubble(float dx, float dy, vec3_t light)
                f *= 128;
                f += 16; // just to give it a haze so you can see the outline
                f = bound(0, f, 255);
-               return (qbyte) f;
+               return (unsigned char) f;
        }
        else
                return 0;
 }
 
-static void setuptex(int texnum, qbyte *data, qbyte *particletexturedata)
+static void setuptex(int texnum, unsigned char *data, unsigned char *particletexturedata)
 {
        int basex, basey, y;
        basex = ((texnum >> 0) & 7) * PARTICLETEXTURESIZE;
@@ -1579,11 +1431,11 @@ static void setuptex(int texnum, qbyte *data, qbyte *particletexturedata)
                memcpy(particletexturedata + ((basey + y) * PARTICLEFONTSIZE + basex) * 4, data + y * PARTICLETEXTURESIZE * 4, PARTICLETEXTURESIZE * 4);
 }
 
-void particletextureblotch(qbyte *data, float radius, float red, float green, float blue, float alpha)
+void particletextureblotch(unsigned char *data, float radius, float red, float green, float blue, float alpha)
 {
        int x, y;
        float cx, cy, dx, dy, f, iradius;
-       qbyte *d;
+       unsigned char *d;
        cx = (lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius) + lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius)) * 0.5f;
        cy = (lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius) + lhrandom(radius + 1, PARTICLETEXTURESIZE - 2 - radius)) * 0.5f;
        iradius = 1.0f / radius;
@@ -1606,7 +1458,7 @@ void particletextureblotch(qbyte *data, float radius, float red, float green, fl
        }
 }
 
-void particletextureclamp(qbyte *data, int minr, int ming, int minb, int maxr, int maxg, int maxb)
+void particletextureclamp(unsigned char *data, int minr, int ming, int minb, int maxr, int maxg, int maxb)
 {
        int i;
        for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
@@ -1617,7 +1469,7 @@ void particletextureclamp(qbyte *data, int minr, int ming, int minb, int maxr, i
        }
 }
 
-void particletextureinvert(qbyte *data)
+void particletextureinvert(unsigned char *data)
 {
        int i;
        for (i = 0;i < PARTICLETEXTURESIZE*PARTICLETEXTURESIZE;i++, data += 4)
@@ -1629,10 +1481,10 @@ void particletextureinvert(qbyte *data)
 }
 
 // Those loops are in a separate function to work around an optimization bug in Mac OS X's GCC
-static void R_InitBloodTextures (qbyte *particletexturedata)
+static void R_InitBloodTextures (unsigned char *particletexturedata)
 {
        int i, j, k, m;
-       qbyte data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4];
+       unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4];
 
        // blood particles
        for (i = 0;i < 8;i++)
@@ -1664,9 +1516,9 @@ static void R_InitParticleTexture (void)
 {
        int x, y, d, i, k, m;
        float dx, dy, radius, f, f2;
-       qbyte data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4], noise3[64][64], data2[64][16][4];
+       unsigned char data[PARTICLETEXTURESIZE][PARTICLETEXTURESIZE][4], noise3[64][64], data2[64][16][4];
        vec3_t light;
-       qbyte *particletexturedata;
+       unsigned char *particletexturedata;
 
        // a note: decals need to modulate (multiply) the background color to
        // properly darken it (stain), and they need to be able to alpha fade,
@@ -1677,7 +1529,7 @@ static void R_InitParticleTexture (void)
        // and white on black background) so we can alpha fade it to black, then
        // we invert it again during the blendfunc to make it work...
 
-       particletexturedata = Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
+       particletexturedata = (unsigned char *)Mem_Alloc(tempmempool, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
        memset(particletexturedata, 255, PARTICLEFONTSIZE*PARTICLEFONTSIZE*4);
 
        // smoke
@@ -1686,7 +1538,7 @@ static void R_InitParticleTexture (void)
                memset(&data[0][0][0], 255, sizeof(data));
                do
                {
-                       qbyte noise1[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise2[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2];
+                       unsigned char noise1[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2], noise2[PARTICLETEXTURESIZE*2][PARTICLETEXTURESIZE*2];
 
