if (!cl_particles.integer) return;
if (cl_stainmaps.integer)
- R_Stain(org, 32, 96, 96, 96, 2, 128, 128, 128, 2);
+ R_Stain(org, 32, 96, 96, 96, 24, 128, 128, 128, 24);
if (cl_particles_bulletimpacts.integer)
{
void CL_PlasmaBurn (vec3_t org)
{
if (cl_stainmaps.integer)
- R_Stain(org, 48, 96, 96, 96, 3, 128, 128, 128, 3);
+ R_Stain(org, 48, 96, 96, 96, 32, 128, 128, 128, 32);
}
static float bloodcount = 0;
{
// assume it's blood (lame, but...)
if (cl_stainmaps.integer)
- R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 400.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 400.0f));
+ R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 40.0f));
p->die = -1;
freeparticles[j++] = p;
continue;
cb += fogcolor[2] * fog;
}
}
- varray_color[0] = varray_color[4] = varray_color[8] = varray_color[12] = cr * mesh_colorscale;
- varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = cg * mesh_colorscale;
- varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb * mesh_colorscale;
+ varray_color[0] = varray_color[4] = varray_color[8] = varray_color[12] = cr * r_colorscale;
+ varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = cg * r_colorscale;
+ varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb * r_colorscale;
varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca;
R_Mesh_Draw(4, 2, polygonelements);
}