if (!cl_particles.integer) return;
if (cl_stainmaps.integer)
- R_Stain(org, 32, 96, 96, 96, 2, 128, 128, 128, 2);
+ R_Stain(org, 32, 96, 96, 96, 24, 128, 128, 128, 24);
if (cl_particles_bulletimpacts.integer)
{
void CL_PlasmaBurn (vec3_t org)
{
if (cl_stainmaps.integer)
- R_Stain(org, 48, 96, 96, 96, 3, 128, 128, 128, 3);
+ R_Stain(org, 48, 96, 96, 96, 32, 128, 128, 128, 32);
}
static float bloodcount = 0;
{
// assume it's blood (lame, but...)
if (cl_stainmaps.integer)
- R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 400.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 400.0f));
+ R_Stain(v, 32, 32, 16, 16, p->alpha * p->scalex * (1.0f / 40.0f), 192, 48, 48, p->alpha * p->scalex * (1.0f / 40.0f));
p->die = -1;
freeparticles[j++] = p;
continue;
R_RegisterModule("R_Particles", r_part_start, r_part_shutdown, r_part_newmap);
}
-int partindexarray[6] = {0, 1, 2, 0, 2, 3};
-
void R_DrawParticleCallback(const void *calldata1, int calldata2)
{
int additive, texnum, orientation;
R_Mesh_Matrix(&r_identitymatrix);
R_Mesh_State(&m);
- varray_element[0] = 0;
- varray_element[1] = 1;
- varray_element[2] = 2;
- varray_element[3] = 0;
- varray_element[4] = 2;
- varray_element[5] = 3;
if (orientation == PARTICLE_BILLBOARD)
{
VectorScale(vright, p->scalex, right);
cb += fogcolor[2] * fog;
}
}
- varray_color[0] = varray_color[4] = varray_color[8] = varray_color[12] = cr * mesh_colorscale;
- varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = cg * mesh_colorscale;
- varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb * mesh_colorscale;
+ varray_color[0] = varray_color[4] = varray_color[8] = varray_color[12] = cr * r_colorscale;
+ varray_color[1] = varray_color[5] = varray_color[9] = varray_color[13] = cg * r_colorscale;
+ varray_color[2] = varray_color[6] = varray_color[10] = varray_color[14] = cb * r_colorscale;
varray_color[3] = varray_color[7] = varray_color[11] = varray_color[15] = ca;
- R_Mesh_Draw(4, 2);
+ R_Mesh_Draw(4, 2, polygonelements);
}
void R_DrawParticles (void)