                        fractalnoise(&noise1[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/8);
                        fractalnoise(&noise2[0][0], PARTICLETEXTURESIZE*2, PARTICLETEXTURESIZE/4);
@@ -1702,7 +1554,7 @@ static void R_InitParticleTexture (void)
                                                d = d * (1-(dx*dx+dy*dy));
                                        d = (d * noise1[y][x]) >> 7;
                                        d = bound(0, d, 255);
-                                       data[y][x][3] = (qbyte) d;
+                                       data[y][x][3] = (unsigned char) d;
                                        if (m < d)
                                                m = d;
                                }
@@ -1741,7 +1593,7 @@ static void R_InitParticleTexture (void)
                        dx = (x - 0.5f*PARTICLETEXTURESIZE) / (PARTICLETEXTURESIZE*0.5f-1);
                        d = 256 * (1 - (dx*dx+dy*dy));
                        d = bound(0, d, 255);
-                       data[y][x][3] = (qbyte) d;
+                       data[y][x][3] = (unsigned char) d;
                }
        }
        setuptex(tex_particle, &data[0][0][0], particletexturedata);
@@ -1800,12 +1652,6 @@ static void R_InitParticleTexture (void)
                setuptex(tex_bulletdecal[i], &data[0][0][0], particletexturedata);
        }
 
-#if WORKINGLQUAKE
-       glBindTexture(GL_TEXTURE_2D, (particlefonttexture = gl_extension_number++));
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
-       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-#else
-
 #if 0
        Image_WriteTGARGBA ("particles/particlefont.tga", PARTICLEFONTSIZE, PARTICLEFONTSIZE, particletexturedata);
 #endif
@@ -1826,7 +1672,7 @@ static void R_InitParticleTexture (void)
                {
                        dx = (x - 0.5f*16) / (16*0.5f-2);
                        d = (1 - sqrt(fabs(dx))) * noise3[y][x];
-                       data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (qbyte) bound(0, d, 255);
+                       data2[y][x][0] = data2[y][x][1] = data2[y][x][2] = (unsigned char) bound(0, d, 255);
                        data2[y][x][3] = 255;
                }
        }
@@ -1842,7 +1688,6 @@ static void R_InitParticleTexture (void)
        particletexture[tex_beam].t1 = 0;
        particletexture[tex_beam].s2 = 1;
        particletexture[tex_beam].t2 = 1;
-#endif
        Mem_Free(particletexturedata);
 }
 
@@ -1859,41 +1704,22 @@ static void r_part_shutdown(void)
 
 static void r_part_newmap(void)
 {
-       cl_numparticles = 0;
-       cl_freeparticle = 0;
 }
 
 void R_Particles_Init (void)
 {
        Cvar_RegisterVariable(&r_drawparticles);
-#ifdef WORKINGLQUAKE
-       r_part_start();
-#else
        R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
-#endif
 }
 
-#ifdef WORKINGLQUAKE
-void R_InitParticles(void)
-{
-       CL_Particles_Init();
-       R_Particles_Init();
-}
-#endif
-
 float particle_vertex3f[12], particle_texcoord2f[8];
 
-#ifdef WORKINGLQUAKE
-void R_DrawParticle(particle_t *p)
+void R_DrawParticle_TransparentCallback(const entity_render_t *ent, int surfacenumber, const rtlight_t *rtlight)
 {
-#else
-void R_DrawParticleCallback(const void *calldata1, int calldata2)
-{
-       const particle_t *p = calldata1;
+       const particle_t *p = cl.particles + surfacenumber;
        rmeshstate_t m;
-#endif
        pblend_t blendmode;
-       float org[3], up2[3], v[3], right[3], up[3], fog, ifog, fogvec[3], cr, cg, cb, ca, size;
+       float org[3], up2[3], v[3], right[3], up[3], fog, ifog, cr, cg, cb, ca, size;
        particletexture_t *tex;
 
        VectorCopy(p->org, org);
@@ -1914,7 +1740,7 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                cb = min(cb, 1);
                ca = 1;
        }
-#ifndef WORKINGLQUAKE
+       ca /= cl_particles_quality.value;
        if (p->type->lighting)
        {
                float ambient[3], diffuse[3], diffusenormal[3];
@@ -1925,8 +1751,7 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
        }
        if (fogenabled)
        {
-               VectorSubtract(org, r_vieworigin, fogvec);
-               fog = exp(fogdensity/DotProduct(fogvec,fogvec));
+               fog = VERTEXFOGTABLE(VectorDistance(org, r_vieworigin));
                ifog = 1 - fog;
                cr = cr * ifog;
                cg = cg * ifog;
@@ -1939,7 +1764,7 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                }
        }
 
-       R_Mesh_Matrix(&r_identitymatrix);
+       R_Mesh_Matrix(&identitymatrix);
 
        memset(&m, 0, sizeof(m));
        m.tex[0] = R_GetTexture(tex->texture);
@@ -1957,7 +1782,6 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                GL_BlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
        GL_DepthMask(false);
        GL_DepthTest(true);
-#endif
        size = p->size * cl_particles_size.value;
        if (p->type->orientation == PARTICLE_BILLBOARD || p->type->orientation == PARTICLE_ORIENTED_DOUBLESIDED)
        {
@@ -2019,25 +1843,12 @@ void R_DrawParticleCallback(const void *calldata1, int calldata2)
                particle_texcoord2f[6] = 1;particle_texcoord2f[7] = v[1];
        }
        else
-               Host_Error("R_DrawParticles: unknown particle orientation %i\n", p->type->orientation);
+       {
+               Con_Printf("R_DrawParticles: unknown particle orientation %i\n", p->type->orientation);
+               return;
+       }
 
-#if WORKINGLQUAKE
-       if (blendmode == PBLEND_ALPHA)
-               glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-       else if (blendmode == PBLEND_ADD)
-               glBlendFunc(GL_SRC_ALPHA, GL_ONE);
-       else //if (blendmode == PBLEND_MOD)
-               glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
-       glColor4f(cr, cg, cb, ca);
-       glBegin(GL_QUADS);
-       glTexCoord2f(particle_texcoord2f[0], particle_texcoord2f[1]);glVertex3f(particle_vertex3f[ 0], particle_vertex3f[ 1], particle_vertex3f[ 2]);
-       glTexCoord2f(particle_texcoord2f[2], particle_texcoord2f[3]);glVertex3f(particle_vertex3f[ 3], particle_vertex3f[ 4], particle_vertex3f[ 5]);
-       glTexCoord2f(particle_texcoord2f[4], particle_texcoord2f[5]);glVertex3f(particle_vertex3f[ 6], particle_vertex3f[ 7], particle_vertex3f[ 8]);
-       glTexCoord2f(particle_texcoord2f[6], particle_texcoord2f[7]);glVertex3f(particle_vertex3f[ 9], particle_vertex3f[10], particle_vertex3f[11]);
-       glEnd();
-#else
        R_Mesh_Draw(0, 4, 2, polygonelements);
-#endif
 }
 
 void R_DrawParticles (void)
@@ -2046,44 +1857,26 @@ void R_DrawParticles (void)
        float minparticledist;
        particle_t *p;
 
-#ifdef WORKINGLQUAKE
-       CL_MoveParticles();
-#endif
-
        // LordHavoc: early out conditions
-       if ((!cl_numparticles) || (!r_drawparticles.integer))
+       if ((!cl.num_particles) || (!r_drawparticles.integer))
                return;
 
        minparticledist = DotProduct(r_vieworigin, r_viewforward) + 4.0f;
 
-#ifdef WORKINGLQUAKE
-       glBindTexture(GL_TEXTURE_2D, particlefonttexture);
-       glEnable(GL_BLEND);
-       glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
-       glDepthMask(0);
-       // LordHavoc: only render if not too close
-       for (i = 0, p = particles;i < cl_numparticles;i++, p++)
-               if (p->type && DotProduct(p->org, r_viewforward) >= minparticledist)
-                       R_DrawParticle(p);
-       glDepthMask(1);
-       glDisable(GL_BLEND);
-       glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-#else
        // LordHavoc: only render if not too close
-       for (i = 0, p = particles;i < cl_numparticles;i++, p++)
+       for (i = 0, p = cl.particles;i < cl.num_particles;i++, p++)
        {
                if (p->type)
                {
-                       c_particles++;
+                       renderstats.particles++;
                        if (DotProduct(p->org, r_viewforward) >= minparticledist || p->type->orientation == PARTICLE_BEAM)
                        {
                                if (p->type == particletype + pt_decal)
-                                       R_DrawParticleCallback(p, 0);
+                                       R_DrawParticle_TransparentCallback(0, i, 0);
                                else
-                                       R_MeshQueue_AddTransparent(p->org, R_DrawParticleCallback, p, 0);
+                                       R_MeshQueue_AddTransparent(p->org, R_DrawParticle_TransparentCallback, NULL, i, NULL);
                        }
                }
        }
-#endif
 }